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- Space War Text File: Version 3.0 Comments
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- Improvements from Version 2.0:
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- -finally diasabled key click
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- -finally disabled key repeat
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- -added orbiting asteroids... things to avoid!(shields don't help)
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- -rsc windows fit on colour screen in low rez
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- -can flip back and forth between menus
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- -BUGS:
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- -still get glitch when ships rotate, I don't understand...
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- Improvements from Version 1.0:
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- -game runs on colour monitor and mono monitor
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- -Pause is available ('p')
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- -additional features:
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- variable thrust
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- variable torp speed
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- perfect vacuum or drag (orbits decay!)
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- black hole
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- reverse gravity
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- Bug Fixes:
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- -bounce mode no longer traps ships occasionally
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- -distance function better, more accurate
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- -smoother orbits
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- -gravity wells are a little better defined
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- -keys and variables are cleared beginning new level
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- This game now runs in lo-res colour and monochrome. Monochrome is the
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- more playable game, but the colour version is faster-paced. More
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- comments on the colour version at the end of this.
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-
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- This game is designed for 2 ( TWO, no more, no less) players. It is best
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- for you to find your favourite friend and learn to play together. After
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- you get good enough, no one else will play with you.
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-
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- The help button on the opening menu will tell you how to control the two
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- ships. Another useful key is 'shft-Q' to abort a game. Pause is done
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- with the 'p' key.
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-
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- I feel that most features are self evident... However:
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- Keyboard: Because I am not bright enough to disable
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- the keyboard repeat, it still functions.
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- Since any key stops repeating as soon as
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- another key is touched, you will quickly
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- learn to tap the keys, and not press/hold
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- them. If you have an opponent who uses the
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- repeat feature, you can hurt him badly by
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- pushing your own keys at crucial times.
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-
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- Sound: Another thing I am not bright enough to do
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- is disable the keyboard click. This
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- sometimes ruins the explosion sounds.
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- Details, details.
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- Torpedoes: I have limited the number of torpedoes on
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- screen to 5 per ship. This makes people
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- a lot more cautious about wasting shots.
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- Once the torpedoes hit something, and finish
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- exploding, then you get to fire them again.
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- The torpedoes are slow. Basically, your
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- ships velocity, and then some. More fun than
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- fast ones.
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- Torpedo Display: A little picture shows the number of torpedoes
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- available for firing. A quick peek at your
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- enemies supply is also handy info.
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- Score: Score is based on how many times you kill your
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- enemy. However, if you are stupid enough to
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- get killed in the process, then nobody gets
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- any points. You have to stay alive until
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- your opponents explosion is finished.
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- An added feature is that if anyone
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- dies by flying into the sun, not only does
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- their opponent get a point, they also lose a
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- point for being so stupid. It turns out that
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- this is a great equalizer for when all seems
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- lost.
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- Explosions: Each torpedo can only hit 1 object. This
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- means that to shoot two torpedos out of the sky
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- you need to shoot two torpedos, or the same
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- one twice (if you have time... it takes time
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- to load those torpedo tubes!!)
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- This also means that you can fly thru
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- explosions with complete immunity (fun).
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- Closed Universe: You bounce at screen edges.
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- Open Universe: You wrap around the screen edges.
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- Sun Kills: Contact with the sun kills ships and
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- torpedoes.
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- Sun Does not kill: The sun is there but you can sail right
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- thru it. Torpedoes also fly thru it.
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- Torpedo-Contact: Torpedoes actually have to hit in order to
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- explode.
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- Torpedo-Proximity: Torpedoes only have to get close. This mode
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- is more fun, because you have a good chance
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- of shooting torps out of the air, instead of
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- wasting your shields ( assuming you have them)
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- Shields On: Hitting the key will turn your shields on.
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- Hitting it again will turn them off. It is
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- an interesting exercise in coordination
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- teaching some fingers to quickly repeat, and
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- others to just tap it once. Flicking your
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- shields on and off may stop a bullet, may not.
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- While your shields are on, the ship
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- is out of control. You cannot turn, thrust of
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- fire a torpedo. This is extra incentive not
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- to use shields. It is a lot of fun to send
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- a few torpedoes towards your opponent,
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- forcing him to use his shields, right when he
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- needs to thrust to avoid the sun.
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- Shields last a cetain amount of time.
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- The number of torpedoes striking them does not
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- affect their performance.
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- I considered adding a display showing
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- just how much shields you have remaining. I
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- think the game is better without. You have to
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- watch your opponent closely, and compare how
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- long his shields have been on compared to
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- yours.
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- No gravity: As the name implies. The ships fly just like
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- Asteroids. Null-G makes it easy to pound a
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- few shots into your opponent, forcing him
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- into his shields, and then hang around,
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- continually bombarding him with shots. As
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- long as you don't miss, you have an infinite
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- supply of torpedoes.
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- Weak gravity: Orbits are possible, but are slow. It is easy
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- to power away from the sun, even from very
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- close.
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- Normal gravity: What can I say???
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- Strong gravity: A lot of your time will be spent maintaining
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- a stable orbit. Is very difficult with a
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- closed universe, cuz as soon as you hit the
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- edge, you start bouncing out of control.
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- Game length: You have a choice of:
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- -15 Short
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- -40 Medium
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- -100 Long
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- If the score is tied after the last round,
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- then the last two levels are repeated, until
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- someone wins.
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- MY FAVOURITE MODE:
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- -weak gravity
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- -proximity torpedoes
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- -shields on
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- -sun kills
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- -open universe
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- SOME COMMENTS ON THE COLOUR VERSION:
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- Since I am stuck using a colour TV for my colour monitor, things are a
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- little blurry. Most of the ships have been flung/drawn in great haste,
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- without to much regard for smoothness of rotation, and consistency of
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- appearance. However, the game is playable. Since the screen dimensions
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- are smaller, the ships take up a larger portion of it. This in turn
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- makes the universe seem smaller. The game goes by fast, maybe too fast.
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- After I've had more time playing the colour version I'll have a better
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- idea of how to tune it in.
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- POSSIBLE EXTENSIONS/FEATURES:
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- -extended universe
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- -invisble ship, same limitations as shields
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- -faster torpedoes, selectable
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- -hyperspace
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- -reverse gravity
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- -debris continues to orbit
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- -multiple suns (tricky...)
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- -moving sun (maybe multiple, in orbit about each other)
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- Votes or comments are welcome.
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- --------------------------------------------------------------------------
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-
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- Here we get to the list of bugs (read 'features');
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-
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- -there is a glitch as the ships rotate. I don't know where its coming from
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- and it is the same for both ships. It makes the graphics look a little
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- crude at times. It seems that when I use an MFDB, some lines get scrambled
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- sometimes. It also happens in my colour version. HELP!!
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-
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- -do not shoot a torpedo when you are about to wrap around the screen. Because
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- bullets are smaller than ships, they have farther to travel to the edge of
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- the screen, and therefore, tend to blow up the ship that fired them.
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-
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- -ever since I enabled my fancy variable size to screen edge, sometimes in
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- bounce mode, a ship will get trapped on the screen border. After a while,
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- it gets thrown off, at its former velocity. To be thought about...
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-
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- -I would like to disable the keyboard click. (help, I don't want to use
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- the control panel. If anyone has a chunk a C-code they can throw my way.)
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-
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- -I would also like to disable the keyboard repeat, so people never try to use
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- it.Again, if anyone has a chunk a C-code they can throw my way...
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-
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- -I am having small problems with resource windows: They don't redraw what I
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- had under the window when I called them. I also get small glitches when
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- using the dialogs and turning buttons on and off. Where are these coming
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- from??? Do I need to tell the computer where my screen is? (??physbase etc)
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- ----------------------------------------------------------------------------
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- I had a lot of fun writing this. (lot of time too!) Could you please tell
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- me what you think about it, along with any bugs you find. I am
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- also interested in any suggestions or extra features.
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- Warren Long phone: (306)-955-1237
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- 78 Carleton Dr.
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- Saskatoon
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- Saskatchewan S7H 3N6
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- CANADA
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