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- 0660103030566
- 9[....................................................]
-
-
-
- Sysop's Documentation
- for
- FoReM Wrestling Federation Online Game
-
-
- Setup
- ~~~~~
-
- STEP 1
- ------
-
- Place the following files in your main Forem directory (the
- one with FOREM.DAT in it).The files you should have are:
-
- Wrestle.tos - The Main Program
- Sysop.doc - This File (Delete when finished with)
- Wrestle.opt - Sample Option file
-
- STEP 2
- ------
-
- Edit the WRESTLE.OPT file as follows:
-
- Line 1: BBS Type - FOREM,EXPRESS,or OTHER in UPPER CASE!
- Line 2: Directory where the Data files for FWF will be kept.
- As a note, This program could (in worse case) create
- upto 50 different files so I would recommend a seperate
- folder. This is also the directory where you have to place
- WRESTLE.SCN and WRESTLE.ASC (the welcome screens)
- ie: C:\FOREM\DOORS\WRESTLE ****Note lack of closing backslash!!
-
- Line 3: Filename for Wrestling news file
- ie: C:\FOREM\FDBASE\DB001.015
-
- Line 4: File name for Wrestle Score Chart file
- ie C:\FOREM\FDBASE\DB001.016
-
-
- STEP 3
- ------
-
- Edit your FDOORS.DAT file. The program handles its own redirection so
- the AUX: AUX: are not needed.
-
- IE:
- Forem Wrestling Federation Version 1.0
- 0
- C:\FOREM\WRESTLIN\WRESTLE.ENT
- C:\FOREM\WRESTLE.TOS
- C:\FOREM\WRESTLE.TOS
- C:\FOREM\WRESTLIN.WRESTLE.EXT
-
-
- SIMPLE EH!!
-
- Documentation
- ~~~~~~~~~~~~~
-
- There is very little required in the way of Docs for this game as
- I designed it to be very simple to learn. You have 6
- characteristics which you control. They are:
-
- Weight
- Strength
- Intelligence
- Dexterity
- Luck
- Score/Experience
-
- Each of these have an optimum value (which I leave up to the users
- to find). After every winning match you will have units to
- allocate to these six catergories.
-
- All the moves and there success is based upon a random number
- generator (maybe in a future version I can add a modifier for
- experience in there) but I have found that it seems to work well.
- If one move isn't working for you on a given day try another.
-
-
- **********************************************************************
- * NOTE *
- * *
- * THIS PROGRAM IS SHAREWARE *
- * I AM ASKING A $10 REGISTRATION FEE *
- * I do not think this is out of line given the apparent popularity *
- * of this game. If you do not wish to register the game this is fine *
- * but I would appreciate if you would not run it either. I have *
- * done everything I can think of to make this one of the best door *
- * games for the ST and I think copy protecting it would take away *
- * from the game so all I can ask is you honour my request and either *
- * register this game or remove it from your BBS. *
- * *
- * THANKS Shawn Smith *
- **********************************************************************
-
- My Thanks go to the following boards for registering FWF with me:
- Node 5 - Mile HighNode400-TSU
- Node 66 - The BreweryNode???-Dragon'sEggII
- Node 87 - Dragon's LairNode123-EastsideBBS
- Node 111- Conan's Den
- Node 159- Baker St
- Node 241- Currently Down
- Node 376- Online Gaming Club
- Node299-CriticalMass
- Node97-BigFoot
-
- There is full error trapping so nothing will crash your BBS
- (at least that I am aware of at this time). THERE ARE NO TROJANS IN
- THIS GAME!!! I am not that kind of person and pity all A**holes
- that are. (SO much for a political comment).
-
- Shawn Smith
- 34 Leith Hill Rd
- Apt. 622
- Willowdale, Ontario
- M2J 1Z4
-
- I have put 8 months into this game so far (with much more to go)
- so I really would appreciate hearing from you in some format.
-
- Enjoy the game and I hope to hear from you soon.
-
-
- Update 1.03 July 31, 1988
-
- I have added and/or enhanced the following items since version
- 1.00:
-
- 1) Increased User time out
- 2) Added a Dirty move so that when all else fails cheating is a
- last resort
- 3) Enhanced the news file so that it will let you know when a
- champion has been crowned or the title changed hands
- 4) Corrected some errors in the messaging system which may have
- caused some strange files on your drive(Check this out and throw
- away whatever you find)
- 5) Altered points routine as I found an very accelerated growth
- pattern developing.
- 6) Corrected a bug with the Champion routine that would have
- elimanated a Champion from the game altogether should the champ be
- deleted.
- 7) Added user profiles
-
-
- Update 1.5 - Dec 16 / 88
-
- Well once again I have fixed a few more things and added some others
- such as:
-
- 1) Corrected an error in the Error routine (what a place to have a bug)
-
- 2) Added some limited support for Express or other BBS programs. To
- use this just changed the line in the NEW WRESTLE.OPT file to EXPRESS
- or OTHER as the case may be. If you chose Express the program will look
- for a file called WRESNAME.DAT otherwise it will just ask for a user name
- . For FoReM Sysops just use the supplied WRESTLE.OPT and modify to your
- Database file names.
-
- 3) Once again I re-corrected the TAGTEAMS area. Seems I was not deleting
- tagteams as players were deleted so what would happen over time is your
- tagteams.dat file would get larger then I had dimensioned the arrays for
- and would result in a crash of you game. This is now gone (I hope?!?!)
-
- 4) Wrestler's can change there name
-
- 5) Tagteams can be broken
-
- 6) Fixed the bug where Negative values can be put in to move points
- around.
-
- 7) Adjusted the hitpoints taken on larger players so they do not get
- so large so fast.
-
- 8) Zillions of little quirks were tweeked (don't mean to get to techie
- on anyone but when you take 6 months to get a release out and take
- notes like I do you forget a lot of things you did)
-
-
- Version1.51Jan23/88
-
- Well this is not exactly a new version just are creation of 1.5
- after I lost to the sourcecode to a hungry hard drive. (I know I
- should keep backups but...). Seeing as that last version was
- somewhat of a disaster I offer my apologies to all. Two things
- went wrong with it and they have been fixed in this version.
- 1) I set the game up to reset the score at the 28th of the month
- but I obviously did not beta test that portion.
-
- 2) I amusing the GEMDOS dates to count off the 10 day auto-
- delete but as I found out Jan 1 is not 1 day after december 31 so
- all your games got reset again. I am playing with acouple of ideas
- to change the date counter and that should be in the next version
- but I wanted to get this out to you before the 28th screw up
- again.
-
- Future revisions
-
- Rewrite the move/points routine to more accurately reflect the
- users strength and weaknesses instead of the Random number
- generator
-
- Have them game set up so that as a new user you only have the
- basic moves and you would have to train to get to use the extra's
-
- I am looking into setting the game up so that more things can be
- defined by the Sysop (The names of the Moves, the number of
- players etc)
-
-
- As always anything you suggest, As registered owners you have
- every say in the direction this program will take. Please keep you
- r comments coming in and do let friends now that FWF is here for
- their registration fee.
-
- ADDENDUM JULY 8/1988
-
- Well here is Version 1.0. I have found a few minor bugs with the
- Tagteam area and corrected them and I have added a champion so that
- people have something to shoot for. This seems to have added a lot of
- competition to the game on Conan's Den. I also have completely
- rewritten the input routines as many of you having trouble with lock
- up. I am sorry to anyone that did but I had never come across it after
- the early versions. This version 1.0 has been running with out any
- hitches at all for 10 days on Conan's Den and CFB Atari (my own BBS
- which recently went back up)
-
- There is still more to do but I have run a little dry on this lately (
- I am sure you can understand why when I have been working on this
- thing straight since early May.
-
- If people have comments or ideas please drop them up to me either at
- CFB Atari Node 68 or at the address listed above.
-
-
-
-