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DIR37
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CHARS1.ZIP
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CHARS.POV
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1993-01-10
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3KB
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198 lines
// CHARS.POV
// An example pov file of CHARS.INC
// For use with POV Ray 1.00
// by Ken Maeno 1993
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "chars.inc" // CHARS.INC
// Camera
camera {
location <0 0 -32>
direction < 0 0 1 >
up <0 1 0>
right <1.33333 0 0>
}
// Light 1
object {
light_source {
<0 300 -300>
colour White
}
}
// Light 2
object {
light_source {
<-300 -300 -300>
colour red 0.5 green 0.5 blue 0.5
}
}
// Light 3
object {
light_source {
<300 -300 -300>
colour red 0.5 green 0.5 blue 0.5
}
}
// OBJECTS
#declare OBJ = texture{ color Silver phong 1}
object{
char_A
texture{ OBJ }
rotate<0 0 0>
translate <-18 8 0.1>
}
object{
char_B
texture{ OBJ }
rotate<0 0 0>
translate <-12 8 0.1>
}
object{
char_C
texture{ OBJ }
rotate<0 0 0>
translate <-6 8 0.1>
}
object{
char_D
texture{ OBJ }
rotate<0 0 0>
translate <0 8 0.1>
}
object{
char_E
texture{ OBJ }
rotate<0 0 0>
translate <6 8 0.1>
}
object{
char_F
texture{ OBJ }
rotate<0 0 0>
translate <12 8 0.1>
}
object{
char_G
texture{ OBJ }
rotate<0 0 0>
translate <18 8 0.1>
}
object{
char_H
texture{ OBJ }
rotate<0 0 0>
translate <-18 1 0.1>
}
object{
char_I
texture{ OBJ }
rotate<0 0 0>
translate <-12 1 0.1>
}
object{
char_J
texture{ OBJ }
rotate<0 0 0>
translate <-6 1 0.1>
}
object{
char_K
texture{ OBJ }
rotate<0 0 0>
translate <0 1 0.1>
}
object{
char_L
texture{ OBJ }
rotate<0 0 0>
translate <6 1 0.1>
}
object{
char_M
texture{ OBJ }
rotate<0 0 0>
translate <12 1 0.1>
}
object{
char_N
texture{ OBJ }
rotate<0 0 0>
translate <18 1 0.1>
}
object{
char_O
texture{ OBJ }
rotate<0 0 0>
translate <-18 -6 0.1>
}
object{
char_P
texture{ OBJ }
rotate<0 0 0>
translate <-12 -6 0.1>
}
object{
char_Q
texture{ OBJ }
rotate<0 0 0>
translate <-6 -6 0.1>
}
object{
char_R
texture{ OBJ }
rotate<0 0 0>
translate <0 -6 0.1>
}
object{
char_S
texture{ OBJ }
rotate<0 0 0>
translate <6 -6 0.1>
}
object{
char_T
texture{ OBJ }
rotate<0 0 0>
translate <12 -6 0.1>
}
object{
char_U
texture{ OBJ }
rotate<0 0 0>
translate <18 -6 0.1>
}
object{
char_V
texture{ OBJ }
rotate<0 0 0>
translate <-18 -13 0.1>
}
object{
char_W
texture{ OBJ }
rotate<0 0 0>
translate <-12 -13 0.1>
}
object{
char_X
texture{ OBJ }
rotate<0 0 0>
translate <-6 -13 0.1>
}
object{
char_Y
texture{ OBJ }
rotate<0 0 0>
translate <0 -13 0.1>
}
object{
char_Z
texture{ OBJ }
rotate<0 0 0>
translate <6 -13 0.1>
}