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INI File  |  2005-09-14  |  13KB  |  438 lines

  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.965000
  5. fVideoEchoZoom=1.639066
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=3
  8. nWaveMode=7
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=1.285751
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=0.010000
  28. fWarpScale=1.470245
  29. fZoomExponent=4.778023
  30. fShader=0.000000
  31. zoom=0.998162
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.001828
  39. sy=1.000000
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.500000
  46. ob_r=1.000000
  47. ob_g=0.500000
  48. ob_b=0.500000
  49. ob_a=0.020000
  50. ib_size=0.500000
  51. ib_r=1.000000
  52. ib_g=1.000000
  53. ib_b=1.000000
  54. ib_a=1.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=4.800001
  57. mv_dx=0.400000
  58. mv_dy=0.000000
  59. mv_l=1.000000
  60. mv_r=0.000000
  61. mv_g=0.500000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=1
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=0.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=0.060000
  77. wave_0_per_point1=xspout=.5;
  78. wave_0_per_point2=yspout=-.01;
  79. wave_0_per_point3=
  80. wave_0_per_point4=pphase=9999*sample*sample*.0001;
  81. wave_0_per_point5=pphase2=.1+((sample*3349*sample)%100)*.01;
  82. wave_0_per_point6=pheight=((sample*9893)%100)*.002;
  83. wave_0_per_point7=yheight=((sample*1231*sample)%100)*.01;
  84. wave_0_per_point8=
  85. wave_0_per_point9=r=((sample*5454)%100)*.01*abs(sin(time*.25));
  86. wave_0_per_point10=g=((sample*9954)%100)*.01;
  87. wave_0_per_point11=
  88. wave_0_per_point12=xoffset1=(cos((time*pphase2)+pphase)*pheight);
  89. wave_0_per_point13=xoffset2=-1*(cos((time*pphase2)+pphase)*pheight);
  90. wave_0_per_point14=
  91. wave_0_per_point15=lrorient=if(below(cos((time*pphase2)+pphase),cos(((time-.1)*pphase2)+pphase)),0,1);
  92. wave_0_per_point16=
  93. wave_0_per_point17=px=if(equal(lrorient,0),xspout-pheight+xoffset1,xspout+pheight-xoffset2);
  94. wave_0_per_point18=
  95. wave_0_per_point19=py=yspout+(abs(sin((time*pphase2)+pphase))*yheight);
  96. wave_0_per_point20=
  97. wave_0_per_point21=x=px;
  98. wave_0_per_point22=y=py;
  99. wavecode_1_enabled=1
  100. wavecode_1_samples=512
  101. wavecode_1_sep=0
  102. wavecode_1_bSpectrum=0
  103. wavecode_1_bUseDots=0
  104. wavecode_1_bDrawThick=1
  105. wavecode_1_bAdditive=0
  106. wavecode_1_scaling=1.000000
  107. wavecode_1_smoothing=0.500000
  108. wavecode_1_r=0.000000
  109. wavecode_1_g=1.000000
  110. wavecode_1_b=1.000000
  111. wavecode_1_a=1.000000
  112. wave_1_per_point1=sampleloop = sample*8 ; sampleloop=sampleloop - int(sampleloop);
  113. wave_1_per_point2=scale = 1 - int(sample*8)*0.001;
  114. wave_1_per_point3=
  115. wave_1_per_point4=st = sampleloop*4;
  116. wave_1_per_point5=stt = st - int(st);
  117. wave_1_per_point6=
  118. wave_1_per_point7=x = stt;
  119. wave_1_per_point8=x = if( above(st,1) , 1 , x );
  120. wave_1_per_point9=x = if( above(st,2) , 1-stt , x );
  121. wave_1_per_point10=x = if( above(st,3) , 0 , x );
  122. wave_1_per_point11=x=(x-0.5)*scale + 0.5;
  123. wave_1_per_point12=
  124. wave_1_per_point13=y = 0;
  125. wave_1_per_point14=y = if( above(st,1) , stt , y );
  126. wave_1_per_point15=y = if( above(st,2) , 1 , y );
  127. wave_1_per_point16=y = if( above(st,3) , 1-stt , y );
  128. wave_1_per_point17=y=(y-0.5)*scale + 0.5;
  129. wave_1_per_point18=
  130. wave_1_per_point19=phs=time*0.26;
  131. wave_1_per_point20=
  132. wave_1_per_point21=w=sin(sampleloop*6.283 * 6 + time*0.5) * 0.5 + 0.5;
  133. wave_1_per_point22=//w = above( sin(time*3) , 0);
  134. wave_1_per_point23=
  135. wave_1_per_point24=rg = 0.2;
  136. wave_1_per_point25=
  137. wave_1_per_point26=
  138. wave_1_per_point27=
  139. wave_1_per_point28=r=( (sampleloop*rg+phs) - int(sampleloop*rg+phs) )*1.5;
  140. wave_1_per_point29=r=if( above(r,1) , 2-r , r ) * w;
  141. wave_1_per_point30=//r=1- pow(1-r,2);
  142. wave_1_per_point31=
  143. wave_1_per_point32=g=( (sampleloop*rg+phs+0.66) - int(sampleloop*rg+phs+0.66) )*1.5;
  144. wave_1_per_point33=g=if( above(g,1) , 2-g , g ) * w;
  145. wave_1_per_point34=//g=1- pow(1-g,2);
  146. wave_1_per_point35=
  147. wave_1_per_point36=b=( (sampleloop*rg+phs+1.33) - int(sampleloop*rg*0.3+phs+1.33) )*1.5;
  148. wave_1_per_point37=b=if( above(b,1) , 2-b , b ) * w;
  149. wave_1_per_point38=//b=1- pow(1-b,2);
  150. wave_1_per_point39=
  151. wavecode_2_enabled=1
  152. wavecode_2_samples=512
  153. wavecode_2_sep=0
  154. wavecode_2_bSpectrum=0
  155. wavecode_2_bUseDots=0
  156. wavecode_2_bDrawThick=1
  157. wavecode_2_bAdditive=0
  158. wavecode_2_scaling=1.000000
  159. wavecode_2_smoothing=0.500000
  160. wavecode_2_r=1.000000
  161. wavecode_2_g=1.000000
  162. wavecode_2_b=0.000000
  163. wavecode_2_a=1.000000
  164. wave_2_per_point1=n=sample*6.283;
  165. wave_2_per_point2=phs=-sample * 0.2;
  166. wave_2_per_point3=tm=q1 + phs*4;
  167. wave_2_per_point4=
  168. wave_2_per_point5=flip=flip+1;
  169. wave_2_per_point6=flip=flip*below(flip,2);
  170. wave_2_per_point7=
  171. wave_2_per_point8=xp=0;
  172. wave_2_per_point9=yp=(flip*0.1-0.05)*(sample);
  173. wave_2_per_point10=zp=0;
  174. wave_2_per_point11=
  175. wave_2_per_point12=//spin;
  176. wave_2_per_point13=ang=tm*20 + sin(tm*76 + time*4)*0.4;
  177. wave_2_per_point14=sa=sin(ang);ca=cos(ang);
  178. wave_2_per_point15=xr=xp*sa + yp*ca;
  179. wave_2_per_point16=yr=xp*ca - yp*sa;
  180. wave_2_per_point17=zr=zp;
  181. wave_2_per_point18=
  182. wave_2_per_point19=xp=xr;
  183. wave_2_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
  184. wave_2_per_point21=zp=zr;
  185. wave_2_per_point22=
  186. wave_2_per_point23=//wrist movement;
  187. wave_2_per_point24=ang=sin(tm*2);
  188. wave_2_per_point25=
  189. wave_2_per_point26=xq=xp;
  190. wave_2_per_point27=sa=sin(ang);ca=cos(ang);
  191. wave_2_per_point28=yq=yp*sa + zp*ca;
  192. wave_2_per_point29=zq=yp*ca - zp*sa;
  193. wave_2_per_point30=
  194. wave_2_per_point31=
  195. wave_2_per_point32=ang=tm*8;
  196. wave_2_per_point33=sa=sin(ang);ca=cos(ang);
  197. wave_2_per_point34=xp=xq*sa + yq*ca;
  198. wave_2_per_point35=yp=xq*ca - yq*sa;
  199. wave_2_per_point36=zp=zq;
  200. wave_2_per_point37=
  201. wave_2_per_point38=//forearm movement;
  202. wave_2_per_point39=zp=zp-0.3;
  203. wave_2_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
  204. wave_2_per_point41=xq=xp;
  205. wave_2_per_point42=sa=sin(ang);ca=cos(ang);
  206. wave_2_per_point43=yq=yp*sa + zp*ca;
  207. wave_2_per_point44=zq=yp*ca - zp*sa;
  208. wave_2_per_point45=
  209. wave_2_per_point46=//upper arm twist
  210. wave_2_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
  211. wave_2_per_point48=xp=xq*sa + yq*ca;
  212. wave_2_per_point49=yp=xq*ca - yq*sa;
  213. wave_2_per_point50=zp=zq;
  214. wave_2_per_point51=
  215. wave_2_per_point52=//upper arm outward;
  216. wave_2_per_point53=zp=zp-0.35;
  217. wave_2_per_point54=ang=cos(tm*1)*1.75 - 1.05;
  218. wave_2_per_point55=sa=sin(ang);ca=cos(ang);
  219. wave_2_per_point56=xq=xp*sa + zp*ca;
  220. wave_2_per_point57=yq=yp;
  221. wave_2_per_point58=zq=xp*ca - zp*sa;
  222. wave_2_per_point59=
  223. wave_2_per_point60=//upper arm up down;
  224. wave_2_per_point61=ang=cos(tm);
  225. wave_2_per_point62=xp=xq;
  226. wave_2_per_point63=sa=sin(ang);ca=cos(ang);
  227. wave_2_per_point64=yp=yq*ca - zq*sa;
  228. wave_2_per_point65=zp=yq*sa + zq*ca;
  229. wave_2_per_point66=
  230. wave_2_per_point67=//xp=xq;yp=yq;zp=zq;
  231. wave_2_per_point68=
  232. wave_2_per_point69=
  233. wave_2_per_point70=//project into screenspace and draw on screen
  234. wave_2_per_point71=zp=zp+1.5;
  235. wave_2_per_point72=xs=xp/zp;
  236. wave_2_per_point73=ys=yp/zp;
  237. wave_2_per_point74=
  238. wave_2_per_point75=x=xs+0.5;
  239. wave_2_per_point76=y=ys*1.3+0.5;
  240. wave_2_per_point77=
  241. wave_2_per_point78=
  242. wave_2_per_point79=a=(1-sample);
  243. wave_2_per_point80=
  244. wave_2_per_point81=phs=time*0.3;
  245. wave_2_per_point82=r=( (sample*0.3+phs) - int(sample*0.3+phs) )*2;
  246. wave_2_per_point83=r=if( above(r,1) , 2-r , r );
  247. wave_2_per_point84=
  248. wave_2_per_point85=g=( (sample*0.3+phs+0.66) - int(sample*0.3+phs+0.66) )*2;
  249. wave_2_per_point86=g=if( above(g,1) , 2-g , g );
  250. wave_2_per_point87=
  251. wave_2_per_point88=b=( (sample*0.3+phs+1.33) - int(sample*0.3+phs+1.33) )*2;
  252. wave_2_per_point89=b=if( above(b,1) , 2-b , b );
  253. wavecode_3_enabled=0
  254. wavecode_3_samples=512
  255. wavecode_3_sep=0
  256. wavecode_3_bSpectrum=0
  257. wavecode_3_bUseDots=1
  258. wavecode_3_bDrawThick=1
  259. wavecode_3_bAdditive=1
  260. wavecode_3_scaling=1.000000
  261. wavecode_3_smoothing=0.500000
  262. wavecode_3_r=1.000000
  263. wavecode_3_g=1.000000
  264. wavecode_3_b=1.000000
  265. wavecode_3_a=1.000000
  266. shapecode_0_enabled=1
  267. shapecode_0_sides=3
  268. shapecode_0_additive=0
  269. shapecode_0_thickOutline=1
  270. shapecode_0_textured=1
  271. shapecode_0_x=0.480000
  272. shapecode_0_y=0.700000
  273. shapecode_0_rad=0.976308
  274. shapecode_0_ang=6.283185
  275. shapecode_0_tex_ang=0.000000
  276. shapecode_0_tex_zoom=0.361763
  277. shapecode_0_r=1.000000
  278. shapecode_0_g=1.000000
  279. shapecode_0_b=1.000000
  280. shapecode_0_a=1.000000
  281. shapecode_0_r2=1.000000
  282. shapecode_0_g2=1.000000
  283. shapecode_0_b2=1.000000
  284. shapecode_0_a2=0.000000
  285. shapecode_0_border_r=0.000000
  286. shapecode_0_border_g=0.000000
  287. shapecode_0_border_b=0.000000
  288. shapecode_0_border_a=0.000000
  289. shapecode_1_enabled=0
  290. shapecode_1_sides=13
  291. shapecode_1_additive=1
  292. shapecode_1_thickOutline=0
  293. shapecode_1_textured=0
  294. shapecode_1_x=0.500000
  295. shapecode_1_y=0.840000
  296. shapecode_1_rad=0.364567
  297. shapecode_1_ang=3.078761
  298. shapecode_1_tex_ang=0.000000
  299. shapecode_1_tex_zoom=4.141463
  300. shapecode_1_r=0.250000
  301. shapecode_1_g=0.050000
  302. shapecode_1_b=0.000000
  303. shapecode_1_a=0.200000
  304. shapecode_1_r2=0.000000
  305. shapecode_1_g2=0.000000
  306. shapecode_1_b2=1.000000
  307. shapecode_1_a2=0.000000
  308. shapecode_1_border_r=0.500000
  309. shapecode_1_border_g=0.500000
  310. shapecode_1_border_b=0.500000
  311. shapecode_1_border_a=0.000000
  312. shape_1_per_frame1=//additive=above(sin(time*50),.95);
  313. shapecode_2_enabled=0
  314. shapecode_2_sides=6
  315. shapecode_2_additive=0
  316. shapecode_2_thickOutline=0
  317. shapecode_2_textured=1
  318. shapecode_2_x=0.400000
  319. shapecode_2_y=0.700000
  320. shapecode_2_rad=1.089252
  321. shapecode_2_ang=0.816814
  322. shapecode_2_tex_ang=3.141592
  323. shapecode_2_tex_zoom=0.504215
  324. shapecode_2_r=1.000000
  325. shapecode_2_g=1.000000
  326. shapecode_2_b=1.000000
  327. shapecode_2_a=1.000000
  328. shapecode_2_r2=0.700000
  329. shapecode_2_g2=0.700000
  330. shapecode_2_b2=0.700000
  331. shapecode_2_a2=0.000000
  332. shapecode_2_border_r=1.000000
  333. shapecode_2_border_g=1.000000
  334. shapecode_2_border_b=1.000000
  335. shapecode_2_border_a=0.000000
  336. shape_2_per_frame1=tm=int(time*0.25)*10;
  337. shape_2_per_frame2=
  338. shape_2_per_frame3=ag = sin(tm * 0.5);
  339. shape_2_per_frame4=
  340. shape_2_per_frame5=
  341. shape_2_per_frame6=xa = sin(tm * 0.04) * sin(tm * .19) * 0.3;
  342. shape_2_per_frame7=x=x+xa;
  343. shape_2_per_frame8=ya = cos(tm * 0.03) * sin(tm * .21) * 0.25;
  344. shape_2_per_frame9=y=y+ya;
  345. shape_2_per_frame10=
  346. shape_2_per_frame11=ang=ang + ag;
  347. shape_2_per_frame12=
  348. shape_2_per_frame13=
  349. shape_2_per_frame14=tex_zoom = tex_zoom + ag*0.1;
  350. shape_2_per_frame15=
  351. shape_2_per_frame16=
  352. shape_2_per_frame17=additive= above( sin(time*0.25*4) , 0.985 );
  353. shape_2_per_frame18=
  354. shape_2_per_frame19=
  355. shape_2_per_frame20=a = 1 - additive*0.5;
  356. shape_2_per_frame21=
  357. shapecode_3_enabled=0
  358. shapecode_3_sides=3
  359. shapecode_3_additive=0
  360. shapecode_3_thickOutline=0
  361. shapecode_3_textured=1
  362. shapecode_3_x=0.500000
  363. shapecode_3_y=0.500000
  364. shapecode_3_rad=0.467532
  365. shapecode_3_ang=3.141593
  366. shapecode_3_tex_ang=4.900885
  367. shapecode_3_tex_zoom=0.721416
  368. shapecode_3_r=1.000000
  369. shapecode_3_g=1.000000
  370. shapecode_3_b=1.000000
  371. shapecode_3_a=1.000000
  372. shapecode_3_r2=0.000000
  373. shapecode_3_g2=0.000000
  374. shapecode_3_b2=0.000000
  375. shapecode_3_a2=1.000000
  376. shapecode_3_border_r=0.000000
  377. shapecode_3_border_g=0.000000
  378. shapecode_3_border_b=0.000000
  379. shapecode_3_border_a=1.000000
  380. shape_3_per_frame1=ang=time/10;
  381. shape_3_per_frame2=tex_zoom=3.4+(bass*0.03);
  382. shape_3_per_frame3=var=above(bass_att,0.7);
  383. shape_3_per_frame4=a=var;
  384. shape_3_per_frame5=a2=var;
  385. shape_3_per_frame6=border_a=var;
  386. shape_3_per_frame7=
  387. shape_3_per_frame8=
  388. shape_3_per_frame9=//This preset fluctuates between 53.2 and 55.44 fps on my box.  Texture size_2048 Meshsize_36*24
  389. shape_3_per_frame10=//On a SuperScan Pro 800 Hitachi
  390. shape_3_per_frame11=//On a Radion_9600
  391. shape_3_per_frame12=//1280*1024_Screen_Resolution
  392. shape_3_per_frame13=//;) hello! I am ATHEN ANDANDA!
  393. shape_3_per_frame14=
  394. shape_3_per_frame15=
  395. shape_3_per_frame16=//additive= above( sin(time*0.25*16) , 0.98 );
  396. shape_3_per_frame17=//additive = above( treb , 1.15 );
  397. shape_3_per_frame18=
  398. shape_3_per_frame19=//a=min(q5,1);
  399. per_frame_1=decay=1;
  400. per_frame_2=wrap=sin(time*10);
  401. per_frame_3=mv_dx=bass;
  402. per_frame_4=ib_a=.005;
  403. per_frame_5=
  404. per_frame_6=
  405. per_frame_7=vol=(bass+mid+treb)*0.25;
  406. per_frame_8=vol=vol*vol;
  407. per_frame_9=
  408. per_frame_10=mtime=mtime+vol*0.3*(55/fps);
  409. per_frame_11=q5=vol;
  410. per_frame_12=
  411. per_frame_13=q1=mtime*0.5;
  412. per_frame_14=
  413. per_frame_15=btime = btime + (bass_att*bass_att)*0.005*(55/fps);
  414. per_frame_16=q6=btime;
  415. per_frame_17=mtime = mtime + (mid*mid)*0.005*(55/fps);
  416. per_frame_18=q7=mtime;
  417. per_frame_19=ttime = ttime + (treb_att*treb_att)*0.005*(55/fps);
  418. per_frame_20=q8=ttime;
  419. per_frame_21=
  420. per_frame_22=
  421. per_frame_23=
  422. per_frame_24=phs=time*0.1 ;
  423. per_frame_25=
  424. per_frame_26=r=( (phs) - int(phs) )*2;
  425. per_frame_27=r=if( above(ob_r,1) , 2-r , r );
  426. per_frame_28=ob_r=r;
  427. per_frame_29=
  428. per_frame_30=g=( (phs+0.66) - int(phs+0.66) )*2;
  429. per_frame_31=g=if( above(g,1) , 2-g , g );
  430. per_frame_32=ob_g=g;
  431. per_frame_33=
  432. per_frame_34=b=( (phs+1.33) - int(phs+1.33) )*2;
  433. per_frame_35=b=if( above(b,1) , 2-b , b );
  434. per_frame_36=ob_b=b;
  435. per_pixel_1=zoom=1.005-(rad/100) + (bass*bass)*0.0015;
  436. per_pixel_2=rot=rad/600;
  437. per_pixel_3=sy=-1;
  438.