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nr4.c
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1990-12-09
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746 lines
/* net/rom level 4 (transport) protocol implementation
* Copyright 1989 by Daniel M. Frank, W9NK. Permission granted for
* non-commercial distribution only.
* Ported to NOS by SM0RGV, 890525.
*/
#include <stdio.h>
#include "global.h"
#include "mbuf.h"
#include "timer.h"
#include "ax25.h"
#include "lapb.h"
#include "netrom.h"
#include "nr4.h"
#include <ctype.h>
#undef NR4DEBUG
/* Globals: */
/* The circuit table */
struct nr4circp Nr4circuits[NR4MAXCIRC];
/* Various limits */
unsigned short Nr4window = 4; /* Max window to negotiate */
unsigned short Nr4retries = 10; /* Max retries */
unsigned short Nr4qlimit = 2048; /* Max bytes on receive queue */
/* Timers */
int32 Nr4irtt = 15000; /* Initial round trip time */
int32 Nr4acktime = 3000; /* ACK delay timer */
int32 Nr4choketime = 180000; /* CHOKEd state timeout */
static void nr4ackours __ARGS((struct nr4cb *, unsigned, int));
static void nr4choke __ARGS((struct nr4cb *));
static void nr4gotnak __ARGS((struct nr4cb *, unsigned));
static void nr4rframe __ARGS((struct nr4cb *, unsigned, struct mbuf *));
/* This function is called when a net/rom layer four frame */
/* is discovered inside a datagram addressed to us */
void
nr4input(hdr,bp)
struct nr4hdr *hdr;
struct mbuf *bp;
{
struct nr4hdr rhdr;
struct nr4cb *cb, *cb2;
int op;
unsigned window;
int acceptc; /* indicates that connection should be accepted */
int newconn; /* indicates that this is a new incoming */
/* connection. You'll see. */
int gotchoke; /* The choke flag was set in this packet */
int i;
op = hdr->opcode & NR4OPCODE; /* Mask off flags */
if(op == NR4OPCONRQ){ /* process connect request first */
acceptc = 1;
newconn = 0;
/* These fields are sent regardless of success */
rhdr.yourindex = hdr->u.conreq.myindex;
rhdr.yourid = hdr->u.conreq.myid;
/* Check to see if we have already received a connect */
/* request for this circuit. */
if((cb = match_n4circ(hdr->u.conreq.myindex,
hdr->u.conreq.myid,hdr->u.conreq.user,hdr->u.conreq.node))
== NULLNR4CB){ /* No existing circuit if NULL */
/* Try to get a new circuit */
if((cb = new_n4circ()) == NULLNR4CB)
acceptc = 0;
/* See if we have any listening sockets */
for(i = 0; i < NR4MAXCIRC; i++){
if((cb2 = Nr4circuits[i].ccb) == NULLNR4CB)
continue;/* not an open circuit */
if(cb2->state == NR4STLISTEN)
/* A listener was found */
break;
}
if(i == NR4MAXCIRC){ /* We are refusing connects */
acceptc = 0;
free_n4circ(cb);
}
if(acceptc){
/* Load the listeners settings */
cb->clone = cb2->clone;
cb->user = cb2->user;
cb->t_upcall = cb2->t_upcall;
cb->s_upcall = cb2->s_upcall;
cb->r_upcall = cb2->r_upcall;
ASSIGN(cb->local,cb2->local);
/* Window is set to min of the offered
* and local windows
*/
window = hdr->u.conreq.window > Nr4window ?
Nr4window : hdr->u.conreq.window;
if(init_nr4window(cb, window) == -1){
free_n4circ(cb);
acceptc = 0;
} else {
/* Set up control block */
cb->yournum = hdr->u.conreq.myindex;
cb->yourid = hdr->u.conreq.myid;
memcpy(cb->remote.user,
hdr->u.conreq.user,AXALEN);
memcpy(cb->remote.node,
hdr->u.conreq.node,AXALEN);
/* Default round trip time */
cb->srtt = Nr4irtt;
/* set up timers, window pointers */
nr4defaults(cb);
cb->state = NR4STDISC;
newconn = 1;
} /* End if window successfully allocated */
} /* End if new circuit available */
} /* End if no existing circuit matching parameters */
/* Now set up response */
if(!acceptc){
rhdr.opcode = NR4OPCONAK | NR4CHOKE;/* choke means reject */
rhdr.u.conack.myindex = 0;
rhdr.u.conack.myid = 0;
rhdr.u.conack.window = 0;
} else {
rhdr.opcode = NR4OPCONAK;
rhdr.u.conack.myindex = cb->mynum;
rhdr.u.conack.myid = cb->myid;
rhdr.u.conack.window = cb->window;
}
nr4sframe(hdr->u.conreq.node, &rhdr, NULLBUF);
/* Why, you ask, do we wait until now for the state change
* upcall? Well, it's like this: if the state change triggers
* something like the mailbox to send its banner, the banner
* would have gone out *before* the conn ack if we'd done this
* in the code above. This is what happens when you don't plan
* too well. Learn from my mistakes :-)
*/
if(newconn)
nr4state(cb, NR4STCON);/* connected (no 3-way handshake) */
free_p(bp);
return;
} /* end connect request code */
/* validate circuit number */
if((cb = get_n4circ(hdr->yourindex, hdr->yourid)) == NULLNR4CB){
free_p(bp);
return;
}
/* Check for choke flag */
if(hdr->opcode & NR4CHOKE)
gotchoke = 1;
else
gotchoke = 0;
/* Here's where the interesting stuff gets done */
switch(cb->state){
case NR4STCPEND:
switch(op){
case NR4OPCONAK:
/* Save the round trip time for later use */
i = dur_timer(&cb->tcd) - read_timer(&cb->tcd);
stop_timer(&cb->tcd);
if(gotchoke){ /* connect rejected */
cb->dreason = NR4RREFUSED;
nr4state(cb, NR4STDISC);
break;
}
cb->yournum = hdr->u.conack.myindex;
cb->yourid = hdr->u.conack.myid;
window = hdr->u.conack.window > Nr4window ?
Nr4window : hdr->u.conack.window;
if(init_nr4window(cb, window) == -1){
cb->dreason = NR4RRESET;
nr4state(cb, NR4STDISC);
} else {
nr4defaults(cb); /* set up timers, window pointers */
if(cb->cdtries == 1) /* No retries */
/* Use measured rtt */
cb->srtt = i;
else
/* else use default */
cb->srtt = Nr4irtt;
nr4state(cb, NR4STCON);
nr4output(cb); /* start sending anything on the txq */
}
break;
default:
/* We can't respond to anything else without
* Their ID and index
*/
free_p(bp);
return;
}
break;
case NR4STCON:
switch(op){
case NR4OPDISRQ:
/* format reply packet */
rhdr.opcode = NR4OPDISAK;
rhdr.yourindex = cb->yournum;
rhdr.yourid = cb->yourid;
nr4sframe(cb->remote.node,&rhdr,NULLBUF);
cb->dreason = NR4RREMOTE;
nr4state(cb, NR4STDISC);
break;
case NR4OPINFO:
/* Do receive frame processing */
nr4rframe(cb, hdr->u.info.txseq, bp);
/* Reset the choke flag if no longer choked. Processing
* the ACK will kick things off again.
*/
if(cb->choked && !gotchoke){
stop_timer(&cb->tchoke);
cb->choked = 0;
}
/* We delay processing the receive sequence number until
* now, because the ACK might pull more off the txq and send
* it, and we want the implied ACK in those frames to be right
*
* Only process NAKs if the choke flag is off. It appears
* that NAKs should never be sent with choke on, by the way,
* but you never know, considering that there is no official
* standard for this protocol
*/
if(hdr->opcode & NR4NAK && !gotchoke)
nr4gotnak(cb, hdr->u.info.rxseq);
/* We always do ACK processing, too, since the NAK of one
* packet may be the implied ACK of another. The gotchoke
* flag is used to prevent sending any new frames, since
* we are just going to purge them next anyway if this is
* the first time we've seen the choke flag. If we are
* already choked, this call will return immediately.
*/
nr4ackours(cb, hdr->u.info.rxseq, gotchoke);
/* If we haven't seen the choke flag before, purge the
* send window and set the timer and the flag.
*/
if(!cb->choked && gotchoke)
nr4choke(cb);
break;
case NR4OPACK:
if(cb->choked && !gotchoke){
/* clear choke if appropriate */
stop_timer(&cb->tchoke);
cb->choked = 0;
}
if(hdr->opcode & NR4NAK && !gotchoke)
nr4gotnak(cb, hdr->u.ack.rxseq); /* process NAKs */
nr4ackours(cb, hdr->u.ack.rxseq, gotchoke); /* and ACKs */
if(!cb->choked && gotchoke) /* First choke seen */
nr4choke(cb); /* Set choke status */
break;
}
break;
case NR4STDPEND:
switch(op){
case NR4OPDISAK:
cb->dreason = NR4RNORMAL;
nr4state(cb, NR4STDISC);
break;
case NR4OPINFO:
/* We can still do receive frame processing until
* the disconnect acknowledge arrives, but we won't
* bother to process ACKs, since we've flushed our
* transmit buffers and queue already.
*/
nr4rframe(cb, hdr->u.info.txseq, bp);
break;
}
} /* End switch(state) */
}
/* Send a net/rom layer 4 frame. bp should be NULLBUF unless the frame
* type is info.
*/
void
nr4sframe(dest, hdr, bp)
char *dest;
struct nr4hdr *hdr;
struct mbuf *bp;
{
struct mbuf *n4b;
if((n4b = htonnr4(hdr)) == NULLBUF){
free_p(bp);
return;
} else {
append(&n4b, bp);
nr3output(dest, n4b);
}
}
/* Receive frame processing */
static void
nr4rframe(cb, rxseq, bp)
struct nr4cb *cb;
unsigned rxseq;
struct mbuf *bp;
{
struct nr4hdr rhdr;
unsigned window = cb->window;
unsigned rxbuf = rxseq % window;
unsigned newdata = 0; /* whether to upcall */
#ifdef NR4DEBUG
printf("Processing received info\n");
#endif
/* If we're choked, just reset the ACK timer to blast out
* another CHOKE indication after the ackdelay
*/
if(cb->qfull){
start_timer(&cb->tack);
return;
}
/* If frame is out of sequence, it is either due to a lost frame
* or a retransmission of one seen earlier. We do not want to NAK
* the latter, as the far end would see this as a requirement to
* retransmit the expected frame, which is probably already in the
* pipeline. This in turn would cause another out-of-sequence
* condition, another NAK, and the process would repeat indefinitely.
* Therefore, if the frame is out-of-sequence, but within the last
* 'n' frames by sequence number ('n' being the window size), just
* accept it and discard it. Else, NAK it if we haven't already.
* (Modified by Rob Stampfli, kd8wk, 9 Jan 1990)
*/
if(rxseq != cb->rxpected && !cb->naksent){
#ifdef NR4DEBUG
printf("Frame out of sequence -- expected %u, got %u.\n",
cb->rxpected, rxseq);
#endif
if(nr4between(cb->rxpected,
(rxseq + window) & NR4SEQMASK, cb->rxpastwin))
/* just a repeat of old frame -- queue ack for
* expected frame
*/
start_timer(&cb->tack);
else { /* really bogus -- a NAKable frame */
rhdr.opcode = NR4OPACK | NR4NAK;
rhdr.yourindex = cb->yournum;
rhdr.yourid = cb->yourid;
rhdr.u.ack.rxseq = cb->rxpected;
nr4sframe(cb->remote.node,&rhdr,NULLBUF);
/* Now make sure we don't send any more of these until
* we see some good data. Otherwise full window
* retransmissions would result in a flurry of NAKs
*/
cb->naksent = 1;
}
}
/* If this is a new frame, within the window, buffer it,
* then see what we can deliver
*/
if(nr4between(cb->rxpected,rxseq,cb->rxpastwin)
&& !cb->rxbufs[rxbuf].occupied){
#ifdef NR4DEBUG
printf("Frame within window\n");
#endif
cb->rxbufs[rxbuf].occupied = 1;
cb->rxbufs[rxbuf].data = bp;
for(rxbuf = cb->rxpected % window; cb->rxbufs[rxbuf].occupied;
rxbuf = cb->rxpected % window){
#ifdef NR4DEBUG
printf("Removing frame from buffer %d\n", rxbuf);
#endif
newdata = 1;
cb->rxbufs[rxbuf].occupied = 0;
append(&cb->rxq,cb->rxbufs[rxbuf].data);
cb->rxbufs[rxbuf].data = NULLBUF;
cb->rxpected = (cb->rxpected + 1) & NR4SEQMASK;
cb->rxpastwin = (cb->rxpastwin + 1) & NR4SEQMASK;
}
if(newdata){
cb->naksent = 0; /* OK to send NAKs again */
if(cb->r_upcall != NULLVFP)
(*cb->r_upcall)(cb,len_p(cb->rxq));
/* Now that our upcall has had a shot at the queue, */
/* see if it's past the queue length limit. If so, */
/* go into choked mode (i.e. flow controlled). */
if(len_p(cb->rxq) > Nr4qlimit){
cb->qfull = 1;
nr4ackit((void *)cb); /* Tell `em right away */
} else
start_timer(&cb->tack);
}
} else /* It's out of the window or we've seen it already */
free_p(bp);
}
/* Send the transmit buffer whose sequence number is seq */
void
nr4sbuf(cb, seq)
struct nr4cb *cb;
unsigned seq;
{
struct nr4hdr hdr;
struct mbuf *bufbp, *bp;
unsigned bufnum = seq % cb->window;
struct timer *t;
/* sanity check */
if(bufnum >= cb->window){
#ifdef NRDEBUG
printf("sbuf: buffer number %u beyond window\n",bufnum);
#endif
return;
}
/* Stop the ACK timer, since our sending of the frame is
* an implied ACK.
*/
stop_timer(&cb->tack);
/* Duplicate the mbuf, since we have to keep it around
* until it is acknowledged
*/
bufbp = cb->txbufs[bufnum].data;
/* Notice that we use copy_p instead of dup_p. This is because
* a frame can still be sitting on the AX.25 send queue when it
* get acknowledged, and we don't want to deallocate its data
* before it gets sent!
*/
if((bp = copy_p(bufbp, len_p(bufbp))) == NULLBUF){
free_mbuf(bp);
return;
}
/* Prepare the header */
if(cb->qfull) /* are we choked? */
hdr.opcode = NR4OPINFO | NR4CHOKE;
else
hdr.opcode = NR4OPINFO;
hdr.yourindex = cb->yournum;
hdr.yourid = cb->yourid;
hdr.u.info.txseq = (unsigned char)(seq & NR4SEQMASK);
hdr.u.info.rxseq = cb->rxpected;
/* Send the frame, then set and start the timer */
nr4sframe(cb->remote.node, &hdr, bp);
t = &cb->txbufs[bufnum].tretry;
set_timer(t, (1 << cb->blevel) * (4 * cb->mdev + cb->srtt));
start_timer(t);
}
/* Check to see if any of our frames have been ACKed */
static void
nr4ackours(cb, seq, gotchoke)
struct nr4cb *cb;
unsigned seq;
int gotchoke; /* The choke flag is set in the received frame */
{
unsigned txbuf;
struct timer *t;
/* If we are choked, there is nothing in the send window
* by definition, so we can just return.
*/
if(cb->choked)
return;
/* Adjust seq to point to the frame being ACK'd, not the one
* beyond it, which is how it arrives.
*/
seq = (seq - 1) & NR4SEQMASK;
/* Free up all the ack'd frames, and adjust the round trip
* timing stuff
*/
while (nr4between(cb->ackxpected, seq, cb->nextosend)){
#ifdef NR4DEBUG
printf("Sequence # %u acknowledged\n", seq);
#endif
cb->nbuffered--;
txbuf = cb->ackxpected % cb->window;
free_mbuf(cb->txbufs[txbuf].data);
cb->txbufs[txbuf].data = NULLBUF;
cb->ackxpected = (cb->ackxpected + 1) & NR4SEQMASK;
/* Round trip time estimation, cribbed from TCP */
if(cb->txbufs[txbuf].retries == 0){
/* We only sent this one once */
int32 rtt;
int32 abserr;
t = &cb->txbufs[txbuf].tretry;
/* get our rtt in msec */
rtt = dur_timer(t) - read_timer(t);
abserr = (rtt > cb->srtt) ? rtt - cb->srtt : cb->srtt - rtt;
cb->srtt = (cb->srtt * 7 + rtt) >> 3;
cb->mdev = (cb->mdev * 3 + abserr) >> 2;
/* Reset the backoff level */
cb->blevel = 0;
}
stop_timer(&cb->txbufs[txbuf].tretry);
}
/* Now we recalculate tmax, the maximum number of retries for
* any frame in the window. tmax is used as a baseline to
* determine when the window has reached a new high in retries.
* We don't want to increment blevel for every frame that times
* out, since that would lead to us backing off too fast when
* all the frame timers expired at around the same time.
*/
cb->txmax = 0;
for(seq = cb->ackxpected;
nr4between(cb->ackxpected, seq, cb->nextosend);
seq = (seq + 1) & NR4SEQMASK)
if(cb->txbufs[seq % cb->window].retries > cb->txmax)
cb->txmax = cb->txbufs[seq % cb->window].retries;
/* This is kind of a hack. This function is called under
* three different conditions: either we are choked, in
* which case we return immediately, or we are not choked,
* in which case we proceed normally to keep the send
* window full, or we have seen the choke flag for the first
* time. In the last case, gotchoke is true while cb->choked
* is false. We want to process any acknowledgments of existing
* frames in the send window before we purge it, while at the
* same time we don't want to take anything else off the txq
* or send it out. So, in the third case we listed, we return
* now since we've processed the ACK.
*/
if(gotchoke)
return;
nr4output(cb); /* yank stuff off txq and send it */
/* At this point, either the send window is full, or
* nr4output() didn't find enough on the txq to fill it.
* If the window is not full, then the txq must be empty,
* and we'll make a tx upcall
*/
if(cb->nbuffered < cb->window && cb->t_upcall != NULLVFP)
(*cb->t_upcall)(cb, (int16)((cb->window - cb->nbuffered) * NR4MAXINFO));
}
/* If the send window is open and there are frames on the txq,
* move as many as possible to the transmit buffers and send them.
* Return the number of frames sent.
*/
int
nr4output(cb)
struct nr4cb *cb;
{
int numq, i;
struct mbuf *bp;
struct nr4txbuf *tp;
/* Are we in the proper state? */
if(cb->state != NR4STCON || cb->choked)
return 0; /* No sending if not connected */
/* or if choked */
/* See if the window is open */
if(cb->nbuffered >= cb->window)
return 0;
numq = len_q(cb->txq);
#ifdef NR4DEBUG
printf("nr4output: %d packets on txq\n", numq);
#endif
for(i = 0; i < numq; i++){
bp = dequeue(&cb->txq);
#ifdef NR4DEBUG
if(len_p(bp) > NR4MAXINFO){ /* should be checked higher up */
printf("Upper layers queued too big a buffer\n");
continue;
}
#endif
/* Set up and send buffer */
tp = &cb->txbufs[cb->nextosend % cb->window];
tp->retries = 0;
tp->data = bp;
nr4sbuf(cb, cb->nextosend);
/* Update window and buffered count */
cb->nextosend = (cb->nextosend + 1) & NR4SEQMASK;
if(++cb->nbuffered >= cb->window)
break;
}
return i;
}
void
nr4state(cb, newstate)
struct nr4cb *cb;
int newstate;
{
int i;
int oldstate = cb->state;
cb->state = newstate;
switch(cb->state){
case NR4STDPEND:
stop_timer(&cb->tchoke);
/* When we request a disconnect, we lose the contents of
* our transmit queue and buffers, but we retain our ability
* to receive any packets in transit until a disconnect
* acknowledge arrives
*/
free_q(&cb->txq);
for(i = 0; i < cb->window; i++){
free_mbuf(cb->txbufs[i].data);
cb->txbufs[i].data = NULLBUF;
stop_timer(&cb->txbufs[i].tretry);
}
/* Tidy up stats: roll the top window pointer back
* and reset nbuffered to reflect this. Not really
* necessary, but leads to a bit more truth telling
* in the status displays.
*/
cb->nextosend = cb->ackxpected;
cb->nbuffered = 0;
break;
case NR4STDISC:
stop_timer(&cb->tchoke);
stop_timer(&cb->tack);
stop_timer(&cb->tcd);
/* We don't clear the rxq, since the state change upcall
* may pull something off of it at the last minute.
*/
free_q(&cb->txq);
/* The following loop will only be executed if the
* window was set, since when the control block is
* calloc'd the window field gets a 0 in it. This
* protects us from dereferencing an unallocated
* window buffer pointer
*/
for(i = 0; i < cb->window; i++){
free_mbuf(cb->rxbufs[i].data);
cb->rxbufs[i].data = NULLBUF;
free_mbuf(cb->txbufs[i].data);
cb->txbufs[i].data = NULLBUF;
stop_timer(&cb->txbufs[i].tretry);
}
break;
}
if(oldstate != newstate && cb->s_upcall != NULLVFP)
(*cb->s_upcall)(cb, oldstate, newstate);
/* We take responsibility for deleting the circuit
* descriptor. Don't do this anywhere else!
*/
if(newstate == NR4STDISC)
free_n4circ(cb);
}
/* Process NAKs. seq indicates the next frame expected by the
* NAK'ing station.
*/
static void
nr4gotnak(cb, seq)
struct nr4cb *cb;
unsigned seq;
{
if(nr4between(cb->ackxpected, seq, cb->nextosend))
nr4sbuf(cb, seq);
}
/* This is called when we first get a CHOKE indication from the
* remote. It purges the send window and sets the choke timer.
*/
static void
nr4choke(cb)
struct nr4cb *cb;
{
unsigned seq;
struct mbuf *q, *bp;
struct nr4txbuf *t;
q = cb->txq;
/* We purge the send window, returning the buffers to the
* txq in the proper order.
*/
for(seq = (cb->nextosend - 1) & NR4SEQMASK;
nr4between(cb->ackxpected, seq, cb->nextosend);
seq = (seq - 1) & NR4SEQMASK){
t = &cb->txbufs[seq % cb->window];
stop_timer(&t->tretry);
bp = t->data;
t->data = NULLBUF;
enqueue(&bp, q); /* prepend this packet to the queue */
q = bp;
}
cb->nextosend = cb->ackxpected; /* close the window */
cb->nbuffered = 0; /* nothing in the window */
cb->txq = q; /* Replace the txq with the one that has */
/* the purged packets prepended */
cb->choked = 1; /* Set the choked flag */
start_timer(&cb->tchoke);
}