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-
- *---== CPU NEWSWIRE ONLINE MAGAZINE ==---*
- """"""""""""""""""""""""""""
- "The Original 16/32bit Online Magazine"
- _____________________________________
- from
- STR Publishing Inc.
- """"""""""""""""""
-
-
- January 26, 1990 No.4.04
- =======================================================================
-
- CPU NewsWire Online Magazine™
- featuring
- STReport™~ Online
- __________________________
- Post Office Box 6672
- Jacksonville, Florida
- 32205 ~ 6672
-
- R.F. Mariano
- Publisher - Editor
- _________________________________________
- Voice: 904-783-3319 10 AM - 4 PM EDT
- BBS: 904-786-4176 12-24-96 HST/14.4
- FAX: 904-783-3319 12 AM - 6 AM EDT
- _________________________________________
-
- ** F-NET NODE 350 ** 500mb Online **
- STR'S owned & operated support BBS
- carries ALL issues of CPU/STR Newswire
- and
- An International list of private BBS systems
- carrying CPU NewsWire for their users enjoyment
- __________________________________________________________________
-
- > 01/26/90: CPU Newswire™ #404 The Original 16/32 bit Online Magazine!
- ----------------------------
- - The Editor's Podium - CPU REPORT
- - BBS TERRORISM - EYEWITNESS REPORT NAMM
- - PC-DITTO II (sigh) - WOA/1990 Anaheim
- - DynaCADD 1.7 - CPU Confidential
-
- ---===*** LOWBALLERS DESTROY ATARI'S IMAGE ***===---
- --==** ATARI TO PASS ON SPRING COMDEX?? **==--
- --==* MAC LAPTOP CHOKES ON MIDI! *==--
-
- ==========================================================================
- CPU NEWSWIRE™
- "UP-TO-DATE News and Information"
- -* FEATURING *-
- Current Events, Up to Date News, Hot Tips, and Information
- Hardware - Software - Corporate - R & D - Imports
- ==========================================================================
- CPU/STR's support BBS, NODE # 350 invites systems using Forem ST BBS to
- participate in Forem BBS's F-Net mail network. Or, Please call # 350
- direct at 904-786-4176, and enjoy the excitement of exchanging ideas about
- the Atari ST computers through an excellent International ST Mail Network.
- ==========================================================================
- AVAILABLE ON: COMP-U-SERVE ~ DELPHI ~ GENIE ~ BIX
- ==========================================================================
-
- > The Editor's Podium™
-
- As we hail an end to January and 1/3 of the first quarter of 1990,
- what have we seen? Well for starters, the Lynx was very well received by
- those able to find and purchase this little jewel. The STE was warmly
- welcomed in all parts of the world except the USA, hmmm another punch in
- the nose of the US Userbase. Whomever is allowing this continual insult
- and outrage to occur must go. Use the revolving door for some real good
- one time. Enough of this harping, everybody can see for themselves at
- this point as it is painfully obvious Sam and Atari apparently had NO
- intention of keeping any of the promises made at the very last online
- conference he merely told us what we wanted to hear. tsk.tsk.tsk.
-
- The Lynx may very well carry Atari through 1990, now it appears that
- there are no less than eight LCD manufacturers wooing Atari for the deal
- to make them use in the Lynx. Six are reported to be mediocre and two are
- top quality. Anyone wanna take bets as to which is selected?
-
- The new control panel (X) and its CPX modules should prove to push
- Atari and its software technology to the forefront of creativity and ease
- of use for the developer corps. Time will tell. In this issue we present
- an in depth overview of the NAMM show, and many other interesting and
- exclusive items of interest.
-
- Thanks again for your strong support,
-
- Ralph.......
-
-
-
- ps; Next Week, the story behind FaST Technology....
-
-
-
-
- **********************************************************************
-
-
- :HOW TO GET YOUR OWN GENIE ACCOUNT:
- _________________________________
-
- To sign up for GEnie service: Call: (with modem) 800-638-8369.
-
- Upon connection type HHH (RETURN after that).
- Wait for the U#= prompt.
-
- Type: XTX99587,CPUREPT then, hit RETURN.
-
- **** SIGN UP FEE WAIVED ****
-
- The system will now prompt you for your information.
-
-
- THE GENIE ATARI ST ROUNDTABLE - AN OVERVIEW
- ___________________________________________
-
- The Roundtable is an area of GEnie specifically set aside for owners and
- users of Atari ST computers, although all are welcome to participate.
-
- There are three main sections to the Roundtable: the Bulletin Board, the
- Software Library and the Real Time Conference area.
-
- The Bulletin Board contains messages from Roundtable members on a variety
- of Topics, organized under several Categories. These messages are all
- Open and available for all to read (GEnie Mail should be used for private
- messages).
-
- If you have a question, comment, hot rumor or an answer to someone else's
- question, the Bulletin Board is the place to share it.
-
- The Software Library is where we keep the Public Domain software files
- that are available to all Roundtable members. You can 'download' any of
- these files to your own computer system by using a Terminal Program which
- uses the 'XMODEM' file-transfer method. You can also share your favorite
- Public Domain programs and files with other Roundtable members by
- 'uploading' them to the Software Library. Uploading on GEnie is FREE, so
- you are encouraged to participate and help your Roundtable grow.
-
- The Real Time Conference is an area where two or more Roundtable members
- may get together and 'talk' in 'real-time'. You can participate in
- organized conferences with special guests, drop in on our weekly Open
- COnference, or simply join in on an impromptu chat session. Unlike
- posting messages or Mail for other members to read at some later time,
- everyone in the Conference area can see what you type immediately, and can
- respond to you right away, in an 'electronic conversation'.
-
-
-
- **********************************************************************
-
-
-
-
-
-
- > CPU REPORT™
- ==========
-
- Issue # 51
-
-
- by Michael Arthur
-
-
- Remember When....
-
- In 1980, a newly formed company called Apollo Computer introduced
- the first workstation, the Domain DN100, with characteristics such as an
- integrated network and a $60,000 price tag, and when, in 1982, Sun
- Microsystems introduced its first workstation, naming itself after the
- Stanford University Network terminal?
-
-
- CPU Systems Roundup™ XXII
- =========================
-
- Theories behind Graphical User Interfaces in Computers
- ------------------------------------------------------
-
- In 1988, Tim Oren wrote a series of articles called the
- "Professional GEM" series, in order to teach aspiring ST GEM programmers
- needed tips on the internals of writing GEM Applications. In this essay,
- Tim Oren has provided a great source of knowledge about both the very
- ideas that GEM and Mac Finder are based on, and information that could be
- very helpful in designing User Interfaces for applications. His article
- is shown unchanged....
-
- ANTIC PUBLISHING INC.
- COPYRIGHT 1988
- REPRINTED BY PERMISSION.
-
- Professional GEM by Tim Oren
- Column #8 - User Interfaces, Homily #1
-
- AND NOW FOR SOMETHING COMPLETELY DIFFERENT!
-
- In response to a number of requests, this installment of ST PRO GEM
- will be devoted to examining a few of the principles of computer/human
- interface design, or "religion" as some would have it. I'm going to
- start with basic ergonomic laws, and try to draw some conclusions
- which are fairly specific to designing for the ST. If this article
- meets with general approval, further "homilies" may appear at
- irregular intervals as part of the ST PRO GEM series.
-
- For those who did NOT ask for this topic, it seems fair to explain
- why your diet of hard-core technical information has been interrupted
- by a sermon! As a motivater, we might consider why some programs are
- said by reviewers to have a "hot" feel (and hence sell well!) while
- others are "confusing" or "boring".
-
- Alan Kay has said that "user interface is theatre". I think we may
- be able to take it further, and suggest that a successful program
- works a bit of magic, persuading the user to suspend his disbelief and
- enter an imaginary world behind the screen, whether it is the
- mathematical world of a spreadsheet, or the land of Pacman pursued by
- ghosts.
-
- A reader of a novel or science fiction story also suspends
- disbelief to participate in the work. Bad grammar and clumsy plotting
- by the author are jarring, and break down the illusion. Similarly, a
- programmer who fails to pay attention to making his interface fast and
- consistent will annoy the user, and distract him from whatever care
- has been lavished on the functional core of the program.
-
- CREDIT WHERE IT'S DUE
-
- Before launching into the discussion of user interface, I should
- mention that the general treatment and many of the specific research
- results are drawn from Card, Newell, and Moran's landmark book on the
- topic, which is cited at the end of the article. Any errors in
- interpretation and application to GEM and the ST are entirely my own,
- however.
-
- FINGERTIPS
-
- We'll start right at the user's fingers with the basic equation
- governing positioning of the mouse, Fitt's Law, which is given as
-
- T = I * LOG2( D / S + .5)
-
- where T is the amount of time to move to a target, D is the distance
- of the target from the current position, and S is the size of the
- target, stated in equivalent units. LOG2 is the base 2 (binary)
- logarithm function, and I is a proportionality constant, about 100
- milliseconds per bit, which corresponds to the human's "clock rate"
- for making incremental movements.
-
- We can squeeze an amazing amount of information out of this formula
- when attempting to speed up an interface. Since motion time goes up
- with distance, we should arrange the screen with the usual working
- area near the center, so the mouse will have to move a smaller
- distance on average from a selected object to a menu or panel.
- Likewise, any items which are usually used together should be placed
- together.
-
- The most common operations will have the greater impact on speed,
- so they should be closest to the working area and perhaps larger than
- other icons or menu entries. If you want to have all other operations
- take about the same time, then the targets farthest from the working
- area should be larger, and those closer may be proportionately
- smaller.
-
- Consider also the implications for dialogs. Small check boxes are
- out. Large buttons which are easy to hit are in. There should be
- ample space between selectable items to allow for positioning error.
- Dangerous options should be widely separated from common selections.
-
- MUSCLES
-
- Anyone who has used the ST Desktop for any period of time has
- probably noticed that his fingers now know where to find the File
- menu. This phenomenon is sometimes called "muscle memory", and its
- rate of onset is given by the Power Law of Practice:
-
- T(n) = T(1) * n ** (-a)
-
- where T(n) is the time on the nth trial, T(1) is the time on the first
- trial, and a is approximately 0.4. (I have appropriated ** from
- Fortran as an exponentiation operator, since C lacks one.)
-
- This first thing to note about the Power Law is that it only works
- if a target stays in the same place! This should be a potent argument
- against rearranging icons, menus, or dialogs without some explicit
- request by the user. The time to hit a target which moves around
- arbitrarily will always be T(1)!
-
- In many cases, the Power Law will also work for sequences of
- operations to even greater effect. If you are a touch typist, you can
- observe this effect by comparing how fast you can enter "the" in
- comparison to three random letters. We'll come back shortly to
- consider what we can do to encourage this phenomenon.
-
- EYES
-
- Just as fingers are the way the user sends data to the computer, so
- the eyes are his channel from the machine. The rate at which
- information may be passed to the user is determined by the "cycle
- time" of his visual processor. Experimental results show that this
- time ranges between 50 and 200 milliseconds.
-
- Events separated by 50 milliseconds or less are always perceived as
- a single event. Those separated by more than 200 milliseconds are
- always seen as separate. We can use these facts in optimizing user of
- the computer's power when driving the interface.
-
- Suppose your application's interface contains an icon which should
- be inverted when the mouse passes over it. We now know that flipping
- it within one twentieth of a second is necessary and sufficient.
- Therefore, if a "first cut" at the program achieves this performance,
- there is no need for further optimization, unless you want to
- interleave other operations. If it falls short, it will be necessary
- to do some assembly coding to achieve a smooth feel.
-
- On the other hand, two actions which you want to appear distinct or
- convey two different pieces of information must be separated by an
- absolute minimum of a fifth of a second, even assuming that they
- occur in an identical location on which the user's attention is
- already focused.
-
- We are able to influence the visual processing rate within the 50
- to 200 millisecond range by changing the intensity of the stimulus
- presented. This can be done with color, by flashing a target, or by
- more subtle enhancements such as bold face type. For instance, most
- people using GEM soon become accustomed to the "paper white"
- background of most windows and dialogs. A dialog which uses a reverse
- color scheme, white letters on black, is visually shocking in its
- starkness, and will immediately draw the user's eyes.
-
- It should be quickly added that stimulus enhancement will only work
- when it unambiguously draws attention to the target. Three or four
- blinking objects scattered around the screen are confusing, and worse
- than no enhancement at all!
-
- SHORT-TERM MEMORY
-
- Both the information gathered by the eyes and movement commands on
- their way to the hand pass through short-term memory (also called
- working memory). The amount of information which can be held in
- short-term memory at any one time is limited. You can demonstrate
- this limit on yourself by attempting to type a sheet of random numbers
- by looking back and forth from the numbers to the screen. If you are
- like most people, you will be able to remember between five and nine
- numbers at a time. So universal is this finding that it is sometimes
- called "the magic number seven, plus or minus two".
-
- This short-term capacity sets a limit on the number of choices
- which the user can be expected to grasp at once. It suggests that the
- number of independent choices in a menu, for instance, should be
- around seven, and never exceed nine. If this limit is violated, then
- the user will have to take several glances, with pauses to think, in
- order to make a choice.
-
- CHUNKING
-
- The effective capacity of short-term memory can be increased when
- several related items are mentally grouped as a "chunk". Humans
- automatically adopt this strategy to save themselves time. For
- instance, random numbers had to be used instead of text in the example
- above, because people do not type their native language as individual
- characters. Instead, they combine the letters into words and remember
- these chunks instead. Put another way, the characters are no longer
- considered as individual choices.
-
- A well designed interface should promote the use of chunking as a
- strategy by the user. One easy way is to gather together related
- options in a single place. This is one reason that like commands are
- grouped into a single menu which is hidden except for its title. If
- all of the menu options were "in the open", the user would be
- overwhelmed with dozens of alternatives at once. Instead, a "Show
- Info" command, for instance, becomes two chunks: pick File menu, then
- pick Show.
-
- Sometimes the interface can accomplish the chunking for the user.
- Consider the difference between a slider bar in a GEM program, and a
- three digit entry field in a text mode application. Obviously, the
- GEM user has fewer decisions to make in order to set the associated
- variable.
-
- THINK!
-
- While we are puttering around trying to speed up the keyboard, the
- mouse, and the screen, the user is actually trying to get some work
- done. We need to back off now, and look at the ways of thinking, or
- cognitive processes, that go into accomplishing the job.
-
- The user's goal may be to enter and edit a letter, to retrieve
- information from a database, or simply draw a picture, but it probably
- has very little to do with programming. In fact, the Problem Space
- Principle says that the task can be described as a set of states of
- knowledge, a set of operators and associated constraints for changing
- the states, and the knowledge to choose the appropriate operator,
- which resides in the user's head.
-
- Those with a background in systems theory can consider this as a
- somewhat abstract, but straightforward, statement in terms of state
- variables and operators. A programmer might compare the knowledge
- states to the values of variables, the operators to arithmetic and
- logic operations, the constraints to the rules of syntax, and the
- user's knowledge to the algorithm embodied by a program.
-
- ARE WE NOT MEN?
-
- A rational person will try to attain his goals (get the job done)
- by changing the state of his problem space from its initial state to
- the goal state. The initial state, for instance, might be a blank
- word processor screen. The desired final state is to have a completed
- business letter on the screen.
-
- The Rationality Principle says that the user's behavior in typing,
- mousing, and so on, can be explained by considering the tasks required
- to achieve the goal, the operators available to carry out the tasks,
- and the limitations on the user's knowledge, observations, and
- processing capacity. This sounds like the typical user of a computer
- program must spend a good deal of time scratching his head and
- wondering what to do next. In fact, one of Card and Moran's key
- results is that this is NOT what takes place.
-
- What happens, in fact, is that the trained user strikes a sort of
- "modus vivendi" with his tool and adopts a set of repetitive, trained
- behavior patterns as the best way to get the job done. He may go so
- far as to ignore some functions of the program in order to set up a
- reliable pattern. What we are looking for is a way of measuring and
- predicting the "quality" of this trained behavior. Since using
- computers is a human endeavor, we should consider not only the speed
- with which the task is completed, but the degree of annoyance or
- pleasure associated with the process.
-
- Card and Moran constructed a series of behavioral models which they
- called GOMS models, for Goals-Operators-Methods-Selection. These
- models suggested that in the training process the user learned to
- combine the basic operators in sequences (chunks!) which then became
- methods for reaching the goals. Then these first level methods might
- be combined again into second level methods, and so forth, as the
- learning progressed.
-
- The GOMS models were tested in a lengthy series of trials at Xerox
- PARC using a variety of word processing software. (Among the subjects
- of these experiments were the inventors of the windowing methods used
- in GEM!) The results were again surprising: the level of detail in
- the models was really unimportant!
-
- It turned out to be sufficient to merely count up the number of
- keystrokes, mouse movements, and thought intervals required by each
- task. After summing up all of the tasks, any extra time for the
- computer to respond, or the user to move his hands from keyboard to
- mouse, or eyes from screen to printed page is added in. This
- simplified version is called the Keystroke-Level Model.
-
- As an example of the Keystroke Model, consider the task of changing
- a mistyped letter on the screen of a GEM word processor. This might
- be broken down as follows: 1) find the letter on the screen; 2) move
- hand to mouse; 3) point to letter; 4) click mouse button; 5) move hand
- to keyboard; 6) strike "Delete" key; 7) strike key for new character.
-
- The sufficiency of the Keystroke Model is great news for our
- attempt to design faster interfaces. It says we can concentrate our
- efforts on minimizing the number of total actions to be taken, and
- making sure that each action is as fast as possible. We have already
- discussed some ways to speed up the mouse and keyboard actions, so
- let's now consider how to speed up the thought intervals, and cut the
- number of actions.
-
- One way to cut down "think time" is to make sure that the capacity
- of short-term memory is not exceeded during the course of a task. For
- example, the fix-a-letter task described above required the user to
- remember 1) his place in the overall job of typing the document; 2)
- the task he is about to perform; 3) where the bad character appeared,
- and 4) what the new character was. When this total of items creeps
- toward seven, the user often loses his place and commits errors.
-
- You can appreciate the ubiquity of this problem by considering how
- many times you have made mistakes nesting parentheses, or had to go
- back to count them, because too many things happened while typing the
- line to remember the nesting levels. The moral is that operations with
- long strings of operands should be avoided when designing an
- interface.
-
- The single most important factor in making an interface comfortable
- to use is increasing its predictability, and decreasing the amount of
- indecision present at each step during a task. There is (inevitably)
- an Uncertainty Principle which relates the number of choices at each
- step to the associated time for thought:
-
-
- T = I * LOG2 ( N + 1)
-
-
- where LOG2 is the binary logarithm function, N is the number of
- equally probable choices, and I is a constant of approximately 140
- msec/bit. When the alternates are not equally probable, the function
- is more complex:
-
-
- T = I * SUM-FOR-i-FROM-1-TO-N (P(i) * LOG2( 1 / P(i) + 1) )
-
-
- where the P(i) are the probabilities of each of the choices (which
- must sum to one). (SUM-FOR-i... is the best I can do for a sigma
- operator on-line!) Those of you with some information theory
- background will recognize this formula as the entropy of the decision;
- we'll come back to that later.
-
- So what can we learn from this hash? It turns out, as we might
- expect, that we can decrease the decision time by making some of the
- user's choices more probable than others. We do that by means of
- feedback cues from the interface.
-
- The important of reliable, continuous meaningful feedback cannot be
- emphasized enough. It helps the beginner learn the system, and its
- predictability makes the program comfortable for the expert. Programs
- with no feedback, or unreliable cues, produce confusion, dissonance,
- and frustration in the user.
-
- This principle is so important that I going to give several
- examples from common GEM practice. The Desktop provides several
- instances. When an object is selected and a menu drops down, only
- those choices which are legal for the object are in black. The others
- are dimmed to grey, and are therefore removed from the decision. When
- a pick is made from the menu, the bar entry remains black until the
- operation is complete, reassuring the user that the correct choice was
- made. In both the Desktop and the RCS, items which are double-clicked
- open up with a "zoom box" from the object, again showing that the
- right object was picked.
-
- Other techniques are useful when operator icons are exposed on the
- screen. When an object is picked, the legal operations might be
- outlined, or the bad choices might be dimmed. If the screen flashing
- produced by this is objectionable, the legal icons can be made mouse
- sensitive, so they will "light up" when the cursor passes over - again
- showing the user which choices are legal.
-
- The desire for feedback is so strong that it should be provided
- even while the computer is doing an operation on its own. The hour
- glass mouse form is a primitive example of this. More sophisticated
- are "progress indicators" such as animated thermometer bars, clocks,
- or text displays of the processing steps. The ST Desktop provides
- examples in the Format and Disk Copy functions. The purpose of all of
- these is to reassure the user that the operation is progressing
- normally. Their lack can lead to amusing spectacles such as
- secretaries leaning over to hear if their disk drives are working!
-
- Another commonly overlooked feature is error prevention and
- correction. Card and Moran's results showed that in order to go
- faster, people will tolerate error rates of up to 30% in their work.
- Any program which does not give a fast way to fix mistakes will be
- frustrating indeed!
-
- The best way to cope with an error is to "make it didn't happen",
- to quote a common child's phrase. The same feedback methods discussed
- above are also effective in preventing the user from picking
- inappropriate combinations of objects and operations. Replacement of
- numeric type-ins with sliders or other visual controls eliminates the
- common "Range Error". The use of radio buttons prevents the user from
- picking incompatible options. When such techniques are used
- consistently, the beginner also gains confidence that he may explore
- the program without blundering into errors.
-
- Once an error has occured, the best solution is to have an "inverse
- operation" immediately available. For instance, the way to fix a bad
- character is to hit the backspace key. If a line is inadvertantly
- deleted, there should be a way to restore it.
-
- Sometimes the mechanics of providing true inverses are impractical,
- or end up cluttering the interface themselves. In these cases, a
- global "Undo" command should be provided to reverse the effect of the
- last operation, no matter what it was.
-
- OF MODES AND BANDWIDTH
-
- Now I am going to depart from the Card, Newell and Moran thread of
- discussion to consider how we can minimize the number of operations in
- a task by altering the modes of the interface. Although "no modes"
- has been a watchword of Macintosh developers, the term may need
- definition for Atarians.
-
- Simply stated, a mode exists any time you cannot get to all of the
- capabilities of the program without taking some intermediate step.
- Familiar examples are old-style "menu-driven" programs, in which user
- must make selections from a number of nested menus in order to perform
- any operation. The options of any one menu are unavailable from the
- others.
-
- Recall that the user is trying to accomplish work in his own
- problem space, by altering its states. A mode in the program adds
- additional states to the problem space, which he is forced to consider
- in order to get the job done. We might call an interface which is
- completely modeless "transparent", because it adds no states between
- the user and his work. One of the best examples of a transparent
- program is the 15-puzzle in the Macintosh desk accessory set. The
- problem space of rearranging the tiles is identical between the
- program and a physical puzzle.
-
- Unfortunately, most programmers find themselves forced to put modes
- of some sort into their programs. These often arise due to
- technological limitations, such as memory space, screen "real estate",
- or performance limitations of peripherals. The question is how the
- modes can be made least offensive.
-
- I will make the general claim that the frustration which a mode
- produces is directly proportional to the amount of the user's
- bandwidth which it consumes. In other words, we need to consider how
- many keystrokes, mouse clicks, eye movements, and so on, are going
- into manipulating the true problem states, and how many are being
- absorbed by the modes of the program. If the interface is wasting a
- large amount of the user's effort, it will be perceived as slow and
- annoying.
-
- Here we can consider again the hierarchy of goals and methods which
- the user employs. When the mode is low in the hierarchy, and close to
- the user's "fingertips", it is encountered the most frequently. For
- instance, consider how frustrating it would be to have to hit a
- function key before typing in each character!
-
- The "menu-driven" style of programs mentioned above are almost as
- bad, since usually only one piece of information is collected at each
- menu. Such a program becomes a labyrinth of states better suited to
- an adventure game!
-
- The least offensive modes are found at the higher, goal related
- levels of the hierarchy. The better they align with changes in the
- state of the original problem, the more they are tolerated. For
- example, a word processing program might have one screen layout for
- program editing, another for writing letters, and yet another while
- printing the documents. A multi-function business package might have
- one set of menus for the spreadsheet, another for a graphing module,
- and a third for a database.
-
- In some cases the problem solved by the program has convenient
- "fracture lines" which can be used to define the modes. An example in
- my own past is the RCS, where the editing of each type of resource
- tree forms its own mode, with each of the modes nested within the
- overall mode and problem of composing the entire resource tree.
-
- TO DO IS TO BE!
-
- Any narrative description of user interface is bound to be lacking.
- There is no way text can convey the vibrancy and tactile pleasure of a
- good interface, or the sullen boredom of a bad one. Therefore, I
- encourage you to experiment. Get out your favorite arcade game and
- see if you can spot some of the elements I have described. Dig into
- your slush pile for the most annoying program you have ever seen, run
- it and see if you can see mistakes. How would you fix them? Then...
- go do it to your own program!
-
- AMEN...
-
- This concludes the sermon. I'd like some Feedback as to whether
- you found this Boring Beyond Belief or Really Hot Stuff. If enough
- people are interested, homily number two will appear a few episodes
- from now. The very next installment of ST PRO GEM will go back to
- basics to explore VDI drawing primitives. In the meantime, you might
- investigate some of the Good Books on interface design referenced
- below.
-
- REFERENCES
-
- Stuart K. Card, Thomas P. Moran, and Allen Newell, THE PSYCHOLOGY
- OF HUMAN-COMPUTER INTERACTION, Lawrence Erlbaum Associates, Hillsdale,
- New Jersey, 1983. (Fundamental and indispensible. The volume of
- experimental results make it weighty. The Good Parts are at the
- beginning and end.)
-
- "Macintosh User Interface Guidelines", in INSIDE MACINTOSH, Apple
- Computer, Inc., 1984. (Yes, Atarians, we have something to learn
- here. Though not everything "translates", this is a fine piece of
- principled design work. Read and appreciate.)
-
- James D. Foley, Victor L. Wallace, and Peggy Chan, "The Human
- Factors of Computer Graphics Interaction Techniques", IEEE Computer
- Graphics (CG & A), November 1984, pp. 13-48. (A good overview,
- including higher level topics which I have postponed to a later
- article. Excellent bibliography.)
-
- J. D. Foley and A. Van Dam, FUNDAMENTALS OF INTERACTIVE COMPUTER
- GRAPHICS, Addison Wesley, 1984, Chapters 5 and 6. (If you can't get
- the article above, read this. If you are designing graphics apps, buy
- the whole book! Staggering bibliography.)
-
- Ben Schneidermann, "Direct Manipulation: A Step Beyond
- Programming Languages", IEEE Computer, August 1983, pp. 57-69. (What
- do Pacman and Visicalc have in common? Schneidermann's analysis is
- vital to creating hot interfaces.
-
-
- But ponder, if you will, this question:
-
- 1) What other potential applications exist for this research into optimal
- human/computer interaction with a user interface?
-
-
-
-
-
-
- __________________________________________________________
-
-
-
-
- > BBS TERRORIST CPU/STR Spotlight™ The extremes a creep will go to....
- ===============================
-
-
-
- PROFILE OF A SICKIE
- ===================
-
- by Dana P. Jacobson
-
-
- For over a year, three of Greater Boston's Atari bulletin boards have
- been pestered by a 'known' user who has been flooding the message bases
- with obscenities, threats, and fake names. For most of us who call
- bulletin boards; and especially those of us who run one, this is not "too"
- unusual. This case is a little more unusual however, because the user is
- extremely persistent in his endeavors. Most remote users of these systems
- have learned to, at least, try and ignore this person. The SysOps of these
- boards (myself included) have worn out fingers hitting the delete key on
- his messages and fake accounts. This user has been deleted from just
- about every legitimate BBS in the area, and his hatred for this happening
- to him grows. Until recently, he has been resigned to the fact that he
- has to log on to boards under assumed names to keep active. Then, he
- decided to get revenge on those of us who originated his mass deletion
- from the area boards. As he put it, we were heading a conspiracy to ban
- him from all boards. Well, I have to admit, we were spreading the word
- about him wherever we saw his name. Conspiracy, no. There's an unwritten
- bond between SysOps to help each other protect the integrity of our
- boards, so this was a natural occurrence among us.
-
- This "pest" finally got fed up with what was happening to him (HE got
- fed up - what about us?) and decided to retaliate. One of the last
- bulletin boards to delete this guy's account was BCS/Atari, run by Harry
- Steele. It was Harry's contention that if you left the guy alone, he'd go
- away. Well, as per normal, this user didn't go away and continued to
- leave abusive messages on the BBS. Users were complaining more than
- usual, so Harry reluctantly deleted the account. I happened to be online
- (BCS/Atari has 2 lines) when the person logged on after being deleted. He
- re- registered and Harry engaged him in Chat. Having WizOp access (we run
- MichTron BBS), I was able to "spy" on the chat discussion and find out
- what this user was up to. Without going into detail, the essence of the
- "discussion" ended with this user threatening to do something to make
- Harry sorry for deleting him. A few hours later, the three major Atari
- boards in the area were crashed, and the majority of files were deleted!
-
- The next day, there was a message on another local BBS, from an
- individual calling himself the "Bbs Vigllante". In that message, he
- stated what he had done, and why. He then went on to state that until his
- "demands" were met (to be aired later), that this trashing would occur
- again. Needless to say, the three respective WizOps were speechless, and
- hurried to restore their boards. The phones were busy that day trying to
- reconstruct the events of the night before. Let me try and reconstruct
- the background leading up to this heinous destruction, starting back over
- a year ago.
-
- I belong to the South Shore Atari Group (SSAG), since its "revival"
- just over two years ago. Kevin Champagne, owner of the newly opened Atari
- store, Computer Cache, talked to former SSAG members and offered to host
- the meetings. The members took him up on it, and SSAG was reformed. The
- old group had its own BBS, and Kevin offered the new group a discounted
- copy of MichTron BBS. The group bought it, and were back online as well as
- meeting regularly again. Since the SysOp of the former SSAG board
- allegedly had a "tainted" past, some of the members of the Steering
- Committee wanted access to the new BBS to "keep tabs" on it. Well, after
- a few months of access, we lost it. The SysOp felt "restricted" in his
- running the BBS, and wanted to do it his way without any "watchdogs".
- Heated discussions went on for a couple of months, and the committee
- requested that the BBS software be returned. Meanwhile, on of the ST SIG
- SysOps was our "friend, the pest", who at that time, was a typical active
- and regularly-contributing user on the boards.
-
- To make the connections between this user and the "soon-to-
- be-defunct" SSAG board, we learned that this SysOp managed to make a copy
- of the board's userlog, containing among other info, the passwords of
- every user! I was given this info much later, by the person who ran the
- BBS, after the SSAG BBS was down, and tensions diminished among the
- parties involved. By the way, the BBS went down shortly after, and some of
- those who ran that board quit the group. Now that this SysOp didn't have
- a BBS to "hang-out", he began to frequent the other Atari boards more
- often. On occasion, he'd log on under aliases, starting message threads
- that were anti-SSAG because of our involvement in that board going
- offline. Also, this past summer, Computer Cache closed its doors, adding
- more fuel to this user's anger - he now had no access to a nearby computer
- store; and he also blamed SSAG for the store's demise.
-
- Now his activity on the local boards was increasing, and he had
- numerous phony accounts which we kept deleting. He also was using some of
- the former-SSAG board's accounts, to keep his anonymity. As we learned of
- these accounts, we deleted them. When he called under his real name, we
- cautioned him to act responsibly to retain his access. We warned him on
- numerous occasions, we restricted his time-limit, and finally deleted his
- "good" account. None of this kept him from calling and continuing his
- abuse of SSAG and the closing of the store. His tirades grew. When he
- lost one account, he'd create another. He called other boards and
- continued his tirade there. One by one, he lost most of his legitimate
- accounts, and many phony ones - still no end in sight, even now.
-
- The old SSAG board was back on-line, under a different name now; and
- had no connection to the usergroup. Our frustrated user became a user
- there again, but was not made a SysOp again. The board went down a few
- months ago for personal reasons, and our user was again blaming that on
- SSAG. Just a short while ago, that board was back again, supposedly
- running on a pirated version of FoRem BBS. I have no idea if there is any
- validity to this, and the "source" of this information was, you guessed
- it, our "pal". The reason he told us, supposedly, was that the BBS was now
- a pirate board. Now, since Computer Cache was closed, and there were "no
- good" stores nearby, he resorted to piracy to obtain new software. He
- "snitched" on his local source because he even got himself dumped from
- there! He even called the author of FoRem to turn the board in (I thought
- there was "honor among thieves!"). Now this guy is really furious. He now
- has to call long-distance pirate boards to obtain his software! Again, I
- only know what this user has left in messages about the alleged local
- pirate board. I have talked voice with the person allegedly running that
- board, and he says no, not that he'd admit to running one, but he added he
- wasn't even up. I can't verify that information.
-
- Now, our pest is running out of local sources for anything, public
- domain or pirated. He's left my bulletin board alone for awhile, and has
- resorted to calling the last three boards that he had legitimate access
- to. His comments, threats, etc. have not stopped however. He has
- continued to get even with those who have been conspiring against him, for
- giving him such a bad time (is this guy for real?).
-
- On the evening of December 30th, I happened to log on to the
- BCS/Atari BBS while our "friend" was online. Having the access to do so,
- and being the curious type, I went to check up on what he was doing.
- Thanks to Tim Purves, author of the MichTron BBS, I was able to use a
- "screen-display" command which enabled me to actually "see" what he was
- doing. He was engaged in Chat with the SysOp, and I watched the
- conversation progress. The SysOp (Harry Steele) was telling the user that
- users were finally fed up with this guy's antics on the board, and his
- access was about to be taken away, again, only for good. The user
- complained that he was being wrongly treated, and pressure by the other
- users should not be used against him. Well, since the board is backed by
- the BCS, Harry was obligated to listen to its members. Our user didn't
- want to listen to reason. Personally, I don't think he's capable of
- reason! The discussion went on for a bit more, and finally the user
- threatened to get even, to make "us" pay for how we were treating him.
-
- About 8:00 am the next morning (an ungodly hour for me on a Saturday
- morning!), I got a phone call from Harry. He told me to go check on my
- BBS (Toad Hall EBBS). I turned the monitor on, and was faced with the
- ST's desktop instead of the usual BBS's "call- waiting" screen. The first
- thing I thought to myself as I tried to wake up was that there was a power
- outage in the area that night, and Toad Hall got "hit". When I "clicked"
- on the BBS run program, I got that dreaded message to check the drive.
- Something was seriously wrong. I got back on the phone and discovered
- that not only was my BBS down, but so was BCS/Atari and Harbour Light BBS
- (the former in-house BBS of Computer Cache, now run elsewhere).
-
- I asked Harry what happened, and he informed me that around 3:00 that
- morning, his wife was awakened by the BBS's hard drive making an unusual
- amount of noise so she went to investigate. She turned on the monitor and
- saw "me" deleting files from the hard drive! She knew "something" was
- wrong, so she hit the reset button to the ST. Apparently, someone had
- systematically deleted files from all three boards in the "darkness of the
- night.
-
- The BCS/Atari board was fortunate that Mrs. Steele was awakened. The
- damage to that board was limited to one of two hard drives connected to
- the BBS. The culprit was "stopped" before he got to the second hard drive
- which wasn't backed-up at all. The affected drive was recently backed up
- a few days before the "attack". Harbour Light was also fortunate. That
- MichTron board is running on an IBM-clone, and the internal set-up was
- different from the Atari-run boards. The "terrorist" didn't know, or was
- unaware of how or where to look to find all the files. So, little damage
- was done, and back-ups of the system files and the affected downloads were
- relatively current as well. Toad Hall was hit the hardest. Just about
- every file on the 48-meg hard drive was deleted. All that remained were a
- few hard drive utility files, and a few other worthless ones. To make
- matters worse, the most current back-up of the system files and downloads
- were in an area of the hard drive which had a lot of available space, not
- on floppies. The most recent floppy back-up was from late-August, almost
- 4-month's old!
-
- Well, all three boards were restored and back on-line by the end of
- the day. Once things were as back to "normal" as possible, we tried to
- piece together how this was accomplished, and who did it. The "who" was
- fairly obvious from the start. After seeing the messages on various
- boards in the area from the "Bbs Vigllante" (his spelling, not mine!)
- stating what was done, why, and further threats, we knew there was only
- one suspect: our disgruntled user. But how?
-
- Well, we knew that he had the old SSAG userfile. Now all of the
- affected SysOps had been users on that board before the usergroup took
- back the software, almost a year ago. All of us had changed our passwords
- to be sure that the one we used on the SSAG board wasn't repeated
- elsewhere. Or did we? Apparently, one of the SysOps did not change his
- passwords (to keep from embarrassing that person, I won't reveal who, but
- it wasn't me!). Our Bbs Vigllante finally used his purloined userfile to
- call various boards, looking for one where that same user had high access.
- From there, he got WizOp access to all three boards, using one password to
- gain others. Once that access was his, the systematic deletion of the
- boards was simple. After seeing the additional threatening messages on
- other boards, two of us immediately downgraded all users with SysOp-access
- or higher, knowing that the Vigllante had copies of all three userlogs.
- One system didn't do so immediately, and subsequently was uploaded a
- pirate file which was downloaded twice before discovering it. We were
- more concerned with getting the boards back to normal than checking out
- uploads. The file was subsequently deleted, and users on all three boards
- were told to change their passwords or expect that the possibility of
- their accounts to be misused was inevitable.
-
- To this day, not all users have done so, so there is still a password
- abuse on all three boards. We're currently considering deleting the
- entire userlist and starting from scratch. This would be a drastic
- measure, and we're considering others. Our first concern was to protect
- our boards from similar "terrorism" and finding a way to bring the "Bbs
- Vigllante" to justice and end this abuse.
-
- We voice-validated all high-access password changes. Those we
- couldn't contact are still "demoted" until we do so. Some of us have
- taken further precautions and enhanced our password menus to include
- secondary (or more) passwords. We've also tried to point out to, not only
- our users, but on other boards as well, that passwords should be changed
- regularly on every board a user calls; and not to use the same password on
- other boards. We learned what could happen, the hard way.
-
- Meanwhile, the threats have continued. I've included a bunch of
- these messages captured in my term program's buffer for proof, should the
- opportunity be made available to use them against the vigllante. He's
- also resorted to "BBS extortion", making demands on the three trashed
- boards AND the SSAG. Briefly, these demands include: WizOp access on all
- three boards, a public apology for the way HE's been treated, and a
- monthly column in the SSAG Newsletter (non-edited)! If these demands
- aren't met, then we will be leaving ourselves open to similar, or worse,
- attacks.
-
-
-
- Dana P. Jacobson
- WizOp - Toad Hall EBBS
- Boston, MA
- 617-567-8642
-
-
-
-
-
- ______________________________________________________
-
-
-
-
-
-
- > BBS GRIEF CPU/STR Spotlight™ Boston Computer Society gets involved...
- ============================
-
-
-
-
-
- FROM THE MIDDLESEX NEWS, FRAMINGHAM, 1/9/89
- ===========================================
-
-
- A hacker, apparently using a year-old list of passwords, has managed to
- crash three Atari-based computer bulletin-board systems in the Boston area
- and is now threatening to do the same to a fourth.
-
- Calling himself the ``BBS Vigilante,'' the hacker has, over the past two
- weeks, gained phone access to the internal operating systems of the three
- systems, one of them run by the Boston Computer Society. He has deleted
- hundreds of files, including scores of messages and programs left by users
- and even the software that runs the boards themselves.
-
- Harry Steele, who runs the Boston Computer Society Atari board from his
- Medford home, said the hacker, using the purloined password of another
- system operator, cracked into his system early on Dec. 30. But around 3:15
- a.m., he said, his wife was awakened because "she heard the hard drive
- going cuckoo." She turned on the monitor, saw what was happening and
- promptly shut the machine, he said, adding he was especially lucky because
- the hacker was deleting files on a disk drive he had backed up just a few
- days before - rather than a second drive that had about 400 programs he
- had never backed up. Still, Steele said it took him eight or nine hours
- to fully restore the roughly 20 megabytes of software the hacker did
- delete.
-
- Toad Hall, an East Boston system, was not so lucky. Although the system
- operator there had backed up his files, he had done it on a section of his
- disk drive that the "Vigilante" managed to delete. Steele said the
- sysops strongly suspect the culprit is a teen-ager once involved in a BBS
- and club run by a now-defunct software store. As an active member, he was
- able to gain access to that BBSs' password list, of which he apparently
- made a copy.
-
- When the store closed about a year ago, Steele said, he turned vicious,
- calling up Atari-based boards and leaving nasty messages for users. Faced
- with complaints from other users, the system operators kicked him off -
- something they had to do several times because he was using a number of
- assumed names.
-
- What the board operators did not realize, Steele said, was that the list
- the kid had included some names and passwords of either system operators
- or "co-sysops," people who maintain conferences on the systems and who
- generally can gain entry into the system's internal programs over the
- phone lines.
-
- In December, he threatened to take the systems down. Then, after he did,
- he left messages threatening to do it again. Steele said that if need be,
- he and the other operators can simply shut their systems down, delete
- their password files and then not give anyone access until they are
- contacted by telephone to ensure they are 'real.' One board, which the
- hacker has threatened to crash, now requires all users to send in a $1
- check with their name and telephone number on the back before they are
- given more than three minutes worth of access.
-
- Steel also said the problem, beyond dealing with this kid, is that many
- people use the same password on all the systems they log onto, even
- though most systems ask them not to. If the sysops or co-sysops on the
- list had used different passwords on each system, the hacker might never
- have been able to gain access, he said.
-
- Fred, the Middlesex News Computer, eagerly awaits your call. With
- a computer and modem, you can call him, any time, day or night,
- at; (508) 872-8461.
-
-
-
-
-
- _____________________________________________________________
-
-
-
-
-
-
-
- > NAMM 1990 CPU/STR FOCUS™ Eyewitness Report NAMM Show...
- ========================
-
-
-
- N.A.M.M. 1990
- =============
-
-
- by Mike Rosen and Eric Casteel
-
-
- Flash!!!
-
- For the first time in history, Roland Corp. U.S.A. is supporting the
- Atari ST with a BRAND NEW line of computer synthesizer modules and
- software! These modules are called the CM32L,CM32P and the CM64. These
- modules fit perfectly underneath any Atari monitor and are MIDI compatible
- with any MIDI keyboard or controller. In fact, the NEW Sierra On Line
- games support the CM32L. The software is called Artist and is developed
- by the same folks who brought you Pro-24 and Cubase, thats right;
- Steinberg. This software is geared for the novice and has very sharp
- graphical interfacing surprises. (I can feel a review comming on
- already!).
-
- Passport Designs Inc. has a revolutionary new division called; Music
- Data. This new division makes a product that has songs on floppy disk in
- standard MIDI file format. These disks are smartly packaged in a compact
- audio disk case and range in all kinds of styles of music to satisfy every
- taste and desire in music appreciation.
-
- Also, at NAMM, I was quite surprised to see the large quantity of
- STACY 4's. Most of the major publishers had them on display demonstrating
- their most current software. (Dr.T's had three of them!) Which by the way
- was wonderful since the Apple Laptop cannot handle midi software at all.
-
- Digidesign demonstrated "Sound Tools for the MEGA 2 and 4". This is a
- hard disk sampler/recorder that has previously only been available for the
- Macintosh SE and Mac II. The Atari version will be available late march.
- Digidesign also showed C-Labs famous Notator SL, as well as their
- editor/librarians. Hybrid Arts is planning to come back strong this year
- with thier updated versions of the products that put them on the map.
- Also from Hybrid Arts, is the ADAPT II Hard Disk recording system that has
- done very well in Europe and is now getting much more attention in the
- USA.
-
- Those fine folks from Dr.T's very proudly showed thier new hot seller
- Tiger Cub. This program gives you a great sequencer, graphic editing and
- quickscore music notation for only $99.00! Also showing at Dr.T's were
- KCS Level II 3.0 with quickscore, Copyist, Tiger, and XOR (Universal
- Editor/Librarian).
-
- Steinberg was showing Cubase version 1.5 that features the new Dynamic
- MIDI manager. Also shown was the new editor/librarian for the EMU Systems
- Proteus. This editor/librarian supports M.ROS for a multi-tasking
- environment with Cubase. Speaking of multi-tasking, Intelligent Music
- showed a multi-tasking operating system that works in a GEM shell. This
- allows any TOS program to work in a multi-tasking environment!
-
- Atari had, what could easily be deemed, office space in the upstairs
- portion of the convention center. Quite different a location from
- previous years. As a matter of fact, I had to ask four different people
- where to look just to find it, and even then, I walked right past the
- entrance! Once I got there however I was impressed. It looked very
- professional and the location was away from the noise, hustle and bustle
- that you so easily get used to putting up with after a couple of hours of
- walking around show's main floor. Atari featured the Hotz box and of
- course, had record producer/engineer Jimmy Hotz demonstrating it. Also
- featured was the Megafile 60 and the Megafile 30 removable media storage
- systems.
-
- All this and much more will be reviewed and discussed in the March issue
- of ST World.
-
- Mike Rosen
- Eric Casteel
-
-
-
-
-
-
-
- ________________________________________________________________
-
-
-
-
-
- > WOA ANAHEIM STR FOCUS™ The show must go on!
- =====================
-
-
- WORLD OF ATARI SHOW -> ANAHEIM, CA.
- ===================================
-
-
-
- WORLD OF ATARI
- ==============
- APRIL 7 & 8 1990
-
-
- WORLD OF ATARI will be held at the Disneyland Hotel, Anaheim California,
- on April 7th and 8th. For Reservations, Car Rentals and Airline tickets,
- call: 1-800-842-9034. The hours of the show are 10 am till 6pm on
- Saturday, the 7th and on Sunday; 10am till 5pm. Admission is $5.00 per
- day or $7.00 for both days.
-
- Atari Corporation will feature their full line of products. Of course,
- many of the companies we are all familiar with will be displaying their
- latest products.
-
- Preliminary Exhibitor Listing;
- -----------------------------
- Avant Garde Best Electronics
- Computer Games + FAST TECHNOLOGY
- LucasFilms Software Maverick Creations
- Megamax Inc. MichTron Inc.
- Mid-City Compu-Soft Micro Creations
- Sierra Online Seymor/Radix
- Softrek Marketing Wuztech Inc.
-
- plus many more...
-
-
- <*- SPECIAL OFFER -*>
-
- for the readers of CPU NewsWire/STReport
-
- ST WORLD MAGAZINE has offered to the readers of our humble offering,
- an opportunity to enjoy their monthly publication, featuring such
- notables as Dave Small, Dr. Dave Brewton, Joe Speigel, Earl Hill, Bob
- Mulholland, George Miller, Milt Creighton, Brian Miller, Mike Rosen
- and of course, Larry Payne and Charlie Young.
-
- For a limited time only, the readers of STReport may subscribe to ST
- World Magazine for the low, low price of $12.00 (REG $18.00!) per
- year. To take advantage of this offer, you must include the name
- STReport in your subscription form. Or, use the one provided below:
-
- _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
- (clip)
-
- ST WORLD Subscription Mail To:
- ST WORLD MAGAZINE
- 2463 LANTONA CT. ne
- Please enter my subscription to ST World for SALEM, OR., 97303
- a period of (1)one year @ $12.00 { } 1-503-393-9688
-
- Name: _______________________________________________________________
-
- Address: ____________________________________________________________
-
- City:______________________State:____Zip:_____________Apt:___________
-
- Phone:______________________Computer System:_________________________
-
- Amount:$______________Check#__________Money Order#________DO NOT SEND
- CASH!!
- American Express - VISA - MasterCard#_______________________exp:__/__
-
- Signature____________________________________________date:___________
-
-
- _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
- (clip)
-
-
-
-
-
- __________________________________________________
-
-
-
-
-
- > pc ditto II (sigh) CPU/STR Spotlight™ What's up Doc?
- ====================================
-
-
- ctsy GEnie Atari RT
-
- AS THE THE CHIP FLIP-FLOPS
- ==========================
-
-
-
-
- C.HAGGERTY; posts...
-
- Well, I might as well add my story to this tale of woe! I finally received
- PCDII today after nearly five months of waiting and checking this RT on a
- frequent basis. Unlike others, my unit appeared in good condition with all
- nessasary parts, and I had little problem in following AG's installation
- proceedures. I might even be able to fit the board in my old 520ST with
- some modifications, but alas, My unit locks up after trying to boot DOS.
-
- Usually I get 4 bombs, but occasionally it just freezes. Although I seem
- to have a good connection with the clip I may try soldering it tommorow to
- see if this will help. On a editorial note... During these long months I
- have followed discussions on the RT about PCDII with great interest. I
- have felt all along that AG had some difficulties beyound its control and
- would make it alright in the end. Now however, we see a product which
- simply does not work, wh ich AG knows not to work, continued to be
- shipped, apparently without regard for the user. Furthermore, since AG's
- last message over a week ago acknowledging the problem we've received no
- communication of any kind. Come on Bill! Would it kill you to take 5 min
- everyday or two to give us some idea on how it's going? Please take the
- time to help your users and save your reputation.
-
- Craig H. Haggerty M.D.
-
-
-
- E.BURGESS; posts,
-
- Well it seems a few of them work ,so they arent all bad. Now if they can
- find out what the diff between the ones that work and the ones that dont
- they'll have the problem solved
-
- Jan 24, 1990
- W.C.JENKINS; posts,
-
- Well, I got this piece of garbage in the mail today called
- "PCDittoII" No, mine is not working either. I installed everything,
- everything looks fine, but I can't get past the "not installed properly
- prompt."
-
- One source of problem is the clip is in no way, shape, or form tight
- on the 68000, it keeps popping off.
-
- I'll be darned if I'm going to pay someone to solder it on.
-
- There are too many reports here of units being soldered and still not
- working (after a $60 or so ADDITIONAL EXPENSE!). Not to mention machines
- being damaged in the process.
-
- This is real garbage. I should be allowed to use the "s" word here,
- Avant Garde deserves it. The unit does not work as advertised period. In
- my opinion, this is fraud.
-
- I'm sending the unit back tomorrow. If I do not get a refund pronto,
- this will become a mail fraud matter.
-
- What really gauls me is that Avant=Garde knows that virtually no
- boards are working, they've admitted that here, yet they seem to go on
- shipping boards that, apparantly are no better than the boards they
- shipped before? What does that mean? As long as they ship something they
- can access another $154?
-
- As far as I am concerned, Avant-Garde owes me more than $154. How
- about all the money I've wasted here on Genie following and anticipating
- this piece of garbage???
-
- Well, here is one poor consumer who feels he has gotten the shaft.
-
- Darn!
-
-
-
- DOUG.W; posts,
-
- W.C. Jenkins, my dictionary defined Fraud as "deception deliberately
- practiced." I think you'd have a tough time proving that Avant Garde did
- this deliberately.
-
- --Doug
- ------------
-
-
- R.LOWREY; posts,
-
- Well, I received my PCDII today. I haven't installed it yet, as I am
- waiting for my EE friend to come over and assist. I'll let you know what
- happens, but from the likes of the messages here, it doesn't look very
- promising to me.
-
- I will say that without even trying it, the 68K "clip" looks pretty hokey
- to me--I realize that with our 68K's soldered in, AG had little choice,
- but this looks like trouble to me. Hoping I'll have the 2nd one that
- works,
-
- Robert L.
- ------------
-
-
- NEVIN-S; posts,
-
- Robert, some other GEnie fellow has his working (saw a message here a few
- days ago) so you would be number 3..! <grin>
-
- I do not know if/why Bill is still shipping. I am in NYC and he is in
- Florida. Oh well. Hopefully he will drop by here soon and fill us all in
- on what is going on.
-
- --Nevin
- ------------
-
-
- DON.WYMAN; posts,
-
- I just joined the DOA club. I got my DITTO-II today and have the same
- problems as everyone else. It asks for a Dos disk and goes into
- never-never land. The drive spins a couple of times and just lays there.
- I haven't even started to figure out how to find room for this monster. I
- have a 1040ST that requires removing the drive in order to get the RF
- shield off. Is this thing supposed to fit under the RF shield? I had to
- bend the pins of the clip inward on one side to get it to stay on the
- 68000. I tried to find the upload of the programs just in case it was in
- the software but couldn't find it. Does anyone know where it is? Sad but
- still hoping.
-
- Don Wyman
- ------------
-
-
- DAVESMALL; posts,
-
- This is really sad. I feel for both "sides" here because I was involved
- in a similar mess when the Translator One first shipped. A hundred went
- out, probably 90 came back as "bad".
-
- So, it turns out the HP MIDI chips weren't up to spec on some ST's. And
- there was ringing on the write-data line. And and and and...
-
- Eventually kinda sorta, we got the Translator working; the final ROM
- version, which would have fixed formatting for many drives, was never
- done. By then, I was gone from dP.
-
- I feel sorry for Bill that it's turned out this way, and ask you all not
- to let this "avalanche". He's an honorable guy; I've seen it many times.
- Give him a chance to straighten things out, and I feel sure he will.
-
- Making the transition from tested prototypes to fullscale production is
- just awful, and Bill got burned by it, clearly. I've had it happen too --
- I had to desolder lots of HP chips that were under spec, for instance.
- The GCR,knock wood, was trouble free, but that was my second try at
- reading Mac disks.
-
- I know some of you are frustrated beyond belief, but hang on a bit. My
- guess would be Bill's not on GEnie not because he won't take the heat, but
- because he's working his tail off resolving the problem. Similar things
- happen here in a crisis, too.
-
- Other products arrived with bugs, too, as you'll see elsewhere online.
- They're cleaned up.
-
- So give him time. He's shown us what he can do; he needs time to do it.
- I don't think he would keep shipping known bad boards; he might have
- shipped a large batch of bad boards *all at once*, and be getting a bad
- rap.
-
- Just from what I know of him personally, I would be very hesitant to even
- return money on a PCDII. He knows what he's doing; give him a chance to
- fix this mistake, and I bet he comes out with a good, clean one.
-
- -- Just my two cent's worth.
-
- -- thanks, Dave / Gadgets
- ------------
-
-
-
- J.ALLEN27; posts,
-
- I'd like to second Dave's feelings, I have seen it work and it is a really
- nice Pc emulator. I don't understand the size and many just won't be able
- to use it but I think Bill will come through. I have talked to him and he
- seems to be hot on the trail. It seems all the boards shipped...almost
- all... are just fine. It is somekind of difference in the circuit in
- different STs that is the root of our troubles. He tested a bunch of "bad"
- boards in working machines...1040s like Nevins...and they work fine. There
- is some difference between those systems and other STs that is screwing up
- the process.
-
- Apparently, and a look at the scope confirms, the PCDII is not "crashed"
- when it freezes on the DOS boot. The V30 is in control but the transfer
- mechanism used to switch between 68000/V30 is not working right. It may
- be as simple as the pullup resistors used in different machines. But with
- the V30 running OK it is not somekind of major timing screwup like not
- being synchronized with RAM timing, etc. When he ask me if I thought he
- should go up and spend daily periods online I said...NO. It made more
- sense to nail down what's wrong and have good news rather than come by
- each day and get dumped on. I think the unit returns and this mess in
- general has he and Ginnie pretty bummed. I'd give him another week before
- looking for blood. I also think the first thing he needs to do is send a
- unit across town to CPU NewsWire/STReport and let them do a review so
- someone in the press can get a solid, hands on look see, and report back
- impartially.
-
- What AG is going through is a HW developers worse nightmare, mostly his
- fault, but a nightmare. A feel really bad for him, and any developer that
- tries so hard to put out a nice product and gets into trouble. It's not
- like the aren't trying and are sitting back counting our money planning a
- good vacation, this market has been their lives for years now. This is
- where they make their living and you just don't #$%@ in your own backyard.
- Dave had no trouble, I had some trouble, and AG is in trouble...no black
- and white, all gray scale. Just like life.
-
- ------------
-
-
-
- Above, we presented a number of online posts, (open letters), from
- obviously concerned individuals who were kind enough to present both
- viewpoints; that of the highly vulnerable customer and the
- developer/manufacturer. When all the smoke clears, the bottom line is
- still evident, that the customer; (a)- comes first, and (b)- must be kept
- abreast of the developments in this situation. We strenously disagree
- with the premise that the online presence or the obvious lack of this
- presence is justifiable. If anything, an online presence would
- undoubtedly place many minds at ease....
-
- In fact, a simple statement expressing;
-
- "Shipment of all units has been suspended pending the discovery and
- rectification of the apparent problem, as soon as this problem is
- corrected shipment of PC-DITTO II will resume in earnest."
-
- But no.... shipments go on as if there is nothing the matter. Why?
- And why is the statement being made to visitors amidst the floor to
- ceiling stacks of PC-DITTO II that are being packed and shipped by Bill
- and his family, (Wife, Mom and Dad) that the major cause of his problems
- is Atari? Also why is this board for PC-DITTO II so big? We feel Bill
- should be searching for the problem with the units and NOT shipping any
- more until is recognized and fixed.
-
- We have the opinion that Bill Teal will eventually come through for
- his trusting customers and as such, for those with the fortitude for
- patiently waiting then this is, of course the only way to go. For those
- who simply must have an MS Dos emulator yesterday, then by all means, take
- the steps necessary to accomplish your goals. Complaining and posturing
- veiled or direct threats does nothing but bring forward the alarmists and
- doomsayers. The hardware business is quirky at best and at times the
- results are less than disappointing. Ask Atari. <grin> Over the course
- of the next few weeks we are sure to see this problem situation alleviate
- itself through the discovery of the cause and I might add, its sure to be
- corrected.
-
-
- Another in the long list of those who care enough to comment....
-
-
- RE: AVANT-GARDE'S UNFORGIVABLE CUSTOMER RELATIONS
-
- I just thought I would bring you and everyone else up-to- date on
- what I consider a very disturbing policy by Avant-Garde. Let me begin by
- saying that I believe that Avant-Garde has created a superior ST product
- in PC Ditto and PC Ditto II. However, their policy toward their past
- customers is like a garbage dump in July. In other words, it stinks.
-
- Case in point:
- -------------
-
- I purchased PC Ditto long before PC Ditto II was released. However,
- I neglected to register my copy with Avant-Garde by their "Upgrade
- deadline" (a deadline I was unaware of though I visit several local Atari
- dealers very regularly). I of course thought that upgrades would start
- when the improved product was released which would be the intelligent
- though incorrect assumption.
-
- When I wrote Avant-Garde to find out how to upgrade my copy of PC
- Ditto to PC Ditto II, I received a rude reply from a Mrs. Ginny Teal. She
- told me that Avant-Garde ended their upgrade policy on June 30th 1989
- (approximately 7 months before PC Ditto II actually began to ship). She
- said that they had only offered an upgrade on a temporary basis. For
- their loyal customers who had missed that deadline their upgrade policy
- was as follows: "Go down to the store and buy a new one at full price."
- She furthermore made the absurd claim that honoring their upgrade policy
- would mean that Avant-Garde would never be able to make a profit and that
- their dealers would all abandon them. She also claimed that I had
- probably purchased PC Ditto just to try to get a discount on PC Ditto
- II...Not at all true, but even if I had what would it matter. One would
- always expect to be able to upgrade a product like this.
-
- Apparently Avant-Garde cares little about their loyal customers.
- They are more than willing to take your money, but don't expect them to
- return that loyalty in any way. PC Ditto is still being sold by all the
- local dealers and I still see it in all the mail order ads. These dealers
- should put up a sign that warns customers not to buy PC Ditto because
- Avant-Garde is coming out with PC Ditto II and not allowing people to
- upgrade.
-
- I called Avant-Garde in December of 1988 to find out when PC Ditto II
- was to be released. The person I spoke to in customer support told me
- that it would be on the market in February of 1989. I think that the
- entire idea of having a deadline for upgrades is a ridiculously poor
- policy, but I only missed Avant- Garde's upgrade deadline by less than 60
- days. They missed their release date by nearly a year.
-
- It is certainly not a matter of money that prompts this letter, it is
- my outrage at Avant-Garde's terrible customer support. I am a
- professional business consultant. I make my living teaching businesses
- how to operate more successfully and profitably. Avant-Garde's customer
- "support" would receive a failing grade.
-
- Bill Jurinjak
-
-
- LATE ARRIVAL
- ============
-
- Fri Jan 26, 1990
- AVANTGARDE; posts,
-
- We haven't read all the e-mail and messages yet, but we wanted to give
- you an update of where we are.
-
- First, all of the pc-ditto II boards we have shipped have been burned
- in before being shipped. However, when the boards were installed by
- users, they failed to boot up. So, we know the boards are OK. Thus, we
- felt the problem was related to the machine hardware.
-
- Since we learned of this last week, we purchased five 1040 STs. Four
- had the same problem as users had (DOS would not boot), but a fifth
- worked. We compared all the machines. This is what we found:
-
- 1. The machines are Rev.1; different from what we have seen before (and
- the schematics for the 1040 differ as well).
-
- 2. We swapped all the socketed chips between the working 1040 and a
- non-working 1040. The working 1040 still continued to work.
- Consequently, the socketed chips (GLU,MMU,DMA) are not affecting
- pc-ditto II.
-
- 3. The working 1040 has the video shifter soldered in, whereas the
- remaining four non-working 1040s had socketed video shifters.
- (Furthermore, the other machines in our stable which work have
- soldered video shifters).
-
- 4. It doesn't make sense that the shifter should be the culprit, but we
- did take a non-working 1040, removed the video socket, and soldered
- the shifter. The machine still worked, but the pc-ditto II continued
- to fail.
-
- 5. We also replaced the 373 and 244 buffer chips with AS parts, but to no
- improvement.
-
- In the past couple of days, we learned that we could disable our
- interrupts, and everything works fine (DOS boots). And, we have
- determined that the failure is due to a timing difference between various
- machines. In collaboration with Jim Allen at FaST Technologies, he
- concurs with our analysis of the hardware differences so far.
-
- It appears that the fix will be nothing more than a software update
- (to change the timings), which will be uploaded to this network the
- moment we work it out. In any event, we are close on the heals of
- finding this bug very shortly and getting a fix to everyone who needs it.
-
- We'll be back online with the good news in the next few days.
-
- Thanks for your patience.
-
- Avant-Garde
-
-
- EDITOR NOTE;
-
- Lookin' good Bill but one thing is painfully missing, what about all the
- folks who own and use the Mega style Atari computer, you make no mention
- of one at all.... There are three (3) available here for testing at our
- facilities. And, we are certain, there are many anxious users waiting to
- hear if the Mega units will get along with PCD II considering the Blitter.
-
-
-
-
-
- ______________________________________________________________
-
-
-
-
-
- > CALAMUS - ISD Sales CPU/STR Feature™ Good things are on the way.......
- ===================================
-
-
-
-
- from Nathan Potechin of ISD
-
- One element remains constant in the history of printing, despite all
- the changes and upheaval; the effort to improve the quality of
- reproduction and to increase the flexibility of the layout. During the
- first step-up from hand- written originals to typeset printed editions,
- the easier distribution of books and flyers stood in the foreground as a
- distinct advantage of various methods of reproduction. While in principle
- nothing has greatly changed since then, an inked matrix colors the paper
- that passes through, the publishing technology of the twentieth century
- has rapidly developed since then. The traditional lead printer was
- replaced by the typesetter, which in turn was replaced by the method of
- cathode-ray beams, and which was finally replaced by the laser
- imagesetter, which represents today's state of the art method.
-
- In the course of this development the typesetting process has also
- gone through many changes, from hand setting with a composing stick, to
- key in photoprinting commands, to the current method of using a computer
- terminal for word processing. The methods have become much more automated
- and unfortunately as a consequence also much more abstract. It is no
- longer immediately clear what a coded command sequence has to do with, for
- example, a right justified paragraph.
-
- Shortly following the rise of the personal computer a new typesetting
- method was introduced. "What you see is what you get" (abbreviated as
- "WYSIWYG") is the promise of the new layout and printing programs which
- allow the user to see the end product of his work on the monitor while he
- is still involved in the creating process. This allows the computer to
- carry out enough working operations so that many corrections and
- subsequent treatmentS are no longer necessary. The document is created
- alone on the desktop. This process is therefore called Desktop Publishing,
- or DTP for short. Ever since Desktop Publishing has expanded beyond the
- normal computer output possibilities into the field of laser
- imagesetters, it has become of increasing interest to professionals.
-
- Unfortunately, it became apparent that the WYSIWYG system was not as
- good in practice as in theory. On some machines, for example, the
- typesets looked somewhat different when printed with a laser printer than
- they looked on the monitor, and their appearance changed again when
- printed with imagesetters. Sometimes hair-thin lines were not printed
- precisely. The key to these problems lay within the applied technology.
- The DTP concept came into being in a time when interface processing
- between the computer and periphery equipment was very slow and when
- computer memory space was very expensive and therefore hardly measured. In
- order to save time and memory space, the documents were sent to the
- printer in compressed form. This led to a record language which allowed
- the computer and printer to agree upon the layout of a page. As this
- language became standardized, it was possible to equip automatic
- imagesetters with a special computer to translate this language, the so
- called "Raster Image Processor" (RIP). The user was then able to
- theoretically hook up any computer with any printer as long as they both
- understood the same language.
-
- In practice, however, the situation was not this simple. Subtle
- differences in the language, "dialects", began to develop that sometimes
- led to difficult outputs. In addition, since each computer, printer and
- imagesetter has its own typesets, its handling became even more difficult
- and misunderstandings more common. And finally, most DTP programs could
- not or could only partially show complicated layouts on the monitor (for
- example, letters in different sizes or text set on a diagonal). At its
- best you had "WYSIAWYG" ("What you see is almost what you get"). It was
- necessary to output many test prints and continually add corrections
- before the final copy was produced.
-
- All of these problems led us to use a completely new starting point in
- the conception of Calamus. Calamus has the entire output logic built into
- the program itself. Thus, the output devices no longer have anything to do
- with the processing of the documents. They receive the finished layout of
- each page as a bitmap, and a bitmap cannot be falsified. In addition, the
- bitmap output requires minimal claim from the output device. A large
- memory or special processor is no longer necessary. This saves money!
- However, because the amount of data to be processed is so large, much more
- efficient interfaces are required.
-
- Therefore, Calamus works primarily with DMA transfer. In order to
- make it compatible with the LINOTYPE imagesetter the Calamus LI2
- Interface was developed, which also uses the DMA Interface. It doesn't
- matter to Calamus whether the bitmap is sent to an imagesetter or to a
- monitor. That's why the monitor can show the document in exactly the same
- form as that which will later come from the imagesetter.
-
- The advantage for the user: it is possible to photo print any complex
- document right away Without a single test copy and without risk.
-
- Calamus marks the beginning of a new generation of DTP use in the
- professional field.
-
- ---====*****====---
-
-
- > DynaCADD CPU/STR Feature™ The Beginning... First in series.
- ========================
-
-
- DynaCADD is the next generation in Computer Aided Design and Drafting.
-
- Fully interactive 2D and TRUE 3D Capabilities.
- All calculations are accurate to 16 decimal places.
- Math Coprocessor support
- Extremely user friendly GEM Icon based interface.
- Uses Pull Down menus, mouse, keyboard and function keys.
- Macro keys
- Command Line Interpreter
- Online context sensitive documentation
- On Screen command help line
- Outstanding Moniterm support
-
- 3D View Capabilites
- -------------------
-
- Multiple 3D views can be opened and modified at anytime. Geometric
- Coordinate Planes (GCP) can be changed instantly. Translation of 3D
- coordinate planes. Work can be done in any combination of views with all
- views updating constantly. Automatic generation of any orthographic view
- including user defined auxiliary views. Entities can be selectively
- hidden in any view thus allowing easy generation of orthographically sound
- views.
-
- Dimensioning
- ------------
-
- Auto Dimensioning features:
-
- Mechanical and Architectural formats.
- Full 2D and 3D Dimensioning.
- Absolute control over dimensioning extents and text.
- Optional modification of dimension text.
- True horizontal and vertical base line and chaining.
- Circular Radius, diameter and enter line.
- Automatic linear and angular tolerancing in any of 3 different
- styles.
- Text orientation using any one of the three different systems
- (unidirectional - angled - aligned)
- Dimension text precision can be set from 0 - 9 decimal places.
-
- Line Weights and Styles
- -----------------------
-
- Three line weights for use with all entities and visual
- representation both on the screen and through the output. Up to sixty four
- user definable line styles can be selected.
-
-
- This is the first of an anticipated 10 - 15 segments covering all the
- different aspects of DynaCADD 1.70 ....
-
-
-
-
-
- _______________________________________________________________
-
-
-
-
- > Stock Market ~ CPU NewsWire™
- ===========================
-
-
- THE TICKERTAPE
- ==============
-
- by Michael Arthur
-
- Concept by Glenn Gorman
-
-
- Atari Stock went down 3/8 of a point on Monday, and was up 3/8 of a
- point on Tuesday. On Wednesday it was down 1/4 of a point, and Atari
- Stock went down 1/8 of a point on Thursday. On Friday, it was down
- another 1/4 of a point. Finishing up the week at 8 1/4 points, Atari
- stock is down 1/2 of a point from the last report.
-
-
- Apple Stock is at the same price it was on Friday, January 15, 1990.
- Commodore Stock is up 1/4 of a point from 1/15/90.
- IBM Stock is up 3/4 of a point from 1/15/90.
-
-
- Stock Report for Week of 1/15/90 to 1/19/90
-
- _________________________________________________________________________
- STock| Monday | Tuesday | Wednesday | Thursday | Friday |
- Reprt|Last Chg.|Last Chg.|Last Chg.|Last Chg.|Last Chg. |
- -----|------------|-------------|-------------|------------|-------------|
- Atari|8 3/8 - 3/8|8 3/4 + 3/8|8 1/2 - 1/4|8 3/8 - 1/8|8 1/4 - 1/4|
- | | | | | 29,100 Sls |
- -----|------------+-------------+-------------+------------+-------------|
- CBM |8 3/4 + 1/2|9 1/8 + 3/8|8 3/4 - 3/8|8 5/8 - 1/8|8 1/2 - 1/8|
- | | | | | 73,100 Sls |
- -----|------------+-------------+-------------+------------+-------------|
- Apple|34 1/4 -1/4|34 7/8 + 5/8|33 1/4 -1 5/8|32 3/8 -7/8|34 1/4 +1 7/8|
- | | | | |2,367,300 Sls|
- -----|------------+-------------+-------------+------------+-------------|
- IBM |98 1/8 +1/4|100 1/8 + 2|98 7/8 -1 1/4|99 1/2 +5/8|98 5/8 - 5/8|
- | | | | |1,648,700 Sls|
- -----'-------------------------------------------------------------------'
-
- 'Sls' refers to the # of stock shares that were traded that day.
- 'CBM' refers to Commodore Corporation.
-
-
-
-
-
- ______________________________________________________
-
-
-
- > FTL ONLINE CONFERENCE CPU/STR Feature™ FTL'S Wayne Holder ..
- =====================================
-
-
-
- =========================================================================
- (C) 1989 by Atari Corporation, GEnie, and the Atari Roundtables. May be
- reprinted only with this notice intact. The Atari Roundtables on GEnie
- are *official* information services of Atari Corporation.
- =========================================================================
-
- January, 24,1990
-
- <[Sysop] JEFF.W>
- On behalf of the Atari ST Roundtable, I welcome all of you to the
- FTL RealTime Conference on GEnie. Before getting started, I
- invite all of you to join us next week for an RTC with Lauren
- Flanegan-Sellers. Lauren is the president of Blue Chip
- International and will be with us to talk about WORDFLAIR, the new
- document processor for the Atari ST.
-
- And now, let's commence with the FTL RTC.
-
- For those of you who are new to computing or have been in remote
- seclusion for the last two years, FTL is the producer of one of
- the most sophisticated and popular games for the ST and Amiga (and
- soon, the PC), DUNGEON MASTER. It is very rare for one game to
- fire the imagination and enthusiasm of players the way that
- DUNGEON MASTER has. It is almost a cottage industry unto itself
- with hint books, hint disks, maps, and an unending amount of
- online chatter between players trying to help each other finish
- this game. DUNGEON MASTER has done this. And now, it has spawned
- a sequel. After much anticipation amongst DM fans, FTL has
- released CHAOS STRIKES BACK for the ST. CHAOS STRIKES BACK is
- proving that sequels aren't always a pale shadow of their
- successful predecessors! <grin>
-
- Our guests are Wayne Holder, President of FTL, Doug Bell, and
- David Simon.
-
- Gentlemen, my thanks to you for being with us this evening.
- Before we start throwing questions at you, would you like to
- introduce yourselves and make any opening comments?
-
- <FTL>
- Greetings everyone. And, thanks for the great response to Chaos
- Strikes Back I'm not much at introductions, so I guess that's all.
-
- <[Sysop] JEFF.W>
- DUNGEON MASTER has been a tremendously popular game. And it looks
- like CHAOS STRIKES BACK is no slouch when it comes to popularity
- also. Did you have any idea when doing DM that this would be the
- case? And what do you attribute their popularity to?
-
- <FTL>
- Well, we had a "hunch" that DM would do OK. I guess because we
- felt we were trying to do a type of game that had never been done
- before. That is a game that blends real-time action with a rich
- environment to play in. I guess the closest analog to what we
- were trying to do was to create the dungeon equivalent of a
- "flight simulator".
-
- With CSB we were trying to build upon our game "technology" and
- develop ways to develop new scenarios without needing changes to a
- lot of code. In this sense, CSB was a bit of an experiment, and
- we were a bit nervous about releasing it. Originally we intended
- to make CSB require the original DM game (hence the comment on the
- back of the box which we had already printed bookoo thousands of
- before we changed our minds.) This would have limited CSB to the
- original graphics But, after testing, we decided that we needed to
- add new monsters and other graphics. So, we went with two disks.
-
- <[Sysop] JEFF.W>
- DM and CSB each came out much later than everyone thought they
- would. Obviously, you didn't compromise the integrity of these
- games by trying to meet expected release dates. But why does it
- take so long to get a new game out, especially with CSB, seeing
- that the basic game mechanics had already been worked out
- previously (in DM)?
-
- <FTL>
- The basic CSB scenario was done quite a while ago. But, we were
- also working on moving Dungeon Master to many new computers.
- During this conversion we kept finding problems with compatibility
- between CSB (which was being designed on the Atari) and these new
- computers. Because we didn't want to dig ourselves into a hole
- with these new computers, we had to do a lot of redesign to plan
- for everything fitting in the future. In the long run, I think
- everyone will benefit more, even if it perhaps is a bit
- frustrating for our users sometimes. (were sorry!)
-
- <[Sysop] JEFF.W>
- Thanks. One last one from me (for now). Which computer systems
- are DM and CSB available/to be available on?
-
- <FTL>
- Currently in the USA Dungeon Master is available for the Atari ST,
- the Amiga, and the Apple IIgs. In Japan, Dungeon Master is
- available on CDROM for the Fujitsu "FM Towns" computer (a 386
- IBM PC style computer.) the Sharp X68000 computer, and the NEC PC-
- 9801 computer (just shipping next week.) Soon DM will be out for
- the IBM PC in the USA and also the Apple Macintosh (although
- perhaps not as soon for the Mac.) For CSB, it is currently only
- available for the Atari ST (because we like you.) but will soon be
- out for the Amiga.
-
- <[Sysop] JEFF.W>
- And we like -you- too! Thanks.
-
- <JRHARRIS>
- Thanks, Jeff, and thanks to FTL for two great games two quickies.
- Even though I haven't finished CSB, yet, when can I expect the
- next sequel and can we please have a 'multiple save' feature?
-
- <FTL>
- We hope to have at least another game out this year, but I can't
- say much more because I'm not sure which of the several games we
- have in development will come out when. Actually, I'd like to get
- some more feedback on whether people would like another "expansion
- set" like CSB And, if it should be "harder" or "easier" than CSB?
-
- Sorry, I forgot about your "save" question. We've received many
- requests for this and we'll look into supporting it for future
- games. (Wayne looks left toward Doug Bell who will have to code
- it :)
-
- <[Chris] C.MCKINSEY>
- Do you plan on making a ][gs version of CSB and if so when may we
- expect it's release?
-
- <FTL>
- Currently, we're not sure about the IIgs. We lost our IIgs expert
- last year and we have not yet found a good replacement for him.
- However, we are very pleased with our IIgs sales and we'd "like"
- to do a IIgs version.
-
- <[Sysop] JEFF.W>
- BTW, JRHARRIS votes for a "three-quel" to DM. <grin>
-
- <[JimR] J.RATKOS1>
- Now that Atari has been shipping ALL their units with D/S drives
- do you foresee that your products in the future will take
- advantage of this, if not just to "add" more sounds, graphics for
- those with 1meg or more and to speed up loading time?
-
- <FTL>
- Well, this is a difficult question, because my intelligence
- indicates there are still quite a few single sided systems out
- there I don't think we can abandon them. Especially since many
- are in Europe where we have great sales. But, I understand your
- desire to take full advantage of your computer. We have
- considered going to multiple disks and supporting a double-sided
- or hard disk install, but there are still some unresolved
- technical problems with this.
-
- <J.RATKOS1>
- I think that the way that it has been done in the past is
- agreeable to most of us but there are some of us who will always
- want more <grin>, and yes to another expansion set.
-
- <FTL>
- BTW, I am online about once a week. Please post your votes on how
- you'd like an expansion set to be.
-
- <[Jeff] JBEADLES>
- First of all, Yes to another expansion set. Two questions.
- First, are there plans to allow DM/CSB to be installed on hard
- disks, and second, are there plans for user-created adventures,
- ala Oids?
-
- <FTL>
- Currently, we can't support installation to a hard drive and still
- run on a 512K ST. We have to take complete control of the machine
- at boot to recover enough RAM from the system. So, we have these
- hard choices again. Usually, we opt for the answer that gets our
- games into the hands of the most people. Although, we are working
- on ways to make this work for future games.
-
- Sorry. Again I forgot your second question. We have plans to
- slowly introduce the elements of a complete user configurable
- game. However, there are still many technical questions to solve.
- What we will do is to continue to add new pieces to the puzzle.
- For example, the Champion Portrait Editor is an example of a
- module which gives you a little more control for customizing
- your games. Look for more modules like this in the future.
-
- <MIKE-ELLIS>
- First I would like to commend you for producing (in my opinion)
- two of the best games I have ever seen. However, I was
- disappointed when I found that the Amiga version was better in
- that it supported many more sounds, etc. My question is this,
- "Why didn't the ST version of CSB support these enhancements?
-
- <FTL>
- Well the Amiga version requires more RAM than the ST version. (1
- meg vs 512K.) Also, the Amiga has special sound hardware which
- the older STs lack. However, we are planning on supporting the
- new STe machines which have great sound hardware. The sounds on
- the ST are currently very difficult to do without slowing down the
- game. With the new hardware on STe we can add some optional
- sounds for the new machines to use.
-
- <T.KURILLA>
- Hello, I've just about completed CSB, but I want to solve it with
- the CSB characters. Is there a way to obtain both Kazai and Lor?
- And if so, could I get a hint?
-
- <FTL>
- No, sorry, they don't like each other very much and we had to
- separate them so that they wouldn't fight all the time.
-
- <[Vinny] SALVIUS>
- Thanks, Jeff. You guys had discussed the possibility of taking
- the DM code and turning it into scenarios other than fantasy.
- What do you have in the works? A space Station futuristic type
- thing perhaps?
-
- <FTL>
- Yes! Perhaps. We have a futuristic game in development now.
- Please send me your thoughts on the regular board. Perhaps you
- can influence what we do?
-
- <D.BIXLER1>
- First let me say. As a programmer, I have much admiration for the
- people at FTL. It must be absolutely fun working on games such as
- DM in stead of EXCITING business packages. Now the two questions:
-
- 1) As a programmer, I would think that a good way to create a
- different feel and "quick" game generation would be to create
- libraries which contain the "frames" necessary for displaying
- different objects, monsters, WALL TYPES, etc. (As far as I know
- you may already do this). Do you think that doing so could help
- create the sequels quicker, and at the same time make a world of
- difference in the look and feel of the sequels? (All you would
- have to do is edit the libraries and select the objects/ monsters
- which will be used in the next software release)
-
- <FTL>
- Sigh, I wish that creating a new game was as simple as hacking new
- code The hard part always turns out to be the "details" which
- everyone enjoys so much. (Except sometimes the programmers.)
-
- <D.BIXLER1>
- 2) As a user, I have heard NOTHING (0) about CSB, can you tell me
- what the major differences are from DM (What is the Champion
- Portrait Editor)?
-
- <FTL>
- OK. CSB continues the original DM adventure. In CSB you discover
- that Chaos has foreseen his defeat in the DM scenario, and has
- planned a revenge upon the world, which, if successful, will
- restore him to power CSB is based mostly on the DM code, but adds
- several new modules on a separate "utility" disk. One is the
- Champion Portrait Editor which can pluck Champions from one saved
- game, allowing you to edit their appearance, and then insert them
- into the new CSB scenario. Also, you can use the CPE to edit the
- pictures of Champions in any DM or CSB game while the game is in
- progress. The second new feature is the "Hint Oracle" which is a
- powerful deity (named "John") who can read your saved games for
- CSB and offer specific hints on your current situation.
-
- <F.KISH1>
- Anything to speed up booting?????? Perhaps a key disc in drive A
- for Hard Disc users (even at extra sigh, cost??)
-
- <[Sysop] JEFF.W>
- This was really covered earlier. Anything else to add to this
- issue, Wayne?
- <FTL>
- No, except that we are sorry it takes so long to load. But, there
- is a lot of stuff to load.
-
- <L.HUNNEFIELD>
- Hi FTL! I just wanted to say thanks for the games you have
- produced thus far. I was curious if you were ever going to do a
- Sundog II?
-
- <FTL>
- We might. I assume you'd like it?
-
- <L.HUNNEFIELD>
- Absolutely. Preferably with a Dungeon-Master-like interface and
- graphics. That was a GREAT game!!!
-
- <FTL>
- One thing I mention from time to time, is to suggest that people
- write us (us the PO box in the the front of the manual.) We read
- every letter and so do the programmers and game designers. This
- helps us get a "feel" for what people want.
-
- <[Sysop] JEFF.W>
- For everyone's information, the DM topic is in Category 9, Topic
- 39...
-
- <FTL>
- Yes, I am active in cat 9
-
- <[Sysop] JEFF.W>
- ...and the CSB topic is in Category 9, Topic 38. And Wayne's
- email address is. ..FTL! Gee, that works out great!
-
- <[Brian] B.LOSCHIAVO>
- In DM, which is the best combo of characters to complete the game?
-
- <FTL>
- Actually, it's mostly up to you regardless of who you choose, your
- characters will advance far beyond their starting stats before you
- get even halfway into DM. I normally say that reincarnation is
- better in the long run, but makes for a tougher start. If you can
- get past level 4 (the worms) with reincarnated Champions, then
- you're probably home free.
-
- <[love broker] J.DOTSETH1>
- Hi Wayne, thanks for the great games, two quickies first, is there
- any talk of supporting MIDI on future games and what do you have
- to say about the anti-climax rumors going around??
-
- <FTL>
- Sorry, do you mean MIDI for music? And clarify "anticlimax".
-
- <[love broker] J.DOTSETH1>
- O.K. MIDI as a sound track in the background and people have said
- the game is very anti-climatic at the end, I think they want their
- monitor to melt or something.
-
- <FTL>
- With regard to Midi. We may support more music options in the
- future. But so far it doesn't seem to be requested very often.
- With regard to the ending. I suppose we suffer from the fault
- that we put all of our effort into the scenario rather than a
- fancy ending animation. This is a difficult choice. We
- understand that after you've put in 70 plus hours you're expecting
- a really amazing ending. However, to live up to most peoples'
- expectations would probably require a second disk. (DM and CSB
- are tough acts to follow.)
-
- <[Eric] E.WEEKS>
- Although I would be one of the first to buy an expansion set,
- there are times when those old dungeon walls seem a bit dreary.
- Question: what is the status of the character extractor utility? I
- hope you still bury the character information in the extracted
- file so no one can find it.
-
- <FTL>
- I have assigned the task to one of our programmers. I hope to
- have it completed in about a week. (see cat 9 top 38 for
- details.)
-
- <[DARK_ELF] K.WELTY>
- I was wondering if you ever considered the option of offering the
- ability to link multiple computers together (MIDI or RS232) to
- create a true multi-player version?
-
- <FTL>
- Yes, we actually did a multiplayer game a while ago, but we never
- released it. Watch this space...
-
- <[Al] A.HORTON>
- I hope my question is not redundant. Three people in my home play
- CSB. I would love to back it up, but can't. Is there a way that
- key disks, doc copy protection, or code wheels could be used as
- copy protection?
-
- <FTL>
- Actually, we think our current protection is less hassle than a
- code wheel or manual based protection. Also, we do offer a backup
- disk as a mail-in offer. (see the front of the Manual.)
-
- <[Ralph] ST.REPORT>
- Just wanted to say "Thank You" for many hours of first rate
- entertainment derived from DM/CSB.
-
- <FTL>
- Thank you!!
-
- <L.HUNNEFIELD>
- Well, I just wanted to know when you will be printing a "hint
- booklet" for the CSB.
-
- <FTL>
- We're considering it. What specially would you like? Send me your
- thoughts in cat 9.
-
- <J.RATKOS1>
- You mean there is still hope for RVP? (fond memories of CES '87)
-
- <FTL>
- No, sorry. But something new is a brewin...
-
- <[kiwi] J.CLARKE6>
- When will you release CSB to the South Pacific, ie New Zealand?
-
- <FTL>
- You mean you don't have it?
-
- <[kiwi] J.CLARKE6>
- Not even close.
-
- <FTL>
- Well, I'll check into this. If you like you can order direct.
- call USA <FTL> (619) 453-5711 and ask for Silvia or Debbi.
-
- <[Sysop] JEFF.W>
- Thanks everyone for all your questions. Wayne, any closing
- comments before we pull the plug?
-
- <FTL>
- Thank you all for attending!!! And, talk to me in cat 9 top 38.
- See you all later!
-
- <[Sysop] JEFF.W>
- Thanks again to Wayne Holder, Doug Bell, and David Simon from FTL
- for being with us.
-
- Please join us next week for the Wordflair RTC with Lauren
- Flanegan-Sellers.
-
-
-
-
-
-
- __________________________________________________________
-
-
-
-
-
- > CPU NEWSWIRE CONFIDENTIAL™ Sayin it like it is....
- =========================
-
-
-
- - Los Angeles, CA. ****** MAC LAPTOP CHOKES ON MIDI SW! ******
- ---------------
-
- By the time you read this, the 50,000 piece order of Mac Laptops
- should have reached Cupertino or should I say the CANCELLATION of that
- order and the notice thereof WILL have reached Cupertino. It seems a
- certain alert individual asked that a program or two be shown on the MAC
- LAPTOP at NAMM, thus placing the Mac rep in the hot seat, he exclaimed
- that there was a problem in the circuit design that would not allow midi
- software to run using the laptop.... The individual who asked to see the
- software run was given a Cross Pen and Pencil set by the grateful folks
- from the music house who had ordered 50,000 laptops. They are currently
- looking very carefully at the Stacy Midi controller. Yep, thats the name
- folks and its claim to fame is it is the only laptop midi-controller in
- the industry with 2-4mb of power ram available for the musicians.
-
-
-
- - Sunnyvale, CA. ****** AUSTERITY AT ITS BEST? *****
- --------------
-
- Seems Atari has decided to force its users to fund AT&T unjustly. Oh
- well. Perhaps after throwing away $100,000,000 to $300,000,000 on a dead
- electronics chain, (Federated, you don't have $750 for five 2400 baud
- modems. Don't tell me, are the "cheaps" creeping back into the hallowed
- halls of Sunnyvale?
-
-
-
- - Sunnyvale, CA. ******* NEW MONITORS FROM ATARI *******
- --------------
-
- They are alledged to be made by Sony and the picture quality is 1st
- rate. (Now throw in a trinitron tuner!) The really great part is the
- absolutely fantastic sound quality! The way my dealer explained it, there
- are now 2 speakers. One on either side of the monitor. Now the ST sound
- chip supports 3 voices and with this new monitor, 2 voices come out one
- speaker and one comes out the other. The effect is spectacular!
-
-
-
- - Sunnyvale, CA. ******** MONOCHROME MONITORS SCARCE! ********
- --------------
-
- Hmmmmm, history repeats itself... remember when the color monitors
- seemed to phhhhft into the woodwork? Well, thats what has happened to the
- mono monitors this year!! WHY?? Can't our favorite fearless leaders get
- their act together? Or is is a case of the right hand not knowing what
- the left hand is doing and both thought the other took care of it??
-
-
-
- - San Antonio, TX. ****** DEEP DISCOUNTING IS DUMB! ******
- ---------------
-
- Recently, a Texas Atari dealer took the intitiative to do a mailout to
- special customers and friends, this mailout was for the promotion of
- advance sales of the Stacy it went like this..
- From: STACE [Mark] at 17:23 EST
-
- Seems our good friends at Computer Emporium are determined to be the first
- on the block to sell STacy at the lowest prices around...
- Just retrieved a postcard from our club mailbox containing the following
- information:
-
- The Atari STacy Laptop
- Computer Emporium is now taking orders
- for the new laptop ST from Atari.
- 1 meg of memory is standard.
- 20 meg hard drive is optional.
- ORDER YOURS NOW!!
-
- $1129.95 with 1 meg
- $1499.95 with 1 meg/20 meg hard drive
- ACT NOW!
- (Quantities are limited)
-
- Not to worry dear hearts.. Their quantities ARE limited, they have none.
- And, according to our descrete sources, they have only two units on order.
- Incidently, it was also made known that in all probabilities, they will
- be hard pressed to ever recieve the Stacy machines.
-
- While on the subject we see where good ole J & R Music is at it again..
- this time we find the price most folks found so hard to believe when we
- told you about it three weeks ago is now in effect. They are selling the
- 520 STF for $299.95. And... they said it could never happen.
-
-
-
- - Chicago, IL ****** STE TO BE IN POWER PACK DEALS ******
- -----------
-
- According to our sources, the STE will be the machine shipped in the
- power pack deals that ARE in the works. For Atari's positive marketing
- push in the USA. In this instance, this is the best news yet for all of
- us, as it means the userbase is going to grow, thus renewing developer
- interest all the way 'round.
-
-
-
- - Atlanta, GA. ****** ATARI MAY NOT BE AT SPRING COMDEX? ******
- -----------
-
- Why must our favorite computer company always play games like the
- obviously late debutant at the 'coming out ball'. Perhaps the decision
- makers at Sunnyvale have forgotten the rest of the real world who are
- desperately TRYING to support them. These folks need to know in advance
- of these shows so the proper travel and accomodation arrangements may be
- made. Let's get off our indecisive little duffs guys and get with the
- promotional program! After all, this is 1990. COMDEX is the name of the
- game. Bar none.
-
- How about a CEO who is present at an industry show and spends the best
- part of the day watching a football game instead of glad-handing and
- promoting the business???? Not bad.... Guess that company has all the
- business it can handle.
-
-
- - Toronto, Canada **** SEYBOLD & CEPS WILL MAKE ATARI DTP SHINE! ****
- ---------------
-
- Sam Tramiel, of Atari Corp. has gone and done it again, in his usual
- fashion of seeing the silver lining in an otherwise dark cloud, he has
- decided to take full advantage of these shows and will have Atari's DTP
- systems there in force to once and for all prove to the crowds that this
- is the system to own. Therefore, keep your eyes open for the schedules
- of these shows they should be very revealing as far as Atari is concerned.
-
-
-
-
-
-
-
- _____________________________________________________________
-
-
-
-
- > Canadian Expo CPU/STR InfoFile™ Our neighbors to the north do it again!
- ==============================
-
-
-
- Press Release
- -------------
-
-
-
- The Second CANDIAN ATARI USERS' CONVENTION
- ==========================================
-
- The largest gathering ever of Atari computer users in Canada is expected
- at the upcoming Second Canadian Atari Users' Convention to be held at the
- Airport Hilton Hotel On April 1, 1990 from 10am to 6pm.
-
- Sponsored by the Toronto Atari Federation, one of the largest computer
- user groups in North America, the Convention will offer the public a
- once-a-year opportunity to see what is new and exciting in the world of
- Atari. There will be exhibits, seminars and demonstrations by a wide
- variety of retailers, guest speakers, user groups from Canada and the
- U.S., software developers and hardware manufacturers. "
-
- Show Special" prices offered by retailers, Public Domain software from
- user groups and reduced room rates at the Airport Hilton ensure bargains
- for everyone.
-
- A special feature will be a major exhibition by Atari Canada, where a full
- range of their product line, from 8-bit computers and game machines,
- through 1040ST's, Mega 2's, Mega 4's and PC clones will be on display.
-
- One of the biggest draws is sure to be the recently released and widely
- praised Atari Portfolio, an MS-DOS compatible computer which fits in the
- inner pocket of a business suit and the latest new Atari STE and STacy.
- Other highlights include new products, several from Europe, which enable
- the ST line to emulate IBM and Macintosh machines quickly and more easily
- than ever before. The Second Canadian Atari Users Convention is being
- held at the Airport Hilton Hotel, located on Toronto Airport Stip, 5875
- Airport Rd., Mississauga, Ontario.
-
- For more information contact our Public Info-Line at (416)
- 425-5357, or the TAF On-Line BBS at (416) 235-0318
-
- * * *
-
-
- ATTENTION ATARI USER GROUPS:
-
- The Toronto Atari Federation, sponsor of the upcoming SECOND CANADIAN
- ATARI USERS' CONVENTION, is a non-profit users' group whose sole aim is to
- serve the Atari community in Canada. As a user group, we understand fully
- how attendance at computer shows can amount to a major item in the yearly
- budget. However, we feel strongly that user groups are key players in the
- world of Atari. Therefore, we are offering a special, reduced rental rate
- for booths to all Atari user groups. As an Atari user group, your fee will
- be 57% off the regular Exhibitor's Rate. That is, you pay only $125.00
- Canadian. The SECOND CANADIAN ATARI USERS' CONVENTION will certainly be
- the major Atari event of the year. The previous Convention was a runaway
- success, and we are determined to outdo ourselves in 1990. We hope that
- you will want to share in the excitement with us. This special offer for
- usergroups is subject to the availability of booths. Only one booth per
- user group at this special price. To ensure that your user group does not
- miss out, please respond as soon as possible.
-
- For more information, please do not hesitate to call me at:
- (416) 477-2085 or,
- Mike Searl (TAF President) at (416) 245-5543.
-
- * Please note that booths rented at the special reduced rate for user
- groups may not, in every instance, be a standard 10' x 10' due to the
- shape of the room.
- -------------------------------------------------------------------
-
- Dear Exhibitors
-
- The Toronto Atari Federation is pleased to announce an event
- of special interest to Atari dealers and user groups. The SECOND CANADIAN
- ATARI USERS' CONVENTION will be held on April 1, 1990 at the Airport
- Hilton Hotel, 5875 Airport Rd. Mississauga, Ontario.
-
- This special event comes as a direct result of the demand, both from
- dealers and users, which followed the highly successful "First Canadian
- Atari Users' Convention," held in November, 1988. That show exceeded
- everybody's expectations, drawing a crowd of over 2,000 attendees in just
- 5 hours, generating a great deal of business for participating retailers,
- receiving very favourable reviews in magazines such as Antic, STart and
- Computer Shopper, and attracting a surprisingly large percentage of
- attendees from outside the Toronto area and from the United States.
-
- A conservative estimate of attendance for the upcoming show is 3,000
- attendees, making this event the largest gathering of Atari users ever in
- Canada. Dealers can look forward to immediate contact with a very large
- segment of the Atari market. For dealers this is the premium segment of
- the market - attendees are eager, enthusiastic and ready to make
- significant hardware and software purchases. Users will be drawn by a very
- wide variety of exhibitors and other attractions.
-
- Exhibitors' costs will be kept as low as possible, since we are a
- non-profit users' group whose only aim is to serve the Atari community in
- Canada. Admission prices will also be kept low in order to attract the
- largest crowd possible.
-
- The SECOND CANADIAN ATARI USERS' CONVENTION will feature, retailers,
- displays by software developers and hardware manufacturers, guest speakers
- conducting a day-long series of seminars in our lecture rooms, and a major
- exhibition by Atari Canada. The Airport Hilton Hotel is an excellent hotel
- with the highest reputation and first-rate convention facilities,
- conveniently located on the Toronto Airport Strip near several major
- expressways and right on the public transit system. Room rates will be
- specially discounted for everyone connected with the Convention.
-
- Our promotion of the Convention will be even more dynamic and
- professional than in 1988, supported by a much larger budget. The
- advertising campaign will include major newspaper advertisements, press
- releases, posters, pamphlets, and a BBS campaign across North America.
-
- If you are interested in obtaining more information on how to be an
- exhibitor at Canada's Atari event of the Year, please feel free to call
- one of the phone numbers listed below or leave mail on GEnie to M.SEARL1.
- Booths will measure 10'x10' and will be curtained on three sides; one 8'
- table, draped. One Hydro outlet is included in the booth price.Power bars
- and extension cords are the responsibility of the exhibitor. Extra tables
- are also available for a nominal charge. We expect all booths to be sold
- well before the show date. To confirm your participation in the Second
- Canadian Atari Users' Convention, please respond as soon as possible. For
- inquiries, do not hesitate to call me at (416) 477-2085 or Mike Searl at
- (416) 245-5543. A FAX number will be provided from Feb 1st to April 1st
- for your convenience. The number will be (416) 245-5089.
-
- Yours truly,
- Paul Collard,
- Convention Coordinator
- The Canadian Atari Users Convention
-
-
-
-
-
- __________________________________________________________
-
-
-
-
-
- > Hard Drive Info CPU/STR InfoFile™ Affordable Mass Storage
- ================================
-
-
-
-
- NEW PRICES! & MORE MODELS!!
- ============================
-
-
- ABCO COMPUTER ELECTRONICS INC.
- P.O. Box 6672 Jacksonville, Florida 32236-6672
- Est. 1985
- _________________________________________
-
- Voice: 904-783-3319 10 AM - 4 PM EDT
- BBS: 904-786-4176 12-24-96 HST
- FAX: 904-783-3319 12 PM - 6 AM EDT
- _________________________________________
-
- HARD DISK SYSTEMS TO FIT EVERY BUDGET
- _____________________________________
-
- All systems are complete and ready to use, included at NO EXTRA COST
- are clock/calendar and cooling blower(s).
-
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- (you are NOT limited to two drives ONLY!)
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-
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- 80mb #SGN296 729.00 100mb #SG84011D 949.00
- 130mb #SG1244D 1099.00 145mb #SG3A421 1110.00
- 170mb #SGT41776 1389.00 260mb #SG1244Q 2169.00
- 320mb #SGN7788Q 3295.00
-
- Listed above are a sampling of the systems available.
- Prices also reflect various cabinet/power supply configurations
- (over sixty configurations are available, flexibility is unlimited)
-
- ***** TAX RETURN SPECIALS ARE IN EFFECT! *****
-
- *** ALL Units: Average Access Time: 24ms - 34ms ***
-
- ALL UNITS COMPATIBLE WITH --> MAGIC SAC - PC-DITTO/II - SPECTRE/GCR
-
- LARGER units are available - (special order only)
-
- * Removable Media Devices NOW Available (44mb) Syquest 555 *
- * SPECIAL INTRODUCTORY PRICES *
-
- EXTRA CARTRIDGES: 97.95 (anytime)
-
- * SYQUEST 44MB (#555) REMOVABLE MEDIA DRIVE *
-
- - SYQUEST 44 MB removable media drive - ICD ST Host Adapter
- - ICD Mass Storage Utility Software - 3' DMA Cable
- - Fan & Clock - Multi-Unit Power Supply
- (1) 44 MB Syquest Cart.
-
- Completely Assembled and READY TO RUN!
- ONLY $869.00
-
- We would offer floppy drives.. but Computer Shopper has 'em at the right
- price. And.. you can plug 'em right into our cabinets and power supplies.
- Low-Boy OR Standard Case (designed with room for another 3.5 OR 5.25"
- drive) They're made for user expansion! TRUE UPGRADE-ABILITY!
-
- * TWIN SYQUEST 44MB REMOVABLE MEDIA DRIVES ... PROGRAMMER'S DELIGHT *
- SPECIALLY PRICED $1529.00
-
- * SYQUEST 44MB REMOVABLE MEDIA DRIVE AND HARD DRIVE COMBINATIONS *
- - Syquest 44 Model [555] and the following hard drives -
- 50mb SQG51 $1299.00 30mb SQG38 $1219.00
- 65mb SQG09 $1339.00 85mb SQG96 $1399.00
-
- LOWBOY - STANDARD - DUAL BLOWER CABINETS
-
- - Custom Walnut WOODEN Cabinets - TOWER - AT - XT Cabinets -
- ALL POWER SUPPLIES UL APPROVED
-
- -* 12 month FULL Guarantee *-
- (A FULL YEAR of COVERAGE)
-
- Quantity & Usergroup Discounts Available!
- _________________________________________
-
- DEALERS and DISTRIBUTORS WANTED!
-
- Personal and Company Checks are accepted.
-
- ORDER YOURS TODAY!
-
- 904-783-3319 9am - 8pm EDT
-
-
-
-
-
-
- _______________________________________________________________
-
-
-
- > A "Quotable Quote"™
- =================
-
-
-
-
- "Those that can.. DO! Those that cannot ..CRITICIZE!!"
-
-
- ... A moment of stark reality
-
-
-
-
-
-
- --------------------------------------------------------------------------
- CPU/STR™ "Your Independent News Source" January 26, 1990
- 16/32bit Magazine copyright © 1989 No.4.04
- --------------------------------------------------------------------------
- Views, Opinions and Articles Presented herein are not necessarily those of
- the editors, staff, CPU NEWSWIRE™ CPU/STR™ or CPU Report™. Reprint
- permission is hereby granted, unless otherwise noted. All reprints must
- include CPU NEWSWIRE, CPU/STR or CPU Report and the author's name. All
- information presented herein is believed correct, the editors and staff
- are not responsible for any use or misuse of information contained herein.
- --------------------------------------------------------------------------
-
-