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-
- *---== ST REPORT ONLINE MAGAZINE ==---*
- """""""""""""""""""""""""
- "The Original 16/32bit Online Magazine"
- _____________________________________
- from
- STR Publishing Inc.
- """"""""""""""""""
-
-
- December 21, 1990 No.6.51
- ==========================================================================
-
- STReport Online Magazine™
- Post Office Box 6672
- Jacksonville, Florida
- 32205 ~ 6672
-
- R.F. Mariano
- Publisher - Editor
- _________________________________________
- Voice: 904-783-3319 10 AM - 4 PM EST
- BBS: 904-786-4176 USR/HST DUAL STANDARD
- FAX: 904-783-3319 12 AM - 6 AM EST
- _________________________________________
-
- ** Fnet Node 350 * FidoNet Node 1:112/35 * NeST Node 90:03/0 **
- STR'S privately owned & operated support BBS
- carries ALL issues of STReport Online Magazine
- and
- AN INTERNATIONAL LIST OF PRIVATE BBS SYSTEMS
- carrying STReport Online Magazine for their user's enjoyment
- __________________________________________________________________
-
- > 12/21/90: STReport™ #6.51 The Original 16/32 bit Online Magazine!
- -------------------------
- - The Editor's Desk - CPU REPORT - CPU Status Report
- - PGST 2.0 WHEN? - STAR TREK XMAS! - ST's FUTURE
- - STR Mail Call - PORTFOLIO NEWS - TT030 & TIME
- - Brodie Calling - Santa's Helpers - STR Confidential
-
- * GADGETS ANNOUNCES "SST" 68030! *
- * ASHTON TATE LOSES COPYRIGHT FOR DBASE! *
- * NO LOOK & FEEL LOCK-DOWN! *
-
- ==========================================================================
- ST REPORT ONLINE MAGAZINE™
- The _Number One_ Online Magazine
- -* FEATURING *-
- "Accurate UP-TO-DATE News and Information"
- Current Events, Original Articles, Hot Tips, and Information
- Hardware - Software - Corporate - R & D - Imports
- ==========================================================================
- STReport's support BBS, NODE # 350 invites systems using Forem ST and
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- Node 350 direct at 904-786-4176, and enjoy the excitement of exchanging
- information relative to the Atari ST computer arena through an excellent
- International ST Mail Network. All registered F-NET - Crossnet SysOps are
- welcome to join the STReport Crossnet Conference. The Crossnet Conference
- Code is #34813, and the "Lead Node" is # 350. All systems are most
- welcome to actively participate. Support Atari Computers; Join Today!
- ==========================================================================
- AVAILABLE EXCLUSIVELY ON: GENIE ~ CIS ~ DELPHI ~ BIX ~ FIDO ~ F-NET
- ==========================================================================
-
- > The Editor's Podium™
-
- This is our Christmas Season Issue.. Tis the season etc... so, please
- allow this tired writer a moment to reflect on the times. How easy it is
- deduce that the economy has slowed. Listen to the complaints and moaning.
- But wait! There is relatively little to be heard. In fact, there's talk
- that things have indeed picked up and are getting better by the day!
-
- Folks its true, the marketplace activity, in general, has picked up
- quite a bit and it is showing no signs of slowing down. The announcements
- by Atari of the new products and of course, the FCC Class B type accep-
- tance of the Mega STe has certainly given the market a shot in the arm.
- That goodness for the online magazines as they and they alone bring the
- news out when it is still news and suitable to be called that. The sad
- note this week is seeing the hard copy periodicals arriving at the news-
- stands and at the user's homes touting the Comdex affair from last Novem-
- ber as NEWS! To top it off, we see where certain rumors that have since
- died are resurrected by these carriers of the "latest news". 'Tis a shame
- but that's the way it is. Not much we can do about that. Perhaps the
- hard copy periodicals should stick to reviews and photo coverage of the
- latest hardware and software? Hard News is no longer news by the time
- the hard copies arrive.
-
- We can however let one hard copy magazine know that the inaccuracies
- are getting out of hand.. WHAT??? that coming from me??? Absolutely,
- there is such a thing as tweaking a nose or two to get a point across.
- But... when it becomes an outright amputation of the nose its a bit much.
- Please, I am no angel, but one of my colleagues, Frank Sommers has ob-
- viously latched onto a very poor source of info. Come'on Frank, check
- this "source" out thoroughly.. the guy's throwing you more curves than
- Sandy Koufax threw in his entire career. Hold it! Hold it!.. Current
- Notes is a dynamite magazine, if I didn't care I wouldn't say a word!! I
- do care, Current Notes is a respected, well read magazine that I for one
- would like to see around for a long time. This is by no means a slap at
- CN or its fine staff. Just an alarm that cries for attention and correc-
- tion.
-
- May the warmth of this, the Yuletide season, find you and your
- families together, healthy and happy.
-
- Ralph......
-
-
-
-
- ***********************************************************************
-
-
- NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE
-
- FOR A LIMITED TIME ONLY
-
- COMPUSERVE WILL PRESENT $15.00 WORTH OF COMPLIMENTARY ONLINE TIME
-
- to the Readers of;
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- STREPORT ONLINE MAGAZINE™
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-
-
- WHAT'S NEW IN THE ATARI FORUMS (Dec. 21)
-
-
- THE STAFF OF THE ATARI FORUMS ON COMPUSERVE
- WISH YOU AND YOUR FAMILY
- A VERY SPECIAL HOLIDAY SEASON AND NEW YEAR
-
-
- MINI BBS VERSION 25
-
- BBS25.LZH, available in LIBRARY 1 of the Atari Productivity Forum (GO
- ATARIPRO), is the newest version of MINI BBS from Norway. Supports 9600
- baud modems, XMODEM, YMODEM and ZMODEM downloading, and users can ARC mail
- and text files for faster downloading. Can autoboot in case of power
- outages, and can be run from a 1/2 Meg 520ST with only one floppy drive.
- Includes the ability to use a remote ST as Sysop console through a MIDINET
- program, included.
-
-
- NEW CALENDAR PROGRAM AVAILABLE
-
- See calendar of any month, any year 1-9999. Attach 'events' to days by
- date or by position in month - never forget your anniversary again!
- Display events for the day, browse through events, find a specific event.
- Custom Desk menu entry makes it easy to distinguish multiple copies (for
- Birthdays, Holidays, etc). Preloaded with 4 dozen events! Runs as a PRG or
- ACC on any ST/TT in any resolutin. Download file CAL32.ARC from LIBRARY 1
- of the Atari Productivity Forum (GO ATARIPRO).
-
- NEW UPLOADS TO THE ATARI PORTFOLIO FORUM
-
- The following are just a few of the new files available in LIBRARY 1 of
- the Atari Portfolio Forum (GO APORTFOLIO):
-
- Lane Lester uploaded a text file (LODTRM.ZIP) that explains how to get
- XTERM2 into a Portfolio through the serial interface for the first time.
- Not suggested for the easily frustrated! David Hayden uploaded a text
- file that describes Dave's Dream Portfolio (DREAM.PF). His idea was to
- stimulate discussion on how to improve the current generation Portfolio
- and solicit ideas for the next version. Finally, download FT4LPT.ARC to
- hack FT.COM in order to use your second printer port of your desktop PC
- to communicate with your Portfolio.
-
- NEW FILES IN ATARI VENDORS FORUM
-
- Latest ICD AdSCSI host adapter software now available in LIBRARY 7 of the
- Atari Vendors Forum (GO ATARIVEN) courtesy ICD's Tom Harker.
-
- The following new files are now available from Double Click Software in
- LIBRARY 13 of the Atari Vendors Forum (GO ATARIVEN):
-
- DCDSND.ARC - DC DMA SOUND PLAYER plays digitized sounds on STe.
- DCFLIT.ARC - DC FLIGHT turns on the floppy drive light every time a
- RAMDISK is accessed.
-
- For a copy of the latest ISD Marketing customer mailout on Calamus,
- please see file CUSUPD.TXT in LIBRARY 17 of the Atari Vendors Forum (GO
- ATARIVEN). It contains information relevant to our registered Calamus
- and Outline Art owners only and includes quite a few very special
- offerings for a limited time only.
-
-
-
- NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE
-
-
- ***********************************************************************
-
-
-
-
-
- > CPU REPORT™
- ==========
-
- Issue # 96
- ----------
-
- by Michael Arthur
-
-
-
- CPU INSIGHTS™
- ============
-
- AN ODE TO THE NUTS AND BOLTS OF MULTI-TASKING
- ---------------------------------------------
- Part I
-
-
- There seems to be much confusion in the microcomputer industry over
- the various facets of and techniques used in multitasking. While phrases
- such as MMU's, virtual memory, and priority schemes help to describe its
- services, they also tend to confuse the issue. Therefore, there is a need
- to fully understand this very complex issue.
-
- Multitasking, as you may know, is a way of making more than one
- application share system resources in such a way that they appear to run
- at the same time. This involves two things: Resource Management, and
- (to a lesser extent) Interprocess Communication.
-
-
- RESOURCE MANAGEMENT
-
- Resource management is the method by which the system distributes
- the computer's CPU time, system I/O, and memory between tasks. The most
- important of these functions (at least to a multitasker) is CPU time.
-
- Distributing the CPU's time between each process is done by first
- dividing the CPU's time into segments called time slices, and then
- distributing enough time slices each second (using a processor scheduler)
- to each process (or task) that is running on the system so as to give each
- task a certain amount of time to use the CPU. The scheduler must give out
- time slices in such a way that:
-
- 1) All processes are able to use the CPU for a certain
- amount of time.
-
- 2) Heavily CPU-intensive tasks get as many time slices as
- possible.
-
- 3) CPU time is used as efficiently as possible.
-
- 4) All tasks are completed as quickly as possible.
-
- 5) The program in the foreground (that is, the program that the
- user is currently interacting with) functions as quickly as
- possible, so as to increase the system's responsiveness to
- the user.
-
- These goals are often contradictions within themselves, as the only
- way to make programs run faster in the foreground is to steal time slices
- that would be used by programs running in the background, and if programs
- in the background are CPU-intensive (or if there are many programs being
- run at the same time) the scheduler must dole out a reasonable amount of
- time slices to each program. But as this process necessarily limits the
- speed with which all tasks are completed, the system runs into many
- difficulties in the attempt to be more efficient. Obviously, the life of
- a multitasking operating system is not easy....
-
- Fortunately, System I/O can often be done while the CPU is doing
- other things, meaning that processes must relinquish the CPU while
- performing I/O operations. The scheduler then has more time slices to
- give to other programs, and this speeds up system operation. One catch,
- though: As System I/O is comparatively slow in the first place, perceived
- system performance (especially for foreground programs that are doing I/O
- operations) drops markedly, as System I/O must also be multitasked. This,
- predictably, tends not to be efficient. In such cases, a large (32K-128K)
- I/O Cache (like a Print Spooler or Disk Cache) can become necessary.
-
- The system's job of allocating all available memory to the various
- running tasks, while not as apparent to the end user as managing CPU time
- or System I/O, is just as essential. All operating systems must fairly
- and efficiently distribute memory to any program(s) running on that
- computer. But while single tasking operating systems just allocate all
- RAM to the application currently running, multitaskers not only have to
- make all memory available to the tasks currently running, but to conserve
- as much memory as possible for programs that will be run later.
-
- In order to do this, after the operating system has allocated enough
- memory for a process to run in, it designates the rest of the computer's
- RAM as a big pool of Shared Memory. This special segment of RAM is where
- the system gets memory to allocate for new tasks, and to allow current
- tasks to use as much memory as they need, PROVIDED that the system gives
- the tasks permission. Since the system controls what memory is allocated
- to all processes, Shared Memory makes memory management a lot easier for
- multitaskers. When the system has allocated all the RAM in the computer,
- for example, it simply deallocates all memory that is not currently being
- used by running tasks to replenish its supply of Shared memory.
-
- It is relatively simple to implement shared memory in multitasking
- systems built from the ground up, as processes in such systems have to ask
- the system for memory before they can use it. In add-on multitaskers,
- however, the system tells the task that the segment of memory that it
- allocated to it is all the memory that is available, and as the task needs
- more memory, the system allocates more to it if possible. Likewise, if a
- task does not need a certain section of RAM allocated to it, the system
- deallocates that section of RAM, adding it to its supply of Shared Memory.
-
- Since the system can only deallocate so much memory from tasks,
- however, a multitasking OS must find other ways to conserve memory. One
- excellent way is to have built-in code libraries. These are functions
- that an application generally performs (such as floating point operations,
- screen handling, etc.) that the system makes available to programmers for
- their use, which have MANY benefits. Some are that the resulting program
- is much smaller than it would normally have been (which conserves memory),
- the operating system can manage tasks much more quickly and efficiently
- (since these Libraries are part of the OS itself), resulting in quicker
- execution of those tasks, and compatibility is ensured, so that hardware
- products (such as math co-processors) can work with all programs, and so
- improvements made to the operating system directly benefit the system's
- applications.
-
-
- INTERPROCESS COMMUNICATIONS
-
- Resource Management is a vital component of multitasking operating
- systems, doing the integral functions required of them. But even though
- a multitasking system can be designed using just it, the potential uses of
- multitaskers are squandered if it doesn't provide some way for all running
- tasks to communicate and exchange information with each other. This
- capability (called InterProcess Communications, or IPC) is of great
- advantage to any serious multitasker. Just about any aspect of computing,
- from sending data from a database to a spreadsheet, to E-Mail services on
- a Local Area Network can be made more efficient when applications can work
- together. And since those applications are all running at the same time,
- things that aren't possible on normal systems (such as a spreadsheet
- constantly being updated with financial data from a database) become easy
- for multitasking systems.
-
- While the possible implementations of Interprocess Communications
- are incalculable, here are some of the ones that are most commonly
- used in multitasking operating systems:
-
- Semaphores:
-
- When a word processor is printing a document in a multitasking system,
- you usually want it to finish before another program starts printing
- something else. In order for a scheduler to efficiently handle when two
- tasks compete for a certain system resource, it assigns a semaphore to the
- resource. A semaphore is a variable (such as a yes/no flag, or integer)
- that can be read or manipulated by any task, so it can gain sole use of
- that resource. When a task tries to access a resource with a semaphore,
- the scheduler first makes sure that no other task is currently using the
- resource. If the semaphore is not set to indicate that the resource is
- being used, then the task is given access to the resource. The system
- then lets the task set the semaphore to show that a task is currently
- using the resource. After the task is finished, it then restores the
- semaphore's setting to normal, so other tasks can use the resource that it
- regulates.
-
- Pipes:
-
- One of the more touted uses for multitaskers has been to download a
- file using a terminal program in the background, while typing text in a
- word processor. If a person using this setup wanted to send all the
- messages on a BBS to the word processor, so as to read and answer them at
- his/her own convenience, a multitasking system would need a way for the
- term program to send the messages to the word processor. Pipes provide a
- one-way method for a task to send data a character at a time to another
- task. They are commonly used to take the output of one task and send it
- to another task as input.
-
- Queues:
-
- Queues are simply a larger type of pipe. While pipes only send data a
- character at a time from one task to another, queues allow whole segments
- of data (such as a picture or E-Mail message) to be sent from one task to
- another. As in pipes, this method is purely one way....
-
- Named Pipes:
-
- Named pipes can be considered a step above ordinary pipes or queues.
- Like queues, they allow tasks to send blocks of data to each other, but
- unlike ordinary pipes, they allow data to be sent in both directions. You
- could also do this with a pair of ordinary pipes, but Named Pipes are more
- efficient. Named pipes are especially useful in a LAN or multiuser sys-
- tem, as each computer in such networks needs to communicate with the
- others in this fashion.
-
- Signals:
-
- Signals, or software interrupts, tell tasks to immediately handle an
- asynchronous event, regardless of whatever it is doing at the time.
-
- Shared memory can also be used for Interprocess Communications, by
- letting two programs use a segment of memory to exchange data. This has
- the advantages of speed (as this would essentially be a direct data
- transfer) and the ability for both programs to directly manipulate the
- contents of this type of shared memory.
-
- In Part I of this series, we covered the inner workings of most
- multitasking operating systems, describing what a multitasking scheduler
- must go through, while showing how Interprocess Communications help make
- applications (and indirectly, multitasking) more efficient.
-
- In Part II, we will explore the different implementations of
- multitasking, while showing some of the other utilities, such as virtual
- memory, that are used with multitasking to bring it more flexibility and
- power, and examining some of the problems associated with multitasking
- systems.
-
-
-
-
-
- > CPU STATUS REPORT™ LATE BREAKING INDUSTRY-WIDE NEWS
- =================
-
-
-
-
- - Washington, DC WINDOWS DOMINATES EUROPEAN SOFTWARE SALES
- --------------
-
- According to a report recently released by the Software Publishers'
- Association, European sales of all DOS-based software written by US
- companies has increased by 61 percent during the 3rd Quarter of 1990. In
- that period, Macintosh sales went up by 83 percent, and overall European
- sales rose by 63 percent. In making its report, the SPA used the combined
- sales figures of 32 major US Software companies in 18 software categories
- (including spreadsheet, word processing, and DTP software). These
- companies earned over $228 million in European sales during the 3rd
- Quarter of 1990.
-
- The SPA also found that sales of Microsoft Windows-based products
- rose by 243 percent. SPA representatives also stated that since the
- Macintosh is a relatively small segment of the European computer market
- (though it is VERY popular in France), the increased growth in Windows
- applications sales indicates that Microsoft Windows is now the second
- largest platform in the European computer industry (with DOS itself taking
- first place). Among the more interesting findings of the SPA report were
- that Germany/Austria is now the fastest-growing market in the European
- computer industry for US firms....
-
-
-
- - Tokyo, Japan NEC TO SHIP SAMPLES OF 64meg MEMORY CHIPS
- ------------
-
- NEC has announced that it will begin shipping samples of its
- prototype 64-megabit DRAM chip by next summer. NEC, who plans to produce
- their new chips at an existing factory that now makes 4-megabit DRAM
- chips, says that their 64 Meg DRAM chip will have an access time of 40
- nanoseconds, and that it could be commercially available by Early 1992. If
- so, then NEC would be the first company in the world to ship such a
- product.
-
- 4-megabit DRAM chips are only now beginning to gain widespread use,
- and 16-megabit DRAM chips haven't been available until recently. NEC's
- introduction of a 64 Meg DRAM chip at this time could mean that high-end
- microcomputers may begin to have 64-128 Megs of RAM as standard equipment
- by Early 1994. Also, several other Japanese chipmakers (including Fujitsu
- and Toshiba) have indicated that they will be announcing 64 Meg chips
- shortly.
-
-
-
- - Los Angeles, CA ASHTON-TATE LOSES DBASE COPYRIGHT!
- ---------------
-
- A Federal Court has dismissed the copyright-infringement lawsuit
- between Ashton-Tate and Fox Software by declaring that Ashton-Tate's
- copyright on the dBASE language is invalid. In this suit, Ashton-Tate had
- claimed that Fox Software illegally used the dBASE language in its FoxBase
- database program, which now owns a significant share of the DOS database
- market.
-
- Wayne Ratcliff, who originally wrote dBASE I, had developed a
- database program called JPL/DIS while working for NASA's Jet Propulsion
- Laboratories in the 1970s. During this lawsuit, it was revealed that
- dBASE was partly based on JPL/DIS. Curiously, Ashton-Tate didn't reveal
- this link between dBASE and JPL/DIS when it applied for a copyright on the
- dBASE language. Since Ashton-Tate "failed to disclose material
- information to the United States Copyright Office", the judge ruled that
- the dBASE copyright was invalid.
-
- While Ashton-Tate is preparing to appeal the ruling, many industry
- analysts feel that this case has put the dBASE language (one of the most
- commonly used computer languages) in the Public Domain. Interestingly
- enough, Ashton-Tate is now being sued by companies who, having licensed
- the dBASE language, are now claiming that Ashton-Tate defrauded them. This
- ruling could also affect Lotus's copyright infringement case against
- Borland, since 1-2-3 is based on Visicalc.
-
-
-
-
-
-
- ***********************************************************************
-
-
- :HOW TO GET YOUR OWN GENIE ACCOUNT:
- _________________________________
-
- To sign up for GEnie service: Call: (with modem) 800-638-8369.
-
- Upon connection type HHH (RETURN after that).
- Wait for the U#= prompt.
-
- Type: XTX99587,CPUREPT then, hit RETURN.
-
- **** SIGN UP FEE WAIVED ****
-
- The system will now prompt you for your information.
-
- -> NOW! GENIE STAR SERVICE IS IN EFFECT!! <-
-
-
- ***********************************************************************
-
-
-
-
- > The Flip Side STR Feature™ "...a different viewpoint"
- =========================
-
-
- ctsy GEnie
-
- A LITTLE OF THIS, A LITTLE OF THAT
- ==================================
-
-
- by Michael Lee
-
- I'm sure that the thousands of loyal ST PageStream users have been
- wondering what has happened to PageStream 2.0. Here's a compilation of
- some recent posts from the Soft Logic Round Table on Genie that might
- shed some new light on the subject....
-
- From Jay Pierstorff....
- Roughly 2/3rds of the PageStream source code is non-machine specific.
- That means, that Deron wanted to get the major bugs out of the Amiga
- version before porting it over to the ST. No sense in porting a bunch
- of bugs! The other 1/3 of the code is specifically filling the needs of
- each machine. Deron is now working on the ST version as well as
- finishing up work on the current Amiga version. It will shortly be
- turned over to the beta testers to start hammering on. There is no way
- to know exactly how long all this will take. Deron will NOT release it
- until it is ready! However, since much of the code is already
- completed, we may not have as long a wait as previous versions.
-
- Amiga Version 2.1 is the last version (for the Amiga) until the ST
- version is completed...A few months ago we were saying that the work on
- ST 2.O would be "Real Soon Now". That meant it is a "planned" project
- but is not being worked on, and a version for Beta Testers isn't even
- close! Well I can't say that now...don't feel ignored. ST version 2.0
- has never been closer to reality than it is today. With most of the
- code being completed on the Amiga, we may be very surprised to see how
- quickly the ST version is finished!
-
- You can understand Softlogiks position. They don't want a repeat the
- events of history. Remember? Everyone voted to accept a beta version in
- lieu of receiving the real thing (version 1.50)? Then the pressure was
- on! The complaints, the customer service line was swamped with people
- demanding a working version etc. etc. They don't want to ship a product
- that is not working properly. They don't want to release a time frame
- for completion, in case it takes longer. You don't want them to use
- your money for 6 months until they can deliver your upgrade do ya?
- (speaking of which, Zoomracks III is about due isn't it? I ordered mine
- a long time ago)
-
- From Mike Loader...
- SL has not announced a release date for version 2 ST. 2.1 Amiga will
- come out first. 2.1 will fix outstanding problems with 2.0 and make it
- easier to create the ST version. Just because there have been two
- releases for the Amiga before version 2 ST doesn't mean SL has
- forgotten about the ST. It didn't make sense to port 2.0 to the ST and
- then have to make changes in both versions to correct bugs. Easier to
- correct the bugs and then port. The code is virtually identical, so all
- development is done at once. It's done on the Amiga because they
- shipped 68030's first. Simple as that. If Atari had the TT out first...
-
- ...SL just doesn't want to set an official date, because every time
- they do that and miss it, they catch flak. Then again, if they don't
- set a date they catch flak. ISD has been promising a new version of
- Calamus since Noah built his ark. When was ISD's last update? When did
- they start promising the new version of Calamus? Long before 2.0 if I
- recall. They've released minor fixes, but the new version is not
- available. Do you want to bet they are not spending time on an Amiga
- version as well right now?
-
- From Nevin Shalit...
- No way is it a "this is it" situation for the Atari version of Page
- Stream. PageStream 2.0 for the ST will be out as soon as possible. No
- estimate on dates, however. Hey, PageStream is not the only one. Folks
- have been waiting for a LONG time for the new version of Calamus and it
- still is not out. These are complicated programs and it takes a while
- to get them ready for release...PageStream/ST 2.0 will be released,
- have no fear...!
-
- ----------------
-
- From Wayne Buckholdt (SofTrek) on Genie...
- The number of changes made from Turbo ST, version 1.82 to version 1.84,
- made a patch program impractical. If you've already paid $5 to update to
- version 1.8 or 1.82, you can send in your original Turbo ST disk for a
- free upgrade to version 1.84. In general, it is SofTrek's policy not to
- charge for bug fixes. However, if you are upgrading from an earlier
- version of Turbo ST (1.0, 1.2, 1.4, or 1.6), you can get the latest 1.84
- version by sending in your original disk plus $5 U.S. (check, cash or
- money order).
-
- ----------------
-
- From Doug Williams on Genie...
- SIPs are basically like SIMMs, but instead of a "card-edge" connector,
- they have a row of pins and plug into a SIP socket. BTW, SIP stands for
- Single-Inline-Package; basically half a DIP which has 2 rows of pins.
-
- ----------------
-
- Remember our column from last week when we were discussing the new
- Gadgets 68030 accelerator board? Well, it's ready and available!! The
- following is an introduction by Dave Small and some general questions
- and answers...
-
- Gadgets "SST" 68030 Accelerator and Memory expansion board
-
- After all the work of the previous months, it gives me a lot of
- pleasure to finally announce the pricing and specs of the Gadgets "SST"
- 68030 accelerator board and memory expansion board. Readers of the
- Gadgets "Newsletter-Herald" will be receiving this same information
- (with more details) shortly; that newsletter is being duplicated now.
-
- The pricing is structured around some rather expensive components. In
- these components, "Speed costs money -- how fast do you want to go?". We
- wanted fair pricing, so we went with this approach.
-
- I'm very, very pleased to tell you that, as I promised I would try,
- the board sells for well under $1000. In fact, $799 will get you started
- into life in the fast lane.
-
- Here's the pricing details:
-
- Board: This is required, along with one of the three following
- options. This board has everything but the speed-sensitive components on
- it. It costs $599.
-
- It plugs in where your 68000 used to plug in; yes, you must remove
- your old 68000. The board has sockets for a 68030, 68881/68882 floating
- point unit, and most importantly, *8* sockets for SIMMs. You can plug in
- up to 8 1-megabyte SIMMs (about $40 each) into the board, yielding 12
- total megabytes in a Mega-4! (The board cannot be used as a simple
- memory expansion, without the 68030, however.)
-
- Next, we give three options for processor. We strongly encourage you
- to buy your own RAM, as you'll see; it's inexpensive and we don't need
- to handle it, and have to pass on a price increase, to you.
-
- Option A) is a 16 Mhz 68030. You add your own RAM (again, about $40
- per megabyte). You *must* add 4 megabytes at a time; this is because the
- RAM is configured as 32-bit RAM, with each SIMM 8 bits. This option is
- meant for the budget-minded buyer; you can get basically into the 68030,
- then add RAM as your budget allows. Also, you can increase the speed of
- the processor later. This option costs $200; together with the board,
- it's $799 total.
-
- Option B) is a 16 Mhz 68030, with 4 megabytes of RAM already
- installed. In a Mega-4, this would give you 8 megabytes total of RAM.
- (I'm trying to emphasize that this RAM is *added* to what's in your
- machine, and does not replace your machine's RAM). This option is meant
- for people who don't want to bother with SIMMs, and costs $460. So
- together with the board, it's $1059 total. (As you can see, we're
- encouraging you to buy your own SIMMs.)
-
- Option C) is the rock-and-roll option. This gives you a *32* Mhz
- 68030, a 68882 floating point processor, and 4 megs of RAM to which you
- can easily add another 4 megs, for $800. Together with the board, this
- is $1399.
-
- We may add more options later, as well!
-
- Board design is by George Richardson; none of Jim Allen's 68030 board
- technology whatsoever is used. Many people don't know, so I'll briefly
- mention, that Jim and Gadgets split some time ago, in mid-summer, over
- what I'd term "creative differences". Gadgets and Jim are presently in
- the final stages of negotiating a return of advance fees paid to Jim;
- we're hoping to sign off on the contract any day now, when it comes back
- to us, and settle things up. George also did the MegaTalk design and is
- a GEnie "frequent user". (*grin*)
-
- At present, the board is only for Mega-ST owners. However, we are
- remedying that as quickly as possible for you 520/1040 owners; I own
- several 520's as well, and want them to zoom too. I can't estimate time
- until I can announce that option until George gets over his New Year's
- hangover (*grin*).
-
- To change back to "68000 mode", you must unplug the 68030 and plug in
- a supplied 68000 chip. This isn't a lot of fun, admittedly; however,
- designing the board to have both 68000 and 68030 would be prohibitively
- expensive, in our view.
-
- The board also features the "George" connector, which is a complete
- 32-bit 33 mhz expansion connector for all sorts of interesting addon
- cards we have up our sleeves, but are too modest to discuss now. Gosh,
- wouldn't it be nice if someone did a fast-RAM color video card...did I
- say that? No.
-
- The board is supplied with an Atari TOS on it that is 68030
- compatible. TOS 1.4 and below are not 68030 compatible; this is because
- Atari used some space saving techniques to fit TOS into 192K of chips --
- which saved you beaucoup $$. The new TOS is 256K long.
-
- Why it's the way it is --
-
- We did much thinking on what ST owners needed, based off what we've
- seen at many shows and online on several systems. The two things that
- became clear were a) more memory and b) more speed.
-
- More memory is pretty obvious; applications from page layout to sound
- digitizing are starting to run out of headroom inside of 4 megabytes. I
- know, 4 megabytes seemed a lot a few years ago; it isn't anymore for
- many applications. Digital sound at 44-odd Khz eats up RAM in a hurry,
- for instance, as do bitmapped images in page layout, saved-up desk
- accessories in memory, or multiple programs in memory (like Revolver).
- And heck, everyone can use a 5 or so megabyte RAMdisk for those
- compiles, right? Spreadsheet users should particularly enjoy having 12
- megs of RAM onhand. With the price of SIMMs at around $40 per megabyte
- (per SIMM -- I have seen prices higher and lower, so it's about fair),
- it seemed a good idea to add 8 SIMM sockets to the ST.
-
- On "more speed", the 68000 processor is limited to 16 mhz by its
- designers. Apparently, it can be pushed a bit higher than that, but
- it's unreliable and causes intense chip heating. Anywho, the 68030
- *starts* at 16 Mhz and goes up from there...to 50 Mhz at the moment. The
- price gets steeper as the speed goes up, however.
-
- The 68030 features many optimizations (for instance, shifts),
- "thinks" 4 bytes at a time instead of 2 in the 68000, has an important
- on-chip 512 byte cache (data & instruction), and the all-important MMU,
- which allows real magic in memory manipulation. Look for some very
- interesting software using the MMU. Incidentally, we did not go with
- the brand-new 68040 because of cost (awesome) and known problems
- interfacing it to 68000-style machines.
-
- The 8 megabytes of SIMM memory is physically mapped at $0100 0000,
- which means, at the 16 megabyte border. With the MMU, the memory can be
- logically mapped to anywhere we like, which allows bigtime fun. This
- mapping matches that of the Atari TT machine, by the way, which really
- was an accident; we chose that location before learning of the TT's
- specs! However, it means that TT software that takes advantage of
- fastRAM will take advantage of our board's RAM, too, which is the sort
- of coincidence I really like. (The TT features either 4 or 16 megs of
- RAM at this same location, depending on what type SIMM you use.)
-
- Why did we go with fastRAM? Well, it sort of fell out naturally when
- we decided to give ST users the ultimate memory expansion ...
-
- It all works like this. In the ST, the up-to-4 megs of memory built
- in is shared between the 68000 processor and video, 50-50. You might say
- it's 16 Mhz memory, with 8 Mhz going to CPU and 8 Mhz going to video.
- Anyway, ANY access to this memory gets slowed down to 8 Mhz; you can't
- kick ] video off the memory there. (Remember on the 8-bit computers, how
- going to graphics 7 or 8 would slow the processor -- and turning video
- off sped it up? Same kind of thing).
-
- When we added memory, we decided to make it as fast as possible for
- the 68030. This means, you make it 32-bits "across" so the 68030 can
- grab that much in one request, you isolate it from video access so it is
- not slowed by video request, and if you really try, you make it burst-
- mode ready, which is a special 68030 thing where instructions are
- fetched at far higher speed than normal -- if you comply with its
- requirements. We complied.
-
- What this means for you is when running in fastRAM, on either TT or
- the Gadgets SST, you get very good performance compared to running out
- of video RAM. While I am not a benchmark fan, as a "for instance", on a
- 32 Mhz unit, you get between 2-3 X speed increase with Quick Index
- benchmarks when running in fastRAM; that's why we call it fastRAM. Add
- to that the 68030's native speed in that mode, and its internal 512
- bytes of cache, and we see 800% -- 8 times -- the speed of the ST, going
- up to 9 times in MOVE.L instructions, and 15 times (!!) in shift
- instructions.
-
- FastRAM *is* fast because it is dedicated to the 68030, and other
- chips can't kick the 68030 out of fastRAM, as they can do in normal 8
- Mhz RAM. Hence, fastRAM has a few restrictions on it; for instance, you
- can't display a video image directly from fastRAM, nor do disk DMA to
- it. However, in my opinion, this is no big deal. That's what the low 4
- megabytes of RAM are *for* -- and if you need to do disk access to
- fastRAM, you use ST RAM as an in-between point. The 68030 is highly
- efficient at moving lots of data fast in block- copies. To the end user,
- all this means that it's no sweat.
-
- Some programs will work directly with fastRAM with no changes. Others
- will not. Hence whether or not a program loads into fastRAM when you
- double-click on it, or whether it also uses fastRAM for memory block
- requests, can be configured for each additional programs. If you find
- something that breaks with fastRAM, no big deal -- set it to load in ST
- RAM and don't worry about it. With many programs already working
- directly in fastRAM, and with the TT encouraging developers to make the
- slight changes necessary for the ones that break, we don't foresee a
- problem, just lots of fun.
-
- Should you run a program in ST RAM, well, to be honest with you,
- beware. IF the program "caches" nicely, it will run very fast; our
- benchmarks show around 7-8 times faster than an ST. If the program does
- NOT "cache" nicely, it will not be much faster than an ST at all! We
- can't predict which programs will do what; some keep things in nice
- tight loops, which cache ok, others spread out all over the place, which
- slows down bigtime. For instance, when running in Mac emulation under
- Spectre, the drawing routines cache nicely; you'll see quite a "snap" in
- performance in Mac mode. (Even in ST mode, screen updates are
- instantaneous from the desktop).
-
- We do not include a "cache" memory with the SST. This was a major
- design decision. We are very familiar with caches; for instance, I own
- both a T-16 and ADSpeed accelerator, which have 16K caches (and 16K of
- memory to make the cache work, for 32K total). The static RAM chips used
- in caches are very expensive, and we wanted this board to be as
- inexpensive as humanly possible; caches are very program-dependent in
- function (some work great, some break great); there is ALREADY a 512
- byte cache built into the 68030; and finally, and best of all, according
- to our measurements, the 8 megabytes of memory in our SIMMS *match* the
- speed of cache memory, through George's careful tuning of the memory
- channel. Why settle for 16K of cache memory when you can get 8,000K, so
- to speak.
-
- Anywho, that's our baby, the 68030 SST. It gives you the ability to
- put 12 megabytes of RAM into your ST and accelerate it to very high
- speeds (certainly, speeds that are very competitive with the industry
- today; of the Mac II line, only the 40 Mhz IIfx, at $10K or so, outruns
- the SST). We see it as "doorstop insurance"; it keeps your ST speedy,
- gives snappy performance, is quite TT compatible in its setup (a good
- thing with coming TT applications), and gives you the best ST
- compatibility we could do.
-
- Atari says that about 80% of its software library works on the TT. We
- see no reason our board will differ from that figure. In fact, we have
- learned a thing or two from fixing Mac programs that break on Spectre to
- try on this board in software to bring the percentage even higher, if
- possible.
-
- One note --
-
- There's been a disturbing trend recently towards "developer wars";
- this refers to open sniping and complaints from competing developers
- about their products. I've seen it and regard it as destructive to the
- ST market as a whole. Gadgets is committed to NOT engaging in said
- "developer wars". Even though there is competition in the 68030
- accelerator market, we feel that our product is strong enough for us to
- just state the facts, and let the informed user make the decision. I've
- given the board specs as best as I know them and as best as I can
- translate them from techno into English; I'm sure I've forgotten a thing
- or two, and will answer any questions. But please, we've stated our
- decision philosophy, and why this board is the way that it is; we
- welcome discussion, but let's keep it at an informational level, please.
-
- I would like to thank the many, many people that showed up for the
- initial "68030" discussion conference just one year ago, and tell them
- that we're here, partly as the result of the enthusiasm shown for the
- idea a year ago. (The same thing happened on Spectre, by the way. I
- recommend the idea of holding a conference for product ideas to other
- developers). The people who have supported Gadgets' products have given
- us enough seed money to give you more and better products, and we
- appreciate it very much.
-
- We project availability of the SST in first quarter 1991, and that's
- not a "flexible first quarter", either. The board design is finished; it
- needs to go through a Beta test to uncover anything we might have
- missed, but SST boards have been up and running since before the WAACE
- show in October, where we showed it running for the first time.
-
- We felt that giving you this information was in the best spirit of
- the Christmas holidays; we want you to know that good things are
- happening with the ST.
-
- Merry Christmas, people, and Happy New Year!
-
- These notes are not copyrighted except to the usual GEnie
- restrictions; feel free to reprint them according to GEnie guidelines
- for same.
-
- -- thanks, Dave Small
-
- Engineer & dishwasher, Gadgets by Small, Inc.
-
-
- Questions from Nevin Shalit on Genie...
- Is this a user-install or a dealer install, and will you do the
- install if there is no good local dealer? (for a fee, of course).
-
- Can you buy just the $599 board and buy your own 33 mhz 68030 and RAM
- or do you have to buy one of the 3 configurations?
-
- What about folks (like me) who have a strange jumper that goes from
- the 68000 to the blitter? I never knew why that was there in the first
- place!
-
- RE: your hinted fast RAM video board--this would be for making things
- like PGStream redraw faster, no? Are things like DTP redraw sped up with
- your board or do they still go at the slower ST speed? That's the MAIN
- thing I want: faster redraw with PGS..!
-
- Answers from Dave Small...
- With an installation the complexity of this one (e.g., pulling the
- 68000), we prefer someone with a fair amount of experience do the
- installation. Dealer installation is preferred and we can refer people
- if there's no dealer close by.
-
- Yes, you can just get the board and install your own 68030 and RAM.
- (See, I knew I was forgetting something in the notes...)
-
- The blitter fix is integrated into the hardware, as I understand it.
- (In other words, that'll come off for good at install time.)
-
- Fast RAM video board is still a hint; I hate to talk about stuff that
- is still in development. Essentially, if your program resides in
- fastRAM, all the calculations and work to make the draw go on at high
- speed, and only the actual access to write the video data goes on at ST
- speed. (The Atari people don't like me calling it "slow speed", *grin*,
- so it's "ST Speed"). Thus you'll see substantial improvement by loading
- PGS into fastRAM and running it.
-
- I don't know PGS' buffer allocation scheme, so I don't know right off
- if it leaves video buffer alone, or allocates memory for a new one. If
- it leaves things alone, then all buffers can also be allocated from
- fastRAM, and will really make the program into a buzzsaw.
-
- You're quite welcome on the questions; thanks for reminding me on the
- "bare board" offer. We just don't know how many people have access to a
- 68030 chip; if you do, so much the better. (Hmm, I wonder if Motorola
- will get lots of "Sample" requests shortly. Grin.)
-
- ----------------
-
- Until next week....
-
-
-
- _____________________________________________________________
-
-
-
-
-
- > CHRISTMAS! STR FOCUS™ ".......A familiar tale, in a new age!"
- ====================
-
-
-
- THE NIGHT BEFORE CHRISTMAS
- ==========================
-
-
- 'Twas the night before Christmas, when all through the ship
- Not a circuit was buzzing, not one microchip;
- The phasers were hung in the armory securely,
- In hopes that no aliens would get up that early.
- The crewmen were nestled all snug in their bunks
- (Except for the few who were partying drunks);
- And Picard in his nightshirt and Bev in her lace,
- Had just settled down for a neat face-to-face...
- When out in the halls there arose such a racket,
- That we leapt from our beds, pulling on pants and jacket.
-
- Away to the lifts we all shot like a gun,
- Leapt into the cars and yelled loudly, "Deck One!"
- The bridge Red-Alert lights, which flashed through the din,
- Gave a lustre of Hades to objects within.
- When, what, on the viewscreen, should our eyes behold,
- But a weird kind of sleigh, and some guy who looked old.
- But the glint in his eyes was so strange and askew
- That we knew in a moment it had to be Q.
-
- His sleigh grew much larger as closer he came.
- Then he zapped on the bridge and addressed us by name:
- "It's Riker! It's Data! It's Worf and Jean-Luc!
- It's Geordi! And Wesley, the genetic fluke!
- To the top of the bridge, to the top of the hall!
- Now float away! Float away! Float away all!"
- As leaves in the autumn are whisked off the street,
- So the floor of the bridge came away from our feet,
- And up to the ceiling our bodies they flew,
- As the captain called out, "What the hell is this, Q?!"
- The prankster just laughed and expanded his grin,
- And, snapping his fingers, he vanished again.
-
- As we took in our plight and were looking around,
- The spell was removed, and we crashed to the ground.
- Then Q, dressed in fur from his head to his toe,
- Appeared once again, to continue the show.
- "That's enough!" cried the captain,
- "You'll stop this at once!"
-
- And Riker said, "Worf! Take aim at this dunce!"
- "I'm deeply offended, Jean-Luc," replied Q,
- "I just want to celebrate Christmas with you."
- As we scoffed at his words, he produced a large sack.
- He dumped out the contents and took a step back.
- "I've brought gifts," he said, "just to show I'm sincere.
- There's something delightful for everyone here."
- He sat on the floor and dug into his pile,
- And handed out gifts with his most charming smile:
- "For Counsellor Troi, there's no need to explain.
- Here's Tylenol-Beta for all of your pain.
- For Worf I've some mints as his breath's not too great,
- And for Geordi LaForge, an inflatable date.
- For Wesley, some hormones, and Clearasil-Plus;
- For Data, a joke book; for Riker, a truss.
- For Beverly Crusher, there's sleek lingerie,
- And for Jean-Luc, the thrill of just seeing her that way."
- Then he sprang to his feet with that grin on his face
- And, clapping his hands, disappeared into space.
- But we heard him exclaim as he dwindled from sight,
- "Merry Christmas to all, and to all a good flight!"
-
-
- Based on "A Visit from St. Nicholas" by Clement C. Moore
- Adaptation Copyright 1990, Eric R. Rountree
-
-
-
-
-
-
- ________________________________________________________
-
-
-
-
-
- > The Future of the ST STR Feature™ "....one man's opinion"
- ================================
-
-
-
-
- THE FUTURE IS NOW!
- ==================
-
-
- Introduction
- to
- Series
-
-
- by Ralph Mariano
-
-
- Hey Ralph, why did you give those guys a platform to say all those
- neat things about the IBM and MAC machines?? Traitor! There goes Ralph
- again... destroying Atari's asbestos undies! These are just a few of the
- more 'benign remarks' I have heard and read in the past few weeks. Its
- utterly amazing how when an Atarian reads or hears what he/she may con-
- strue as a disparaging remark about an Atari Computer, one can almost
- hear; "dem's fightin' words buddy!"
-
- My Daddy pointed out one little ole thing to me awhile ago.. he
- said... "Son,.. when you wish to make a point and have it stick, there are
- three important things that must occur in the proper sequence. First,
- allow the issue to be fully explored or explained. Second and probably
- the most important, keep your mouth shut until the others are all done
- making noises. Third, rely solely upon facts and established trends if
- the issue(s) are expansive.
-
- With that jewel of enlightenment behind us.. let's look at what's
- really being said by those who "seem" to be putting Atari down;
-
- The first question is; are they really putting Atari down or are they
- venting their frustration?
-
- The next question is easy, are truthful illustrations and examples
- being employed to demonstrate the points being made?
-
- The last question to explore is; have they fully represented the facts
- faithfully or have the facts been presented is a rather lop-sided,
- "see it my way only" manner?
-
- Many times in the past, I have read the "so-called" put-downs and see
- most of them as an opportunity to amplify the benefits designed into the
- ST computer that most of us take for granted. Often, I wonder why others
- don't see this opportunity and jump at the chance to use it to Atari's
- advantage. All that most folks seem to do is get ready for a 'war of
- words' instead of allowing the machines to duke it out, feature for featu-
- re, with benefits compared as a bonus. Shall we take a closer look?
-
- You bet we will! Over the course of the next few weeks, I plan to
- hand out a few lumps and take a few too. The point of the series is to
- show the "Full Story" not an emotional, self serving blast that only
- gratifies the writer for a short while. The ST is still the BEST KEPT
- SECRET IN THE USA COMPUTER WORLD. SHAME ON YOU ATARI for that if nothing
- else!
-
- The Atari ST computer, the 520, the 1040 and of course the MEGA, (The
- Flagship) have been around for quite a while now. What a concept the ST
- was when it was first announced and released! It was so far ahead of its
- time that most of the correspondents attempting to write about the "new
- marvel in computing" were forced to go the "hands on route" instead of
- <fluffing it> from spec sheets as many were accustomed to doing during
- that era.
-
- The ST was so far ahead of the rest of the pack that many insiders
- felt it was a serious threat to big blue. The most amazing tidbit, that
- holds more truth to it today than it did then, is the simple truth that
- the ST and its latest relatives still are, in many cases, well ahead of
- their competition. Think about this for a moment, most of the features
- presented in the original ST are just now being matched by Big Blue! How
- many years later is that? How long did it take them? Mind you, I said
- matched NOT surpassed. I welcome enthusiastic reader participation in
- this series, send in your comparisons between the ST line and the 'conten-
- ders'. (your choice) Together, we'll take a long, hard look at this
- alleged progress that has many newfies and some old timers concerned.
-
- Send your essays to:
-
- ST.REPORT on GEnie ~ 70007,4454 on CIS ~ RMARIANO on Delphi.
- Or, through
- FNET to Node 350 ~ Fido 1:112/35.
-
- Now is your chance to stand up and be heard!
- Take advantage of this offer.
-
-
-
- ________________________________________________________________
-
-
-
-
-
-
-
- > Stock Market ~ STReport™ COMMODORE STOCK SURGES/ATARI STOCK SLOWS
- =======================
-
- THE TICKERTAPE
- ==============
-
- by Michael Arthur
-
-
- Week I
- ------
-
- The price of Atari stock went down 1/8 of a point on Monday, to $2 a
- share. It stayed at the same price from Tuesday to Thursday. On Friday
- the price of Atari stock went up 1/8 of a point, ending the week at $2.125
- a share. On December 7, the price of Atari stock was down 1/8 of a point
- from its price on November 30.
-
-
- Apple Stock was up 5 3/4 points from Friday, November 30, 1990.
- Commodore Stock was up 1 1/4 points from 11/30/90.
- IBM Stock was down 1 1/8 points from 11/30/90.
-
- Stock Report for Week of 12/3/90 to 12/7/90
-
- _________________________________________________________________________
- STock| Monday | Tuesday | Wednesday | Thursday | Friday |
- Reprt|Last Chg|Last Chg|Last Chg.|Last Chg.|Last Chg|
- -----|-------------|------------|-------------|------------|-------------|
- Atari| 2 - 1/4| 2 ---- | 2 ---- | 2 ---- |2 1/8 + 1/8|
- | 16,600 Sls | | | | 236,800 Sls |
- -----|-------------+------------+-------------+------------+-------------|
- CBM |10 1/4 + 3/8|10 1/4 ----|10 1/2 + 1/4|10 3/4 +1/4|11 1/8 + 3/8|
- | 513,200 Sls | | | | 201,600 Sls |
- -----|-------------+------------+-------------+------------+-------------|
- Apple|38 1/8 |38 1/2 +3/8|40 1/8 |41 1/4 |42 1/2 +1 1/4|
- | +1 3/8| | +1 5/8| +1 1/8|2,943,400 Sls|
- -----|-------------+------------+-------------+------------+-------------|
- IBM |113 3/8 -1/4|114 3/4 |114 5/8 -1/8|111 1/2 |112 1/2 + 1|
- | | +1 3/8| | -3 1/8|1,909,400 Sls|
- -----'-------------------------------------------------------------------'
-
- '#' and 'Sls' refer to the # of stock shares that were bought that day.
- 'CBM' refers to Commodore Corporation.
-
-
-
- Week II COMPUTER STOCK DOWNTURN
- -------
-
- The price of Atari stock went down 1/4 of a point on Monday, but was
- back up 1/8 of a point on Tuesday, to $2 a share. On Wednesday, the price
- of Atari stock went down 1/8 of a point, and went up 1/8 of a point on
- Thursday. On Friday the price of Atari stock stayed the same, ending the
- week at $2 a share. On December 14, the price of Atari stock was down 1/8
- of a point from its price on December 7.
-
-
- Apple Stock was down 2 5/8 points from Friday, December 7, 1990.
- Commodore Stock down 1 3/8 points from 12/7/90.
- IBM Stock was down 1/4 of a point from 12/7/90.
-
- Stock Report for Week of 12/10/90 to 12/14/90
-
- _________________________________________________________________________
- STock| Monday | Tuesday | Wednesday | Thursday | Friday |
- Reprt|Last Chg.|Last Chg.|Last Chg.|Last Chg.|Last Chg.|
- -----|------------|------------|-------------|------------|--------------|
- Atari|1 7/8 -1/4| 2 +1/8|1 7/8 - 1/8| 2 + 1/8| 2 ---- |
- | 25,600 Sls | | | | 39,800 Sls |
- -----|------------+------------+-------------+------------+--------------|
- CBM |11 3/4 +5/8|11 1/8 -5/8|11 1/2 + 3/8|11 1/8 -3/8|9 3/4 - 1 3/8|
- | 418,700 # | | | | 492,500 Sls |
- -----|------------+------------+-------------+------------+--------------|
- Apple|41 3/4 -3/4| 40 -1 3/4|39 5/8 - 3/8|40 3/4 |39 7/8 - 7/8|
- |2,237,400 # | | | +1 1/8| 777,400 Sls |
- -----|------------+------------+-------------+------------+--------------|
- IBM |113 3/8 |112 7/8 -1/2|114 3/8 |112 7/8 |111 1/4 -1 5/8|
- | +7/8| | +1 1/2| -1 1/2|1,435,200 Sls |
- -----'-------------------------------------------------------------------'
-
- '#' and 'Sls' refer to the # of stock shares that were bought that day.
- 'CBM' refers to Commodore Corporation.
-
-
-
-
- __________________________________________________________
-
-
-
-
- > STR Mail Call™ Reader Comments and Replies
- =============
-
-
- ctsy CIS
-
-
- Read action !
- : 24518 S14/ST REPORT
- 15-Dec-90 01:39:03
- Sb: #24394-new article
- Fm: Bill Halvorsen 70347,1713
- To: Pat Augustine 73670,2200
-
- ST Report is doing a service as a reporting vehicle for ST users in
- all aspects; that includes helping people who wish to broaden their hori-
- zons to include platforms they are not familiar with if all they've known
- is Atari (I was one of them, and my LaserJet not functioning with the ST
- hurried my switch to the Clone world). This series of articles would have
- been of great value to me when it became Clone time; fortunately I had a
- great salesman who was very careful not to undersell me in the Clone
- capabilities even though I was totally unfamiliar with the territory.
-
- With the capabilities afforded now through WordPerfect, Windows and
- soft fonts through my LaserJet I could never even consider going back to
- Atari. I feel it is very important for people to learn of alternatives to
- the machine to which they have invested heavily in time and money - all
- the while the reality is changing too; software for the PC's is quite
- capable, though monstrously expensive. Kudos to Darek and Ralph for
- helping those with ST's learn what else is out there; learning is what
- this is all about. I see a great deal of loyalism at all costs, and
- close-mindedness when it concerns Atari, but perhaps it is, at last, time
- to help everyone be aware of alternatives; the time has come.
-
-
-
- : 24524 S14/ST REPORT
- 15-Dec-90 19:22:46
- Sb: #24518-new article
- Fm: Pat Augustine 73670,2200
-
-
- Well, I seem to be outvoted on this, so I will make one final comment, and
- then shut up about it.
-
- Your comment is exactly my point. You have left the Atari community. For
- good (except for coming back to read ST Report, for no apparent reason).
- How many others will read the article, decide Darek is right, and also
- leave the Atari community, thus weakening the user base even more than it
- already is, and hastening the end of Atari support? In the end, the
- article merely helps destroy the computer that the magazine is supposed to
- support. When all Atari users have abandoned their ST's and bought clones,
- will ST Report suddenly become IBM Report? Or will ST Report cease to
- exist entirely, and if so, doesn't running the article only hasten it's
- own doom?
-
- The article is perfectly valid, and this weeks was most interesting. My
- only point was that an ST magazine telling it's readership to buy clones
- is a lot like a Ford magazine telling it's readers to buy Chevy.
-
- However, it appears I have missed the writing on the wall, and, from the
- responses I have gotten, the general consensus is not whether to buy a
- clone, but rather which clone to buy, and how to work it. The decision to
- abandon Atari has, apparently, already been made. In that case, then, it
- makes perfect sense for ST Report to ease the "transition pains" of it's
- readers in their move to other platforms, in these, it's final months.
-
- I, however, will not be buying a DOS-box, regardless of their eventual
- cost, and if Atari support does disappear, my next computer will undoub-
- tedly be a UNIX box (admittedly a religious decision), and given the cost
- of those, I would be interested in a magazine that shows how to extend the
- life of the hardware/software I have already invested in. Wonder where
- I'll find one? (You know, there is STILL a very active TI 99/4A user
- support base in this country. If THEY can do it, I don't see why WE
- can't.)
-
- Thank you for your time, and your comments.
-
-
-
- Mr. Augustine,
-
- I must admit you leave little room for thought of a positive Atari
- future when one examines the 'flavor and tone' of your replies. It is sad
- to see that you insist on attacking STReport for carrying varied and well
- informed original articles. Perhaps we should fall into the apologist
- genre` or maybe adopt the 'Peter Pan', 'Mary Poppins' "everything is won-
- derful" attitude? The true underscore is to relate what is actually
- happening in this platform good, bad, or indifferent.
-
- Your comments are painfully absent concerning the Unix, Lynx, and the
- Portfolio coverage. In fact, you seem to be doting on complaining about
- the IBM coverage. Perhaps we (both you and the rest of us) march to
- different drummers. Reality is reality and that's the bottom line. As
- stated at The New England Atari Fest, the last thing we need do is aggres-
- sively encourage Atari to be the computer company it is not. Atari is
- making 'all the right moves'. Atari is the ST, STe and TT as they are the
- Portfolio and Lynx in the USA, not a Mac, IBM, TI99 or any other "dream".
- Atari will prevail in its own market in spite of the continued comparis-
- ons. Sure there are the emulators (plenty) but I use my machine in its
- native mode 99% of the time and still marvel at its power and ease of use.
-
- The current condition of the Atari US marketplace has aided in the
- creation of the atmosphere most all are very capable of seeing. Certainly
- the users, developers, writers and dealers had little or nothing to do
- with why the market and dealer base is presently in this state of affairs.
- On the other hand, lack of product, advertising and solid public relations
- by Atari (wasn't Salerno going to cure all of these ills?) has had a great
- deal to do with the way the situation appears. Again, changes are being
- made and the folks who are currently involved give every indication that
- we will see a leaner, better and more represented Atari than ever seen
- before.
-
- Pat Writes....
- "My only point was that an ST magazine telling it's readership to buy
- clones is a lot like a Ford magazine telling it's readers to buy
- Chevy."
-
- ** Where... in the entire issue does STReport itself recommend the pur-
- chase of anything over that of an Atari product?? Please... be accurate
- if not, at least be fair.....
-
- Pat Writes...
- "In that case, then, it makes perfect sense for ST Report to ease the
- "transition pains" of it's readers in their move to other platforms,
- in these, it's final months."
-
- ** Nowhere in the issue does STReport imply or explicitly delve into the
- "transition" or even hint at making the changeover to another platform.
- Nor does STReport allude to or vaguely imply that an end is near. Unfor-
- tunately, making blatant assumptions and accusations are nothing more than
- shameless attempts to "kill the messenger".
-
- Pat Writes...
- " When all Atari users have abandoned their ST's and bought clones,
- will ST Report suddenly become IBM Report?
-
- ** QUITE the assumption.. The Atari ST userbase is far from abandoning
- anything! As far as what or where STReport will be in the future, near or
- far, that Sir will be told only by the passage of time as will the future
- in general. STReport fully anticipates the ST and its descendants to be
- around for quite some to come. Assumptions were tidily described by an
- old crusty military man a few years ago. Please, dissect the word assume.
- <grin>
-
- Pat Writes...
- "I would be interested in a magazine that shows how to extend the life
- of the hardware/software I have already invested in. Wonder where I'll
- find one? "
-
- ** STReport continually amplifies exactly what you are alluding to .. the
- upgrading and enhancement of all our existing ST equipment. The acceler-
- ator memory expansion boards and 1.44mb drive enhancements are among those
- recently covered to one degree or another.
-
- In closing, speaking as an editor, I truly value your thoughts but ask
- that you review your comments before you send them as it is painfully
- obvious they are emotionally charged. You make valid points but in the
- same vein, you are demanding that we practice "CENSORSHIP SUPREME" and
- write only of Atari and then only the glowing, warm and comfy items...
- that sir, simply put, is utterly impossible. By the way, the Atari ST and
- soon the TT is, has and will be our computer of choice. STReport and its
- staff will also be heavily involved in the massive learning curve demanded
- by Unix on our new TT030 units. Please remember never to assume...
- assumptions present situations that will usually result in the greatest of
- disasters.
-
-
- Happy Holidays to All!!
-
- Ralph.......
-
-
-
-
-
- _________________________________________________________________
-
-
-
-
- > STR Portfolio News & Information™ Keeping up to date...
- ================================
-
-
-
- THE ATARI PORTFOLIO FORUM
- =========================
-
- On CompuServe
-
-
- by Walter Daniel 75066,164
-
-
- There were lots of messages this week about pocket modems. There was
- some concern that line-powered models might not generate enough voltage to
- function, but at least one forum member reported that his line-powered
- modem did in fact work with his Portfolio and serial interface. Some 2400
- baud pocket modems sell for $150 or even less! DIP, the UK designer of
- the Portfolio, makes a bus modem that plugs directly into the expansion
- slot (i.e., no serial interface needed). The DIP modem is expensive by
- U.S. standards, nor is it approved for sale here.
-
- Many messages were exchanged about the TDD1 and TDD2 3.5 inch portable
- floppy drives designed for use with the Tandy Model 100 and 102 notebook
- computers. It seems that this battery-powered drive has an RS-232 inter-
- face, so some intrepid users were experimenting with connecting TDD1/TDD2
- drives to their Portfolios. The TDD2 sells for around $100 used and can
- store about 200k on a floppy disk. The experimenters are trying to
- create the necessary software drivers that would enable the Portfolio to
- control the disk drive. I'll pass along any news about this effort.
-
- Don Messerli uploaded a program to view graphics files on the Portf-
- olio (PGSHOW.ZIP in library 1). The ZIP file includes six sample files
- for viewing. Don promises a graphics file editor for desktop PCs, a
- screen dump utility, and some machine language routines. I see all sorts
- of possibilities: page-flipping animation, help screens with mixed graph-
- ics and text, and other goodies. These programs will be free, so check
- them out.
-
- Other uploads: Lane Lester uploaded a text file (LODTRM.ZIP in lib-
- rary 1) that explains how to get XTERM2 into a Portfolio through the
- serial interface for the first time. Not suggested for the easily frustr-
- ated! David Hayden uploaded a text file that describes "Dave's Dream
- Portfolio" (DREAM.PF in library 1). His idea was to stimulate discussion
- on how to improve the current generation Portfolio and solicit ideas for
- the next version. Finally, download FT4LPT.ARC to hack FT.COM in order to
- use your second printer port of your desktop PC to communicate with your
- Portfolio.
-
- It is Christmas time, so let's talk about games! I've heard that
- Atari isn't really keen on games for the Portfolio--they'd prefer that you
- buy a Lynx. I'm not real big on arcade games, so I'm grateful that many
- "thinking" games have appeared for the Portfolio. There are a few ar-
- cade-type games, though. Look in library 4 (Entertainment). BJ Gleason
- is the primary culprit. He keeps uploading compact, addictive games to
- the forum, some of the recent ones I've mentioned in this column. Portris
- (PRTRIS.ZIP) is a Tetris-like game that you play with the Portfolio turned
- sideways. BJ's "thinking" games include Othello (OTHELL.EXE), Mastermind
- (MASTMD.EXE), Chess (PCHESS.ZIP), Merlin (MERLIN.ZIP), Simon (SIMON.ZIP),
- Life (LIFE.EXE), and others.
-
- Card games include CASINO.COM, a blackjack game, and REDDOG.TXT, a
- PBASIC version of Acey-Deucy. Portfolio Score Four (PFOUR.ARC) resembles
- the game in which you and the computer try to get four pieces in a row
- (across, vertically, or diagonally) first. Tetrad7 (TETRAD.EXE) is ano-
- ther Tetris-like game, but this one allows you to choose the way the
- pieces fall (handy for lefties). There are many more games in the libr-
- ary, so search to find your diversion of choice.
-
- I'll be gone the next two weeks for vacation. I will be back in the
- January 11th issue. As always, please forward any Portfolio news to me in
- the forum.
-
- Have a wonderful and safe holiday!
-
-
-
-
- __________________________________________________________________
-
-
-
-
-
- > The TT & TIME STR FOCUS™ Time is of Essence!
- =======================
-
-
-
-
- GIVING THE TT A FIGHTING CHANCE?
- ================================
-
-
-
- by Larry Karowski
-
-
- A little over two years ago, Atari announced that the TT would be on
- sale in a few months. A few months after that they announced the STE was
- due out any day. Seeing that Atari was going to completely update their
- computer line and thinking that our computers would soon be outdated and
- the value of them would go way down, we took most of them to an Atari fest
- and sold them. Our employees switched over to using Macs, and PC 286's
- until the new Ataris came out.. Funny thing happened. They all decided
- they liked the new Macs and the new PC's. This year, our firm purchased
- new PC 386's rather than continue to wait for the still unavailable TT's.
-
- Five years ago when the first ST came out, myself and a number of my
- fellow employees were instantly and uncontrollably in love with it.
- Unfortunately, three years later, there still wasn't a quality word proce-
- ssor available and GDOS was still in its embryonic stages. Thus, I was
- forced to purchase a PC to successfully achieve my word processing duties.
- But I still kept an ST as a solution for many other tasks. The ST was
- indeed still better than the PC in graphical power and entertainment. I
- had Windows 2.0 (Needed it for Micrographic Designer) but it was entirely
- unacceptable. It was no where near as good as GEM.
-
- Microsoft has introduced Windows 3.0 and now the PC world will never
- be the same. After checking out Windows 3.0 and the programs written to
- run under it, and then looking over the TT and the obvious lack of NEW
- software being written for use with it. The decision was obvious at this
- time. I can not think of a single thing that GEM can do better then
- Windows 3.0. But I can think of several that Windows can do, for instan-
- ce.
-
- With Windows 3.0 you are able load a number of programs into memory
- and switch between them. You are able to multi-Task. Example; you can
- type a letter in Word for Windows and save it to your fax program. Switch
- to the fax program and tell it to send the fax, the line is busy.. so you
- tell the fax program to keep trying. With one click on the mouse you are
- back into Word doing something else.
-
- Recently, I became involved in doing a manual for a new ST program we
- had written. I loaded Gem into a window and ran the PC version of the ST
- program when I had the screen I wanted I click on Print Screen, (that put
- an image of the screen into the clipboard) I then switched to Word and
- pasted the screen into the manual.. I put about 10 pictures into the
- manual in about 20 min.. (sized and with a border). You can also connect
- programs.. You can put a graph from Excel into a Word for Windows docume-
- nt, then load excel into memory and change the numbers in the graph,
- Windows 3 will automatically change the graph in the word document.
-
- With the clipboard in windows you can cut and paste between any Window
- application. You can load two or three applications into memory and
- switch back and forth between them moving information easily between them.
-
- At this time, the power presented by Windows on a PC is rather ex-
- traordinary when compared to the existing GEM platforms in use by the Mac
- and the ST. In time, with the full arrivals of the Mega STe and the TT,
- provided major software development begins to take place (wasn't that
- Salerno's job?) thus propelling the new arrivals to the forefront of
- computing solutions, these new machines will then be more than competitive
- with their contemporaries. The heartbreaker is how many companies have
- the resources to wait for Atari? Competition is keen in all computer
- related fields. Now, time is money and if a task takes that much less
- time to be completed on a competitor machine, because of software support
- and file interchangability, the answer thus becomes painfully obvious....
-
-
-
-
-
- _________________________________________________________
-
-
-
-
-
-
-
-
- > TRUST BUSTING STR FOCUS™ "..a bad mistake in pursuit of a worthy cause"
- =======================
-
-
-
- NO LOOK & FEEL LOCK-DOWN!
- =========================
-
- Against User Interface Copyright
-
-
- The European Commission has a proposal to legislate interface copyr-
- ight throughout Europe. The results if this goes through would be a
- crushing rash of lawsuits like what you see now in the US.
-
- If you don't want these new restrictions imposed on you, you need to
- get active now--at least for a few minutes, to write some letters.
-
- An organization called the European Committee for Interoperable Sys-
- tems is working to prevent the new restrictions. Contact James Beery at
- 23 Albemarle Street, London W1X 3HA, ENGLAND; 44-71-4081943. But this
- organization does not accept individuals as members, at least not cur-
- rently. I am trying to work out with them a way for them to work in-
- dividuals into their campaign. When I find out, I will tell rick@cstr.ed-
- inburgh.ac.uk.
-
- Meanwhile, the US government trade negotiator is pressing for more new
- restrictions, and so is a group of large American companies, including
- IBM, DEC, and Apple, which have formed a group to lobby for them.
-
- Here is what The Economist had to say about the original version of
- this measure, on page 15 in the March 10 issue:
-
- "A slip in Brussels could put European software writers in thrall to
- big American computer makers. The European Commission is set to make
- a bad mistake in pursuit of a worthy cause. It has drafted a direc-
- tive to standardise the terms of software corpyright across Europe.
- Its effect will be almost as if, in the early days of electricity,
- power companies had been give the right to decide what appliances
- could be plugged into wall sockets."
-
- The directive was originally written to established copyright on all
- kinds of interfaces and to ban disassembly entirely. If implemented, it
- would destroy ordinary programmers' chances of writing software in
- Europe.
-
- On July 11, the European parliament considered the measure and made
- changes in an attempt to address these problems; but the changes do not do
- the job. For example, one change extends explicitly to interfaces the
- principle that copyright covers only detailed expression rather than
- ideas. This will not prevent interface copyright, since judges may rule
- that the commands of a program constitute expression--as happened in the
- recent Lotus case. The only way to avert interface copyright in Europe is
- for the law to state explicitly that interfaces are excluded from copyrig-
- ht.
-
- The July 11 changes likewise included a half-measure for the issue of
- disassembly. It would forbid disassembly except for the purpose of making
- a program to work with the program being disassembled, and the information
- learned would have to be kept secret. Today, disassembly is legal for any
- purpose, and there is no public interest in restricting it at all.
-
- The person responsible for this proposal is:
-
- Jean-Francois Verstrynge
- DG 3/D/4
- Commission of the European Communities
- 200 Rue de la Loi
- 1049 Bruxelles
- Belgium
-
- If you want to block the proposal, write to him to (1) explain to him
- why this will hamper software development and provide the users with fewer
- useful choices, and (2) indicate your personal opposition as a member of
- the industry this is supposed to "protect".
-
- Mr. Verstrynge is now telling people who complain about these problems
- that the July 11 changes have solved them. So tell him that the changes
- were insufficient and interface copyright must be unambiguously elimina-
- ted, for detailed commands as well as for the general style of a program.
-
- And tell him that disassembly should not be limited in any way: if you
- have a copy of a program, then you have a right to read it and see what it
- says. Whatever you learn from disassembly about the ideas and
- functionality of the program, you should be free to communicate to anyone
- or use for any purpose, as you are today.
-
- A letter to the European parliament would also be a good idea. They
- may have to vote on this, and most of them will have no idea what to do
- except to follow the recommendation of Mr. Verstrynge unless you start to
- educate them.
-
- To help you explain more clearly, here is a position paper of the
- League for Programming Freedom, which discusses all the arguments against
- user interface copyright. ** Note that writing to Mr. Verstrynge in your
- own words, making use of the arguments you find either here or elsewhere,
- will be more effective than simply sending a copy of this. ** However,
- mailing a copy of this along with your letter to the parliamentarian might
- be a good idea; he is not going to receive numerous copies of the same
- thing, and one of them will surely help.
-
-
-
- LOOK-AND-FEEL
-
- {Against User Interface Copyright}
-
- The League for Programming Freedom
-
-
- In June 1990, Lotus won a copyright infringement suit against Paper-
- back Software, a small company that implemented a spreadsheet that obeys
- the same keystroke commands used in Lotus 1-2-3. Paperback was not ac-
- cused of copying code from 1-2-3---only of supporting compatible user
- commands. Such imitation was common practice until unexpected court
- decisions in recent years extended the scope of copyright law.
-
- Within a week, Lotus went on to sue Borland over Quattro, a spread-
- sheet whose usual interface has only a few similarities to 1-2-3. Lotus
- claims that these similarities in keystroke sequences and/or the ability
- to customize the interface to emulate 1-2-3 are enough to infringe.
-
- More ominously, Apple Computer has sued Microsoft and Hewlett Packard
- for implementing a window system whose displays partially resemble those
- of the Macintosh system. Subsequently Xerox sued Apple for implementing
- the Macintosh system, which derives some general concepts from the earlier
- Xerox Star system. These suits try to broaden the Lotus decision and
- establish copyright on a large class of user interfaces. The Xerox lawsuit
- was dismissed because of a technicality; but if their planned appeal
- succeeds, a monopoly of unprecedented scope could still result.
-
- And Ashton-Tate has sued Fox Software for implementing a database
- program that accepts the same programming language used in dBase. This is
- a radical demand, but in the current judicial climate, the threat cannot
- be dismissed.
-
- While this paper addresses primarily the issue of copyright on spec-
- ific user interfaces, most of the arguments apply with added force to any
- broader monopoly.
-
- WHAT IS A USER INTERFACE?
-
- A user interface is what you have to learn to operate a machine. The
- user interface of a typewriter is the layout of the keys. The user
- interface of a car includes a steering wheel for turning, pedals to speed
- up and slow down, a lever to signal turns, etc.
-
- When the machine is a computer program, the interface includes that of
- the computer---its keyboard, screen and mouse---plus those aspects
- specific to the program. These typically include the commands, menus,
- programming languages, and the way data is presented on the screen.
-
- A copyright on a user interface means a government-imposed monopoly on
- its use. In the example of the typewriter, this would mean that each
- manufacturer would be forced to arrange the keys in a different layout.
-
- THE PURPOSE OF COPYRIGHT
-
- In the United States, the Constitution says that the purpose is to
- "promote the progress of science and the useful arts." Conspicuously
- absent is any hint of intention to enrich copyright holders to the
- detriment of the users of copyrighted works.
-
- The Supreme Court made the reason for this absence explicit, stating
- in {Fox Film vs.Doyal} that "The sole interest of the United States and
- the primary object in conferring the [copyright] monopoly lie in the
- general benefits derived by the public from the labors of authors."
-
- In other words, since copyright is a government-imposed monopoly,
- which interferes with the freedom of the public in a significant way, it
- is justified only if the benefit to the public exceeds the cost to the
- public.
-
- The spirit of individual freedom must, if anything, incline us against
- monopoly. Following either the Supreme Court or the principle of
- freedom, the fundamental question is: what value does user interface
- copyright offer the public---and what price would we have to pay for it?
-
- REASON #1: MORE INCENTIVE IS NOT NEEDED
-
- The developers of the Star, the Macintosh system, 1-2-3 and dBase
- claim that without interface copyright there would be insufficient incen-
- tive to develop such products. This is disproved by their own actions.
-
- Until 1986, user interface copyright was unheard of. The computer
- industry developed under a system where imitating a user interface was
- both standard practice and lawful. Under this system, today's plaintiffs
- made their decisions to develop their products. When faced with the
- choice in actuality, they decided that they did, indeed, have "enough
- incentive".
-
- Even though competitors were free to imitate these interfaces, this
- did not prevent most of the original products from being successful and
- producing a large return on the investment. In fact, they were so
- successful that they became {de facto} standards. (The Xerox Star was a
- failure due to poor marketing even though nothing similar existed.)
-
- Even if interface copyright would increase the existing incentive,
- additional improvements in user interfaces would not necessarily result.
- Once you suck a bottle dry, more suction won't get more out of it. The
- existing incentive is so great that it may well suffice to motivate every-
- one who has an idea worth developing. Extra incentive, at the public's
- expense, will only increase the price of these developments.
-
- REASON #2: "LOOK AND FEEL" WILL NOT PROTECT SMALL COMPANIES
-
- The proponents of user interface copyright claim that it would protect
- small companies from being wiped out by large competitors. Yet look
- around: today's interface copyright plaintiffs are large, established
- companies. User interface copyright is crushing when the interface is an
- effective standard. However, a small company is vulnerable when its
- product is little used, and its interface is little known. In this
- situation, user interface copyright won't help the small company much.
-
- Imagine a small company with 10,000 customers: a large company may
- believe there is a potential market of a million users, not reached by
- the small company, for a similar product. The large company will try to
- use its marketing might to reach them before the small company can.
-
- User interface copyright won't change this outcome. Forcing the large
- company to develop an incompatible interface will have little effect on
- the majority of potential customers---those who have not learned the
- other interface. They will buy from the large company anyway.
-
- What's more, interface copyright will work against the small company
- if the large company's product becomes an effective standard. Then new
- customers will have an additional reason to prefer the large company. To
- survive, the small company will need to offer compatibility with this
- standard---but, due to user interface copyright, it will not be allowed
- to do so.
-
- Instead of relying upon monopolistic measures, small companies are
- most successful when they rely on their own inherent advantages: agility,
- low overhead, and willingness to take risks.
-
- REASON #3: DIVERSITY IN INTERFACES IS NOT DESIRABLE
-
- The Copyright system was designed to encourage diversity; its details
- work toward this end. Diversity is the primary goal when it comes to
- novels, songs, and the other traditional domains of copyright. Readers
- want to read novels they have not yet read.
-
- But diversity is not the goal of interface design. Computer users
- want consistency in interfaces because this promotes ease of use. Thus,
- by standardizing street signs and symbols on automobile dashboards, we
- have made it possible for any driver in the world to operate any car with
- virtually no instruction. Incompatibility in interfaces is a price to be
- paid when worthwhile, not a benefit.
-
- Significantly better interfaces may be hard to think of, but it is
- easy to invent interfaces which are merely different. Interface copyright
- will surely succeed in encouraging this sort of "interface development."
- The result will be gratuitous incompatibility.
-
- REASON #4: MEANINGFUL COMPETITION WILL BE REDUCED
-
- Under the regime of interface copyright, there will be no compatible
- competition for established products. For a user to switch to a
- different brand will require retraining.
-
- But users don't like to retrain, not even for a significant
- improvement. For example, the Dvorak keyboard layout, invented several
- decades ago, enables a typist to type faster and more accurately than is
- possible with the standard "QWERTY" layout. Nonetheless, few people use
- it. Even new typists don't learn Dvorak, because they want to learn the
- layout used on most typewriters.
-
- Alternative products that require such an effort by the consumer are
- not effective competition. The monopoly on the established interface will
- yield in practice a monopoly on the functionality accessed by it. This
- will cause higher prices and less technological advancement---a windfall
- for lucky businesses, but bad for the public at large.
-
- REASON #5: INCOMPATIBILITY DOES NOT GO AWAY
-
- If there had been a 50-year interface copyright for the steering
- wheel, it would have expired not long ago. During the span of the copyri-
- ght, we would have got cars steered with joysticks, cars steered with
- levers, and cars steered with pedals. Each car user would have had to
- choose a brand of car to learn to drive, and it would not be easy to
- switch.
-
- The expiration of the copyright would have freed manufacturers to
- switch to the best of the known interfaces. But if Ford cars were steered
- with wheels and General Motors were steered with pedals, neither company
- could change interface without abandoning their old customers. It would
- take decades to converge on a single interface.
-
- REASON #6: USERS HAVE INVESTED MORE MONEY THAN DEVELOPERS
-
- The plaintiffs like to claim that user interfaces represent large
- investments on their part.
-
- In fact, the effort spent designing the user interface of a computer
- program is usually small compared to the cost of developing the program
- itself. The people who make a large investment in the user interface are
- the users who train to use it. Users have spent much more time and money
- learning to use 1-2-3 than Lotus spent developing the entire program, let
- alone what Lotus spent develop the program's interface {per se}.
-
- Thus, if investment justifies ownership, it is the users who should be
- the owners. The users should be allowed to decide---in the marketplace -
- who may use it. According to {Infoworld} (mid January 1989), computer
- users in general expect user interface copyright to be harmful.
-
- REASON #7: DISCRIMINATION AGAINST SOFTWARE SHARING
-
- User interface copyright discriminates against freely redistributable
- software, such as freeware, shareware and public domain software.
-
- Although it {may} be possible to license an interface for a proprietary
- program, if the owner is willing, these licenses require payment, usually
- per copy. There is no way to collect this payment for a freely redistrib-
- utable program. The result will be a growing body of interfaces that are
- barred to non-proprietary software.
-
- Authors of these programs donate to the public the right to share them,
- and sometimes also to study and change their workings. This is a public
- service, and one less common than innovation. It does not make sense to
- encourage innovation of one sort with means that bar donation of another
- sort.
-
- REASON #8: COPYRIGHT WILL BE A TOOL FOR EXTORTION
-
- The scope of interface copyright is so vague and potentially wide that
- it will be difficult for any programmer to be sure of being safe from
- lawsuits. Most programs need an interface, and there is usually no way
- to design an interface except based on the ideas you have seen used
- elsewhere. Only a great genius would be likely to envision a usable
- interface without a deep resemblance to current practice. It follows
- that most programming projects will risk an interface infringement suit.
-
- The spirit of "Millions for defense, but not a cent for tribute" is
- little honored in business today. Customers and investors often avoid
- companies that are targets of suits; an eventual victory may come years
- too late to prevent great loss or even bankruptcy. Therefore, when
- offered a choice between paying royalties and being sued, most businesses
- pay, even if they would probably win.
-
- Since this tendency is well known, companies often take advantage of
- it by filing or threatening suits they are unlikely to win. As long as
- any interface copyright exists, this form of extortion will broaden its
- effective scope.
-
- REASON #9: INTERFACE COPYRIGHT INHIBITS USEFUL INNOVATION
-
- Due to the evolutionary nature of interface development, interface
- copyright will actually retard progress.
-
- Fully fleshed-out interfaces don't often arise as {tours de force}
- from the minds of isolated masters. They result from repeated
- implementations, by different groups, each learning from the results of
- previous attempts. For example, the Macintosh interface was based on
- ideas tried previously by Xerox and SRI, and before that by the Stanford
- Artificial Intelligence Laboratory. The Xerox Star also drew on the
- interface ideas that came from SRI and SAIL. 1-2-3 adapted the interface
- ideas of Visicalc and other spreadsheets. dBase drew on a program develo-
- ped at the Jet Propulsion Laboratory.
-
- This evolutionary process resembles the creation of folk art rather
- than the way symphonies, novels or films are made. The advances that we
- ought to encourage are most often small, localized changes to what someone
- else has done. If each interface has an owner, it will be difficult to
- implement such ideas. Even assuming the owner will license the interface
- that is to be improved, the inconvenience and expense would discourage all
- but the most determined.
-
- Users often appreciate small, incremental changes that make programs
- easier or faster to use. This means changes that are upwards compatible,
- or affect only part of a well-known interface. Thus, on computer keyboar-
- ds, we now have function keys, arrow keys, a delete key and a control key,
- which typewriters did not have. But the layout of the letters is unchan-
- ged.
-
- However, such partial changes as this are not permitted by copyright
- law. If any significant portion of the new interface is the same as a
- copyrighted interface, the new interface is illegal.
-
- REASON #10: INTERFACE DEVELOPERS DON'T WANT COPYRIGHT
-
- At the 1989 ACM Conference on Computer-Human Interaction, Professor
- Samuelson of Emory School of Law presented a ``mock trial'' with legal
- arguments for and against user interface copyright, and then asked the
- attendees---researchers and developers of user interfaces---to fill out a
- survey of their opinion on the subject.
-
- The respondents overwhelmingly opposed all aspects of user interface
- copyright, by as much as 4 to 1 for some aspects. When they were asked
- whether user interface copyright would harm or help the field, on a scale
- from 1 to 5, the average answer was 1.6.@footnote{See the May 1990 issue
- of the Communications of the ACM, for the full results.}
-
- The advocates of user interface copyright say that it would provide
- better security and income for user interface designers. However, the
- survey shows that these supposed beneficiaries would prefer to be let
- alone.
-
- DO YOU REALLY WANT A USER INTERFACE COPYRIGHT, ANYWAY?
-
- For a business, "locking in" customers may be profitable for a time.
- But, as the vendors of proprietary operating systems have found out, this
- generates resentment and eventually drives customers to try to escape. In
- the long run, this leads to failure.
-
- Therefore, by permitting user interface copyright, society encourages
- counterproductive thinking in its businesses. Not all businesses can
- resist this temptation; let us not tempt them.
-
- CONCLUSION
-
- Monopolies on user interfaces do not serve the users and do not "prom-
- ote the progress of science and the useful arts." User interfaces ought
- to be the common property of all, as they undisputedly were until a few
- years ago.
-
- WHAT YOU CAN DO
-
- Don't do business "as usual" with the plaintiffs, Xerox, Lotus, Apple
- and Ashton-Tate. Buy from their competitors instead; sell their stock;
- develop new software for other computer systems and port existing
- applications away from their systems. Above all, don't work for the "look
- and feel" plaintiffs, and don't accept contracts from them.
-
- Join the League for Programming Freedom---a grass-roots organization
- of programmers and users opposing software patents and interface copyrigh-
- ts. (The League is not opposed to copyright on individual programs.)
- Annual dues are $42 for employed professionals, $10.50 for students, and
- $21 for others. We appreciate activists, but members who cannot contri-
- bute their time are also welcome.
-
- Phone us at (617) 243-4091, send Internet mail to
- {league@@prep.ai.mit.edu}, or write to:
-
- League for Programming Freedom
- 1 Kendall Square #143
- P.O. Box 9171
- Cambridge, MA 02139
-
-
-
- Give copies of this paper to your friends, colleagues and customers. In
- the United States, write to your representatives and to these Congres-
- sional subcommittees:
-
-
- House Subcommittee on Intellectual Property
- 2137 Rayburn Bldg
- Washington, DC 20515
-
-
- Senate Subcommittee on Patents, Trademarks and Copyrights
- United States Senate
- Washington, DC 20510
-
-
-
- In Europe, the European Commission is proposing to institute interface
- copyright. Express your opposition by writing to:
-
- Jean-Francois Verstrynge
- DG 3/D/4
- Commission of the European Communities
- 200 Rue de la Loi
- 1049 Bruxelles
- BELGIUM
-
-
-
-
-
- ___________________________________________________________
-
-
-
-
-
- > STReport CONFIDENTIAL™ "ATARI NEWS & EVENTS"
- =====================
-
-
-
- - Sunnyvale, CA CALLING ALL USERGROUPS!!
- -------------
-
- As 1990 draws to a close, I am working on the 1991 schedule for user
- group visits and shows. It would be greatly appreciated if those of you
- that are contemplating having a show in 1991 would let me know about it
- ASAP! I expect there will be some conflicts, and the sooner we work on
- resolving them, the better off we'll all be.
-
- Please try to observe some simple guidelines:
-
- Please schedule your event at least 30 days from any other event.
-
- Please schedule your event at least 90 days from any other event in
- your geographical area. It's really rough on the developers (and me!) to
- have to come back to back to the same area. It also hurts the attendance
- of the second show!!! For example, a group in Milwaukee called me to
- tell me about a show they planned to do less than 30 days before the
- Winsor/Washtenaw Show. They had their date pretty well set in concrete,
- and were not at all happy when I objected to it. They've chosen another
- date...the same weekend as CES in Chicago!!! This time less than 30 days
- after the Windsor show. I'm concerned, I'm sure Pattie is concerned, and
- boy, you should see what this club is saying about me on their BBS!!!!
-
- Bottom line:
- Check with me for dates to avoid conflicts. If your at all uncertain,
- please call me or send e-mail. My voice number is 408-745-2052.
-
- So far, I've heard rumblings of shows in Vancouver, Chicago, Erie,
- Boston, and of course, WAACE and Glendale are already on the docket. Add
- to that the trade shows, plus a few user group visits (Buffalo, Knoxvil-
- le, Asheville, Orlando, Santa Ana) and you've got a full calendar in short
- order!!!! I've started contacting some of last years promoters like ST
- World, but with the holidays they might be slow to respond.
-
- Your cooperation will ensure that we have an enjoyable 1991 for us
- all, Atari, users, and developers!!! Thanks in advance!
-
- regards,
-
- Bob Brodie
-
- ps; having said all of the above...let me also announce that I will be on
- vacation December 24 - January 4. I'll be back in the office on January
- 7th.
-
-
-
-
- - Toronto, Canada RECAP OF RECENT NEWS ITEMS
- ---------------
-
- Atari (Canada) Corp. Announcements and News:
- --------------------------------------------------------------------------
- Dec. 3, 1990 Atari announced a NEW price reduction on the 1040STe
- to 699.00
-
- Nov. 20, 1990 A new monitor for the TT, the PTC 1426 will be
- shipped shortly. The new monitor has a unique base that
- integrates into the TT chassis. On the rear of the
- monitor is a switch that changes the video to standard
- VGA or the TT mode.
-
- Nov. 12, 1990 Atari showed the new Mega STe, the machine runs at
- 16MHz and is built around a similar TT type case in
- an attractive gey color. The new Mega also incorporates
- the VME bus for peripheral devices. The unit is expected
- to arrive for shipment into the Canadian market in mid
- December.
-
- Nov. 12, 1990 Atari (Canada) Corp. displayed a full line of computer
- products at the Cdn. Computer Show. The 32MHz TT, the
- New Mega STe, and new monitors for the ST and TT were
- displayed.
-
- Oct. 30, 1990 A new monitor the TM194, 19 inch monochrome is announced
- for the TT and will be available in limited supply in
- early November. The retail price is 1495.00
-
- Oct. 30, 1990 The new TT color monitor (the PTC) is available in
- limited qty. at a retail price of 895.00
-
- Oct. 30, 1990 Atari Canada has been made an official subsidiary
- reporting directly to Sam Tramiel. Formerly, Atari
- Canada Corp. fell under a North American management
- structure. Geoff Earle has been made the Managing
- Director for Canada.
-
- Oct. 15, 1990 Atari Canada will shortly be announcing the names of
- Canadian authorized TT dealers.
-
- Oct. 15, 1990 Atari Canada will expand the Music packages offered
- in the 3rd quarter. We will continue to offer
- 520STfm and Casio keyboards. New software components
- will be added.
-
- Oct. 15, 1990 Atari Canada will be reselling a new colour monitor
- for the ST, the SC1435 includes stereo sound and
- will be available at the end of October.
-
- Oct. 15, 1990 Atari Canada will be supplying ST promotions bundled with
- NeoDesk. Two promotions include 520STfm, one with
- a colour monitor. In addition 3 promotions are based
- on the 1040STe one of which includes a monochrome
- monitor and the other the new stereo colour monitor.
-
- Oct. 15, 1990 Atari is offering the Portfolio bundled with an
- AC adaptor. Two peripheral bundles are available
- which include the parallel adaptor/64K card, the second
- bundle uses the card drive and a 128K card.
-
- August 24,1990 The originally announced clock speed of the TT has
- been changed to 32MHz. Initial inventory for dealers
- and developers is expected to arrive in October.
-
- August 22,1990 The Atari Corp. ON LINE service will be moving to
- Datapak to reduce user long distance charges when
- accessing the service.
-
-
-
- __________________________________________________________
-
-
-
-
-
-
- > CHRISTMAS IS COMING! STR InfoFile™ .....Santa's Helpers
- =================================
-
-
-
-
- PRODUCT SOURCES FOR CHRISTMAS SHOPPERS 1990
- ===========================================
-
-
- ATARI CORPORATION Antic Direct
- 1196 Borregas Avenue 544 Second Street
- Sunnyvale, CA. 94086 San Francisco, CA 94107
- (408) 745-2000 (800) 234-7001
- Hardware - Software Psygnosis Games etc...
-
- ABCO Computer Electronics Gribnif Software
- P.O. Box 6672 P.O. Box 350
- Jacksonville, FL. 32221 Hadley, MA 01035
- (800) 562-4037 (413) 584-7887
- Hard Disks & Supplies NeoDesk & Turbo C
-
- A & D Software ISD Marketing Inc.
- 226 NW 'F' Street 2651 John St., Unit #3
- Grants Pass, OR 97526 Markham, Ontario, CA *L3R 2W5
- (503) 476-0071 (416) 479-1880
- Universal Item Selector Calamus, DynaCadd etc...
-
- Alpha Systems L & Y Computers
- 1012 Skyland 13644c Jefferson Davis H'wy.
- Macedonia, OH 44056 Woodbridge, Va. 22191
- (216) 467-5665 (703) 494-3444
- 16 and 8 bit Support Atari products and Software
-
- Atari Interface Magazine Step Ahead Software Inc.
- 3487 Braeburn Circle 496-A Hudson Street Suite F39
- Ann Arbor, MI 48108 New York City, N.Y. 10014
- (313) 973-8825 (212) 627-5830
- Atari Magazine and Monthly Disk Tracker ST mailing/tracking system
-
- B&C ComputerVisions Mars Merchandising
- 3257 Kifer Road 1041b St. Charles Rd.
- Santa Clara, CA 95051 Lombard Il.
- (408) 749-1003 (817) 589-2950
- Atari Products & Supplies Atari Products & Accs.
-
- Branch Always Software Lantech
- 14150 N.E. 20th St. PO Box R
- Bellevue, WA 98007 Billerica, MA 01821
- (206) 936-6609 (508) 667-9191
- Quick ST, Software 10 Megabit Local Area Network
-
- Best Electronics Migraph Inc.
- 2021 The Alameda Suite 290 200 S. 333rd St.
- San Jose, CA 95126 Federal Way, WA 98003
- (408) 243-6950 (206) 838-4677
- THE Atari parts source & Supplies Top Notch Graphical Products
-
- Computer Garden MicroTyme
- WestSide Mall 4049 Marshall Road
- Edwardsville, PA 18704 Kettering, OH 45429
- (800) 456-5689 (800) 255-5835
- Discount Software Discount Hardware & Software
-
- Carter Graphics & Computers Practical Solutions Inc.
- 914 W. Sunset Blvd. 1135 N. Jones Blvd.
- St. George, UT 84770 Tucson, AZ 85716
- (801) 628-6111 (602) 322-6100
- Atari Products Atari support products
-
- CodeHead Software Prospero Software
- P.O. Box 74090 100 Commercial St.
- Los Angeles, CA 90004 Suite 306 Portland, ME 04101
- (213) 386-5735 (207) 874-0382
- Software Products "Codekeys" Software Products
-
- Comput-Ability Rio Datel Computers
- P.O. Box 17882 3430 E. Tropicana Ave., #65
- Milwaukee, WI 53217 Las Vegas, NE 89121
- (414) 357-8181 (800) 782-9110
- Atari Products & Distributor International Products
-
- CompuServe Information Service San Jose Computers
- P. O. Box 20212 640 Blossom Hill Road
- Columbus, OH 43220-0212 San Jose, CA 95123
- (614) 457-0802 (408) 224-8575
- Online Services Atari Products
-
- Debonair Software Sideline Software
- P.O. Box 521166 840 NW 57th Court
- Salt Lake City, UT 84152 Fort Lauderdale, FL 33309
- EL CAL The Math Machine (305) 771-9035
- Atari Support Products International Software Source
-
- D & P Computer SofTrek
- P.O. Box 811 P.O. Box 5257
- Elyria, Ohio 44036 Winter Park, FL 32793
- (800) 535-4290 (407) 657-4611
- Atari Support Products TurboST "The Software Blitter"
-
- Double Click Software ST Informer
- P.O. Box 741206 909 NW Starlite Place
- Houston, TX 77274 Grants Pass OR 97526
- (712) 977-6520 (503) 476-0071
- Software Developer Monthly Newspaper
-
- Fast Technology Talon Technology
- P.O. Box 578 243 N. Hwy. 101, Ste 11
- Amdover, MA 01810 Solana Beach, CA 92075
- (508) 475-3810 (619) 792-6511
- 16Mhz 68000 Accelerator Supercharger IBM Emulator
-
- Gadgets by Small Toad Computers
- 40 W. Littleton Blvd. 556 Baltimore Annapolis Blvd.
- #210-211, Littleton, CO 80120 Severna Park, MD 21146
- (303) 791-6098 (301) 544-6943
- Spectre GCR MAC Emulator Mass Storage devices & Atari Prod.
-
- Goldleaf Publishing, Inc. WuzTEK Omnimon Peripherals
- 700 Larkspur Landing Circle, One Technology Dr. Bldg. 1E, #301
- Suite 199 Larkspur, CA 94939 Irvine, CA 92718
- (415) 461-5703 (714) 753-9253
- WordFlair Document Processor Atari support products
-
- Dr. Bobware Wiz Works!
- 180 N. Hazeltine Avenue P.O. Box 45
- Campbell, OH. 44405-1024 Girard, OH. 44420
- (216) 539-5623
- MVG & Modules Graphics Image Cat - MugShot!
-
- GEnie Information Services Taylor Ridge Books
- 401 N. Washington Street P.O. Box 48
- Rockville, MD 20850-1785 Manchester, Ct. 06040
- (800) 638-9636 (203) 643-9673
- Online Services Cmanship Complete 'C' programming
-
- ICD Inc. Soft Logik
- 1220 Rock St. 11131F S. Towne Sq.
- Rockford, Il. 61101-1437 St Louis, MO 63123
- (815) 968-2228 (314) 894-8608
- Hardware Peripherals PageStream DTP Software
-
-
-
-
-
-
-
-
- __________________________________________________
-
-
-
-
- > Hard Disks STR InfoFile™ Affordable Mass Storage....
- =======================
-
-
- NEW LOW PRICES! & MORE MODELS!!
- ===============================
- HOLIDAY SPECIALS!
- ** EFFECTIVE -> NOW! **
-
-
- ABCO COMPUTER ELECTRONICS INC.
- P.O. Box 6672 Jacksonville, Florida 32236-6672
- Est. 1985
- _________________________________________
-
- Voice: 904-783-3319 10 AM - 4 PM EDT
- BBS: 904-786-4176 12-24-96 HST
- FAX: 904-783-3319 12 PM - 6 AM EDT
- _________________________________________
-
- HARD DISK SYSTEMS TO FIT EVERY BUDGET
- _____________________________________
-
- All systems are complete and ready to use, included at NO EXTRA COST
- are clock/calendar and cooling blower(s).
-
- *-ALL ABCO HARD DISK SYSTEMS ARE FULLY EXPANDABLE-*
- (you are NOT limited to two drives ONLY!)
- (all cables and connectors installed)
-
- * ICD HOST ADAPTERS USED EXCLUSIVELY * OMTI HIGH SPEED CONTROLLERS *
- * ICD ADVANTAGE+ HOST ADAPTERS * FULL SCSI COMMAND SET SUPPORTED *
- * SCSI EMBEDDED CONTROLLER MECHANISMS *
-
- Conventional Shoe Box
- Model Description Autopark Price
- ==================================================
- SGN3038 31Mb 28ms 3.5" Y 419.00
- SGN4951 51Mb 28ms 3.5" Y 519.00
- SGN6177 62Mb 24ms 3.5" Y 619.00
- SGN1096 85Mb 24ms 3.5" Y 649.00
- SGN6277 120Mb 24ms 3.5" Y 889.00
- SGN1296 168Mb 24ms 3.5" Y 1069.00
- SGN4077 230Mb 24ms 3.5" Y 1669.00
- ==================================================
-
- WE HAVE A COMPLETE LINE OF 3.5 LOW PROFILE HARD DRIVES
- for
- USE IN MEGA ST COMPUTERS AND RELATED CONFIGURATIONS.
-
- 20mb #AI020SC 379.95 30mb #AIO3OSC 419.95
- 50mb #AI050SC 449.95 65mb #AI065SC 499.95
- 85mb #AI085SC $559.95
- MEGA ST Internal Hard Drives
- CONNOR HIGH PERFORMANCE MECHANISMS
-
- >>> ALL ABCO DRIVES ARE HIGH SPEED UNITS <<<
- (500 - 600k per sec @ 23 -33ms)
-
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- FROM 30mb 28MS @ $419.00!
- Ask about our "REBATE SPECIALS"
-
- --==*==--
-
- SHIPPING AND INSURANCE INCLUDED IN COMPLETE UNIT PRICE!
-
- ============================================
-
- * SYQUEST 44MB (#555)>> ABCO "44" << REMOVABLE MEDIA DRIVE *
-
- - SYQUEST 44 MB DRIVE - ICD ST ADVANTAGE PLUS H/A
- - ICD Utility Software - 3' DMA Cable
- - Fan & Clock - Multi-Unit Power Supply
- (1) 44 MB Syquest Cart.
-
- COMPLETELY ASSEMBLED AND READY TO RUN!
- --->> SPECIAL NOW ONLY __$ 719.00__ <<---
- EXTRA CARTS: $ 79.50
- DRIVE MECH ONLY: $ 439.95
-
- *** SPECIAL SYQUEST OFFER!! BUY WITH A FRIEND! ***
- ORDER YOUR CUSTOM SYQUEST UNIT NOW AND GET A SECOND COMPLETE UNIT!
- ***** for $75.00 LESS! *****
-
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- SPECIALLY PRICED ** $1329.00 **
-
- * SYQUEST 44MB REMOVABLE MEDIA DRIVE AND HARD DRIVE COMBINATIONS *
- - Syquest 44 Model [555] and the following hard drives -
- 50mb SQG51 $ 939.00 30mb SQG38 $ 819.00
- 65mb SQG09 $ 969.00 85mb SQG96 $1059.00
-
- LOWBOY - STANDARD - DUAL BLOWER CABINETS
- CUSTOM CONFIGURATIONS AVAILABLE
- Listed above are a sampling of the systems available.
- Prices also reflect various cabinet/power supply configurations
- (over sixty configurations are available, flexibility is unlimited)
-
- *** ALL Units: Average Access Time: 24ms - 34ms ***
-
- ALL UNITS COMPATIBLE WITH --> SUPERCHARGER - AT/PC SPEED - SPECTRE/GCR
- LARGER units are available - (special order only)
-
- *>> NO REPACKS OR REFURBS USED! <<*
-
- - Custom Walnut WOODEN Cabinets - TOWER - AT - XT Cabinets -
- * SLM 804 Replacement Toner Cartridge Kits $42.95 *
- Replacement Drums; CALL
- Keyboard Custom Cables Call for Info
- ALL POWER SUPPLIES UL APPROVED
-
- -* 12 month FULL Guarantee *-
- (A FULL YEAR of COVERAGE)
-
- QUANTITY & USERGROUP DISCOUNTS AVAILABLE!
- _________________________________________
-
- DEALERS and DISTRIBUTORS WANTED!
- please, call for details
-
- Personal and Company Checks are accepted.
-
- ORDER YOUR NEW UNIT TODAY!
-
- CALL: 1-800-562-4037 -=**=- CALL: 1-904-783-3319
- Customer Orders ONLY Customer Service
- 9am - 8pm EDT
- Tues thru Sat
-
-
-
-
-
-
- ____________________________________________________________
-
-
-
-
-
- > A "Quotable Quote"™ Ole Kris Kringle!
- =================
-
- v
- Y S >*< 1
- R A ^ 9
- v R M 9
- >*< E T /\------ 0
- ^ M S v '/\\#####\ v
- I >*< ')\/(######\ >*<
- R ^ '##\/oo######-- ^ v
- H _'####o##########\ >*<
- C )" " " " "(##\ ^
- v ) " " " " " (###; _ _
- >*< )"____"___"___"(##/ /####\
- ^ (( ~~~\ /~~~ ))#/ v -. /#######|
- ()) ( o)||( o) ())* >*< (##\########|
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- >*< (()(( .( ). ))(** /\ /##########/
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- " ()(() ~~~^^~~~~ (()) " /. .\########/
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- " ( " ) . " /##\ . \##/ >*<
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- MERRY CHRISTMAS AND HAPPY NEW YEAR!!!
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- STReport™ "YOUR INDEPENDENT NEWS SOURCE" December 21, 1990
- 16/32bit Magazine copyright © 1990 No.6.51
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