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- MartinSoft Pengo ?.? Demo Game based on old Pengo game.
-
- Pengo is a maze-game. The maze is made up of blocks of ice, which you can
- push or melt. Blocks are melted by pushing a block that has another block
- directly in front of it. If that sounds confusing (and it probably does),
- play the game, and you'll understand what I meant.
-
- The ice blocks that form the "border" around the maze can't be pushed or
- melted.
-
- Also, on some levels there are special gold blocks, which can't be moved.
-
- On each level there are four enemies.
- If an enemy catches you, you lose one life. Your weapon against the enemies
- is the ice blocks; push an ice block onto an enemy, and the enemy will be
- squashed (but it will re-appear after a while). If the level layout
- makes it possible, try to "trap" the enemies into small spaces; that will
- make it a piece of cake to squash them. Generally, trying to limit the ways
- that the enemies can take (by pushing blocks to the right places) is a good
- tactic. Learning the different movement patterns for the enemies is also
- essential; the yellow ones are pretty easy to outsmart without understanding
- how they move, but the red ones are professional escape artists, and
- almost impossible to hit if you don't understand their "AI".
-
- If you spend too much time on one level, a ghost will appear and start to
- home in on you. The ghost can't be killed - but it will disappear as soon
- as you get to the next level. If it catches you, you will lose one life, and
- it will disappear for a while (the ghost, not the life :) ).
-
- If it catches you while you're "invisible" to the enemies, it will simply
- remove the invisibility and disappear - but it will re-appear very quickly.
-
- The aim of the game is to defeat the evil Sarvebuk who awaits you on level
- 64. So the big question is: how do you get to the next level?
- Getting to the next level can be achieved by either:
-
- 1. Squashing all enemies on the level with ice blocks.
- 2. Pushing the three ruby blocks together so that they form a horizontal or
- vertical line.
- 3. Getting a warp bonus of some sort.
-
- Method nr 1 is recommended, as it's the most fun.
- Squashing many enemies with one block will give more score than squashing
- them one by one.
-
- There are also lots of bonuses and bonus systems in the game, but I won't
- reveal them here (which would spoil the surprise). Find out about them
- yourself!
-
- Author: Martin Rebas
- Path: AmigaLibDisk1017:Programs/MSoft-Pengo/
-
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