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Graphics Programming Black Book (Special Edition)
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xsharp22
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setpixel.asm
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Assembly Source File
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1997-06-18
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2KB
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54 lines
; Mode X (320x240, 256 colors) write pixel routine. Works on all VGAs.
; No clipping is performed.
; C near-callable as:
; void WritePixelX(int X, int Y, int Color);
SC_INDEX equ 03c4h ;Sequence Controller Index
MAP_MASK equ 02h ;index in SC of Map Mask register
SCREEN_SEG equ 0a000h ;segment of display memory in mode X
SCREEN_WIDTH equ 80 ;width of screen in bytes from one scan line
; to the next
parms struc
dw 2 dup (?) ;pushed BP and return address
X dw ? ;X coordinate of pixel to draw
Y dw ? ;Y coordinate of pixel to draw
Color dw ? ;color in which to draw pixel
parms ends
.model small
.data
extrn _CurrentPageBase:word
.code
public _WritePixelX
_WritePixelX proc near
push bp ;preserve caller's stack frame
mov bp,sp ;point to local stack frame
mov ax,SCREEN_WIDTH
mul [bp+Y] ;offset of pixel's scan line in page
mov bx,[bp+X]
shr bx,1
shr bx,1 ;X/4 = offset of pixel in scan line
add bx,ax ;offset of pixel in page
add bx,[_CurrentPageBase] ;offset of pixel in display memory
mov ax,SCREEN_SEG
mov es,ax ;point ES:BX to the pixel's address
mov cl,byte ptr [bp+X]
and cl,011b ;CL = pixel's plane
mov ax,0100h + MAP_MASK ;AL = index in SC of Map Mask reg
shl ah,cl ;set only the bit for the pixel's plane to 1
mov dx,SC_INDEX ;set the Map Mask to enable only the
out dx,ax ; pixel's plane
mov al,byte ptr [bp+Color]
mov es:[bx],al ;draw the pixel in the desired color
pop bp ;restore caller's stack frame
ret
_WritePixelX endp
end