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- "BATTLE OF BRITAIN" BY LUCASFILMS
- Game Review By Paul Varn
-
- Those familiar with the Lucasfilm game Battlehawks, will have a good
- idea what this WW II re-creation is like. Based on the battle for
- conquest of the sky over southern England early in the war, German and
- British forces are represented by the most famous and numerous craft
- used in that battle. Again, historical and mechanical detail are
- given minute attention with several added in addition to those in
- Battlehawks.
-
- First, there are more types of craft with custom gauges and controls
- for each type of craft. In addition to the flight characteristics and
- armament for each, you have to learn the instrumentation that
- is unique to the aircraft. For the RAF, there is the Spitfire and
- Hurricane fighters which did 95% of the fighting for the British
- during that battle. The German forces are represented by six craft
- and their variations. One of the treats here is that three of them
- are medium bombers that have multiple gun turrets. You can toggle
- between these guns while your plane is in auto-pilot and take pot
- shots at the attacking fighters. Or, place any or all of the turrets
- in auto-fire so you can concentrate on piloting or bombing (with
- appropriate level bombsight included of course). Affects such as
- flack, explosions, and air frame hits are even more detailed than
- before, enhancing the realism. The 3-D camera re-play feature is
- retained and enhanced with full control given over to the mouse and
- well placed, implemented icon controls. I have to give the programmer
- extra credit as this kind of interface has been the failing of many
- would-be good games, but works very well here. Dramatic "films" can
- be saved to disk and played at will, even on other machines.
-
- GAME PLAY
-
- There are four basic modes of play. Pre-programmed historical
- situations re-enact a particular battle. There are many to choose
- from. There are also non-destructive training scenarios. The meat
- of the game is in the campaign area. Here, using a map of the region
- you re-create the whole three to four month conflict and try to
- duplicate the successes and correct the historical errors. As a
- guide, the nearly 200 page manual is half devoted to an entertaining
- overview packed with photos, quotes, and eye witness accounts. In
- addition, you can create your own battles with a builder program that
- puts every detail at your control. This may be a creative way for
- friends to challenge one another and provide increased variety (of
- which there is no lack).
-
- An aspect of roll playing exists as well. You create pilots and crews
- which you select for the various planes in the group you are flying
- with. Not only the pilot/crew in your plane, but the others you've
- chosen for the planes flying with you benefit (and possibly
- advance) from current mission successes. As these crews gain
- experience and promotion, they can be relied on to fulfill combat
- objectives (and are missed more when lost to enemy action).
-
- Air and ground targets abound which include radar, factories,
- airfields, ships, and more. Some missions may involve ground strikes
- and escort for bombers. You can direct the flight paths of the craft
- from take-off, mission objective, to landing by setting up way points
- that include altitude. Up to four mission objectives can be pursued
- simultaneously. In the campaign game, other similar targets are
- attacked by friendly aircraft who's success is dependant upon yours.
- A successful mission will not only promote the surviving pilot
- crews but inflict damage far beyond what your one strike would.
-
- INTERFACE AND DISKS
-
- As in Battlehawks, complex action can greatly reduce the scrolling
- smoothness and response. Possibly even more so here. A useful
- addition is the ability to select the amount of ground detail (which
- really isn't much to begin with) and speed things up when the going
- gets real rough. Mouse and joystick are implemented. I liked the
- mouse better although like most games of this kind, it's a little too
- sensitive. The joystick is way too sluggish. The manual mentions a
- joystick adjustment feature which doesn't seem to exist in the
- European ST version I own. The controls are easy to learn and most
- are identical to Battlehawks. Unlike Battlehawks, take off and
- landing is implemented adding realism although not always necessary to
- accomplish for successful game play. The game comes on two double
- sided disks labeled 1,2 and 3,4 respectively. They are not copy
- protected and will install on hard drives. When played from floppies,
- (as I have to do) swapping disks is frequent and tedious (not to
- mention SLOWWWW). In addition, the file search and sorting routines
- associated with pilot/crew management cause up to 30 second additional
- delays when there are more than 15 or so created. A possible solution
- for floppy users might be to keep smaller numbers of pilots on
- separate disks.
-
- GRAPHICS AND FINAL COMMENTS
-
- Again, as in Battlehawks, the aircraft images (I assume digitized from
- photos of models) are superb. Computer adversaries are intelligent
- and crafty, the battles fast and furious. Time can be accelerated to
- absorb lapsing moments. Alternate views containing your own aircraft
- details are held in ram but may take up to 4 seconds to display which
- has caused some impatience for me.
-
- Price at the time of this writing hovers around the $50 mark which now
- seems typical for the current run of the highest quality simulation
- games. Although I tend to view this as getting close to the limit of
- what I'm willing to pay for games, this one has done well to justify
- its cost with authentic detail, intellegent adversaries, variety, and
- excellent manual. There is a protection code wheel that is better
- done than others I've seen and is cleverly integrated into the game
- design. Better yet, unlike Battlehawks, you are most likely to have
- to enter the code only once during play.
-
- If historical air combat simulation appeals to you, this game packs a
- lot of entertainment power.
-
- Re-print without permission is granted 11/29/90
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