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LAUNCH 3
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00016_Script_16
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Text File
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1995-06-07
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747b
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32 lines
--rollover radio main
on enterframe
RADIOROLL
end
on exitframe
go the frame
end
--------
on RADIOROLL
if rollover(5) then --rollover the rectangular sprite area
if the mouseCast = the castNum of sprite 5 then --rollover the matted sprite area
set the locV of sprite(5) to (the locV of sprite(5) + 5)
updatestage
set the locV of sprite(5) to (the locV of sprite(5) - 5)
updatestage
exit
end if
else if rollover(6) then
if the mouseCast = the castNum of sprite 6 then
set the locH of sprite(6) to (the locH of sprite(6) + 5)
updatestage
set the locH of sprite(6) to (the locH of sprite(6) - 5)
updatestage
exit
end if
end if
end