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- ******************************************************************
- Conflict will support up to 20 players. However, UNREGISTERED
- copies will only be allowed 5 players. To REGISTER your copy of
- Conflict PLEASE send $20 dollars (Check or Money Order) to...
-
- Bobby Shaughnessy
- 14108 East 43rd Street
- Independence Mo, 64055
-
- Please print and fill out the REGISTER.TXT file and send it in also.
- I will need the information it asks for to send a disk with a
- registered copy back to you. (THANKS!)
-
- Registered BBS`s will get a second version of Conflict that uses a
- different CONFLICT.SYS file, so you can have more than one game on your
- BBS.
-
- Come on guys/gals. A LOT of work went into this one...
- ******************************************************************
-
- Conflict is totally different than ANY OTHER ON-LINE game you have
- ever seen. Its use of the Mouse, Color Graphics, and Sound makes it
- one of the most revolutionary games yet for the doors system of your BBS.
- I think you and your users will find it a pleasant change from all these
- Space Zap`em type games. Instead Conflict is a pleasant down to earth
- CONQUER THE WORLD type game. I hope you enjoy it.
-
-
- Included in the CONFLICT.ARC file should be the following:
-
- REMOTE.ARC <--This file should be put up for players to D/l
- They cannot play without using this Program!
- BOARDER.IDX <--(data file)
- CONFLICT.SCR <--Example script file for Express BBS Systems
- CONFLICT.SYS <--This should go in your BBS route directory
- CONFLICT.TXT <--Help file on how to play (data file)
- CONSOLE.PRG <--Execute this file when entering Conflict from
- the Keyboard
- COUNTRY.DAT <--(data file)
- FILL.IDX <--(data file)
- HOST.PRG <--Execute this file then a caller enters Conflict
- through the modem.
- IDX.DAT <--(data file)
- REGISTER.TXT <--Registration form.(Fill this out and send it in..)
- SYSOP.DOC <--The File your reading now.
- WORLDCON.DAT <--(data file)
- WORLDMAP.DAT <--(data file)
-
-
- Instalation
-
- The first thing you should do is place the following files
- into a directory. (Lets Say C:\CONFLICT\)
-
- BOARDER.IDX
- CONFLICT.TXT
- CONSOLE.PRG
- COUNTRY.DAT
- FILL.IDX
- HOST.PRG
- IDX.DAT
- WORLDCON.DAT
- WORLDMAP.DAT
-
- It is VERY important that all of these files are in the same
- directory! Also if you have a registered copy, the REGISTER.DAT
- file should also go in this directory.
-
- Next you should use a text editor to chan ⇧ ge the CONFLICT.SYS
- file to your BBS specifications.
-
- Example of a CONFLICT.SYS file
-
- 3 <---Line #1
- 15 <---Line #2
- FOREM <---Line #3
- C:\FOREM\ <---Line #4
- C:\CONFLICT\ <---Line #5
- ON <---Line #6
- STOP <---Line #7
-
-
- Line #1 is the number of days the game will wait for people to join up,
- before the game starts. New players will not be able to enter the game
- after a game has started. They must wait until there is a victor and the
- game is automatically restarted.
-
- Line #2 is the number of messages in the Conflict Diplomatic Message
- Base. I have it set at 15, but you can have it set at any number you
- want as long as you have the disk space. (Setting it to 0 will turn
- the message base off.)
-
- *NOTE* I know of only 3 ways the Message Base will error. 1 if there
- is not enough disk space for it, 2 if you change the number of
- messages in the CONFLICT.SYS file after the base has been created,
- And 3 if you delete some files in the MESSAGES directory without
- deleting the MESSAGES directory itself, then it will error.
-
- (Remember Delete the ENTIRE MESSAGES DIRECTORY, if an error
- happens while it is creating the message base or you want to clear it.)
-
- Line #3 is the type of BBS you run. FOREM, STARNET, EXPRESS, or
- OTHER.
-
- *NOTE* If you put FOREM, it will get the users name from the
- FOREM.DAT file. If you put down STARNET, it will get it from the
- USER.TMP file. If you put down EXPRESS, it will get the users
- name from the first line of a file you specify in line #4. Finally,
- if you put OTHER, it will ⇧ get the information from the USER.
-
- Line #4 is the FULL DIRECTORY PATH (Including drive type) of the
- FOREM.DAT file, if you run FOREM. If you run STARNET then it should
- be the full directory path to the USER.TMP file. If your running
- an EXPRESS BBS then it should be the FULL PATH AND FILE NAME of a
- file that has the players name on the first line. (You have to make
- a script file yourself to make this file. SORRY!) Finally, if your
- running some other type of BBS program, just set it to the same directory
- you put the Conflict files in.
-
- Line #5 is the full directory path (Including drive type) where you
- put the game at. C:\Conflict\ <--(Maybe??)
-
- Line #6 is difficulty mode. When it is ON the countries you own at
- the start of the game are picked at random. Otherwise, they are
- picked according to the order you entered the game.
-
- Line #7 is really not needed. I just put it in to make sure you have
- a Carriage Return after line #6.
-
- Now that you have set the CONFLICT.SYS file to work on your
- BBS, you should place it in the same directory as your BBS PROGRAM. If
- that does not work try the route directory. If that does not work try
- the directory you put Conflict in or a different drive.
-
- *NOTE* If it still will not work pur CONFLICT.SYS in the route directory
- of drive C. Example C:\CONFLICT.SYS <--This will always work...
-
- Next you should set your BBS up to execute the HOST.PRG program
- when ⇧ someone selects to play conflict on your BBS via modem. When you
- or anyone else uses the BBS console to play Conflict, you should
- execute the CONSOLE.PRG program
-
- An example of a FOREM FDOORS.DAT file Follows:
-
- * CONFLICT The Ultimate On-Line Game * <---The Game Name
- 1 <---Access Level
- C:\CONFLICT\CONFLICT.ENT <---Entering Message
- C:\CONFLICT\HOST.PRG <---Execute HOST.PRG
- C:\CONFLICT\CONSOLE.PRG <---Execute CONSOLE.PRG
- C:\CONFLICT\CONFLICT.EXI <---Exiting Message
-
-
- *NOTE* You must make the CONFLICT.ENT and CONFLICT.EXI text files
- yourself. Just use a text editor to put something like "Entering
- Conflict" Etc. down... Also, do not include the comments proceeded by
- the arrows.
-
- I can't help that much with the Instalation on an Express BBS or any
- type other than Forem. So you are on your own. I do have an example
- script file for Express enclosed, but I know nothing about it. Just
- make SURE that you have the BBS execute the HOST.PRG file for remote
- callers and the CONSOLE.PRG file for calls coming from your BBS console.
-
- * IMPORTANT *
-
- Finally, be SURE to put the REMOTE.ARC file up for Down Load on your BBS.
- The players MUST be running this program to play, because of the graphics
- and sounds the game uses.
-
- *NOTE* When a new player enters Conflict with out running the remote
- software, the game will look for the NEWUSER.TXT file and display it. If
- the file is not there, then it has a defalt message in memory. This
- lets you put your own explanation on where to get the REMOTE.ARC
- file, ect. (Just make the NEWUSER.TXT file yourself with a text editor.)
-
- *NOTE* I have had MORE THAN ONE player say the game did not start over
- after they won the game. This is normally because someone is still holding
- Israel. Just tell them to attack Israel and all should be ok, or start
- the game over yourself.
-
- *SYSOPS* To start the game over delete PLAYER.DAT,CONFLICT.DAT, and if
- START.DAT is present zots it too!
-
- Good Luck! and I hope you like the game! Written in GFA Basic!
-