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1993-03-01
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A PARENT'S GUIDE TO
M A T H C H A L L E N G E
( Version 2.0 )
---------------------------------------------------------------
| FAST START INSTRUCTIONS |
| ----------------------- |
| If you're like many others, the LAST thing you want to do |
| after opening a new software package is read a lengthy |
| operations manual. Consequently, the following instructions |
| are intended to give you a whirlwind tour of MATH CHALLENGE: |
| |
| IF YOU RECEIVED THIS PROGRAM ON A FLOPPY DISK |
| -- Insert Program Disk 1 into your floppy disk drive. |
| -- Type INSTALL A: C: and then hit <enter> |
| where A: is your floppy disk designation, and |
| C: is your hard disk. |
| Substitute other drive letters as appropriate. |
| -- Insert Disk 2 when instructed to do so and hit <ENTER>. |
| -- When the C:\CHLLNG> prompt appears, |
| type PARENT and then hit <ENTER>. |
| -- You will be asked a number of questions. Answer those |
| you're comfortable with. Leave the GOAL at 150. |
| Hit <ENTER> to use the default settings on others. |
| -- When you return to the C:\CHLLNG> prompt, |
| type CHILD and then hit <ENTER> |
| |
| IF YOU RECEIVED THIS PROGRAM AS AN ARCHIVED FILE |
| -- If your program is archived (i.e., MATHCH12.ZIP), |
| there is no need to use an INSTALL program. |
| -- Instead, just un-archive the files into a subdirectory |
| called C:\CHLLNG. Then follow the above instructions |
| beginning with typing PARENT and hitting <ENTER>. |
| |
| When time permits, come back and read these instructions |
| to learn about all the capabilities of your program. |
---------------------------------------------------------------
Just For Me Software, Inc.
(ASP Member)
March 1, 1993
TABLE OF CONTENTS
-----------------
Page
Chapter Number
------- ------
#1. OVERVIEW OF GAME 1
#2. ADDITIONAL FEATURES OF GAME 1
#3. MATH CHALLENGE SOFTWARE CONTENTS 2
#4. INSTALLING MATH CHALLENGE ON YOUR 2
HARD DISK
#5. USING THE "PARENT" PROGRAM 3
#6. STARTING THE PROGRAM WITH THE "CHILD" 3
COMMAND
#7. ACCOMMODATING MORE THAN ONE CHILD 4
#8. SHAREWARE REGISTRATION 5
#9. FREE USAGE WITHIN SCHOOL SYSTEMS 5
#10. YOUR COMMENTS WOULD BE APPRECIATED 6
#11. ASP OMBUDSMAN STATEMENT 6
#12. WARRANTY INFORMATION 7
#13. COPYRIGHT NOTICE 7
#14. HOW THIS SOFTWARE MAY BE COPIED AND 8
DISTRIBUTED
#15. OTHER PRODUCTS FROM JUST FOR ME SOFTWARE 9
MATH CHALLENGE
--------------
Copyright 1991, 1992, 1993 Just For Me Software, Inc.
OVERVIEW OF THE GAME
--------------------
o Math Challenge is a game designed to assist children in
learning their math tables. It provides a color, fun-
filled environment that encourages youngsters to learn.
o The rate of progress is individualized to match the pace of
each student. In advance of student usage, a parent or
teacher decides:
-- what subject to test (e.g., addition, subtraction, etc.)
-- how many problems to include in test
-- what part of the math tables to include
o The feedback given to that child is personalized by
referencing the child's name in the text and with a
photograph of the youngster in the graphics (upon
registration).
o For added motivation, parents insert a code number that can
be tied to some sort of reward. For example, we would allow
our children to stay up and read another 15 minutes every
night if they reached the code number.
ADDITIONAL FEATURES OF THE GAME INCLUDE:
---------------------------------------
o Enticing VGA graphics with true photographic quality,
colorful animation, and interesting sound effects
o Regular periodic encouragement for correct answers
o Recall/retesting of all problems missed
o Cute "storyboard" text personalized for your child (first
and last name)
o Full mouse support -- i.e., children can progress through
entire program solely using the mouse
o Rapid advancing through screens possible by using <ENTER>
key or clicking the left mouse button
o Ability to toggle sound on and off with <F5> key
o Ability to "save progress" using <ESCAPE> key -- and
return to game later
o Ability to keep track of personalization data for up to 49
children within one directory.
- 1 - - 2 -
o Ability to turn off photograph and personalized text
sequences to enable timed math table testing.
o Registered copies of MATH CHALLENGE are provided with
color scans of your child using photographs you provide.
MATH CHALLENGE SOFTWARE CONTENTS
--------------------------------
o Your Math Challenge program is completely contained on the
two floppy disks disk provided. These disks include:
-- program software for child usage
-- software for parents to make selections with
-- photographs/words/action sequences.
We suggest that before you attempt to use your disks, you
make back-up copies of the two master Program Disks. Use a
DOS DISKCOPY command.
INSTALLING MATH CHALLENGE ON YOUR HARD DISK
-------------------------------------------
o To load Math Challenge onto your hard disk, the following
steps are recommended.
-- Turn on your computer and allow DOS to boot.
-- Insert Program Disk 1 in your floppy drive.
-- Following the DOS prompt, type the letter designation
of your floppy disk drive followed by ":". For
example, to get to the A drive, you would type in "A:".
-- Hit the <ENTER> key to initiate the move to the
designated floppy disk drive.
-- From the floppy drive containing Program Disk, type the
command "INSTALL A: C:" and hit <ENTER>, where:
A: is the floppy disk drive you're loading from, and
C: is the hard disk drive you want to load.
If your floppy disk is not designated "A:" or your hard
drive is not designated "C:", substitute other drive
letters in the same context as above.
-- When instructed, insert Program Disk 2 and hit <ENTER>.
-- No other action is required. The INSTALL program will
create a separate directory named C:\CHLLNG on your
hard disk and load the program onto it. Simply follow
the screen instructions.
- 3 -
USING THE "PARENT" PROGRAM
--------------------------
o Parents, before starting , you may wish to input your test
instructions by typing PARENT at the DOS prompt before your
child starts.
o After answering a few questions, you will be returned to the
DOS prompt. Essentially, these consist of:
-- Name (e.g., John Smith) -- Please be sure to enter both
a first and last name separated by a space.
-- Sex (Boy or Girl) -- This information is used to select
whether the title screen should show a picture of a boy
or girl.
-- Goal -- A number from 30 to 900 should be entered (200
is recommended). This determines what score you child
must reach before the code number is revealed.
-- Code Number -- Parents are asked to insert a code
number. Successful completion of the program reveals
the code number, which can then be used as
justification for some sort of reward.
-- Test Type -- Please enter the type of testing that you
would like your child to use -- e.g., addition,
subtraction, multiplication, etc.
-- High Number -- A number from 3 to 9 should be used.
This is used to limit the size of numbers used. For
example, when a child is first learning addition, by
selecting a 5, the parent can ensure that the sum will
not exceed 10 (i.e, 5 + 5).
o At any time after you leave the PARENT program, your
instructions will remain intact. They are changed only by
rerunning the PARENT program as described above.
o Yes, you can turn off the computer and have your child come
back the following day, the following week, etc. Your
instructions will still remain in the computer.
START THE PROGRAM WITH THE "CHILD" COMMAND
------------------------------------------
o Your child starts the program by entering CHILD at the DOS
prompt for the CHLLNG directory. i.e.,
C:\CHLLNG> CHILD <ENTER>
- 4 -
o This will automatically load the necessary picture,
personalized data, word set, and action sequence files
needed by the CHILD program to run properly.
o From then on, it is a simple matter to follow the
instructions. Whenever a math problem appears, be sure to
enter the right number and then hit <enter>.
o Numbers are entered using either of the following methods:
1.) Clicking the left mouse button while the arrow is over
a number square on the screen, or
2.) Hitting one of the number keys on the keyboard.
Be sure to either click on the enter square or hit the
<ENTER> key after the correct number is shown on the screen.
o If you accidentally enter the wrong number, the last digit
can be erased by:
1.) Clicking the left mouse button while the arrow is over
the BKSPC square on the screen, or
2.) Hitting the <BACKSPACE> key on the keyboard.
o To minimize the likelihood of input mistakes, all keys are
disabled while the CHILD program is running, with the
exception of <number> keys, <backspace>, and <escape>.
ACCOMMODATING MORE THAN ONE CHILD
---------------------------------
o MATH CHALLENGE has the ability to store personalized data
for up to 49 children. This feature allows parent to use
the same program for both younger and older children within
the family. This feature also enables teachers to
individualize the pace for each student within a classroom.
o Arguments must be entered in the following format (be
sure to spell out the number):
PARENT 1 -- works with -- CHILD 1
PARENT 12 -- works with -- CHILD 12
PARENT 49 -- works with -- CHILD 49
PARENT 52 -- doesn't work --
o Remember that changing instructions with PARENT 2 will not
affect any other set of personalization data other than for
CHILD 2. Therefore, if you have five children, to
personalize your instructions for each, you would have to
run the PARENT program five times, each with a different
argument. - 5 -
o If no arguments are used, the computer will automatically
assume you are referring to either PARENT 1 or CHILD 1,
as appropriate.
o If possible, you might want to consider adding the
CHILD program to a standardized menu you may be using. That
way the child does not need to remember the base command or
appropriate argument.
o As simple as that! There is no need for your child to even
be aware that there is a PARENT program in the CHLLNG
directory.
SHAREWARE REGISTRATION
----------------------
Shareware distribution gives users a chance to try software
before buying it. The essence of "user-supported" software is to
provide personal computer users with quality software without
high prices, and yet to provide incentive for programmers to
continue to develop new products.
You may use this program on a TRIAL BASIS only. This means that
you may freely evaluate the usefulness of this program for 30
days.
If you find this program useful, you must register (see
instructions in ORDRFORM.TXT file). If it's missing, please send
the $16.95 fee (payable in U.S. funds) along with your
name/address to the following address:
JUST FOR ME SOFTWARE, INC.
P. O. Box 531
Novi, Michigan 48376
Please be sure to include a photograph (3" x 4" or larger) of the
player along with your order. We will digitize the photograph,
include it on your registered disk, and return the photograph
unharmed. Please also specify whether you want your registered
copy supplied on a 3-1/2" or 5-1/4" floppy disk.
FREE USAGE WITHIN SCHOOL SYSTEMS
--------------------------------
In the dual interests of advancing math education and promoting
our products, JUST FOR ME SOFTWARE hereby grants permission for
MATH CHALLENGE version 2.0 (registered or unregistered) to be
used in its unmodified state without fee on any computer owned by
a school system, public, private, or parochial.
- 6 -
When using this program in a school system, we ask only that you
notify JUST FOR ME SOFTWARE of your usage by sending us a letter
on official school system stationary.
Individuals using this program on their home computers must still
register this program if they use it beyond 30 days regardless of
whether or not it is used free at their school.
YOUR COMMENTS WOULD BE APPRECIATED
----------------------------------
Please also do not hesitate to write us at the above address if
you have any questions or comments concerning MATH CHALLENGE.
Alternatively, you can reach us on the Compuserve Information
Service at User I.D. <71150,1305>.
Lastly, if you need immediate assistance, we can also be reached
by telephone at (313)-348-6697.
Registered users are entitled to unlimited telephone and mail
support.
If you are unhappy with your program at any time for any reason,
please let us know as we will provide a complete refund of the
registration fee. Your complete satisfaction is considered our
only acceptable goal.
ASP OMBUDSMAN STATEMENT
-----------------------
JUST FOR ME SOFTWARE, INC. is a member of the Association of
Shareware Professionals (ASP). ASP wants to make sure that the
shareware principle works for you. If you are unable to resolve
a shareware-related problem with an ASP member by contacting the
member directly, ASP may be able to help. The ASP Ombudsman can
help you resolve a dispute or problem with an ASP member, but
does not provide technical support for member's products. Please
write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442
or send a Compuserve message via CompuServe Mail to ASP Ombudsman
70007,3536.
- 7 -
WARRANTY INFORMATION
--------------------
THIS SOFTWARE IS PROVIDED AS-IS. THERE ARE NO WARRANTIES,
EXPRESSED OR IMPLIED.
JUST FOR ME SOFTWARE, INC. DISCLAIMS ALL WARRANTIES RELATING TO
THIS SOFTWARE, WHETHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT
LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE, AND ALL SUCH WARRANTIES ARE EXPRESSLY
AND SPECIFICALLY DISCLAIMED. NEITHER JUST FOR ME SOFTWARE, INC.
NOR ANYONE ELSE WHO HAS BEEN INVOLVED IN THE CREATION,
PRODUCTION, OR DELIVERY OF THIS SOFTWARE SHALL BE LIABLE FOR ANY
INDIRECT, CONSEQUENTIAL, OR INCIDENTAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE SUCH SOFTWARE EVEN IF JUST FOR ME
SOFTWARE, INC. HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES OR CLAIMS. IN NO EVENT, SHALL JUST FOR ME SOFTWARE,
INC.'S LIABILITY FOR ANY DAMAGES EVER EXCEED THE PRICE PAID FOR
THE LICENSE TO USE THE SOFTWARE, REGARDLESS OF THE FORM OF CLAIM.
THE PERSON USING THE SOFTWARE BEARS ALL RISK AS TO THE QUALITY
AND PERFORMANCE OF THE SOFTWARE.
Some states do not allow the exclusion of the limit of liability
for consequential or incidental damages, so the above limitation
may not apply to you.
This agreement shall be governed by the laws of the State of
Michigan and shall inure to the benefit of Just For Me Software,
Inc. and any successors, administrators, heirs and assigns. Any
action or proceeding brought by either party against the other
arising out of or related to this agreement shall be brought only
in a STATE or FEDERAL COURT of competent jurisdiction located in
Oakland County, Michigan. The parties hereby consent to in
personam jurisdiction of said courts.
COPYRIGHT NOTICE
----------------
The software and this manual are copyrighted. All rights are
reserved, except those specifically waived below. Anyone
distributing copies of this software, whether for profit or as a
nonprofit organization must conform to the following:
The files may not be modified or adapted in any way. All of the
files provided on the disk must be distributed together.
Individualized files or groups of files may not be sold
separately. Additional files may be added and this software may
be combined on a disk with other programs.
This software may not be represented as anything other than
shareware. You must immediately stop selling/distributing copies
of this disk upon notice from JUST FOR ME SOFTWARE, INC.
- 8 -
HOW THIS SOFTWARE MAY BE COPIED AND DISTRIBUTED
-----------------------------------------------
Individual users may freely copy this disk and share it with
friends and family.
Non-profit groups (including user groups and BBS's) may
distribute copies of this disk. A fee of no more than $8 may be
charged to cover disk copying costs. If the files on this disk
have dates more than a year old, we request that you contact us
for a free upgrade to the current version.
Disk distributors and dealers distributing MATH CHALLENGE for any
kind of remuneration must first contact JUST FOR ME SOFTWARE,
INC. at the address below for authorization. When you contact
us, you will receive a free copy of the latest version and be
placed on our mailing list to receive updates as they are
released. Disk distributors may charge no more than $10 per disk
for copies of this software.
Authorization to distribute is automatically granted to
distributors recognized by the Association of Shareware
Professionals, and such distributors may begin offering MATH
CHALLENGE immediately. However, JUST FOR ME SOFTWARE, INC. must
still be advised so that the distributor can be kept up-to-date
with the latest version.
- 9 -
OTHER PRODUCTS FROM JUST FOR ME SOFTWARE, INC.
----------------------------------------------
If you liked MATH CHALLENGE, we suggest you try the following
additional products from Just For Me Software, Inc.:
BATTLE SKIMMERS -- a one- or two-player board game in the
best traditions of Checkers, Chess, Backgammon, Go, and
Parchisi. Destined to become a Classic -- with no
board pieces to lose. Easy enough for a young child
to play, but with enough strategic complexities to
intrigue even the most discerning adult.
SIMPLE SIMON'S PHOTO CHALLENGE -- An exciting, original mental
challenge that combines the best features of tile puzzles
and pattern memorization games. Three separate games in
all are provided, each with a different objective.
DR CODEMASTER -- Can you stop the evil Dr. Codemaster
from unleashing his freeze ray equipped satellite against
the planet Earth? Using clues provided, you'll crack the
code activating the satellite's self-destruct sequence.
Children and young adults will love this combination math
puzzle and guessing game.
Please also do not hesitate to contact us if you'd like us to bid
on a custom programming project. Using the same programming
techniques embodied in our games, we can custom design software
for you or your business -- including software for trade show
displays, professional office information systems, and
airport/shopping mall displays. We believe you'll find our
prices quite reasonable and attractive.
Copyright 1993 Just For Me Software, Inc.
P. O. Box 531
Novi, MI 48376