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Text File  |  1999-04-07  |  2KB  |  54 lines

  1. //------------------------------------------------------------------------------
  2. // Campaign data
  3. //------------------------------------------------------------------------------
  4.  
  5. //------------------------------------------------------------------------------
  6. // Campaign Data
  7. //
  8. // Campaign campaignInfo
  9. // {
  10. //    name;                // string: name of the campaign
  11. //    usePlanetInv;        // bool:   otherwise, infinite amounts of all components
  12. //    scanX;               // string: scanX file to use
  13. //    encyclopedia;        // string: encyclopedia to use
  14. //    curMission;          // string: mission to start on the campaign
  15. //    playerTeam;          // string: team of the player
  16. //                         //         *IDSTR_TEAM_YELLOW 
  17. //                         //         *IDSTR_TEAM_BLUE   
  18. //                         //         *IDSTR_TEAM_RED    
  19. //                         //         *IDSTR_TEAM_PURPLE 
  20. //    playerRace;          // string: race of player
  21. //                         //         *IDSTR_RACE_HUMAN_IMPERIAL
  22. //                         //         *IDSTR_RACE_HUMAN_REBEL
  23. //                         //         *IDSTR_RACE_CYBRID
  24. //    techLevel;           // int:    current tech level access for the player
  25. //    cinematicRec;        // string: in game <*.rec> cinematic to be played
  26. //    cinematicSmk;        // string: in game <*.smk> cinematic to be played
  27. //    campaignEndSmk;      // string: in game <*.smk> cinematic to be played at campaign end
  28. // }
  29. //------------------------------------------------------------------------------
  30. Campaign campaignInfo
  31.    name = *IDCMP_NAME_HUMAN;
  32.    usePlanetInv = true;
  33.    scanX = "scanX.ddb";
  34.    encyclopedia = "encyclopedia.ddb"; 
  35.    curMission = "ha0";
  36.    curDate = 28281002;
  37.    playerTeam = *IDSTR_TEAM_YELLOW;
  38.    playerRace = *IDSTR_RACE_HUMAN_REBEL;
  39.    techLevel = 3;
  40.    cinematicRec = "cinHA.rec";
  41.    campaignEndSmk = "human_finale.smk";
  42. };
  43.  
  44.  
  45. //------------------------------------------------------------------------------
  46.  
  47. exec("DatPilot_hu.cs");
  48.  
  49. function campaignInitInventories()
  50. {
  51. exec("hu_planet_init.cs");
  52. }
  53.