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-
- *---== ST REPORT ONLINE MAGAZINE ==---*
- """""""""""""""""""""""""
- "The Original 16/32bit Online Magazine"
- _____________________________________
- from
- STR Publishing Inc.
- """"""""""""""""""
-
-
- June 08, 1990 No.6.23
- =======================================================================
-
- STReport Online Magazine™
- Post Office Box 6672
- Jacksonville, Florida
- 32205 ~ 6672
-
- R.F. Mariano
- Publisher - Editor
- _________________________________________
- Voice: 904-783-3319 10 AM - 4 PM EDT
- BBS: 904-786-4176 12-24-96 HST/14.4
- FAX: 904-783-3319 12 AM - 6 AM EDT
- _________________________________________
-
- ** F-NET NODE 350 ** 500mb Online **
- STR'S owned & operated support BBS
- carries ALL issues of STReport Online Magazine
- and
- An International list of private BBS systems
- carrying STReport Online Magazine for their users enjoyment
- __________________________________________________________________
-
- > 06/08/90: STReport™ #6.23 The Original 16/32 bit Online Magazine!
- -------------------------
- - The Editor's Podium - CPU REPORT - CPU STATUS REPORT
- - PCDII, A TRAGEDY - TT030 Review - ATARI APOCALYPSE
- - Stock Market Report - AUA NEWBRIEFS - CPU CONFIDENTIAL
-
- --==** DESK SET II REPLACED BY CALAMUS **==--
- --==** SUMMER CES EYEWITNESS REPORTS **==--
- --==** TT UNVEILED IN CANADA **==--
-
- ==========================================================================
- ST REPORT ONLINE MAGAZINE™
- "Only UP-TO-DATE News and Information"
- -* FEATURING *-
- Current Events, Up to Date News, Hot Tips, and Information
- Hardware - Software - Corporate - R & D - Imports
- ==========================================================================
- STReport's support BBS, NODE # 350 invites systems using Forem ST BBS to
- participate in Forem BBS's F-Net mail network. Or, Please call # 350
- direct at 904-786-4176, and enjoy the excitement of exchanging ideas about
- the Atari ST computers through an excellent International ST Mail Network.
- ==========================================================================
- AVAILABLE ON: COMP-U-SERVE ~ DELPHI ~ GENIE ~ BIX
- ==========================================================================
-
- > The Editor's Podium™
-
- There a great many things coming to pass in the Atari world that will
- give rise to new hope for the Atari computer in the USA. There is news of
- a great new mind coming from France that will find the right path for
- Atari to take. Time will tell.
-
- Over the past few months there has been many instances where things
- have occurred that warranted a letter writing campaign. But for the sake
- of the recipient's sanity, STReport would have asked for such actions to
- be taken. Meanwhile, the time has come to ask that you, our readers and
- dedicated Atarians one and all let Atari know just how much you
- appreciate the efforts Bob Brodie is taking in helping the image of Atari
- stay alive and well in the USA. Send your letters and postcards to Atari
- Corp. C/O Sam Tramiel, 1196 Borregas Avenue, Sunnyvale California 94089.
- Or, if you are so inclined, call Atari at 1-408-745-2000. Atari, and
- especially Sam Tramiel, who wants very much to hear from you.
-
- Well..... <sigh>... The TT has been introduced again, this time in
- Canada. When are they (the braintrusts in Sunnyvale) going give the US
- market a fair shake? If I heard that once this past week, I heard it at
- least a dozen times by frustrated, brokenhearted loyal US Atari
- enthusiasts who have waited for what seems like FOREVER for Atari to begin
- its LONG PROMISED US push... The USA still sees nothing but promises
- filled with hot air, no STE computers, no big push, no ads for COMPUTERS
- ETC.... But Oh well hang in there bunky, 1990 is only half
- over.....<sigh>
-
- Ralph......
-
-
- ps; Hey Sam, there is a difference between doing a job FOR us in the USA
- and doing a job ON us! Enough is enough.....
-
-
-
-
-
-
- **********************************************************************
-
-
-
- NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE
-
- FOR A LIMITED TIME ONLY
-
- COMPUSERVE WILL PRESENT $15.00 WORTH OF COMPLIMENTARY ONLINE TIME
-
- to the Readers of;
-
- STREPORT ONLINE MAGAZINE
- """"""""""""""""""""""""
- "The Original 16/32bit Online Magazine"
-
- NEW USERS; SIGN UP TODAY!
-
- Call any of the STReport Official BBS numbers
- (Listed Above)
- or
- Leave E-mail to STReport - R.Mariano
-
- Be sure to include your full mailing address so your
- Compuserve kit can be immediately mailed to you!
-
-
- NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE
-
-
-
- **********************************************************************
-
-
-
-
- > CPU REPORT™
- ==========
-
-
- Issue # 70
- ----------
-
-
-
- by Michael Arthur
-
-
- Remember When....
-
- In January 1948, William Shockley and other Bell Labs researchers
- filed for a patent on the first transistor, or in July 1959, when
- Fairchild Semiconductor filed for a patent for the planar process of
- manufacturing transistors, which made commercial transistor production
- (and later, integrated circuit production) possible?
-
-
- CPU INSIGHTS™
- ============
-
- Co-Inventor of Integrated Circuit Suddenly Dies
- -----------------------------------------------
-
-
- Robert Noyce, co-inventor of the semiconductor and co-founder of
- Intel Corp., died suddenly on Sunday of a heart attack. Many in the
- computer industry have expressed great shock at the loss of Noyce, who
- helped pioneered several facets of the computer industry. After getting
- his Ph.D in electronics from MIT, he first worked for the Shockley
- Semiconductor Company in 1956 (after a short term as a researcher at
- Philco), but soon left to create Fairchild Semiconductor. Interestingly,
- Robert Noyce and Jack Kilby of TI soon became involved in a "race" for the
- first patent on the integrated circuit. While Kilby won this race by six
- months, Robert Noyce gained a total of 16 semiconductor-based patents for
- areas such as semiconductor production and integrated circuit designs.
-
- In 1968, Robert Noyce left Fairchild to form Intel Corporation with
- Gordon Moore. Intel soon became involved in the calculator chip industry,
- eventually developing the first microprocessor from research into a
- calculator chip which would be easier to program. In the past few years,
- Robert Noyce helped to found (and later serve as CEO/President for)
- Sematech, a government-supported consortium of 14 U.S. semiconductor
- companies which is engaging in efforts to help maintain and improve the
- competitiveness of the American semiconductor industry, in the face of
- foreign competition.
-
- Under Noyce, Sematech had concentrated on research and development
- efforts on emerging technologies related to this field. As Sematech was
- also one of the first consortiums in the computer industry to be
- sanctioned by the government, Noyce's efforts indirectly fueled the
- formation of the several industry consortiums formed since then. Some of
- these "alliances", such as the "Gang of Nine" (who created the EISA Bus
- Architecture) and the Open Software Foundation, have already had a
- significant impact on the microcomputer industry. However, one could
- accurately say that the entire microcomputer industry is one of the
- greatest legacies of Robert Noyce.
-
-
-
-
- CPU MacNews™
- ===========
-
- New Apple Director Plans New Strategy for II Product Line
- --------------------------------------------------------
-
- Apple has recently appointed Ralph Russo, a long-time Apple
- employee, director of the Apple II product line. He will be the main
- person responsible for Apple II software & hardware Development, and
- marketing efforts. This is significant in that for several years, Apple
- had segmented its Apple II management severely. This meant that one had
- to go about seven levels down from John Sculley in the Apple chain of
- command to find a person in charge of one aspect of Apple II Development.
- However, Mr. Russo now reports to Don Casey, who is one of three people
- who report directly to John Sculley (President of Apple).
-
- Ralph Russo, originally hired by Steve Jobs for the Macintosh
- Development project, has worked at Apple for over 7 years. Saying that he
- "didn't take the job to sit around and do nothing", Russo will develop and
- implement a new strategy for the Apple II Line, including renewed IIgs
- Development, and vigorous advertising efforts. Russo has acknowledged
- that "old-style Apple evangelism" is also needed to encourage third-party
- Apple II software developers and dealers, and that an "Apple II sale isn't
- a lost Macintosh sale". The latter refutes an attitude which a certain
- few at Apple have maintained for a while....
-
- Several Apple II supporters (including the Apple II Developer's
- Association, and the hundreds of Apple II users who had written to
- Cupertino demanding more support) had pointed the lack of priorities in
- Apple Corp. concerning the Apple II line, and are generally credited as
- the main cause of the recent events concerning renewed Apple II support.
-
-
-
- But ponder, if you will, these questions:
-
- 1) Do the majority of Atari ST Users strive to only be informed of news
- pertaining to the Atari ST or Atari?
-
- 2) Ralph Russo also acknowledged that a lack of consumer advertising
- leads to a lack of consumer sales. Given that Atari made lots of
- money on the Portfolio and Lynx because of good consumer advertising,
- how can ST Developers and Users Organizations encourage Atari to do
- the same with the ST in the US?
-
-
-
-
-
- > CPU STATUS REPORT™
- ==================
-
-
-
- - New York, NY UI PROGRAM HELPS SOFTWARE DEVELOPERS ENTER UNIX MARKET
- ------------
-
- Unix International, a group of numerous Unix vendors fostering the
- AT&T Unix Standard, has recently instigated a program to help software
- developers in entering the Unix marketplace. UI plans to provide
- extensive assistance to Independent Software Vendors (ISVs) in both
- porting their applications to AT&T Unix System V 4.0, and in marketing the
- resulting products. Several microprocessor makers, including Intel (with
- its 80x86 and 80860 chips), Sun (with the SPARC Architecture), and
- Motorola (with its 680x0 and 88000 chips) are assisting in Unix
- International's ISV program.
-
- This will help bring more ISVs into the quickly growing Unix market
- (currently estimated at around $15 billion), under the AT&T System V
- standard, which is used by 80 percent of the market. Unix International
- estimates that by 1991, two-thirds of all major Unix vendors will be
- supporting AT&T Unix.
-
-
-
-
- - Austin, TX ADOBE EXECS CHARGED WITH INSIDER TRADING AFTER STOCK FALLS
- ----------
-
- Adobe Systems stock recently fell $15 1/4 in one day (to $35 1/4 a
- share), after it announced that its 2nd Quarter revenue would be $33
- million, instead of the previously estimated $41 million. Adobe said that
- this was caused by a series of factors, including a temporary decline in
- royalty revenue from IBM and NEC, who have recently announced new
- Postscript printers.
-
- Another factor was Apple. It seems that Adobe had first expected
- to earn about $32 million, but then received reports from Apple that its
- Laserwriter royalties hadn't fallen as much as expected. Because of this,
- Adobe then announced its revenue may be $41 million. However, in April,
- Apple had changed its five-year-old method for figuring Laserwriter
- shipments. Interestingly enough, it didn't tell Adobe this when it
- informed them of Laserwriter sales figures. Resulting in that Adobe got
- "incorrect royalty figures" from Apple, and was startled when Apple's
- actual royalty payments came in. Also, it seems that sales of Apple's
- Laserwriter printers are better than ever....
-
- A side effect of this event is that a class action suit was recently
- filed against seven top Adobe officers, including CEO John Warnock and
- President Charles Geschke, for alleged "violations of federal security
- laws", and specifically insider trading. This is because in March and
- April, these execs sold over 389,153 shares of Adobe stock (for a total of
- $1.5 million). While some officers sold 10 percent of their shares,
- others sold up to 84 percent of their Adobe stock during this time....
-
- Adobe feels that this is without merit, and CEO John Warnock has
- officially stated that NO top Adobe officer or executive knew of the
- brewing problem concerning Apple's royalty reports at the time that the
- stock sales were made. Since all indications for Adobe stock were good at
- this time, Warnock feels that insider trading is not at fault. Also, it
- seems that Warnock made his sales (110,000 shares, or 16 percent of his
- Adobe stock, for $350,000) in order to pay off a real estate loan....
-
-
-
-
- - Seattle, WA MICROSOFT CO-FOUNDER CREATES "SOFTWARE CONSTRUCTION SET"
- -----------
-
- Asymetrix Corp. has introduced a Hypercard-like "software
- construction set" called ToolBook. ToolBook uses a graphical "book and
- page" metaphor which emulates Hypercard's object-oriented "card and stack"
- programming system. It uses objects (prefabricated code modules) that are
- represented as icons (Books), which people can use to assemble their own
- software programs. Microsoft is bundling a run-time copy of Toolbook with
- every copy of Windows 3.0. Cost: $395.00.
-
- ToolBook is designed to work with Microsoft Windows 3.0, and
- both supports Windows' DDE (Dynamic Data Exchange), for communicating with
- other Windows apps, and its DLE (Dynamic Link Exchange), allowing code
- written in other languages to be used in ToolBook programs. It also has a
- built-in script language (Open Script), and a Macro Recorder which records
- user actions that are performed over objects, saving them as script files.
-
- Asymetrix Inc. was formed by Paul Allen, who formed Microsoft in
- 1975 with William Gates. Allen had resigned from Microsoft's Board of
- Directors in 1983 because of Hodgkin's disease. When the disease went
- into remission, Allen founded Asymetrix using his own money. Allen, who
- is Microsoft's second-largest shareholder (with 17.3 percent of Microsoft
- stock) has also rejoined Microsoft as a director.
-
- On a similar note, HyperRacks Inc. announced that it would license
- its OpenField technology (or the U.S. Patents on Zoomracks' "card and
- stack" metaphor) to ToolBook developers. Apple Computer licensed this
- technology in Dec. 1989, for use by Hypercard developers and end users,
- following a patent infringement lawsuit filed by HyperRacks founder Paul
- Heckel. As many long-time ST users know, Paul Heckel created Zoomracks
- (originally an ST Database program) in 1985, and obtained a general patent
- on the hypertext-like "card and stack" metaphor. Heckel also announced
- that HyperRacks, a HyperCard add-on similar to Zoomracks for the ST, will
- be introduced for the Mac in the Summer....
-
-
-
-
- - Cambridge, MA LOTUS, NOVELL BREAK OFF MERGER TALKS
- -------------
-
- Amid heavy industry speculation concerning the effect that the
- Lotus/Novell merger would have on the computer industry, Lotus Corp. and
- Novell Inc. recently announced that they were cancelling their upcoming
- merger, ending all negotiations. It seems that in the last weeks before
- this announcement, Lotus had agreed to name the combined corporation,
- "Lotus/Novell", and to make Ray Noorda a chairman of the board for the
- company. These two things weren't originally in the merger agreement
- made by Lotus and Novell, and were objected to by a certain few. Another
- thing which was in the original merger agreement was that Lotus execs
- would have a 4-3 majority in Lotus/Novell's new Board of Directors. After
- Novell asked for equal representation on the board of Lotus/Novell
- (something which Novell's stockholders had adamantly called for), Lotus
- protested, and the merger talks ground to a stop....
-
-
-
-
-
-
- Errata: CPU Report Issue 68 stated that Atari did not build any direct
- ======= support for CPU Caching into the 68030 TT. Atari representatives
- have recently indicated that the TT not only has support for
- CPU Caching, but may have a small (16-32K) CPU cache built in
- as well....
-
-
-
-
-
-
- _________________________________________________________________
-
-
-
-
- > CES'90 STR OnLine™ More than one opinion....
- =================
-
-
- This is the mid-week release pertaining to the Consumer Electronics Show
- and Atari's participation.
-
- """""""""""""""""""""""""""""""""""""""""""""""""""""
- ///// ////// /////// SUMMER
- // // // /// **
- //// // ////// C.E.S. SHOW
- // // // //
- ///// // // // JUNE 03, 1990
- """""""""""""""""""""""""""""""""""""""""""""""""""""
- STR Publishing Inc.
-
- STREPORT EYEWITNESS REPORT
- ===========================
-
-
- ATARI LYNX ECLIPSED!
- by
- NEW N.E.C. TURBO EXPRESS HANDHELD GAME MACHINE!!!
-
-
- ATARI SHOWING "LITTLE THAT'S REALLY NEW!!"
- ==========================================
-
-
- CHICAGO, IL. <CES> 06-03-90 (c)1990 STReport: While Atari is busy trying
- to appear sharp and spiffy by coming up with witty slogans like <"TOUCH
- the FUTURE"> and an elaborate display of the LYNX and Portfolio, NEC has
- triumphantly introduced their latest offering in the 'super' game machine
- arena. For an upbeat "contemporary happening" Atari only has the LYNX and
- the Portfolio. 'Tis a shame both are yesterday's news. Its no wonder,
- they chose to NOT show at Spring Comdex! They had NOTHING new and earth
- shaking to show.
-
- NO MENTION MADE OF INTRODUCING "THE ATARI ADVANTAGE PACKAGE"!!!
-
- While the USA's userbase anxiously awaits Atari's fabled resurgence,
- there was no reference or mention made concerning the introduction of
- "The Atari Advantage Package". Which was highly touted in the recent
- stock report and at the Las Vegas Fall Comdex show. While there is a
- rather fancy sign proclaiming ; "The Atari Advantage - The Complete Family
- Workstation", there has been NO INTRODUCTION. Also in the Atari display,
- framed by the Advantage posters, were a few new 1040STe units.
-
- According to Atari reps at the show, there will be no introduction at this
- show because of a last minute cancellation. Seems a call from Japan (Sam
- is in Japan) put the kibosh on the whole thing AGAIN for more "changes".
- Should we have expected more? By the time they get this promotional thing
- to market the 520stfm will be a collectible antique!
-
- The CES shows are well known as the place where one can find the buyers
- from K-Mart and most other MAJOR Mass Merchandisers, it was at this show
- that industry observers expected the fancy intro of; "The Atari
- Advantage" to be released but no.. nothing unusual for Atari,
- disappointment reigns supreme. The GAME MACHINE company continues to
- "play games." The 'joke of the show' (so far) was Atari's attempting to
- make something, once again, of the 2600 and 7800 game machines. Yes, they
- were actually on display! Talk about antiques...
-
- Meanwhile the Portfolio, now embroiled in bitter controversy between Atari
- and DIP over unpaid royalties to DIP (the UK designer and manufacturer of
- the Portfolio), is rumored to be marketed in the USA shortly by DIP
- direct. At that time, the Portfolio will boast a new, highly compatible,
- operating system plus a number of attractive add-ons (i.e.; memory
- expansion card, etc..) designed and made by DIP. All of which will be
- available in the USA through DIP.
-
- In reference to the absence of the memory expander... According to Atari
- rep D. Thomas, the memory expander was, in Atari's opinion, "not working
- properly" . However, from all reports gathered from those who have the
- cards in use "they work just fine." Atari had the Finance Card and the
- DOS Utilities Card there along with the File manager card that is normally
- bundled with the Portfolio.
-
- The NEC TURBO EXPRESS, with 512 colors displayable, (the Lynx has 16),
- and over 50 Games available at this time, and at least 70 games by the end
- of the year, will present strong competition to all currently available
- handhelds. Additionally, the NEC unit boasts of a nifty little device
- that plugs into it to become a full blown, handheld color TV!
-
- The NEC Turbo Express unit is about the same size as the gameboy however,
- slightly thicker. Although somewhat more expensive than the Lynx, the
- Turbo Express is expected to sell for approximately $200.00 - $249.00 with
- the TV tuner module at $90.00 - $100.00 extra. The ultimate clincher is
- the reliability of the company, its future, and the prospect of support
- and UPGRADES..... Not to mention the abundance of games already available
- for this new upcoming handheld, Turbo Express from NEC.
-
-
- "ALWAYS FIRST WITH THE REAL NEWS!"
-
- --------------------------------------------------------------------------
- STReport Newsline "Your Independent News Source" June 03, 1990
- Bulletin Service copyright 1990 No. 106
- --------------------------------------------------------------------------
-
-
- And now, a second opinion.....
-
-
- ctsy CompuServe....
-
- 20857 S1/Forum Business
- 04-Jun-90 01:16:33
- Sb: #20850-#off to ces
- Fm: Bob Retelle 71550,3312
-
- Well, actually... my feeling was that Atari made a rather weak showing at
- this year's Summer CES...
-
- Even though the booth was marked "Atari Computer," it was heavily oriented
- to their game machine offerings... even the STe had a hurriedly hacked up
- connector to an XE Game System light gun...
-
- There was a row of 2600 game machines, a row of 7800 game machines, and
- quiet a few stations with four Lynxes, only a few of them being "Linked
- up" to play multi-player. Most of the ST computers were running games as
- well..
-
- Now, of course, everyone knows that this is the show for "Consumer
- Electronics" which means GAMES... so in itself, the Atari booth featuring
- games wasn't all that bad...
-
- What WAS pretty pathetic was the showing Atari made in comparison to the
- rest of the industry.
-
- IF they're going to be featuring games instead of computers, they
- certainly weren't prepared for the marketing expertise of their
- competitors. The Nintendo booth was far and away the largest booth in the
- *entire* CES show.
-
- While sheer size may not make a real difference, the amount of actual
- products available DOES...
-
- Atari listed a handful of games as "available" for the Lynx... taken with
- a LARGE grain of salt (since some of the games listed as "available"
- haven't YET been seen by the general public), that still leaves Atari with
- a game machine with games you can count with less than the fingers of both
- hands.. after six months on the market...
-
- There were so many new games for the Nintendo GameBoy handheld video game
- that I simply lost count... very literally lost count.. there was a
- billboard listing all the games now available for GameBoy, which must have
- had several hundred titles, I didn't bother to count..
-
- The difference is that the Nintendo Gameboy has the enthusiastic support
- of MANY different third-party developers, while the Atari Lynx has none
- that I know of...
-
- Somehow, Atari has been unable to understand that simply producing
- superior hardware will NOT guarantee success for a system.
-
- The kind of customers that buy games will not be satisfied playing the
- same games over and over again.. they need a constant supply of new games
- to keep their interest high. Nintendo seems to understand this, and keeps
- their game system owners happy by releasing new titles regularly.
-
- (Lest anyone think this is just a Gameboy vs. Lynx issue, there were also
- VERY few new games for the Atari 2600 and 7800, while there were literally
- dozens of new games for the Nintendo Entertainment System, from MANY
- different software companies. Many of the better know computer games are
- being translated to Nintendo... none for Atari...)
-
- There was even a rumor that M.U.L.E. was being converted for Nintendo,
- though I wasn't able to confirm that.
-
- NONE of the third-party companies I talked with had ANY new games for any
- of the Atari game systems...
-
- To add to Atari's problems, I saw the new handheld NEC "Turbo Graphics 16"
- game machine... the demonstrator was telling the crowd that it has "5
- times the resolution of the Lynx," which was very visually true, when I
- got a chance to look at it myself. Probably the biggest selling point for
- this handheld game is that is uses the *SAME* game cartridges that the
- regular NEC game console uses.. no need to buy special versions of your
- favorite games...
-
- The NEC handheld even has a Television tuner available so you can use it
- as a VERY nice handheld portable color TV.. and the color was VERY nice,
- in both the TV mode, and the video games mode.
-
- The only advantage the Lynx had over the NEC handheld was in price.. the
- NEC is expected to sell for $200+
-
- I played several of the games for the NEC systems, and they were quite
- good.. and there were several times as many available for the new NEC
- system as there are for the six months old Lynx...
-
- It used to be that "Atari" was synonymous with Video Games... now they're
- not even a "second rate" player in the game...
-
- So... enough about Video Games... what about Atari Computers..?
-
- WEll.. the last time I went to CES, two years ago, most of the software
- companies were demonstrating their new products on an Amiga, an IBM,
- possibly a Commodore-64, and an Atari ST...
-
- This year there were no Atari STs at any of the third party booths...
-
- Let me rephrase that... there were NO Atari STs at ANY of the third party
- booths...
-
- Saturday night at the great pizza place on Clark Street, I suddenly
- realized that I hadn't seen any STs in any of the booths we'd visited.. so
- I decided to make a point of watching for them on Sunday... guess what..?
- There were NO Atari STs at ANY of the third party booths...
-
- Some of the companies do have versions of their programs coming out for
- the Atari ST, but most of the companies I talked to were pretty definite
- that the Atari market was very low on their list of priorities.. and in
- any case, NONE of them were demonstrating any ST programs to potential
- commercial buyers.
-
- The only Atari computers I saw were in the Atari booth...
-
- Quite a change, and a rather graphic statement of the confidence of third
- party developers in Atari..
-
- BobR
-
-
-
-
- ______________________________________________________________
-
-
-
-
- > PIC FORMATS STR InfoFile™ Revised PIC Formats chart
- ========================
-
-
-
- From : ED JUNE at Ground Control,Fido 1:133/403
- Subj : Picture formats from UseNet
-
-
-
- John Brochu, author of the famed "PicSwitch", sent me a letter
- and a disk containing modified picture format descriptions for NeoChrome,
- DEGAS Elite Compressed, Spectrum 512 Compressed, GEM Bit Image, IFF,
- and MacPaint formats. John also sent a description of the PackBits
- compression method used in DEGAS Elite, IFF, and MacPaint formats.
-
- Here's the new version with his corrections. Many thanks go to
- John for his contributions, and also to Gerfried Klein who sent
- the MacPaint description as described by by *pple, corp.
-
- Dave Baggett
- dmb@wam.umd.edu | dmb@TIS.COM
-
- PS> The "GEM Bit Image" description in previous versions describes an
- outdated version of this format which has been replaced by what
- is described below. John believes that the old format was never
- actually implemented, so I took the description out.
-
-
- ST Picture Formats
- ------------------
- Edited by:
-
- David Baggett
- 5640 Vantage Point Road
- Columbia, MD 21044 USA
- (301) 596-4779
- (usenet: dmb@TIS.COM)
-
- (Please report errors or additions)
-
- Copyright (C) 1988, 1989, 1990 by David M. Baggett
-
-
- Non-profit redistribution of this document is permitted, provided
- the document is not modified in any way.
-
- Reproduction of this document in whole or in part for commercial
- purposes is expressly forbidden without the prior written consent
- of David M. Baggett.
-
- The information presented here is not guaranteed to be correct.
- The editor and contributors will in no event be liable for direct,
- indirect, incidental, or consequential damages resulting from the
- use of the information in this document.
-
- This document is the product of many hours of volunteer work by a
- large number of people. Please respect this -- do not violate the
- distribution policy.
-
-
- CONTRIBUTORS
-
- Phil Blanchfield Jason Blochowiak John Brochu**
- David Brooks Neil Forsyth Stefan Hoehn Gerfried Klein
- Ken MacLeod Jim McCabe Darek Mihocka David Mumper
- George Seto Joe Smith Greg Wageman Roland Waldi* Gerry Wheeler
-
-
- Contents
- --------
-
- NEOchrome *.NEO
- NEOchrome Animation *.ANI
- DEGAS *.PI? ? = 1, 2, 3
- DEGAS Elite *.PI? ? = 1, 2, 3
- DEGAS Elite (Compressed) *.PC? ? = 1, 2, 3
- Tiny *.TN? ? = 1, 2, 3, Y
- Spectrum 512 *.SPU
- Spectrum 512 (Compressed) *.SPC
- Art Director *.ART
- C.O.L.R. Object Editor Mural *.MUR
- Doodle *.DOO
- Animatic Film *.FLM
- GEM Bit Image *.IMG
- STAD *.PAC
- Imagic Film/Picture *.IC? ? = 1, 2, 3
- IFF *.IFF
- MacPaint *.MAC
- PackBits Compression Algorithm
-
-
- Introductory Information
- ------------------------
- word = 2 bytes
- long = 4 bytes
- palette = Hardware color palette, stored as 16 words. First word is
- color register zero (background), last word is color register
- 15. Each word has the form:
-
- Bit: (MSB) 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00(LSB)
- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
- 0 0 0 0 0 R2 R1 R0 0 G2 G1 G0 0 B2 B1 B0
-
- R2 = MSB of red intensity
- R0 = LSB of red intensity
-
- G2 = MSB of green intensity
- G0 = LSB of green intensity
-
- B2 = MSB of blue intensity
- B0 = LSB of blue intensity
-
- Intensity ranges from 0 (color not present) to 7 (highest
- intensity).
-
- Example: { red = 7, green = 3, blue = 5 } -> 0735 (hex)
-
- Caveat: It is wise to mask off the upper four bits of each
- palette entry, since a few programs store special
- information there (most notably Art Studio).
-
-
- The Formats
- -----------
-
- <NEOchrome> *.NEO
-
- 1 word flag byte [always 0]
- 1 word resolution [0 = low res, 1 = medium res, 2 = high res]
- 16 words palette
- 12 bytes filename [usually " . "]
- 1 word color animation limits. High bit (bit 15) set if color
- animation data is valid. Low byte contains color
- animation limits (4 most significant bits are left/lower
- limit, 4 least significant bits are right/upper limit).
- 1 word color animation speed and direction. High bit (bit 15)
- set if animation is on. Low order byte is # vblanks per
- step. If negative, scroll is left (decreasing). Number
- of vblanks between cycles is |x| - 1
- 1 word # of color steps (as defined in previous word) to display
- picture before going to the next. (For use in slide
- shows)
- 1 word image X offset [unused, always 0]
- 1 word image Y offset [unused, always 0]
- 1 word image width [unused, always 320]
- 1 word image height [unused, always 200]
- 33 words reserved for future expansion
- 16000 words picture data (screen memory)
- -----------
- 32128 bytes total
-
-
- <NEOchrome Animation> *.ANI
-
- NOTE:
- To get this feature on versions 0.9 and later select the
- Grabber icon and click both mouse buttons in the eye of the second R
- in the word GRABBER. Interestingly enough, some versions of NEO only
- require you to press the right button, not both. Hmmm...
-
- 1 long magic number BABEEBEA (hex) (seems to be ignored)
- 1 word width of image in bytes (always divisible by 8)
- 1 word height of image in scan lines
- 1 word size of image in bytes + 10 (!)
- 1 word x coordinate of image (must be divisible by 16) - 1
- 1 word y coordinate of image - 1
- 1 word number of frames
- 1 word animation speed (# vblanks to delay between frames)
- 1 long reserved; should be zero
- --------
- 22 bytes total for header
-
- ? words image data (words of screen memory) for each frame, in
- order
-
-
- <DEGAS> *.PI1 (low resolution)
- *.PI2 (medium resolution)
- *.PI3 (high resolution)
-
- 1 word resolution (0 = low res, 1 = medium res, 2 = high res)
- Other bits may be used in the future; use a simple bit
- test rather than checking for specific word values.
- 16 words palette
- 16000 words picture data (screen memory)
- -----------
- 32034 bytes total
-
-
- <DEGAS Elite> *.PI1 (low resolution)
- *.PI2 (medium resolution)
- *.PI3 (high resolution)
-
- 1 word resolution (0 = low res, 1 = medium res, 2 = high res)
- Other bits may be used in the future; use a simple bit
- test rather than checking for specific word values.
- 16 words palette
- 16000 words picture data (screen memory)
- 4 words left color animation limit table (starting color numbers)
- 4 words right color animation limit table (ending color numbers)
- 4 words animation channel direction flag (0=left, 1=off, 2=right)
- 4 words 128-animation channel delay in 1/60's of a second. [0-128]
- (I.e., subtract word from 128 to get 1/60th's of a sec.)
- -----------
- 32066 bytes total
-
-
- <DEGAS Elite (Compressed)> *.PC1 (low resolution)
- *.PC2 (medium resolution)
- *.PC3 (high resolution)
-
- 1 word resolution (same as Degas, but high order bit is set;
- i.e., hex 8000 = low res, hex 8001 = medium res,
- hex 8002 = high res). Other bits may be used in the
- future; use a simple bit test rather than checking
- for specific word values.
- 16 words palette
- < 32000 bytes control/data bytes
- 4 words left color animation limit table (starting color numbers)
- 4 words right color animation limit table (ending color numbers)
- 4 words animation chan direction flag [0 = left, 1=off,2= right]
- 4 words 128-animation chan delay in 1/60's of a second. [0-128]
- (I.e., subtract word from 128 to get 1/60th's of a
- second.)
- -----------
- < 32066 bytes total
-
- Compression Scheme:
-
- PackBits compression is used (see below). Each scan line is compressed
- separately; i.e., all data for a given scan line appears before any data
- for the next scan line. The scan lines are specified from top to bottom
- (i.e., 0 is first). For each scan line, all the data for a given bit
- plane appears before any data for the next higher order bit plane. Note
- this is identical to the IFF 'BODY' image data.
-
- To clarify: The first data in the file will be the data for the lowest
- order bit plane of scan line zero, followed by the data for the next
- higher order bit plane of scan line zero, etc., until all bit planes have
- been specified for scan line zero. The next data in the file will be the
- data for the lowest order bit plane of scan line one, followed by the data
- for the next higher order bit plane of scan line one, etc., until all bit
- planes have been specified for all scan lines.
-
- Caveats:
-
- DEGAS Elite's picture loading routine places some restrictions on
- compressed DEGAS files:
-
- o Elite uses a 40-byte buffer to store data being decompressed.
-
- o Whenever a control command is encountered, bytes are stuffed
- in this buffer.
-
- o The buffer is only emptied when there are EXACTLY 40
- characters in it.
-
- The important conclusion here is that
-
- No control command may cause the buffer to have more than 40
- bytes in it. In other words, all control commands must end on
- or before the 40-byte boundary.
-
- Any picture violating the last condition will cause Elite to get a bus
- error when the picture is loaded.
-
-
- <Tiny> *.TNY (any resolution)
- *.TN1 (low resolution)
- *.TN2 (medium resolution)
- *.TN3 (high resolution)
-
- Several people have reported sightings of mutated Tiny pictures that
- do not follow the standard format, so let's be careful out there. What
- is described here is the format that David Mumper's original
- TNYSTUFF.PRG produces.
-
- 1 byte resolution (same as NEO, but +3 indicates rotation
- information also follows)
-
- If resolution > 2 {
- 1 byte left and right color animation limits. High 4 bits
- hold left (start) limit; low 4 bits hold right (end)
- limit
- 1 byte direction and speed of color animation (negative value
- indicates left, positive indicates right, absolute value
- is delay in 1/60's of a second.
- 1 word color rotation duration (number of iterations)
- }
-
- 16 words palette
- 1 word number of control bytes
- 1 word number of data words
- 3-10667 bytes control bytes
- 1-16000 words data words
- -------------
- 42-32044 bytes total
-
- Control byte meanings:
-
- For a given control byte, x:
-
- x < 0 Absolute value specifies the number of unique words to
- take from the data section (from 1 to 127)
- x = 0 1 word is taken from the control section which specifies
- the number of times to repeat the next data word (from
- 128 to 32767)
- x = 1 1 word is taken from the control section which specifies
- the number of unique words to be taken from the data
- section (from 128 - 32767)
- x > 1 Specifies the number of times to repeat the next word
- taken from the data section (from 2 to 127)
-
- Format of expanded data:
-
- The expanded data is not simply screen memory bitmap data; instead, the
- data is divided into four sets of vertical columns. (This results in
- better compression.) A column consists of one specific word taken
- from each scan line, going from top to bottom. For example, column 1
- consists of word 1 on scanline 1 followed by word 1 on scanline 2, etc.,
- followed by word 1 on scanline 200.
-
- The columns appear in the following order:
-
- 1st set contains columns 1, 5, 9, 13, ..., 69, 73, 77 in order
- 2nd set contains columns 2, 6, 10, 14, ..., 70, 74, 78 in order
- 3rd set contains columns 3, 7, 11, 15, ..., 71, 75, 79 in order
- 4th set contains columns 4, 8, 12, 16, ..., 72, 76, 80 in order
-
- Note that Tiny partitions the screen this way regardless of resolution;
- i.e., these aren't bitplanes. For example, medium resolution only has two
- bitplanes, but Tiny still divides medium resolution pictures into four
- parts.
-
-
- <Spectrum 512> *.SPU
-
- 80 words first scan line of picture (unused) -- should be zeroes
- 15920 words picture data (screen memory) for scan lines 1 through 199
- 9552 words 3 palettes for each scan line (the top scan line is
- not included because Spectrum 512 can't display it)
- -----------
- 51104 bytes total
-
-
- <Spectrum 512 (Compressed)> *.SPC
-
- 1 word flag word [$5350 or "SP"]
- 1 word reserved for future use [always 0]
- 1 long length of data bit map
- 1 long length of color bit map
- <= 32092 bytes compressed data bit map
- <= 17910 bytes compressed color bit map
- --------------
- <= 50014 bytes total
-
- Data compression:
-
- Compression is via a modified run length encoding (RLE) scheme,
- similar to DEGAS compressed and Tiny. The data map is stored as a
- sequence of records. Each record consists of a header byte followed by
- one or more data bytes. The meaning of the header byte is as follows:
-
- For a given header byte, x:
-
- 0 <= x <= 127 Use the next x + 1 bytes literally (no
- repetition)
- -128 <= x <= -1 Use the next byte -x + 2 times
-
- The data appears in the following order:
-
- 1. Picture data, bit plane 0, scan lines 1 - 199
- 2. Picture data, bit plane 1, scan lines 1 - 199
- 3. Picture data, bit plane 2, scan lines 1 - 199
- 4. Picture data, bit plane 3, scan lines 1 - 199
-
- Decompression of data ends when 31840 data bytes have been used.
-
- Color map compression:
-
- Each 16-word palette is compressed separately. There are three
- palettes for each scan line (597 total). The color map is stored as a
- sequence of records. Each record starts with a 1-word bit vector which
- specifies which of the 16 palette entries are included in the data
- following the bit vector (1 = included, 0 = not included). If a palette
- entry is not included, it is assumed to be zero (black). The least
- significant bit of the bit vector refers to palette entry zero, while the
- most significant bit refers to palette entry 15. Bit 15 must be zero,
- since Spectrum 512 does not use palette entry 15. Bit 0 should also be
- zero, since Spectrum 512 always makes the background color black.
- The words specifying the values for the palette entries indicated in
- the bit vector follow the bit vector itself, in order (0 - 15).
-
-
- <Art Director> *.ART (low resolution only)
-
- 16000 words picture data (screen memory)
- 16 words palette
- 15 * 16 words 15 more palettes for animation
- -------------
- 32512 bytes total
-
-
- <C.O.L.R. Object Editor Mural> *.MUR (low resolution only)
-
- 16000 words picture data (screen memory)
- (palettes are stored in separate files)
- -----------
- 32000 bytes total
-
-
- <Doodle> *.DOO (high resolution only)
-
- 16000 words picture data (screen memory)
- -----------
- 32000 bytes total
-
-
- <Animatic Film> *.FLM (low resolution only)
-
- 1 word number of frames
- 16 words palette
- 1 word speed (0 - 99; value is 99 - # vblanks to delay between
- frames)
- 1 word direction (0 = forwards, 1 = backwards)
- 1 word end action (what to do after the last frame)
- 0 = pause, then repeat from beginning
- 1 = immediately repeat from beginning
- 2 = reverse (change direction)
- 1 word width of film in pixels
- 1 word height of film in pixels
- 1 word Animatic version number (major)
- 1 word Animatic version number (minor)
- 1 long magic number 27182818 (hex)
- 3 longs reserved for expansion (should be all zeros)
- --------
- 32 words total for header
-
- ? words image data (words of screen memory) for each frame, in
- order
-
-
- <GEM Bit Image> *.IMG
-
- 1 word version number of image file [1]
- 1 word length of header in words [usually 8]
- 1 word number of color planes [1 for monochrome]
- 1 word pattern length in bytes [1-8, usually 2 for screen images]
- 1 word pixel width in microns (1/1000 mm, 25400 microns per inch)
- 1 word pixel height in microns
- 1 word line width in pixels
- 1 word number of lines
- -------
- ? words header length defined in 2nd word of header
-
- ? bytes data
-
- NOTES: If the image is a color image (planes > 1), the planes are stored
- separately starting with plane 0. There is, however, no standard way of
- storing the color palette. Some programs may save the palette in separate
- files, some may extend the header. For this reason, you should never
- assume the header is 8 words long, always get the header length from the
- 2nd word of the header. Also, the line width in the 7th word is the
- number
- of pixels in a line. Since the data is encoded in byte-wide packets, the
- actual unpacked line width is always a multiple of 8, and may be 1-7
- pixels
- longer than the length specified in the header.
-
- For each byte x in the data section,
-
- x = 0 Pattern/scanline run.
- Read the next byte, n (unsigned).
-
- If n > 0 then:
- Read a number of bytes equal to the
- "pattern
- length" word in the header. Repeat this
- pattern n times.
-
- If n = 0 then:
- Scanline run. Data for the next scanline
- is to be used multiple times. Read the
- following record:
-
- 1 byte flag byte [$FF]
- 1 byte number of times to use
- next scanline data
-
- The data for the next scanline follows,
- compressed normally.
-
- x = 80 (hex) Uncompressed bit string. The next byte
- determines the number of bytes to use
- literally. The literal data bytes follow.
-
- otherwise Solid run. The value of x determines
- what to draw. The high bit specifies whether
- the pixels are set or cleared. A 1 indicates
- a byte-run using $FF, a 0 indicates a byte-run
- using $00. The low 7 bits, taken as an unsigned
- quantity, specify the length of the run in bytes.
-
-
- <STAD> *.PAC (high resolution only)
-
- 4 bytes "pM86" (vertically packed) or "pM85" (horizontally packed)
- 1 byte id byte
- 1 byte pack byte (most frequently occurring byte in bitmap)
- 1 byte "special" byte
- -------
- 7 bytes total for header
-
- ? bytes data
-
- The data is encoded as follows. For each byte x in the data section:
-
- x = id byte Read one more byte, n. Use pack byte
- n + 1 times.
- x = "special" byte Read two more bytes, d, and n (in order).
- Use byte d n times.
- otherwise Use byte x literally.
-
-
- <Imagic Film/Picture> *.IC1 (low resolution)
- *.IC2 (medium resolution)
- *.IC3 (high resolution)
-
- 4 bytes "IMDC"
- 1 word resolution (0 = low res, 1 = medium res, 2 = high res)
- 16 words palette
- 1 word date (GEMDOS format)
- 1 word time (GEMDOS format)
- 8 bytes name of base picture file (for delta compression), or
- zeroes
- 1 word length of data (?)
- 1 long registration number
- 8 bytes reserved
- 1 byte compressed? (0 = no, 1 = yes)
-
- If compressed {
- 1 byte delta-compressed? (-1 = no, > -1 = yes)
- 1 byte ?
- 1 byte escape byte
- }
- -------
- 65 bytes total for header (68 bytes if compressed)
-
- ? bytes data
-
- Compressed data may be either stand-alone or delta-compressed (relative
- to the base picture named in the header). Delta compression involves
- storing only how the picture differs from the base picture (i.e., only
- portions of the screen that have changed are stored). This is used to
- to encode animated sequences efficiently.
-
- Compressed data, stand-alone:
-
- For each byte x in the data section:
-
- x = escape byte Read one more byte, n. (n is unsigned).
-
- If n >= 2, use the next byte n times.
- If n = 1, keep reading bytes until a
- byte k not equal to 1 is encountered.
- Then read the next byte d.
- If the number of 1 bytes encountered is o,
- use d (256 * o + k) times. I.e.,
-
- if (n == 1) {
- o = 0;
- while (n == 1) {
- o++;
- n = next byte;
- }
-
- k = n;
- d = next byte;
-
- Use d (256 * o + k) times.
- }
- else {
- d = next byte;
- Use d (n) times.
- }
-
- x != escape byte Use x literally.
-
- Compressed data, delta compressed:
-
- For each byte x in the data section:
-
- x = escape byte Read one more byte, n. (n is unsigned).
-
- If n >= 3, use the next byte n times.
- If n = 1, do the same as for n = 1 in
- stand-alone compression (above).
- If n = 2, then set n = next byte.
- If n = 0, end of picture.
- If n >= 2, take n bytes from base
- picture.
- If n = 1, do the same as for n = 1
- in stand-alone compression
- (above),
- but take (256 * o + k) bytes from
- base picture.
-
- x != escape byte Use x literally.
-
-
- <IFF Format> *.IFF
-
- 4 bytes "FORM" (FORM chunk ID)
- 1 long length of file that follows
- 4 bytes "ILBM" (InterLeaved BitMap file ID)
-
- 4 bytes "BMHD" (BitMap HeaDer chunk ID)
- 1 long length of chunk [20]
- 20 bytes 1 word = image width in pixels
- 1 word = image height in lines
- 1 word = image x-offset [usually 0]
- 1 word = image y-offset [usually 0]
- 1 byte = # bitplanes
- 1 byte = mask (0=no, 1=impl., 2=transparent, 3=lasso)
- 1 byte = compressed [1] or uncompressed [0]
- 1 byte = unused [0]
- 1 word = transparent color (for mask=2)
- 1 byte = x-aspect [5=640x200, 10=320x200/640x400,
- 20=320x400]
- 1 byte = y-aspect [11]
- 1 word = page width (usually the same as image width)
- 1 word = page height (usually the same as image height)
-
- 4 bytes "CMAP" (ColorMAP chunk ID)
- 1 long length of chunk [3*n where n is the # colors]
- 3n bytes 3 bytes per RGB color. Each color value is a byte
- and the actual color value is left-justified in the
- byte such that the most significant bit of the value
- is the MSB of the byte. (ie. a color value of 15 ($0F)
- is stored as $F0) The bytes are stored in R,G,B order.
-
- 4 bytes "CRNG" (Color RaNGe chunk ID)
- 1 long length of chunk [8]
- 8 bytes 1 word = reserved [0]
- 1 word = animation speed (16384 = 60 steps per second)
- 1 word = active [1] or inactive [0]
- 1 byte = left/lower color animation limit
- 1 byte = right/upper color animation limit
-
- 4 bytes "CAMG" (Commodore AMiGa viewport mode chunk ID)
- 1 long length of chunk [4]
- 1 long viewport mode bits (bit 11 = HAM, bit 3 = interlaced)
-
- 4 bytes "BODY" (BODY chunk ID)
- 1 long length of chunk [# bytes of image data that follow]
- ? bytes actual image data
-
- NOTES: Some of these chunks may not be present in every IFF file, and may
- not be in this order. You should always look for the ID bytes to find a
- certain chunk. All chunk IDs are followed by a long value that tells the
- size of the chunk. This is the number of bytes that FOLLOW the 4 ID bytes
- and size longword. The exception to this is the FORM chunk. The size
- longword that follows the FORM ID is the size of the remainder of the
- file.
-
- The FORM chunk must always be the first chunk in an IFF file.
-
- The R,G,B ranges of AMIGA and ST are different (AMIGA 0...15, ST 0...7),
- as is the maximum number of bitplanes (AMIGA: 5, ST: 4).
-
- Format of body data
-
- An expanded picture is simply a bitmap. The packing method is PackBits
- (see below), and is identical to MacPaint and DEGAS Elite compressed.
-
- The (decompressed) body data appears in the following order:
-
- line 1 plane 0 ... line 1 plane 1 ... ... line 1 plane m
- [line 1 mask (if appropriate)]
- line 2 plane 0 ... line 2 plane 1 ... ... line 2 plane m
- [line 2 mask (if appropriate)]
- ...
- line x plane 0 ... line x plane 1 ... ... line x plane m
- [line x mask (if appropriate)]
-
- The FORM chunk identifies the type of data:
-
- "ILBM" = interleaved bit map
- "8SVX" = 8-bit sample voice
- "SMUS" = simple music score
- "FTXT" = formatted text (Amiga)
-
-
- <MacPaint> *.MAC
-
- 1 long version number [0=ignore header, 2=header valid]
- 38 * 8 bytes 8x8 brush/fill patterns. Each byte is a pattern row,
- and the bytes map the pattern rows top to bottom. The
- patterns are stored in the order they appear at the bottom
- of the MacPaint screen top to bottom, left to right.
- 204 bytes unused
- -------------
- 512 bytes total for header
-
- < 51200 bytes compressed bitmap data
- -------------
- < 51712 bytes total
-
- NOTE: The version number is actually a flag to MacPaint to indicate if
- the brush/fill patterns are present in the file. If the version is 0,
- the default patterns are used. Therefore you can simply save a MacPaint
- file by writing a blank header (512 $00 bytes), followed by the packed
- image data.
-
- Bitmap compression:
-
- The bitmap data is for a 576 pixel by 720 pixel monochrome image.
- The packing method is PackBits (see below). There are 72 bytes per
- scan line. Each bit represents one pixel; 0 = white, 1 = black.
-
-
- <PackBits Compression Algorithm>
-
- The following packing algorithm originated on the Mac, was adopted by
- Electronic Arts/Commodore for use in the IFF standard, and then by Tom
- Hudson for use in DEGAS Elite. The algorithm is currently used in
- MacPaint, IFF, and DEGAS Elite compressed file formats. Each scan line
- is packed separately, and packing never extends beyond a scan line.
-
- For a given control byte 'n':
- 0 <= n <= 127 : use the next n + 1 bytes literally (no repetition).
- -127 <= n <= -1 : use the next byte -n + 1 times.
- n = -128 : no operation, not used.
-
- -------------------------------------------------------------------------
-
- * Roland Waldi contributed extensive information on the following formats:
-
- GEM, IMG, Doodle, STAD, Imagic Film/Picture, Art Director, IFF
-
- ** John Brochu, ST picture formats guru, provided sage advice and many
- corrections to the following formats:
-
- NeoChrome, DEGAS Elite Compressed, Spectrum 512 Compressed,
- GEM Bit Image, IFF, MacPaint
-
- Version of Wed May 16 18:02:25 EDT 1990
-
-
-
-
- ____________________________________________________________
-
-
-
-
-
- > THE ATARI APOCALYPSE STR SPECIAL™ Why is Atari dying?
- ================================
-
-
-
-
-
- NOTICE: This is the first in a series of eight (8) articles which are
- designed to stimulate thought and bring to the light of day, the
- underlying causes behind the very apparent decline of Atari
- Computers worldwide. We will be taking a very thorough look at
- every aspect of Atari's management, procedures and policies that
- continually seem to send the same message to the users,
- developers, contractors, dealers, distributors and prospective
- users, "HOORAY FOR US AND THE HELL WITH YOU!"
-
-
-
-
- DO THE TRAMIELS HAVE REAL DIRECTION?
- ====================================
-
-
-
-
- by Ralph F. Mariano
-
-
-
- At the Top
- ----------
- Segment I
-
-
- As I sit down at the keyboard muttering to myself "well Ralph, the
- gloves are finally coming off!"
-
- The folks at the top running Atari have seemingly treated the entire
- market, worldwide like a game, a God-awful game! Only they had nothing
- much to loose or if they did, they certainly didn't act that way. We know
- that the individuals under them have a great to loose as does every user
- throughout the world. All have degrees of investment in both Atari and
- the future of Atari to loose. Does the current management team at Atari
- show any inclination to care about this? There are those at Atari who say
- " well, Atari showed a profit while others did not". The point here is
- that if Atari had not been diversified, selling game machines (Lynx etc..)
- and the Portfolio, they may have sung a different song. The real question
- here is simple when is Atari going to truly support the United States of
- America market with more than empty promises of advertising for the
- COMPUTERS and COMPUTER RELATED PRODUCTS?
-
- Sam Tramiel is, no doubt, the "man in charge". Or is he? Who is
- running the 'show in Sunnyvale', from the viewpoint of industry observers,
- "the actual guidance and control is highly erratic and unpredictable",
- Atari has no real direction other than the repetitive rhetoric seen from
- them annually for the last three years. They are "reviewing" multi-
- million dollar ad campaigns.. Question: When haven't they been reviewing
- and rejecting ad campaigns?
-
- Europe enjoyed the benefits of the bundled software and 520 package
- how long ago? Along comes Sam wanting to do the same thing in the states,
- but because either he or those directly responsible to him can't seem to
- get their act together, the "Atari Advantage" as its slated to be called
- in the States, is yet to get off the ground! Could it be that the changes
- in management need to start right at the very top? There seems to be
- absolutely no follow-up to decisions made at the top levels. It would
- appear that the attitude is; "ok, Its decided, therefore its done!" Not
- bad. However, to be able to call the shots and never look back is just
- fine when the people responsible for carrying out the 'decisions' are
- capable of completing the tasks properly and ON TIME.
-
- The entire industry was, just a scant three years or so ago, left
- awestruck by the advent of Atari's design and production skills and the
- "wonderful 520ST." Every publication that was related to or about
- computers had nothing but glowing praise to heap on Atari. What do the
- Tramiels do? Fire, retire or, otherwise convince the folks who MADE THE
- COMPANY A WINNER to take a hike! Most certainly, at every instance, there
- were proper and courteous corporate lingoisms for every 'departure', but
- the bottom line was evident, the "Katzenjammer Kids" was very busy
- wrestling for absolute control of Atari and appeared to want nothing but
- 'yes men' beneath them. (The Revolving Door)
-
- The LATEST "why-whatfor" at Atari is in the office; it seems that one
- of the fabled Katzenjammer kids must "signoff on everything, EVEN
- PAPERCLIPS!" Folks, of course a paperclip is somewhat overly
- demonstrative, but the fact remains that if the employee who made this
- remark was so thoroughly turned off by the rather senseless actions of a
- top executive who insists on "having to have his hands in every picayune
- decision made", we would never have heard any of these remarks. Surely,
- his time could most certainly be put to much better use.
-
- Getting to the point of this article, we will now attempt to show you
- in this segment who is supposed to be in charge at Atari. First, we have
- the three Tramiel sons, Sam, Leonard and Garry. Whom we fondly refer to
- as the Katzenjammer Kids*. Under them we have a number of rather expert
- corporate warriors whose sole mission at Atari appears to be survival at
- the expense of the new, younger and less experienced executives. These
- corporate warriors have one big problem, they have forgotten what their
- real mission at Atari is, they are instead actively engaged in what they,
- in the last three years have learned to do best... impress the boss at
- being perhaps the most able of yes-men the industry has ever been witness
- to. Its obvious folks, almost every user out there agrees that, in the
- last three years, Atari has fumbled and bungled continually! The
- Katzenjammer Kids will take the blame but they had plenty of help from
- their pet 'brownies'. Beneath the Tramiels exists an amazing "Dynasty
- Atari". Where only a few of their recently appointed execs seem immune to
- its deadly dice rolls. Antonio Salerno certainly appears to be among
- those capable of withstanding the internal squeeze plays rather well, in
- fact, he may very well emerge as "King of the Mountain".... time will
- tell, so far he is showing an expert ability to play the game well.
-
- Then we come across the little known fact that the present leadership
- Atari is apparently so out of touch with the pulse of the industry and
- reality itself because they may feel they "Already know it all". From the
- inside track on Mr Kahane of the JDL, to the structures on the "Dark side
- of the Moon"!! Their blatant elitist attitudes are now perhaps catching
- up with them and rather fast. Throughout the years we continually hear
- the old expression; "all the book learning in the world ...but not a lick
- of common sense!" Of course, this adage fits 'nobody at Atari.'
-
-
- NEXT WEEK; A look from the other side of the fence....
-
- STReport welcomes an opposing opinion from "the powers that be" at Atari
- if they so desire....
-
-
-
- Due to the sensitive nature of some of the material covered in this
- series, we must protect other folks lest they be subject to the
- irresponsible reactions so readily apparent by the present leadership at
- Atari. Therefore, where quote marks appear, ["] that is an actual quote
- but the names will be omitted to protect the dedicated, loyal folks who
- still think there is a chance for Atari.
-
- * The Katzenjammer Kids were three cartoon characters in the NY Journal's
- Sunday funnies for years. They actually were three spoiled brat kids of
- an older German Sea Captain. The kids were continually doing the wrong
- things, in trouble with 'Mama' all the time.. etc...
-
-
-
-
- ___________________________________________________________
-
-
-
-
-
- > Stock Market ~ STR Stocks™ Watchin' the Sheckles Grow!
- =========================
-
-
- THE TICKERTAPE
- ==============
-
- by Michael Arthur
-
- Concept by Glenn Gorman
-
-
- No stock was traded on Monday, Memorial Day. On Tuesday, the price of
- Atari stock shot up 3/8 of a point, and went down 1/8 of a point on
- Wednesday. Atari Stock went down 1/8 of a point on Thursday, and went
- down another 1/8 of a point on Friday, finishing the halt of Tuesday's
- increase. Finishing up the week at 5 5/8 points, the price of Atari Stock
- did not change since the last report.
-
-
- Apple Stock was up 3/4 points from Friday, May 25, 1990.
- Commodore Stock was up 1 3/4 points from 5/25/90.
- IBM Stock was up 3 1/8 points from 5/25/90.
-
-
- Stock Report for Week of 5/28/90 to 6/01/90
-
- _________________________________________________________________________
- STock| Memorial | Tuesday | Wednesday | Thursday | Friday |
- Reprt| Day |Last Chg.|Last Chg.|Last Chg.|Last Chg.|
- -----|-----------|-------------|-------------|------------|--------------|
- Atari| ----- | 6 + 3/8|5 7/8 - 1/8|5 3/4 - 1/8|5 5/8 - 1/8|
- | | | | | 70,500 Sls |
- -----|-----------+-------------+-------------+------------+--------------|
- CBM | ----- |7 1/2 + 1/8|7 1/2 ---- |8 1/8 + 5/8|9 1/8 + 1 |
- | | | | | 730,700 Sls |
- -----|-----------+-------------+-------------+------------+--------------|
- Apple| ----- | 41 + 1|41 3/8 + 3/8|41 1/4 -1/4|40 3/4 - 1/4|
- | | | | |1,403,900 Sls|
- -----|-----------+-------------+-------------+------------+--------------|
- IBM | ----- |119 3/4 |120 7/8 | 120 - 7/8|119 1/2 - 1/2|
- | | +3 1/2| +1 1/8| |1,542,000 Sls|
- -----'-------------------------------------------------------------------'
-
- 'Sls' refers to the # of stock shares that were traded that day.
- 'CBM' refers to Commodore Corporation.
- '----' means that the stock's price did not change for the day.
-
-
-
-
-
- _________________________________________________________
-
-
-
-
-
-
- > PCD II <--> STR Spotlight™ Getting any better???
- =========================
-
-
-
- C.GEEROMS posts;
-
- In the meantime, while waiting for Avantgarde to respond to my request for
- refund because "the thing" won't fit in my mega with an internal hard
- drive...anyone wanna buy it? new pals chips installed..nr installed or
- attempted "factory fresh"..$154 takes it. Leave email.
- ------------
-
-
- BOOJIBOY posts;
-
- Hello everyone. It has been a while since I have replied to this topic. I
- have been logging on very regularly though. I must report a problem with
- my PC Ditto II. Since yesterday, I have not been able to use it and have
- had serious problems using my "A" drive. Basically, I can boot the DOS
- disk, but once I get to the A> prompt, the computer locks up. Also my A
- drive has been refusing to boot even GEM disks. When I remove the PCD2
- board, it works fine. Now this is odd since up until yesterday, it had
- been working flawlessly. Is it possible that because here, in San Diego
- we have had a heat wave and with all of the air conditioners being used,
- my power supply is not providing enough "juice" for the computer with PCD2
- installed? If so, how do I go about increasing power? I have a Mega 2,
- upgraded to 4 megs. Any suggestions?
-
-
- D.RICHARD posts;
-
- I sent my Ditto II back to AG about 8 weeks ago. I was having problems and
- they were going to look at it and return it. It has not come back. I have
- been unable to get through by phone (I work during most of their 'support'
- hours) and could use some help. If anyone gets through to them, would you
- be kind enough to ask if my Ditto II (ser #10232) is on it's way back? If
- I can't get it to work on my machine I would like to sell it, but right
- now I have neither refund nor Ditto II, so I am beginning to wonder if
- I've been ripped off. AG has been very good in past about these things
- (prior to the Ditto II stuff) for me, but I am beginning to wonder what's
- going on. Thanks.
-
-
-
-
-
- _____________________________________________
-
-
-
-
-
-
- > TT in CANADA STR NewsPlus™ CANADA GETS THE TT030 FIRST!!
- =========================
-
-
-
-
- Media Release:
-
- Atari (Canada) Corp.
- 90 Gough Rd, unit 1
- Markham ON
- L3R 5V5
-
- Markham, Ontario, June 4th, 1990 - With the powerful new TT, ATARI is set
- to challenge the high-end business productivity and workstation market.
-
- "ATARI puts technology first", says Geoffrey Earle, General Manager, ATARI
- (Canada) Corp. "We're leading edge innovators in everything we produce.
- ATARI offers high technology at affordable prices. Nowhere in the more
- evident than with the TT. It offers a whole new array of features and
- processing power, while remaining compatible with thousands of existing ST
- software titles."
-
- Based around the 68030 processor, the 32-bit TT comes standard with 2 Mb
- of RAM. It has the power for intensive applications, such as CAD and DTP,
- while offering the friendly graphic interface which has made the ATARI ST
- so popular.
-
- Unlike MS-DOS systems, which use an 8/16 bit operating system, the TT is a
- true 32-bit machine with a 32-bit operating system, allowing greater
- throughput. The video processor and the optional math coprocessor act as
- superchargers, pushing the 16 MHz clock speed to its maximum potential.
- This Machine is FAST.
-
- The TT accepts both industry standard displays or ATARI's own inexpensive
- models. Six graphic modes are available on the TT - 1280 x 960 mono, 640 x
- 480 in 16 colours, 640 x 400 x 2, 640 x 200 x 4, 320 x 480 x 256, 320 x
- 200 x 16. With a palette of 4096 colours, 8-bit stereo digital sound and
- the popular MIDI in/out ports the TT is a true multi-media machine.
-
- With industry standard ports (VME, SCSI, Appletalk, MIDI, parallel,
- serial, ASCI), the TT can use a wide array of peripherals such as
- scanners, plotters, laser printers, hard drives and CD-ROMs. With this
- versatility, the TT is a useful new member to almost any existing computer
- network.
-
- In the future, UNIX V will be available for the TT, creating a workstation
- environment comparable to that of a SUN workstation at a fraction of the
- price.
-
- The TT uses standard 1.44 Mb 3.5" disks, allowing easy exchange of WP, CAD
- and DTP files between the TT and MS-DOS machines. For design applications
- the combination of DynaCADD, Calamus DTP and the ATARI TT set a new
- benchmark in both price and performance.
-
- In a DTP benchmark test performed by Linotype, Calamus performed three
- times faster than any other package. Simply put, there is no comparison
- between cost, price and ease of use of Calamus on a TT and other systems.
-
- DynaCADD runs 2 to 10 times faster than a similarly equipped 386 running
- Autocad. Because DynaCADD used the industry standard DXF file format, the
- TT users has the power as well as the portability. DynaCADD's superior
- user-interface, allowable due to the intuitive nature of ATARI TOS,
- ensures that more time is spent being productive than learning how to use
- the software.
-
-
- The TT is now being shipped to developers and is scheduled for Canada-wide
- release in fall 1990 with a retail price of under $5000 (configurations
- and prices vary).
-
-
-
-
- First Impressions of the TT in Canada
- =====================================
-
-
- (or, how I Quick Indexed the TT to death in Canada)
- (or, I'm waiting for the Americans to start freaking out!)
-
- (C) 1990 by Darek Mihocka, June 4, 1990.
-
- Well, today was the day Atari Canada made it's big debut of the TT at
- a downtown Toronto hotel. Free food too. You'll probably be hearing a lot
- about it in the next few days (the TT, not the food) and it'll be
- interesting to see how soon the promises start getting broken. As
- expected, the machine is not available yet, and is supposed to ship later
- this year.
-
- As of today, TT's are available to developers in Canada, and dealers
- can expect a few for demo purposes by the end of August, with real
- shipments starting in fourth quarter. The press release states "The Atari
- TT is scheduled for Canada-wide release in fall of 1990". The invitation
- talked about a "North American" debut, so I don't know what that means for
- the U.S. market. Probably 1993.
-
- The retail price is $3995.00 Canadian, (that's about $3395.00 U.S).
- That includes 2Meg of RAM and a 40 meg hard drive. Add from $200 to $1000
- for a monitor, depending on which one you get. The floppy disk drive is
- still IBM compatible, now supporting the 1.44M format.
-
- The machine supports 6 screen resolutions, including the original 3
- from the ST, plus a 1280x960 Moniterm mode, a 640x480 16 color VGA mode,
- and a 256 color 320x480 mode. The color monitor being used at the time, an
- Atari TTC30 or something was capable of supporting everything but the
- Moniterm mode. The desktop in VGA mode looked quite good, comparable to a
- Mac II desktop or a Windows desktop on a VGA monitor. The display was
- crisp and free of any interference. The TT has the 4096 color palette of
- the STE, as well as the 8-bit stereo sound, making it a machine ready for
- multimedia applications.
-
- The TOS running in this machine was still TOS 3.0, 03/01/90 version.
- The real TOS for the TT is supposed to be 2.0, and it's supposed to be a
- lot faster than 3.0. I ran Quick Index on the TT just to see the kind of
- performance I'd get. With the cache on, the CPU numbers are between about
- 350% to 500%, and with the cache off, about 30% slower. What this means is
- that in terms of raw processing speed, the TT can run 68000 code about 3
- or 4 or 5 times faster than an 8MHz ST or STE. I tried some sample
- software which I had earlier timed on my STE, and found the increase to be
- consistently about a factor of 3.
-
- All the Atari reps were emphasizing the speed. Calamus was being
- displayed, and the TT flyer and press release were both riddled with
- references to DynaCADD, and a 6 page DynaCADD brochure was included with
- the press release. The explanation given was that Atari wants to
- demonstrate that the machine is a full blown CAD workstation, and can run
- existing ST CAD packages. Once software like Calamus and DynaCADD is
- recompiled for the 68030, it will run even faster.
-
- All of the documentation presented was created with Calamus, and the
- press release mentions that Calamus running on the TT prints three times
- faster than any other package. It doesn't mention which other packages,
- but goes on to say that DynaCADD running on the TT is 2 to 10 times faster
- than Autocad running on a 386 based machine.
-
- Atari is also working with an unnamed third party to develop a
- software PC emulator that runs at the speed of an AT. And I'm sure
- another unnamed third party is busy on a Mac II emulator.
-
- The TT also comes with an Appletalk interface (gee, I wonder why!),
- MIDI ports, VME slot, 2 serial ports expandable to 4 (hey sysops, imagine
- the possibilities!), and SCSI and ACSI. The machine is certainly set up
- to communicate with the rest of the world. UNIX, X Windows, and Ethernet
- support are listed in the "Future Support" category of the spec sheet.
- Hopefully this isn't being handled by the same department that was
- responsible for getting the STacy and STE to US markets last year.
-
- The thing that I found quite odd with the TT is that with all the
- nifty hardware built in, this machine does NOT have a blitter chip. The
- last thing I would have expected in a machine that's being presented as a
- powerful graphics workstation is that all graphics operations are being
- performed by software, and by TOS 3.0 of all things. This TOS, I'm told,
- is almost identical to the TOS 1.6 currently installed in STEs, which as
- we all know, is almost the same thing as TOS 1.4, just slightly faster.
- TOS 2.0 is supposed to change all that and really be fast, but I seriously
- doubt that they'll whip together something by August, given that TOS has
- already been worked on for 5 years.
-
- So, back to Quick Index I went and benchmarked the screen performance.
- Someone at the presentation had mentioned that you could load in a
- DynaCADD file with 10,000 objects and watch them redraw REALLY fast. Well,
- the numbers I got from Quick Index, for example, in medium resolution,
- gave the TT a GEM index of 166% relative to the STE. That's about 180%
- relative to a Mega ST. So in other words, the TT, running TOS 1.4 (or
- close enough to it) on a 68030 was not even twice as fast as an 8MHz 68000
- with blitter support. Take away the blitter and you're slightly over 200%.
- However, take into account that you can drop in Jim Allen's T-16
- accelerator board into almost any ST, and for $300 give yourself a 50%
- speed boost. That cuts the lead of the TT down to about 30% at best for
- screen redraws, and about 200% for general CPU operations. Needless to
- say, I wasn't kidding last week when I said that an ST running Quick ST
- blows away the TT in screen performance. Text operations gave similar
- results, and about the only screen operation the TT was good at was VT52
- scrolling. That's due to the 32-bit data bus of the 68030 compared to the
- 68000's 16-bit bus.
-
- Don't forget also that there will be the usual incompatibility
- problems with older ST software. You think TOS 1.4 compatibility was bad.
- Wait till they try running the stuff on a 68030!
-
- So, the TT is a nifty machine, and for only $4000 you can emulate an
- AT and run UNIX as well. I should say "you'll be able to...". I still have
- bad memories of the 1450XLD and 260ST. You all remember the 260ST? The
- original ST, until they actually tried to put it together and realized
- they couldn't make TOS run on 256K. Hopefully TOS 2.0 will run on 2 meg!
-
- But in all fairness, since this information was presented by ATARI
- CANADA, in Canada, and was not just another Sunnyvale stab in the dark
- about what they might ship in 3 years, I have faith that Atari Canada
- will deliver as promised. They delivered on the STE and STacy and CD-ROM,
- so all I can say is that I'm glad I'm not in the US.
-
- About 6 months ago, I was wetting my pants and then some over the STE.
- Not so for the TT, at least not yet. It's out of the price range of most
- casual ST users, and as an ST compatible machine, offers less than a
- doubling of power for more than double the price of, say, a Mega ST 2.
- Sure the TT specific software written for the 68030 will be faster, but
- that will mean buying a whole new set of software.
-
- I think what will probably evolve will be some sort of a 68030 upgrade
- for existing STs (c'mon Dave!), similar to the kind of upgrades we saw a
- few years ago for converting 8088 machine to 80286 machines. I've already
- got 3 STs and 2 monitors, I don't need more. I would much rather pay $1000
- or more to upgrade my 4 meg STE to a 4 meg STE/030 instead of shelling out
- another $4000 for something only slightly better.
-
- The TT will still hopefully sell well in the business market. The
- hardware is certainly there and at the right price. Perhaps not as fast as
- we'd like to believe, but the same hype existed with the 386 chip. Perhaps
- the TT will follow the same path as 386 machines, and a year or two from
- now we'll see a more affordable TT working its way into the home market
- replacing the then obsolete 68000 based STs.
-
- Well, that's the way I see it anyway.
-
- - Darek
-
-
-
-
- ---------------------------------------------------------
-
-
-
- > AUA NEWSBRIEFS STR FOCUS™ ATARI USERS ASSOCIATION NEWSBRIEFS
- ========================
-
-
-
- by D. C. Signorini
-
- What happened to 1990? We are now half way through the year and I
- look back at the first 6 months and think about how fast this year has
- progressed! I can attribute this fast paced year only to my hectic work
- schedule and my rather vast social life (ahem...).
-
- I guess we can call this article the "Mid Year AUA Report" or
- something equally as descriptive. As promised in my last article in STR
- (thanks Ralph for going back to the ST Report name, by the way), I bring
- you the latest stats for the AUA membership. I almost want to save this
- information for the AUA NewsBriefs Disk Magazine, but I think these
- statistics are important for both members of the AUA and those ST users
- who are hoping to join the AUA in the VERY near future. So, I decided to
- go ahead and publish this information publicly for all to share. Let me
- begin by saying that the AUA membership has more than doubled since the
- month of January. At this pace, we project that total membership in the
- AUA will cross the 2000 plateau by year end, a number that does not
- include user groups and developers. I believe that it is safe to assume
- that at that time, the AUA will be the largest Atari organization in the
- world as we know it!
-
- So what does all of this mean? Well for one thing, with such a large
- membership, we will have greater resources to tap for the disk magazine
- and the printed newsletter. Secondly, we will have established the one
- large voice to Atari that the AUA had originally set out to accomplish.
- And thirdly, we will have the strong inter-user link established that will
- allow the AUA to communicate to its members, its members to communicate to
- the AUA, and usergroups to communicate to each other. If you have been
- hesitant about joining the AUA until now, I would like to encourage you to
- do so. Remember that the AUA membership is FREE! You need not pay a
- single dime to join! All you have to do is help us out by renewing your
- membership once a year so that we can keep our data up to date.
-
- Before I get to the actual stats, I would like to comment on a few
- letters that I received concerning the status of the AUA and the
- Pittsburgh controversy. One of our members, whose name I will hold
- anonymous, wrote to me expressing his concern about the AUA and its views
- of software piracy. He stated that he could not continue to promote the
- AUA to his user group until the AUA establishes its stance against
- software piracy. It occurred to me that in all of my articles and message
- posts, I never actually made it clear that the AUA will fight to curb
- software piracy. How will we do this you ask? Well, our first philosophy
- is to educate the community by showing them the reasons why software
- piracy hurts the ST. Secondly, we are currently perusing membership in
- the Software Publishers Association (SPA), a world wide organization
- established to fight software piracy. By doing joining the SPA, the AUA
- will hopefully set an example for our members and the ST community. The
- AUA alone can not stop software piracy on the ST. It takes a combined
- effort by everyone of us to help bring this plague to an end. The AUA
- will not in any way, shape, or form support any practice of software
- piracy nor will it condone actions that may indicate software piracy!
- Period. I hope that this statement will satisfy our member who wrote to
- us this past month.
-
- Next, I would like to thank all those who have dropped a line
- expressing their enthusiasm for the AUA. These types of letters always
- help us to see clear on the AUA goals and to get the AUA to move a little
- faster. Keep the letters rolling as well as the applications!
-
- Finally, I would like to stress to our foreign friends that when
- sending membership dues to us from abroad, to please send the check in US
- funds! We can not afford to convert the checks to US dollars here! So,
- please, send us your membership dues in US dollars!
-
- That is it for this week.
-
-
-
- Following are some membership stats that you will find encouraging:
-
- *** AUA MEMBERSHIP BROKEN DOWN BY COUNTRY as of May 31, 1990
- ======================================================================
- United States 91.0% New Zealand 4.9% Canada 2.9%
- Finland 0.27% Australia 0.9%
- ----------------------------------------------------------------------
- Total Countries represented: 5 TOTAL: 100%
- ======================================================================
-
- *** AUA MEMBERSHIP BROKEN DOWN BY STATES as of May 31, 1990
- ======================================================================
- AL 0.49% AZ 9.49% CA 4.87% CO 0.49% CT 2.68% DC 0.24%
- DE 0.49% FL 1.70% GA 1.46% HI 0.97% IA 0.49% IL 2.19%
- IN 0.73% KS 0.49% KY 0.49% LA 1.22% MA 0.97% MD 1.70%
- ME 0.24% MI 0.49% MN 0.24% MO 0.73% NC 0.24% NE 1.70%
- NJ 18.25% NV 0.24% NY 3.65% OH 3.65% OK 0.49% OR 0.24%
- PA 29.93% RI 0.49% SC 0.49% TN 0.73% TX 2.68% UT 0.24%
- VA 1.95% WA 1.46% WI 0.73%
- -----------------------------------------------------------------------
- Total States represented: 39 TOTAL: 100%
- =======================================================================
-
-
- Derek C. Signorini, AUA Coordinator
- The AUA
- P.O. Box 123
- Canonsburg, PA 15317 USA
-
-
-
-
-
- _____________________________________________________________
-
-
-
-
- > STReport CONFIDENTIAL™ Sayin' it like it is.....
- =====================
-
-
-
-
- - New York City, NY HEAD OF ATARI FRANCE TO "SAVE" ATARI US
- -----------------
-
- Atari is planning to transfer the President Director General, Elie
- Kenan of its French subsidiary to the US and give him the title of GENERAL
- MANAGER NORTH AMERICA. There is talk that he will be separate from Atari
- Corp in Sunnyvale. Elie Kenan is a long time personal friend of Jack
- Tramiel's. Seems Jack has finally stepped in and taken some corrective
- measures. Atari will begin its new approaches and be under his guidance
- as of the 15th of July. Now, if he can keep the Katzenjammer 'out to
- lunch long enough...'
-
-
- - Sunnyvale, CA. DESKSET II EUTHANIZED!
- -------------
-
- DeskSet II, much heralded at one time as the creme de la creme of
- Typesetting solutions, has been quietly put sleep. This program, with
- tens of thousands of development dollars under its belt, never was
- accepted by the userbase as a solution for much of anything. The reason
- stated; "there was so much better to be had in Calamus and Pagestream and
- they didn't cost as much." Calamus is slated to be bundled with Atari's
- Laser Printers.
-
-
- - Orlando, FL. FAMED ORLANDO DEALER CLOSES DOORS
- -----------
-
- Ranked among the better dealers nationwide, McDonald's Computers of
- Orlando Florida has closed his doors. While not completely out of the
- running, he will operate on a limited basis out of his home in a valiant
- attempt to continue to service the loyal Atari computer userbase in that
- area. Nice going Atari... where's those hundreds of dealers you're
- signing up??? Take better care of those you have!
-
-
-
- ___________________________________________________________
-
-
-
-
-
- > WHY???? STR OnLine™ OBSERVATIONS OF A CONCERNED USER....
- ==================
-
-
- ctsy GEnie
-
- Message 131 Sat Jun 02, 1990
- JACK.D at 22:56 EDT
-
- Say, has anyone at Atari ever given consideration to the fact that for
- the last 4+ years (the first few months were pretty positive!), that we
- users out here have been saying the same things...that if Atari U.S.
- doesn't get off of its duff and start advertising, supporting, etc., that
- they are going to fail...andja know what's been happening for the entire
- time? Yup...it's just a slow crawl to complete disappearance...
-
- I dunno 'bout you, but I should think that all of those users may just
- be right. I mean, if nothing else, _trying_ what they've begged for all
- of this time just MIGHT make a difference!
-
- Yeah, sure...I've seen the ads for the Portfolio...and that's real
- nice... but WHERE does the potential customer GO? There are virtually NO
- DEALERS left across the U.S. Again, I dunno 'bout you, but if I _do_ get
- the urge to go look at (and maybe buy) a new "toy ", I'll make a bit of an
- effort, but if it means that I have to travel from NYC to L.A. in order
- to even _see/touch_ one, fergit it! Beyond that, let's assume that I find
- and buy one...Now I need software for it, yes? WHERE do I get _that_???
- There just don't seem to be too many choices for programs, so when my
- business associates ask, guess what I'm gonna tell them about buying
- one???
-
- It would certainly seem to make a LOT more sense (to we users, that
- is), that Atari provide the support for the EXISTING hardware and
- software, advertise it, etc., and I think that the new customer will be
- far more inclined to understand that a new product requires time to be
- supported. (In the interim, perhaps the no-longer-disgruntled 3rd-party
- developers will be a bit more happy to work WITH Atari at developing some
- other new materials for the Portfolio and Lynx.) Ah well...just my
- semi-annual suggestion...that used to be daily, 'til I came to the
- conclusions listed above...sigh.
-
- Seeya! [Jack]
-
-
-
-
-
-
- ______________________________________________________________
-
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- --------------------------------------------------------------------------
- STReport™ "Your Independent News Source" June 08, 1990
- 16/32bit Magazine copyright © 1990 No.6.23
- --------------------------------------------------------------------------
- Views, Opinions and Articles Presented herein are not necessarily those of
- the editors, staff, STReport™ CPU/STR™ or ST Report™. Permission to
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