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- MYSTERY FUNHOUSE Part One
-
- Time for a little spy stuff! A Fun House may seem a strange place for
- espionage shenanigans, but secret agents have a habit of popping up in the
- darndest places! if you just had some money, you could get inside. The first
- thing to do is drop the watch, because you won't be needing it. Now go East
- to the parking lot. Ignore the five dollar bill (it's a bill for $5!), and
- look at the tree.
-
- Get the branch, then look in the grate. Aha, that's where the real
- money is! Chew the gum (tastes HORRIBLE!) then stick it on the branch. Use
- the branch to get the coin, then drop both the branch and the gum. Return to
- the Fun House entrance.
-
- Wear the shoes, then give the dollar for a ticket. Go Fun. You are
- standing in the Magical Mirror Room, and just up ahead is (gasp!) a maze.
- Fortunately, it's not a bad one, if you're careful (if you aren't careful,
- well....).
-
- Go North three times, then West twice. This brings you to a small room.
- Go West from here to the room with the knobs. Pull the green knob, and you
- will find yourself in another room. Get the trampoline that's here, then go
- South to the shooting gallery and pick up the strange spectacles. You have a
- few minutes, so, if you want to, you can amuse yourself by shooting a few
- clay pigeons. When you're finished, go back North, then Up, to the knob
- room.
-
- Now, as you proceed through the adventure, you will from time to time
- get messages about your shoe heel being loose. Ignore them, and don't touch
- the heel for now. There will be time for that later. At the moment, you have
- other things to do. So, head along West to the tank room, and from there, Up
- to the ledge over the pit. Drop the trampoline here, then go East to the
- barrel room.
-
-
- MYSTERY FUNHOUSE Part Two
-
- Once in the barrel room, get the match and the comb, then crawl (that's how
- you get out of the barrel). Drop the match by the trampoline, then head
- South to the rickety stairs and down to the landing. Go down the slide into
- the tank. Get the rusty key, then give the comb to the mermaid. Go up the
- secret stairs she reveals, and you will be back on the landing.
-
- Go East into the Windy Hall, and East again into (sigh) the maze. Now,
- carefully make your way South, East, South, East, and you will be in the
- Mirror Room again. Wear the spectacles, and look in the mirror. Sonuvagun!
- There's a hidden door! Open the door and go inside. Here you find a valve
- handle. Drop the spectacles and get the handle, then go East back to the
- mirror room.
-
- Once again, go through the maze to the room with the knobs. Drop the
- key, then continue on West and then up until you come to the ledge. Get the
- trampoline, then go down the ladder to the pit. Drop the trampoline, then
- put handle and turn handle. You have now turned off the calliope in the
- merry-go-round room (which is where you're going next). Now go trampoline,
- and jump. Wheeee! You're back up on the ledge.
-
- Get the match, and return to the knob room. Drop the match, get the
- key, and pull the blue knob. Now you're in the room with the Fortune-telling
- machine. However, it won't be telling your fortune today, because it's
- broken. However, in an odd sort of way, it's going to be very helpful to
- you. But right now, go on along East to the merry-go-round room.
-
-
- MYSTERY FUNHOUSE Part Three
-
- Once in the merry-go-round room, push the blue button to stop the ride. Go
- merry, then go horse. Climb the pole in the horse's back, which brings you
- to the top of the ride. Look up, and you will see a rope. Jump! Now look,
- and you will see you are on a catwalk. Go East, and unlock the door. Drop
- the key, and look at the shelves. Grab the flashlight and the wrench, then
- head back West, and climb all the way back down again, then return to the
- knob room. As you pass the fortune-telling machine, pick up the "out of
- order" sign.
-
- Pull the green knob, then go South to the shooting gallery. Drop the
- sign there, then return to the knob room. Get the match, then pull the
- yellow knob. This takes you to a small room with strange music. Go North
- into the maze (again!), then go East, South, East, South, East, and you're
- in the Mirror Room. From there, go South out of the Fun House.
-
- Now it's back to the parking lot. Open the grate. You will only be able
- to open one bolt, but you can slide the grate to make room for yourself to
- go down. Drop the wrench and get the gum. Turn on the flashlight, then go
- down the manhole, and East to the room with the second grate.
-
- Close the door, and drop the ticket. Now, the big moment has arrived!
- Remove the heel from your shoe. A couple of things will fall out. One is a
- note expaining what this is all about, the other is a fuse. Drop the heel
- and the note, and get the fuse.
-
- Chew the (yuck!) gum again, then stick it to the fuse, then stick it to
- the grate. Light the fuse, and POP! the grate blows open. Get the ticket,
- then go through the hole. Now up through the shooting gallery (good thing
- you put that sign there!) and South to the hidden lab. There they are...the
- secret plans! Grab them and...congrats! You have successfully completed your
- assignment! After all this, you could use some peace and quiet. How about a
- trip to some faraway place, like Egypt? In fact, you might even want to
- visit the pyramids.....
-
-
- ə
- əuiet. How about a
- trip to some