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IO CD 1999 May
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GRY
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starsiege.exe
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data1.cab
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Demo_Files
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keyMaps
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Keyboard.cs
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1999-04-07
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2KB
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47 lines
#modified 10/23/98
#------------------------------------------------------------------------------
# include generic game actions
#------------------------------------------------------------------------------
exec( "_gameActions.cs" );
#------------------------------------------------------------------------------
# include generic camera controls
#------------------------------------------------------------------------------
exec( "_defCamera.cs" );
#------------------------------------------------------------------------------
# include generic keyboard controls
#------------------------------------------------------------------------------
exec( "_defKeyboard.cs" );
#------------------------------------------------------------------------------
# Keys for control of the targeting cursor
#------------------------------------------------------------------------------
editActionMap( Herc );
#------- use w,a,d,s for targeting cursor
bindAction( keyboard, make, w, TO, IDACTION_LOOK_Y, "+1.0" );
bindAction( keyboard, make, s, TO, IDACTION_LOOK_Y, -1.0 );
bindAction( keyboard, break, w, TO, IDACTION_LOOK_Y, 0.0 );
bindAction( keyboard, break, s, TO, IDACTION_LOOK_Y, 0.0 );
bindAction( keyboard, make, a, TO, IDACTION_LOOK_X, "+1.0" );
bindAction( keyboard, make, d, TO, IDACTION_LOOK_X, -1.0 );
bindAction( keyboard, break, a, TO, IDACTION_LOOK_X, 0.0 );
bindAction( keyboard, break, d, TO, IDACTION_LOOK_X, 0.0 );
bindaction( keyboard, make, shift, s, TO, IDACTION_SPOT, 1 );
bindaction( keyboard, break, shift, s, TO, IDACTION_SPOT, "-1" );
bindAction( keyboard, make, e, TO, IDACTION_TARGET_SELECTED );
#------- use arrow keys for targeting cursor
bindAction( keyboard, make, up, TO, IDACTION_LOOK_Y, "+1.0" );
bindAction( keyboard, make, down, TO, IDACTION_LOOK_Y, -1.0 );
bindAction( keyboard, break, up, TO, IDACTION_LOOK_Y, 0.0 );
bindAction( keyboard, break, down, TO, IDACTION_LOOK_Y, 0.0 );
bindAction( keyboard, make, left, TO, IDACTION_LOOK_X, "+1.0" );
bindAction( keyboard, make, right, TO, IDACTION_LOOK_X, -1.0 );
bindAction( keyboard, break, left, TO, IDACTION_LOOK_X, 0.0 );
bindAction( keyboard, break, right, TO, IDACTION_LOOK_X, 0.0 );