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Game Empire
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pro12
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bash1.dat
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1993-04-10
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6KB
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{Shand_r,0} {Shand_r,1} {Shand_r,2} {Shand_r,3}
{10}------------------------------------
{14} OBJECT OF GAME
{10}------------------------------------
Your goal as Johnny Dash is to
rescue your dog Tex and all of the
other kidnapped pets along the way.
To progress from one level to the
next you must release ALL of the
pets on that level, find the exit,
and walk through. You will not be
able to exit without freeing all
the pets on a level.
{10}------------------------------------
{14} SELECTING A SKILL
{10}------------------------------------
Use the up and down keys to place
the cross-hairs on the desired skill
level and then press one of the
following: {10}ENTER{7}, {10}SPACE{7}, {10}JUMP KEY{7},
{10}FIRE KEY{7}. For each skill level
Johnny is given a different number
of hit points as follows:
{10}EASY{7} - 9 hit points {Si_zombie_hand,0}
{10}MEDIUM{7} - 6 hit points
{10}NIGHTMARE{7} - 3 hit points
Most point items (such as candy) are
worth more points in the harder
skill levels. Hit points are
further discussed below in LEVEL
PLAY.
{10}------------------------------------
{14} KEYBOARD CONTROLS
{10}------------------------------------
Joystick Note: Provided the
joystick is enabled and calibrated,
any place the {10}LEFT{7}, {10}RIGHT{7}, {10}UP{7}, and
{10}DOWN{7} keys are referred to, the
joystick may also be used. The
joystick button 1 is the same as
the {10}JUMP{7} key and button 2 is the
same as the {10}SHOOT{7} key.
The keyboard controls may be changed
from the GAME SETTINGS option off
any of the main windows. The
defaults are:
{10}LEFT{7} - Left Arrow {Szb_l,6} {Szb_l,8}
{10}RIGHT{7} - Right Arrow
{10}UP{7} - Up Arrow
{10}DOWN{7} - Down Arrow
{10}JUMP{7} - Ctrl
{10}SHOOT{7} - Alt
The major actions that Johnny can do
with your help are:
{Smain_r,1} {Smain_r,2} {Smain_r,3} {Smain_r,4} {Smain_r,5} {Smain_r,6}
{11}RUNNING{7} - {10}LEFT{7} and {10}RIGHT{7} keys.
{Smain_r,7}
{Smain_r,8}
{11}JUMPING{7} - To jump press the {10}JUMP{7}
key. For higher jumps, press and
hold the {10}JUMP{7} key. For farther
jumps, get a running start before
you press the {10}JUMP{7} key. A running
start on a downward steep slope
allows you to run the fastest and
provides the longest jumps.
{Scrawlright,0} {Scrawlright,1} {Scrawlright,2}
{11}CRAWLING{7} - Tap the {10}DOWN{7} key and
Johnny will go into the crawl
position. (You do {13}NOT{7} have to hold
the {10}DOWN{7} key down). The {10}LEFT{7} and
{10}RIGHT{7} keys will let you crawl once
in this position. To stand back up
press the {10}UP{7} or {10}JUMP{7} key.
{Smain_r,12} {Smain_l,12}
{11}POINT UP{7} - To point your sling shot
up, press and hold the {10}UP{7} key.
{Smain_r,11}
{Smain_r,10}
{Scrawlright,4}
{11}SHOOTING{7} - Press the {10}SHOOT{7} key to
use your sling shot. Shooting may
be performed in conjunction with
any of the actions listed above.
{Sbreak_screen,2} {Sbreak_screen,3} {Sbreak_screen,4}
{11}CLIMBING{7} - Use the {10}UP{7} and {10}DOWN{7} keys
around climbable objects to move up
and down on them. If the climbable
object is wide enough, the {10}LEFT{7} and
{10}RIGHT{7} keys may also be used for
positioning. {10}JUMP{7}ing will get you
off a climbable object quickly. You
may {13}NOT SHOOT{7} when climbing.
{Smain_exit,3} {Smain_exit,0} {Smain_exit,1} {Smain_exit,2}
{11}DOORS{7} - To enter a door, position
Johnny in front of the door and
press the {10}UP{7} key.
{11}LOOK UP AND DOWN{7} - To look up use
the {10}PgUp{7} key. To look down you
can use the {10}PgDn{7} key.
{11}STATUS{7} - While playing a level, the
status window (brought up by
pressing {10}ENTER{7} or {10}SPACE{7}) will show
you the following items:
1. {14}SCORE{7} - Current score.
2. {14}TIME ELAPSED{7} - Time spent playing
this level.
3. {14}PETS UNSAVED{7} - Number of pets
still waiting to be saved.
4. {14}JOHNNIES{7} - Number of Johnnies
left before the game is over.
5. {14}NEAREST PET{7} - The direction the
dagger is pointing is the direc-
tion of the nearest pet.
{11}OPTIONS MENU{7} - Hit {10}ESC{7}, {10}Q{7}, {10}H{7}, or any
function key to bring up this menu.
{Svulture_r,0} {Svulture_r,1} {Svulture_r,2}
{10}------------------------------------
{14} LEVEL PLAY
{10}------------------------------------
The hit points determined by the
Skill Level are for each Johnny.
The game starts you out with 3
Johnnies. When Johnny has lost all
his hit points, one Johnny is
subtracted from your total and you
are placed at the last flagpole you
touched. When all three Johnnies
are lost the game is over. You may
earn more Johnnies by gathering
Voodoo Johnny dolls in the game.
Johnny's hit points are shown by the
meter in the upper left of the
screen. The meter goes down every
time Johnny is hit. You may earn
additional hit points by collecting
hearts.
On all levels there are shot {10}Power
{10}Ups{7} that will give Johnny's sling
shot special powers. This will be
shown in the upper left hand corner
of the screen as a fuel gauge. As
shots are used up the fuel gauge
will drop towards empty.
{Szhead_r,1} {Szhead_r,3}
{Szhead_r,0} {Szhead_r,2} {Szhead_r,0}
{10}------------------------------------
{14} MONSTER BASH NOTES
{10}------------------------------------
{11}MEMORY REQUIREMENTS{7}
You need at least 565K of conven-
tional memory free to run Monster
Bash.
Here are a few things to do to free
up some conventional memory.
REMOVE TSRs. You can change your
AUTOEXEC.BAT to not load TSRs. It
is good idea to save a copy of
this file before you modify it.
LOAD DOS HIGH. If you have at least
a 286 and some extended memory, plus
DOS 5.0, you can load DOS into high
memory. Simply put "DOS {Sborder,2} HIGH" in
your CONFIG.SYS file.
{11}SOUND BLASTER{7}
The Sound Blaster sounds require
approximately 200K of EMS memory to
play.