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- ADVENTURELAND Part One
-
- Here you stand in a forest, about to start your adventure. Move along East,
- and tiptoe past the sleeping dragon. Go East again to the lake. Get the
- axe <leave the fish for now, since you have no way of getting them yet>,
- then head North into the quicksand bog. Pick up the blue ox <WOW! A
- treasure already!>, then say the magic word on the axe. Gee, where did
- everything go? Well, look at it this way: at least you can "Swim" back to
- the lake.
-
- Now go South to the bottomless hole. Carefully "Go Hole," and pick up the
- flint and steel. Go up <easy, it's a long way down!>. Then it's West into
- the swamp, and West again to the hidden grove. Surprise! There's the axe
- and the ox, along with another treasure. Get everthing, and go back East.
- Climb the tree, get the keys, and climb down again. Now, "Chop Tree." Drop
- the axe <you won't need it again>, get the mud, then, "Go Stump." Once
- inside the stump, drop the mud, ox and fruit. Go down to the root chamber,
- pick up the rubies, then go up and drop them off. Easy, isn't it?
-
- Okay, time for more treasures. Get the lamp and rub it twice. Each time you
- rub the lamp, a genie appears and leaves a treasure. Just make sure you
- don't rub it more than two times, or the genie will come out and *TAKE AWAY*
- a treasure! <Can't win the game that way!> Now, go down into the root
- chamber, and "Go Hole." Open the door and drop the keys. Light the lamp
- <it's dark up ahead>, and "Go Hall." Then continue down to the cavern. From
- the cavern, trek South and pick up the bladder. Now it's time for a return
- trip, so move along North, then up until you're out of the stump and back in
- the swamp again <by the way, any time the chiggers chomp on you, just get
- the mud, then drop it again. Also, "Unlight Lamp" when you get back to the
- root chamber...energy conservation helps!>. "Get Gas," then "Go Stump."
-
-
- ADVENTURELAND Part Two
-
- Now head back down to the cavern <remember to light the lamp before going
- into the hallway!>, then go South and up. Drop the bladder and "Ignite
- Gas." *BOOOOM!* You just blew a hole in the bricked-up window. "Go Hole,"
- then jump <don't worry, you can make it to the other side safely>. Ummmm,
- hello, bear! Well, he doesn't look too mean, but it's better not to take
- any chances, so "Yell." As the startled bear falls down towards the bottom
- of the chasm, pick up the magic mirror <carefully, it's *VERY* fragile!>,
- then "Go Throne." Grab the crown and go West to the ledge. Jump over again,
- then West. Pick up the fire bricks on your way out <heavy stuff, but you'll
- be needing them soon>, and go down and North. After that, make your way up
- again to the treasure room in the stump.
-
- Drop off *ONLY* the crown. *DO NOT* drop the mirror! Okay, now get the
- bottle of water, and go down again. This time, drop the flint just before
- you go into the hallway. Go down to the cavern, and from there, down again
- into the maze of pits. From the "Opposite of Light" sign, go down, West, and
- down. Pick up the rug, then go down again and you're at the bottom of the
- chasm. "Build Dam," then drop the remaining bricks <you had a few left
- over>. "Look Lava," and there's a firestone. It's still pretty hot, so
- "Pour Water." Now get the stone and the golden net. Hmmmm, but how to get
- out of here? Well, that sign might help. "Say Away" twice and, voila!
- you're in the meadow again <ahhh! fresh air!>. Unlight the lamp, then go
- South <to the swamp> and over to the stump.
-
- Drop the firestone, the rug, and the mirror. Make sure that you drop the
- rug *BEFORE* you drop the mirror! <Otherwise, seven years of bad luck and
- you won't be able to finish the game!> Now, get out of the stump, go East to
- the hole, and North to the lake. "Get Water," then "Get Fish" <can't get
- them without the net, you see>. Return to the stump, and drop off the fish
- and the net, in that order. Pick up the mud, and head back down to the
- cavern. Remember to get the flint and light the lamp before entering the
- hallway!
-
-
- ADVENTURELAND Part Three
-
- Once in the cavern, go North. At this point, you should save the game. Up
- ahead are the African bees, which you will need to get rid of the dragon.
- Unfortunately, this part of the game seems to be random, and sometimes the
- bees will suffocate and die before you can bring them out. I have never
- found a surefire method for keeping the bees alive, so save the game here
- and hope you won't have to restore it too many times! <If anyone does find
- a way to keep the bees alive, please let me know!> Okay, now that the game
- is saved, go North again. Get the honey, pour out the water, and get the
- bees. <If the bees sting you, and you find yourself in limbo, either restore
- your saved game or "Go Up" to return to life in the outdoors.>
-
-
- Once you have the bees, head back South to the cavern, then all the way back
- up to the swamp. If the mud hasn't fallen off yet, drop it here before
- going on <the dragon *HATES* the smell of mud, and will most certainly kill
- you if you go near her with it -- yes, *HER*!>. All right, now head North
- and "Drop Bees." The dragon will become annoyed and fly away, leaving
- behind some precious and rare eggs. Pick up the eggs, then return to the
- stump. Drop the eggs and the honey, then say "Score."
-
- *** YIPPPPEEEE! ***
-
- You did it!! <Whew! You deserve to take some time out now and relax! But
- wait...could that be a pirate flag I see on the horizon...?>
-
-
- ə
- ə You deserve to take some