home *** CD-ROM | disk | FTP | other *** search
-
- Zak McKracken
- -------------
- By Lucasfilm Games
-
- Solution by Eric Tremblay
- CompuServe I.D. 73117,460
-
- Zachary McKracken lives at 5858 13th Ave, his mission is to
- save the world from a worldwide stupidity epidemic which is
- linked to space aliens who have infitrated the phone company. By
- emitting a 60 cycle hum on all the telephones of this planet, the
- aliens can reach out and touch everybody everywhere and leaving
- them with the I.Q. of a turnip! It is said that the only way to
- stop the aliens is to discover and activate The Skolarian Device,
- "It's the only thing that could stop us!" says the alien. Do you
- feel that you are up to the challange? You will need friends to
- help you on your mission and maybe you will find love along your
- path.
-
- This solution is an almost step by step walk-through of Zak
- McKracken. Hope that you enjoy the game and this text. Any
- comments or questions are welcomed at my user I.D. above.
-
- First of all pick up everything that you can put your hands
- on, in your room at the very start of the game, get the phone
- bill in the dresser and get the CashCard using the Phone Bill,
- get the Sushi in fishbowl, and open the desk drawer and pick up
- the Kazoo. Next turn on the answering machine. Also pull off the
- wallpaper near the door it will be useful for drawing a map.
- (Notice the green light, also notice that the CashCard has a
- balance of $12250.)
-
- In the living room pick up the seat cushion near the TV then
- pick up the other seat cushion, notice that there is a Remote
- Control hidden under. Walk up to the power outlet and use power
- outlet with power cord. Now watch the news by using the remote
- control.
-
- In the kitchen pick up the butter knife on the counter and
- open the cabinet in order to have access to the box of crayons.
- Pick up the crayons and then open the refrigerator, pick up the
- egg and close the refrigerator. Before leaving the room get the
- small key near the door.
-
- On 14th Ave you will see a place named Lou's Loans, go in
- and buy: the tool kit, wet suit, golf club, guitar, hat, and nose
- glasses. After leaving the place go a little more down the road
- and remove the bobby pin sign using the wire cutters found by
- opening your new tool kit.
-
-
-
-
-
-
-
- Now go back near your house to the address 5850 13th Ave to
- a place called Le Bakery, ring the doorbell three times. The
- baker will get very angry and throw you a stale bread. After this
- go back to your apartment and check the answering machine then
- head for the cabinet useing the monkey wrench in the tool box to
- remove the pipe. Now put the stale bread in the sink and turn on
- the switch. (Read Blend-O-Rama ad page 6 of The National
- Inquisitor.)
-
- Now head towards The Phone Company at the address 5866 13th
- Ave before entering the door put on your hat and nose glasses.
- The man in there will think that your an employee, go in back of
- the counter and use the computer, then go see what's behind that
- door. Surprise! Pick up an application before you leave.
-
- Next, go to your house and unlock the mailbox using the
- small key, fill out the application and put it in the mail box.
- Remember to come back later and pick up your mail. You will find
- a card, it will be The Kings Fan Club Card.
-
- For you to get to the airport you need to take bus number
- SFO 42, wake up the driver by using your Kazoo. Pay for your fare
- using your cashcard and the bus driver will drive you to the
- airport.
-
- At the airport head for the gate, (You already have the
- ticket that your boss gave you remember?) but before you leave
- buy the book by giving the CashCard to the devotee. On the plane
- you have to get a little nasty. Once seated head for the toilet
- in the rear of the airplane. Take the toilet paper and put it in
- the sink, now turn on the sink and let it overflow. As soon as
- there is water on the floor. Use the button on the wall and this
- will call up the stewardess and she will have to clean up the
- mess. During which time you will go back to your seat, once there
- pick up the cushion on the seat in front of you. You will now
- notice that a lighter has fallen on the floor pick it up.
-
- Arrived at the destination, give the peanuts to the two
- headed squirrel, now go to the tree and pull on the branch. Using
- the branch on the loose dirt you will dig a hole which will
- uncover an entrance to a cave. It is dark inside the cave and in
- order to find something in the dark click on the "what is"
- command on the panel. Search for a bird nest, get the bird nest
- by reaching for it with the tree branch. Leave the squirrels
- alone. Now locate the fire pit, put the birds nest in the fire
- pit along with the tree branch. Light up the fire pit with the
- lighter. With light now in the cavern go near the strange
- markings on the wall, and connect the yellow dots using the
- yellow crayon. BANG! A magic wall. Go in and use the remote
- control to have access to the blue crystal.
-
-
-
-
-
-
- Reaching back to the airport take a flight to Miami during
- the flight do the toilet trick that I described above and while
- she is busy cleaning it up the mess go in the front of the
- airplane, open the microwave, put the egg in the microwave and
- close it. Turn on the microwave and OH! What a mess to clean up
- again. During the time that she is busy cleaning up the mess you
- made in the microwave, go trough every storage bin on the plane
- and you will eventually find an oxygen tank. Arrived at the Miami
- airport give the book to the bum and in return he will give you
- some whiskey.
-
- You are now still in the Miami airport, use the reservation
- terminal to buy a ticket for San Francisco and take the plane.
-
- You have now arrived on your street, once off the bus, go
- home and listen to your telephone messages on the answering
- machine. It's now time to head for 14th Ave to drop the blue
- Crystal in the artifact slot.
-
- You will now meet Annie, Notice a new option SWITCH on the
- control panel.
-
- Switch to Annie and lift the Blotter on the desk, pick up
- the CashCard.
-
- Switch back to Zak and go to the airport and take a trip to
- London, England and then take the direction of Katmandu, Nepal.
- At Katmandu give the book to the Guard, and he will let you in so
- you can meet the Guru. After you have meet the Guru, leave the
- building and go to the right, notice a hay stack, set the hay on
- fire by using your lighter. Fire! Fire! The policeman will come
- to the rescue, during this time you will go in the police station
- (jail) and get the jail keys that are hanging on the wall during
- you exit don't forget the flagpole on the wall outside the
- station. To go back to the airport use your CashCard in the
- license plate of the Yak.
-
- At the airport buy a ticket for Kinshasa, Zaire. There you
- will meet a doctor named Shaman in a hut, enter the hut and give
- him the golf club. He will be very pleased and he will show you a
- secret dance. Observe the dance attentivaly and write down on
- Diagram 1 the order from 1 to 6 of the movement of the heads.
-
- On The Planet Mars
- ------------------
-
- Switch for a moment to Leslie and Melissa on Mars and
- execute the following instructions.
-
- Use Melissa to open the door and enter the VW spaceship. Get
- the CashCard in the glove compartment along with the fuse. Also
- get the DAT tape in the radio. Give the fuse and CashCard to
- Leslie once outside.
-
-
- Getting out of the VW spaceship close the VW's door and
- switch to Leslie. Go to the left passed The Friendly Hostel to a
- Monolith and put the CashCard in the slot, you will receive a
- token. Buy at least two tokens for each person. Now go to The
- Friendly Hostel and use the token to unscrew the metal plate
- inside. Then remove the old fuse and place a new one in it.
-
- Closing the Mars door and opening the hostel door go in and
- pull the covers from the bunk. (Only Leslie can do that.) Get the
- alien broom. Don't forget the ladder. Going back to the Mars door
- (Main door) open it (Both doors should now be open.) and the
- hostel will depressurize, go back to the other room and open the
- locker, remove the vinyl tape and open the other locker door, get
- the flashlight. Exiting the hostel building use the broom to
- sweep the sand and you will discover a solar panel.
-
- Going right you will arrive at a door with three large
- buttons on it. (The two girls should be there.) Press the
- buttons six times in the order that you have writen on Diagram 1.
- Once inside, go to door number 1 (Diagram 2), in order to open
- the door. You must take the ladder and lift the crystal sphere,
- but before you do that give the vinyl tape to Melissa and she
- will put that on the DAT tape so she can record. Next turn on the
- boom box on record mode and then Leslie will lift the ball.
- Inside make your way around! (Good Luck) and then you should
- eventualy encounter two things first an old earth map and some
- strange markings which you will draw in the box named Diagram 3
- and later you will find a very strange machine that has gauges on
- it and is used to control air pressure and temperature. After
- that this machine is set you can remove your helmet. (Remove the
- helmets of Melissa and Leslie, if you like.)
-
- To open door 2, bring Leslie and Melissa near the door and
- then turn on the boom box on play mode. The door will open.
- Inside you should find an Ankh.
-
- While in the direction of door number 3 (Indicated on
- Diagram 2). Stop and look at the strange markings on statue
- number 2. (Statue position shown on Diagram 2.) Using a pen draw
- the strange marking in the section named Diagram 4.
-
- To open door 3, lift up the ball like you did on door number
- 1 and in there you will find a room with a panel, insert the Ankh
- in the panel and the force field will disappear. Get the Golden
- Key, but don't touch the large key. (or it will disintegrate.)
- Notice that there is a button on the machine, press the button
- and a message from the Skolarians will appear on the glass tube
- telling you that you must build a device to neutralize the
- Caponian menace. The only thing left to do is to wait for Zak to
- arrive on Mars.
-
-
-
-
-
-
- Mexico City, Mexico (MEX)
- --------------------------
-
- Switching back to Zak and leaving Kinshasa, Zaire go to the
- airport and take a plane for Cairo, Egypt and transfer on a plane
- to Miami, FL and then to Mexico City, Mexico. Maybe London and
- then Mexico City?
-
- Finding your way through the jungle you will eventually
- arrive near a temple. Enter the temple and light up all the
- torches that you will find along the way. During your exploration
- you will encounter a red room with a statue in it, a platform is
- also located in the corner of the room. On the statue is a
- crystal shard, but in order to get it you must draw Diagram 4
- using your crayon on the strange markings. Trying to get out of
- the temple and in the direction of the airport, at the airport
- take a flight to Miami, Fl then transfer to Cairo, Egypt and from
- there transfer again to your disination of Kinshasa, Zaire. Wait
- for Annie to meet you there.
-
- London, England (LHR)
- ----------------------
-
- Annie should have in her inventory: CashCard, whiskey, Flag
- pole, wire cutters, scroll and the two crystal shard. Make Annie
- walk up to the Sentry and offer him a drink of whiskey. Then, a
- half bottle later Annie will turn off the switch in the sentry's
- house and cut a hole in the fence using the wire cutters.
-
- Now walk towards the stonehenge and you will arrive in front
- of an Altar Stone. There use the flag pole on the Altar and also
- place the two crystal shard on the Altar, next read the scroll
- and get ready for a blot of lighting. Annie will now have the
- yellow crystal, it is now time to travel to Kinshasa, Zaire the
- route to follow is to go to Katmandu, Nepal and then transfer to
- Kinshasa, Zaire. Zak should meet Annie in Kinshasa, there Annie
- will give the yellow crystal to Zak and Zak will go in the hut
- and meet the Shamam who will teach Zak how to use the yellow
- crystal for teleportation.
-
- Cairo, Egypt (CAI)
- ------------------
-
- Go near the leg of the Sphinx, there you will notice some
- strange markings. Using your crayon, copy the drawing that you
- made labeled Diagram 3. If you have followed instructions
- carefully there should be a door that will appear in the Sphinx's
- leg. Enter the door and search for a room. In this room there
- will be three buttons, press the buttons and you will discover a
- map of the Martian face. A little above the map there is some
- strange markings, again copy this drawing on to the space labeled
- Diagram 5. Now try and find the exit in order to head for the
- airport.
-
-
- Lima, Peru (LIM)
- -----------------
-
- Finding your way though the forest you will arrive at an
- ancient bird feeder. Place the bread crumes on the bird feeder
- and wait for the bird to arrive. When the bird is finally there
- use the blue crystal on the bird, you are now controling the
- bird, fly to the huge face on the other side of the river and
- enter the left eye in there get the scroll and don't waste an
- instant to bring it back to Zak. As soon as Zak has the scroll in
- his possestion run away to the airport before the alien catches
- you.
-
- Bermuda Triangle
- ----------------
-
- Riding on the bi-plane of the Divine Wind Tours you will
- arrive on the King's Spaceship. Watch carefully and write down
- the order of the code on Diagram 6. Once there put on your hat
- and nose glasses and press the button to open the door. You will
- be greeted by a Caponian, he will bring you to the King. Apon
- arriving in front of the King, he (the King) will examine you and
- discover that you are not part of his race, at this moment show
- him the King's Fan Club Card. (In the mail box remember?) You can
- also give him the guitar instead and see what it will do? You
- will be escorted out by the alien. Once this is done head for the
- right of your screen and go take a look at the Lott-O-Dictor
- machine write down tomorrow's winning numbers in the space called
- Diagram 7.
-
- It's now or never, jump out of the alien spaceship. Press
- the button in the order you have written on Diagram 6, and then
- go to the place where the airplane was before it left. Zap! You
- are falling very rapidly and it would be wise to use your
- parachute. You are now floating in the water. (With a little help
- of the cushion.) Play a little Kazoo and a dolphin will come and
- meet you, use your blue crystal on the dolphin and direct your
- dolphine underwater and search for a seaweed with a glowing
- object hidden underneath, take the object and give it to Zak. Now
- press on the command "to Zak" and use your yellow crystal to
- teleport yourself to the Martian face before the alien catches
- you.
-
-
- Back on Mars
- ------------
-
- Zak has teleported himself to the Martian Face and using the
- crayon has drawn Diagram 5 on the strange markings. Another
- surprise the doors magicaly opens. Enter the center door and find
- your way to the main hall of the Martian face. Arrived in the
- main hall, switch back to Lislie and Melissa and guide them in
- order for them to meet Zak.
-
-
-
-
- The reunion is finally over, guide the three characters to
- the monolith near the tram. Don't forget to put on the fish bowl
- with the tape and the oxygen mask, so that Zak can breath. It
- would be wise on the way to the monlith to stop at the VW
- spaceship and refill the oxygen level of all the characters.
- Arriving at the monolith make sure that everybody has two tokens
- each, just in case someone has to come back for something.
-
- Using the tram with the token and boarding all your people
- on the tram at the same time, you will arrive at the Martian
- pyramid complex. With all your characters standing in front of
- the door of the pyramid. Switch to Leslie and sweep the sandpile
- using the alien broom. After the brooms little show is done,
- switch back to Zak and use the Bobby pin to unlock the door.
-
- Switching to Melissa, guide her to doorway and then to the
- Sarcophagus and have her push on the Sarcophagus feet. (Forget
- the torch, it won't light up.) Switching back to Leslie have her
- meet Melissa, notice that there is some stairs to the back left
- hand side of the room. Go up the stairs, do the same thing with
- Zak. (Notice that the stairs will only appear if the Sarcophagus
- feet are push and remain pushed.)
-
- The current situation is that Melissa is pushing the feet of
- the Sarcophagus, Zak and Leslie are upstairs. The next thing to
- do is to have Melissa release the feet of the Sarcophagus so that
- Zak and Leslie can have access to the room upstairs. Using Leslie
- guide her to the box in the corner and unlock it with the golden
- key. Now guide Zak near the white crystal. Which is held in the
- containment device by a Crystalinetic force. Leslie should now
- press on the button in the box, and you will have to switch again
- to Zak and get the white crystal while the crystalinetic force is
- not in effect. Hurry up... it does not stay inactive very long.
- If you miss your chance try again by pressing the button another
- time.
-
- With the white crystal in Zak's hand, the light in the room
- will disappear and nothing can stop you anylonger. Use your
- yellow crystal to teleport yourself to the Egyptian Pyramid. Once
- there guide Annie to meet you there by using the entrance of the
- pyramid. Then remove Zak's spacesuit. (Wet suit, fish bowl,
- oxygen mask.)
-
- Install the blue, white and yellow crystal on the
- Crystalabra. Using both Zak and Annie, turn on the switches on
- the wall and this will activate the Skolarian device.
-
-
- *** Congratulations! ***
- *** You have saved the world from stupidity! ***
- *** The END ***
-
- Solution by Eric Tremblay
- CompuServe I.D. 73117,460
-
-
-
-