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K.txt
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2014-09-09
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7KB
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177 lines
FORGET RESTG
: LEV2 24427 PEEK ;
: CMSK 127 , 127 , 85 , 42 , 42 , 85 , 213 , 170 , 170 , 213 , 99 , 99 , ;
: CSET 31 PEEK N2 * T1 N1 AND + ' CMSK + PEEK SWAP 8 * 4565 + ;
: CBYTE DO DUP PEEK 128 OR PICK3 AND I 4821 + POKE N1 +
LOOP 32 PUTBLK DROP DROP ;
: TMPARY 0 , 0 , 0 , 0 , 0 , 0 , ;
: C20 20 VTAB CR CLEOP ;
: DR1CHK DR1FLG IF C20 PRINT " CHECK GAME DISK IS IN DRIVE 1, " CR 7 HTAB RDYMES C20 THEN ;
: RDTMP ' TMPARY + PEEK ;
: WRTMP ' TMPARY + POKE ;
: APCOLR 1 , 2 , 5 , 6 , 3 , ;
: SELX CR 17 VTAB CLEOP 13 HTAB PRINT " SELECT OPTION: " DUP 9 >
IF PAD READLN PAD GETNUM
ELSE KEYIN CVRTNUM
THEN ;
: SELECT
BEGIN SELX N1 PICK3 CNM
UNTIL SWAP DROP ;
: DSPCOLRS ERASE
5 ZR DO I ADD1 RDTMP NOT
IF I ' APCOLR + PEEK COLOR I 7 * 4 + 7 * DUP 48 PLOT 27 + 79 FILL I 7 * 5 + HTAB 11 VTAB I ADD1 .
THEN
LOOP ;
: DIE RND SWAP MOD ;
VARIABLE SOLO
: NCINIT 6 N1 DO ZR I WRTMP LOOP
99 DUP 22098 POKE 22099 POKE ( COLOR MASKS FOR WHITE T-CHOICE
BEGIN HOME 10 VTAB 7 HTAB PRINT " NUMBER OF PLAYERS (1-4): " KEYIN CVRTNUM N1 N4 CNM
UNTIL DUP N1 = IF -> SOLO 255 N2 ELSE ZR -> SOLO ZR SWAP THEN 24574 POKE 24442 POKE ZR 24559 POKE
N4 ZR DO ZR I 24426 + POKE LOOP
HOME 8 VTAB 15 HTAB PRINT " GAME LEVEL " CR CR 12 HTAB PRINT " 1) BEGINNER " CR 12 HTAB PRINT " 2) INTERMEDIATE "
CR 12 HTAB PRINT " 3) ADVANCED " CR 12 HTAB PRINT " 4) EXPERT "
N4 SELECT ZR DO 255 I 24426 + POKE LOOP
NP ADD1 N1 DO DSPCOLRS
BEGIN 15 VTAB CR CLEOP SOLO
IF 11 HTAB PRINT " SELECT " I SUB1
IF PRINT " MY "
ELSE PRINT " YOUR "
THEN
ELSE N6 HTAB PRINT " PLAYER " I . PRINT " , SELECT YOUR "
THEN PRINT " COLOR: " KEYIN CVRTNUM N1 5 CNM
IF DUP RDTMP NOT
IF DUP I 24560 + POKE DUP 5 =
IF 5 24559 POKE ZR I 24560 + POKE
THEN N1 SWAP WRTMP N1
ELSE DROP0
THEN
ELSE ZR
THEN
UNTIL
LOOP
SOLO
IF
HOME N3 VTAB 9 HTAB PRINT " DIFFICULTY SCALE (1-9) " CR CR 8 HTAB PRINT " 1 IS EASIEST, 9 HARDEST. "
CR CR 9 HTAB PRINT " 4 AND 5 ARE EVEN GAMES. " CR 7 HTAB PRINT " 4 GIVES YOU FIRST ATTACK - "
CR 11 HTAB PRINT " 5 GIVES IT TO ME. "
9 SELECT 24416 POKE
ELSE NP ZR DO ZR I WRTMP LOOP
NP ZR DO
BEGIN NP DIE DUP RDTMP
WHILE DROP
REPEAT DUP ADD1 24555 I + POKE N1 SWAP WRTMP
LOOP THEN ;
: SETRES 24428 PEEK IF N1 ELSE -1 THEN
24441 PEEK + DUP 24440 POKE
24441 PEEK N4 * + 24439 POKE ;
: LMH CR CR 15 HTAB
PRINT " 1) LOW " CR 15 HTAB PRINT " 2) MEDIUM " CR SOLO NOT IF 15 HTAB PRINT " 3) HIGH " 3 ELSE N2 THEN SELECT ;
: TOGL DUP PEEK IF ZR ELSE 255 THEN SWAP POKE ZR ;
: AID 24367 TOGL ;
: AM 24420 TOGL ;
: ACL HOME 8 VTAB 12 HTAB PRINT " ELEMENT OF CHANCE " SOLO ZR -> SOLO LMH N2 - 24413 POKE -> SOLO ZR ;
: ACIT BEGIN HOME N6 VTAB 9 HTAB PRINT " CITIES NEEDED TO WIN (3-6): " KEYIN CVRTNUM N3 N6 CNM
UNTIL 24414 POKE ZR ;
: ARES LEV2 IF HOME 8 VTAB 11 HTAB PRINT " RESOURCE ABUNDANCE " LMH ADD1 24441 POKE SETRES
ELSE 17 VTAB 5 HTAB INVERSE PRINT " CANNOT BE ALTERED IN THIS GAME " NORMAL 8000 DELAY
THEN ZR ;
: SETSTND N3 24414 POKE ( #CITS
-1 DUP DUP 24413 POKE 24420 POKE 24367 POKE ( LUCKLEV,MUSIC,JOYSTICK
LEV2 IF NP 24441 POKE SETRES ( RESABUND
ELSE NP 24440 POKE NP N2 * ADD1 DUP 24441 POKE NP + 24439 POKE
THEN ;
: PLO PRINT " LOW " ;
: PMED PRINT " MEDIUM " ;
: PHI PRINT " HIGH " ;
: OPTINIT SETSTND
BEGIN BWIN DSPEX HOME
13 HTAB INVERSE PRINT " GAME SETTINGS " NORMAL
N2 VTAB 7 HTAB PRINT " 1) RESOURCES : " 26 HTAB 24441 PEEK LEV2 NOT IF SUB1 N2 / THEN N2 - CASE: PLO PMED PHI THEN
CR CR 7 HTAB PRINT " 2) CITIES TO WIN : " 26 HTAB 24414 PEEK .
CR CR 7 HTAB PRINT " 3) CHANCE LEVEL : " 26 HTAB 24413 PEEK ADD1 CASE: PLO PMED PHI THEN
CR CR 7 HTAB PRINT " 4) MUSIC : " 26 HTAB 24420 PEEK IF PRINT " ON " ELSE PRINT " OFF " THEN
CR CR 7 HTAB PRINT " 5) INPUT DEVICE : " 26 HTAB 24367 PEEK IF PRINT " JOYSTICK " ELSE PRINT " KEYBOARD " THEN
BEGIN 13 VTAB
N4 HTAB PRINT " SELECT 1-5 TO CHANGE A SETTING, " CR 5 HTAB PRINT " OR PRESS "RETURN" TO PROCEED. "
KEYIN DUP 141 =
IF N6 SWAP
ELSE CVRTNUM N1 5 CNM
THEN
UNTIL
SUB1 CASE: ARES ACIT ACL AM AID N1 THEN
UNTIL HOME
ZR DUP 24570 POKE 24571 POKE ;
: GRID 0 , 0 , 0 , 0 , 8 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 8 , 0 , 0 , 0 , ;
: XFER 4837 I + POKE ;
: SETWK N16 ZR DO ' GRID I + PEEK XFER LOOP ;
: SHOWMAP SETWK BWIN HOME ZR RDLNK0 24573 POKE 49 N1 DO ZR I WRRES ZR I 5333 + POKE ZR I 24505 + POKE LOOP 24561 PEEK PUSH ZR 24561 POKE REF PULL 24561 POKE SWIN HOME
BEGIN 21 VTAB 8 HTAB CLEOP PRINT " USE THIS MAP? (Y/N) " KEYIN DUP 217 = SWAP 206 = OVER OR UNTIL HOME ;
: MAPTYPE BWIN HOME DSPEX 8 VTAB 15 HTAB PRINT " MAP SOURCE " CR CR 9 HTAB
PRINT " 1) MAP FROM GAME DISK " CR 9 HTAB PRINT " 2) SAVED MAP " CR 9 HTAB PRINT " 3) GENERATE A MAP " N3 SELECT SUB1 ;
: STND HOME DR1CHK BEGIN N2 10 INSERTMS HOME SIDE N2 = UNTIL
BEGIN BWIN HOME DSPEX N2 VTAB 12 HTAB INVERSE PRINT " MAP CATALOGUE: " NORMAL CR CR
PRINT " 1:N. AMERICA (BEG) 10:SEA OF JAPAN "
CR PRINT " 2:MIDDLE EAST 11:EUROPEAN WARS "
CR PRINT " 3:PRUSSIA 12:WORLD "
CR PRINT " 4:N. AMERICA (ADV) 13:RIVERLAND (FICT) "
CR PRINT " 5:BORDERLAND(FICT) 14:POLAR ICE "
CR PRINT " 6:CHINA 15:THREE CONTINENTS "
CR PRINT " 7:MEDITERRANEAN 16:AFRICA "
CR PRINT " 8:ANCIENT ITALIA 17:SOUTH AMERICA "
CR PRINT " 9:CARIBBEAN 18:"DOWN UNDER" "
CR 13 HTAB PRINT " 19:SHENANDOAH "
CR CR 15 HTAB INVERSE PRINT " 20:EXIT " NORMAL
20 SELECT DUP 20 =
IF ZR SWAP
ELSE CR 132 PUTC PRINT " BLOADM " SUB1 . PRINT " .M,A2816 " CR SHOWMAP
IF N1 N1 ELSE ZR THEN
THEN
UNTIL
BEGIN N1 20 INSERTMS HOME SIDE N1 = UNTIL ;
: SAVED N1 -> FILETYPE HOME 11 29 8 N16 WINDOW PAD ASSIGN " BLOAD " DSB1 NXTP ASSIGN " .M,A2816,D " DSB0A SHOWMAP ;
: LS3 BEGIN N2 9 INSERTMS HOME SIDE N2 =
UNTIL 9 VTAB N16 HTAB PRINT " LOADING " CR 18 HTAB PRINT " MAP " CR 15 HTAB PRINT " GENERATOR " READ " MAPGEN " ;
VARIABLE TEMP1
: FEELT -> AREG 17216 CALL ;
: CXCHK
ZR 24457 POKE 48 ZR DO 255 I 24458 + POKE LOOP
ZR -> TEMP1 SWIN HOME 21 VTAB 12 HTAB PRINT " PLEASE WAIT " NT ADD1 N1
DO I FEELT I 24457 + PEEK 255 =
IF TEMP1 INC TEMP1
THEN
LOOP CR INVERSE TEMP1
IF 7 HTAB PRINT " SORRY, MAP TOO COMPLEX " CR 8 HTAB PRINT " FOR COMPUTER PLAYER " 20000 DELAY
ELSE 17 HTAB PRINT " OK "
THEN NORMAL 3500 DELAY TEMP1 ;
VARIABLE CSPAR
: START ZR -> DR1FLG
45 ZR DO ZR I 24368 + POKE LOOP
ZR 24560 POKE
NCINIT HOME
OPTINIT
BEGIN
BEGIN MAPTYPE -> CSPAR CSPAR
CASE: STND SAVED N1 THEN UNTIL CSPAR N2 < SOLO AND
IF CXCHK NOT
ELSE N1
THEN
UNTIL DR1CHK CSPAR N2 <
IF HOME READ " RLOAD,D1 "
ELSE LS3
THEN ;
CLOSE RUN