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-
-
-
-
- Blox 2.0
-
- Copyright (C) 1989 -- 1992
- By David Baggett
-
-
- -------------------------------------------------------------------------------
- User Contract
-
- This program is SHAREWARE. You may distribute it at will, provided you
-
- 1) do not charge any money for it,
- 2) distribute it WITH the documentation, and
- 3) do not change the program, accompanying data files, or
- documentation in ANY WAY.
-
- You are expected to register this program if you use it more than a few
- times. Paying the fee entitles you to Blox Plus, an enchanced version of
- the game for registered Blox owners only. See below for details.
-
- -------------------------------------------------------------------------------
-
-
- What's Neat About Blox?
- -----------------------
-
- Aside from good ol' addictive game play, Blox features:
-
- o Stunning art-deco graphics,
- o Crisp, quick animation,
- o Vibrant digitized sound, sampled at *11 kHz* for better fidelity,
- o Crystal-clear sample playback on Hippo and ST Replay digitizers,
- o Mind-bending hexagon motif, with six rotations per game piece,
- o Cleverly selected skill levels,
- o Easy-to-use configuration program that checks your Blox directory
- for correctness (to ensure proper installation) and lets you set
- game options, and
- o Convenient hard drive support: will not clobber the OS or your installed
- resolution and palette choices like most other games. Blox is a friendly
- application!
-
- Blox Plus, available to registered Blox owners, has the following additional
- features:
-
- o Awesome *stereo* sound effects using STe DMA sound,
- o Nifty *special* pieces like bombs and transparents,
- o Challening Advanced and Tournament skill levels for Blox pros,
- o and over 30 *new* 5-hex pieces.
-
- Blox is shareware, but Blox Plus is not. To get Blox Plus you have to
- register your copy of Blox. To register, send $15 (US) to:
-
- Dave Baggett
- 5640 Vantage Point Road
- Columbia, MD 21044 USA
-
- Overseas users please add $3 for shipping and handling. It's usually
- a good idea to send a check instead of cash; if you send a check
- just write "Blox" in the memo. You don't even have to write a note
- to go with your registration as long as your address and the word "Blox"
- are on the check somewhere. Simple!
-
- Games like HacMan II and Blox take many hours to design, program and test,
- but it'll only take a couple seconds to pop a check in the mail to
- get your copy of Blox Plus! Registration money helps me keep my system
- current so I can support new hardware like the STe. Please help out by
- registering if you like Blox. Thanks!
-
-
- But WAIT, There's MORE!
- -----------------------
-
- You know as well as I do that shareware is all about guilt. To be honest,
- I really hate guilt. And I know you've probably got a couple friends who
- want Blox Plus, but you figure it'd probably be easier just to register
- once and copy the game for them, even though it's illegal. Well, I've got a
- deal for you. It's a guilt-free "give it to your friends" plan. Here's the
- situation: For every person you want to give a copy of Blox Plus to, add an
- additional $5 to your registration and we'll call it square. This means that
- friends can share the cost of Blox Plus without pirating -- for each
- additional $5 you add to your registration, you get to make ONE (and only one!)
- non-archival copy of Blox Plus. Fair enough?
-
-
- System Requirements
- -------------------
-
- Blox will run on any Atari ST or TT with a color monitor and a hard drive or
- double-sided floppy. It requires a minimum of 345K to run; for half-meg
- machines this means no desk accessories or AUTO folder programs, so if you're
- a 520ST owner you may find it easiest to run the game from floppy.
-
- If more RAM is available, Blox will use it to make its title logo spin
- around. Regardless of how much memory you have beyond the minimum, however,
- the basic gameplay stays the same.
-
- If Blox realizes that it's starved for RAM it will sacrifice some speed
- for memory; the most notable effect of this is that the screens will load slowly
- when just barely enough RAM is available. RAM shortage does not otherwise
- visibly affect the game.
-
-
- Playing the Game
- ----------------
-
- The gameplay in Blox is simple: you place your pieces on the center
- structure to make rings. Complete rings disappear, causing the board to
- collapse in. You keep placing pieces until there's no more room on the board
- for a piece, at which point the game is over. Easy!
-
- The tricky part is that pieces come out from six different directions.
- Use the numeric keypad to steer them around -- the 8, 9, 3, 2, 1, and 7
- keys move your piece north, northeast, southeast, south, southwest, and
- northwest respectively, where north is up on the screen. The 4 and 6 keys
- will approximate east and west, even though no hex actually has an east
- and west neighbor (look at the board closely to see this).
-
- Rotate the current piece with the A and D keys; A rotates the piece
- 60 degrees counterclockwise and D rotates the piece 60 degrees
- clockwise.
-
- If you really get stuck you can force the inner ring to collapse by
- "nuking" the board -- press the spacebar to nuke. You start out with
- three nukes and get a free one every 5000 points.
-
- Each piece is made up of 3, 4, or 5 hexes, depending on the skill level
- of the current game:
-
- Skill Level Piece Types
- ----------- -----------
-
- Novice 3-hex
- Standard 4-hex
- Advanced 3-hex, 4-hex, 5-hex (Blox Plus only)
- Tournament 3-hex, 4-hex, 5-hex (Blox Plus only)
-
- Each hex can be one of the following types:
-
- Hex type Color Function
- -------- ----- --------
-
- Normal Ring color Used to build rings
- Indestructible White Prevents rings from collapsing
- Heavy Clear, white outline Prevents rings from collapsing
- Transparent Clear, flashing outline (Blox Plus only)
- Bomb Flashing (Blox Plus only)
-
- You plant a piece by either allowing it to run into another piece or by
- sticking it sideways onto another piece in transit. When you plant a piece
- you are awarded points according to how quickly you planted it; i.e., the
- quicker you plant pieces the more points you get. (Technical note: the bonus
- you get is the same whether your machine is a 50Hz or 60Hz machine.)
-
- You also get points for completing rings.
-
- The animated marker that moves along the border tells you what direction
- the current piece is moving in. Get used to keeping an eye on it; you may
- need it on later levels.
-
- Completing five rings takes you to the next level. As you complete more
- and more levels, the game gets harder in a variety of ways. But you can find
- out what they are on your own...
-
-
- Game Keys Summary
- -----------------
-
- During a game:
-
- Keypad Move piece in any of the six directions
- A and D Rotate piece
- Spacebar Nuke board (if you have a nuke to use)
- F1 Toggle sound on/off
- Ctrl-Q Quit this game
-
- During attract mode:
-
- Escape Exit to desktop/shell
- Spacebar Skip to next attract screen
- Return Start a game
-
-
- History
- -------
-
- Blox has a long history. Version 1.0 appeared in 1989 as a
- four-directional Tetris-type game similar to the popular Valgus Squared
- (although the two games were devloped without knowledge of each other).
- Even then it had the flashy "art-deco" look, and many of the title pages
- were pretty much the same as they are today.
-
- I gave Blox 1.0 to a few friends, who all became incredibly addicted to
- it and subsequently blamed me for all the time they wasted on it. Copies of
- the game made the rounds at Case Western Reserve University, where it
- attracted more fans, some of whom are probably still playing it right now.
-
- So why didn't I officially release such a popular game? There were several
- reasons. For one thing, the game desperately needed rewriting -- Blox 1.0
- was written largely over a period of a few weeks, and there were many bugs,
- some of which crashed the machine. Not only that, but the scoring was
- completely bizarre. It was written with tools that were very primitive
- compared to what we have now, and consequently it was (to use a technical
- term) "flakey as all hell."
-
- I knew that to really do it justice I'd have to rewrite it from scratch,
- and that's exactly what happened. In the process, I changed the game from
- squares to the more brain-twisting hexagon motif, partly because square-based
- games were already out there, and partly because I was bored with programming
- Blox 1.0 again and using hexagons made the game data structures a lot more
- interesting.
-
- Converting the game to a more modern game development system has
- contributed a great deal to the final product: stereo digitized sound effects,
- proportionally-spaced color fonts, full-screen animated sceen wipes, palette
- animation and more, that all go together to make what I hope you'll find to be
- a professional-quality piece of work.
-
-
- Who's Responsible for This?
- ---------------------------
-
- All in all, Blox 2.0 involved about 6 months of work by many people. To
- everyone who helped out, a big THANKS.
-
- Neil Forsyth, 68000 assembly language wizard, contributed lots of low-level
- code to Blox 2.0, most notably his excellent blitting routines. Getting
- a game to run smoothly with 11kHz samples is tough (as anyone who's tried it
- will tell you), and Neil's fast raster ops made a big difference.
-
- Tim "Timon Marmex" Trzepacz (pronounced "trespass") did most of the
- artwork, and came up with the overall art-deco concept.
-
- David Leary has selflessly playtested the game extensively in all its
- forms over the past two years. His unflagging enthusiasm prevented
- me from chucking the ST out the window in frustration on several
- occasions.
-
- Bryan Buck also playtested, but most of it was in one non-stop 8-hour
- marathon, after which he wouldn't play the game again for a long time.
-
- Bruce Davis brought the game to Case Western, where Glenn Crocker and
- others injured their GPA's with too many late-night Blox sessions.
-
- The sound effects are from several sources: Kraftwerk, Jesus Jones,
- Nine Inch Nails, Voice of the Beehive, and Carl Orff all auditioned, although
- some samples ended up on the cutting room floor due to memory limitations.
- I chose artists that I thought would lend a modern, "progressive" feel to
- the game.
-
- For Blox Plus I played with the stereo sounds a lot to make the whole game
- sound as much as possible like an overproduced Janet Jackson song (with sounds
- zooming across the stereo field every which way). If you can, try it with
- headphones.
-
-
- A Few Final Words
- -----------------
-
- If you have any questions or comments about Blox or Blox Plus, feel free to
- call or write me:
-
- Dave Baggett
- 5640 Vantage Point Road
- Columbia, MD 21044 USA
- (301) 596 4779
- Internet: dmb@wam.umd.edu or dmb@tis.com
-
- Bug reports, high scores, etc. are also welcome.
-
-