home *** CD-ROM | disk | FTP | other *** search
- Documents for Cosmic Conquest Demo II
- July 31, 1989
-
- The demonstration version of Cosmic Conquest differs from the full
- version in these respects:
-
- * It's free
- * The editor isn't provided
- * It doesn't allow multiple games or configuration of the
- computer players
- * You're limited to 10 planets on your map.
-
- Our hope in providing this demo version of the game is, obviously, for
- you to see that you and your users enjoy it so much that you want to
- buy the full version.
-
- To get a registered version of Cosmic Conquest, send $23 in check or
- money order to:
-
- Craig Fuqua
- 653-D W. Bennett Drive
- Stillwater, OK 74075
-
- Read CC_SYSOP.DOC to familiarize yourself with the game and to get a
- taste of the features not included with the demo, particularly the
- editor for maps, players, multiple games and configurations.
-
- On the demo version, you're not allowed to set a pathname for your
- game files. Therefore, CC_DEMO.MAP, CC.DOC, CC_HELP.DOC and
- CC_LESSN.DOC must be in your BBS folder -- check out the sysop docs
- for a rather hairy explanation of this. If you're too impatient, just
- put the .MAP file in the same directory as the BBS and then init the
- game for your BBS (the sysop docs talk about setting up the game for
- FoReM and Express! BBSs). Run the game from the BBS. If it tells you
- it can't find CC_DEMO.MAP, you know your BBS changes directories.
- You'll have to find a way to make the BBS point back to the folder you
- want the game in, which is easy with Express!, or find out what
- directory it wants and put the game there.
-
- Remember, the full version is more convenient because it allows
- pathnames when you configure multiple games. You can run the demo
- while you have the regular game running, as long as you have a CC.CNF
- file pointing to the other .MAP files.
-
- While you'll notice these differences, the players will only notice
- they're limited to 10 planets. The game is full-featured, from their
- point of view, which means they'll find out if they like the game or
- not. The first demo didn't actually carry out commands, and it had a
- bug regarding the planet slayers (not intentional).
-
- We've beta-tested the game in Stillwater since November 1988, and in
- Seattle since May 1989 and are as certain as we can be we have all the
- crashes worked out of the system.
-
- If you have any questions, feel free to write Craig at the address
- above. You can also try to reach him at Symposium BBS, (405)
- 624-1247.
-
- Happy demo-ing!
-