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- ==========
-
- xv 2.10 Amiga port of the popular unix displayer
-
- This is a port of an X11 program called Xv (v3.10) by John Bradley.
-
- XV is a program that displays image files in GIF87, GIF89, JPEG,
- PBM/PGM/PPM, TIFF, PDS/VICAR Sun Rasterfile, and X11 Bitmap formats.
- XV runs on nearly ALL X displays: 1, 2, 4, 6, 8, 16, 24, and 32-bit,
- color, greyscale, and black/white.
-
- XV displays one image at a time in an output window, or on the root
- window. You can arbitrarily stretch or compress the window, and the
- picture will be rescaled to fit. You can rotate the picture in
- 90-degree steps. You can flip the picture vertically and
- horizontally. You can repeatedly 'crop' a picture (define a
- rectangular 'region-of-interest' and 'throw away' the rest). You can
- magnify any portion of the picture by any amount, up to the maximum
- size of your screen.
-
- XV allows you click on the picture to determine pixel RGB values and
- x,y coordinates. You can perform arbitrary 'gamma correction' on the
- picture both in RGB space and HSV space. You can specify the maximum
- number of colors that XV should use, for some interesting visual
- effects. You can have the program produce a stippled version of the
- picture using black and white, or any other pair of colors.
-
- XV can write images in a variety of formats, with many of the
- modifications you may have made to the picture saved as well. You can
- use XV to do format conversion. XV will also automatically uncompress
- compress-ed files, as well as read files from stdin.
-
- Author: John Bradley, Amiga port by Terje Pedersen
- Path: AmigaLibDisk1088:Programs/XV_2/
-
- ==========
-
- DungeonMap 2.2 Creates custom dungeons for games
-
- DungeonMap is intended to be used as an aid to Dungeon Masters (DM's) © TSR
- for creating dungeons for use in Advanced Dungeons & Dragons (AD&D) © TSR.
- But, you can use it for what ever you like.
-
- The legend says "Door" and "Arch." But, these can be interpreted any way you
- please (E.g., Door's could be locked or secret doors, and Arch's could be open
- or unlocked doors). Just use your imagination. For the most part the program
- is self explanatory. I'll just cover some of the more subtle points and
- features.
-
- Author: Bill Elliot
- Path: AmigaLibDisk1088:Programs/DungeonMap/
-
- ==========
-
- SSW 1.38 2 player space war game in 53 systems.
-
- Solar System Wars is a game similar to Space Wars, pitting two players
- against each other, in orbit around 0 to 4 stars. Choose from 53
- different solar systems, or turn on the random system selector for a
- new challenge every round. A variety of weapons are available. Two or
- three button joysticks are strongly recommended, but not required.
- Both NTSC and PAL are supported. Binary only.
-
- (Use ECS Emulation on AGA-Machines)
-
- New in version 1.38:
-
- * Fixed bug that sometimes left torpedo pixels on the screen when a
- Cluster Pod popped.
-
- * Fixed glitch in joystick routines that made a Cloaked ship flicker if
- you tried Hyperspace at the same time.
-
- * Made the Disruptor more disruptive. When hit, a ship will accelerate
- with quad thrust while spinning.
-
- Author: James Cleverdon
- Path: AmigaLibDisk1088:Programs/SSW/
-
-