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BLAKEMAP.CFG
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1993-12-11
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41KB
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969 lines
*************
* File name : BLAKEMAP.CFG
* Last updated: Sat Dec 11, 1993 @ 20:26:09
*
* Created by : David Lummis, Compuserve: 71534,3067
*
* Description : BLAKEMAP configuration file for Blake Stone Aliens of Gold
*
* This file has been tested with shareware versions 1.0
*
* This file is used to:
*
* 1) Classify map and object values by groups.
* 2) Assign characters to each group for printing on maps.
*
* This file is made up of 4 sections. Each section must begin
* with a specific heading line. The heading must be typed
* exactly as shown. Section descriptions are provided in the
* comments following the section headers.
*
* 1) [MAP GROUPS]
* 2) [OBJECT GROUPS]
* 3) [MAP VALUES]
* 4) [OBJECT VALUES]
*
* Blank lines can be left anywhere in the file.
* Comments can be placed on lines that begin with an asterisk.
*************
[MAP GROUPS]
****
* These are the characters used to represent the various groups of map values
* as defined in the [MAP VALUES] section.
* These characters will appear on the maps that are generated by this program.
*
* A maximum of 255 groups can be defined (001 to 255). Each group is assigned
* a character that will be used when generating the maps.
*
* Group 000 should be reserved for unknown/invalid/unrecognized map values.
*
* Undefined groups are assigned a space character.
*
*
* Columns 1- 3: Map group : 3 digit decimal number (000 to 255)
* Columns 5- 5: Character : single ASCII character to use on maps when
* the /2 option is NOT used.
* Columns 7- 8: Character : two ASCII characters to use on maps when
* the /2 option is used.
* Columns 10-10: Type of map value : Tells program what type of map value it is
* 0 = other
* 1 = wall
* 2 = door
* 3 = floor
* Columns 12-12: Print on legend? : Y = Print character(s) on legend page
* Columns 14-48: Description : Description of the map group (will
* also appear on legend page).
* (Maximum of 35 characters for description)
*
****
*
* 111111111122222222223333333333444444444
*23456789012345678901234567890123456789012345678
* x xx x x xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
*
000 ? ?? 0 Y Unknown/Invalid/Unrecognized
001 ░ ░░ 1 Y Wall
002 E ][ 2 Y Elevator door
003 3 Floor
004 / // 1 Y Barrier switch
005 @ @@ 1 Y Transporter
006 & && 1 Y Food unit
007 X XX 3 Y Win game (eXit)
008 D ══ 2 Y Door (horizontal, ie. North/South)
009 D ║ 2 Y Door (vertical, ie. East/West)
010 ^ ^^ 2 Y Door locked from north
011 > >> 2 Y Door locked from east
012 V VV 2 Y Door locked from south
013 < << 2 Y Door locked from west
014 L ≡≡ 2 Y Locked door (horizontal, ie. N/S)
015 L ≡ 2 Y Locked door (vertical, ie. E/W)
[OBJECT GROUPS]
****
* These are the characters used to represent the various groups of objects
* as defined in the [OBJECT VALUES] section.
* These characters will appear on the maps that are generated by this program.
*
* A maximum of 255 groups can be defined (001 to 255). Each group is assigned
* a character that will be used when generating the maps.
*
* Group 000 should be reserved for unknown/invalid/unrecognized object values.
*
* Undefined groups are assigned a space character.
*
*
* Columns 1- 3: Object group : 3 digit decimal number (000 to 255)
* Columns 5- 5: Character : single ASCII character to use on maps when
* the /2 option is NOT used.
* Columns 7- 8: Character : two ASCII characters to use on maps when
* the /2 option is used.
* Columns 10-10: Type of object : Tells program what type of object it is.
* 0 = other
* 1 = trivial object
* 2 = non-trivial object
* 3 = enemy
* Columns 12-12: Print on legend? : Y = Print character(s) on legend page
* Columns 14-48: Description : Description of the object group (will
* also appear on legend page).
* (Maximum of 35 characters for description)
*
****
*
* 111111111122222222223333333333444444444
*23456789012345678901234567890123456789012345678
* x xx x x xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
*
000 ? ? 0 Unknown/Invalid/Unrecognized
001 0 Nothing
002 0 Changes direction that enemy faces
003 * * 2 Y Your starting location
004 + + 2 Y First aid
005 $ $ 2 Y Treasure
006 # # 2 Y Cargo Crate
007 ! !! 0 Y Barrier
008 % %% 0 Y Secret passage
009 A a 2 Y Energy pack (Ammunition)
010 B Bo 3 Y Boss alien
011 r cr 2 Y Access card: Red Level
012 y cy 2 Y Access card: Yellow Level
013 n cn 2 Y Access card: Green Level
014 b cb 2 Y Access card: Blue Level
015 g cg 2 Y Access card: Gold Level
016 F f 2 Y Food
017 O o 1 Y Miscellaneous object (trivial)
018 T t 2 Y Token
019 W w1 2 Y Weapon 1:
020 W w2 2 Y Weapon 2: Slow Fire Protector
021 W w3 2 Y Weapon 3: Rapid Assault Weapon
022 W w4 2 Y Weapon 4: Dual Neutron Disruptor
023 W w5 2 Y Weapon 5: Plasma Discharge Unit
024 1 A1 3 Y Armored Robot Turret (skill 1 & 2)
025 3 A3 3 Y Armored Robot Turret (skill 3)
026 4 A4 3 Y Armored Robot Turret (skill 4)
027 1 B1 3 Y Bio-tech (skill level 1 & 2)
028 3 B3 3 Y Bio-tech (skill level 3)
029 4 B4 3 Y Bio-tech (skill level 4)
030 1 C1 3 Y Cylinder & Exp Genetic Alien (1&2)
031 3 C3 3 Y Cylinder & Exp Genetic Alien (3)
032 4 C4 3 Y Cylinder & Exp Genetic Alien (4)
033 1 D1 3 Y Perscan Drone (skill level 1 & 2)
034 3 D3 3 Y Perscan Drone (skill level 3)
035 4 D4 3 Y Perscan Drone (skill level 4)
036 1 E1 3 Y High Energy Plasma Alien (skl 1&2)
037 3 E3 3 Y High Energy Plasma Alien (skill 3)
038 4 E4 3 Y High Energy Plasma Alien (skill 4)
039 1 G1 3 Y High Security Genetic Guard (1&2)
040 3 G3 3 Y High Security Genetic Guard (3)
041 4 G4 3 Y High Security Genetic Guard (4)
042 1 L1 3 Y Plasma Sphere (skill level 1 & 2)
043 3 L3 3 Y Plasma Sphere (skill level 3)
044 4 L4 3 Y Plasma Sphere (skill level 4)
045 1 M1 3 Y Experimental Mech-Sentinel (1 & 2)
046 3 M3 3 Y Experimental Mech-Sentinel (3)
047 4 M4 3 Y Experimental Mech-Sentinel (4)
048 1 P1 3 Y Pod & Pod Alien (skill level 1&2)
049 3 P3 3 Y Pod & Pod Alien (skill level 3)
050 4 P4 3 Y Pod & Pod Alien (skill level 4)
051 1 P1 3 Y Pod Alien (skill level 1 & 2)
052 3 P3 3 Y Pod Alien (skill level 3)
053 4 P4 3 Y Pod Alien (skill level 4)
054 1 R1 3 Y Star Trooper (skill level 1 & 2)
055 3 R3 3 Y Star Trooper (skill level 3)
056 4 R4 3 Y Star Trooper (skill level 4)
057 1 S1 3 Y Sector Patrol (skill level 1 & 2)
058 3 S3 3 Y Sector Patrol (skill level 3)
059 4 S4 3 Y Sector Patrol (skill level 4)
060 1 T1 3 Y Star Sentinel (skill level 1 & 2)
061 3 T3 3 Y Star Sentinel (skill level 3)
062 4 T4 3 Y Star Sentinel (skill level 4)
063 1 U1 3 Y Standing in toxic sludge (skl 1&2)
064 3 U3 3 Y Standing in toxic sludge (skill 3)
065 4 U4 3 Y Standing in toxic sludge (skill 4)
066 1 W1 3 Y Standing in bio-toxic waste (1&2)
067 3 W3 3 Y Standing in bio-toxic waste (3)
068 4 W4 3 Y Standing in bio-toxic waste (4)
069 1 X1 3 Y Experimental Genetic Alien (1 & 2)
070 3 X3 3 Y Experimental Genetic Alien (3)
071 4 X4 3 Y Experimental Genetic Alien (4)
072 G Gf 3 Y Dr. Goldfire
073 0 Changes direction that enemy faces
[MAP VALUES]
****
* These are the map values which are found in the game's map file.
*
* A maximum of 512 values can be defined (000 to 1ff). Each value is assigned
* a "group" value which is used to group similar map values together (eg. walls
* doors, floors).
*
* Undefined map values are assigned a "group" value of 000 (unknown/invalid/
* unrecognized).
*
*
* Columns 1- 3 : Map value : 3 digit hex number (000 to 1ff)
* Columns 5- 7 : Map group number : 3 digit decimal number (000 to 255)
* Columns 9-14 : Comment : Description of map group number
* Columns 16+ : Comment : Description of map value
*
****
*
* 11111111
*2345678901234567
* xxx xxxxxx xxxxxxxxxxx...
*
000 003 Floor: Appears inside the two "Arena" words at bottom of Level 0 map
001 001 Wall : Blue steel cube
002 001 Wall : Blue steel cube
003 001 Wall : Brown brick cube
004 001 Wall : Brown brick cube
005 001 Wall : Brown brick cube with blood
006 001 Wall : Blue steel cube with blood
007 001 Wall : Grey stone cube
008 001 Wall : Grey stone cube
009 001 Wall : Blue steel cube
00a 001 Wall : Blue steel cube with white vertical
00b 001 Wall : Grey cube with light
00c 001 Wall : Grey cube
00d 001 Wall : Transporter design on cube (not a working transporter)
00e 001 Wall : Blue steel cube
00f 006 Food : Food unit cube
010 001 Wall : Silver steel cube
011 001 Wall : Computer terminal cube
012 006 Food : Food unit cube
013 001 Wall : Blue cube
014 001 Wall : Blue cube
015 001 Wall : Inside elevator (N/S=control panel, E/W=wall with insignia)
016 001 Wall : Inside elevator (N/S=wall, E/W=wall with pair of lines)
017 001 Wall : Grey stone cube with blood
018 001 Wall : Plasma generator cube
019 002 Eleva: Cube with writing: "Elevator"
01a 001 Wall : Blue cube with control panel
01b 001 Wall : Blue cube (N/S=without control panel, E/W=with control panel)
01c 001 Wall : Blue cube surrounded by brown frame (same as 1b N/S)
01d 001 Wall : N/S=Left 3rd of shuttlecraft mural,E/W=Left 3rd of airlock mural
01e 001 Wall : N/S=Left 3rd of shuttlecraft mural,E/W=Left 3rd of airlock mural
01f 001 Wall : N/S=Left 3rd of shuttlecraft mural,E/W=Left 3rd of airlock mural
020 005 Trans: Warp room (transporter)
021 001 Wall : Grey cube with writing: "Danger"
022 001 Wall : Silver cube (N/S=insignia on center, E/W=insignia on left)
023 001 Wall : Grey cube
024 001 Wall : Grey cube with insignia
025 001 Wall : Blue steel cube with blood
026 001 Wall : Green/Grey/Blue cube
027 001 Wall : Green/Grey/Blue cube with grey vertical bar
028 001 Wall : Grey/Green cube with 3 blue vertical bars
029 001 Wall : Green/Grey/Blue cube with panel lights
02a 001 Wall : Brown cube with 2 white sideways-u-shaped patterns
02b 001 Wall : Brown cube with horizontal top and bottom white bars
02c 001 Wall : Same as 2b with grey vertical bar in center
02d 004 Swtch: Barrier switch in up position
02e 001 Wall : Grey cube
02f 001 Wall : Brown boulder cube (N/S="Danger" sign, E/W="Warning" sign
030 001 Wall : Grey cube
031 001 Wall : Grey cube with writing: "Danger"
032 001 Wall : Grey cube
033 001 Wall : Brown cube with 3 vertical white bars
034 001 Wall : Brown cube with insignia
035 001 Wall : Brown cube with blue horizontal bars
036 001 Wall : Brown boulder cube
037 001 Wall : Brown boulder cube with blood
038 001 Wall : Brown boulder cube
039 004 Swtch: Barrier switch in down position
03a 001 Wall : Brown cube with blue vertical bar in center
03b 001 Wall : Grey cube
03c 001 Wall : Brown cube with picture
03d 001 Wall : Grey cube with insignia and green vertical bar
03e 001 Wall : Grey cube
03f 001 Wall : Brown and grey cube with insignia
040 001 Wall : Blue steel cube
* These next codes 41-57 seem to be a repeat of 01-17
041 001 Wall : Blue steel cube
042 001 Wall : Blue steel cube
043 001 Wall : Brown brick cube
044 001 Wall : Brown brick cube
045 001 Wall : Brown brick cube with blood
046 001 Wall : Blue steel cube with blood
047 001 Wall : Grey stone cube
048 001 Wall : Grey stone cube
049 001 Wall : Blue steel cube
04a 001 Wall : Blue steel cube with white vertical
04b 001 Wall : Grey cube with light
04c 001 Wall : Grey cube
04d 001 Wall : Transporter design on cube (not a working transporter)
04e 001 Wall : Blue steel cube
04f 006 Food : Food unit cube
050 001 Wall : Silver steel cube
051 001 Wall : Computer terminal cube
052 006 Food : Food unit cube
053 001 Wall : Blue cube
054 001 Wall : Blue cube
055 001 Wall : Inside elevator (N/S=control panel, E/W=wall with insignia)
056 001 Wall : Inside elevator (N/S=wall, E/W=wall with pair of lines)
057 001 Wall : Grey stone cube with blood
058 009 Door : E/W white doors
059 008 Door : N/S white doors
05a 009 Door : E/W grey and blue doors
05b 008 Door : N/S grey and blue doors
05c 009 Door : E/W blue doors
05d 008 Door : N/S blue doors
05e 009 Door : E/W grey doors
05f 008 Door : N/S grey doors
060 009 Door : E/W blue door with red insignia
061 008 Door : N/S blue door with red insignia
062 013 DoorE: E/W blue door (can only open from east side)
063 010 DoorS: N/S blue door (can only open from south side)
064 011 DoorW: E/W blue door (can only open from west side)
065 012 DoorN: N/S blue door (can only open from north side)
066 009 Door : E/W Brown door
067 008 Door : N/S Brown door
068 009 Door : E/W Grey doors with octagon shape on door
069 008 Door : N/S Grey doors with octagon shape on door
06a 003 Floor: Floor (enemy standing on this floor has limited vision)
06b 001 Wall : Brown cube with white horizontal bars
06c 003 Floor: Floor
06d 003 Floor: Floor
06e 003 Floor: Floor
06f 003 Floor: Floor
070 003 Floor: Floor
071 003 Floor: Floor
072 003 Floor: Floor
073 003 Floor: Floor
074 003 Floor: Floor
075 003 Floor: Floor
076 003 Floor: Floor
077 003 Floor: Floor
078 003 Floor: Floor
079 003 Floor: Floor
07a 003 Floor: Floor
07b 003 Floor: Floor
07c 003 Floor: Floor
07d 003 Floor: Floor
07e 003 Floor: Floor
07f 003 Floor: Floor
080 003 Floor: Floor (not in shareware release, but is probably a floor)
081 003 Floor: Floor (not in shareware release, but is probably a floor)
082 003 Floor: Floor (not in shareware release, but is probably a floor)
083 003 Floor: Floor
084 003 Floor: Floor
085 003 Floor: Floor (not in shareware release, but is probably a floor)
086 003 Floor: Floor
087 003 Floor: Floor (not in shareware release, but is probably a floor)
088 003 Floor: Floor (not in shareware release, but is probably a floor)
089 003 Floor: Floor
08a 003 Floor: Floor
08b 003 Floor: Floor
08c 003 Floor: Floor
08d 003 Floor: Floor
08e 003 Floor: Floor
08f 003 Floor: Floor
090 003 Floor: Floor
091 003 Floor: Floor
092 003 Floor: Floor
093 003 Floor: Floor (not in shareware release, but is probably a floor)
094 003 Floor: Floor
095 003 Floor: Floor
096 003 Floor: Floor (not in shareware release, but is probably a floor)
097 003 Floor: Floor
098 003 Floor: Floor
099 000 ? : Invalid (generates error message)
09a 000 ? : Invalid (generates error message)
09b 000 ? : Invalid (generates error message)
09c 000 ? : Invalid (generates error message)
09d 007 Exit : Ends the mission
09e 003 Floor: Floor
09f 000 ? : Invalid (generates error message)
0a0 000 ? : Invalid (generates error message)
0a1 000 ? : Invalid (generates error message)
0a2 003 Floor: Floor (not in shareware release, but is probably a floor)
0a3 003 Floor: Floor
0a4 003 Floor: Floor
0a5 003 Floor: Floor (not in shareware release, but is probably a floor)
0a6 003 Floor: Floor
0a7 003 Floor: Floor
0a8 003 Floor: Floor
0a9 003 Floor: Floor
0aa 003 Floor: Floor
0ab 003 Floor: Floor
0ac 003 Floor: Floor
0ad 003 Floor: Floor
0ae 003 Floor: Floor
0af 003 Floor: Floor
0b0 003 Floor: Floor
0b1 003 Floor: Floor (not in shareware release, but is probably a floor)
0b2 003 Floor: Floor (not in shareware release, but is probably a floor)
0b3 003 Floor: Floor (not in shareware release, but is probably a floor)
0b4 003 Floor: Floor (not in shareware release, but is probably a floor)
0b5 003 Floor: Floor
0b6 003 Floor: Floor
0b7 003 Floor: Floor (not in shareware release, but is probably a floor)
0b8 003 Floor: Floor
0b9 003 Floor: Floor (not in shareware release, but is probably a floor)
0ba 003 Floor: Floor
0bb 003 Floor: Floor
0bc 003 Floor: Floor
0bd 003 Floor: Floor
0be 003 Floor: Floor
0bf 003 Floor: Floor
0c0 003 Floor: Floor
0c1 003 Floor: Floor
0c2 003 Floor: Floor
0c3 003 Floor: Floor
0c4 003 Floor: Floor
0c5 003 Floor: Floor
0c6 003 Floor: Floor
0c7 003 Floor: Floor
0c8 003 Floor: Floor
0c9 003 Floor: Floor
0ca 003 Floor: Floor
0cb 003 Floor: Floor
0cc 003 Floor: Floor
0cd 003 Floor: Floor
0ce 003 Floor: Floor
[OBJECT VALUES]
****
* These are the object values which are found in the game's map file.
*
* A maximum of 512 values can be defined (000 to 1ff). Each value is assigned
* a "group" value which is used to group similar object values together
* (eg. food, treasure, miscellaneous objects, etc).
*
* Undefined object values are assigned a "group" value of 000 (unknown/invalid/
* unrecognized).
*
*
* Columns 1- 3 : Object value : 3 digit hex number (000 to 1ff)
* Columns 5- 7 : Object group number: 3 digit decimal number (000 to 255)
* Columns 9-14 : Comment : Description of object group number
* Columns 16+ : Comment : Description of object value
*
****
*
* 11111111
*2345678901234567
* xxx xxxxxx xxxxxxxxxxx...
*
000 001 Nothi: Nothing
001 000 ? :
002 000 ? :
003 000 ? :
004 000 ? :
005 000 ? :
006 000 ? :
007 000 ? :
008 000 ? :
009 000 ? :
00a 000 ? :
00b 000 ? :
00c 000 ? :
00d 000 ? :
00e 000 ? :
00f 000 ? :
010 000 ? :
011 000 ? :
012 000 ? :
013 003 Start: Starting location, facing north
014 003 Start: Starting location, facing east
015 003 Start: Starting location, facing south
016 003 Start: Starting location, facing west
017 017 Objec: Puddle of water
018 017 Objec: Floating message: "Hacker! Hello from the guys at Jam!"
019 017 Objec: Table and two chairs
01a 017 Objec: Hacker message (see 018)
01b 017 Objec: Hacker message (see 018)
01c 017 Objec: Hacker message (see 018)
01d 017 Objec: Hacker message (see 018), except can walk through it.
01e 000 ? :
01f 017 Objec: Potted tree
020 017 Objec: Dead body
021 017 Objec: Sink
022 017 Objec: Potted plant
023 017 Objec: Blue vase
024 017 Objec: Round table
025 017 Objec: Ceiling light
026 017 Objec: Office chair with wheels
027 017 Objec: Hacker message (see 018)
028 017 Objec: Hacker message (see 01D)
029 017 Objec: Green plant with drooping leaves in blue pot
02a 017 Objec: Hacker message (see 018)
02b 017 Objec: Hacker message (see 01D)
02c 017 Objec: Hacker message (see 01D)
02d 017 Objec: Hacker message (see 01D)
02e 017 Objec: Hacker message (see 018)
02f 020 Weap2: Weapon 2: Slow Fire Protector
030 017 Objec: Hacker message (see 018)
031 009 Ammo : Ammo (Red and green dots) (Energy pack: 8 units)
032 021 Weap3: Weapon 3: Rapid Assault Weapon
033 022 Weap4: Weapon 4: Dual Neutron Disruptor
034 004 Helth: First Aid
035 004 Helth: Looks like 01D, but "attack" message says Plasma Bag
036 017 Ammo : Used ammunition (all dots green). Cannot pick up.
037 011 Card : Access card: Red Level
038 012 Card : Access card: Yellow Level
039 013 Card : Access card: Green Level
03a 014 Card : Access card: Blue Level
03b 015 Card : Access card: Gold Level
03c 017 Objec: Hacker message (see 018)
03d 017 Objec: Office chair with wheels (blue legs)
03e 017 Objec: Hacker message (see 018)
03f 016 Food : Bowl of fresh water (+5%)
040 017 Objec: Empty bowl (used to be 03f until it was drunk)
041 017 Objec: Raw meat (leg) (+15%)
042 017 Objec: Bone and blood after eating 041
043 017 Objec: Raw meat (steak) (+20%)
044 017 Objec: Bone and blood after eating 043
045 023 Weap5: Weapon 5: Plasma Discharge Unit
046 017 Objec: Round ceiling light (flush with ceiling)
047 000 ? :
048 017 Objec: Stationary Star Trooper (running to the right)
049 017 Objec: Stationary Star Trooper (running to the left)
04a 017 Objec: Steel cylinder (closed)
04b 017 Objec: Star Trooper falling to floor shot
04c 017 Objec: Stationary Star Trooper (walking to the right)
04d 017 Objec: Steel cylinder (open)
04e 017 Objec: Dead lab technician
04f 017 Objec: Ceiling light (sometimes flickers)
050 017 Objec: Ceiling grate (round, blue)
051 017 Objec: Ceiling grate (round, blue, dripping blood)
052 017 Objec: Ceiling grate (round, blue, dripping water)
053 017 Objec: Floor grate (round, blue)
054 017 Objec: Ceiling light
055 017 Objec: Money bag
056 017 Objec: Loot
057 017 Objec: Gold bars (4 bars)
058 017 Objec: Xylan Orb
059 000 ? :
05a 073 Face : Makes enemy face east
05b 073 Face : Makes enemy face north east
05c 073 Face : Makes enemy face north
05d 073 Face : Makes enemy face north west
05e 073 Face : Makes enemy face west
05f 073 Face : Makes enemy face south west
060 073 Face : Makes enemy face south
061 073 Face : Makes enemy face south east
062 008 Secre: Block is a secret passage
063 000 ? :
064 000 ? :
065 000 ? :
066 000 ? :
067 045 Mech : Experimental Mech-Sentinel (skill level 1 & 2)
068 046 Mech : Experimental Mech-Sentinel (skill level 3)
069 047 Mech : Experimental Mech-Sentinel (skill level 4)
06a 000 ? :
06b 000 ? :
06c 057 Sectr: Sector Patrol (skill level 1 & 2), standing still facing east
06d 057 Sectr: Sector Patrol (skill level 1 & 2), standing still facing north
06e 057 Sectr: Sector Patrol (skill level 1 & 2), standing still facing west
06f 057 Sectr: Sector Patrol (skill level 1 & 2), standing still facing south
070 057 Sectr: Sector Patrol (skill level 1 & 2), walking east
071 057 Sectr: Sector Patrol (skill level 1 & 2), walking north
072 057 Sectr: Sector Patrol (skill level 1 & 2), walking west
073 057 Sectr: Sector Patrol (skill level 1 & 2), walking south
074 027 BioTe: Bio-Tech (skill level 1 & 2), standing still facing east
075 027 BioTe: Bio-Tech (skill level 1 & 2), standing still facing north
076 027 BioTe: Bio-Tech (skill level 1 & 2), standing still facing west
077 027 BioTe: Bio-Tech (skill level 1 & 2), standing still facing south
078 027 BioTe: Bio-Tech (skill level 1 & 2), walking east
079 027 BioTe: Bio-Tech (skill level 1 & 2), walking north
07a 027 BioTe: Bio-Tech (skill level 1 & 2), walking west
07b 027 BioTe: Bio-Tech (skill level 1 & 2), walking south
07c 072 GoldF: Dr. Goldfire appears here
07d 000 ? :
07e 060 SSent: Star Sentinel (skill level 1 & 2), standing still facing east
07f 060 SSent: Star Sentinel (skill level 1 & 2), standing still facing north
080 060 SSent: Star Sentinel (skill level 1 & 2), standing still facing west
081 060 SSent: Star Sentinel (skill level 1 & 2), standing still facing south
082 060 SSent: Star Sentinel (skill level 1 & 2), walking east
083 060 SSent: Star Sentinel (skill level 1 & 2), walking north
084 060 SSent: Star Sentinel (skill level 1 & 2), walking west
085 060 SSent: Star Sentinel (skill level 1 & 2), walking south
086 030 Cylin: Cylinder & Exp Genetic Alien (skill level 1 & 2)
087 031 Cylin: Cylinder & Exp Genetic Alien (skill level 3)
088 032 Cylin: Cylinder & Exp Genetic Alien (skill level 4)
089 000 ? :
08a 000 ? :
08b 000 ? :
08c 000 ? :
08d 000 ? :
08e 040 Secur: High Security Genetic Guard (skill level 3)
08f 041 Secur: High Security Genetic Guard (skill level 4)
090 058 Sectr: Sector Patrol (skill level 3), standing still facing east
091 058 Sectr: Sector Patrol (skill level 3), standing still facing north
092 058 Sectr: Sector Patrol (skill level 3), standing still facing west
093 058 Sectr: Sector Patrol (skill level 3), standing still facing south
094 058 Sectr: Sector Patrol (skill level 3), walking east
095 058 Sectr: Sector Patrol (skill level 3), walking north
096 058 Sectr: Sector Patrol (skill level 3), walking west
097 058 Sectr: Sector Patrol (skill level 3), walking south
098 028 BioTe: Bio-Tech (skill level 3), standing still facing east
099 028 BioTe: Bio-Tech (skill level 3), standing still facing north
09a 028 BioTe: Bio-Tech (skill level 3), standing still facing west
09b 028 BioTe: Bio-Tech (skill level 3), standing still facing south
09c 028 BioTe: Bio-Tech (skill level 3), walking east
09d 028 BioTe: Bio-Tech (skill level 3), walking north
09e 028 BioTe: Bio-Tech (skill level 3), walking west
09f 028 BioTe: Bio-Tech (skill level 3), walking south
0a0 017 Light: Red light on ceiling (starts blinking when shot fired)
0a1 000 ? :
0a2 061 SSent: Star Sentinel (skill level 3), standing still facing east
0a3 061 SSent: Star Sentinel (skill level 3), standing still facing north
0a4 061 SSent: Star Sentinel (skill level 3), standing still facing west
0a5 061 SSent: Star Sentinel (skill level 3), standing still facing south
0a6 061 SSent: Star Sentinel (skill level 3), walking east
0a7 061 SSent: Star Sentinel (skill level 3), walking north
0a8 061 SSent: Star Sentinel (skill level 3), walking west
0a9 061 SSent: Star Sentinel (skill level 3), walking south
0aa 000 ? :
0ab 000 ? :
0ac 000 ? :
0ad 000 ? :
0ae 007 Barri: Electric Arc Barrier
0af 007 Barri: Blue energy pillar barrier
0b0 000 ? :
0b1 000 ? :
0b2 017 Objec: Blue grate in floor (intermittent smoke spewing up)
0b3 017 Objec: Ceiling light which intermittently dims to black
0b4 059 Sectr: Sector Patrol (skill level 4), standing still facing east
0b5 059 Sectr: Sector Patrol (skill level 4), standing still facing north
0b6 059 Sectr: Sector Patrol (skill level 4), standing still facing west
0b7 059 Sectr: Sector Patrol (skill level 4), standing still facing south
0b8 059 Sectr: Sector Patrol (skill level 4), walking east
0b9 059 Sectr: Sector Patrol (skill level 4), walking north
0ba 059 Sectr: Sector Patrol (skill level 4), walking west
0bb 059 Sectr: Sector Patrol (skill level 4), walking south
0bc 029 BioTe: Bio-Tech (skill level 4), standing still facing east
0bd 029 BioTe: Bio-Tech (skill level 4), standing still facing north
0be 029 BioTe: Bio-Tech (skill level 4), standing still facing west
0bf 029 BioTe: Bio-Tech (skill level 4), standing still facing south
0c0 029 BioTe: Bio-Tech (skill level 4), walking east
0c1 029 BioTe: Bio-Tech (skill level 4), walking north
0c2 029 BioTe: Bio-Tech (skill level 4), walking west
0c3 029 BioTe: Bio-Tech (skill level 4), walking south
0c4 000 ? :
0c5 000 ? :
0c6 062 SSent: Star Sentinel (skill level 4), standing still facing east
0c7 062 SSent: Star Sentinel (skill level 4), standing still facing north
0c8 062 SSent: Star Sentinel (skill level 4), standing still facing west
0c9 062 SSent: Star Sentinel (skill level 4), standing still facing south
0ca 062 SSent: Star Sentinel (skill level 4), walking east
0cb 062 SSent: Star Sentinel (skill level 4), walking north
0cc 062 SSent: Star Sentinel (skill level 4), walking west
0cd 062 SSent: Star Sentinel (skill level 4), walking south
0ce 066 Waste: Standing in bio-toxic waste (skill level 1 & 2)
0cf 067 Waste: Standing in bio-toxic waste (skill level 3)
0d0 068 Waste: Standing in bio-toxic waste (skill level 4)
0d1 000 ? :
0d2 063 Sludg: Standing in toxic sludge (skill level 1 & 2)
0d3 064 Sludg: Standing in toxic sludge (skill level 3)
0d4 065 Sludg: Standing in toxic sludge (skill level 4)
0d5 000 ? :
0d6 039 Secur: High Security Genetic Guard (skill level 1 & 2)
0d7 000 ? :
0d8 054 Troop: Star Trooper (skill level 1 & 2), standing still facing east
0d9 054 Troop: Star Trooper (skill level 1 & 2), standing still facing north
0da 054 Troop: Star Trooper (skill level 1 & 2), standing still facing west
0db 054 Troop: Star Trooper (skill level 1 & 2), standing still facing south
0dc 054 Troop: Star Trooper (skill level 1 & 2), walking east
0dd 054 Troop: Star Trooper (skill level 1 & 2), walking north
0de 054 Troop: Star Trooper (skill level 1 & 2), walking west
0df 054 Troop: Star Trooper (skill level 1 & 2), walking south
0e0 024 Turre: Armored Turret (skill level 1 & 2), standing still facing east
0e1 024 Turre: Armored Turret (skill level 1 & 2), standing still facing north
0e2 024 Turre: Armored Turret (skill level 1 & 2), standing still facing west
0e3 024 Turre: Armored Turret (skill level 1 & 2), standing still facing south
0e4 024 Turre: Armored Turret (skill level 1 & 2), revolving
0e5 024 Turre: Armored Turret (skill level 1 & 2), revolving
0e6 024 Turre: Armored Turret (skill level 1 & 2), revolving
0e7 024 Turre: Armored Turret (skill level 1 & 2), revolving
0e8 010 Boss : Spider Mutant
0e9 010 Boss : Breather Beast
0ea 055 Troop: Star Trooper (skill level 3), standing still facing east
0eb 055 Troop: Star Trooper (skill level 3), standing still facing north
0ec 055 Troop: Star Trooper (skill level 3), standing still facing west
0ed 055 Troop: Star Trooper (skill level 3), standing still facing south
0ee 055 Troop: Star Trooper (skill level 3), walking east
0ef 055 Troop: Star Trooper (skill level 3), walking north
0f0 055 Troop: Star Trooper (skill level 3), walking west
0f1 055 Troop: Star Trooper (skill level 3), walking south
0f2 025 Turre: Armored Turret (skill level 3), standing still facing east
0f3 025 Turre: Armored Turret (skill level 3), standing still facing north
0f4 025 Turre: Armored Turret (skill level 3), standing still facing west
0f5 025 Turre: Armored Turret (skill level 3), standing still facing south
0f6 025 Turre: Armored Turret (skill level 3), revolving
0f7 025 Turre: Armored Turret (skill level 3), revolving
0f8 025 Turre: Armored Turret (skill level 3), revolving
0f9 025 Turre: Armored Turret (skill level 3), revolving
0fa 010 Boss : Cyborg Warrior
0fb 010 Boss : Reptillian Warrior
0fc 056 Troop: Star Trooper (skill level 4), standing still facing east
0fd 056 Troop: Star Trooper (skill level 4), standing still facing north
0fe 056 Troop: Star Trooper (skill level 4), standing still facing west
0ff 056 Troop: Star Trooper (skill level 4), standing still facing south
100 056 Troop: Star Trooper (skill level 4), walking east
101 056 Troop: Star Trooper (skill level 4), walking north
102 056 Troop: Star Trooper (skill level 4), walking west
103 056 Troop: Star Trooper (skill level 4), walking south
104 033 Drone: Perscan Drone (skill level 1 & 2)
105 033 Drone: Perscan Drone (skill level 1 & 2)
106 033 Drone: Perscan Drone (skill level 1 & 2)
107 033 Drone: Perscan Drone (skill level 1 & 2)
108 033 Drone: Perscan Drone (skill level 1 & 2)
109 033 Drone: Perscan Drone (skill level 1 & 2)
10a 033 Drone: Perscan Drone (skill level 1 & 2)
10b 033 Drone: Perscan Drone (skill level 1 & 2)
10c 010 Boss : Acid Dragon
10d 010 Boss : Bio-Mech Guardian
10e 000 ? :
10f 000 ? :
110 000 ? :
111 000 ? :
112 000 ? :
113 000 ? :
114 049 Pod : Pod & Pod Alien (skill level 3)
115 000 ? :
116 034 Drone: Perscan Drone (skill level 3)
117 034 Drone: Perscan Drone (skill level 3)
118 034 Drone: Perscan Drone (skill level 3)
119 034 Drone: Perscan Drone (skill level 3)
11a 034 Drone: Perscan Drone (skill level 3)
11b 034 Drone: Perscan Drone (skill level 3)
11c 034 Drone: Perscan Drone (skill level 3)
11d 034 Drone: Perscan Drone (skill level 3)
11e 000 ? :
11f 000 ? :
120 069 GenAl: Experimental Genetic Alien (skill level 4)
121 070 GenAl: Experimental Genetic Alien (skill level 3)
122 071 GenAl: Experimental Genetic Alien (skill level 1 & 2)
123 000 ? :
124 000 ? :
125 000 ? :
126 050 Pod : Pod & Pod Alien (skill level 4)
127 000 ? :
128 035 Drone: Perscan Drone (skill level 4)
129 035 Drone: Perscan Drone (skill level 4)
12a 035 Drone: Perscan Drone (skill level 4)
12b 035 Drone: Perscan Drone (skill level 4)
12c 035 Drone: Perscan Drone (skill level 4)
12d 035 Drone: Perscan Drone (skill level 4)
12e 035 Drone: Perscan Drone (skill level 4)
12f 035 Drone: Perscan Drone (skill level 4)
130 000 ? :
131 000 ? :
132 048 Pod : Pod & Pod Alien (skill level 1 & 2)
133 051 PodAl: Pod Alien (skill level 1 & 2)
134 052 PodAl: Pod Alien (skill level 3)
135 053 PodAl: Pod Alien (skill level 4)
136 036 Plasm: High Energy Plasma Alien (skill level 1 & 2)
137 037 Plasm: High Energy Plasma Alien (skill level 3)
138 038 Plasm: High Energy Plasma Alien (skill level 4)
139 000 ? :
13a 000 ? :
13b 000 ? :
13c 000 ? :
13d 000 ? :
13e 000 ? :
13f 000 ? :
140 000 ? :
141 000 ? :
142 000 ? :
143 000 ? :
144 042 Spher: Plasma Sphere (skill level 1 & 2), moves N/S
145 042 Spher: Plasma Sphere (skill level 1 & 2), moves E/W
146 042 Spher: Plasma Sphere (skill level 1 & 2), moves SW (diagonals)
147 000 ? :
148 039 Drone: Perscan Drone (skill level 1 & 2), standing facing west
149 039 Drone: Perscan Drone (skill level 1 & 2), standing facing south
14a 039 Drone: Perscan Drone (skill level 1 & 2), standing facing east
14b 039 Drone: Perscan Drone (skill level 1 & 2), standing facing north
14c 000 ? :
14d 000 ? :
14e 000 ? :
14f 000 ? :
150 000 ? :
151 000 ? :
152 000 ? :
153 000 ? :
154 000 ? :
155 000 ? :
156 043 Spher: Plasma Sphere (skill level 3), moves N/S
157 043 Spher: Plasma Sphere (skill level 3), moves E/W
158 043 Spher: Plasma Sphere (skill level 3), moves SW (diagonals)
159 000 ? :
15a 040 Drone: Perscan Drone (skill level 3), standing facing west
15b 040 Drone: Perscan Drone (skill level 3), standing facing south
15c 040 Drone: Perscan Drone (skill level 3), standing facing east
15d 040 Drone: Perscan Drone (skill level 3), standing facing north
15e 000 ? :
15f 000 ? :
160 000 ? :
161 000 ? :
162 000 ? :
163 000 ? :
164 000 ? :
165 000 ? :
166 000 ? :
167 000 ? :
168 044 Spher: Plasma Sphere (skill level 4), moves N/S
169 044 Spher: Plasma Sphere (skill level 4), moves E/W
16a 044 Spher: Plasma Sphere (skill level 4), moves SW (diagonals)
16b 000 ? :
16c 041 Drone: Perscan Drone (skill level 4), standing facing west
16d 041 Drone: Perscan Drone (skill level 4), standing facing south
16e 041 Drone: Perscan Drone (skill level 4), standing facing east
16f 041 Drone: Perscan Drone (skill level 4), standing facing north
170 026 Turre: Armored Turret (skill level 4), standing still facing east
171 026 Turre: Armored Turret (skill level 4), standing still facing north
172 026 Turre: Armored Turret (skill level 4), standing still facing west
173 026 Turre: Armored Turret (skill level 4), standing still facing south
174 026 Turre: Armored Turret (skill level 4), revolving
175 026 Turre: Armored Turret (skill level 4), revolving
176 026 Turre: Armored Turret (skill level 4), revolving
177 026 Turre: Armored Turret (skill level 4), revolving
178 000 ? :
179 000 ? :
17a 000 ? :
17b 000 ? :
17c 000 ? :
17d 017 Objec: Thin grey pillar
17e 017 Objec: Wide grey pillar
17f 017 Objec: Wide gold pillar
180 017 Objec: Ceiling light with shade
181 017 Objec: Ceiling light
182 017 Objec: Dead body and blood on floor
183 017 Objec: Hacker message (see 01D)
184 017 Objec: Hacker message (see 018)
185 000 ? :
186 016 Food : Candy bar
187 016 Food : Sandwhich
188 017 Crate: Cargo crate
189 017 Objec: Hacker message (see 018)
18a 017 Objec: Hacker message (see 018)
18b 017 Objec: Round table
18c 017 Objec: Blue swivel chair
18d 017 Objec: Blue stool
18e 017 Objec: Hacker message (see 01D)
18f 005 Treas: 3 bars of gold (750 points)
190 005 Treas: 2 bars of gold (500 points)
191 005 Treas: 1 bars of gold (250 points)
192 017 Objec: Wide gold pillar
193 017 Objec: Wide grey pillar
194 017 Objec: Hacker message (see 018)
195 017 Objec: Hacker message (see 018)
196 017 Objec: Hacker message (see 018)
197 017 Objec: Hacker message (see 01D)
198 017 Objec: Hacker message (see 01D)
199 017 Objec: Hacker message (see 01D)
19a 017 Objec: Hacker message (see 01D)
19b 017 Objec: Dead Sector Patrol on floor with blood
19c 017 Objec: Dead Star Sentinel on floor with blood
19d 017 Objec: Dead Star Trooper on floor with blood
19e 017 Crate: Cargo crate (can walk through it)
19f 017 Objec: Metal wreckage from Perscan Drone explosion
1a0 017 Objec: Dead Experimental Mech Sentinel
1a1 017 Objec: Sector Trooper (stationary) "running" to left
1a2 017 Objec: Sector Trooper (stationary) "running" to right
1a3 017 Objec: Dead Experimental Genetic Alien
1a4 017 Objec: Star Sentinel (stationary) standing facing left
1a5 017 Objec: Destroyed Armored Turret, ceiling & floor wreckage
1a6 017 Objec: Dead Pod Alien
1a7 018 Token: Token (1 credit)
1a8 018 Token: Token (5 credits)
1a9 000 ? :
1aa 000 ? :
1ab 000 ? :
1ac 000 ? :
1ad 000 ? :
1ae 000 ? :
1af 000 ? :
1b0 016 Crate: Cargo crate containing Raw meat (leg)
1b1 016 Crate: Cargo crate containing Raw meat (steak)
1b2 009 Crate: Cargo crate containing Energy pack
1b3 020 Crate: Cargo crate containing Slow Fire Protector
1b4 021 Crate: Cargo crate containing Rapid Assault Weapon
1b5 022 Crate: Cargo crate containing Dual Neutron Disruptor
1b6 023 Crate: Cargo crate containing Plasma Discharge Unit
1b7 005 Crate: Cargo crate containing Money Bag
1b8 005 Crate: Cargo crate containing Loot
1b9 005 Crate: Cargo crate containing 4 gold bars
1ba 005 Crate: Cargo crate containing Xylan Orb
1bb 017 Crate: Cargo crate containing Dead body (like 182)
1bc 017 Crate: Cargo crate containing Dead body (like 182)
1bd 011 Crate: Cargo crate containing Access Card: Red Level
1be 012 Crate: Cargo crate containing Access Card: Yellow Level
1bf 013 Crate: Cargo crate containing Access Card: Green Level
1c0 014 Crate: Cargo crate containing Access Card: Blue Level
1c1 015 Crate: Cargo crate containing Access Card: Gold Level
1c2 017 Crate: Cargo crate containing Puddle of water
1c3 017 Crate: Cargo crate containing Puddle of water
1c4 017 Crate: Cargo crate containing Puddle of water
1c5 017 Crate: Cargo crate containing Puddle of water
1c6 017 Crate: Cargo crate containing Puddle of water
1c7 017 Crate: Cargo crate containing Puddle of water
1c8 017 Crate: Cargo crate containing Puddle of water
1c9 017 Crate: Cargo crate containing Puddle of water
1ca 017 Crate: Cargo crate containing Puddle of water
1cb 017 Crate: Cargo crate containing Puddle of water
1cc 017 Crate: Cargo crate containing Puddle of water
1cd 017 Crate: Cargo crate containing Puddle of water
1ce 017 Crate: Cargo crate containing Puddle of water
1cf 017 Crate: Cargo crate containing Puddle of water
1d0 017 Crate: Cargo crate containing Potted tree
1d1 017 Crate: Cargo crate containing Puddle of water
1d2 017 Crate: Cargo crate containing Hacker message (see 018)
1d3 017 Crate: Cargo crate containing Puddle of water
1d4 017 Crate: Cargo crate containing Dead body
1d5 017 Crate: Cargo crate containing Puddle of water
1d6 017 Crate: Cargo crate containing Round grey table
1d7 017 Crate: Cargo crate containing Puddle of water
1d8 017 Crate: Cargo crate containing Hacker message (see 018)
1d9 017 Crate: Cargo crate containing Puddle of water
1da 017 Crate: Cargo crate containing Hacker message (see 01D)
1db 017 Crate: Cargo crate containing Puddle of water
1dc 017 Crate: Cargo crate containing Dead body
1dd 017 Crate: Cargo crate containing Puddle of water
1de 017 Crate: Cargo crate containing Round grey table
1df 017 Crate: Cargo crate containing Puddle of water
1e0 017 Crate: Cargo crate containing Hacker message (see 01D)
1e1 017 Crate: Cargo crate containing Puddle of water
1e2 017 Crate: Cargo crate containing Hacker message (see 018)
1e3 017 Crate: Cargo crate containing Puddle of water
1e4 017 Crate: Cargo crate containing Potted tree
1e5 017 Crate: Cargo crate containing Puddle of water
1e6 000 ? :
1e7 000 ? :
1e8 000 ? :
1e9 000 ? :
1ea 000 ? :
1eb 000 ? :
1ec 000 ? :
1ed 000 ? :
1ee 000 ? :
1ef 000 ? :
1f0 000 ? :
1f1 000 ? :
1f2 000 ? :
1f3 000 ? :
1f4 000 ? :
1f5 000 ? :
1f6 000 ? :
1f7 000 ? :
1f8 054 Troop: Star Trooper (skill level 1 & 2), walking east
1f9 054 Troop: Star Trooper (skill level 1 & 2), walking north
1fa 054 Troop: Star Trooper (skill level 1 & 2), walking west
1fb 054 Troop: Star Trooper (skill level 1 & 2), walking south
1fc 033 Drone: Perscan Drone (skill level 1 & 2)
1fd 033 Drone: Perscan Drone (skill level 1 & 2)
1fe 033 Drone: Perscan Drone (skill level 1 & 2)
1ff 033 Drone: Perscan Drone (skill level 1 & 2)