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LAUNCH 3
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LAUNCH.BIN
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00028_Script_28
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1995-06-07
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761b
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32 lines
--rollover alien main
on enterframe
ALIENROLL
end
on exitframe
go the frame
end
--------
on ALIENROLL
if rollover(13) then --rollover the rectangular sprite area
if the mouseCast = the castNum of sprite 13 then --rollover the matted sprite area
set the locH of sprite(13) to (the locH of sprite(13) + 5)
updatestage
set the locH of sprite(13) to (the locH of sprite(13) - 5)
updatestage
exit
end if
else if rollover(14) then
if the mouseCast = the castNum of sprite 14 then
set the locV of sprite(14) to (the locV of sprite(14) + 5)
updatestage
set the locV of sprite(14) to (the locV of sprite(14) - 5)
updatestage
exit
end if
end if
end