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- Albert Baggetta
- P.O. Box 351
- Feeding Hills, MA 01030-0351
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Baggetta Shareware
-
- If you obtain a copy of this program
- please send $3 to the above address.
- Registration will entitle you to:
-
- -- Update information
- -- Information about other Shareware
- products
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- Atari developers
- -- A clear conscience
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- Who Stole the Peanut Butter?
-
- By Albert Baggetta
-
-
-
- It never fails. Seems like every time you go to make
- a peanut butter sandwich the peanut butter is gone. Oh,
- the jar might be there, but it's usually empty. The walls
- are scrapped clean with maybe a little swirling kiss of
- peanut butter left in the bottom center of the jar. It
- almost seems as though there is some little PB gremlin that
- hides in the cabinet. Put a new jar back, and next time it
- is gone.
- This gave me an idea for a great-peanut-butter-mystery
- for the Atari ST, "Who Stole the Peanut Butter?" This
- diversion "puts the blame" on one of eleven fugitives from
- the Most Wanted list of peanut butter criminals. Here is a
- brief description of each of these potential culprits:
-
-
- Roller -- Don't let this cute face fool you. He has
- a nutty record that is veiled by his boyish
- look.
-
- Zipper -- This rather weird creature looks like your
- typical deranged individual that would
- indulge in peanut theft. So right you are.
- Next to Roller, he holds the record for
- the most peanut butter jars stolen in one
- week.
-
- Clio -- Clio is a fetching, little blond whose
- passion for peanuts far exceeds that of all
- the starving elephants in the circus world.
-
- Viper -- This bandit escaped from a laboratory where
- the government was performing experiments
- on the benefits of peanut oil on the eyelids
- of humans. The tests not only marred his
- vision but snapped his mind so that he feels
- he must remove all peanut butter from
- circulation.
-
- Wave -- He got his name because he is always
- listening to the radio waves. His favorite
- commerials? You guessed it -- peanut
- butter jingles. Not much is known about him
- and why he has such a passion for the nutty
- paste.
-
- Coco -- This frightning creature took first place in
- a contest that mixed peanut butter with
- liver. Unfortunately the success went
- to her head, and she has been ever since
- looking for more peanut butter to create
- more fascinating recipes.
-
- Tex -- This peanut butter thief comes from Texas.
- As a boy he was taught that Texans have the
- biggest and most of everything. So he
- decided to accumulate the biggest stash of
- peanut butter around. It is believed that
- he stores it all under Guadalupe Peak.
-
- Lime -- This crazy girl becomes "green" with envy
- every time she sees someone with a jar of
- peanut butter. If she is in the same room,
- don't turn your back on her (or at least
- keep a good grip on your peanut butter jar.)
-
-
- FeeFee -- Acting sultry and diminutive, this
- lady is known in peanut crime as the French
- Confection, since she uses her stash of
- peanut butter to make peanut-flavored candy.
- Most of her creations end up on the foreign
- market.
-
- Uncle -- This likable "gentleman" is an old-timer
- when it comes to sneaking peanut butter.
- He sort of fancies himself a "Robin Hood" of
- the geriatric peanut butter world, since all
- of his thefts are distributed amongst the
- over-sixty generation.
-
- Professor -- This is the English Godfather of the peanut
- underworld. His erudite and refined manner
- beguiles the unsuspecting owner of peanut
- butter into thinking that this substance is
- no good for one's health. After a thorough
- brain washing by this clandestine fiend,
- people have been known to abandon all their
- peanut butter for litchi nuts and barley
- seeds.
-
- So there you have it, the notorious peanut butter
- felons that inhabit the game of "Who Stole the Peanut
- Butter?"
-
- Object and Rewards of the Game
-
- In each round of the game your objective is to
- discover the peanut butter thief, selecting from the array
- of unsavory individuals listed above. If you are feeling
- lucky you might take a wild guess, but it is probably more
- sensible to look for evidence, first.
-
-
- If you are successful, you will receive ample reward
- for your accomplishments, but, as is often the case in the
- real world of crime, the thief will get off with a slap on
- the hand and will be back in circulation within a short
- time. Like many law enforcement officials in the real
- world, you begin to feel the magnitude and frustration of
- stopping crime.
-
- Game Play
-
- "Who Stole the Peanut Butter?" is a compiled, GFA, low
- resolution game. Your disk should contain the following
- files:
-
-
- PEANUT.PRG -- The main program file
- HEAD_2.PI1 -- Graphic screen #1
- NOTES.PI1 -- Graphic screen #2
-
- If any of these files is missing, the program will not
- run properly.
- Boot up the main program. The title screen will load
- from the disk, and you will see a silhouette of the thief
- scamper across the screen. Don't bother to try and
- identify the guilty party, the movement is too fast.
- For users interested in GFA, I want to mention that
- the silhouette is actually three sprites, created with a
- sprite editor called Sprite & Mouse Editor, by MichTron.
- Moving these sprites alternately across the screen creates
- a brief but amusing animation. It should also be noted
- that the title screen is not merely cosmetic to this
- program. While the screen is displayed, the program is
- utilizing the GET command to take invisible "snapshots" of
- each of the heads. These will be used later in the
- program. It only takes a second for the computer to store
- these images (whew!! what speed), so a pause has been
- installed to allow you to read the title screen.
- The next screen that loads is the work area. On first
- booting this game, the screen loads slowly from a floppy
- disk (increased speed is noticed with a hard drive).
- Subsequent rounds that use this screen do not load it from
- the drive, so it will appear more quickly. The screen is
- divided into three areas with assorted information, so I
- will discuss each of these separately.
- The bottom half of the screen is the general input and
- message area. A chunk of this area is reserved for
- messages to the player, and the window is used for player
- inquisition. More about this later.
- There is a framework in the upper half of the screen
- where assorted actions are performed. The left side of
- this area is called the MUG SHOTS file. The right side is
- the FACTS-ON-FILE notebook where your discoveries about the
- fugitive are written. Part of this display shows a
- container of the ever-popular peanut butter (no brand names, please).
- Upon first entering the work area, you are presented
- with one of 11 points of identification:
-
-
- 1. Head Shape (shape)
- 2. Eyes (color, shape)
- 3. Mouth (shape, color, other)
- 4. Nose (shape, color, size, other)
- 5. Ears (shape, size, other)
- 6. Adornments (articles - worn, used, etc.)
- 7. Eyebrows (shape, color)
- 8. Expression (look on face)
- 9. Face Features (chin, dimples, etc.)
- 10. Face Color (assorted)
- 11. Hair (type, color, etc.)
-
- These will be offered after every response until all
- of them have been used up, or until you correctly guess the
- thief's name.
- For example, you might see the prompt: "You may guess
- the culprit's eyes." These will appear in random order, so
- you will not always get the same prompt. Also, you will
- only get one guess at the prompt, until it is offered again
- (unless the program randomly selects it again,
- i mmediately).
- If you make a mistake while typing the response, you
- can easily change it by using the <BACKSPACE> key to erase
- all or part of your entry.
- Along with the prompt, you will be given a hint at
- possible answers. These can be helpful at times, but since
- all possibilities are not given, it will take some
- experimentation to achieve results. In a sense, this works
- somewhat in the manner of an adventure game. You just keep
- entering possible words or phrases until something works.
- If you match a characteristic of the peanut butter
- thief, the attribute will be entered in the FACTS-ON-FILE
- window, so that you may refer to this when making a
- conviction. You may then search for more clues.
- If you do not make a match, another prompt will be
- displayed, and you may guess again. But a wrong guess will
- cost you time points. Notice the meter just below the
- FACTS window. This will display a numeric account of your
- time left. It starts at 100 and is decremented every time
- you make a wrong guess. When this reaches point zero, you
- will be forced to identify the thief by name, even if you
- haven't the slightest idea.
- It is best, of course, to try and garner enough
- information about the culprit so that you can make an
- intelligent accusation, before the number of points is
- depleted.
- How much is decremented and the amount of the
- potential reward for a criminal's capture is determined by
- the round you are in. Basically there are five rounds in a
- game segment, and the breakdown of ROUND, DECREMENTS,
- REWARDS, and CHANCES are listed in the chart below. The
- decrements, called offsets in the program, are shown above
- the prompt window so that you can quickly identify which
- round you are in.
-
- ___________________________________________________
- | | | | |
- | ROUND | DECREMENT | REWARD | CHANCES |
- |=================================================|
- | 1 | 10 | $10 - $20,000| 10 |
- |---------|--------------|--------------|---------|
- | 2 | 15 | $10 - $25,000| 7 |
- |---------|--------------|--------------|---------|
- | 3 | 20 | $10 - $30,000| 5 |
- |---------|--------------|--------------|---------|
- | 4 | 25 | $10 - $35,000| 4 |
- |---------|--------------|--------------|---------|
- | 5 | 50 | $10 - $60,000| 2 |
- |-------------------------------------------------|
- | Round 5 is the restart round |
- |_________________________________________________|
-
-
- Notice that in order to get the greatest rewards on a
- correct accusation, it is best to work toward the last
- round, although there is still no guarantee you will get
- the maximum amount. Also, there is a way to start over at
- an easier round, if you have fears of losing too many time
- points. At the prompt, during ROUND 5, type 'restart' and
- press <RETURN>. You will notice the offset number change
- to 10, indicating you are now working in a round 1 level.
- Oh...did I forget to mention that the thief has an eye
- on you at all times and is not a very good sport? Every
- once in a while the little devil will scurry out from the
- left side of the screen and steal a chunk of your time
- points, forcing your hand.
-
- Whether or not you are successful guessing the
- culprit's name, you will be taken to a "rap sheet," which
- reveals information about the thief. If you are successful
- with your identification, you will see a stamp on the
- folder that indicates that the culprit has been CAPTURED.
- If not, you will see a large WANTED emblem, indicating that
- the thief is still at large. The "rap sheet" also gives
- some other amusing but irrelevant information like aliases,
- weight and age.
- If you capture a thief, you will be rewarded
- handsomely with the current prize. These rewards will be
- accumulated throughout the game until a cache of $200,000
- has been achieved. At this point the game will clear, and
- the weary bounty hunter may work on a new fortune.
- Your wealth is continually displayed on the work area
- screen, but if you would like to know exactly how many
- culprits you have apprehended in a game and how much each
- has contributed to your financial well-being, you can type
- 'bank' at the prompt and press <RETURN>. This will take
- you to your 'bank book', where you can examine all of the
- above information. Press <RETURN> again, and you can
- resume the game. This action may be performed at any
- identification prompt.
-
-
- Game Help
-
- By storing characteristics in the FACTS-ON-FILE
- window, you can easily keep track of the features you have
- discovered. But the game also has a built-in mug file,
- just like those used by real law enforcement agencies, that
- allows the user to flip through a series of pictures of the
- likely peanut villains. Viewing this line-up sometimes
- makes it much easier to match the features you are seeking.
- For example, if you have already found that the
- culprit has wiry hair, brown eyes and a wide mouth, you can
- search the mug shots to narrow down the characters that
- possess these features.
- To search the mug file, type 'mug' at a prompt. The
- response window will clear, replaced with a new set of
- options. A mouse cursor will appear on screen, and the MUG
- SHOTS window, which displayed the Most Wanted list of
- names, will now show the first mug shot in the file. The
- names of these characters will appear in the SUSPECT area,
- under the FACTS window. Click on the blue bar under the
- MUG SHOTS window to flip through this file. You may also
- use the <RETURN> key to move from one picture to the next.
- This file is most useful in two ways. Flip through
- the file to look for a characteristic you were just
- prompted for, or glean them for features in the FACTS file.
- Careful observation, good guessing and judicious use of the
- MUG SHOTS can lead to a quick discovery of the culprit
- From the MUG SHOTS window there are always two
- possible exits, depending on whether you want to continue
- with the game or end the round. If you want to return to
- the last prompt, simply click on the RIGHT mouse button.
- The MUG SHOTS window will once again show the wanted list,
- and the last cue will be restored, waiting for your
- response.
- There is one catch here. You may only dip into the
- mug shot file once in each round (we don't want to make the
- game too easy). A second time in a round, you will only
- have access to the accusation bar. Of course, you may
- change your mind and return to the game by pressing the
- right mouse button, instead.
- If you think you have discovered the thief and are
- ready to make an allegation with the accumulated facts,
- move the mouse pointer to the bar under the FACTS-ON-FILE
- window. It shows the game label, "Who stole the peanut
- butter?" Click on this, and you will be given a signal to
- guess the thief. Type in the name of the thief and press
- <RETURN> to find out if you are correct. After viewing the
- "rap sheet", press <RETURN> again, and the game will
- recommence with you in pursuit of a new crook.
-
- If you get tired of accumulating fortunes, outwitting
- peanut butter thieves, or simply want to quit the game,
- type 'exit' at a prompt, and press <RETURN>. The game will
- end, and you will return to the desktop, confident that if
- your peanut butter is ever missing, you might have an idea
- of who is to blame.