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- This packet is a sequel to the original CAPTVHLP.ARC file. Specifics for
- Missions 4,5 and 6 are covered. BASES456 gives some tips about each Base.
- CAPTLOC2.PRG displays the combinations for all the locks. LOCKS456 is a
- listing of the data in the CAPTLOC2 program. You can use this to display
- a graphic combination from its digital analogue. PASSW456 is a listing of
- all the lock & probe passwords.
-
- Here is some additional information and corrections for the various info
- files for Missions 1-3:
-
- I forgot to mention what the dice are for. As you probably know by now,
- the dice give you the combinations for iris doors. You hold the die in
- a hand, and 'fire' it. The red dot shows which door button is next in
- sequence. Dice do not work on Base entrance doors and the door to the
- Captive. Every Base has one die in a cubby somewhere.
-
- Someone noted that the Magna-Scan (Optic V) is really a compass. All those
- little colored squares collect at the north end of the screen.
-
- Release switches for closing walls are always located in alcoves. I've
- gotten so I can identify which cubby has the switch just about every time.
-
- Someone discovered how to fill flamethrower tanks to their full capacity.
- When you buy them from a shop, they are only partly filled, like batteries.
- But place one in a flame block and it fills to a full 60 shots!
-
- All ceiling holes are visible if you look carefully. In the 'Navajo' Bases,
- the hole can be seen as a dark curve. In the 'Baroque' Bases, watch the
- crenulations on the ceiling beam in front of you. Normally they touch the
- top of the screen. But if there is a thick dark line above them, your
- droids are standing under a hole.
-
- You know that flyers can pass over flame blocks and water blocks. But no
- opponent can pass over a hydrant. This gives you a big tactical advantage
- when a hydrant blocks a passage or doorway. Similarly, no 'flying' opponent
- can pass over a spinner block. There are spots where this knowledge is
- useful.
-
- I discovered accidentally that if you shoot through a window block into the
- side of a door that opens on contact, that door will open. I'm not sure if
- this is really useful, but maybe...
-
- Your droids are probably throwing gold away because they accumulate a
- surplus. Did you know that damage earns experience points? Consider
- accepting some heavy damage and paying for extensive repairs. If you can
- afford it, you can 'buy' experience.
-
- Do you use the AG Scan? Figures in parentheses indicate that multiple
- opponents were damaged by a shot. It's entertaining to turn it on when
- your droids start a level. A lot of silent damage is being inflicted
- elsewhere while they explore.
-
- OK. So what's different in Levels 4,5&6? Not a lot. Shops and outlets still
- appear with the same frequency. The opponents inflict the same amount of
- AG points. But opponents require more AG to destroy. This has the effect of
- diminishing your ammo supply, because more shots are required to clear out
- a Base. My droids are pretty indifferent to damage now. They can take
- multiple hits from anything, including flamethrowers and high-caliber guns
- and stay in the 'green'. So the combat has gotten much easier, because
- nothing out there can fry my guys anymore.
- Aerosol supplies continue to be very hard to find. Don't throw away your ion
- pulses, because they will still be your main weapons right through Mission 6.
- Excess levels seem to have no bearing on use of weapons. All my droids are
- Level 30 on Lasers, but their guns still jam, and they don't seem to hit
- any harder. At this point, all experience does is raise the attribute levels
- of the droids.
-
- If you read the Base Info file, you'll see that I was unable to access all
- of MIS 6 LEV 6. If you use the my lock program and get a blank for some
- combinations, it's because I was unable to find the corresponding clipboards.
-
- This will probably be my last help file for Captive. It's unlikely that many
- people will play beyond this point, and it's a lot of work to convert all
- the combinations into a useable format. Missions 4,5,6 contain over 760
- numeric combinations, and scores of passwords. Good luck to all who battle
- on in the higher Missions!
-