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kernel.c
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C/C++ Source or Header
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1991-01-26
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13KB
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521 lines
/* Non pre-empting synchronization kernel, machine-independent portion
* Copyright 1991 Phil Karn, KA9Q
*/
#define SUSPEND_PROC 1
#if defined(PROCLOG) || defined(PROCTRACE)
#include <stdio.h>
#endif
#include <dos.h>
#include <setjmp.h>
#include "global.h"
#include "mbuf.h"
#include "proc.h"
#include "timer.h"
#include "socket.h"
#include "daemon.h"
#include "hardware.h"
#ifdef PROCLOG
FILE *proclog;
FILE *proctrace;
#endif
int Stkchk = 1;
struct proc *Curproc; /* Currently running process */
struct proc *Rdytab; /* Processes ready to run (not including curproc) */
struct proc *Waittab[PHASH]; /* Waiting process list */
struct proc *Susptab; /* Suspended processes */
static struct mbuf *Killq;
static void addproc __ARGS((struct proc *entry));
static void delproc __ARGS((struct proc *entry));
/* Create a process descriptor for the main function. Must be actually
* called from the main function!
* Note that standard I/O is NOT set up here.
*/
struct proc *
mainproc(name)
char *name;
{
register struct proc *pp;
/* Create process descriptor */
pp = (struct proc *)callocw(1,sizeof(struct proc));
/* Create name */
pp->name = strdup(name);
#ifndef AMIGA
pp->stksize = 0;
#else
init_psetup(pp);
#endif
/* Make current */
pp->state = READY;
Curproc = pp;
#ifdef PROCLOG
proclog = fopen("proclog",APPEND_TEXT);
proctrace = fopen("proctrace",APPEND_TEXT);
#endif
return pp;
}
/* Create a new, ready process and return pointer to descriptor.
* The general registers are not initialized, but optional args are pushed
* on the stack so they can be seen by a C function.
*/
struct proc *
newproc(name,stksize,pc,iarg,parg1,parg2,freeargs)
char *name; /* Arbitrary user-assigned name string */
unsigned int stksize; /* Stack size in words to allocate */
void (*pc)(); /* Initial execution address */
int iarg; /* Integer argument (argc) */
void *parg1; /* Generic pointer argument #1 (argv) */
void *parg2; /* Generic pointer argument #2 (session ptr) */
int freeargs; /* If set, free arg list on parg1 at termination */
{
register struct proc *pp;
int i;
if(Stkchk)
chkstk();
/* Create process descriptor */
pp = (struct proc *)callocw(1,sizeof(struct proc));
/* Create name */
pp->name = strdup(name);
/* Allocate stack */
#ifdef AMIGA
stksize += 2000; /* DOS overhead */
#endif
pp->stksize = stksize;
if((pp->stack = (int16 *)malloc(sizeof(int16)*stksize)) == NULL){
free(pp->name);
free((char *)pp);
return NULLPROC;
}
/* Initialize stack for high-water check */
for(i=0;i<stksize;i++)
pp->stack[i] = STACKPAT;
/* Do machine-dependent initialization of stack */
psetup(pp,iarg,parg1,parg2,pc);
pp->freeargs = freeargs;
pp->iarg = iarg;
pp->parg1 = parg1;
pp->parg2 = parg2;
/* Inherit creator's input and output sockets */
usesock(Curproc->input);
pp->input = Curproc->input;
usesock(Curproc->output);
pp->output = Curproc->output;
/* Add to ready process table */
pp->state = READY;
addproc(pp);
return pp;
}
/* Free resources allocated to specified process. If a process wants to kill
* itself, the reaper is called to do the dirty work. This avoids some
* messy situations that would otherwise occur, like freeing your own stack.
*/
void
killproc(pp)
register struct proc *pp;
{
char **argv;
if(pp == NULLPROC)
return;
/* Don't check the stack here! Will cause infinite recursion if
* called from a stack error
*/
if(pp == Curproc)
killself(); /* Doesn't return */
/* Close any open sockets */
freesock(pp);
close_s(pp->input);
close_s(pp->output);
/* Stop alarm clock in case it's running */
stop_timer(&pp->alarm);
/* Alert everyone waiting for this proc to die */
psignal(pp,0);
/* Remove from appropriate table */
delproc(pp);
#ifdef PROCLOG
fprintf(proclog,"id %lx name %s stack %u/%u\n",ptol(pp),
pp->name,stkutil(pp),pp->stksize);
fclose(proclog);
proclog = fopen("proclog",APPEND_TEXT);
proctrace = fopen("proctrace",APPEND_TEXT);
#endif
/* Free allocated memory resources */
if(pp->freeargs){
argv = pp->parg1;
while(pp->iarg-- != 0)
free(*argv++);
free(pp->parg1);
}
free(pp->name);
free(pp->stack);
free(pp->outbuf);
free((char *)pp);
}
/* Terminate current process by sending a request to the killer process.
* Automatically called when a process function returns. Does not return.
*/
void
killself()
{
register struct mbuf *bp;
if(Curproc != NULLPROC){
bp = pushdown(NULLBUF,sizeof(Curproc));
memcpy(bp->data,(char *)&Curproc,sizeof(Curproc));
enqueue(&Killq,bp);
}
/* "Wait for me; I will be merciful and quick." */
for(;;)
pwait(NULL);
}
/* Process used by processes that want to kill themselves */
void
killer(i,v1,v2)
int i;
void *v1;
void *v2;
{
struct proc *pp;
struct mbuf *bp;
for(;;){
while(Killq == NULLBUF)
pwait(&Killq);
bp = dequeue(&Killq);
pullup(&bp,(char *)&pp,sizeof(pp));
free_p(bp);
if(pp != Curproc) /* We're immortal */
killproc(pp);
}
}
#ifdef SUSPEND_PROC
/* Inhibit a process from running */
void
suspend(pp)
struct proc *pp;
{
if(pp == NULLPROC)
return;
if(pp != Curproc)
delproc(pp); /* Running process isn't on any list */
pp->state |= SUSPEND;
if(pp != Curproc)
addproc(pp); /* pwait will do it for us */
else
pwait(NULL);
}
/* Restart suspended process */
void
resume(pp)
struct proc *pp;
{
if(pp == NULLPROC)
return;
delproc(pp); /* Can't be Curproc! */
pp->state &= ~SUSPEND;
addproc(pp);
}
#endif /* SUSPEND_PROC */
/* Wakeup waiting process, regardless of event it's waiting for. The process
* will see a return value of "val" from its pwait() call.
*/
void
alert(pp,val)
struct proc *pp;
int val;
{
if(pp == NULLPROC)
return;
#ifdef notdef
if((pp->state & WAITING) == 0)
return;
#endif
#ifdef PROCTRACE
printf("alert(%lx,%u) [%s]\n",ptol(pp),val,pp->name);
fflush(stdout);
#endif
if(pp != Curproc)
delproc(pp);
pp->state &= ~WAITING;
pp->retval = val;
pp->event = 0;
if(pp != Curproc)
addproc(pp);
}
/* Post a wait on a specified event and give up the CPU until it happens. The
* null event is special: it means "I don't want to block on an event, but let
* somebody else run for a while". It can also mean that the present process
* is terminating; in this case the wait never returns.
*
* Pwait() returns 0 if the event was signaled; otherwise it returns the
* arg in an alert() call. Pwait must not be called from interrupt level.
*
* Note that pwait can run with interrupts enabled even though it examines
* a few global variables that can be modified by psignal at interrupt time.
* These *seem* safe.
*/
int
pwait(event)
void *event;
{
register struct proc *oldproc;
int tmp;
if(Curproc != NULLPROC){ /* If process isn't terminating */
if(Stkchk)
chkstk();
if(event == NULL){
/* Special case; just give up the processor.
*
* Optimization: if nothing else is ready, just return.
*/
if(Rdytab == NULLPROC){
return 0;
}
} else {
/* Post a wait for the specified event */
Curproc->event = event;
Curproc->state = WAITING;
}
addproc(Curproc);
}
/* Look for a ready process and run it. If there are none,
* loop or halt until an interrupt makes something ready.
*/
while(Rdytab == NULLPROC){
/* Give system back to upper-level multitasker, if any.
* Note that this function enables interrupts internally
* to prevent deadlock, but it restores our state
* before returning.
*/
giveup();
}
/* Remove first entry from ready list */
oldproc = Curproc;
Curproc = Rdytab;
delproc(Curproc);
/* Now do the context switch.
* This technique was inspired by Rob, PE1CHL, and is a bit tricky.
*
* If the old process has gone away, simply load the new process's
* environment. Otherwise, save the current process's state. Then if
* this is still the old process, load the new environment. Since the
* new task will "think" it's returning from the setjmp() with a return
* value of 1, the comparison with 0 will bypass the longjmp(), which
* would otherwise cause an infinite loop.
*/
#ifdef PROCTRACE
if(strcmp(oldproc->name,Curproc->name) != 0){
printf("-> %s(%d)\n",Curproc->name,!!Curproc->i_state);
fflush(stdout);
}
#endif
/* Note use of comma operator to save old interrupt state only if
* oldproc is non-null
*/
if(oldproc == NULLPROC
|| (oldproc->i_state = istate(), setjmp(oldproc->env) == 0)){
/* We're still running in the old task; load new task context.
* The interrupt state is restored here in case longjmp
* doesn't do it (e.g., systems other than Turbo-C).
*/
restore(Curproc->i_state);
longjmp(Curproc->env,1);
}
/* At this point, we're running in the newly dispatched task */
tmp = Curproc->retval;
Curproc->retval = 0;
/* Also restore the true interrupt state here, in case the longjmp
* DOES restore the interrupt state saved at the time of the setjmp().
* This is the case with Turbo-C's setjmp/longjmp.
*/
restore(Curproc->i_state);
return tmp;
}
/* Make ready the first 'n' processes waiting for a given event. The ready
* processes will see a return value of 0 from pwait(). Note that they don't
* actually get control until we explicitly give up the CPU ourselves through
* a pwait(). Psignal may be called from interrupt level. It returns the
* number of processes that were woken up.
*/
int
psignal(event,n)
void *event; /* Event to signal */
int n; /* Max number of processes to wake up */
{
register struct proc *pp;
struct proc *pnext;
int i_state;
unsigned int hashval;
int cnt = 0;
if(Stkchk)
chkstk();
if(event == NULL)
return 0; /* Null events are invalid */
/* n = 0 means "signal everybody waiting for this event" */
if(n == 0)
n = 65535;
hashval = phash(event);
i_state = dirps();
for(pp = Waittab[hashval];n != 0 && pp != NULLPROC;pp = pnext){
pnext = pp->next;
if(pp->event == event){
#ifdef PROCTRACE
if(i_state){
printf("psignal(%lx,%u) wake %lx [%s]\n",ptol(event),n,
ptol(pp),pp->name);
fflush(stdout);
}
#endif
delproc(pp);
pp->state &= ~WAITING;
pp->retval = 0;
pp->event = NULL;
addproc(pp);
n--;
cnt++;
}
}
#ifdef SUSPEND_PROC
for(pp = Susptab;n != 0 && pp != NULLPROC;pp = pnext){
pnext = pp->next;
if(pp->event == event){
#ifdef PROCTRACE
if(i_state){
printf("psignal(%lx,%u) wake %lx [%s]\n",ptol(event),n,
ptol(pp),pp->name);
fflush(stdout);
}
#endif /* PROCTRACE */
delproc(pp);
pp->state &= ~WAITING;
pp->event = 0;
pp->retval = 0;
addproc(pp);
n--;
cnt++;
}
}
#endif /* SUSPEND_PROC */
restore(i_state);
return cnt;
}
/* Rename a process */
void
chname(pp,newname)
struct proc *pp;
char *newname;
{
free(pp->name);
pp->name = strdup(newname);
}
/* Remove a process entry from the appropriate table */
static void
delproc(entry)
register struct proc *entry; /* Pointer to entry */
{
int i_state;
if(entry == NULLPROC)
return;
i_state = dirps();
if(entry->next != NULLPROC)
entry->next->prev = entry->prev;
if(entry->prev != NULLPROC){
entry->prev->next = entry->next;
} else {
switch(entry->state){
case READY:
Rdytab = entry->next;
break;
case WAITING:
Waittab[phash(entry->event)] = entry->next;
break;
#ifdef SUSPEND_PROC
case SUSPEND:
case SUSPEND|WAITING:
Susptab = entry->next;
break;
#endif
}
}
restore(i_state);
}
/* Append proc entry to end of appropriate list */
static void
addproc(entry)
register struct proc *entry; /* Pointer to entry */
{
register struct proc *pp;
struct proc **head;
int i_state;
if(entry == NULLPROC)
return;
switch(entry->state){
case READY:
head = &Rdytab;
break;
case WAITING:
head = &Waittab[phash(entry->event)];
break;
#ifdef SUSPEND_PROC
case SUSPEND:
case SUSPEND|WAITING:
head = &Susptab;
break;
#endif
}
entry->next = NULLPROC;
i_state = dirps();
if(*head == NULLPROC){
/* Empty list, stick at beginning */
entry->prev = NULLPROC;
*head = entry;
} else {
/* Find last entry on list */
for(pp = *head;pp->next != NULLPROC;pp = pp->next)
;
pp->next = entry;
entry->prev = pp;
}
restore(i_state);
}