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- TRAPS(6) GAMES TRAPS(6)
-
- NAME
-
- traps -- find all the hidden traps in a field
-
-
- SYNOPSIS
-
- traps
-
-
- DESCRIPTION
- On a rectanglular area is a number of covered fields, and under
- some of them are hidden traps. The goal is to uncover all the
- fields with no traps under them. This can be done using two ways:
- first, use the left mouse button to uncover the field with the
- mouse pointer above it; but if there is a trap, you loose. Other-
- wise, the field will open and the number of traps in the direct
- neighbourhood is displayed; this number ranges from 0 to 8, but
- a 0 is never displayed. If you know where a trap is hidden, you
- can mark this field with the right mouse button, but the field
- can also be unmarked this the right button, if it is marked.
- Second, if the correct number of traps in the neighbourhood of
- an uncovered field is marked, use the left button to uncover all
- other fields adjacent to it. But if there are marks that are set
- incorrectly, you will loose.
-
- In the top region of the window, there are two numbers displayed:
- on the left side is the number of traps still to mark, but
- remember, that it is not necessary to set all marks, just uncover
- all possible fields; and if the number of marks is used up, no
- other marks can be set, but marks can still be unset.
- On the right side, the time used so far is shown. When all fields
- with no traps undern them are uncovered, the gae is won and the
- final time will be used as a score. If this score is good enough,
- you can enter your name into a highscore table with 10 entries.
- Afterwards, this table will be saved to disk. A click with the
- left mouse button prepares for a new game.
- If the game is lost, the position of the traps is shown, the
- wrong marks are also indicated. After a click the highscore table
- is shown. After another click a new games is started.
-
-
- FILES
- traps.sco -- the highscore file, it is searched in the current
- directory of the program, and in all directories
- given in the PATH environment variable.
- This file will be created automatically if
- necessary.
-
-
- SPECIAL FEATURES
- - Use the 'p' key to toggle a pause function; while the game is
- paused, the time measurement will not take place.
- - To abort the program, press either control-q or control-u
- - The program can be run as accessory, just rename it to
- traps.acc and copy it into the root directory of your boot
- device.
-
-
- AUTHOR
- Copyright (C) 1992, 1993
- Ulrich Kühn (kuehn@math.uni-muenster.de)
-
-