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- Crunch Crumble & Chomp; Version 0.9
-
-
-
- IMPORTANT!!! Be sure that all files in version 0.9 are used to
- replace all other files from older versions.
-
- Is there a violence or gore rating in effect? Not yet. This
- game is based on pure fantasy. No heads being pulled off, no
- blood or gore, just a simple scream and the word "SPLAT!" If this
- is too violent for you, then, you shouldn't be playing any
- computer games or watching television.
-
-
-
- Crunch Crumble Chomp is loosely based around the game Crunch
- Crumble & Chomp written in Applesoft Basic for the Apple IIĀ®
- computer, 1980.
-
- In this game, you control a B-type movie monster on a
- rampage through a big city, destroying everything in your path.
- The more you smash, the higher the score.
-
- Your monster lands in the middle of the city under the
- disguise of a huge explosion. It is soon on the loose, under your
- control on its career of mass distruction.
-
- At first, it will be easy. But, The local residences will
- not stand idly by watching you destroy their beloved city. They
- will start to fight back.
-
- An idle monster has a short attention span. If you take your
- time in deciding what the monster should do, it will start acting
- on its own. This action might not be to its best interest or
- health as idle monsters are very stupid.
-
- Similar to the Epox game from the Apple computer, this
- version is keyboard control. Unlike the Epox game, there is a
- huge, 320x200 sector area to roam through, lots of color, an
- updated reference map, and plenty of digital sound.
-
- The game is played as follows;
-
- A game cycle consist of moves by the monster followed by
- moves of the defenders. How many moves you can make depends on
- the monster type and difficulity level selected.
-
- All monsters will have some of the following controls at
- your command; This will take up part of or all of a game cycle;
- Study the commands available screen after you select your
- monster. Note, commands are case sensitive.
-
-
-
- Crumble, c; Your monsters can use its great strength to tear
- down all buildings in front of it. Crumble will also flatten
- anything in the way or smash helicoptors in the air.
-
- If you have anything in your monster's paw, it will be
- crushed with crumble.
-
-
-
- Descend, d; Used to land a flying monsters.
-
-
-
- Eat, e; Your monster will, over a period of time, get
- hungry. All of this crunching, flaming and zapping uses energy.
- If you get injured, your need for food rises more quickly.
-
- If your monster fails to be fed in time, it will go berserk.
- You will have a difficult time controlling it. Berserk monsters
- in this game have a habit of wandering into power lines and fires
- thus causing more injury to itself.
-
- To eat, your monster must have something in its paw or must
- be facing something that it can pick up and eat.
-
- Your monster will happily eat people, police cars, tanks and
- chopper, but, they are of such small nourishment that for a very
- hungry monsters, your best bet is to consume nuclear energy.
-
- Feed your monster as follows. 1. Find a nuclear power plant.
- Just follow the power lines to a lake or river. 2. Destroy one of
- the reactors with crumble. Don't walk into the boiling reactor
- core, just stand in front of it. 3. now select e for eat. The
- monster will consume the reactor core and be replenished. It will
- now be safe to walk through the rubble.
-
- Don't eat up all the reactors at once. You may need them
- later for food.
-
- The Lava Monster is a special case, It eats by walking
- through buildings. For a quick feast, crumble a nuclear power
- plant and walk into the flaming core.
-
-
-
- Earthquake, e; An extry heavy stomp by large monsters can
- cause buildings to collaspe.
-
-
-
- Flame, f; With Flame, your monster can incinerate anything
- one square in front of its head. This includes flying objects,
- nuclear reactors, and power lines.
-
- If buildings or rubble piles are flamed, they will stay
- burning for a random amount of time. Fires can also spread out of
- control destroying entire city blocks. unfortunately, you won't
- get any points for this. Be careful that you don't trap some
- monsters in fires as they can get burnt.
-
-
-
- Grab, g; Allows your monster to grap anything in front of it
- and hold it in its paw.
-
-
-
- Head, h-l or h-r; Turns your monster's head to aim its
- weapons. A sub menu will then ask for which direction. You then
- type in l or r. Your monster then turns its head at a 45* angle.
- With its head turned, it can blast away at anything at the angle
- of travel.
-
- Head can be used to aim weapons of headless monsters 45* per
- move independent of travel. This is useful for blasting
- helicoptors and tanks that are chasing them.
-
- Note, when a monster changes direction of travel, the head
- returns to that direction.
-
-
-
- Immolate, i; Immolate is usually a weapon of desperation.
- With immolate, you incinerate everything in the sector including
- the section that you are on. Therefore, some monsters will be
- injured in the process. Immolate is useful for clearing away a
- screen full of tanks and helicopters in one awsome blast.
-
- It takes several game cycles to recharge after its use.
-
-
-
- Left, l; Turns the monster 90* left
-
-
-
- Move, m; Moves your monster forward a square.
-
- Actually, the monster stays centered as the landscape
- scrolls under you. You can move your monster across roads, woods,
- and fields. Some monsters can walk through houses and small
- businesses thus flattening everything in its path. Others can
- crash through anything with ease.
-
- Some monsters can wade through water with no problems.
-
-
-
- Melt, M, m; This is similar to immolate except that your
- monster doesn't get burnt in the process.
-
-
-
- Plaster, p; Plaster zaps the display area with several blast
- at random. A very nasty weapon available to certain monsters such
- as the cloud and megatank. It takes several game cycles to
- recharge after its use.
-
-
-
- Quit, q; Quits the game. Also, when your monster is killed
- or drowns, the game ends. This will return to a menu upon game
- completion. Currently, quit just exits the game.
-
-
-
- Right, r; Turns the monster 90* right.
-
-
-
- Stomp, s; Useful for crushing things that get under your
- feet like those pesky tanks and jeeps. Stomp also allows you to
- smash those annoying helicopters that hover above you.
-
- An earthquake can occur when a heavy monster uses stomp.
-
-
-
- Sonic_Scream, S, or s; Sonic Scream will paralize everything
- after you for up to five game cycles. It also causes all
- helicoptors in sight of your monster to crash. After its use, it
- takes several game cycles to recharge weapons.
-
- MegaScream, S, s, M, or m; will cause buildings to collaspe
- into rubble.
-
- Scream, S,or s; just makes a lot of noise.
-
-
-
- Takeoff, t; Only good for monsters that can fly. Once
- flying, you will continue travel in the direction you are
- pointing.
-
- You can go along crumbling zapping and flaming everything
- along your path. You can fly over power lines and other dangerous
- objects. A flying monster will destroy most structures under its
- wings.
-
- Flying uses up a lot of energy, so, you will need to feed
- your monster more often.
-
- If a flying monster becomes injured, it will be grounded.
-
-
-
- Underground, u; Works for monsters that can travel
- underground. A monster will travel underground in the direction
- of travel for five map sectors. When it surfaces, a 9 section
- area in the center may be destroyed. Traveling underground uses a
- lot of energy. Your monster will get hungry in a hurry.
-
-
-
- Underwater, u; A water monsters can travel underwater up to
- 5 sectors unless it hits the land first.
-
- Unlike underground, it doesn't take much energy to travel
- underwater.
-
-
-
- View map, v; The game map is displayed along with the mouse
- crosshair pointing to the location of your monster. You can see
- where you have trashed the city as such damage shows up in a
- darker color.
-
-
-
- Tidal Wave, W, w, or t; Tidel wave washes away a section of
- a shore line allowing a water monsters to move slowly inland.
- Tidal Wave only works when a monster is in the water. It takes a
- game cycle to use the tidal wave more then once.
-
-
-
- Zap, z; Zap is a destructive ray.that explode upon impact on
- a building or other object. If there is nothing to zap in front
- of the monster's head, zap will continue on to the next square.
-
- Megazap, M, m, Z or z; Megazap will cause two squares to be
- blasted in one move.
-
-
-
- Data display.
-
-
-
- Monster Name; The feature creature of the day.
-
- Command: The command being executed is printed.
-
- Direction: Which direction your monster is heading.
-
- Score; You get a score for everything that you demolish as
- well as for how long you have survived.
-
- Hunger; gives a readout of your nutritional needs (or power
- status for monsters that don't require food.)
-
- Health; Shows your injury status. Monsters can be injured by
- high voltage lines, boiling nuclear reactors, fires, and the
- defenders. injury and healing rate depends on the monster type
- selected. Your hunger status and injuries determine just how
- quickly you heal. A badly injured and starving monster can end up
- dying from its injuries.
-
- Ow! Ow!! Ow!!!; You have been hit by the Mad Scientist. The
- end will come soon.
-
- Head direction; The direction your monster's head is facing.
- Headed monsters have a 45* angle from direction of travel.
- Headless monsters can aim weapons in any direction. When you
- change direction, the head returns to center.
-
- X,Y map pointer; This is just a reference number. It will
- read from 2 to 312 and 2 to 192. If the screen displays city
- limits, you have reached the map edge. Head in another direction.
-
- Difficulity number. For testing purpose. The higher the
- number, the greater the chance that something will come after
- you. This number increases as game play progresses.
-
-
-
- Resistance that you may run into.
-
-
-
- Power lines; High voltage lines are very dangerous to some
- monsters. If your monster wanders into them they will short out
- injuring your monster in the process. Should that happen, the
- power is knocked out, for a while.
-
- You can flame power lines or blast them out of your way.
-
-
-
- Fires; Most monsters will be injured if they try to crumble or
- walk through a raging fire. Fires may spread out of control
- without warning. Most fires are started by your monster or
- crashing helicopters.
-
-
-
- People; They are defenseless and will attempt to flee the area.
-
-
-
- Police Cars: Armed only with rifles, their sting is just annoying
- to most monsters. They make easy targets and a tasty snack.
-
-
-
- Jeep, National Guard: Armed only with rifles. Are also easy
- targets and a tasty snack.
-
-
-
- Tanks: Have antitank shells that can injure most monsters. Tanks
- move slowly and make easy targets. They must travel on roads and
- open areas. Can cause great injury if they attack in force. Tanks
- are quite edable.
-
-
-
- Helicopters: Armed with antitank rockets. They are difficult to
- see near buildings and rubble. Can show up in large numbers and
- travel anywhere. They can cause great injury when attacking in
- large numbers. All of that flammable fuel can makes a very yummy
- snack.
-
-
-
- Navy Ships: Armed with missiles and 5" shells they are quite
- dangerous. Will quickly cause severe injury. Ships move slowly
- and make easy targets. Ships are too big to be eaten.
-
- Ships are not in use in version 0.9.
-
-
-
- The Mad Scientist: Most dangerous of all the defenders. Once hit,
- your monster may go berserk. (You will have a difficult time
- trying to control it.) The difficulity factor also increase to
- maxminium. Monsters that are protected from injury can now be
- injured. Your monster will be unable to defend itself properly
- from an all out assault by the military.
-
- The Mad Scientist starts showing up in later stages of the
- game and usually appears flying a larger helicopter.
-
-
-
- Warning! what looks like one tank or helicopter may actually
- be large numbers of them. You could be in for a nasty surprise.
-
- When you zap, crumble, or flame a zone, you will
- automatically destroy everything that is contained in it.
-
-
-
- Monsters available;
-
-
-
- Gonzilla;
-
- Strengths, Can crumble, flame and zap. Flattens small
- buildings and houses. Can swim rivers and lakes.
-
- Weaknesses, High voltage electricity can cause great injury.
- So can walking into a melting nuclear core or using immoblate.
- However, it can eat this core safely for food. Gonzilla can be
- injured by the military. If hit by the Mad Scientist, it will go
- berzerk.
-
- Gonzilla is a good, all purpose monster with many abilities.
- Crumble and zap are its most effective powers.
-
-
-
- The Blob;
-
- Strength. Can travel through structures with the greatest of
- ease. Can squeeze under power lines. Has the ability to hide
- underwater. Gets bigger as it continues eating. Will eat from
- surrounding sectors as it gets bigger.
-
- Weakness. Cannot destroy any structures. Easily injured, but
- can heal quickly. Must eat people it finds in the smaller
- structures or out in the open. Takes a long time to build up a
- score. If hit by the Mad Scientist, the monster will go berzerk.
-
- The Blob has no weapons except its sonic scream. It cannot
- crumble anything but the defenders. It is always hungry. Build up
- your score by eating everything that you can. Walk through
- buildings to drive people out into the open. Use the sonic scream
- to freeze the defenders with fear. If your monster grows large
- enough, it will start to feed itself on the surrounding
- sectors.Game ends if the Blob is killed or it grows too big to be
- displayed on screen.
-
-
-
- Sea Monster;
-
- Strength. Very tough creature, Can move quickly in any
- direction. Its great strength can destroy any structure including
- bridges. Eats nuclear energy. Can hide under water. Can create a
- tidal wave to move inland. Has the megascream and superzap. Can
- travel underwater without using up energy.
-
- Weakness. Must remain in the water, therefore, has a limited
- range of destruction. Can't stay underwater for long. High
- voltage lines dangerous. If hit by the mad scientist, monster
- will go berserk.
-
- Use the tidal wave to move your monster inland. The sonic
- scream can be used to ward off helicopter attacks.
-
-
-
- Lava Monster;
-
- Strength. Leaves a fire trail where ever it goes which can
- then spread everywhere. Can flame and melt entire screens without
- injury. Burns its way through all buildings. Can't be injured by
- military or fire. Can travel underground. Feeds automatically on
- burning rubble or nuclear power. Has the sonic scream.
-
- Weakness. Water is fatel. Will go berzerk if hit by Mad
- Scientist. It will get hungry if caught where there is nothing to
- burn.
-
- An interesting monster. Use fire to your advantage to
- destroy large sections of the city. Be aware that using fires
- causes your monster to get hungry. Eat nuclear power for a quick
- recharge. The Lava Monster can walk through fire and power lines
- with no ill effect. But, stay out of the water. Cross a river by
- going under it.
-
-
-
- The Cloud;
-
- Strength. Floats in the air all of the time. Flys over all
- dangerous objects. Can zap, plaster, and crumble anything. Can
- fire at anything chasing it. Immune to all weapons used against
- it except for the Mad Scientist. Eats only nuclear power.
-
- Weakness. Difficult to keep fed. Plaster requires four clock
- cycles to recharge. Can be injured if it tries to crumble power
- lines. Once zapped by the Mad Scientist, it will be easily
- injured by any weapon used against it.
-
- The cloud is a most challanging monster to control as it is
- always moving. It is difficult to keep fed. Use crumble to crush
- the nuclear power plant, then turn around and feed on it.
-
-
-
- Megatank;
-
- Strength. Has zap, and flame thrower. Has great strength to
- crumble buildings. Can tear down powerlines without being
- injured. Has 360 ability to attack without turning. Can plaster
- and immolate a screen without any injury. Doesn't need to be fed.
- Not affected by fires. Immune to anything the military can use
- against it. Megatank can fly. Stomp will cause an earthquake.
-
- Weakness. Can't swim. Immolate and plaster requires four
- clock cycles to recharge all weapons except crumble or stomp. The
- Mad Scientist will destroy the megatank's shields allowing it to
- be destroyed.
-
- Megatank is a futuristic doomsday machine under your
- control. you can go crashing and zapping with ease. You may also
- go flying and blasting at will. For some dumb reason, the
- creators of Megatank forgot to waterproof it, so, stay out of the
- water. As always, the Mad Scientist is to be avoided at all cost.
-
- Warning! Bridges will crumble under the weight of megatank
- dumping it into the water.
-
-
-
- City to trash with your monster
-
-
-
- DETROIT
-
- A 320x200 area to roam. Includes the Detroit River, The City
- of Detroit, Wyandotte, River Rouge, Grosse Point, Winsor,
- Dearborn, and outlying suburbs. Map features blighted and
- abandoned areas of Detroit, and River Rouge.
-
-
-
- Difficulity level.
-
- 1. Easy; This is the beta test mode.
-
- 2. Average. This is the normal mode. The difficulity level
- advances at twice normal rate.
-
- 3. Harder then H---. The difficulity level advances at three
- times the normal rate.
-
- If you get hit by the Mad Scientist, the difficulity level
- is increased further by a factor of 10.
-
-
-
- CCC is written in AMOS Professional and should run on any
- Amiga with 1 meg ram.
-
-
-
- History
-
- Version 0.1 Beta copy using 100x100 array for data. Requires
- a map editor program.
-
- Version 0.2 Updated to use iff Lo-Res EHB picture for map
- data. Map now has more then 6 times the roaming area available.
- Long load time for city map now eliminated. Updated Map display
- added. Version 0.2 appears in Fresh Fish CD, issue 8.
-
- Version 0,3 Program slightly smaller and faster due to
- simpler map variable calculations
-
- Version 0.5 Flame direction now tied into head direction.
- Code now allows for several monster types. Better sound samples.
- Better looking Gonzilla. Dramatic entrance for monster. Monster
- can now tear down or walk through power lines knocking out the
- power for a while, (Will be burnt in the process.) Code cleaned
- up. Added monster data files to customise program for monster
- types. Fixed a couple of nasty bugs and other non working things.
-
- Version 0.6 Fixed overshoot bug when flying. Added some
- monster types to test. More code cleanup to speed things up.
-
- Version 0.7 New weapon types tested. More code cleanup.
-
- Added info screens and choice of four monsters.
-
- Version 0.8 Difficulity level added. Sonic Scream,
- earthquake, and Underground available.
-
- Version 0.9 Add data file support for monster that
- eliminates 1k of program code and allows for customizing commands
- for each monster. Rearranged some code to speed up other items.
-
- Example, m moves a land monsters but is used as a megascream
- for cloud monster. The letter doesn't determine the command name,
- but is used to select the command name. The command name becomes
- the actual program gosub command thanks to AmosPro supporting the
- use of a gosub to a variable name in which that name has been
- placed in an array. I. E. Gosub Command$(x) is a valid program
- code. New monsters tested, Octipus sea monster and the Blob which
- grows as the game is played. 16 levels of Blob growth to full
- screen added.
-
- Fixed display for flying and walking. No more flickering
- display problem. Fixed a nasty bug that froze the program if
- underground was the first command.
-
- Added megascream, grab, tidal wave, melting, megazap as new
- weapons. Monster can now carry its victiums around before eating
- or crushing them.
-
- Intro display now supports instructions and brief
- discriptions, all updatable from the data files.
-
-
-
- You should be able to reach a score of 20,000 before it
- becomes impossible to fight off the resistance. That is, if the
- Mad Scientist doesn't get you first.
-
-
-
- Technical Information
-
- Graphics; edited from Aegis Artpack and created using D-
- Paint AGA
-
- Sounds; Edited from various PD sources.
-
- Map; Created with D-Paint AGA using EHB mode. Each color
- number corresponds to a graphic object used to create the map
- display in the game. This results in a huge map that loads
- quickly, is easily edited, and is memory efficient. The updated
- map can be used in the game as a visual reference of the game
- progress.
-
- Graphic display; Crunch Crumble Chomp uses a double buffered
- display with the actual map created on a virtual screen using the
- EHB map as the reference and then cut and pasted to the display
- screen. This makes possible the smooth scrolling of a 200x200
- section in the game display.
-
- Programming has been done in modules to allow for testing
- and updating each new feature.
-
-
-
- Other improvements planned for shareware version 1.x;
-
- More monster types, Also, customize your own monster.
-
- Animation of monster movement. Also, animation of movement
- of people and other objects.
-
- Choice of cities to destroy. Blast away Tokyo or smash the
- liberal paradise of Washington D.C.
-
- Save game high score. Compare your score to monster type.
-
- City map editor. Instructions on how to Use D-Paint to
- Create your own custom city to wreak havoc on.
-
- Monster Editor. Create your own special monster to test on a
- city.
-
- Custom sound samples for each monster type.
-
-
-
- Remember, it is only a Sci-Fi Movie monster. Enjoy.
-
-