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Igromania 2005 January
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2004-12-09
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[Deathzone]
Type=Menu
Name=Dea
All=4
[Deathzone_Dea1]
Type=Menu
Name=Counte
Title=Counter-Strike: Source
All=11
[Deathzone_Dea1_Counte1]
Type=Return
Name=Deathzone
Title=...Counter-Strike: Source...
[Deathzone_Dea1_Counte2]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\CounterStrikeSource\aimAkm4ruins2\
Path=DeathZone\CounterStrikeSource\aimAkm4ruins2\aim_akm4ruins2.rar
Title=╩α≡≥α aim akm4ruins2
Content= <bq><b><i># <bq><b>└Γ≥ε≡:</b> Tysn# <bq>╤Φ∞∩α≥Φ≈φα Ωε∞∩αΩ≥φα Ωα≡≥α. └Γ≥ε≡ ±∞εΣσδΦ≡εΓαδ Γ φσΘ Γφ≤≥≡σφφΦΘ ΣΓε≡ΦΩ ΩαΩεΘ-≥ε Ω≡σ∩ε±≥Φ. ╧ε±≡σΣΦ ΣΓε≡ΦΩα ∩δσ∙σ≥± φσßεδⁿ°εσ ετσ≡÷ε. └ ≡ατß≡ε±αφφ√σ φα Ωα≡≥σ αΓ≥ε∞α≥√ ╩αδα°φΦΩεΓα Φ ε∩≡σΣσδΦδΦ σσ φατΓαφΦσ. ╩α≡≥α φσΣ≤≡φα ∩ε Ωα≈σ±≥Γ≤ Φ±∩εδφσφΦ , ε±εßσφφε ⌡ε≡ε°ε σσ ±ετΣα≥σδ■ ≤Σαδα±ⁿ ΓεΣα Γ ετσ≡σ.# <bq><b>═α° ≡σΘ≥Φφπ:</b> <REIT 7 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ Γ Ωα≥αδεπ <b>Counter-Strike Source\/cstrike\/maps</b>.# <IMG c 5 5 5 5 1 DeathZone\CounterStrikeSource\aimAkm4ruins2\1.jpg * 155 1 DeathZone\CounterStrikeSource\aimAkm4ruins2\2.jpg * 155 1 DeathZone\CounterStrikeSource\aimAkm4ruins2\3.jpg * 155>
PicturesParam=1
[Deathzone_Dea1_Counte3]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\CounterStrikeSource\AimColt\
Path=DeathZone\CounterStrikeSource\AimColt\aim_akcolt.rar
Title=╩α≡≥α aim ak-colt
Content= <bq>╩α≡≥α Γ√∩εδφσφα Γ ±≤≡εΓ√⌡ ±σ≡ε-∞σ≥αδδΦ≈σ±ΩΦ⌡ ≥εφα⌡. ┬√ ∩ε∩αΣασ≥σ Γ φσßεδⁿ°εΘ ΣΓε≡, εΩ≡≤µσφφ√Θ Γ√±ε≈σφφ√∞ ßσ≥εφφ√∞ ταßε≡ε∞, ±∩δε°ⁿ ∩εΩ≡√≥√∞ ≡Φ±≤φΩα∞Φ Φ φαΣ∩Φ± ∞Φ. ┬ε≥ Γ ²≥ε∞ ΣΓε≡σ Γα∞ Φ ∩≡σΣ±≥εΦ≥ ±≡αµα≥ⁿ± . ╠≡α≈φεπε φα±≥≡εσφΦ ΣεßαΓδ ■≥ φΦτΓσ≡πα■∙ΦΘ± φα ßεΘ÷εΓ ∩≡εδΦΓφεΘ ΣεµΣⁿ Φ ±ΓΦφ÷εΓ√σ ≥≤≈Φ, ∩εΩ≡√Γ°Φσ φσßε±Ωδεφ.# <bq><b>═α° ≡σΘ≥Φφπ</b> <REIT 7 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ Γ Ωα≥αδεπ <b>Counter-Strike Source\/cstrike\/maps</b>.# <IMG c 5 5 5 5 1 DeathZone\CounterStrikeSource\AimColt\1.jpg * 155 1 DeathZone\CounterStrikeSource\AimColt\2.jpg * 155 1 DeathZone\CounterStrikeSource\AimColt\3.jpg * 155>
PicturesParam=1
[Deathzone_Dea1_Counte4]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\CounterStrikeSource\AssaultLith\
Path=DeathZone\CounterStrikeSource\AssaultLith\AssaultLith.rar
Title=╩α≡≥α cs assault lith
Content= <bq><b>└Γ≥ε≡:</b> Monolith# <bq>╙Σα≈φ√Θ ≡Φ∞σΘΩ ∩ε∩≤δ ≡φεΘ Ωα≡≥√ Σδ <b>Counter-Strike</b>. ╩εφ≥≡εΓ÷α∞ ≥αΩ φ≡αΓΦδε±ⁿ ≡≤ßΦ≥ⁿ± Γ πε≡εΣ±Ωε∞ ΩΓα≡≥αδσ, τα∩≡≤µσφφε∞ ß≡ε°σφφ√∞Φ αΓ≥ε∞εßΦδ ∞Φ, ≈≥ε ±ετΣα≥σδΦ Ωα≡≥√ ∩ε±∩σ°ΦδΦ ∩σ≡σφσ±≥Φ σπε Φ Γ <b>Counter-Strike: Source</b>. ╚ φαΣε ±Ωατα≥ⁿ, ∩σ≡σφε± ∩≡ε°σδ ≤±∩σ°φε. Monolith ±≥α≡αδ± ΓεΓ±■: ΣεßαΓΦδ φεΓ√σ ≥σΩ±≥≤≡√ Φ τΓ≤ΩΦ. ╧ε²≥ε∞≤ Φπ≡α≥ⁿ φα ²≥εΘ ≡εΣΦΓ°σΘ± ταφεΓε Ωα≡≥σ εΣφε ≤ΣεΓεδⁿ±≥ΓΦσ.# <bq><b>═α° ≡σΘ≥Φφπ:</b> <REIT 8 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ√ Φτ ∩α∩ΩΦ <b>Materials</b> Γ αφαδεπΦ≈φ≤■ ∩α∩Ω≤, Ωε≥ε≡α φα⌡εΣΦ≥± Γ ΣΦ≡σΩ≥ε≡ΦΦ <b>CounterStrikeSource\/cstrike,</b> ∩α∩Ω≤ <b>Sound</b> ù Γ αφαδεπΦ≈φ≤■ ∩α∩Ω≤ Γ ≥εΘ µσ ΣΦ≡σΩ≥ε≡ΦΦ. └ ⌠αΘδ√ Φτ ∩α∩ΩΦ <b>Maps ù</b> Γ αφαδεπΦ≈φ≤■ ∩α∩Ω≤, ≡α±∩εδεµσφφ≤■ ∩ε ≥ε∞≤ µσ αΣ≡σ±≤.# <IMG c 5 5 5 5 1 DeathZone\CounterStrikeSource\AssaultLith\1.jpg * 155 1 DeathZone\CounterStrikeSource\AssaultLith\2.jpg * 155 1 DeathZone\CounterStrikeSource\AssaultLith\3.jpg * 155>
PicturesParam=1
[Deathzone_Dea1_Counte5]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\CounterStrikeSource\de_platform2\
Path=DeathZone\CounterStrikeSource\de_platform2\de_platform2.rar
Title=╩α≡≥α de platform2
Content= <bq>╦■ßε∩√≥φα "∞ ±φα " Ωα≡≥α Γ ΓΦΣσ ∩≡ ∞ε≤πεδⁿφεπε ∩≡ε±≥≡αφ±≥Γα ± ΓßΦ≥√∞Φ ∩ε±σ≡σΣΦφσ Γ√±ε≈σφφ√∞Φ ±Γα ∞Φ, φα Ωε≥ε≡√⌡ ≤±≥αφεΓδσφ√ ∩δα≥⌠ε≡∞√. ╠σµΣ≤ ∩δα≥⌠ε≡∞α∞Φ ε±≥αΓδσφ√ ßεδⁿ°Φσ τατε≡√, ∩ε²≥ε∞≤ ≤≈α±≥φΦΩΦ ±≡αµσφΦ ≡Φ±Ω≤■≥ ±δε∞α≥ⁿ °σ■, ≤∩αΓ φσφα≡εΩε∞ ± εΣφεΘ Φτ ∩δα≥⌠ε≡∞. ╫≥ε Ωα±ασ≥± π≡α⌠Φ≈σ±ΩεΘ ±ε±≥αΓδ ■∙σΘ Ωα≡≥√, ≥ε Ω≡α±ΦΓ√σ ∩ε≡≥≡σ≥√ ±∩σ÷φατεΓ÷σΓ, φα∞αδσΓαφφ√σ ∩≡ ∞ε φα ±≥σφα⌡, φσ±ε∞φσφφε, Γδ ■≥± σσ ⌡≤Σεµσ±≥Γσφφ√∞ Σε±≥εΦφ±≥Γε∞.# <bq><b>═α° ≡σΘ≥Φφπ:</b> <REIT 8 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ Γ ∩α∩Ω≤ <b>Maps,</b> Ωε≥ε≡α φα⌡εΣΦ≥± Γ ΣΦ≡σΩ≥ε≡ΦΦ <b>CounterStrikeSource\/cstrike.</b># <IMG c 5 5 5 5 1 DeathZone\CounterStrikeSource\de_platform2\1.jpg * 155 1 DeathZone\CounterStrikeSource\de_platform2\2.jpg * 155 1 DeathZone\CounterStrikeSource\de_platform2\3.jpg * 155>
PicturesParam=1
[Deathzone_Dea1_Counte6]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\CounterStrikeSource\Derats\
Path=DeathZone\CounterStrikeSource\Derats\Derats.rar
Title=╩α≡≥α de rats
Content= <bq><b>└Γ≥ε≡:</b> RomeoJGuy# <bq>┼∙σ εΣφα Ωα≡≥α, Ωε≥ε≡α , ∩εΣεßφε ∩≥Φ÷σ ╘σφΦΩ±, Γετ≡εΣΦδα±ⁿ Γ φεΓε∞ εßδΦ≈ⁿσ Γ φεΓεΘ Φπ≡σ. ═α∩ε∞φΦ∞, ≈≥ε <b>de rats ù</b> ²≥ε πΦπαφ≥±Ωα Ω≤⌡φ , εΩ≡≤µσφφα ≡ατφ√∞Φ δατα∞Φ Φ ⌡εΣα∞Φ. ╧σ≡Γεφα≈αδⁿφε Ωα≡≥α ∩≡σΣφατφα≈αδα±ⁿ Σδ <b>CS 1.6.</b> └Γ≥ε≡ ΩεφΓσ≡≥α÷ΦΦ Ω≤⌡φΦ Γ φεΓεσ Source-εΩ≡≤µσφΦσ ε≥Γσ≥±≥Γσφφε ∩εΣε°σδ Ω ²≥εΘ ταΣα≈σ Φ ∩σ≡σ≡αßε≥αδ ∩≡αΩ≥Φ≈σ±ΩΦ Γ±σ, ≈≥ε ß√δε φα Ωα≡≥σ, ≥αΩ ≈≥ε ≥σ∩σ≡ⁿ εφα ∩εδφε±≥ⁿ■ ±εε≥Γσ≥±≥Γ≤σ≥ ±≥αφΣα≡≥α∞ Φπ≡ φεΓεπε ∩εΩεδσφΦ . ╚π≡αΘ≥σ φα φσΘ ù Φ Γ√ φσ ≡ατε≈α≡≤σ≥σ±ⁿ.# <bq><b>═α° ≡σΘ≥Φφπ:</b> <REIT 9 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ√ Φτ ∩α∩ΩΦ <b>Materials</b> Γ αφαδεπΦ≈φ≤■ ∩α∩Ω≤, Ωε≥ε≡α φα⌡εΣΦ≥± Γ ΣΦ≡σΩ≥ε≡ΦΦ <b>CounterStrikeSource\/cstrike,</b> α ⌠αΘδ√ Φτ ∩α∩ΩΦ <b>Maps ù</b> Γ ∩α∩Ω≤ <b>Maps,</b> Ωε≥ε≡α φα⌡εΣΦ≥± Γ ΣΦ≡σΩ≥ε≡ΦΦ <b>CounterStrikeSource\/cstrike.</b>
PicturesParam=1
[Deathzone_Dea1_Counte7]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\CounterStrikeSource\Duelis\
Path=DeathZone\CounterStrikeSource\Duelis\Duelis.rar
Title=╩α≡≥α aim map duelies
Content= <bq><b>└Γ≥ε≡:</b> Oxident# <bq>═εΓα ΦφΩα≡φα÷Φ ±≥α≡εΘ Ωα≡≥√ Σδ ε≡ΦπΦφαδⁿφεπε <b>CS.</b> ╩ΓαΣ≡α≥φεσ ∩≡ε±≥≡αφ±≥Γε ΣΓε≡α εΩ≡≤µσφε ßσ≥εφφ√∞ ταßε≡≈ΦΩε∞. ┬ε ΣΓε≡σ ≤±≥αφεΓδσφ√ ∩ε∞ε±≥√, φα Ωε≥ε≡√⌡ ±ε±≥αΓδσφ√ ßε≈ΩΦ. └Γ≥ε≡ ≈σ±≥φε ∩≡Φτφασ≥± , ≈≥ε ²≥ε σπε ∩σ≡Γα Ωα≡≥α. ╚ ∞√ ∞εµσ∞ ±∞σδε τα ΓΦ≥ⁿ, ≈≥ε Σδ φεΓΦ≈Ωα ∩εδ≤≈Φδε±ⁿ ±εΓ±σ∞ φσ∩δε⌡ε. ╬φ Σαµσ ±Σσδαδ φσΩε≥ε≡√σ Φτ∞σφσφΦ Γ ±εε≥Γσ≥±≥ΓΦΦ ± φεΓ√∞Φ ±≥αφΣα≡≥α∞Φ Φπ≡√.# <bq><b>═α° ≡σΘ≥Φφπ:</b> <REIT 6 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ Γ ∩α∩Ω≤ <b>Maps,</b> Ωε≥ε≡α φα⌡εΣΦ≥± Γ ΣΦ≡σΩ≥ε≡ΦΦ <b>CounterStrikeSource\/cstrike.</b># <IMG c 5 5 5 5 1 DeathZone\CounterStrikeSource\Duelis\1.jpg * 155 1 DeathZone\CounterStrikeSource\Duelis\2.jpg * 155 1 DeathZone\CounterStrikeSource\Duelis\3.jpg * 155>
PicturesParam=1
[Deathzone_Dea1_Counte8]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\CounterStrikeSource\fyIceworld\
Path=DeathZone\CounterStrikeSource\fyIceworld\fy_iceworld_adv.rar
Title=╩α≡≥α fy iceworld advanced
Content= <bq><b>└Γ≥ε≡:</b> CSS Mappers# <bq>╬≥ ²≥εΘ φεΓεπεΣφσΘ Ωα≡≥√ ∩≡ε±≥ε-≥αΩΦ Γσσ≥ ⌡εδεΣε∞. ╬φα ∩σ≡σφσ±σ≥ Γα± Γ ταφσ±σφφ√σ ±φσπε∞ πε≡√. ╠σµΣ≤ εßδσΣσφσΓ°Φ∞Φ ∩ΦΩα∞Φ ßσπ≤≥ φστα∞σ≡τα■∙Φσ πε≡φ√σ ≡σ≈ΩΦ. ╩α≡≥α φα±≥εδⁿΩε Ω≡α±ΦΓα, ≈≥ε Γ√τ√Γασ≥ µσδαφΦσ Φπ≡α≥ⁿ φα φσΘ ±φεΓα Φ ±φεΓα. ╧≡Φ≈σ∞ ²≥ε φσ πεδε±δεΓφεσ ≤≥Γσ≡µΣσφΦσ, α ≡σαδⁿφε±≥ⁿ, ∩εΣ≥Γσ≡µΣσφφα ∩ε±σ≥Φ≥σδ ∞Φ ∩ε∩≤δ ≡φεπε ±αΘ≥α, ∩ε±Γ ∙σφφεπε Ωα≡≥α∞ Φ ∞εΣΦ⌠ΦΩα÷Φ ∞ Σδ <b>CounterStrikeSource.</b># <bq><b>═α° ≡σΘ≥Φφπ:</b> <REIT 9 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ Γ ∩α∩Ω≤ <b>Maps,</b> Ωε≥ε≡α φα⌡εΣΦ≥± Γ ΣΦ≡σΩ≥ε≡ΦΦ <b>CounterStrikeSource\/cstrike.</b># <IMG c 5 5 5 5 1 DeathZone\CounterStrikeSource\fyIceworld\1.jpg * 155 1 DeathZone\CounterStrikeSource\fyIceworld\2.jpg * 155 1 DeathZone\CounterStrikeSource\fyIceworld\3.jpg * 155>
PicturesParam=1
[Deathzone_Dea1_Counte9]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\CounterStrikeSource\Jungle\
Path=DeathZone\CounterStrikeSource\Jungle\Jungle.rar
Title=╩α≡≥α OBE Jungle
Content= <bq>▌≥α Ωα≡≥α ∩≡σΣ±≥αΓδ σ≥ ±εßεΘ ∩εδ≤≡ατ≡≤°σφφ√σ ∩ε±≥≡εΘΩΦ, ≡ατß≡ε±αφφ√σ Γ ≤τΩε∞ Ωε≥δεΓαφσ, τα≥σ≡≥ε∞ ±Ωαδα∞Φ. ╩ε≥δεΓαφ ∩εΩ≡√≥ Σµ≤φπδ ∞Φ, Γ Ωε≥ε≡√⌡ φσ∩≡σ±≥αφφε ΦΣσ≥ ≥≡ε∩Φ≈σ±ΩΦΘ δΦΓσφⁿ. ┬±σ ²≥ε ⌡ε≡ε°ε ≡σαδΦτεΓαφε Γ π≡α⌠Φ≈σ±Ωε∞ ∩δαφσ. ╩≡ε∞σ ≥επε, Ωα≡≥α ∩≡σΣδαπασ≥ ßεδⁿ°εΘ Γ√ßε≡ ε≡≤µΦ , Ωε≥ε≡εσ Γαδ σ≥± ∩≡ ∞ε φα τσ∞δσ.# <bq><b>═α° ≡σΘ≥Φφπ:</b> <REIT 8 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ Γ ∩α∩Ω≤ <b>Maps,</b> Ωε≥ε≡α φα⌡εΣΦ≥± Γ ΣΦ≡σΩ≥ε≡ΦΦ <b>CounterStrikeSource\/cstrike.</b># <IMG c 5 5 5 5 1 DeathZone\CounterStrikeSource\Jungle\1.jpg * 155 1 DeathZone\CounterStrikeSource\Jungle\2.jpg * 155 1 DeathZone\CounterStrikeSource\Jungle\3.jpg * 155>
PicturesParam=1
[Deathzone_Dea1_Counte10]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\CounterStrikeSource\mMaze\
Path=DeathZone\CounterStrikeSource\mMaze\mMaze.rar
Title=╩α≡≥α m maze
Content= <bq><b>└Γ≥ε≡:</b> Mu7e# <bq>┬σ±ⁿ∞α Ωα≈σ±≥Γσφφα Ωα≡≥α Γ ΓΦΣσ τα∩≤≥αφφεπε δαßΦ≡Φφ≥α Φτ µΦΓεΘ Φτπε≡εΣΦ. ┬ φσ∞ ∞εµφε τα∩≡ε±≥ε ταßδ≤ΣΦ≥ⁿ± , ∩ε²≥ε∞≤ ±≥≡αΣα■∙Φ∞ Ωδα≤±≥≡ε⌠εßΦσΘ δ≤≈°σ Γ φσπε φσ ±εΓα≥ⁿ± . ╧εΣ δαßΦ≡Φφ≥ε∞ φα⌡εΣΦ≥± φσ ∞σφσσ τα∩≤≥αφφα ±σ≥ⁿ ∩εΣτσ∞φ√⌡ ⌡εΣεΓ. ╥αΩα Ωα≡≥α ±≤δΦ≥ ε≈σφⁿ ≤ΓδσΩα≥σδⁿφ√σ ±≡αµσφΦ , Γ Ωε≥ε≡√⌡ ⌡Γα≥Φ≥ Φ Ω≡εΓε∩≡εδΦ≥φ√⌡ ±⌡Γα≥εΩ δεß Γ δεß, Φ ≥Φ⌡Φ⌡ ≤ßΦΘ±≥Γ Φτ-τα ≤πδα.# <bq><b>═α° ≡σΘ≥Φφπ:</b> <REIT 9 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ Γ ∩α∩Ω≤ <b>Maps,</b> Ωε≥ε≡α φα⌡εΣΦ≥± Γ ΣΦ≡σΩ≥ε≡ΦΦ <b>CounterStrikeSource\/cstrike.</b># <IMG c 5 5 5 5 1 DeathZone\CounterStrikeSource\mMaze\1.jpg * 155 1 DeathZone\CounterStrikeSource\mMaze\2.JPG * 155 1 DeathZone\CounterStrikeSource\mMaze\3.jpg * 155>
PicturesParam=1
[Deathzone_Dea1_Counte11]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\CounterStrikeSource\PlatformX\
Path=DeathZone\CounterStrikeSource\PlatformX\platformx.rar
Title=╩α≡≥α platformX
Content= <bq>┬≥ε≡α Γ φ√φσ°φσΘ ∩εΣßε≡Ωσ ∩ε <b>CounterStrikeSource</b> Ωα≡≥α φα ≥σ∞≤ ∩δα≥⌠ε≡∞, ΓΦ± ∙Φ⌡ φαΣ ∩≡ε∩α±≥ⁿ■. ═α ²≥ε≥ ≡ατ Σσδε ∩≡εΦ±⌡εΣΦ≥ Γ ßεδⁿ°ε∞ ταδσ Ωα∞σφφεπε τΣαφΦ , ∩εΣ∩Φ≡ασ∞επε Ωεδεφφα∞Φ. ═α ≥ε≡≈α∙Φ⌡ Φτ ΓεΣ√ ±Γα ⌡ ≤Ω≡σ∩δσφ√ ∞αδσφⁿΩΦσ Ωα∞σφφ√σ ∩δε∙αΣΩΦ. ╚∞σφφε φα φΦ⌡ ≡ατΓσ≡φ≤≥± ±≡αµσφΦ ∞σµΣ≤ ±∩σ÷φατεΓ÷α∞Φ Φ ≥σ≡≡ε≡Φ±≥α∞Φ. ╥αΩ µσ, ΩαΩ Φ φα Ωα≡≥σ <b>De platform 2,</b> τΣσ±ⁿ ±δσΣ≤σ≥ ΓφΦ∞α≥σδⁿφε ±∞ε≥≡σ≥ⁿ ∩εΣ φεπΦ, α ≥ε φσ ≤±∩σσ≥σ πδατε∞ ∞ε≡πφ≤≥ⁿ, ΩαΩ εΩαµσ≥σ±ⁿ φα Σφσ ∩≡ε∩α±≥Φ.# <bq><b>═α° ≡σΘ≥Φφπ:</b> <REIT 7 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ Γ ∩α∩Ω≤ <b>Maps,</b> Ωε≥ε≡α φα⌡εΣΦ≥± Γ ΣΦ≡σΩ≥ε≡ΦΦ <b>CounterStrikeSource\/cstrike.</b># <IMG c 5 5 5 5 1 DeathZone\CounterStrikeSource\PlatformX\1.jpg * 155 1 DeathZone\CounterStrikeSource\PlatformX\2.jpg * 155 1 DeathZone\CounterStrikeSource\PlatformX\3.jpg * 155>
PicturesParam=1
[Deathzone_Dea2]
Type=Menu
Name=Callof
Title=Call of Duty: United Offensive
All=11
[Deathzone_Dea2_Callof1]
Type=Return
Name=Deathzone
Title=...Call of Duty: United Offensive...
[Deathzone_Dea2_Callof2]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\CallOfDuty\RealWeaponsREALISM\
Path=DeathZone\CallOfDuty\RealWeaponsREALISM\RealWeaponsREALISM.rar
Title=╠εΣΦ⌠ΦΩα÷Φ Real Weapons REALISM to the Call of Duty U.O
Content= <bq><b>└Γ≥ε≡</b>: CEAL mod team# <bq>╠εΣΦ⌠ΦΩα÷Φ , Ωε≥ε≡α Γφε±Φ≥ ∞φεµσ±≥Γε Φτ∞σφσφΦΘ Φ Σσδασ≥ πσΘ∞∩δσΘ ßεδσσ ≡σαδΦ±≥Φ≈φ√∞. Real Weapons REALISM Γε±±ετΣασ≥ Γ±σ ΓΦΣ√ Γεε≡≤µσφΦ ± Φ±≥ε≡Φ≈σ±ΩεΘ ≥ε≈φε±≥ⁿ■, Γε≥ ≥εδⁿΩε φσΩε≥ε≡√σ Φτ∞σφσφΦ :# <bq>ù ≡σαδΦ±≥Φ≈φ√σ ∩εΓ≡σµΣσφΦ Γ±σ⌡ ΓΦΣεΓ ε≡≤µΦ Φ ≥αφΩεΓ, ΓΩδ■≈α Γτ≡√Γ√;# <bq>ù ≡σαδΦ±≥Φ≈φε Γ√Γσ≡σφφεσ Γ≡σ∞ ∩σ≡στα≡ ΣΩΦ Φ ΣΦφα∞Φ≈φε±≥ⁿ επφ ;# <bq>ù ≡σαδΦ±≥Φ≈φ√σ: ≤∩≡αΓδσφΦσ ∞α°Φφα∞Φ Φ ≥αφΩα∞Φ, ΣΓΦµσφΦσ ε≡≤ΣΦΘφ√⌡ ßα°σφ, ±Ωε≡ε±≥ⁿ Φ ∩εΓε≡ε≥;# <bq>ù ≡σαδΦ±≥Φ≈φ√σ ±Ωε≡ε±≥Φ ∩σ≡σΣΓΦµσφΦ ±εδΣα≥ Φ ß≡ε±αφΦ π≡αφα≥;# <bq>ù ΣεßαΓδσφα ≡σαδΦ±≥Φ≈φα ε≥Σα≈α;# <bq>ù ΣεßαΓδσφε ≡σαδΦ±≥Φ≈φεσ ΣΓΦµσφΦσ ε≡≤µΦ ;# <bq>ù ΣεßαΓδσφ ∩α±±αµΦ≡ Γ Elefant and Su-152.# <bq><b>═α° ≡σΘ≥Φφπ:</b> <REIT 8 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ <b>[CEAL]Real_Weapons_Final.pk3</b> Γ Ωα≥αδεπ Φπ≡√ <b>\/uo</b>.
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[Deathzone_Dea2_Callof3]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\CallOfDuty\ApocsUltimateSkinSoundPack\
Path=DeathZone\CallOfDuty\ApocsUltimateSkinSoundPack\ApocsUltimateSkinSoundPack.rar
Title=╠εΣΦ⌠ΦΩα÷Φ Apoc's Ultimate Skin & Sound Pack
Content= <bq><b>└Γ≥ε≡</b>: Apocalypse# <bq>┬σδΦΩεδσ∩φα ∞εΣΦ⌠ΦΩα÷Φ , Ωε≥ε≡α ΣεßαΓδ σ≥ 23 Ωα≈σ±≥Γσφφ√⌡ ±ΩΦφα Φ φεΓ√σ τΓ≤ΩΦ Σδ Γτ≡√ΓεΓ, ≥σ⌡φΦΩΦ, ∞σφ■, πεδε±εΓ Φ Γ±σ⌡ ±≥ΓεδεΓ. <b>Apoc's Ultimate Skin & Sound Pack</b> ±εΣσ≡µΦ≥ "°Ω≤≡√" Σδ ±δσΣ≤■∙Φ⌡ ΓΦΣεΓ ε≡≤µΦ : M1 Carbine, M1 Garand, M1A1 Thompson, BAR, Colt 45, Springfield Sniper Rifle, Kar98, Kar98 Sniper Rifle, MP40, MP44, Gewehr 43, Luger, Stielhandgranate, Panzerfaust, Mosin Nagant, Mosin Nagant Sniper, TT-33 Pistol, PPSH, Tokarev SVT40, RGD-33 Grenade, Lee-Enfield, Bren LMG, Mk1 Frag Grenade.# <bq>╬≥Σσδⁿφε ±≥εΦ≥ ε≥∞σ≥Φ≥ⁿ, ≈≥ε ∞εΣ Apoc's Ultimate Skin & Sound Pack ß≤Σσ≥ ≡αßε≥α≥ⁿ ΩαΩ ± αΣΣεφε∞ United Offensive, ≥αΩ Φ ± ε≡ΦπΦφαδⁿφεΘ Γσ≡±ΦσΘ Φπ≡√.# <bq><b>═α° ≡σΘ≥Φφπ:</b> <REIT 10 10 15># <bq>╙±≥αφεΓΩα# <bq>┼±δΦ ≤ Γα± ε≡ΦπΦφαδⁿφα Γσ≡±Φ Call of Duty, ±Ωε∩Φ≡≤Θ≥σ ⌠αΘδ <b>Zzz-ApocsCoDUO-TC-Mod.pk3</b> Γ Ωα≥αδεπ Φπ≡√ <b>\/main</b>.# <bq>┼±δΦ µσ ≤ Γα± ≤±≥αφεΓδσφ αΣΣεφ United Offensive, ±Ωε∩Φ≡≤Θ≥σ ⌠αΘδ <b>Zzz-ApocsCoDUO-TC-Mod.pk3</b> Γ Ωα≥αδεπ Φπ≡√ <b>\/uo</b>.<IMG c 1 1 1 1 1 DeathZone\CallOfDuty\ApocsUltimateSkinSoundPack\screen1.jpg * 100 1 DeathZone\CallOfDuty\ApocsUltimateSkinSoundPack\screen2.jpg * 100 1 DeathZone\CallOfDuty\ApocsUltimateSkinSoundPack\screen3.jpg * 100 1 DeathZone\CallOfDuty\ApocsUltimateSkinSoundPack\screen4.jpg * 100 1 DeathZone\CallOfDuty\ApocsUltimateSkinSoundPack\screen5.jpg * 100><IMG c 1 1 1 1 1 DeathZone\CallOfDuty\ApocsUltimateSkinSoundPack\screen6.jpg * 100 1 DeathZone\CallOfDuty\ApocsUltimateSkinSoundPack\screen7.jpg * 100 1 DeathZone\CallOfDuty\ApocsUltimateSkinSoundPack\screen8.jpg * 100>
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[Deathzone_Dea2_Callof4]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\CallOfDuty\RealisticUOBattlegrounds\
Path=DeathZone\CallOfDuty\RealisticUOBattlegrounds\RealisticUOBattlegrounds.rar
Title=╠εΣΦ⌠ΦΩα÷Φ Realistic UO Battlegrounds
Content= <bq><b>└Γ≥ε≡</b>: xXezekielXx# <bq>═σßεδⁿ°εΘ ∞≤δⁿ≥Φ∩δσσ≡φ√Θ ∞εΣ, α ≥ε≈φσσ ∩≡επ≡α∞∞α, ± ∩ε∞ε∙ⁿ■ Ωε≥ε≡εΘ Γ√ ±∞εµσ≥σ Γ√ßΦ≡α≥ⁿ, ±ΩεδⁿΩε Γ≡σ∞σφΦ ±δσΣ√ ε≥ ∩≤δⁿ Φ Γτ≡√ΓεΓ ß≤Σ≤≥ ε±≥αΓα≥ⁿ± φα ∩εδσ ßε : ε≥ εΣφεΘ ±σΩ≤φΣ√ Σε 60 ≈α±εΓ!# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 8 10 15># <bq>╙±≥αφεΓΩα# <bq>═σ ≥≡σß≤σ≥± . ╟α∩≤±Ωασ≥σ <b>RBUO v1.1 Customization Program.exe</b>. ╟α≥σ∞ Γ√ßΦ≡ασ≥σ φσεß⌡εΣΦ∞√σ ∩α≡α∞σ≥≡√, Ωε∞∩ΦδΦ≡≤σ≥σ <b>pk3</b>-⌠αΘδ Φ Ωε∩Φ≡≤σ≥σ σπε Γ Ωα≥αδεπ Φπ≡√ <b>\/uo</b>.# <IMG c 10 10 10 10 1 DeathZone\CallOfDuty\RealisticUOBattlegrounds\screen.jpg * 200>
OnlyDVD=Yes
PicturesParam=1
[Deathzone_Dea2_Callof5]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\CallOfDuty\RussianWinterWeapons\
Path=DeathZone\CallOfDuty\RussianWinterWeapons\zzzWeaponsRUS.rar
Title=╤ΩΦφ√ Russian Winter Weapons
Content= <bq><b>└Γ≥ε≡</b>: Dorkusgrate and Steinberg# <bq>╬≥δΦ≈φα ∩εΣßε≡Ωα Φτ φσ±ΩεδⁿΩΦ⌡ ≡≤±±ΩΦ⌡ ±≥ΓεδεΓ, εΩ≡α°σφφ√⌡ Γ ÷Γσ≥α τΦ∞φσπε Ωα∞≤⌠δ µα. ╚τ∞σφσφΦ■ ∩εΣΓσ≡πδΦ±ⁿ ±δσΣ≤■∙Φσ ΓΦΣ√ ε≡≤µΦ : PPSH41, Dp LMG, TT33, SVT40, Mosin Nagant Rifle Φ Mosin Nagant Sniper Rifle. ╒ε≥ Γ√πδ ΣΦ≥ Φ φσ ε≈σφⁿ ≡σαδΦ±≥Φ≈φε, φε ±≡αµα≥ⁿ± , Φ∞σ Γ ≡≤Ωα⌡ εΣφ≤ Φτ ≥αΩΦ⌡ ∩≤°σΩ, Γσ±ⁿ∞α ∩≡Φ ≥φε.# <bq><b>═α° ≡σΘ≥Φφπ:</b> <REIT 9 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ <b>zzzWeaponsRUS.pk3</b> Γ Ωα≥αδεπ Φπ≡√ <b>\/uo</b>.<IMG c 1 1 1 1 1 DeathZone\CallOfDuty\RussianWinterWeapons\DP1.jpg * 100 1 DeathZone\CallOfDuty\RussianWinterWeapons\MN1.jpg * 100 1 DeathZone\CallOfDuty\RussianWinterWeapons\MNS1.jpg * 100 1 DeathZone\CallOfDuty\RussianWinterWeapons\PH1.jpg * 100 1 DeathZone\CallOfDuty\RussianWinterWeapons\PH4.jpg * 100><IMG c 1 1 1 1 1 DeathZone\CallOfDuty\RussianWinterWeapons\TT32.jpg * 100>
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[Deathzone_Dea2_Callof6]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\CallOfDuty\UOCustomVehiclesPack\
Path=DeathZone\CallOfDuty\UOCustomVehiclesPack\zzzz_UOVechiles.rar
Title=╤ΩΦφ√ UO Custom Vehicles Pack
Content= <bq><b>└Γ≥ε≡</b>: Dorkusgrate and Steinberg# <bq>╧εΣßε≡Ωα Φτ ε≈σφⁿ Ωα≈σ±≥Γσφφε ±Σσδαφφ√⌡ ±ΩΦφεΓ ∩≡αΩ≥Φ≈σ±ΩΦ Σδ Γ±σ⌡ ≥≡αφ±∩ε≡≥φ√⌡ ±≡σΣ±≥Γ, ∩≡Φ±≤≥±≥Γ≤■∙Φ⌡ Γ Φπ≡σ: Panzer4, Su-152, Jeep, Summer Sherman, Horch, GAZ 67, Elefant, T34\/85. ═εΓ√σ ∞εΣσδΦ ≥σ⌡φΦΩΦ φσ ε≥δΦ≈α■≥± ε±εßεΘ ≡σαδΦ±≥Φ≈φε±≥ⁿ■, φε αΓ≥ε≡√ Φ φσ ±≥≡σ∞ΦδΦ±ⁿ Ω ²≥ε∞≤. ├δαΓφεσ, ≈≥ε Φπ≡α≥ⁿ ± φΦ∞Φ ε≈σφⁿ Γσ±σδε.# <bq><b>═α° ≡σΘ≥Φφπ:</b> <REIT 9 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ <b>zzzz_UOVechiles.pk3</b> Γ Ωα≥αδεπ Φπ≡√ <b>\/uo</b>.<IMG c 1 1 1 1 1 DeathZone\CallOfDuty\UOCustomVehiclesPack\CallOfDuty_1.jpg * 100 1 DeathZone\CallOfDuty\UOCustomVehiclesPack\screen1.jpg * 100 1 DeathZone\CallOfDuty\UOCustomVehiclesPack\screen3.jpg * 100 1 DeathZone\CallOfDuty\UOCustomVehiclesPack\screen4.jpg * 100><IMG c 1 1 1 1 1 DeathZone\CallOfDuty\UOCustomVehiclesPack\screen5.jpg * 100 1 DeathZone\CallOfDuty\UOCustomVehiclesPack\screen6.jpg * 100>
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PicturesParam=1
[Deathzone_Dea2_Callof7]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\CallOfDuty\CustomDotScopes\
Path=DeathZone\CallOfDuty\CustomDotScopes\CustomDotScopes.rar
Title=╤ΩΦφ√ Custom Dot Scopes
Content= <bq><b>└Γ≥ε≡</b>: FlakRider# <bq>╩ε∞∩δσΩ≥ φεΓ√⌡ ∩≡Φ÷σδεΓ: ± µσδ≥εΘ ≥ε≈ΩεΘ ù Σδ ≡≤±±ΩΦ⌡, ± Ω≡α±φεΘ ù Σδ α∞σ≡ΦΩαφ÷σΓ, ± τσδσφεΘ ù Σδ φσ∞÷σΓ. ╧≡Φ÷σδ√ ≥αΩεπε µσ ≡ατ∞σ≡α, ΩαΩ Φ ε≡ΦπΦφαδⁿφ√σ, φε εßδαΣα■≥ ßεδσσ "≈Φ±≥√∞" εßτε≡ε∞.# <bq><b>═α° ≡σΘ≥Φφπ:</b> <REIT 7 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ <b>Zuser_Flakriders_UO_DotScopes.pk3</b> Γ Ωα≥αδεπ Φπ≡√ <b>\/uo</b>.# <IMG c 5 5 5 5 1 DeathZone\CallOfDuty\CustomDotScopes\screen1.jpg * 155 1 DeathZone\CallOfDuty\CustomDotScopes\screen2.jpg * 155 1 DeathZone\CallOfDuty\CustomDotScopes\screen3.jpg * 155>
OnlyDVD=Yes
PicturesParam=1
[Deathzone_Dea2_Callof8]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\CallOfDuty\TokarevTT33\
Path=DeathZone\CallOfDuty\TokarevTT33\TokarevTT33.rar
Title=╤ΩΦφ Tokarev TT-33
Content= <bq><b>└Γ≥ε≡</b>: Apocalypse# <bq>╬≥∞σφφ√Θ ±ΩΦφ Σδ ∩Φ±≥εδσ≥α Tokarev TT-33. ╥σ∩σ≡ⁿ ∩Φ±≥εδσ≥ Φ∞σσ≥ ≥σ∞φε-±σ≡≤■ εΩ≡α±Ω≤ Φ Ω≡εΓαΓ√σ ∩ ≥φα φα Ωε≡∩≤±σ.# <bq><b>═α° ≡σΘ≥Φφπ:</b> <REIT 9 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ <b>Zzz-United_Offensive-Torkarev_TT33.pk3</b> Γ Ωα≥αδεπ Φπ≡√ <b>\/uo</b>.# <IMG c 10 10 10 10 1 DeathZone\CallOfDuty\TokarevTT33\screen.jpg * 200>
OnlyDVD=Yes
PicturesParam=1
[Deathzone_Dea2_Callof9]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\CallOfDuty\DawnvilleWinter\
Path=DeathZone\CallOfDuty\DawnvilleWinter\mp_dawnville-winter.rar
Title=╩α≡≥α Dawnville Winter
Content= <bq><b>└Γ≥ε≡</b>: (3FJ)Werner# <bq>╟Φ∞φ Γσ≡±Φ ∩≡σΓε±⌡εΣφεΘ Ωα≡≥√ Dawnville, ±ετΣαφφεΘ ≡ατ≡αßε≥≈ΦΩα∞Φ Φτ Infinity Ward. ╩αΩ Φ ε≡ΦπΦφαδ, Dawnville Winter ε≥δΦ≈ασ≥± Ωα≈σ±≥Γσφφ√∞, ∩≡εΣ≤∞αφφ√∞ ΣΦταΘφε∞ Φ ε≥≥ε≈σφφ√∞ ßαδαφ±ε∞. ┬ εß∙σ∞, φα±≥ε ≥σδⁿφε ≡σΩε∞σφΣ≤σ∞!# <bq><b>═α° ≡σΘ≥Φφπ:</b> <REIT 9 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ <b>mp_dawnville-winter.pk3</b> Γ ∩α∩Ω≤ Φπ≡√ <b>\/uo</b>.<IMG c 1 1 1 1 1 DeathZone\CallOfDuty\DawnvilleWinter\screen1.jpg * 100 1 DeathZone\CallOfDuty\DawnvilleWinter\screen2.jpg * 100 1 DeathZone\CallOfDuty\DawnvilleWinter\screen3.jpg * 100 1 DeathZone\CallOfDuty\DawnvilleWinter\screen4.jpg * 100 1 DeathZone\CallOfDuty\DawnvilleWinter\screen5.jpg * 100><IMG c 1 1 1 1 1 DeathZone\CallOfDuty\DawnvilleWinter\screen6.jpg * 100>
OnlyDVD=Yes
PicturesParam=1
[Deathzone_Dea2_Callof10]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\CallOfDuty\BenouvillePegasusBridge\
Path=DeathZone\CallOfDuty\BenouvillePegasusBridge\mp_benouville.rar
Title=╩α≡≥α Benouville ù Pegasus Bridge
Content= <bq><b>└Γ≥ε≡</b>: Rogue# <bq>╤εß√≥Φ ΣαφφεΘ Ωα≡≥√ ≡ατΓε≡α≈ΦΓα■≥± 6 Φ■φ 1944 πεΣα. ┴≡Φ≥αφ±ΩΦσ ΓεΘ±Ωα Γ√±αΣΦδΦ±ⁿ φα εΩ≡αΦφσ φσßεδⁿ°εΘ Σσ≡σΓφΦ Benouville. ╚⌡ ταΣα≈α ù τα⌡Γα≥Φ≥ⁿ Φ ≤Σσ≡µα≥ⁿ ≡σ≈φ≤■ ∩σ≡σ∩≡αΓ≤ Pegasus Bridge.# <bq>Benouville ù Pegasus Bridge ∩εΣΣσ≡µΦΓασ≥ Γ±σ ≡σµΦ∞√ Φπ≡√ Φ Σε 64 Φπ≡εΩεΓ. ╩α≡≥α ε≥δΦ≈ασ≥± ≤Σα≈φ√∞ ΣΦταΘφε∞ Φ ε≈σφⁿ φσ∩δε⌡Φ∞ ßαδαφ±ε∞, Φπ≡α≥ⁿ φα φσΘ ε≈σφⁿ Φφ≥σ≡σ±φε.# <bq><b>═α° ≡σΘ≥Φφπ:</b> <REIT 8 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ <b>mp_benouville.pk3</b> Γ ∩α∩Ω≤ Φπ≡√ <b>\/uo</b>.# <IMG c 5 5 5 5 1 DeathZone\CallOfDuty\BenouvillePegasusBridge\screen1.jpg * 155 1 DeathZone\CallOfDuty\BenouvillePegasusBridge\screen2.jpg * 155 1 DeathZone\CallOfDuty\BenouvillePegasusBridge\screen3.jpg * 155>
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PicturesParam=1
[Deathzone_Dea2_Callof11]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\CallOfDuty\ValleyOfTheKings\
Path=DeathZone\CallOfDuty\ValleyOfTheKings\zzzzz_mp_uovok.rar
Title=╩α≡≥α Valley of the Kings
Content= <bq><b>└Γ≥ε≡</b>: Wakka# <bq>╥≡σ≥ⁿσ ΦτΣαφΦσ ∩ε∩≤δ ≡φεΘ Ωα≡≥√, Γ∩σ≡Γ√σ ∩ε ΓΦΓ°σΘ± Γ 3D-²Ω°σφσ <b>Soldier of Fortune 2</b>. Valley of the Kings Σδ Call of Duty: United Offensive ΓΩδ■≈ασ≥ Γ ±σß ΣΓσ Γσ≡±ΦΦ: ΣφσΓφ≤■ Φ φε≈φ≤■. ╩α≡≥α ε≥δΦ≈ασ≥± ßεδⁿ°Φ∞Φ ≡ατ∞σ≡α∞Φ, εΣφεΓ≡σ∞σφφε ∞επ≤≥ ±≡αµα≥ⁿ± ßεδσσ 64 Φπ≡εΩεΓ. ┴δαπεΣα≡ ⌡ε≡ε°σ∞≤ ΣΦταΘφ≤ Φ ∩≡ε≡αßε≥αφφε∞≤ ßαδαφ±≤ ±≡αµα≥ⁿ± φα φσΘ ε≈σφⁿ Φφ≥σ≡σ±φε. ╧εΣΣσ≡µΦΓα■≥± ±δσΣ≤■∙Φσ ≡σµΦ∞√ Φπ≡√: Deathmatch, Team Deathmatch, Behind Enemy Lines, Search & Destroy Φ Retrieval.# <bq><b>═α° ≡σΘ≥Φφπ:</b> <REIT 9 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ <b>zzzzz_mp_uovok.pk3</b> Γ ∩α∩Ω≤ Φπ≡√ <b>\/uo</b>.# <IMG c 5 5 5 5 1 DeathZone\CallOfDuty\ValleyOfTheKings\screen1.jpg * 155 1 DeathZone\CallOfDuty\ValleyOfTheKings\screen2.jpg * 155 1 DeathZone\CallOfDuty\ValleyOfTheKings\screen3.jpg * 155>
OnlyDVD=Yes
PicturesParam=1
[Deathzone_Dea3]
Type=Menu
Name=QuakeI
Title=Quake III Arena
All=10
[Deathzone_Dea3_QuakeI1]
Type=Return
Name=Deathzone
Title=...Quake III Arena...
[Deathzone_Dea3_QuakeI2]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\Quake_3\Maps\Ferrocen\
Path=DeathZone\Quake_3\Maps\Ferrocen\Ferrocen.rar
Title=╩α≡≥α "╘σ≡≡ε÷σφ"
Content= <bq><b>└Γ≥ε≡</b>: Amin# <bq><b>╥Φ∩</b>: Free for All# <bq><b>╧εΣΣσ≡µΩα ßε≥εΓ</b>: σ±≥ⁿ# <bq>╬≈σφⁿ ΣΦφα∞Φ≈φα Ωα≡≥α. ┬√ ∩ε∩αΣασ≥ φα ßεδⁿ°≤■ ∞φεπε≤≡εΓφσΓ≤■ ∩δα≥⌠ε≡∞≤. ╧σ≡σß≡α≥ⁿ± ± εΣφεπε ²≥αµα φα Σ≡≤πεΘ ∞εµφε ± ∩ε∞ε∙ⁿ■ ∞φεπε≈Φ±δσφφ√⌡ ∩≡√παδεΩ. ┬ε≥ Φ ∩≡Φ⌡εΣΦ≥± ±ΩαΩα≥ⁿ ≥≤Σα-±■Σα. ═α Ωα≡≥σ ≡ατß≡ε±αφε ∩εδφε ε≥δΦ≈φεπε ε≡≤µΦ , ßεσ∩≡Φ∩α±εΓ, α∩≥σ≈σΩ, α Γε≥ ßεφ≤±√ ≡α±∩εδεµσφ√ ∩≡ε±≥ε ßστεß≡ατφε ù φα φσΣε± πασ∞εΘ Γ√±ε≥σ. ╩αΩ Φ⌡ Σε±≥α≥ⁿ? ╤ ≤∞ε∞ Φ±∩εδⁿτ≤ ∩≡√παδΩΦ, Ωεφσ≈φε. ═α ²≥εΘ Ωα≡≥σ ±≡αµα≥ⁿ± δ≤≈°σ Γ±σπε Γ≥≡εσ∞, φε ±α∞√σ ε≥· Γδσφφ√σ Φπ≡εΩΦ ∞επ≤≥ ∩ε∩≡εßεΓα≥ⁿ ßεΘ Γ°σ±≥σ≡ε∞. # <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 8 10 15># <bq>╙±≥αφεΓΩα# <bq><LINK Type=disk To="Deathzone_Dea5_Rukovo3" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK># <IMG c 5 5 5 5 1 DeathZone\Quake_3\Maps\Ferrocen\1.jpg * 155 1 DeathZone\Quake_3\Maps\Ferrocen\2.jpg * 155 1 DeathZone\Quake_3\Maps\Ferrocen\3.jpg * 155>
PicturesParam=1
[Deathzone_Dea3_QuakeI3]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\Quake_3\Maps\BFG_10K__Base\
Path=DeathZone\Quake_3\Maps\BFG_10K__Base\BFG_Base.rar
Title=╩α≡≥α BFG 10K Base
Content= <bq><b>└Γ≥ε≡</b>: Amin# <bq><b>╥Φ∩</b>: Free for All# <bq><b>╧εΣΣσ≡µΩα ßε≥εΓ</b>: σ±≥ⁿ# <bq>╦■ßε∩√≥φα "∞ ±φα " Ωα≡≥α. ┬√ ∩ε∩αΣασ≥σ φα φσßεδⁿ°≤■ α≡σφ≤, πΣσ σ±≥ⁿ ≥εδⁿΩε εΣΦφ ΓΦΣ ε≡≤µΦ ù BFG 10K Φ φσ±ΩεδⁿΩε ßεφ≤±εΓ. ╚π≡α≥ⁿ δ≤≈°σ Γ±σπε Γ≥≡εσ∞, ≥επΣα ∞εµφε ß≤Σσ≥ ≤±≥≡εΦ≥ⁿ ±ΓΦ≡σ∩εσ Φ µ≤≥Ωε Ω≡εΓαΓεσ ≡Φ±≥αδΦ∙σ. ╩≡ε∞σ ≥επε, φα Ωα≡≥σ σ±≥ⁿ εΣΦφ ≥σδσ∩ε≡≥σ≡ Φ εΣφα ∩≡√παδΩα.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 7 10 15># <bq>╙±≥αφεΓΩα# <bq><LINK Type=disk To="Deathzone_Dea5_Rukovo3" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK># <IMG c 10 10 10 10 1 DeathZone\Quake_3\Maps\BFG_10K__Base\1.jpg * 200 1 DeathZone\Quake_3\Maps\BFG_10K__Base\2.jpg * 200>
PicturesParam=1
[Deathzone_Dea3_QuakeI4]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\Quake_3\Maps\Desk_Top\
Path=DeathZone\Quake_3\Maps\Desk_Top\DeskTop.rar
Title=╩α≡≥α Desk Top
Content= <bq><b>└Γ≥ε≡</b>: Amin# <bq><b>╥Φ∩</b>: Free for All# <bq><b>╧εΣΣσ≡µΩα ßε≥εΓ</b>: σ±≥ⁿ# <bq>╟α∞σ≈α≥σδⁿφα Ωα≡≥α. ╤≡αµσφΦσ ∩≡εΦ±⌡εΣΦ≥ Γφ≤≥≡Φ ±α∞επε φα≥≤≡αδⁿφεπε ±Φ±≥σ∞φεπε ßδεΩα Ωε∞∩ⁿ■≥σ≡α. ╟Σσ±ⁿ σ±≥ⁿ ∞α≥σ≡Φφ±Ωα ∩δα≥α, ∩≡ε÷σ±±ε≡, ΓΦΣσεΩα≡≥α, ∩α∞ ≥ⁿ Φ Σ≡≤πΦσ Σσ≥αδΦ ±εΓ≡σ∞σφφεπε Ωε∞∩ⁿ■≥σ≡α. ═α∞ ∩≡σΣδαπα■≥ ≤±≥≡εΦ≥ⁿ Ω≡εΓαΓεσ ±≡αµσφΦσ ±≡σΣΦ ≡εΣφεπε Γ±σ∞ "µσδστα". ╟φασ≥σ, ΩαΩ τΣε≡εΓε ταß≡α≥ⁿ± φα πΦπαφ≥±ΩΦΘ Ω≤δσ≡ ∩≡ε÷σ±±ε≡α Φ ≡α±±≥≡σδΦΓα≥ⁿ φσφαΓΦ±≥φ√⌡ ±≤∩ε±≥α≥εΓ?! ╩≡ε∞σ ≥επε, τΣσ±ⁿ σ±≥ⁿ ∞φεπε ∞ε∙φεπε ε≡≤µΦ , α∩≥σ≈σΩ Φ Γ±σΓετ∞εµφ√⌡ ßεφ≤±εΓ. └Γ≥ε≡≤ ≤Σαδε±ⁿ ±ετΣα≥ⁿ ε≈σφⁿ ΣΦφα∞Φ≈φ≤■ Ωα≡≥≤. # <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 9 10 15># <bq>╙±≥αφεΓΩα# <bq><LINK Type=disk To="Deathzone_Dea5_Rukovo3" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK># <IMG c 5 5 5 5 1 DeathZone\Quake_3\Maps\Desk_Top\1.jpg * 155 1 DeathZone\Quake_3\Maps\Desk_Top\3.jpg * 155 1 DeathZone\Quake_3\Maps\Desk_Top\Quake1.jpg * 155>
PicturesParam=1
[Deathzone_Dea3_QuakeI5]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\Quake_3\Maps\Hard_Drive_Disk_ST-255\
Path=DeathZone\Quake_3\Maps\Hard_Drive_Disk_ST-255\HDD.rar
Title=╩α≡≥α Hard Drive Disk ST-255
Content= <bq><b>└Γ≥ε≡</b>: Amin# <bq><b>╥Φ∩</b>: Free for All# <bq><b>╧εΣΣσ≡µΩα ßε≥εΓ</b>: σ±≥ⁿ# <bq>╩αΩ Γ±≥Γ≤σ≥ Φτ φατΓαφΦ , ∞√ ∩ε∩αΣασ∞ φσ Ω≤Σα-φΦß≤Σⁿ, α Γφ≤≥≡ⁿ φα±≥ε ∙σπε Ωε∞∩ⁿ■≥σ≡φεπε ΓΦφ≈σ±≥σ≡α. ╟Σσ±ⁿ σ±≥ⁿ ΣΓα ΣΦ±Ωα, °∩ΦφΣσδⁿ, φα Ωε≥ε≡ε∞ εφΦ Γ≡α∙α■≥± , Φ ±≈Φ≥√Γα■∙α πεδεΓΩα. ╚∞σφφε ≥≤≥ Γα∞ Φ ∩≡σΣ±≥εΦ≥ ±≡αµα≥ⁿ± . ╬≡≤µΦ ∞φεπε, ßεφ≤±εΓ ≥εµσ, α Γε≥ α∩≥σ≈σΩ Γφε φσ ⌡Γα≥ασ≥. ┴Φ≥ⁿ± δ≤≈°σ Γ±σπε εΣΦφ φα εΣΦφ, φε ∞εµφε ∩ε∩≡εßεΓα≥ⁿ ßεΘ Γ≥≡εσ∞. ╥αΩµσ ±≥εΦ≥ ε≥∞σ≥Φ≥ⁿ, τΓ≤ΩεΓεσ ±ε∩≡εΓεµΣσφΦσ Ωα≡≥√: αΓ≥ε≡ φα ≤ΣΦΓδσφΦσ ≥ε≈φε τα∩Φ±αδ τΓ≤Ω ≡αßε≥α■∙σπε ΓΦφ≈σ±≥σ≡α. # <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 8 10 15># <bq>╙±≥αφεΓΩα# <bq><LINK Type=disk To="Deathzone_Dea5_Rukovo3" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK># <IMG c 5 5 5 5 1 DeathZone\Quake_3\Maps\Hard_Drive_Disk_ST-255\1.jpg * 155 1 DeathZone\Quake_3\Maps\Hard_Drive_Disk_ST-255\2.jpg * 155 1 DeathZone\Quake_3\Maps\Hard_Drive_Disk_ST-255\3.jpg * 155>
PicturesParam=1
[Deathzone_Dea3_QuakeI6]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\Quake_3\Bots\Mad_devil\
Path=DeathZone\Quake_3\Bots\Mad_devil\maddevil.rar
Title=╤ΩΦφ Mad Devil
Content= <bq>╧≡σΣ±≥αΓδ σ∞ Γα°σ∞≤ ΓφΦ∞αφΦ■ ±εδΣα≥α ß≤Σ≤∙σπε, Ωε≥ε≡√Θ εΣσ≥ Γ ±ΦφΦΘ Ωε±≥■∞ Φ Γεε≡≤µσφ ±α∞εΘ ≈≥ε φΦ φα σ±≥ⁿ εß√ΩφεΓσφφεΘ ∩ΦδεΘ.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 7 10 15># <bq>╙±≥αφεΓΩα# <bq><LINK Type=disk To="Deathzone_Dea5_Rukovo3" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK># <IMG c 10 10 10 10 1 DeathZone\Quake_3\Bots\Mad_devil\1.jpg * 200>
PicturesParam=1
[Deathzone_Dea3_QuakeI7]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\Quake_3\Bots\Skeletor\
Path=DeathZone\Quake_3\Bots\Skeletor\Skeletor.rar
Title=╤ΩΦφ Skeletor
Content= <bq>╤Φ∞∩α≥Φ≈φ√Θ ßε≥: Γ√πδ ΣΦ≥ ΩαΩ φα≥≤≡αδⁿφ√Θ ±Ωσδσ≥, φε φα σπε πεδεΓσ φαΣσ≥ Ωε≡Φ≈φσΓ√Θ Ωα∩■°εφ. ╤∞ε≥≡Φ≥± ΣεΓεδⁿφε φσεß√≈φε. # <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 8 10 15># <bq>╙±≥αφεΓΩα# <bq><LINK Type=disk To="Deathzone_Dea5_Rukovo3" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK># <IMG c 10 10 10 10 1 DeathZone\Quake_3\Bots\Skeletor\1.jpg * 200 1 DeathZone\Quake_3\Bots\Skeletor\2.jpg * 200>
PicturesParam=1
[Deathzone_Dea3_QuakeI8]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\Quake_3\Bots\Stealth\
Path=DeathZone\Quake_3\Bots\Stealth\14-07-2004_stealthbot.rar
Title=╤ΩΦφ Stealth
Content= <bq><b>└Γ≥ε≡</b>: Hack-writer# <bq>╤ΩΦφ φσΩεσπε ∞≤µΦΩα Γ Ω≡α±φε∞ εß≥ πΦΓα■∙σ∞ Ωε±≥■∞σ, Γ ≥σ∞φ√⌡ ε≈Ωα⌡, ΩαΩ ≤ ∞ε≥ε÷ΦΩδΦ±≥α, Φ Γ Σ≤≡α÷Ωε∞ °δσ∞σ. ╧σ≡σΣΓΦπασ≥± ²≥ε≥ π≡ε∞Φδα ß√±≥≡ε, ±≥≡σδ σ≥ ∞σ≥Ωε, ∩≡ε∙σ πεΓε≡ ù Σε±≥αΓΦ≥ Γα∞ ∞α±±≤ ∩≡εßδσ∞! # <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 8 10 15># <bq>╙±≥αφεΓΩα# <bq><LINK Type=disk To="Deathzone_Dea5_Rukovo3" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK># <IMG c 10 10 10 10 1 DeathZone\Quake_3\Bots\Stealth\1.jpg * 200>
PicturesParam=1
[Deathzone_Dea3_QuakeI9]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\Quake_3\Bots\Stinger\
Path=DeathZone\Quake_3\Bots\Stinger\bot-stinger.rar
Title=╤ΩΦφ Stinger
Content= <bq>╧ε-∞εσ∞≤, ²≥ε≥ π≡αµΣαφΦφ φσΣαΓφε Γ√ß≡αδ± Φτ ⌠Φδⁿ∞α "┴σπ≤∙ΦΘ ≈σδεΓσΩ". ═αΩα≈αφφ√Θ ∞≤µΦΩ, εΣσ≥√Θ Γ Ω≡α±φ≤■ εΣσµΣ≤, α φα δΦ÷σ Ω≡α±≤σ≥± ±≥≡α°φα ∞α±Ωα. # <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 8 10 15># <bq>╙±≥αφεΓΩα# <bq><LINK Type=disk To="Deathzone_Dea5_Rukovo3" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK># <IMG c 10 10 10 10 1 DeathZone\Quake_3\Bots\Stinger\1.jpg * 200 1 DeathZone\Quake_3\Bots\Stinger\2.jpg * 200>
PicturesParam=1
[Deathzone_Dea3_QuakeI10]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\Quake_3\Bots\Undeath\
Path=DeathZone\Quake_3\Bots\Undeath\undeath.rar
Title=╤ΩΦφ Undeath
Content= <bq>─αφφ√Θ ßε≥ ΓσδΦΩεδσ∩φε ∩≡ε≡Φ±εΓαφ: φαΩα≈αφφ√Θ ∞≤µΦΩ, εΣσ≥√Θ Γ ±ΦφΦΘ Ωε±≥■∞. ═α° φεΓ√Θ ∩≡ε≥ΦΓφΦΩ Γσ±ⁿ∞α ≡στΓε ∩σ≡σΣΓΦπασ≥± , Φ ±εΓδαΣα≥ⁿ ± φΦ∞ ß≤Σσ≥ φσ∩≡ε±≥ε. # <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 9 10 15># <bq>╙±≥αφεΓΩα# <bq><LINK Type=disk To="Deathzone_Dea5_Rukovo3" Comment="DeathZona">╤∞. ╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ <b>"DeathZone"</b>.</LINK># <IMG c 10 10 10 10 1 DeathZone\Quake_3\Bots\Undeath\1.jpg * 200>
PicturesParam=1
[Deathzone_Dea4]
Type=Menu
Name=StarWa
Title=Star Wars Jedi Knight: Jedi Academy
All=9
[Deathzone_Dea4_StarWa1]
Type=Return
Name=Deathzone
Title=...Star Wars Jedi Knight: Jedi Academy...
[Deathzone_Dea4_StarWa2]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Duelrock\
Path=DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Duelrock\duel_rock.rar
Title=╩α≡≥α Duelrock
Content= <bq><b>└Γ≥ε≡</b>: Tnioi# <bq><b>╥Φ∩</b>: Free for All# <bq>╤≡αµσφΦσ ∩≡εΦ±⌡εΣΦ≥ φα ≥σ≡≡Φ≥ε≡ΦΦ Σ≡σΓφσπε ∩εδ≤≡ατ≡≤°σφφεπε ⌡≡α∞α, Ωε≥ε≡√Θ ±Φδⁿφε φα∩ε∞Φφασ≥ α⌠Φφ±ΩΦΘ ╧α≡⌠σφεφ. ╟Σσ±ⁿ ∞επ≤≥ ≡ατ∞σ±≥Φ≥ⁿ± Σε ≈σ≥√≡σ⌡ Φπ≡εΩεΓ, Ωε≥ε≡√σ ß≤Σ≤≥ Σ≡α≥ⁿ± ± ∩ε∞ε∙ⁿ■ ±Γσ≥εΓ√⌡ ∞σ≈σΘ, Φßε Σ≡≤πεσ ε≡≤µΦσ ε≥±≤≥±≥Γ≤σ≥, ≥αΩ µσ ΩαΩ Φ α∩≥σ≈ΩΦ ± ßεσ∩≡Φ∩α±α∞Φ. # <bq>─ΦταΘφ Ωα≡≥√ Γσ±ⁿ∞α φσ∩δε⌡, ⌡≡α∞ ±∩δαφΦ≡εΓαφ Γσ±ⁿ∞α ∩≡αΓΣε∩εΣεßφε. # <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 8 10 15> # <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ√ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>JediAcademy\/base</b>, ταπ≡≤τΦ≥ⁿ ∞≤δⁿ≥Φ∩δσσ≡φ≤■ Φπ≡≤.# <IMG c 5 5 5 5 1 DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Duelrock\1.jpg * 155 1 DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Duelrock\2.jpg * 155 1 DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Duelrock\3.jpg * 155>
PicturesParam=1
[Deathzone_Dea4_StarWa3]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Ejk_Compound\
Path=DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Ejk_Compound\ejkcompound12.rar
Title=╩α≡≥α Ejk Compound
Content= <bq><b>└Γ≥ε≡</b>: CountDubious# <bq><b>╥Φ∩</b>: Free for All# <bq>╟α∞σ≈α≥σδⁿφα Ωα≡≥α, ∩εµαδ≤Θ, εΣφα Φτ δ≤≈°Φ⌡ Σδ ²≥εΘ Φπ≡√. ╚≥αΩ, Γ√ ∩ε∩αΣασ≥σ Γ φσΩΦΘ ε≈σφⁿ ßεδⁿ°εΘ ⌡≡α∞, πΣσ σ±≥ⁿ ∞φεµσ±≥Γε δσ±≥φΦ÷, Ωε≡ΦΣε≡εΓ, ∞αδσφⁿΩΦ⌡ ∩ε∞σ∙σφΦΘ Φ εß°Φ≡φ√⌡ ταδεΓ. ╟Σσ±ⁿ Γ√ ∞εµσ≥σ ∩≡ΦΣ≤∞α≥ⁿ ±Γε■ ≥αΩ≥ΦΩ≤ ±≡αµσφΦ : Φπ≡α≥ⁿ Γ ∩≡ ≥ΩΦ ± εΣφΦ∞ Γ≡απε∞ ΦδΦ ≤±≥≡εΦ≥ⁿ Ω≡εΓαΓεσ ≡Φ±≥αδΦ∙σ ± Σσ± ≥ⁿ■. ╧ε∞Φ∞ε ²≥επε Γα± µΣσ≥ επφσ±≥≡σδⁿφεσ ε≡≤µΦσ Φ α∩≥σ≈ΩΦ, Ωε≥ε≡√σ ∩ε∞επ≤≥ Γ ≥≡≤Σφ≤■ ∞Φφ≤≥≤. ╧ε≥≡ ±α■∙ΦΘ ΣΦταΘφ, Ωα≈σ±≥Γσφφ√Θ πσ∞∩δσΘ Φ ∩≡ε≡αßε≥αφφ√Θ ßαδαφ± ù Γ±σ ±δΦδε±ⁿ Γ εΣφεΘ Ωα≡≥σ. ═σ ∩≡ε∩≤±≥Φ≥σ! # <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 10 10 15> # <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ√ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>JediAcademy\/base</b>, ταπ≡≤τΦ≥ⁿ ∞≤δⁿ≥Φ∩δσσ≡φ≤■ Φπ≡≤.# <IMG c 5 5 5 5 1 DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Ejk_Compound\1.jpg * 155 1 DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Ejk_Compound\3.jpg * 155 1 DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Ejk_Compound\StarWars01.jpg * 155>
OnlyDVD=Yes
PicturesParam=1
[Deathzone_Dea4_StarWa4]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Kamino_Low_Gravity_Training_Area\
Path=DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Kamino_Low_Gravity_Training_Area\duel_bx.fixed.rar
Title=╩α≡≥α Kamino: Low Gravity Training Area
Content= <bq><b>└Γ≥ε≡</b>: BXpress# <bq><b>╥Φ∩</b>: Duel# <bq>╬≈σφⁿ ε≡ΦπΦφαδⁿφα Ωα≡≥α, Γ√∩εδφσφφα Γ ≈σ≡φε-ßσδ√⌡ ≥εφα⌡. ╩α≡≥α φα∩ε∞φΦ≥ ±≥α≡√σ Σεß≡√σ ∩δα≥⌠ε≡∞σφφ√σ α≡ΩαΣ√, πΣσ ∞√ Σεδµφ√ ß√δΦ ∩σ≡σ∩≡√πΦΓα≥ⁿ ≈σ≡στ ∩≡ε∩α±≥Φ Φ ±ΩαΩα≥ⁿ ∩ε ΣΓΦµ≤∙Φ∞± ∞ε±≥α∞. ═≤, α ≥≤≥ Γ√ Σεδµφ√ ß≤Σσ≥σ σ∙σ Φ ± Γ≡απε∞ ±≡αµα≥ⁿ± , ≈≥ε ±≤∙σ±≥Γσφφε ≤±δεµφ σ≥ ταΣα≈≤. ╙ Γα± σ±≥ⁿ ≥εδⁿΩε ±Γσ≥εΓεΘ ∞σ≈, α∩≥σ≈ΩΦ ε≥±≤≥±≥Γ≤■≥. ─ΦταΘφ Ωα≡≥√ ±δεµφ√Θ: ∞φεµσ±≥Γε ≤τσφⁿΩΦ⌡ ∞ε±≥ΦΩεΓ, ΣΓΦµ≤∙Φ⌡± ∩δα≥⌠ε≡∞ Φ ≥εδ±≥√⌡ ΩαßσδσΘ.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 8 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ√ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>JediAcademy\/base</b>, ταπ≡≤τΦ≥ⁿ ∞≤δⁿ≥Φ∩δσσ≡φ≤■ Φπ≡≤.# <IMG c 10 10 10 10 1 DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Kamino_Low_Gravity_Training_Area\1.jpg * 200 1 DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Kamino_Low_Gravity_Training_Area\2.jpg * 200>
PicturesParam=1
[Deathzone_Dea4_StarWa5]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\KelDors_Combat_Pad\
Path=DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\KelDors_Combat_Pad\combat_pad.rar
Title=╩α≡≥α KelDor's Combat Pad
Content= <bq><b>╥Φ∩</b>: Duel# <bq>╤Φ∞∩α≥Φ≈φα Ωα≡≥α: Γ√ ±≡αµασ≥σ±ⁿ φα φσßεδⁿ°εΘ Φ ε≈σφⁿ Ω≡α±ΦΓεΘ ∩δα≥⌠ε≡∞σ, Ωε≥ε≡α ∩εΣΓσ°σφα Γ Ωε±∞ε±σ. ─≡α≥ⁿ± ∞εµφε ≥εδⁿΩε ± ∩ε∞ε∙ⁿ■ ±Γσ≥εΓεπε ∞σ≈α, Φφεσ ε≡≤µΦσ, ≥αΩ µσ ΩαΩ Φ α∩≥σ≈ΩΦ, ε≥±≤≥±≥Γ≤σ≥.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 8 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ√ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>JediAcademy\/base</b>, ταπ≡≤τΦ≥ⁿ ∞≤δⁿ≥Φ∩δσσ≡φ≤■ Φπ≡≤.# <IMG c 10 10 10 10 1 DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\KelDors_Combat_Pad\1.jpg * 200 1 DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\KelDors_Combat_Pad\2.jpg * 200>
OnlyDVD=Yes
PicturesParam=1
[Deathzone_Dea4_StarWa6]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Mystik_mines\
Path=DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Mystik_mines\duel_mystikmines.rar
Title=╩α≡≥α Mystik mines
Content= <bq><b>└Γ≥ε≡</b>: The_Mute# <bq><b>╥Φ∩</b>: Duel# <bq>╩≡αΘφσ ±Φ∞∩α≥Φ≈φα Σ≤²δⁿφα Ωα≡≥α. ╤≡αµσφΦσ ∩≡εΦ±⌡εΣΦ≥ Γ φσΩεΘ ταß≡ε°σφφεΘ °α⌡≥σ, πΣσ σ±≥ⁿ ≡σδⁿ±εΓ√σ Σε≡εµΩΦ, ≤πεδⁿφ√σ ταßεΦ Φ πδ≤ßεΩΦσ ∞√, Γ Ωε≥ε≡√σ ∞εµφε τα∩≡ε±≥ε ∩≡εΓαδΦ≥ⁿ± . ─≡α≥ⁿ± ε≈σφⁿ ±δεµφε, Φßε ΓεΩ≡≤π Γα± ∩≡ε∩α±≥Φ: εΣφε φσε±≥ε≡εµφεσ ΣΓΦµσφΦσ ù Φ Γ√ ≥≡≤∩. ┴≤Σⁿ≥σ ε±≥ε≡εµφ√. ╤≡αµα≥ⁿ± ∞εµφε ≥εδⁿΩε ± ∩ε∞ε∙ⁿ■ ±Γσ≥εΓεπε ∞σ≈α, Σ≡≤πεπε ε≡≤µΦ τΣσ±ⁿ φσ≥, ≥αΩ µσ ΩαΩ Φ α∩≥σ≈σΩ ± ßεσ∩≡Φ∩α±α∞Φ. # <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 7 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ√ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>JediAcademy\/base</b>, ταπ≡≤τΦ≥ⁿ ∞≤δⁿ≥Φ∩δσσ≡φ≤■ Φπ≡≤.# <IMG c 10 10 10 10 1 DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Mystik_mines\1.jpg * 200 1 DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Mystik_mines\2.jpg * 200>
PicturesParam=1
[Deathzone_Dea4_StarWa7]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Sawtooth\
Path=DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Sawtooth\sawtooth.rar
Title=╩α≡≥α Sawtooth
Content= <bq><b>└Γ≥ε≡</b>: Gingii...lauser# <bq><b>╥Φ∩</b>: Duel# <bq>╤Γσ≥ ∙α ± , αΩΦ φεΓεπεΣφ σδΩα, Ωα≡≥α. ┬√ ±≡αµασ≥σ±ⁿ φα φσßεδⁿ°εΘ ∩δε∙αΣΩσ, ΓεΩ≡≤π Ωε≥ε≡εΘ ù ∞φεµσ±≥Γε ±Γσ≡Ωα■∙Φ⌡ εß·σΩ≥εΓ, ±ετΣα■∙Φ⌡ ±≥εΘΩεσ ε∙≤∙σφΦσ φε≈φεΘ ΣΦ±Ωε≥σΩΦ. ┴Φ≥Γ√ ∩≡ε⌡εΣ ≥ ε≈σφⁿ ß√±≥≡ε, Φßε τΣσ±ⁿ σ±≥ⁿ ≥εδⁿΩε ±Γσ≥εΓεΘ ∞σ≈ Φ φσ≥ ∞σ±≥α, πΣσ ∞εµφε ß√δε ß√ ±∩≡ ≥α≥ⁿ± Φ ταδσ≈Φ≥ⁿ ≡αφ√. ┬≡σ∞σφΦ φα ∩σ≡σΣ√°Ω≤ ∩≡ε±≥ε φσ≥, ≥αΩ ≈≥ε φσ τσΓαΘ≥σ.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 8 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ√ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>JediAcademy\/base</b>, ταπ≡≤τΦ≥ⁿ ∞≤δⁿ≥Φ∩δσσ≡φ≤■ Φπ≡≤.# <IMG c 10 10 10 10 1 DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Sawtooth\1.jpg * 200 1 DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Sawtooth\2.jpg * 200>
OnlyDVD=Yes
PicturesParam=1
[Deathzone_Dea4_StarWa8]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Taris_Project\
Path=DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Taris_Project\taris_project.rar
Title=╩α≡≥α Taris Project
Content= <bq><b>└Γ≥ε≡</b>: Nobodymrb# <bq><b>╥Φ∩</b>: Duel# <bq>▌≥α Ωα≡≥α ∩σ≡σφσ±σ≥ Γα± φα φσßεδⁿ°≤■ ∩ε±αΣε≈φ≤■ ∩δε∙αΣΩ≤ φα ∩δαφσ≥σ ╥α≡Φ±. ╟Σσ±ⁿ Σε±≥α≥ε≈φε ∞σ±≥α, ≈≥εß√ ±≡ατΦ≥ⁿ± ± εΣφΦ∞ ∩≡ε≥ΦΓφΦΩε∞ Φ ∩≡Φ∞σφΦ≥ⁿ ∩≡ε≥ΦΓ φσπε ±Γε■ ΣµσΣαΘ±Ω≤■ ╤Φδ≤. ─≡α≥ⁿ± Γ√ ß≤Σσ≥σ ± ∩ε∞ε∙ⁿ■ ±Γσ≥εΓεπε ∞σ≈α, Φßε Σ≡≤πεσ ε≡≤µΦσ τΣσ±ⁿ ε≥±≤≥±≥Γ≤σ≥. └∩≥σ≈σΩ Φ ßεσ∩≡Φ∩α±εΓ ≥εµσ φσ≥.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 9 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ√ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>JediAcademy\/base</b>, ταπ≡≤τΦ≥ⁿ ∞≤δⁿ≥Φ∩δσσ≡φ≤■ Φπ≡≤.# <IMG c 5 5 5 5 1 DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Taris_Project\1.jpg * 155 1 DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Taris_Project\2.jpg * 155 1 DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\Taris_Project\3.jpg * 155>
PicturesParam=1
[Deathzone_Dea4_StarWa9]
Type=File
UnpackDIR=C:\MANIA_01_2005\DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\The_Tram_Station\
Path=DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\The_Tram_Station\tram_station.rar
Title=╩α≡≥α The Tram Station
Content= <bq><b>└Γ≥ε≡</b>: lukeskywalker1# <bq><b>╥Φ∩</b>: Duel# <bq>┴εΘ ∩≡εΦ±⌡εΣΦ≥ φα ±α∞εΘ φα±≥ε ∙σΘ ±≥αφ÷ΦΦ ∞σ≥≡ε, πΣσ ± ∩σ≡ΦεΣΦ≈φε±≥ⁿ■ Γ ≥≡ΦΣ÷α≥ⁿ ±σΩ≤φΣ ∩≡ε⌡εΣΦ≥ ∩εστΣ, Φ σ±δΦ Γ√ τατσΓασ≥σ±ⁿ Φ Γ ²≥ε≥ ∞ε∞σφ≥ εΩαµσ≥σ±ⁿ φα ∩≤≥ ⌡, ≥ε Γ ∞πφεΓσφΦσ εΩα ±α∞Φ ±≥αφσ≥σ, ≥αΩ ±Ωατα≥ⁿ, ∩≤≥ ∞Φ. ─≡α≥ⁿ± δ≤≈°σ Γ±σπε φα ∩σ≡≡εφσ, τΣσ±ⁿ Σε±≥α≥ε≈φε ∞σ±≥α Σδ ≥επε, ≈≥εß√ Σα≥ⁿ ±≤∩ε±≥α≥≤ ∩ε ∞αΩ≤°Ωσ. ╩≥ε φσ δ■ßΦ≥ ±Γσ≥εΓεΘ ∞σ≈, ∞εµσ≥ Γτ ≥ⁿ ∞ε∙φ≤■ ∩≤°Ω≤ Φ ∩≡εΣσδα≥ⁿ Γ φσ∩≡Φ ≥σδσ φσ±ΩεδⁿΩε Σ√≡εΩ.# <bq><b>═α° ≡σΘ≥Φφπ</b>: <REIT 8 10 15># <bq>╙±≥αφεΓΩα# <bq>╤Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ√ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>JediAcademy\/base</b>, ταπ≡≤τΦ≥ⁿ ∞≤δⁿ≥Φ∩δσσ≡φ≤■ Φπ≡≤.# <IMG c 10 10 10 10 1 DeathZone\Star_Wars_Jedi_Knight_Jedi_Academy\The_Tram_Station\1.jpg * 200>
PicturesParam=1
[Deathzone_Dea5]
Type=Menu
Name=Rukovo
Title=╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ "Deathzone"
All=10
[Deathzone_Dea5_Rukovo1]
Type=Return
Name=Deathzone
Title=...╨≤ΩεΓεΣ±≥Γε ∩ε ≤±≥αφεΓΩσ ⌠αΘδεΓ "Deathzone"...
[Deathzone_Dea5_Rukovo2]
Type=File
Title=Battlefield 1942
Content= <bq><b>1. ╙╤╥└═╬┬╩└ ╠╬─╚╘╚╩└╓╚╔</b>##<bq>╙±≥αφεΓΩα ∞εΣΦ⌠ΦΩα÷ΦΘ Σδ Battlefield 1942 ù Σσδε ΣεΓoδⁿφε ±δεµφεσ, ∞εµφε Σαµσ ±Ωατα≥ⁿ, ∞≤≥ε≡φεσ, ≥αΩ ≈≥ε ∩≡σµΣσ ≈σ∞ ±≥αΓΦ≥ⁿ ∞εΣ, ΓφΦ∞α≥σδⁿφε ∩≡ε≈≥Φ≥σ Σαφφφ≤■ Φφ±≥≡≤Ω÷Φ■.#<bq>╚≥αΩ, ≤ Γα± Φ∞σσ≥± ∩α∩Ωα, ±Ωαµσ∞, <b>Mod</b>, δσµα∙α Γ rar-α≡⌡ΦΓσ. ┬ ²≥εΘ ∩α∩Ωσ Γαc µΣσ≥ ∩α∩Ωα <b>Archives </b>ù εß τα≥σδⁿφ√Θ α≥≡Φß≤≥ δ■ßεπε ∞εΣα, α Γ φσΘ rfa-⌠αΘδ√ ù ±εß±≥Γσφφε ∞εΣΦ⌠ΦΩα÷Φ . ┴√Γασ≥, ≈≥ε ≥α∞ δσµΦ≥ σ∙σ ∩α∩Ωα <b>bf1942</b>, φε ≥α∞ ≥εµσ rfa-α≡⌡ΦΓ√. ┴√Γασ≥, ≈≥ε Γ∞σ±≥ε ∩α∩ΩΦ ∞εΣ ∩ε±≥αΓδ σ≥± Γ ΓΦΣσ ∩α≡√ rfa-⌠αΘδεΓ; Γ ≥αΩε∞ ±δ≤≈ασ φ≤µφ≤■ ±≥≡≤Ω≥≤≡≤ ⌠αΘδεΓ Γ√ Σεδµφ√ ±ετΣα≥ⁿ ±α∞ε±≥ε ≥σδⁿφε. #<bq>╚≥αΩ, ≡α±∩αΩ≤Θ≥σ ∩α∩Ω≤ <b>Mod </b>Γ ∩α∩Ω≤ C:\Battlefield 1942\Mods\ δΦßε, σ±δΦ ∞εΣΦ⌠ΦΩα÷Φ ∩ε±≥αΓδ σ≥± ßστ ±ετΣαφφεΘ ⌠αΘδεΓεΘ ±≥≡≤Ω≥≤≡√, ±ετΣαΘ≥σ ∩α∩Ω≤ <b>Mods </b>±α∞ε±≥ε ≥σδⁿφε, τα≥σ∞ ±ετΣαΘ≥σ Γ φσΘ ∩α∩Ω≤ <b>Archives</b> Φ ∩ε∞σ±≥Φ≥σ ≥≤Σα rfa-⌠αΘδ√. ─εδµφε Γ√πδ Σσ≥ⁿ ∩≡Φ∞σ≡φε ≥αΩ:#<bq>╤:\Battlefield 1942\Mods\Mod\Archives\Objects.rfa#<bq>┬ ∩α∩Ωσ ╤\Battlefield 1942\Mods (Σαδσσ φατ√Γασ∞εΘ ∩≡ε±≥ε <b>Mods</b>) ≤µσ φα⌡εΣΦ≥± ∩α∩Ωα <b>bf1942 </b>ù ε±φεΓφα Γσ≡±Φ Φπ≡√, ≈≥ε-≥ε Γ≡εΣσ πδαΓφεπε ∞εΣα. ┼±δΦ ≤ Γα± σ±≥ⁿ Road to Rome, ≥ε Φ∞σσ≥± ∩α∩Ωα <b>Xpack1</b>. ╥σ∩σ≡ⁿ ≥α∞ ß≤Σσ≥ δσµα≥ⁿ Φ Γα° ∞εΣ.#<bq>─αδσσ Γα∞ φ≤µφε ∩εΣΩδ■≈Φ≥ⁿ ²≥ε≥ ∞εΣ Ω Φπ≡σ. ┼±≥ⁿ φσ±ΩεδⁿΩε ±∩ε±εßεΓ ²≥ε ±Σσδα≥ⁿ. ╧σ≡Γ√Θ ù ±α∞√Θ ∩≡ε±≥εΘ, φε, ΩαΩ ∩εΩατ√Γασ≥ ∩≡αΩ≥ΦΩα, φσ ±≡αßα≥√Γα■∙ΦΘ φα φσΩε≥ε≡√⌡ ∩Φ≡α≥±ΩΦ⌡ Γσ≡±Φ ⌡, ù ²≥ε ∩≡ε∩Φ±α≥ⁿ ∞εΣ Γ ⌠αΘδσ <b>init.con</b>. #<bq>┬ ∩α∩Ωσ Mods\bf1942\, Γ ∩α∩Ωσ Mods\Xpack1, α ≥αΩµσ Γ φσΩε≥ε≡√⌡ ßεδⁿ°Φ⌡ ∞εΣα⌡ σ±≥ⁿ ⌠αΘδ init.con, Ωε≥ε≡√Θ ∞εµφε ≡σΣαΩ≥Φ≡εΓα≥ⁿ ∩≡Φ ∩ε∞ε∙Φ ┴δεΩφε≥α. ╬≥Ω≡εΘ≥σ ⌠αΘδ init.con Φτ ∩α∩ΩΦ Mods\bf1942\, Φ Γ√ ≤ΓΦΣΦ≥σ ∩≡Φ∞σ≡φε ±δσΣ≤■∙σσ:#<bq>game.setCustomGameName BF1942#<bq>game.addModPath Mods\BF1942\#<bq>game.setCustomGameVersion 1.25#<bq>game.setCustomGameUrl "http://www.battlefield1942.com"##<bq>Game.setMenuMusicFilename "music\slaughter4.bik"#<bq>Game.setLoadMusicFilename "music\vehicle4.bik"#<bq>Game.setWinMusicFilename "music\vehicle3.bik"#<bq>Game.setLoseMusicFilename "music\menu.bik"#<bq>Game.setCampaignLoseMusicFilename "music\theme2.bik"#<bq>Game.setDebriefingMusicFilename "music\briefing.bik" ##<bq>╧σ≡Γα ±≥≡εΩα ≤Ωατ√Γασ≥, ΩαΩ ß≤Σσ≥ φατ√Γα≥ⁿ± Γσ≡±Φ Φπ≡√, Ω Ωε≥ε≡εΘ ε≥φε±Φ≥± Σαφφ√Θ ⌠αΘδ, Γ ∞σφ■ Custom Game. ╧ε±ΩεδⁿΩ≤ ∞√ ε≥Ω≡√δΦ ⌠αΘδ Φτ ∩α∩ΩΦ Mods\bf1942, ≥ε εφ ε∩Φ±√Γασ≥ ε±φεΓφ≤■ Γσ≡±Φ■ Φπ≡√, Φ σσ φατΓαφΦσ Γ ∞σφ■ Custom Game ß≤Σσ≥ BF1942. #<bq> ┬≥ε≡α ±≥≡εΩα ≤Ωατ√Γασ≥, ∞εΣ Φτ ΩαΩεΘ ∩α∩ΩΦ ß≤Σσ≥ τα∩≤∙σφ Σδ ΣαφφεΘ Γσ≡±ΦΦ Φπ≡√. ┬ φα°σ∞ ±δ≤≈ασ ε≈σΓΦΣφε: τα∩≤±Ωα■≥± ⌠αΘδ√ Φτ ε±φεΓφεΘ ∩α∩ΩΦ Mods\bf1942\. #<bq>╥≤≥-≥ε ∞√ Φ ∩εΣΩδ■≈Φ∞ ±ΓεΘ ∞εΣ. ─εßαΓⁿ≥σ ±≥≡εΩ≤ #<bq>game.addModPath Mods\Mod\##<bq>∩σ≡σΣ ±≥≡εΩεΘ#<bq>game.addModPath Mods\BF1942\##<bq>╥σ∩σ≡ⁿ ²≥α ±≥≡εΩα ≤Ωατ√Γασ≥ Ωε∞∩ⁿ■≥σ≡≤, ≈≥ε ∩ε±δσ ταπ≡≤τΩΦ ⌠αΘδεΓ ε±φεΓφεΘ Γσ≡±ΦΦ Φπ≡√ Φτ ∩α∩ΩΦ Mods\bf1942 ß≤Σ≤≥ ταπ≡≤µσφ√ ⌠αΘδ√ Φτ ∩α∩ΩΦ Mod, Φ εφΦ τα∞σφ ≥ ±εε≥Γσ≥±≥Γ≤■∙Φσ ⌠αΘδ√, ταπ≡≤µσφφ√σ Σε ²≥επε. ╧ε±ΩεδⁿΩ≤ Γ ∞εΣα⌡ Φ∞σ■≥± φσ Γ±σ ⌠αΘδ√ ε±φεΓφεΘ Γσ≡±ΦΦ, α ≥εδⁿΩε ≥σ, Ωε≥ε≡√σ ²≥ε≥ ∞εΣ Φτ∞σφ σ≥, ≥ε ε±≥αδⁿφ√σ ταπ≡≤µσφφ√σ Σε ²≥επε ⌠αΘδ√ ε±≥α■≥± ε≥ ε±φεΓφεΘ Γσ≡±ΦΦ. ╧ε≡ ΣεΩ ±≥≡εΩ Φ∞σσ≥ τφα≈σφΦσ. ╤φα≈αδα ταπ≡≤µα■≥± ⌠αΘδ√ Φτ ∩α∩ΩΦ, ≤ΩαταφφεΘ φΦµσ Γ±σ⌡. ▌≥ε Γ±σπΣα Σεδµφα ß√≥ⁿ ε±φεΓφα Γσ≡±Φ . ─αδσσ ∩ε≡ ΣεΩ ταΓΦ±Φ≥ ε≥ φσεß⌡εΣΦ∞ε±≥Φ: σ±δΦ Γ√ ⌡ε≥Φ≥σ ∩εΣΩδ■≈Φ≥ⁿ ±≡ατ≤ φσ±ΩεδⁿΩε ∞εΣεΓ, ±φα≈αδα ∩εΣ≤∞αΘ≥σ, φσ ß≤Σ≤≥ δΦ ⌠αΘδ√ Φτ εΣφεπε ∞εΣα τα∞σφσφ√ ⌠αΘδα∞Φ ±δσΣ≤■∙σπε. ╩εφσ≈φε, σ±δΦ εΣΦφ ∞εΣ Φτ∞σφ σ≥ ε≡≤µΦσ Bf-109, α Σ≡≤πεΘ, ±Ωαµσ∞, ±Ωε≡ε±≥ⁿ ╥-34, ≥ε φΦΩαΩΦ⌡ φαδεµσφΦΘ ⌠αΘδεΓ ΓετφΦΩφ≤≥ⁿ φσ Σεδµφε. #<bq>╥σ∩σ≡ⁿ Γ√ ∞εµσ≥σ τα∩≤±Ωα≥ⁿ Φπ≡≤, Φ Γα° ∞εΣ ß≤Σσ≥ ≡αßε≥α≥ⁿ. #<bq>╧ε∞φΦ≥σ: ∞εΣ ≡αßε≥ασ≥ ≥εδⁿΩε Γ ≥εΘ Γσ≡±ΦΦ Φπ≡√, Γ ⌠αΘδσ init.con Ωε≥ε≡εΘ Γ√ σπε ∩≡ε∩Φ±αδΦ. ╥ε σ±≥ⁿ σ±δΦ Γα° ∞εΣ ∩≡ε∩Φ±αφ Γ ⌠αΘδσ init.con ε±φεΓφεΘ Γσ≡±ΦΦ, ≥ε Γ Road to Rome Γ√ σπε φσ ≤ΓΦΣΦ≥σ, Φ φαεßε≡ε≥: σ±δΦ εφ ∩≡ε∩Φ±αφ Σδ Road to Rome, ≥ε Γ ε±φεΓφεΘ Γσ≡±ΦΦ φΦΩαΩΦ⌡ Φτ∞σφσφΦΘ φσ ß≤Σσ≥.#<bq>╥αΩεΘ ±∩ε±εß τα∩≤±Ωα ≡αßε≥ασ≥ Σδ Γσ≡±ΦΘ <b>1.2</b> Φ Γ√°σ, φε φα φσΩε≥ε≡√⌡ Γσ≡±Φ ⌡ εφ φσ ±≡αßα≥√Γασ≥. ─δ τα∩≤±Ωα ßεδⁿ°Φ⌡ ∞εΣεΓ, Ω Ωε≥ε≡√∞ ∩≡Φδαπασ≥± ±ΓεΘ ⌠αΘδ init.con, ≡σΩε∞σφΣ≤σ≥± Σ≡≤πεΘ Γα≡Φαφ≥. #<bq>┼±δΦ Ω ∞εΣ≤ ∩≡Φδαπασ≥± ⌠αΘδ init.con, ≥ε Γ√πδ ΣΦ≥ εφ ∩≡Φ∞σ≡φε ≥αΩ:#<bq>game.CustomGameName Mod#<bq>game.addModPath Mods\Mod\#<bq>game.addModPath Mods\BF1942\##<bq>game.setCustomGameVersion 8.21#<bq>game.setCustomGameUrl "http://www.mod.com"##<bq>Game.setMenuMusicFilename #<bq>"music\slaughter4.bik"#<bq>Game.setLoadMusicFilename "music\vehicle4.bik"#<bq>Game.setWinMusicFilename "music\vehicle3.bik"#<bq>Game.setLoseMusicFilename "music\menu.bik"#<bq>Game.setCampaignLoseMusicFilename "music\theme2.bik"#<bq>Game.setDebriefingMusicFilename "music\briefing.bik"##<bq>╩αΩ ΓΦΣΦ≥σ, τΣσ±ⁿ ≤µσ ≤Ωαταφ√ ε±φεΓφα Γσ≡±Φ Φ Γα° ∞εΣ. ╩≡ε∞σ ≥επε, σ±≥ⁿ φατΓαφΦσ ²≥επε ∞εΣα Σδ ∞σφ■ Custom Game ù Mod. ─αδⁿφσΘ°σσ ε≈σΓΦΣφε. ╟α∩≤±Ωασ≥σ Φπ≡≤, τα⌡εΣΦ≥σ Γ ∞σφ■ Custom Game, Γ√ßΦ≡ασ≥σ ±≥≡εΩ≤ Mod Φ τα∩≤±Ωασ≥σ ²≥≤ Γσ≡±Φ■. ╥αΩµσ Γ√ ∞εµσ≥σ ±ετΣα≥ⁿ ≡δ√Ω Ω exe-⌠αΘδ≤ Battlefiled 1942, α τα≥σ∞ Γ ±ΓεΘ±≥Γα⌡ ≡δ√Ωα, Γ ±≥≡εΩσ "╬ß·σΩ≥" φα∩Φ±α≥ⁿ C:\Battlefield 1942\BF1942.exe" +game Mod. ╟α≥σ∞ τα∩≤±ΩαΘ≥σ ²≥ε≥ ∞εΣ ∩≡ ∞ε ± ≡δ√Ωα, ßστ ∞σφ■ Custom Game.#<bq>╧ε∞φΦ≥σ, Γ ∞σφ■ Custom Game ß≤Σ≤≥ ε≥εß≡αµα≥ⁿ± ≥εδⁿΩε ≥σ ∞εΣ√, ≤ Ωε≥ε≡√⌡ σ±≥ⁿ ±ΓεΘ ⌠αΘδ init.con ù εφ δΦßε ∩≡Φδαπασ≥± ± ∞εΣε∞, δΦßε Γ√ ∞εµσ≥σ ±Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ init.con Φτ ∩α∩ΩΦ Mods\BF1942 Φ Φτ∞σφΦ≥ⁿ σπε, ΩαΩ ε∩Φ±αφε Γ√°σ.#<bq>═σΩε≥ε≡√σ ∞εΣ√ Φ∞σ■≥ Setup. ╟α∩≤±≥Φ≥σ σπε, α Σαδⁿ°σ, σ±δΦ ∞εΣ φσ ≡αßε≥ασ≥, ∩≡ΦΓσΣΦ≥σ σπε Γ ±εε≥Γσ≥±≥ΓΦσ ± Γ√°σ≤Ωαταφφ√∞Φ ±εΓσ≥α∞Φ.##<bq><b>2. ╙╤╥└═╬┬╩└ ╩└╨╥</b>##<bq>┬±σ Ωα≡≥√ Φ∞σ■≥ ≡α±°Φ≡σφΦσ <b>rfa</b>. ─δ τα∩≤±Ωα Ωα≡≥√ Σε±≥α≥ε≈φε ±Ωε∩Φ≡εΓα≥ⁿ Ωα≡≥≤ Γ Ωα≥αδεπ Φπ≡√ <b>Archives</b>. ╧ε±δσ ²≥επε µσδασ∞α Ωα≡≥α ß≤Σσ≥ Σε±≥≤∩φα Γ ∞σφ■ Γ√ßε≡α Ωα≡≥√ Γ Φπ≡σ.
[Deathzone_Dea5_Rukovo3]
Type=File
Title=Quake III Arena
Content= <bq><b>1. ╙±≥αφεΓΩα ∞εΣΦ⌠ΦΩα÷ΦΘ</b># <bq>╞σδα≥σδⁿφε, φε φσ εß τα≥σδⁿφε Φ∞σ≥ⁿ ∩ε±δσΣφ■■ Γσ≡±Φ■ <b>Q3</b>. ┬√ ≡α±∩αΩεΓ√Γασ≥σ α≡⌡ΦΓ ± ∞εΣε∞ Γ ΣΦ≡σΩ≥ε≡Φ■ Q3, ∩ε±δσ ≈σπε Φ∙σ≥σ ∞εΣ Γ ∞σφ■ <b>Mods</b> Φπ≡√. └δⁿ≥σ≡φα≥ΦΓφ√Θ Γα≡Φαφ≥ τα∩≤±Ωα Q3:# <bq><b>quake3.exe +set fs_game modname</b># <bq>πΣσ modname ù Φ∞ ΣΦ≡σΩ≥ε≡ΦΦ ± ∞εΣε∞. ═α∩≡Φ∞σ≡, σ±δΦ ΣΦ≡σΩ≥ε≡Φ φατ√Γασ≥± <b>BazookaQuake3</b>, ≥ε ±≥≡εΩα τα∩≤±Ωα ∞εΣα ß≤Σσ≥ Φ∞σ≥ⁿ ΓΦΣ:# <bq><b>quake3.exe +set fs_game BazookaQuake3</b># <bq>╠εµφε ∩≡ε∩Φ±α≥ⁿ σσ Γ ±ΓεΘ±≥Γα⌡ ≡δ√Ωα Φ ≥αΩΦ∞ εß≡ατε∞ φσ ∞≤≈Φ≥ⁿ± ΩαµΣ√Θ ≡ατ ± φαßε≡ε∞ ±≥≡εΩΦ Γ Ωε∞αφΣφε∞ ≡σµΦ∞σ.# <bq>┼±δΦ µσ ∞εΣ φα⌡εΣΦ≥± Γ ±α∞ε≡α±∩αΩεΓ√Γα■∙σ∞± α≡⌡ΦΓσ, Γ exe-⌠αΘδσ, ≥ε ±≥εΦ≥ δΦ°ⁿ σπε τα∩≤±≥Φ≥ⁿ, α Γ±σ ε±≥αδⁿφεσ εφ ±Σσδασ≥ ±α∞.# # <bq><b>2. ╧≡εΦπ≡√ΓαφΦσ Σσ∞εΩ</b># <bq>─σ∞ΩΦ φσεß⌡εΣΦ∞ε ±Ωε∩Φ≡εΓα≥ⁿ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>Quake III Arena\\baseq3\\demos</b>. ╧ε±δσ ²≥επε Φ⌡ ∞εµφε ß≤Σσ≥ ∩≡εΦπ≡√Γα≥ⁿ ≈σ≡στ ∞σφ■ Φπ≡√, ∩≤φΩ≥ <b>Demos</b>.# <bq>╙ Σσ∞εΩ Quake III Arena ß√Γασ≥ ≥≡Φ ≡α±°Φ≡σφΦ , Ωε≥ε≡√σ ≤Ωατ√Γα■≥ φα φ≤µφ≤■ Γσ≡±Φ■ Φπ≡√.# <bq><b>*.dm3</b> ù Σσ∞ΩΦ, ∩≡σΣφατφα≈σφφ√σ Σδ <b>Q3 1.11 ù 1.17</b># <bq><b>*.dm_48</b> ù Γσ≡±ΦΦ <b>1.25 ù 1.27</b># <bq><b>*.dm_66</b> ù Γσ≡±ΦΦ <b>1.29 ù 1.30</b># <bq>┼±δΦ Σσ∞ΩΦ τα∩Φ±αφ√ ∩εΣ ΩαΩεΘ-≥ε ∞εΣΦ⌠ΦΩα÷ΦσΘ, ≥ε Σδ Φ⌡ ∩≡εΦπ≡√ΓαφΦ ±δσΣ≤σ≥ ∩≡σΣΓα≡Φ≥σδⁿφε τα∩≤±≥Φ≥ⁿ ²≥ε≥ ∞εΣ ≈σ≡στ ∞σφ■ <b>Mods</b>.# <bq>┴εδσσ ∩≡ε±≥√∞ ±∩ε±εßε∞ ∩≡εΦπ≡√ΓαφΦ Σσ∞εΩ Γδ σ≥± Φ±∩εδⁿτεΓαφΦσ ±∩σ÷Φαδⁿφ√⌡ ≤≥ΦδΦ≥. ╬Σφ≤ Φτ φΦ⌡, <b>SK Player 1.0</b>, Γ√ ∞εµσ≥σ φαΘ≥Φ φα φα°σ∞ Ωε∞∩αΩ≥σ Ω <b>╣09</b> <b>τα 2003 πεΣ</b>.
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[Deathzone_Dea5_Rukovo4]
Type=File
Title=Unreal Tournament 2003
Content= <bq><b>1. ╙±≥αφεΓΩα ∞εΣΦ⌠ΦΩα÷ΦΘ</b># <bq>╠εΣΦ⌠ΦΩα÷ΦΦ ∩ε±≥αΓδ ■≥± φαßε≡ε∞ ⌠αΘδεΓ ± ≡ατφ√∞Φ ≡α±°Φ≡σφΦ ∞Φ. ╙±≥αφαΓδΦΓα≥ⁿ ≥αΩΦσ ∞εΣΦ⌠ΦΩα÷ΦΦ ΣεΓεδⁿφε ∩≡ε±≥ε.# <bq>╤∩σ≡Γα ±≥εΦ≥ ταπδ φ≤≥ⁿ Γ ΣεΩ≤∞σφ≥α÷Φ■ Ω ∞≤≥α≥ε≡≤ ù Γετ∞εµφε, αΓ≥ε≡√ "φα∞≤≥ΦδΦ" ≈≥ε-φΦß≤Σⁿ φσεß√≈φεσ, Φτ-τα ≈σπε ±≥αφΣα≡≥φ√σ ±∩ε±εß√ ≤±≥αφεΓΩΦ ∞επ≤≥ φσ ∩εΣεΘ≥Φ.# <bq>┼±δΦ Γ ΣεΩ≤∞σφ≥α÷ΦΦ ∩≡ε ≤±≥αφεΓΩ≤ φΦ≈σπε ΩεφΩ≡σ≥φεπε φσ ±Ωαταφε, ∩σ≡σ∩Φ±√Γασ∞ ⌠αΘδ√ Φτ α≡⌡ΦΓα ≥αΩΦ∞ εß≡ατε∞:# <bq><b>*.int, *.u ù [drive:][\\path\\]UT2003\\system\\</b># <bq><b>*.ukx ù [drive:][\\path\\]UT2003\\animations\\</b># <bq><b>*.ka ù [drive:][\\path\\]UT2003\\KarmaData\\</b># <bq><b>*.ut2 ù [drive:][\\path\\]UT2003\\maps\\</b># <bq><b>*.ogg ù [drive:][\\path\\]UT2003\\music\\</b># <bq><b>*.uax ù [drive:][\\path\\]UT2003\\sounds\\</b># <bq><b>*.usx ù [drive:][\\path\\]UT2003\\StaticMeshes\\</b># <bq><b>*.utx ù [drive:][\\path\\]UT2003\\Textures\\</b># <bq>╟Σσ±ⁿ <b>[drive:][\\path\\]</b> ù ΣΦ±Ω Φ ∩≤≥ⁿ Ω ∩α∩Ωσ, Γ Ωε≥ε≡εΘ ≤ Γα± ≤±≥αφεΓδσφ <b>Unreal Tournament 2003</b>.# <bq>╧ε±δσ ≤±≥αφεΓΩΦ ∞≤≥α≥ε≡√ ∩ε Γδ ■≥± Γ ±∩Φ±Ωσ Γε ΓΩδαΣΩσ <b>Mutators</b>. ╧≡Φ ∙σδ≈Ωσ ∩ε φατΓαφΦ■ ∞≤≥α≥ε≡α Γ ∩≡αΓε∞ φΦµφσ∞ ≤πδ≤ ∞εµσ≥ ∩ε ΓΦ≥ⁿ± Ωφε∩Ωα <b>Configure</b> ù σ±δΦ ≤ ∞≤≥α≥ε≡α σ±≥ⁿ ΩαΩΦσ-≥ε φα±≥≡εΘΩΦ.# <bq>┬ ∩ε±δσΣφσσ Γ≡σ∞ ∩ε ΓΦδ± φεΓ√Θ ≥Φ∩ ∞≤≥α≥ε≡εΓ ± ≡α±°Φ≡σφΦσ∞ <b>ut2mod</b>. ─δ ≤±≥αφεΓΩΦ ≥αΩεπε ∞≤≥α≥ε≡α ∩σ≡Γ√∞ Σσδε∞ φ≤µφε ±Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ Γ ΣΦ≡σΩ≥ε≡Φ■ Φπ≡√ <b>\\system\\</b>, ∩ε≥ε∞ ± ∩ε∞ε∙ⁿ■ <b>"╧≡εΓεΣφΦΩα"</b> (<b>Windows Explorer</b>) ταΘ≥Φ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>\\system\\</b>, Φ Γ Ωε∞αφΣφεΘ ±≥≡εΩσ "╧≡εΓεΣφΦΩα" Γ∩Φ±α≥ⁿ ∩εδφ√Θ ∩≤≥ⁿ Ω ∞≤≥α≥ε≡≤ ù Σεδµφε ∩εδ≤≈Φ≥ⁿ± ≈≥ε-≥ε Γ≡εΣσ ²≥επε:# <bq><b>C:\\Program Files\\Unreal\\Unreal Tournament 2003\\System\\setup install SmashU2k3.ut2mod</b>. SmashU2k3.ut2mod ù ²≥ε ∩εδφεσ φατΓαφΦσ ∞≤≥α≥ε≡α, Ωε≥ε≡√Θ Γ√ ⌡ε≥Φ≥σ ≤±≥αφεΓΦ≥ⁿ. ┬ ≡στ≤δⁿ≥α≥σ ∩≡εΣσδαφφ√⌡ ∞αφΦ∩≤δ ÷ΦΘ τα∩≤±≥Φ≥± Φφ±≥αδδ ≥ε≡, Φ ∞≤≥α≥ε≡ ß≤Σσ≥ ≤±∩σ°φε ≤±≥αφεΓδσφ.# <bq>╠εΣ√ Γ√ßΦ≡α■≥± Γ π≡α⌠σ <b>Game type</b> φα≡ Σ≤ ± <b>DeathMatch</b>, <b>CTF</b> Φ ≥.Σ.# # <bq><b>2. ╙±≥αφεΓΩα Ωα≡≥</b># <bq>╩α≡≥√ Σδ Unreal Tournament 2003 ∩ε±≥αΓδ ■≥± ≥αΩ µσ, ΩαΩ Φ ∞≤≥α≥ε≡√, φαßε≡ε∞ ⌠αΘδεΓ ± ≡ατφ√∞Φ ≡α±°Φ≡σφΦ ∞Φ. ╙±≥αφαΓδΦΓα≥ⁿ Ωα≡≥√ φσ ±δεµφσσ, ≈σ∞ ∞≤≥α≥ε≡√.# <bq>═≤µφε ∩σ≡σ∩Φ±√Γα≥ⁿ ⌠αΘδ√ Φτ α≡⌡ΦΓα ±δσΣ≤■∙Φ∞ εß≡ατε∞:# <bq><b>*.ut2 ù [drive:][\\path\\]UT2003\\maps\\</b># <bq><b>*.usx ù [drive:][\\path\\]UT2003\\StaticMeshes</b># <bq><b>*.utx ù [drive:][\\path\\]UT2003\\Textures</b># <bq><b>*.ogg ù [drive:][\\path\\]UT2003\\music\\</b># <bq><b>*.uax ù [drive:][\\path\\]UT2003\\sounds\\</b># <bq><b>*.int, *.u ù [drive:][\\path\\]UT2003\\system\\</b># <bq>╧≡Φ ≤±≥αφεΓΩσ Ωα≡≥√ εß τα≥σδⁿφε ∩ε±∞ε≥≡Φ≥σ, Ω ΩαΩε∞≤ ≥Φ∩≤ Ωα≡≥α ε≥φε±Φ≥± . ╤Ωαµσ∞, φατΓαφΦσ ⌠αΘδα <b>CTF-Addien-Dwy.ut2</b> τφα≈Φ≥, ≈≥ε Ωα≡≥α ε≥φε±Φ≥± Ω ≥Φ∩≤ CTF ù Capture The Flag.# # <bq><b>3. ╧≡εΦπ≡√ΓαφΦσ Σσ∞εΩ</b># <bq><b>1</b>) ╤Ωε∩Φ≡≤Θ≥σ Σσ∞Ω≤ Γ Φπ≡εΓ≤■ ΣΦ≡σΩ≥ε≡Φ■ <b>\\System\\</b>.# <bq><b>2)</b> ╟α∩≤±≥Φ≥σ Φπ≡≤, Γ√τεΓΦ≥σ φαµα≥Φσ∞ ΩδαΓΦ°Φ <b>~</b> Ωεφ±εδⁿ, Φ ≥α∞ Γ∩Φ°Φ≥σ <b>demoplay \<∩εδφεσ Φ∞ Σσ∞ΩΦ\>.</b> ─εδµφε ∩εδ≤≈Φ≥ⁿ± ≈≥ε-≥ε Γ≡εΣσ ù <b>demoplay</b> <b>askold_navi-f</b>.
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[Deathzone_Dea5_Rukovo5]
Type=File
Title=Half-Life
Content= <bq><b>1. ╙±≥αφεΓΩα ∞εΣΦ⌠ΦΩα÷ΦΘ</b># <bq>─δ ≤±≥αφεΓΩΦ ∩≡σµΣσ Γ±σπε φσεß⌡εΣΦ∞ (⌡ε≥ⁿ Φ φσ Γ±σπΣα) <b>H-L</b> ∩ε±δσΣφσΘ Γσ≡±ΦΦ. └∩ΣσΘ≥√ ∩σ≡ΦεΣΦ≈σ±ΩΦ ∩ε Γδ ■≥± φα φα°σ∞ Ωε∞∩αΩ≥σ ΦδΦ τΣσ±ⁿ:# <bq><b><i>ftp:\/\/ftp.sierra.com\/pub\/patches\/pc\/hl1101.exe (α∩ΣσΘ≥ Σδ δ■ß√⌡ Γσ≡±ΦΘ)</i></b># <bq><b><i>ftp:\/\/ftp.sierra.com\/pub\/patches\/pc\/11001101.exe (α∩ΣσΘ≥ Σδ Γσ≡±ΦΦ 1.1.0.0)</i></b># <bq>─αδσσ φσεß⌡εΣΦ∞ε τα∩≤±≥Φ≥ⁿ Φφ±≥αδδ ÷Φεφφ√Θ ⌠αΘδ ∞εΣα ΦδΦ, σ±δΦ ≥αΩεΓεπε φσ≥, ≤±≥αφεΓΦ≥ⁿ Γ±σ ⌠αΘδ√ ∞εΣα Γ ΣΦ≡σΩ≥ε≡Φ■, ±εε≥Γσ≥±≥Γ≤■∙≤■ σπε φατΓαφΦ■. ╬φα Σεδµφα ≡α±∩εδαπα≥ⁿ± Γφ≤≥≡Φ Γα°σΘ ΣΦ≡σΩ≥ε≡ΦΦ ± Φπ≡εΘ. ╥επΣα ∩εδφ√Θ ∩≤≥ⁿ Ω Ωα≥αδεπ≤ ∞εΣα ß≤Σσ≥ Γ√πδ Σσ≥ⁿ, φα∩≡Φ∞σ≡, ≥αΩ:# <bq><b>C:\\Sierra\\Half-Life\\SvenCoop</b># <bq>╧ε±δσ ²≥επε τα∩≤±Ωασ≥σ Φπ≡≤, µ∞σ≥σ Γ ∞σφ■ <b>Custom Game</b> Φ ∩εδ≤≈ασ≥σ ±∩Φ±εΩ Γ±σ⌡ ≤±≥αφεΓδσφφ√⌡ ∞εΣεΓ. ─αδσσ Γ√ßΦ≡ασ≥σ φ≤µφ√Θ ∞εΣ Φ τα∩≤±Ωασ≥σ σπε.
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[Deathzone_Dea5_Rukovo6]
Type=File
Title=Counter-Strike
Content= <bq><b>1. ╙±≥αφεΓΩα ßε≥εΓ</b># <bq>╧≡ε±≥ε τα∩≤±Ωασ≥σ <b>exe</b>-⌠αΘδ ± ßε≥ε∞, ε±≥αδⁿφεσ ∩≡επ≡α∞∞α Φφ±≥αδδ ÷ΦΦ Γετⁿ∞σ≥ φα ±σß . ╧ε±δσ ≤±≥αφεΓΩΦ φσεß⌡εΣΦ∞ε ±ετΣα≥ⁿ ±σ≡Γσ≡, α ∩ε≥ε∞ Γ Ωεφ±εδΦ φαß≡α≥ⁿ Ωε∞αφΣ≤ <b>addbot</b>. ─δ ßεδσσ ≥εφΩεΘ φα±≥≡εΘΩΦ ±≥εΦ≥ ταπδ φ≤≥ⁿ Γ <b>txt</b>-⌠αΘδ, ∩ε±≥αΓδ σ∞√Θ Γ∞σ±≥σ ± ßε≥ε∞.# # <bq><b>2. ╙±≥αφεΓΩα ∞εΣσδσΘ Φπ≡εΩεΓ</b># <bq>┬±σ ∞εΣσδΦ Φπ≡εΩεΓ Φ∞σ■≥ ≡α±°Φ≡σφΦσ <b>mdl</b>. ╠εΣσδΦ ⌡≡αφ ≥± Γ ∩α∩Ωσ Φπ≡√ <b>\\Models\\Player\\</b>. ╥α∞ µσ φα⌡εΣ ≥± ΣΦ≡σΩ≥ε≡ΦΦ, ±εε≥Γσ≥±≥Γ≤■∙Φσ φατΓαφΦ ∞ ∞εΣσδσΘ: <b>terror</b>, <b>urban</b>, <b>vip</b>, <b>sas</b> Φ ≥.Σ. ┬ ΩαµΣεΘ ΣΦ≡σΩ≥ε≡ΦΦ σ±≥ⁿ ⌠αΘδΦΩ ù ∞εΣσδⁿΩα Φπ≡εΩα. ╩ ∩≡Φ∞σ≡≤, Γ ∩α∩Ωσ <b>guerilla</b> δσµΦ≥ ⌠αΘδ <b>guerilla.mdl</b>. ╫≥εß√ ≤±≥αφεΓΦ≥ⁿ φεΓ≤■ ∞εΣσδⁿ, φαΣε ∩≡ε±≥ε ±Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ Γ ±εε≥Γσ≥±≥Γ≤■∙≤■ ΣΦ≡σΩ≥ε≡Φ■, τα∞σφΦΓ ε≡ΦπΦφαδⁿφ√Θ ⌠αΘδ. ┬ε ΦτßσµαφΦσ φσ∩≡Φ ≥φ√⌡ ±■≡∩≡ΦτεΓ ≡σΩε∞σφΣ≤σ∞ ±ε⌡≡αφ ≥ⁿ ≡στσ≡Γφ≤■ Ωε∩Φ■ τα∞σφ σ∞√⌡ ⌠αΘδεΓ.# # <bq><b>3. ╙±≥αφεΓΩα ∞εΣσδσΘ ε≡≤µΦ </b># <bq>╙±≥αφεΓΦ≥ⁿ ±ΩΦφ√ ε≡≤µΦ ε≈σφⁿ ∩≡ε±≥ε ù Σε±≥α≥ε≈φε ±Ωε∩Φ≡εΓα≥ⁿ Γ±σ ⌠αΘδ√ Φτ ≡α±∩αΩεΓαφφεπε α≡⌡ΦΓα Γ ΣΦ≡σΩ≥ε≡Φ■ <b>\\cstrike\\models\\</b>, τα∞σφΦΓ ε≡ΦπΦφαδⁿφ√σ ⌠αΘδ√ φεΓ√∞Φ.# <bq>═σ ταß≤Σⁿ≥σ ±Σσδα≥ⁿ ≡στσ≡Γφ√σ Ωε∩ΦΦ τα∞σφ σ∞√⌡ ⌠αΘδεΓ.# # <bq><b>4. ╙±≥αφεΓΩα Ωα≡≥</b># <bq>╙±≥αφεΓΩα Ωα≡≥ ù Σσδε φΦ≈≤≥ⁿ φσ ßεδσσ ±δεµφεσ, ≈σ∞ ≤±≥αφεΓΩα ∞εΣσδσΘ ε≡≤µΦ ΦδΦ Φπ≡εΩεΓ.# <bq>╬ß√≈φε Ωα≡≥α Φ∞σσ≥ ⌠αΘδ ± ≡α±°Φ≡σφΦσ∞ <b>bsp</b>, Φ Σδ ≤±≥αφεΓΩΦ Ωα≡≥√ Σε±≥α≥ε≈φε ±Ωε∩Φ≡εΓα≥ⁿ σπε Γ ΣΦ≡σΩ≥ε≡Φ■ Φπ≡√ <b>\\cstrike\\maps\\</b>. ╬ΣφαΩε Γ ∩ε±δσΣφσσ Γ≡σ∞ ±≥αδΦ Γ±σ ≈α∙σ Φ ≈α∙σ ∩ε Γδ ≥ⁿ± Ωα≡≥√, Ωε≥ε≡√σ ε≥δΦ≈α■≥± ≡ατφ√∞Φ φαΓε≡ε≥α∞Φ, ∩ε²≥ε∞≤ Σδ Φ⌡ ≤±≥αφεΓΩΦ ∩≡ΦΣσ≥± φσ∞φεπε ∩εΓετΦ≥ⁿ± . ┼±δΦ φεΓα Ωα≡≥α ±εΣσ≡µΦ≥ φεΓ√σ τΓ≤ΩΦ, ΩαΩΦσ-≥ε π≡α⌠Φ≈σ±ΩΦσ ⌠Φ°ΩΦ Φ ≥.Σ., ≥ε ∩σ≡Γ√∞ Σσδε∞ φ≤µφε ∩ε±∞ε≥≡σ≥ⁿ, ΩαΩΦσ ∩α∩ΩΦ ≡α±∩αΩεΓαδΦ±ⁿ Φτ α≡⌡ΦΓα. ╧ε±δσ ≈σπε ε±≥ασ≥± δΦ°ⁿ ±Ωε∩Φ≡εΓα≥ⁿ ≡α±∩αΩεΓαφφ√σ ⌠αΘδ√ Φτ ΣΦ≡σΩ≥ε≡ΦΦ α≡⌡ΦΓα Γ ±εε≥Γσ≥±≥Γ≤■∙Φσ ΣΦ≡σΩ≥ε≡ΦΦ Φπ≡√. ╩ ∩≡Φ∞σ≡≤, Γ±σ ⌠αΘδ√ Φτ ∩α∩ΩΦ <b>gfx\\env</b> φαΣε ±Ωε∩Φ≡εΓα≥ⁿ Γ ΣΦ≡σΩ≥ε≡Φ■ <b>\\cstrike\\gfx\\env\\</b>.# # <bq><b>5. ╧≡εΦπ≡√ΓαφΦσ Σσ∞εΩ</b># <bq><b>1)</b> ╘αΘδ Σσ∞ΩΦ Φ∞σσ≥ ≡ατ≡σ°σφΦσ <b>dem.</b># <bq><b>2)</b> ╤Ωε∩Φ≡≤Θ≥σ ⌠αΘδ√ Σσ∞ΩΦ Γ Ωε≡φσΓ≤■ ΣΦ≡σΩ≥ε≡Φ■ Counter-Strike.# <bq><b>3)</b> ╟α∩≤±≥Φ≥σ CS. ┬√τεΓΦ≥σ Ωεφ±εδⁿ Φ φαßσ≡Φ≥σ <b>playdemo \<Φ∞ ⌠αΘδα Σσ∞ΩΦ\></b>. ┴εδσσ ∩≡ε±≥εΘ ±∩ε±εß ù Γε±∩εδⁿτεΓα≥ⁿ± ±∩σ÷ΦαδⁿφεΘ ≤≥ΦδΦ≥εΘ. ╬Σφ≤ Φτ φΦ⌡, <b>SK Player 1.0</b>, ∞εµφε φαΘ≥Φ φα φα°σ∞ Ωε∞∩αΩ≥σ Ω <b>╣09</b> <b>τα 2003 πεΣ</b>.
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[Deathzone_Dea5_Rukovo7]
Type=File
Title=Starcraft
Content= <bq><b>1. ╧≡εΦπ≡√ΓαφΦσ ≡σ∩δσσΓ</b># <bq><b>1)</b> ╙±≥αφεΓΦ≥ⁿ <b>Starcraft: BroodWar</b>.# <bq><b>2)</b> ╙±≥αφεΓΦ≥ⁿ ∩εδφ√Θ ∩α≥≈ <b>1.08</b> (φσ alfa!).# <bq><b>3)</b> ╤Ωε∩Φ≡εΓα≥ⁿ Σσ∞ΩΦ (≡σ∩δσΦ) Γ ∩α∩Ω≤ <b>\\Starcraft\\maps\\replays</b>.# <bq><b>4)</b> ┬ ∞σφ■ Γ√ßε≡α Ωα∞∩αφΦΦ ∩ε ΓΦ≥± φεΓα ε∩÷Φ ù <b>Replay</b>. ╫σ≡στ φσσ Γ√ ±∞εµσ≥σ Γ√ßΦ≡α≥ⁿ ≡σ∩δσΦ.
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[Deathzone_Dea5_Rukovo8]
Type=File
Title=Jedi Knight II: Jedi Outcast
Content= <bq><b>1. ╙±≥αφεΓΩα Ωα≡≥</b># <bq><b>1)</b> ╙±≥αφεΓΦ≥ⁿ Jedi Knight 2: Jedi Outcast.# <bq><b>2)</b> ╤Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ√ Ωα≡≥√ Γ ΣΦ≡σΩ≥ε≡Φ■ Φπ≡√ <b>\\GameData\\base</b>.# <bq><b>3)</b> ┬√ß≡α≥ⁿ φ≤µφ≤■ Ωα≡≥≤ Γ ∞σφ■ Γ√ßε≡α Ωα≡≥ Γ Φπ≡σ.# # <bq><b>2. ╙±≥αφεΓΩα ∞εΣΦ⌠ΦΩα÷ΦΘ</b># <bq><b>1)</b> ╙±≥αφεΓΦ≥ⁿ Jedi Knight 2: Jedi Outcast.# <bq><b>2)</b> ╤Ωε∩Φ≡εΓα≥ⁿ ⌠αΘδ√-∞εΣΦ⌠ΦΩα÷ΦΦ Γ ΣΦ≡σΩ≥ε≡Φ■ Φπ≡√ <b>\\GameData</b>.# <bq><b>3)</b> ┬√ß≡α≥ⁿ ∞εΣΦ⌠ΦΩα÷Φ■ Γ ∞σφ■ <b>Mods</b>.
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[Deathzone_Dea5_Rukovo9]
Type=File
Title=Operation Flashpoint
Content= <bq><b>1. ╙±≥αφεΓΩα Ωα≡≥</b># <bq>╙±≥αφεΓΩα ∞≤δⁿ≥Φ∩δσσ≡φ√⌡ Ωα≡≥ Σδ Operation Flashpoint ù Σσδε ε≈σφⁿ ∩≡ε±≥εσ. ─ε±≥α≥ε≈φε ±Ωε∩Φ≡εΓα≥ⁿ Γ±σ ⌠αΘδ√ ± ≡α±°Φ≡σφΦσ∞ .<b>pdo</b> Γ ΣΦ≡σΩ≥ε≡Φ■ Φπ≡√ <b>MPMissions</b>.
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[Deathzone_Dea5_Rukovo10]
Type=File
Title=Warcraft III
Content= <bq><b>1. ╧≡ε±∞ε≥≡ ≡σ∩δσσΓ</b># <bq><b>1)</b> ╧σ≡σ∩Φ°Φ≥σ ≡σ∩δσΦ Γ Ωα≥αδεπ <b>\\replay\\</b> Γ ∩α∩Ωσ ± <b>Warcraft III</b>.# <bq><b>2)</b> ╟α∩≤±≥Φ≥σ Φπ≡≤, ταΘΣΦ≥σ Γ <b>Single Player\/View Replay</b>. ┬√ßσ≡Φ≥σ Γ ∞σφ■ φ≤µφ≤■ Γα∞ τα∩Φ±ⁿ Φ φαµ∞Φ≥σ φα Ωφε∩Ω≤ View Replay ΓφΦτ≤ ²Ω≡αφα.# <bq>╧≡Φ∞σ≈αφΦσ: ≡σ∩δσΦ, τα∩Φ±αφφ√σ Γ Γσ≡±Φ ⌡ <b>Warcraft III v. 1.01</b> Φ ±≥α≡°σ, φσ ß≤Σ≤≥ ∩≡εΦπ≡√Γα≥ⁿ± Γ <b>v. 1.00</b>. ╙±≥αφαΓδΦΓαΘ≥σ ±ΓσµΦΘ ∩α≥≈.# # <bq><b>2. ╙±≥αφεΓΩα Ωα≡≥</b># <bq>╧≡ε±≥ε ±Ωε∩Φ≡≤Θ≥σ ⌠αΘδ-Ωα≡≥≤ Γ Ωα≥αδεπ Φπ≡√ <b>\\maps\\download</b>, ∩ε±δσ ≈σπε Ωα≡≥α ∩ε ΓΦ≥± Γ ∞σφ■ Γ√ßε≡α Ωα≡≥. ┬√ßΦ≡αΘ≥σ φ≤µφ≤■ Ωα≡≥≤, τα∩≤±ΩαΘ≥σ Φ Φπ≡αΘ≥σ.
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