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- Instructions for CONQUEST version 7.0
-
- Written by Chris Gregory
- At the Wargamers BBS (816) 966-8188
- 10600 Walrond
- Kansas City, Mo. 64137
- ************
- * Overview *
- ************
-
- Conquest is a wargame that puts you back in the days of Kings and
- Queens and lets you start with a small kingdom with no title and challenges
- you to battle other kingdoms and the game itself to see if you can become a
- King and stay in this powerful position. The game includes economics and
- and you must do well in this phase of the game to succeed. To be a military
- mastermind is not enough, but does help.
-
- ****************
- * Starting out *
- ****************
-
- You start out with a kingdom of 10,000 acres that has a population
- of 2,000 serfs and a bankroll of 1000 cubits. Your goal is to quickly
- expand your kingdom in size and population for your kingdom is only
- protected from others for 5 days, after that you are fair game.
-
- ********************
- * Sequence of play *
- ********************
-
- 1) Tax and justice settings
- 2) Buying and selling of grain, land
- 2) Purchace of Bazaars, Grain Mills, Troops, and Catapults and
- building of Temple and Castle
- 3) Feeding of population
- 4) Placement of troops
- 5) Attacking
-
- *******************************
- * Buying and selling of grain *
- *******************************
-
- Your serfs will work your land to raise crops for food and for
- trade. Many factors influence your harvest each turn. The weather
- condition, great, good, fair, poor and drought will greatly effect the
- harvest. Other factors are the amount of serfs to the amount of land,( if
- you do not have enough land for the serfs to work you might find yourself
- buying large amounts of grain every turn just to feed the serfs. 1 serf can
- work 5 acres of land so you want to try to keep between 90-99% of your land
- in production to get the best harvest. As you gain higher ranks in the game,
- ( Sir, Baron, Count, Marquis, Duke, Grand Duke, Prince, King ) you will
- have more royalty in your kingdom along with merchants( Bazaars ) and troops
- (hopefully) all of these eat more food than serfs and raise the demand for
- grain higher. The screen will look something like this
-
- Prince Nixon
- turn 1 of 7
- Rats ate 5% of your grain reserves
- perfect weather 23,456 bushels harvested
-
- grain grain price of
- reserve demand grain
- 20000 17000 33.4
- bushels bushels bushel per 1000
- you must release between 4,000 bushels and 16000
- 2 x grain demand = 34000
-
- you have 12,345 gold cubits
-
- 1) Buy grain 2) Sell Grain
-
- The rats only eat a % of what you did not use last turn. Grain reserve is
- the total amount of grain you have now, (leftover-rats)+harvest. Grain
- demand is the minimun amount that you should release for food and expect
- your population to stay the same. Price is what you pay for 1000 bushels of
- grain, you must keep 20% of the reserve for planting and you must feed your
- population at least 20% of the reserve so after you are done buying or
- selling grain you must release a figure between the amounts shown. 2 x the
- demand is a figure that shows how much food you should release (minimun) to
- make your population grow real fast, this is expensive but the results may
- be worthwhile. These results are not guaranteed as this game uses random
- figures, but on the average this is what you can expect. This sounds hard
- but with the magic of computers all of the figures that you need are shown
- and calculated for you so it is really quite easy. If you do not have the
- cubits to purchase the amount of grain you need do not dispair, the bank
- will gladly give you a loan for the full amount of the purchase. This bank
- like most others charges intrest but it is compounded each turn.
-
-
- ******************************
- * Buying and selling of land *
- ******************************
-
- The price of land like that of grain will vary upon the weather and
- also on the demand for land. You will need 25% of the cubits reqiured to
- purchase the land as the bank will not accept a downpayment less than this.
-
- *********************
- * Taxes and Justice *
- *********************
-
- You can set the rate of tax for Imports, sales tax and Income tax,
- and just like in real life how you set one effects the other so you will
- have to try different settings to see what works best for you. You also need
- to set your justice level when you do this it not only effects how much
- money you raise in fines but effects your populations respect for you.
-
- ***************
- * Investments *
- ***************
-
- Here you can purchase bazaars which sell items to your serfs, think
- of them as shopping malls, they raise a certain amount of money each turn
- and also increas the amount of merchants in your kindom. Grain mills take
- grain from you harvest and return cubits to you each turn. NOTE the more
- mills you have the less grain you will have in your harvest. The temple is
- where your population goes to practice their religious beliefs and helps
- make the population happier. The Castle if that is what you have is one of
- the most important parts of the game, for if your castle is taken over by
- an enemy you are killed and your kingdom is his. You start out with a Shack
- and a wall defending your city and can build up from this to a
-
- Partial Stone Building
- Stone Building
- Incomplete Fort
- Fort
- Incomplete Castle
- Full Castle
- Fortified Castle
- Fortress
- Grand Fortress
- Impregnable Fortress
-
- Whatever you have for an army defending it, the armys strength is multiplied
- by the type of structure you have. It will be no pushover to wipe someone
- out. Troops are your main fighting force and can be put into 3 different
- places. Catapults are only effective against castles and are reduced in
- strength greatly but can help defend a castle.
-
-
- ******************
- * Troop movement *
- ******************
-
- There are 3 different places that you can assign your troops and 2 places
- that you can assign your catapults. They are your castle, your patrol and
- your campain army. Whenever you buy troops or catapults they appear in your
- castle and from there you can move them.
-
- Castle troops and catapults: Only for defense of the castle, Can be moved
- out of castle at any turn.
-
- Patrol troops: No catapults here. Your patrol troops patrol ( Oh Da ) your
- kingdom and try to stop any invading troops before they get to your city.
- Also if your patrol troops are attacked by a much smaller army they might
- get really be insulted and decide to counter attack thus you stand a great
- chance of gaining land and serfs from the poor slob that attacked you.
-
- Campaign army: This is what you attack with. Troops and catapults comprise
- this unit. Troops and catapults may be transfered into here any turn but
- may only be transfered out during the 1st turn. This is so what troops you
- use to attack will be gone for a whole day, UNLESS you have been attacked
- and the attack was a sucess then a portion of your campaign army will return
- to your Castle and another portion will return to your patrol troops.
-
- *************
- * Attacking *
- *************
-
- If you choose to attack another kingdom you will see the list of all
- the kingdom's. You may only attack kingdoms preceeded by a * example
- Count George Blah blah blah
- * Baron Phillip Blah blah blah
- Count George is protected from attacks in the game but Baron Phillip may be
- attacked. There are 2 different ways to be protected. 1) New kingdoms are
- protected for 6 days, but if they attack someone else during this period
- the LOSE the rest of their protection. 2) If a kingdom is really ravaged by
- an attack by another kingdom and manages to keep alive the UN peacekeeping
- troops move in and protect this kingdom untill they play again. Once you
- have one of the top 3 titles in the game the UN peacekeeping forces will
- no longer help you out as they like to help the underdogs only.
-
- Once you decide to attack another kingdom your campain army attacks
- and if you win you will gain some land and possibly other items and then and
- only if you win against their patrol you can decide if you wish to attack
- their castle. Castles are hard to defeat because the troops and catapults
- inside have an advantage that weights their combat factor with respect to
- the type of castle they are in. If you lose the battle there is the chance
- that you may have knocked the castle type down a couple of levels and the
- news shall reflect this event if it happens. If you win you will cut off
- the head of the ruler of the defending kingdom and most of what was his will
- become yours and he of course is dead and out of the game and you can sit
- back and clean the blood from under your fingernails.
-
- **********
- * Titles *
- **********
-
- As explained earlier there are different titles that you may obtain
- in the game and these are a messure of achievement in the game. Many factors
- are taken into cosideration in determining your title, Like Cubits, land,
- Serfs, merchants, Royalty, bazaars, mills, size of temple, type of castle,
- troops, catapults, and justice.
-
- *****************
- * Random events *
- *****************
-
-
- Many different things can happen to your kingdom in Conquest if you
- have aquired a very large amount of land food or even serfs there is a good
- chance that you will have setbacks that cut the amount of these down. If
- you are a smaller and weaker kingdom there is a chance that good things will
- happen to you that will help make you stronger. I call this the robinhood
- effect ( robbing from the rich and giving to the poor { Oh Da again!}] This
- will help balance the game out and make it a little bit harder for somebody
- to totally dominate the game for an extended amount of time.
-
- Note!
-
- Conquest is a fictional game and any characters or events that
- you encounter during the course of play may be similar to those in real life
- is just by coincidence and should not be misconstrued as a slur against
- these people or events and should not cause a law suit to be filed.
-
- Have Fun
-
- Chris Gregory
-
-