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MARTIAL.DTA
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1992-08-12
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16KB
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304 lines
GURPS data file (this MUST be the first line!)
*
* This data file was created for use with the GURPS character creation program
* (MAKECHAR) written by Bill Seurer. The material herein is Copyrighted by
* Steve Jackson Games and is only to be used within the limits of the original
* copyright on it. Commercial use of this file or the MAKECHAR program is
* prohibited by Bill's intellectual property agreement with his employer (IBM).
*
* Note that the MAKECHAR program is case sensitive. That means that "Resist
* Fire" is different than "Resist fire" and "resist fire". In general if you
* captalize the first letter of everything you'll be OK.
*
* The next line is the "title" of this GURPS data file. It is printed out
* as the file is read in.
*
title GURPS Rules for Martial Arts
*
type advantage
category Martial Arts Advantages
Off Hand Weapon Training (1); 2/2; 4 levels
Off Hand Weapon Training (2); 2/2; 4 levels
Off Hand Weapon Training (3); 2/2; 4 levels
Off Hand Weapon Training (4); 2/2; 4 levels
Combination of two maneuvers (1); 4/0;
Combination of two maneuvers (2); 4/0;
Combination of two maneuvers (3); 4/0;
Combination of two maneuvers (4); 4/0;
Combination of two maneuvers (5); 4/0;
Combination of three maneuvers (1); 6/0;
Combination of three maneuvers (2); 6/0;
Combination of three maneuvers (3); 6/0;
Combination of three maneuvers (4); 6/0;
Combination of three maneuvers (5); 6/0;
Familiarity With One Style (1); 1/0;
Familiarity With One Style (2); 1/0;
Familiarity With One Style (3); 1/0;
Familiarity With One Style (4); 1/0;
Familiarity With One Style (5); 1/0;
Familiarity With One Style (6); 1/0;
Familiarity With One Style (7); 1/0;
Familiarity With One Style (8); 1/0;
Familiarity With One Style (9); 1/0;
Familiarity With One Style (10); 1/0;
Familiarity With All Styles; 20/0;
Familiarity With Every Damn Style; 25/0
Has Trained In Style (1); 0/0;
Has Trained In Style (2); 0/0;
Has Trained In Style (3); 0/0;
Has Trained In Style (4); 0/0;
Has Trained In Style (5); 0/0;
Has Trained In Style (6); 0/0;
Has Trained In Style (7); 0/0;
Has Trained In Style (8); 0/0;
Has Trained In Style (9); 0/0;
category Martial Arts Cinematic Advantages
Trained by a Master; 40/0
Weapon Master; 20/25; 2 levels
Enhanced Block; 6/0; ; +1 Block Bonus;
Enhanced Dodge; 15/0; ; +1 Dodge Bonus;
Enhanced Bare Hand Parry; 6/0; : +1 Bare Hand Parry Bonus;
Enhanced Parry; 10/0; : +1 Parry Bonus;
type skill
category Combat/Weapon Skills
Short Staff; P/H; DX-5, Staff-2; ; +Melee Weapon Bonus
Fast-Draw (Balisong); P/E; ; +Fast Draw Bonus
Garrotte; P/E; DX-5; ; +Melee Weapon Bonus
Jitte/Sai; P/A; DX-5, Shortsword-2; ; +Melee Weapon Bonus
Katana; P/A; DX-5, Broadsword-2, Katana Art-3; ; +Melee Weapon Bonus
Katana Art; P/A; DX-5, Katana-3; ; +Melee Weapon Bonus
Kusari; P/H; DX-5, Flail-2; ; +Melee Weapon Bonus
Knife (Main-Gauche); P/A; DX-5; ; +Melee Weapon Bonus
Shuriken; P/H; DX-6, Throwing-2; ; +Ranged Weapon Bonus;
Tonfa; P/H; DX-6, Shortsword-3; ; +Melee Weapon Bonus
category Martial Arts Skills
* Karate adds +1/5 of skill to Punching and Kicking damage bonus
Karate; P/H; Karate Art-3, Karate Sport-3; ; +Melee Weapon Bonus; ; +5 Punching Damage Bonus, +5 Kicking Damage Bonus
Karate Art; P/H; Karate-3, Karate Sport-3; ; +Melee Weapon Bonus; ; +5 Punching Damage Bonus, +5 Kicking Damage Bonus
Karate Sport; P/H; Karate-3, Karate Art-3; ; +Melee Weapon Bonus; ; +5 Punching Damage Bonus, +5 Kicking Damage Bonus
Judo; P/H; Judo Art-3, Judo Sport-3; ; +Melee Weapon Bonus
Judo Art; P/H; Judo-3, Judo Sport-3; ; +Melee Weapon Bonus
Judo Sport; P/H; Judo Art-3, Judo-3; ; +Melee Weapon Bonus
Karate (Tae Kwon Do); P/H; Karate Art (Tae Kwon Do)-3, Karate Sport (Tae Kwon Do)-3; ; +Melee Weapon Bonus; ; +5 Punching Damage Bonus, +5 Kicking Damage Bonus
Karate Art (Tae Kwon Do); P/H; Karate (Tae Kwon Do)-3, Karate Sport (Tae Kwon Do)-3; ; +Melee Weapon Bonus; ; +5 Punching Damage Bonus, +5 Kicking Damage Bonus
Karate Sport (Tae Kwon Do); P/H; Karate (Tae Kwon Do)-3, Karate Art (Tae Kwon Do)-3; ; +Melee Weapon Bonus; ; +5 Punching Damage Bonus, +5 Kicking Damage Bonus
Judo (Tae Kwon Do); P/H; Judo Art (Tae Kwon Do)-3, Judo Sport (Tae Kwon Do)-3; ; +Melee Weapon Bonus
Judo Art (Tae Kwon Do); P/H; Judo (Tae Kwon Do)-3, Judo Sport (Tae Kwon Do)-3; ; +Melee Weapon Bonus
Judo Sport (Tae Kwon Do); P/H; Judo Art (Tae Kwon Do)-3, Judo (Tae Kwon Do)-3; ; +Melee Weapon Bonus
* Boxing adds +1/5 of skill to Punching damage bonus
Boxing; P/A; ; ; +Melee Weapon Bonus; ; +5 Punching Damage Bonus
* Brawling adds +1/10 of skill to Punching and Kicking damage bonus
Brawling; P/E; ; ; +Melee Weapon Bonus; ; +10 Punching Damage Bonus, +10 Kicking Damage Bonus
Wrestling; P/A; DX-5; ; +Melee Weapon Bonus
Savoir-Faire (Dojo); M/E; IQ-4, Tournament Law-3;
Savoir-Faire (Dojo) (Tae Kwon Do); M/E; IQ-4, Tournament Law (Tae Kwon Do)-3;
Parry Missile Weapons; P/H;
Sumo Wrestling; P/A; ; ; +Melee Weapon Bonus
Tournament Law; M/E; IQ-6;
Tournament Law (Tae Kwon Do); M/E; IQ-6;
Philisophy; M/H; IQ-6;
Yin/Yang Healing; M/H; IQ-6;
category Martial Arts Cinematic Skills
Blind Fighting; M/VH;
Body Control; M/VH; ; Breath Control@12, Meditation@12;
Breaking Blow; M/H;
Drunken Fighting; P/H; ; Karate@16, |Judo@16;
Hand of Death; M/VH; ; Breaking Blow@20, Pressure Secrets@20, Power Blow@20;
Immovable Stance; P/H;
Invisibility Art; M/VH; ; Hypnotism@16, Stealth@16;
Kiai; P/H;
Light Walk; M/H; ; Acrobatics@15, Stealth@15;
Meditation; M/VH;
Mental Strength; M/VH;
Power Blow; M/H;
Pressure Points; M/H; Yin/Yang Healing-4;
Pressure Secrets; M/VH; ; Pressure Points@18;
Push; P/H;
Throwing Art; P/H; ; Throwing@16;
Zen Archery; M/VH; ; Bow@20;
category Martial Arts Maneuvers (Generic)
Aggressive Parry; MA/H; Karate Parry-4; Karate@12
Back Kick; MA/H; Karate-4, Kicking-2; Karate@12
Breakfall; MA/A; Judo-0, Acrobatics-0; Judo@12
Elbow Strike; MA/A; Karate-2; Karate@12
Hook Kick; MA/H; Karate-3, Kicking-1; Karate@12
Jump Kick; MA/H; Karate-4, Kicking-2; Karate@12
Kicking; MA/A; Karate-2; Karate@12
Karate Parry; MA/S; Karate*0.667
Judo Parry; MA/S; Judo*0.667
Shin Kick; MA/A; Karate-3, Kicking-1; Karate@12
Spin Kick; MA/H; Karate-3, Kicking-1; Karate@12
Sweeping Kick; MA/H; Karate-3, Kicking-1; Karate@12
Arm/Wrist Locks; MA/A; Wrestling-0, Judo-0;
Disarming; MA/H; DX-0, Judo-0;
Disarming w/Short Staff; MA/H; Short Staff-0;
Disarming w/Staff; MA/H; Staff-0;
Drop Kick; MA/H; Wrestling-3, Karate-4; Karate@12, |Wrestling@12;
Head Butt; MA/A; Brawling-6, Karate-6; Karate@12, |Brawling@12;
Knee Strike; MA/A; Brawling-1, Karate-1; Karate@12, |Brawling@12;
Ear Clap; MA/A; Karate-6, Brawling-6; Karate@12, |Brawling@12;
category Martial Arts Cinematic Maneuvers (Generic)
Binding; MA/H; Judo-0; Judo@12;
Flying Jump Kick; MA/H; Karate-6, Kicking-4; Karate@12, |Kicking@12;
Sticking; MA/H; Judo-2; Judo@14;
Roll with Blow; MA/H; DX-6, Acrobatics-2;
category Martial Arts Hit Location Manouvers
Karate Hit Location; MA/H; Karate-3; Karate@12
Katana Hit Location; MA/H; Katana-3; Katana@12
category Martial Arts Feints
Karate Feint; MA/H; Karate-0
Axe/Mace Feint; MA/H; Axe/Mace-0; Axe/Mace@12
Broadsword Feint; MA/H; Broadsword-0; Broadsword@12
Knife Feint; MA/H; Knife-0; Knife@12
Short Staff Feint; MA/H; Short Staff-0; Short Staff@12
Shortsword Feint; MA/H; Shortsword-0; Shortsword@12
Spear Feint; MA/H; Spear-0; Spear@12
Staff Feint; MA/H; Staff-0; Staff@12
Two-handed Sword Feint; MA/H; Two-handed Sword-0; Two-handed Sword@12
category Martial Arts Maneuvers (Tae Kwon Do)
Judo Ground Fighting (Tae Kwon Do); MA/H; Judo (Tae Kwon Do)-4; Judo (Tae Kwon Do)@12
Karate Ground Fighting (Tae Kwon Do); MA/H; Karate (Tae Kwon Do)-4; Karate (Tae Kwon Do)@12
Karate Feint (Tae Kwon Do); MA/H; Karate (Tae Kwon Do)-0
Karate Hit Location (Tae Kwon Do); MA/H; Karate (Tae Kwon Do)-3; Karate (Tae Kwon Do)@12
Aggressive Parry (Tae Kwon Do); MA/H; Karate Parry (Tae Kwon Do)-4; Karate (Tae Kwon Do)@12
Back Kick (Tae Kwon Do); MA/H; Karate (Tae Kwon Do)-4, Kicking (Tae Kwon Do)-2; Karate (Tae Kwon Do)@12
Breakfall (Tae Kwon Do); MA/A; Judo (Tae Kwon Do)-0, Acrobatics-0; Judo (Tae Kwon Do)@12
Elbow Strike (Tae Kwon Do); MA/A; Karate (Tae Kwon Do)-2; Karate (Tae Kwon Do)@12
Hook Kick (Tae Kwon Do); MA/H; Karate (Tae Kwon Do)-3, Kicking (Tae Kwon Do)-1; Karate (Tae Kwon Do)@12
Jump Kick (Tae Kwon Do); MA/H; Karate (Tae Kwon Do)-4, Kicking (Tae Kwon Do)-2; Karate (Tae Kwon Do)@12
Kicking (Tae Kwon Do); MA/A; Karate (Tae Kwon Do)-2; Karate (Tae Kwon Do)@12
Karate Parry (Tae Kwon Do); MA/S; Karate (Tae Kwon Do)*0.667
Judo Parry (Tae Kwon Do); MA/S; Judo (Tae Kwon Do)*0.667
Shin Kick (Tae Kwon Do); MA/A; Karate (Tae Kwon Do)-3, Kicking (Tae Kwon Do)-1; Karate (Tae Kwon Do)@12
Spin Kick (Tae Kwon Do); MA/H; Karate (Tae Kwon Do)-3, Kicking (Tae Kwon Do)-1; Karate (Tae Kwon Do)@12
Sweeping Kick (Tae Kwon Do); MA/H; Karate (Tae Kwon Do)-3, Kicking (Tae Kwon Do)-1; Karate (Tae Kwon Do)@12
Arm/Wrist Locks (Tae Kwon Do); MA/A; Wrestling-0, Judo (Tae Kwon Do)-0;
Disarming (Tae Kwon Do); MA/H; DX-0, Judo (Tae Kwon Do)-0;
Disarming w/Short Staff; MA/H; Short Staff-0;
Disarming w/Staff; MA/H; Staff-0;
Drop Kick (Tae Kwon Do); MA/H; Wrestling-3, Karate (Tae Kwon Do)-4; Karate (Tae Kwon Do)@12, |Wrestling@12;
Knee Strike (Tae Kwon Do); MA/A; Brawling-1, Karate (Tae Kwon Do)-1; Karate (Tae Kwon Do)@12, |Brawling@12;
Ear Clap (Tae Kwon Do); MA/A; Karate (Tae Kwon Do)-6, Brawling-6; Karate (Tae Kwon Do)@12, |Brawling@12;
category Martial Arts Cinematic Maneuvers (Tae Kwon Do)
Flying Jump Kick (Tae Kwon Do); MA/H; Karate (Tae Kwon Do)-6, Kicking (Tae Kwon Do)-4; Karate (Tae Kwon Do)@12, |Kicking (Tae Kwon Do)@12;
Roll with Blow (Tae Kwon Do); MA/H; DX-6, Acrobatics-2;
category Martial Arts Cinematic Dual Weapon Attack
Axe/Mace Dual Weapon Attack; MA/A; Axe/Mace-4; Axe/Mace@12
Broadsword Dual Weapon Attack; MA/A; Broadsword-4; Broadsword@12
Knife Dual Weapon Attack; MA/A; Knife-4; Knife@12
Short Staff Dual Weapon Attack; MA/A; Short Staff-4; Short Staff@12
Shortsword Dual Weapon Attack; MA/A; Shortsword-4; Shortsword@12
Spear Dual Weapon Attack; MA/A; Spear-4; Spear@12
Katana Dual Weapon Attack; MA/A; Katana-4; Katana@12;
category Martial Arts Ground Fighting
Judo Ground Fighting; MA/H; Judo-4; Judo@12
Karate Ground Fighting; MA/H; Karate-4; Karate@12
Axe/Mace Ground Fighting; MA/H; Axe/Mace-4; Axe/Mace@12
Brawling Ground Fighting; MA/H; Brawling-4; Brawling@12
Broadsword Ground Fighting; MA/H; Broadsword-4; Broadsword@12
Knife Ground Fighting; MA/H; Knife-4; Knife@12
Short Staff Ground Fighting; MA/H; Short Staff-4; Short Staff@12
Shortsword Ground Fighting; MA/H; Shortsword-4; Shortsword@12
Spear Ground Fighting; MA/H; Spear-4; Spear@12
Staff Ground Fighting; MA/H; Staff-4;
Two-handed Axe/Mace Ground Fighting; MA/H; Two-handed Axe/Mace-4; Two-handed Axe/Mace@12
Two-handed Sword Ground Fighting; MA/H; Two-handed Sword-4; Two-handed Sword@12
category Martial Arts Cinematic Seated Fighting Skills
Judo Fighting While Seated; MA/H; Judo-2; Judo@12
Karate Fighting While Seated; MA/H; Karate-2; Karate@12
Axe/Mace Fighting While Seated; MA/H; Axe/Mace-2; Axe/Mace@12
Brawling Fighting While Seated; MA/H; Brawling-2; Brawling@12
Broadsword Fighting While Seated; MA/H; Broadsword-2; Broadsword@12
Knife Fighting While Seated; MA/H; Knife-2; Knife@12
Short Staff Fighting While Seated; MA/H; Short Staff-2; Short Staff@12
Shortsword Fighting While Seated; MA/H; Shortsword-2; Shortsword@12
Spear Fighting While Seated; MA/H; Spear-2; Spear@12
Staff Fighting While Seated; MA/H; Staff-2;
Two-handed Axe/Mace Fighting While Seated; MA/H; Two-handed Axe/Mace-2; Two-handed Axe/Mace@12
Two-handed Sword Fighting While Seated; MA/H; Two-handed Sword-2; Two-handed Sword@12
category Scientific Skills
Body Language; M/H; Psychology-3, Detect Lies-3
*
type equipment
category Weapon: Chinese
Jiann (long sword) (sword technique);Imp/Thr+1,Cut/Sw; 700,3.0;Broadsword; ;Sword Quality
Jiann (long sword) (fencing technique);Imp/Thr+1,Cut/Sw; 0,0.0;Fencing; ;Sword Quality
Dau (scimitar);Cut/Sw+2, Imp/Thr; 700,5.0;Broadsword; ;Sword Quality
Hook Sword;Cr/Sw+1,Cut/Thr;200,3.0;Broadsword; ;Sword Quality
Monk's Spade;Cut/Sw+1, Cr/Sw+1, Cut/Thr+2; 100,6.0;Polearm;
Light Horse Cutter (polearm);Cut/Sw+4, Imp/Thr+2; 120,8.0;Polearm;
Light Horse Cutter (Staff tehcnique);Cr/Sw+2, Cr/Thr+2;0,0.0;Staff;
Heavy Horse Cutter;Cut/Sw+5, Imp/Thr+3; 150,12.0;Polearm;
Butterfly Swords;Cut/Sw+1; 400,3.0;Shortsword;
Chiang (spear);Imp/Thr+2, Imp/Thr+3; 40,9.0;Spear;
Southern Tiger Fork;Imp/Thr+1,Imp/Thr+2; 80,5.0;Spear;
Three Part Staff;Cr/Sw+5,Cr/Sw+1; 60,5.0;Staff;
Chain Whip (per yard);Cr/Sw+1;50,3.0;Whip:
category Weapon: Japanese
Nata (hatchet);Cut/Sw;40,2.0;Axe/Mace;
Kama (sickle); Cut/Sw+2;70,3.0;Axe/Mace;
Masakari (axe); Cut/Sw+2;50,4.0;Axe/Mace;
Nunchaku;Cr/Sw+3;20,2.0;Flail;
Jitte;Cr/Thr,Cr/Sw;20,1.0;Jitte/Sai;
Sai;Imp/Thr,Cr/Sw;30,1.0;Jitte/Sai;
Katana; Cut/Sw+2,Imp/Thr+2;650,5.0;Katana; ; Sword Quality, Weapon, Melee Weapon
Bokken;Cr/Sw+1,Cr/Thr+1;40,5.0;Katana;
Shinai;Cr/Sw-1,Cr/Thr-1;40,3.0;Katana;
Hishi;Imp/Thr-1;20,0.25;Knife;
Kozuka;Cut/Sw-3,Imp/Thr-1;30,0.5;Knife;
Tanto;Cut/Sw-2,Imp/Thr;40,1.0;Knife;
Kusari-gama;Cut/Sw+2;80,3.0;Kusari;
Kusari;Cut/Sw+2;70,5.0;Kusari;
Manrikigusari;Cr/Sw+5; 60,3.0;Kusari;
Naginata (polearm);Cut/Sw+4, Imp/Thr+4;100,4.0;Polearm;
Naginata (staff);Cr/Sw+2,Cr/Thr+2;0,0.0;Staff;
Naginata (2h sword);Cut/Sw+4, Imp/Thr+4;0,0.0;Two-handed Sword;
Jo Stick;Cr/Sw+1, Cr/Thr+1;10,2.0;Short Staff;
Wakizashi;Cut/Sw, Imp/Thr;400,2.0;Shortsword; ; Sword Quality, Weapon, Melee Weapon
Rochin (short spear); Imp/Thr+1;30,2.0;Spear;
Yarinage (javelin); Imp/Thr+1;30,2.0;Spear;
Yari (spear); Imp/Thr+2, Imp/Thr+3;40,4.0;Spear;
Bo Stick; Cr/Sw+2, Cr/Thr+2;10,4.0;Staff;
Tetsubo (staff); Cr/Sw+3, Cr/Thr+2;100,10.0;Staff;
Tetsubo (2h sword); Cr/Sw+4, Cr/Thr+2;0,0.0;Two-handed Sword;
Nodachi; Cut/Sw+4, Cr/Thr+2;800,7.0;Two-handed Sword;
category Weapon: Ninja Weapons
category Weapon: Ninja Ranged Weapons
category Weapon: Philippine
Punal (knife);Cut/Sw-2, Imp/Thr, Maximum damage 1d+2;40,1.0;Knife;
Punal (main-gauche);Cut/Sw-2, Imp/Thr, Maximum damage 1d+2;0,0.0;Knife (Main-Gauche);
Balisong Knife (knife);Cut/Sw-3, Imp/Thr-1, Maximum damage 1d+1, Holdout bonus +1;30,0.5;Knife;
Balisong Knife (main-gauche);Cut/Sw-3, Imp/Thr-1, Maximum damage 1d+1, Holdout bonus +1;00,0.0;Knife;
Escrima Stick (shortsword);Cr/Sw, Cr/Thr;20,1.0;Shortsword;
Escrima Stick (short staff);Cr/Sw, Cr/Thr;0,0.0;Short Staff;
Bullwhip;Cr/Sw-2, Maximum damage 1d+1, Price and weight per yard;20,2.0;Whip;
category Weapon: Indonesian
Kris (knife); Cut/Sw-2, Imp/Thr;0,0.5;Knife;
Kris (main-gauche); Cut/Sw-2, Imp/Thr;0,0.0;Knife (Main-Gauche);
Pisau (knife);Cut/Sw-3, Imp/Thr-1, Maximum damage 1d+1;0,0.25;Knife;
Pisau (main-gauche);Cut/Sw-3, Imp/Thr-1, Maximum damage 1d+1;0,0.25;Knife (Main-Gauche);
Latajang;Cut/Sw+2, Cut/Thr+1;0,7.0;Polearm;
category Weapon: Indian
Otta;Cr/Sw+1, Cr/Thr+1;60,3.0;Broadsword;
Katar;Imp/Thr+1, Cut/Sw-1;400,2.0;Shortsword;
Muchan;Cr/Sw, Cr/Thr;10,1.0;Staff;
Gada;Cr/Sw+3, Cr/Thr+2;60,9.0;Two-handed Axe/Mace;
Urumi;Cr/Sw-1, Maximum damage 1d+2;400,4.0;Whip;
category Weapon: Korean
Combat Fan; Cut/Thr-2, Maximum damage 1d-1;40,1.0;Karate;
Combat Fan (w/o karate); Cut/Thr-2, Maximum damage 1d-1;40,1.0;DX-2;
Gum;Cut/Sw+2, Cut/Sw+3, Imp/Thr+2;650,5.0;Katana;
Dan Bong;Cr/Sw, Cr/Thr;10,1.0;Short Staff;
Dan Sang Gum;Cut/Sw+1;400,3.0;Shortsword;