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- ' Monster Health and Hunger status. Don't exceed 14 characters.
- healthy
- full
- scratched
- hungry
- brused
- starving
- wounded
- famished
- hurt
- ravashing
- badly injured
- feed me now!
- critical
- crazed
- dying
- berzerk!
- ' Monster shape table sets of 4
- ' 80=x value, 62= y value, 11 =Shape #, 25= Flame y value.
- 80
- 62
- 11 North
- 25
- 80
- 62
- 12 NorthEast
- 30
- 48
- 62
- 13 East
- 50
- 48
- 62
- 14 SouthEast
- 70
- 80
- 62
- 15 South
- 70
- 72
- 62
- 16 SouthWest
- 70
- 72
- 62
- 17 West
- 50
- 80
- 62
- 18 NorthWest
- 30
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- "Gonzilla" (MONSTER$) Monster name
- "1" (HURT) Injury status 0= not hurt, 1=tanks, 2= by all
- "1" (FOOD) Food=0, not fed. The larger the number, the faster the healing rate.
- "0" (STATUS) Terrain status; Anywhere "1" land only "2" water
- only "3" Air only
- "10" (Speed) Usually 5 or 10
- "0" (Presently not used).
- "10" (LFLAG) Number of commands available pointer
- Command Setup and varables used in game;
- "Move" (COMMAND$(X)) Command name
- "m" (C$(X)) Command control letter
- "2" (C(X)) Power of command
- "0" (FLAG(X)) Reset time flag
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- Commands available. Must be named as shown
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- Crumble, c; 1=them, 2=houses, 3=all
- Descend, d;
- Eat, e;
- Earthquake, e;
- Flame, f;
- Grab, g;
- Head, h-l or h-r; 0=360*, 1=45*
- Immolate, i;
- Left, l;
- Move, m; 1=open, 2=houses, 3=all, 4=fire trail >1 crush bridges
- Melt, M, m;
- Plaster, p;
- Right, r;
- Stomp, s; 3=earthquake stomp
- Scream, S, s:
- Sonic_Scream, S, s;
- MegaScream, S, s, M, or m;
- Takeoff, t;
- Underground, u;
- Tidal Wave, W, w, or t;
- Zap, z; 2=megazap
- Megazap, M, m, Z or z; =2 to activate
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- 8 lines of general text info not to exceed 40 characters per line.
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