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- Cls
-
- dragonX = 50
- dragonY = 50
-
- dragon = LoadSprite("DrgnSmlR")
-
- SetSprite dragon To 50,50
- CycleSprite dragon
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- Background "SPACE199"
-
- RunGame = 1
-
- While RunGame
- If KeyDown("CURUP") Then
- dragonY = dragonY - 1
- EndIf
-
- If KeyDown("CURRIGHT") Then
- SetSprite dragon Flipped
- dragonX = dragonX + 1
- EndIf
-
- If KeyDown("CURDOWN") Then
- dragonY = dragonY + 1
- EndIf
-
- If KeyDown("CURLEFT") THEN
- SetSprite dragon Normal
- dragonX = dragonX - 1
- EndIf
-
- If dragonX < 0 Then dragonX = 0
- If dragonX > 300 Then dragonX = 300
-
- If dragonY < 0 Then dragonY = 0
- If dragonY > 220 Then dragonY = 220
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- SetSprite dragon To dragonX, dragonY
-
- If KeyDown("Q") THEN
- RunGame = 0
- EndIf
-
- Wend
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-