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BASIC.DTA
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1993-02-16
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650 lines
GURPS data file (this MUST be the first line!)
*
* This data file was created for use with the GURPS character creation program
* (MAKECHAR) written by Bill Seurer. The material herein is Copyrighted by
* Steve Jackson Games and is only to be used within the limits of the original
* copyright on it. Commercial use of this file or the MAKECHAR program is
* prohibited by Bill's intellectual property agreement with his employer.
*
* Note that the MAKECHAR program is case sensitive. That means that "Resist
* Fire" is different than "Resist fire" and "resist fire".
*
* The next line is the "title" of this GURPS data file. It is printed out
* as the file is read in.
*
title GURPS Basic rules (3rd edition) for all tech levels
*
type bonus
Active Defense Bonus;
Charisma Bonus;
DeafMute Bonus;
DoubleJointed Bonus;
Elf Skill Bonus;
Empathy Bonus;
Engineering Bonus;
Fast Draw Bonus;
Hearing Bonus;
High IQ Guns Bonus;
Kicking Damage Bonus;
Math Bonus;
Melee Weapon Bonus;
Missile Weapon Bonus;
Music Bonus;
Punching Damage Bonus;
Reaction Bonus;
Skill Bonus;
Skill Point Bonus;
Smell Bonus;
Spell Bonus;
Vision Bonus;
Voice Bonus;
Will Bonus;
* Included in Dodge and Move
Move Bonus;
* Not include in Dodge
MoveOnly Bonus;
* Only included in Dodge
Dodge Bonus;
*
PD Bonus;
DR Bonus;
ST Bonus;
DX Bonus;
IQ Bonus;
HT Bonus;
Hit Points Bonus;
Fatigue Points Bonus;
* Bonuses used for racial stuff
Metal Craft Bonus;
Non-Metal Craft Bonus;
Ranged Weapon Bonus;
* Encumbrance bonuses. These add to the normal encumbrance numbers
Encumbrance Bonus
None Encumbrance Bonus
Light Encumbrance Bonus
Medium Encumbrance Bonus
Heavy Encumbrance Bonus
Extra Heavy Encumbrance Bonus
* Bonuses used for modifiers. These are built into the code unfortuantely so
* the list can only be expanded by code changes.
Point Cost;
$ Cost;
Damage Dice Bonus;
Damage Add Bonus;
Weapon Skill Bonus;
Weight Bonus;
*
type modifier
category Frequency Modifiers
<= 15; *3 Point Cost;
<= 12; *2 Point Cost;
<= 9; *1 Point Cost;
<= 6; /2 Point Cost;
category Reputation Frequency Modifiers
Always; *1 Point Cost;
<= 10; /2 Point Cost;
<= 7; /3 Point Cost;
category Group Size Modifiers
Everyone; *1 Point Cost
Large Group; /2 Point Cost
Small Group; /3 Point Cost
*
type advantage
category Unspent Points
Unspent Character Points; 1/1; 1000 levels
category Race Advantages
Human; 0/0;
category Physical Advantages
Acute Hearing; 2/2; 10 levels; +1 Hearing Bonus
Acute Taste and Smell; 2/2; 10 levels; +1 Smell Bonus
Acute Vision; 2/2; 10 levels; +1 Vision Bonus
Ambidexterity; 10/0
Appearance: Attractive; 5/0; ; +1 Reaction Bonus
Appearance: Handsome; 15/0; ; +2 Reaction Bonus
Appearance: Very Handsome; 25/0; ; +2 Reaction Bonus
Combat Reflexes; 15/0; ; +1 Fast Draw Bonus, +1 Active Defense Bonus
Double Jointed; 5/0; ; +3 DoubleJointed Bonus
Immunity to Disease; 10/0
Longevity; 40/0
Night Vision; 10/0
Peripheral Vision; 15/0
Rapid Healing; 5/0
Toughness; 10/15; 2 levels; +1 DR Bonus
Voice; 10/0; ; +2 Reaction Bonus, +2 Voice Bonus
category Mental Advantages
Absolute Direction; 5/0; ; +3 Navigation Bonus
Absolute Timing; 5/0
Alertness; 5/5; 10 levels; +1 Hearing Bonus, +1 Vision Bonus, +1 Smell Bonus
Animal Empathy; 5/0; ; +4 Animal Skills Bonus, +3 Hunting Bonus
Charisma; 5/5; 10 levels; +1 Reaction Bonus, +1 Charisma Bonus
Common Sense; 10/0
Danger Sense; 15/0
Eidetic Memory; 30/0; ; +1 Spell Bonus, *2 Skill Point Bonus
Eidetic Memory: photographic; 60/0; ; +2 Spell Bonus, *4 Skill Point Bonus
Empathy; 15/0; ; +4 Empathy Bonus
High Pain Threshold; 10/0
Intuition; 15/0
Language Talent; 2/2; 10 levels; +1 Language Bonus
Lightning Calculator; 5/0
Luck 1/hour; 15/0;
Luck 2/hour; 30/0;
Mathematical Ability; 10/0; ; +3 Math Bonus, +2 Engineering Bonus
Musical Ability; 1/1; 10 levels; +1 Music Bonus
Strong Will; 4/4; 10 levels; +1 Will Bonus
category Ally Advantages
Ally: Person (76-100) <=15; 15/0
Ally: Person (76-100) <=12; 10/0
Ally: Person (76-100) <=9; 5/0
Ally: Person (76-100) <=6; 3/0
Ally: Person (101-150) <=15; 30/0
Ally: Person (101-150) <=12; 20/0
Ally: Person (101-150) <=9; 10/0
Ally: Person (101-150) <=6; 5/0
Ally: Person (151-200) <=15; 45/0
Ally: Person (151-200) <=12; 30/0
Ally: Person (151-200) <=9; 15/0
Ally: Person (151-200) <=6; 8/0
category Patron Advantages
Patron: Person (150+) <=15; 30/0
Patron: Person (150+) <=12; 20/0
Patron: Person (150+) <=9; 10/0
Patron: Person (150+) <=6; 5/0
Patron: Person (200+) <=15; 45/0
Patron: Person (200+) <=12; 30/0
Patron: Person (200+) <=9; 15/0
Patron: Person (200+) <=6; 7/0
Patron: Powerful Organization <=15; 45/0
Patron: Powerful Organization <=12; 30/0
Patron: Powerful Organization <=9; 15/0
Patron: Powerful Organization <=6; 7/0
Patron: Very Powerful Org <=15; 75/0
Patron: Very Powerful Org <=12; 50/0
Patron: Very Powerful Org <=9; 25/0
Patron: Very Powerful Org <=6; 13/0
Patron: National Government <=15; 90/0
Patron: National Government <=12; 60/0
Patron: National Government <=9; 30/0
Patron: National Government <=6; 15/0
category Social Advantages
Clerical Investment; 5/0; ; +1 Reaction Bonus
Legal Enforcement Powers: local; 5/0;
Legal Enforcement Powers: national; 10/0;
Legal Enforcement Powers: unlimited; 15/0;
Military Rank; 5/5; 8 levels
Status; 5/5; 8 levels; +1 Reaction Bonus; Savoir-Faire@2
Unusual Background; 5/5; 10 levels
Wealth: Comfortable; 10/0;
Wealth: Wealthy; 20/0; ; ; Status@1
Wealth: Very Wealthy; 30/0; ; ; Status@1
Wealth: Filthy Rich; 50/0; ; ; Status@1
One Month's Pay; 1/1; 99 levels
category Reputation Advantages
* Modifiers are not yet fully implemented
Good Reputation; 5/5; 4 levels; ; ; Reputation Frequency Modifiers, Group Size Modifiers
Good Reputation: Everyone: Always; 5/5; 4 levels; +1 Reaction Bonus
Reputation +1: large group: Always; 2/0
Reputation +1: small group: Always; 1/0
Reputation +1: Everyone: <=10; 2/0
Reputation +1: large group: <=10; 1/0
Reputation +1: small group: <=10; 0/0
Reputation +1: Everyone: <=7; 1/0
Reputation +1: large group: <=7; 0/0
Reputation +1: small group: <=7; 0/0
Reputation +2: large group: Always; 5/0
Reputation +2: small group: Always; 3/0
Reputation +2: Everyone: <=10; 5/0
Reputation +2: large group: <=10; 2/0
Reputation +2: small group: <=10; 1/0
Reputation +2: Everyone: <=7; 3/0
Reputation +2: large group: <=7; 1/0
Reputation +2: small group: <=7; 1/0
Reputation +3: large group: Always; 7/0
Reputation +3: small group: Always; 5/0
Reputation +3: Everyone: <=10; 7/0
Reputation +3: large group: <=10; 3/0
Reputation +3: small group: <=10; 2/0
Reputation +3: Everyone: <=7; 5/0
Reputation +3: large group: <=7; 2/0
Reputation +3: small group: <=7; 1/0
Reputation +4: large group: Always; 10/0
Reputation +4: small group: Always; 6/0
Reputation +4: Everyone: <=10; 10/0
Reputation +4: large group: <=10; 5/0
Reputation +4: small group: <=10; 3/0
Reputation +4: Everyone: <=7; 6/0
Reputation +4: large group: <=7; 3/0
Reputation +4: small group: <=7; 2/0
type disadvantage
category Reputation Disadvantages
Bad Reputation; -5/-5; 4 levels; ; ; Reputation Frequency Modifiers, Group Size Modifiers
Bad Reputation: Everyone: Always; -5/-5; 4 levels; -1 Reaction Bonus
Reputation -1: large group: Always; -2/0
Reputation -1: small group: Always; -1/0
Reputation -1: Everyone: <=10; -2/0
Reputation -1: large group: <=10; -1/0
Reputation -1: small group: <=10; -0/0
Reputation -1: Everyone: <=7; -1/0
Reputation -1: large group: <=7; -0/0
Reputation -1: small group: <=7; -0/0
Reputation -2: large group: Always; -5/0
Reputation -2: small group: Always; -3/0
Reputation -2: Everyone: <=10; -5/0
Reputation -2: large group: <=10; -2/0
Reputation -2: small group: <=10; -1/0
Reputation -2: Everyone: <=7; -3/0
Reputation -2: large group: <=7; -1/0
Reputation -2: small group: <=7; -1/0
Reputation -3: large group: Always; -7/0
Reputation -3: small group: Always; -5/0
Reputation -3: Everyone: <=10; -7/0
Reputation -3: large group: <=10; -3/0
Reputation -3: small group: <=10; -2/0
Reputation -3: Everyone: <=7; -5/0
Reputation -3: large group: <=7; -2/0
Reputation -3: small group: <=7; -1/0
Reputation -4: large group: Always; -10/0
Reputation -4: small group: Always; -6/0
Reputation -4: Everyone: <=10; -10/0
Reputation -4: large group: <=10; -5/0
Reputation -4: small group: <=10; -3/0
Reputation -4: Everyone: <=7; -6/0
Reputation -4: large group: <=7; -3/0
Reputation -4: small group: <=7; -2/0
category Dependent Disadvantages
26-50 point friend <=15; -18/0
26-50 point friend <=12; -12/0
26-50 point friend <=9; -6/0
26-50 point friend <=6; -3/0
1-25 point friend <=15; -36/0
1-25 point friend <=12; -24/0
1-25 point friend <=9; -12/0
1-25 point friend <=6; -6/0
<=0 point friend <=15; -48/0
<=0 point friend <=12; -32/0
<=0 point friend <=9; -16/0
<=0 point friend <=6; -8/0
26-50 point loved one <=15; -38/0
26-50 point loved one <=12; -24/0
26-50 point loved one <=9; -12/0
26-50 point loved one <=6; -6/0
1-25 point loved one <=15; -72/0
1-25 point loved one <=12; -48/0
1-25 point loved one <=9; -24/0
1-25 point loved one <=6; -12/0
<=0 point loved one <=15; -96/0
<=0 point loved one <=12; -64/0
<=0 point loved one <=9; -32/0
<=0 point loved one <=6; -16/0
category Enemy Disadvantages
Enemy: 50 points <=15; -18/0
Enemy: 50 points <=12; -12/0
Enemy: 50 points <=9; -6/0
Enemy: 50 points <=6; -3/0
Enemy: 100 pts or 3-5 25 pts <=15; -30/0
Enemy: 100 pts or 3-5 25 pts <=12; -20/0
Enemy: 100 pts or 3-5 25 pts <=9; -10/0
Enemy: 100 pts or 3-5 25 pts <=6; -5/0
Enemy: 6-20 25 pts or 3-5 100 pts <=15; -60/0
Enemy: 6-20 25 pts or 3-5 100 pts <=12; -40/0
Enemy: 6-20 25 pts or 3-5 100 pts <=9; -20/0
Enemy: 6-20 25 pts or 3-5 100 pts <=6; -10/0
Enemy: 20-1000 25 pts or 6-20 100 pts <=15; -60/0
Enemy: 20-1000 25 pts or 6-20 100 pts <=12; -60/0
Enemy: 20-1000 25 pts or 6-20 100 pts <=9; -30/0
Enemy: 20-1000 25 pts or 6-20 100 pts <=6; -15/0
Enemy: utterly formidable group <=15; -60/0
Enemy: utterly formidable group <=12; -60/0
Enemy: utterly formidable group <=9; -40/0
Enemy: utterly formidable group <=6; -20/0
Unknown Enemy: 50 points <=15; -33/0
Unknown Enemy: 50 points <=12; -22/0
Unknown Enemy: 50 points <=9; -11/0
Unknown Enemy: 50 points <=6; -5/0
Unknown Enemy: 100 pts or 3-5 25 pts <=15; -45/0
Unknown Enemy: 100 pts or 3-5 25 pts <=12; -30/0
Unknown Enemy: 100 pts or 3-5 25 pts <=9; -15/0
Unknown Enemy: 100 pts or 3-5 25 pts <=6; -7/0
Unknown Enemy: 6-20 25 pts or 3-5 100 pts <=15; -60/0
Unknown Enemy: 6-20 25 pts or 3-5 100 pts <=12; -50/0
Unknown Enemy: 6-20 25 pts or 3-5 100 pts <=9; -25/0
Unknown Enemy: 6-20 25 pts or 3-5 100 pts <=6; -12/0
Unknown Enemy: 20-1000 25 pts or 6-20 100 pts <=15; -60/0
Unknown Enemy: 20-1000 25 pts or 6-20 100 pts <=12; -60/0
Unknown Enemy: 20-1000 25 pts or 6-20 100 pts <=9; -35/0
Unknown Enemy: 20-1000 25 pts or 6-20 100 pts <=6; -17/0
Unknown Enemy: utterly formidable group <=15; -60/0
Unknown Enemy: utterly formidable group <=12; -60/0
Unknown Enemy: utterly formidable group <=9; -45/0
Unknown Enemy: utterly formidable group <=6; -22/0
category Age Disadvantages
Age 0-1; -6/0; ; -9 ST Bonus, -9 DX Bonus, -7 IQ Bonus, -9 HT Bonus, -3 Reaction Bonus
Age 2; -6/0; ; -8 ST Bonus, -7 DX Bonus, -6 IQ Bonus, -8 HT Bonus, -3 Reaction Bonus
Age 3; -6/0; ; -7 ST Bonus, -6 DX Bonus, -4 IQ Bonus, -7 HT Bonus, -3 Reaction Bonus
Age 4; -6/0; ; -6 ST Bonus, -5 DX Bonus, -4 IQ Bonus, -6 HT Bonus, -3 Reaction Bonus
Age 5; -6/0; ; -6 ST Bonus, -4 DX Bonus, -3 IQ Bonus, -5 HT Bonus, -3 Reaction Bonus
Age 6-7; -6/0; ; -5 ST Bonus, -3 DX Bonus, -3 IQ Bonus, -4 HT Bonus, -3 Reaction Bonus
Age 8-9; -6/0; ; -4 ST Bonus, -2 DX Bonus, -2 IQ Bonus, -3 HT Bonus, -3 Reaction Bonus
Age 10-11; -6/0; ; -3 ST Bonus, -1 DX Bonus, -2 IQ Bonus, -2 HT Bonus, -3 Reaction Bonus
Age 12-13; -6/0; ; -2 ST Bonus, -1 IQ Bonus, -1 HT Bonus, -3 Reaction Bonus
Age 14; -6/0; ; -1 ST Bonus, -1 IQ Bonus, -3 Reaction Bonus
Youth (15 years); -6/0; ; -3 Reaction Bonus
Youth (16 years); -4/0; ; -2 Reaction Bonus
Youth (17 years); -2/0; ; -1 Reaction Bonus
Age (18+); 0/0
category Physical Disadvantages
Albinism; -10/0
Appearance: Unattractive; -5/0; ; -1 Reaction Bonus
Appearance: Ugly; -10/0; ; -2 Reaction Bonus
Appearance: Hideous; -20/0; ; -4 Reaction Bonus
Bad Sight: Nearsighted; -25/0; ; -2 Vision Bonus, -2 Melee Weapon Bonus
Bad Sight: Farsighted; -25/0
Bad Sight: Nearsighted (correctable); -10/0
Bad Sight: Farsighted (correctable); -10/0
Blindness; -50/0; ; +1 Reaction Bonus, -50 Vision Bonus
Color Blindness; -10/0
Deafness; -20/0; ; +3 DeafMute Bonus, -50 Hearing Bonus
Dwarfism; -15/0; ; -1 Move Bonus
Epilepsy; -30/0
Eunuch; -5/0
Fat: Overweight; -5/0; ; +2 Swimming Bonus
Fat: +50%; -10/0; ; -1 Reaction Bonus, +5 Swimming Bonus
Fat: double; -20/0; ; -2 Reaction Bonus, +5 Swimming Bonus
Gigantism; -10/0; ; -2 Reaction Bonus
Hard of Hearing; -10/0; ; -4 Hearing Bonus
Hemophilia; -30/0
Lame: Crippled Leg; -15/0; ; -3 Move Bonus, -3 Melee Weapon Bonus
Lame: One Leg; -25/0; ; -6 Melee Weapon Bonus, -10 Move Bonus
Lame: No Legs; -35/0; ; -6 Melee Weapon Bonus, -20 Move Bonus
Low Pain Threshold; -10/0
Mute; -25/0; ; +3 DeafMute Bonus
No Sense of Smell/Taste; -5/0; ; -50 Smell Bonus
One Arm; -20/0
One Eye; -15/0; ; -3 Ranged Weapon Bonus, -1 Melee Weapon Bonus
One Hand; -15/0
Skinny; -5/0
Stuttering; -10/0; ; -2 Reaction Bonus
category Mental Disadvantages
Absent-Mindedness; -15/0
Amnesia; -10/-15; 2 levels;
Addiction; -5/0
Alcoholism; -15/-5; 2 levels
Bad Temper; -10/0
Berserk; -15/0
Bloodlust; -10/0
Bully; -10/0; ; -2 Reaction Bonus
Code of Honor; -5/-5; 3 levels
Combat Paralysis; -15/0
Compulsive Behaviour; -5/-5; 3 levels;
Cowardice; -10/0
Curiosity; -5/0
Delusion; -5/-5; 3 levels; -1 Reaction Bonus
Dyslexia; -5/0
Fanaticism; -15/0
Gluttony; -5/0
Greed; -15/0
Gullibility; -10/0
Honesty; -10/0
Impulsiveness; -10/0
Intolerance; -5/-5; 2 levels;
Jealousy; -10/0
Kleptomania; -15/0
Laziness; -10/0
Lecherousness; -15/0
Megalomania; -10/0
Miserliness; -10/0
Overconfidence; -10/0
Pacifism; -15/-15; 2 levels;
Paranoia; -10/0; ; -2 Reaction Bonus
Pyromania; -5/0
Sadism; -15/0
Sense of Duty; -5/-5; 4 levels;
Shyness: Mild; -5/0
Shyness: Severe; -10/0
Shyness: Crippling; -15/0
Split Personality (Same); -10/0;
Split Personality (Different); -15/0;
Stubbornness; -5/0; ; -1 Reaction Bonus
Truthfulness; -5/0
Unluckiness; -10/0
Weak Will; -8/-8; 10 levels; -1 Will Bonus
category Phobia Disadvantages
Demophobia (Crowds); -15/0
Demophobia: severe (Crowds); -30/0
Scotophobia (Darkness); -15/0
Scotophobia: severe (Darkness); -30/0
Necrophobia (Death); -10/0
Necrophobia: severe (Death); -20/0
Rupophobia (Dirt); -10/0
Rupophobia: severe (Dirt); -20/0
Claustrophobia (Enclosed Places); -15/0
Claustrophobia: severe (Enclosed Places); -30/0
Acrophobia (Heights); -10/0
Acrophobia: severe (Heights); -20/0
Entomophobia (Insects); -10/0
Entomophobia: severe (Insects); -20/0
Brontophobia (Loud Noises); -10/0
Brontophobia: severe (Loud Noises); -20/0
Technophobia (Machinery); -5/0
Technophobia: severe (Machinery); -10/0
Teratophobia (Monsters); -15/0
Teratophobia: severe (Monsters); -30/0
Triskadekaphobia (#13); -5/0
Triskadekaphobia: severe (#13); -10/0
Thalassophobia (Oceans); -10/0
Thalassophobia: severe (Oceans); -20/0
Agoraphobia (Open Spaces); -10/0
Agoraphobia: severe (Open Spaces); -20/0
Ophiophobia (Reptiles); -10/0
Ophiophobia: severe (Reptiles); -20/0
Aichmophobia (Sharp Things); -15/0
Aichmophobia: severe (Sharp Things); -30/0
Squeamishness; -10/0
Squeamishness: severe; -20/0
Xenophobia (Strange Things); -15/0
Xenophobia: severe (Strange Things); -30/0
Hoplophobia (Weapons); -20/0
Hoplophobia: severe (Weapons); -40/0
category Social Disadvantages
Duty <=15; -15/0
Duty <=15: low risk; -10/0
Duty <=12; -10/0
Duty <=12: low risk; -5/0
Duty <=9; -5/0
Duty <=6; -2/0
Odious Personal Habit; -5/-5; 3 levels; -1 Reaction Bonus
Primitive; -5/-5; 10 levels
Social Stigma; -5/-5; 4 levels; -1 Reaction Bonus
Vow; -5/-5; 3 levels;
Wealth: Struggling; -10/0;
Wealth: Poor; -15/0;
Wealth: Dead Broke; -25/0;
Low Status; -5/-5; 4 levels
* Skills have the form:
* name; difficulty(based-on); default1, ..., defaultn; prereq1, ..., prereqn; bonus1, ..., bonusn
type skill
category Animal Skills
Animal Handling; M/H; IQ-6
Falconry; M/A; IQ-5
Packing; M/H; IQ-6, Animal Handling-6; Animal Handling@12
Riding; P/A; Animal Handling-3, DX-5
Teamster; M/A; Animal Handling-4, Riding-2; Animal Handling@12
Veterinary; M/H; Physician-5, Animal Handling-5
category Artistic Skills
Artist; M/H; IQ-6; ; +Artistic Bonus
Bard; M/A; IQ-5, Performance-2; ; +Elf Skill Bonus, +Voice Bonus, +Charisma Bonus, +Artistic Bonus
Cartography; M/A; IQ-5, Navigation-5
Calligraphy; P/A; Artist-2, DX-5
Dancing; P/A; DX-5; ; +Artistic Bonus
Musical Instrument; M/H; ; ; +Music Bonus
Musical Composition; M/H; ; ; +Music Bonus
Poetry; M/A; IQ-5; ; +Artistic Bonus
Sculpting; P/A; DX-5, IQ-5; ; +Artistic Bonus
Singing; P/E(HT); HT-4; ; +Music Bonus, +Voice Bonus
Writing; M/A; IQ-5; ; +Artistic Bonus
category Athletic Skills
Acrobatics; P/H; DX-6
Breath Control; M/VH;
Jumping; P/E
* Choose one of the following for how Running affects Move and Dodge
* Running adds +1/8 of skill to Move
Running; P/H(HT); ; ; ; ; +8 MoveOnly Bonus
* Running adds +1/8 of skill to Move and Dodge
* Running; P/H(HT); ; ; ; ; +8 Move Bonus
Skiing; P/H; DX-6
Swimming; P/E; ST-5, DX-4
Throwing; P/H; ; ; +Ranged Weapon Bonus, +Throwing Bonus
category Combat/Weapon Skills
Axe/Mace; P/A; DX-5; ; +Melee Weapon Bonus
Axe Throwing; P/E; DX-4, Throwing-0; ; +Ranged Weapon Bonus, +Throwing Bonus
Bow; P/H; DX-6; ; +Ranged Weapon Bonus, +Missile Weapon Bonus
Broadsword; P/A; DX-5, Shortsword-2, Katana-2; ; +Melee Weapon Bonus
Buckler; P/E; DX-4, Shield-2; ; +Melee Weapon Bonus
Crossbow; P/E; DX-4; ; +Ranged Weapon Bonus, +Missile Weapon Bonus
Fast Draw: Knife; P/E; ; ; +Fast Draw Bonus
Fast Draw: Sword; P/E; ; ; +Fast Draw Bonus
Fast Draw: 2-Hand Sword; P/E; ; ; +Fast Draw Bonus
Fast Draw: Arrow/bolt; P/E; ; ; +Fast Draw Bonus
Fencing; P/A; DX-5; ; +Melee Weapon Bonus
Flail; P/H; DX-6, Kusari-2; ; +Melee Weapon Bonus
Knife; P/E; DX-4; ; +Melee Weapon Bonus
Knife Throwing; P/E; DX-4, Throwing-0; ; +Ranged Weapon Bonus, +Throwing Bonus
Lance; P/A; DX-6, Spear-3; Riding@12; +Melee Weapon Bonus
Polearm; P/A; DX-5; ; +Melee Weapon Bonus
Shield; P/E; DX-4, Buckler-2; ; +Melee Weapon Bonus
Shortsword; P/A; DX-5, Broadsword-2, Jitte/Sai-2; ; +Melee Weapon Bonus
Sling; P/H; DX-6; ; +Missile Weapon Bonus, +Ranged Weapon Bonus
Spear; P/A; DX-5, Staff-2; ; +Melee Weapon Bonus
Spear Thrower; P/A; DX-4, Spear Throwing-4; ; +Ranged Weapon Bonus, +Throwing Bonus
Spear Throwing; P/E; DX-4, Spear Thrower-4, Throwing-0; ; +Ranged Weapon Bonus, +Throwing Bonus
Staff; P/H; DX-5, Spear-2, Short Staff-2; ; +Melee Weapon Bonus
Two-handed Axe/Mace; P/A; DX-5; ; +Melee Weapon Bonus
Two-handed Sword; P/A; DX-5; ; +Melee Weapon Bonus
category Special Weapons Skills
Blackjack; P/E; DX-4; ; +Melee Weapon Bonus
Blowpipe; P/H; DX-6; ; +Ranged Weapon Bonus
Bolas; P/A; ; ; +Ranged Weapon Bonus
Fast Draw: Blackjack; P/E; ; ; +Fast Draw Bonus
Gunner: Arbalest; P/A; DX-5, Gunner: Catapult-4; ; +Ranged Weapon Bonus, +Missile Weapon Bonus
Gunner: Catapult; P/A; DX-5, Gunner: Arbalest-4; ; +Ranged Weapon Bonus, +Missile Weapon Bonus
Lasso; P/A; ; ; +Ranged Weapon Bonus
Net; P/H; ; ; +Ranged Weapon Bonus
Whip; P/A; ; ; +Melee Weapon Bonus
category Martial Arts Skills
* Boxing adds +1/5 of skill to Punching damage bonus
Boxing; P/A; ; ; ; ; +5 Punching Damage Bonus
* Brawling adds +1/10 of skill to Punching and Kicking damage bonus
Brawling; P/E; ; ; ; ; +10 Punching Damage Bonus, +10 Kicking Damage Bonus
Wrestling; P/A; ST-2, DX-5
category Craft Skills
Blacksmith; M/A, TL; IQ-5, Jeweler-4; ; +Metal Craft Bonus
Carpentry; M/E; IQ-4, DX-4; ; +Non-Metal Craft Bonus
Cooking; M/E; IQ-4; ; +Non-Metal Craft Bonus
Jeweler; M/H, TL; IQ-6, Blacksmith-3; ; +Metal Craft Bonus
Leatherworking; M/E; IQ-4, DX-5; ; +Non-Metal Craft Bonus
Pottery; M/A; IQ-5; ; +Non-Metal Craft Bonus
Woodworking; P/A; DX-5, Carpentry-3; ; +Non-Metal Craft Bonus
category Hobby Skills
__________; M/A
category Language Skills
Gesture; M/E; IQ-4, Sign Language-0; ; +DeafMute Bonus
category Medical Skills
Diagnosis; M/H, TL; IQ-6, First Aid-4, Veterinary-5, Physician-4
First Aid; M/E, TL; IQ-5, Physician-0, Veterinary-5, Physiology-5
Physician; M/H, TL; Veterinary-5, First Aid-7, IQ-7
Surgery; M/VH, TL, Opt; Veterinary-5, Physician-5, Physiology-8, First Aid-8; Physician@12
category Outdoors Skills
Climbing; P/A; DX-5, ST-5; ; +DoubleJointed Bonus
Fishing; M/E; IQ-4
Naturalist; M/H; IQ-6
Navigation; M/H, TL; Astronomy-5, Seamanship-5
Orienteering; M/A; IQ-5
Survival: Arctic; M/A; IQ-5, Naturalist-3, Survival: Desert-3, Survival: Islands/Beaches-3, Survival: Jungle-3, Survival: Mountains-3, Survival: Plains-3, Survival: Swampland-3, Survival: Woodlands-3
Survival: Desert; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Islands/Beaches-3, Survival: Jungle-3, Survival: Mountains-3, Survival: Plains-3, Survival: Swampland-3, Survival: Woodlands-3
Survival: Islands/Beaches; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Desert-3, Survival: Jungle-3, Survival: Mountains-3, Survival: Plains-3, Survival: Swampland-3, Survival: Woodlands-3
Survival: Jungle; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Desert-3, Survival: Islands/Beaches-3, Survival: Mountains-3, Survival: Plains-3, Survival: Swampland-3, Survival: Woodlands-3
Survival: Mountains; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Desert-3, Survival: Islands/Beaches-3, Survival: Jungle-3, Survival: Plains-3, Survival: Swampland-3, Survival: Woodlands-3
Survival: Plains; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Desert-3, Survival: Islands/Beaches-3, Survival: Jungle-3, Survival: Mountains-3, Survival: Swampland-3, Survival: Woodlands-3
Survival: Swampland; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Desert-3, Survival: Islands/Beaches-3, Survival: Jungle-3, Survival: Mountains-3, Survival: Plains-3, Survival: Woodlands-3
Survival: Woodlands; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Desert-3, Survival: Islands/Beaches-3, Survival: Jungle-3, Survival: Mountains-3, Survival: Plains-3, Survival: Swampland-3
Tracking; M/A; IQ-5, Naturalist-5
category Professional Skills
Accounting; M/H; IQ-10, Merchant-5, Mathematics-5; Literacy
Baker; M/A; IQ-4
Butcher; M/A; IQ-4
Heraldry; M/A; IQ-5, Savoir-Faire-3
Law; M/H; IQ-6
Mason; M/A; IQ-4
Tailor; M/A; IQ-4
Vintner; M/A; IQ-4
Weaver; M/A; IQ-4
category Scientific Skills
Agronomy; M/A, TL; IQ-5
Anthropology; M/H; IQ-6
Archaeology; M/H; IQ-6
Architecture; M/A, TL; IQ-5
Astronomy; M/H, TL; IQ-6
Botany; M/H, TL; IQ-6, Agronomy-5
Chemistry; M/H, TL; IQ-6
Criminology; M/A, TL; IQ-4
Economics; M/H; IQ-6, Merchant-6
History; M/H; IQ-6, Archaeology-6
* Linguistics adds +1/10 of skill to all languages
Linguistics; M/VH; ; ; ; ; +10 Language Bonus
Literature; M/H; IQ-6
Mathematics; M/H; IQ-6; ; +Math Bonus
Occultism; M/A; IQ-6
Philosophy; M/H; IQ-6
Physiology; M/VH, TL; IQ-7, Diagnosis-5, First Aid-5, Physician-5, Surgery-5
Political Science; M/H; IQ-6, Politics-3
Psychology; M/H; IQ-6
Research; M/A; IQ-5, Writing-3
Theology; M/H; IQ-6
Zoology; M/H; IQ-6, Animal Handling-6, Veterinary-6
category Social Skills
Acting; M/A; IQ-5, Bard-5, Performance-2
Administration; M/A; IQ-6, Merchant-3
Area Knowledge (small area); M/E
Area Knowledge (village); M/E
Area Knowledge (city); M/E
Area Knowledge (state); M/E
Area Knowledge (nation); M/E
Area Knowledge (planet); M/E
Carousing; P/A(HT); HT-2
Diplomacy; M/H; IQ-6; ; +Voice Bonus
Fast-Talk; M/A; IQ-5, Acting-5
Gambling; M/A; IQ-5, Mathematics-5
Leadership; M/A; ST-5; ; +Charisma Bonus
Merchant; M/A; IQ-5
Performance; M/A; IQ-5, Bard-2; ; +Artistic Bonus
Politics; M/A; IQ-5, Diplomacy-5
Savoir-Faire; M/E; IQ-4; ; +Elf Skill Bonus
Sex Appeal; M/A(HT); HT-3
Strategy (land); M/H; IQ-6, Tactics-6, Strategy (naval)-4
Strategy (naval); M/H; IQ-6, Tactics-6, Strategy (land)-4
Tactics; M/H; IQ-6, Strategy (naval)-6, Strategy (land)-6
Teaching; M/A; IQ-5
category Thief/Spy Skills
Camouflage; M/E; IQ-4
Detect Lies; M/H; IQ-6, Psychology-4, Body Language-3; ; +Empathy Bonus
Disguise; M/A; IQ-5
Escape; P/H; DX-6; ; +DoubleJointed Bonus
Forgery; M/H, TL; IQ-6, DX-8, Artist-5
Holdout; M/A; IQ-5, Sleight of Hand-3
Interrogation; M/A; IQ-5
Intimidation; M/A; IQ-5
Lip Reading; M/A; IQ-10
Lockpicking; M/A, TL; IQ-5
Pickpocket; P/H; DX-6, Sleight of Hand-4
Poisons; M/H; IQ-6, Chemistry-5, Physician-3
Scrounging; M/E; IQ-4
Shadowing; M/A; IQ-6, Stealth-4
Sleight of Hand; P/H
Stealth; P/A; IQ-5, DX-5
Streetwise; M/A; IQ-5
Traps; M/A, TL; IQ-5, DX-5, Lockpicking-3
Ventriloquism; M/H
category Vehicle Skills
Boating; P/A; IQ-5, DX-5
Seamanship; M/E, TL; IQ-4