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- /*
- * *** Listing 10.2 ***
- *
- * Sample program to illustrate VGA line drawing in 360x480
- * 256-color mode.
- *
- * Compiled with Borland C++ 4.02.
- * Checked by Jim Mischel 11/21/94
- *
- * Must be linked with Listing 10.1 with a command line like:
- *
- * bcc l10-2.c l10-1.asm
- *
- * By Michael Abrash. 6/2/89.
- */
- #include <dos.h> /* contains geninterrupt */
-
- #define TEXT_MODE 0x03
- #define BIOS_VIDEO_INT 0x10
- #define X_MAX 360 /* working screen width */
- #define Y_MAX 480 /* working screen height */
-
- extern void Draw360x480Dot();
- extern void Set360x480Mode();
-
- /*
- * Draws a line in octant 0 or 3 ( |DeltaX| >= DeltaY ).
- * |DeltaX|+1 points are drawn.
- */
- void Octant0(X0, Y0, DeltaX, DeltaY, XDirection, Color)
- unsigned int X0, Y0; /* coordinates of start of the line */
- unsigned int DeltaX, DeltaY; /* length of the line */
- int XDirection; /* 1 if line is drawn left to right,
- -1 if drawn right to left */
- int Color; /* color in which to draw line */
- {
- int DeltaYx2;
- int DeltaYx2MinusDeltaXx2;
- int ErrorTerm;
-
- /* Set up initial error term and values used inside drawing loop */
- DeltaYx2 = DeltaY * 2;
- DeltaYx2MinusDeltaXx2 = DeltaYx2 - (int) ( DeltaX * 2 );
- ErrorTerm = DeltaYx2 - (int) DeltaX;
-
- /* Draw the line */
- Draw360x480Dot(X0, Y0, Color); /* draw the first pixel */
- while ( DeltaX-- ) {
- /* See if it's time to advance the Y coordinate */
- if ( ErrorTerm >= 0 ) {
- /* Advance the Y coordinate & adjust the error term
- back down */
- Y0++;
- ErrorTerm += DeltaYx2MinusDeltaXx2;
- } else {
- /* Add to the error term */
- ErrorTerm += DeltaYx2;
- }
- X0 += XDirection; /* advance the X coordinate */
- Draw360x480Dot(X0, Y0, Color); /* draw a pixel */
- }
- }
-
- /*
- * Draws a line in octant 1 or 2 ( |DeltaX| < DeltaY ).
- * |DeltaY|+1 points are drawn.
- */
- void Octant1(X0, Y0, DeltaX, DeltaY, XDirection, Color)
- unsigned int X0, Y0; /* coordinates of start of the line */
- unsigned int DeltaX, DeltaY; /* length of the line */
- int XDirection; /* 1 if line is drawn left to right,
- -1 if drawn right to left */
- int Color; /* color in which to draw line */
- {
- int DeltaXx2;
- int DeltaXx2MinusDeltaYx2;
- int ErrorTerm;
-
- /* Set up initial error term and values used inside drawing loop */
- DeltaXx2 = DeltaX * 2;
- DeltaXx2MinusDeltaYx2 = DeltaXx2 - (int) ( DeltaY * 2 );
- ErrorTerm = DeltaXx2 - (int) DeltaY;
-
- Draw360x480Dot(X0, Y0, Color); /* draw the first pixel */
- while ( DeltaY-- ) {
- /* See if it's time to advance the X coordinate */
- if ( ErrorTerm >= 0 ) {
- /* Advance the X coordinate & adjust the error term
- back down */
- X0 += XDirection;
- ErrorTerm += DeltaXx2MinusDeltaYx2;
- } else {
- /* Add to the error term */
- ErrorTerm += DeltaXx2;
- }
- Y0++; /* advance the Y coordinate */
- Draw360x480Dot(X0, Y0,Color); /* draw a pixel */
- }
- }
-
- /*
- * Draws a line on the EGA or VGA.
- */
- void EVGALine(X0, Y0, X1, Y1, Color)
- int X0, Y0; /* coordinates of one end of the line */
- int X1, Y1; /* coordinates of the other end of the line */
- unsigned char Color; /* color in which to draw line */
- {
- int DeltaX, DeltaY;
- int Temp;
-
- /* Save half the line-drawing cases by swapping Y0 with Y1
- and X0 with X1 if Y0 is greater than Y1. As a result, DeltaY
- is always > 0, and only the octant 0-3 cases need to be
- handled. */
- if ( Y0 > Y1 ) {
- Temp = Y0;
- Y0 = Y1;
- Y1 = Temp;
- Temp = X0;
- X0 = X1;
- X1 = Temp;
- }
-
- /* Handle as four separate cases, for the four octants in which
- Y1 is greater than Y0 */
- DeltaX = X1 - X0; /* calculate the length of the line
- in each coordinate */
- DeltaY = Y1 - Y0;
- if ( DeltaX > 0 ) {
- if ( DeltaX > DeltaY ) {
- Octant0(X0, Y0, DeltaX, DeltaY, 1, Color);
- } else {
- Octant1(X0, Y0, DeltaX, DeltaY, 1, Color);
- }
- } else {
- DeltaX = -DeltaX; /* absolute value of DeltaX */
- if ( DeltaX > DeltaY ) {
- Octant0(X0, Y0, DeltaX, DeltaY, -1, Color);
- } else {
- Octant1(X0, Y0, DeltaX, DeltaY, -1, Color);
- }
- }
- }
-
- /*
- * Subroutine to draw a rectangle full of vectors, of the
- * specified length and in varying colors, around the
- * specified rectangle center.
- */
- void VectorsUp(XCenter, YCenter, XLength, YLength)
- int XCenter, YCenter; /* center of rectangle to fill */
- int XLength, YLength; /* distance from center to edge
- of rectangle */
- {
- int WorkingX, WorkingY, Color = 1;
-
- /* Lines from center to top of rectangle */
- WorkingX = XCenter - XLength;
- WorkingY = YCenter - YLength;
- for ( ; WorkingX < ( XCenter + XLength ); WorkingX++ )
- EVGALine(XCenter, YCenter, WorkingX, WorkingY, Color++);
-
- /* Lines from center to right of rectangle */
- WorkingX = XCenter + XLength - 1;
- WorkingY = YCenter - YLength;
- for ( ; WorkingY < ( YCenter + YLength ); WorkingY++ )
- EVGALine(XCenter, YCenter, WorkingX, WorkingY, Color++);
-
- /* Lines from center to bottom of rectangle */
- WorkingX = XCenter + XLength - 1;
- WorkingY = YCenter + YLength - 1;
- for ( ; WorkingX >= ( XCenter - XLength ); WorkingX-- )
- EVGALine(XCenter, YCenter, WorkingX, WorkingY, Color++);
-
- /* Lines from center to left of rectangle */
- WorkingX = XCenter - XLength;
- WorkingY = YCenter + YLength - 1;
- for ( ; WorkingY >= ( YCenter - YLength ); WorkingY-- )
- EVGALine(XCenter, YCenter, WorkingX, WorkingY, Color++);
- }
-
- /*
- * Sample program to draw four rectangles full of lines.
- */
- void main()
- {
- char temp;
-
- Set360x480Mode();
-
- /* Draw each of four rectangles full of vectors */
- VectorsUp(X_MAX / 4, Y_MAX / 4, X_MAX / 4, Y_MAX / 4, 1);
- VectorsUp(X_MAX * 3 / 4, Y_MAX / 4, X_MAX / 4, Y_MAX / 4, 2);
- VectorsUp(X_MAX / 4, Y_MAX * 3 / 4, X_MAX / 4, Y_MAX / 4, 3);
- VectorsUp(X_MAX * 3 / 4, Y_MAX * 3 / 4, X_MAX / 4, Y_MAX / 4, 4);
-
- /* Wait for the enter key to be pressed */
- scanf("%c", &temp);
-
- /* Back to text mode */
- _AX = TEXT_MODE;
- geninterrupt(BIOS_VIDEO_INT);
- }
-