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-
- PIPELINE by Peter the H
- ~~~~~~~~~~~~~~~~~~~~~~~
-
- Version 1.0.1
- Original idea from `Rainbow' magazine for the TRS-80 Color Computer
-
-
- The deal
- ~~~~~~~~
- This is the first release version of Pipeline (after pre-release versions to
- Bits and Russell). Unlike the pre-releases this version may be distributed
- freely, indeed I encourage it, on the condition that it is unaltered and that
- an unaltered copy of this document is distributed with it. The only restriction
- on the use of Pipeline is that if you use it for more than two months you are
- obliged to register your copy. Now don't think, "Oh no, more begging, how much
- does he want?" All I ask is that you send me a nice picture postcard with your
- name and address on it. If you live in England that should cost you less than
- 50p, so you can't call it expensive. I would also appreciate receiving
- comments, suggestions and bug reports, so write me a letter if it won't fit on
- a postcard. I hate to mention money, but if you want to send me a contribution
- to support further software, it will be much appreciated.
-
-
- The set-up
- ~~~~~~~~~~
- Pipeline should work in any ST resolution. It uses the A-line routines to draw
- its graphics, which Atari have said they have stopped supporting. However, I am
- informed that the routines as they stand are still in all versions of the ROMs,
- and should work in ST resolutions. The graphics in version 2 will be output via
- the VDI for full compatibility with any ST/STE/TT/Falcon/whatever Atari come up
- with next using any output device with an installed VDI driver (or however it
- works) and may work in a window for MultiTOS friendliness. Anyway, this isn't
- one of those annoying programs that tells you to change resolution (on a
- standard ST anyway), or worse still, crashes your machine if you're using the
- wrong sort of monitor. Also, the screen looks pretty much the same in any
- resolution (except for the colours, of course), giving the same game whatever
- your screen size.
- Pipeline is timed by the 200Hz interrupt counter which is documented in `ST
- Internals', so hopefully that will stay where it is. This means that the speed
- of Pipeline is not dependent on vertical blanks, so you get the same game
- whatever speed your monitor goes at.
-
- When Pipeline is executed, it first draws its title screen (which may be
- interrupted by a keypress), then waits for a keypress before showing a menu.
- The menu has five options: Play Pipeline, Start level, Redefine keys, Show
- info, and Quit. The menu is operated using the up/down keys and the space bar
- although this behaviour is affected by the redefine keys option. The keys used
- are always shown on the menu.
-
-
- The keys
- ~~~~~~~~
- By default the keys to use are the cursors and the space bar. When the redefine
- keys option is selected you are prompted for the key to use for each function.
- You may use any of the keys on the keyboard except for meta-keys (shift,
- alternate, control) and the caps-lock key. The keys on the numeric keypad are
- displayed in square brackets to distinguish them from those on the main
- keyboard. The keys selected affect all of the program's controls, ie those used
- in the game and for the menu and the info screen.
-
-
- The start level
- ~~~~~~~~~~~~~~~
- Thanks to just about everyone who playtested Pipeline, it is now possible to
- start playing on any level upto 100 (to 100 (to 100 (to 100 (to 100 (