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- STAR TREK
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- Ever since I was a freshman in high school I and learned
- BASIC programming, I always wanted to make my own version of
- Star Trek. When I learned about STOS BASIC I couldn't resist the
- temptation to make one from it.
-
- Star Trek is a hack-n-slash game like all the others except
- I did a better job on the graphics and made the Klingon ships
- almost as strong as the Enterprise (need to be realistic about
- this).
-
- The Klingon empire has watched the Federation very closely
- and came to the conclusion that the Federation is weak and ripe
- for conquest. So the Klingon empire has dispatched five Klingon
- D7 class battlecruisers to see how far they can penetrate
- Federation territory. The Federation has been caught off guard
- and had no ships in the immediate area to fight the Klingons.
-
- The only ship that is closest to this threat is the U.S.S.
- Enterprise so your mission is to attack and defeat the Klingon
- warships. A temporary starbase has been sent into that area in
- case the Enterprise is severely damaged (remember...FIVE ships!).
- Since the starbase is also in danger of being destroyed, they
- will have to leave the area after you dock for refuel/repairs.
-
- The object of the game is to destroy all five Klingon
- warships in your 8 X 8 area of the universe.
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- CONTROL CONSOLE
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- On the screen you will see some icons. These icons also
- have a function key equivalent:
-
- F1 or Enterprise ICON will raise or lower the shields. The
- shields will absorb up to 100 points of damage; any excess
- damage will get through and damage some part of the ship.
- If the shield control is damaged then the shields will
- absorb less damage. Shields use 100 energy points/turn if
- there are no klingons in the area, otherwise they will use
- one energy point/damage point not to exceed 100.
-
- F2 or Wheel ICON controls movement. When selected you will be
- prompted for Warp or Impulse power. You can select either by
- typing 'W' or 'I' or you can place the mouse over the word
- and click it. You will then be asked for a course heading.
- Headings are made in 45 degree increments starting off with
- 1 being 0 deg. and 2 being 45 deg. Use the numbers around the
- Enterprise ICON as a reference. After you select a heading
- you will be asked for a speed. Type in the speed you wish to
- go and the ship will go there. You will also see three white
- numbers on a grey background at the bottom of the view screen.
- The center number is your current facing while the numbers on
- either side pertain to the view numbers next to your facing.
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- F3 or Scanner icon will ask you for Long or Short range scanners.
- Long range scanners will show you the area surrounding your
- ship in a 1 unit radius. K=Klingon ship, B=starbase.
- Short range scanners will show everything in your ship's area.
- K=Klingon ship and B=starbase. In combat you will be using
- this alot so you will know what direction to face your ship.
- You can either type 'L' or 'S' or position the mouse over the
- word and click to select it.
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- F4 or Computer ICON will show a status report of items that can
- be damaged. To the right of the part you will see a number
- indicating the % efficiency of that part.
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- F5 or Communications ICON is used to hail a starbase for refuel/
- repairs. To hail a starbase you must be in the same quadrant
- and must be right next to the starbase. The starbase will
- greet you and repair all damage, refuel your ship, and reload
- your torpedoes. After that the starbase will disappear for the
- remainder of the game.
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- F6 or Phaser ICON will fire the ship's phasers. When you select
- this option your mouse cursor will change to a phaser lock.
- You will have 3 shots to lock. After locking all three shots
- onto the Klingon ship, the ship will fire its phasers on the
- targets selected and you will receive a status report on the
- Klingon ship.
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- F7 or Torpedo ICON will fire the ship's Photon torpedo.
- You have only 6 torpedoes to use so don't waste them.
- Docking at a starbase will replenish these. Torpedoes
- lock the same way as the phasers only you will get one
- shot.
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- To the right of the view screen you will see some letters:
- QD: The quadrant that you are in (8 X 8).
- SC: The sector that you are in. One quadrant = 10 X 20 sectors.
- EG: Ship's energy. When energy runs out Enterprise is a gonner!
- TP: Number of torpedoes left.
- SH: Maximum number of damage points that shields can absorb.
- DST: Distance to Klingon or to starbase.
- KL: Number of Klingons left to kill.
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- HINTS AND TIPS
- --------------------
- Since this game is public domain, I have not tried to make
- this game a best seller. There are a few pitfalls in this game:
- 1) The Enterprise cannot repair itself. Only from a starbase.
- 2) The Klingons also have 6 torpedoes but they have unlimited
- phaser capacity.
- 3) Distance has a big say in the matter. The further away you
- are from the Klingon ship the less your (and his) chances are
- of acquiring a hit.
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- - 2 -
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- Oh,yes... this game has a little digitized sound to enhance
- the moments of the game. The DIG sounds only enhance the game,
- they DO NOT dominate it (I hate it when someone makes a 350K
- game where 340K is all DIG sound while 10K is some cheap ported
- BASIC program from some kids book)!
-
- Well, enjoy!
- -=:Charles E. Cullinan II:=-
- Compuserve 72220, 1104
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