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-
- G U E S S - A - S K E T C H
-
- Version 1.0
-
- by Creative Images
-
- - Program and documentation written by David A. Pollette -
-
- *****************************************************************
-
- After un-archiving GUESS.ARC you should find the following files:
-
- 1 .DAT 2 .DAT ADD .CL1 BOARD39 .CL1
- BOARD63 .CL1 BOARD71 .CL1 CARD .CL1 CI .CL1
- CNTBACK .CL1 CUT .CL1 DESCRIPT.CL1 DICE1 .CL1
- DICE2 .CL1 DICE3 .CL1 DICE4 .CL1 DICE5 .CL1
- DICE6 .CL1 EAR .CL1 GUESS .PRG HOWTOPLA.DOC
- P1 .CL1 P2 .CL1 SCRIPT .DAT SYMBOLS .CL1
- WBOX .CL1 WORDS .WRD
-
- All of the above files are Copyright MCMLXXXIX
- CREATIVE IMAGES
- ALL RIGHTS RESERVED
-
- The game should run out of any directory or folder as long as ALL
- of the above files are in that directory or folder.
-
- *****************************************************************
-
- - History of GUESS-A-SKETCH -
-
- Professionally, I work in television production. Computing is
- really just a hobby for me. A production company that I was
- working for was planning to do a game show based on the popular
- board game Pictionary, and I was asked to draw the game board on
- my ST. Alas, the game show never got past the planning stages,
- and the picture of the game board sat in my hard drive unused for
- about 6 months. One day while purging my files, I saw the
- picture and a little lightbulb appeared over my head. "Why not
- create a computerized Pictionary game?", I thought.
-
- After about 100 hours of work on the project, the game was ready
- to beta test. I distributed it among a few friends who also
- owned ST's and watched the results. This led to about 5 more
- revisions (another 40-50 hours) and it was finally ready to send
- to Pictionary Inc.
-
- At that time I was informed that Pictionary Inc. had already
- entered into a contract with another company to create the
- computerized version of the game. After that PICTION.PRG and
- all of its data files sat uselessly in my hard drive, seemingly
- forever.
-
- One day I got tired of looking at the space being taken up in my
- hard drive by a useless program. Almost ready to delete it
- forever, another idea came to mind. Shareware!
-
- So now, after around 350 hours of work, 20 revisions and three
- name changes (four if you include the company name I write
- under), GUESS-A-SKETCH is finally a reality!
-
- I do hope you enjoy it.
-
- *****************************************************************
-
- - Directions for play -
-
- First of all, the program is designed for four players on two
- teams. At the start of the game, the program will ask for the
- initials of each of the four players. This is necessary so that
- the program will be able to remind the players who will be next
- to draw. Next, a standard GEM fileselector box will appear
- asking you to select a word file to use during the game. Word
- files will only be used if they are generated by the GUESS-A-
- SKETCH WORD FILE EDITOR. Files of any size can be used, but it is
- strongly suggested that you should use files with many cards.
- Sure, it takes longer to create them, but it will be a lot longer
- before you start seeing repeat cards. The word file included in
- the archive ("WORDS.WRD") has 150 cards in it, and even that could
- be considered a small file. Three different game boards are
- available to play on. You will be asked if you wish to play on a
- board with 39, 63 or 71 spaces. After this, the program will ask
- if you want to practice. If you say yes, you will be taken
- through the whole drawing process explained later. Answering no
- brings you to the game board. The dice will then roll to see which
- team will be drawing first. If both teams roll the same number,
- this process will be repeated. When one team's roll is higher than
- the other's, the team with the higher roll is selected to draw
- first. The screen will then tell that team which player is next
- to draw, and the program will wait until the mouse is clicked
- before continuing. This wait exists so that the person guessing
- the word will have time to look away before the word is displayed.
- After the mouse is clicked, the screen will display a card with
- five topics on it; the current topic will flash 8 times while
- sounding off a series of increasing tones. At the end of these
- tones the screen will switch to the drawing board and three bells
- will go off in rapid succession. This is a signal to the person
- who is guessing the word, saying that he/she can now look at the
- screen. The person drawing now has one minute to make his or her
- teammate guess the word. The left button of the mouse draws in
- the box, while pressing both buttons clears that same box, much
- like using a new sheet of paper. The size of the brush can be
- adjusted by clicking the right mouse button in one of the three
- brush-size squares at the bottom of the screen. Also available
- here are fill and rubberband options. By using fill, the artist
- can instantly fill in any contained area on the draw screen. The
- rubberband option is perfect for those of us who have trouble
- making straight lines. The color of the brush can be changed
- by clicking the right mouse button in one of the colored squares
- on the bottom-right of the screen. The person who is drawing can
- give certain hints to his or her partner by clicking the right
- mouse button in one of the three symbols in the far left-hand
- lower corner of the screen. These symbols stand for "SOUNDS LIKE",
- "CUT" and "ADD". If the minute expires before the word is guessed,
- that team loses control of the mouse and the other team can now
- play. If the word is guessed within the minute, press any key on
- the keyboard to signal the program that your team has succeeded in
- conveying the word.
-
- In between turns, the program will ask you if you wish to see a
- redraw of the last word. If you answer yes to this question the
- program will then duplicate every mouse movement and action from
- the drawing of the last word. This can at times be very
- entertaining.
-
- Any time you see "(S) = STATUS" at the bottom of the screen, you
- have the options of calling up the status of the game by pressing
- the letter "S". This will display the team number of the leaders,
- how many spaces they are leading by and the number of times each
- person has had control of the mouse during the game. This
- information is constantly being updated as the game goes on.
-
- A team must roll the exact number to land on the final space on
- the game board. (This is usually a good chance for the other
- team to catch up.)
-
- The game may be exited at any time simply by pressing the
- CONTROL, LEFT SHIFT AND ALTERNATE buttons simultaneously.
-
- *****************************************************************
-
- - Etiquette of playing -
-
- While drawing, do not use any numbers, letters or symbols. These
- only make the game too easy. GUESS-A-SKETCH was created to
- challenge the players ability to draw with the mouse, so I dare
- you not to take the easy way out. Also, I have found that using
- arrows should be discouraged. If you need to point out a certain
- area of the drawscreen, draw a circle around it instead.
-
- The various drawing tools were provided for the convienience of
- the artist, but I do suggest that novice mouse-users stay away
- from them. If you aren't used to them, they will only slow you
- down.
-
- *****************************************************************
-
- - Final comments -
-
- Please enjoy this program, and if you have any comments, suggestions,
- criticisms or praise, please let us hear them. You can contact
- Creative Images on the GEnie computer network (GEmail address =
- J.SEAVER), or write to:
-
- Creative Images
- 57 Acushnet Avenue
- Springfield, MA 01105-2216
-
- (413) 733-1277
-
- GUESS-A-SKETCH is a SHAREWARE program. If you enjoy this game (as
- I'm sure you will) please contribute $10.00. That doesn't seem
- like much to ask for hours of fun and enjoyment. Please make
- your check payable to: David A. Pollette
-
- Upon receiving your registration fee, you will be sent a copy of
- the GUESS-A-SKETCH word file editor so you can create your own
- fun.
-
- Oh, and by the way, you are free to distribute this program as
- you wish, on any BBS, computer network or just among your friends.
- I will ask you, however, to please include ALL of the above files.
- The GUESS-A-SKETCH word file editor is NOT for distribution to
- anyone but registered users of GUESS-A-SKETCH.
-
- Creative Images is an independently owned and operated
- organization devoted to the creation of entertaining, user-
- friendly software for the Atari ST. David A. Pollette (at least
- at the moment) writes programs exclusively in GFA-Basic.
-
- GFA-Basic was created by GFA Systemtechnik of Germany and was
- formerly distributed in the U.S.A. by MichTron (313 334-5700),
- Copyright 1985. They may still be supporting GFA-Basic for a
- while, but as of February 1, 1989, noone is really sure who will
- be handling GFA distribution and support for the USA in the
- future.
-
- The board game "PICTIONARY, THE GAME OF QUICK DRAW" is Copyright
- 1985 Pictionary Incorporated, Seattle, Washington 98109
-
- Staff of Creative Images:
-
- David A. Pollette
- Programmer / Graphic Artist
-
- Sandra M. Cleveland
- Creative Consultant / Sanity Preserver
-
- *****************************************************************
-
- P.S.
-
- We will be looking forward to hearing from you.
-
- Please write, I love getting mail other than bills!
-