home *** CD-ROM | disk | FTP | other *** search
- DUNGEON MASTER HELP DOC
-
- Hints
-
- For problems prior to level 5 see the following articles
-
- ST ACTION VOLUME 2 ISSUE 13 PAGE 84
-
-
- On level 6 there is a room with three pressure pads, a pit, a
- transporter, a transporter wall switch and a key behind a closed
- portcullis. To solve it first switch off the transporter, throw
- something onto the place where the transporter was, switch on the
- transporter. The object will move onto the pressure pad and open the
- portcullis.
- The horn of fear puts the wind up various monsters including the
- water monster which can flow under sealed doors. Blow the horn a few
- times and the water will run enabling you to fight it as it runs.
- Knights are probably the hardest monsters to kill and they require
- brute force. They reach a point where they will not move any further.
- Fight them and then move past this point to recover your strength.
- Certain fire pits can be killed and others can be extinguished for a
- short time. On level 14 one pit will die down enabling you to pass.
- The winged key is needed at the end of the game and is found on level
- 7 but you cannot get to it until you have all 3 of the RA keys. Having
- collected all 3 of the RA keys and opened the 3 doors you can go to
- level 7 where you will find a long corridor. Mid way down this corridor
- you will find a secret button which will open a secret wall which will
- reveal the key further down the corridor.
- When you reach the sign saying "When is a rock not a rock" simply
- step left then forwards but be prepared for what is waiting for you.
- On level 14 there is a pile of ash which used to be an adventurer.
- Underneath is the key to the steel doors.
- On level 6 there is a passage with 3 doors leading from it. One door
- has a teleport in front of it which pushes you back. To get past drop
- all posessions and run to the door and press the button. The next run
- should get you through.
- On level 7 there are fire balls which fly around. There are also
- transporters which turn everything through 90 degrees. Somewhere there
- is a switch to turn the fireballs off.
-
- EXTRA MONSTERS ENCOUNTERED ON LEVELS
-
- LEVEL 2
-
- MUMMIES
- SCREAMERS
-
- LEVEL 3
-
- ROCK MONSTERS
- BLUE OGRES
-
- LEVEL 4
-
- PINK WORMS
- GHOSTS
- GIANT WASPS
-
- LEVEL 5
-
- FLYING SNAKES
- GREEN TENTACLE MONSTERS
- ?
-
- LEVEL 6
-
- ?
-
- LEVEL 7
-
- ?
-
- LEVEL 8
-
- ?
-
- LEVEL 9
-
- ?
-
- LEVEL 10
-
- ?
-
- LEVEL 11
-
- ?
-
- LEVEL 12
-
- ?
-
- LEVEL 13
-
- ?
-
- LEVEL 14
-
- ?
-
-