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- Silicon Times Report
-
- "The Original Independent OnLine Magazine"
- (Since 1987)
-
-
- January 24, 1997 No.1304
-
- Silicon Times Report International OnLine Magazine
- Post Office Box 6672
- Jacksonville, Florida 32221-6155
-
- R.F. Mariano, Editor
- STR Publishing, Inc.
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- from paid advertisers, has over the years developed the reputation of
- "saying it like it really is". When it comes to our editorials, product
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-
- The Publisher, Staff & Editors
-
-
- STReport's Tenth Anniversary 1987-1997
-
- Florida Lotto - LottoMan v1.35
- Results: 1/18/97: 3 of 6 numbers, no matches
-
-
- From the Editor's Desk...
-
- 1997 is our tenth year of operation. Seems like it was only yesterday
- .when we began. Oh well on to today. In this issue, you'll find
- references to telecommunications difficulties by Amercia Online and here,
- in this missive, about local ISP access and routes from Jacksonville to
- both Atlanta and Orlando. Folks, something is going on that's not
- obviously clear to the powers that be. Hopefully, our opinions can shed
- some light on the possibilities.
-
- Let's take a quick look at where the "gold" is for the telephone
- companies; Sprint, MCI, the baby Bells and AT&T for starters . Many would
- quickly say the long distance toll calls to both businesses and private
- users. They would be partially correct. Five years ago, that answer
- would've been 100% correct. Today however, its in Commercial/Residential
- "line leasing", "access leasing" and gateways to the Internet.
-
- Now, we find the PHONE COMPANIES (The Carriers) in direct competition
- with those they lease the lines and access to! One can only wonder why it
- was. That recently in Jacksonville, the ISP's that were serviced by
- Southern Bell went down and lost their Internet Access Routes for almost
- the entire weekend but those ISP's who were using the lines leased to
- Sprint or, AT&T's lines had no problem at all. Southern Bell's direct
- lines experienced no problems either. The Uunet connections went totally
- dead though. Sure, it is easy to blame UUNet and its even easier to blame
- "some strange electronic anomaly" but please. stop and think about this.
- Look at it this way.. AT&T is now an ISP (Internet Service Provider),
- Southern Bell is now an ISP as well as MCI. Folks, in the USA, (perhaps
- the world) these ARE the big telecommunications guns. Nobody seemingly
- comes bigger. They are in direct competition with those they serve. Those
- little ISP's are, by the way, obliged to use the services of the big guns.
-
- Why is it the same problems were not being seen by all? After all,
- they are reportedly all using the same "lines". Why is it America Online
- is choking on the volume of Users accessing its service? Busy signals are
- the song of the hour for endless hours. Yet AT&T is running clear as the
- wind as are the other major ISP services. AOL IS an ISP first and an
- "added value" ISP second. The BIG question is, should the Telcom Carriers
- like AT&T, the Baby Bells, MCI, Sprint etc.. be allowed to be ISP providers
- also?? In our opinion, this is highly monopolistic and definitely not in
- the public interest. Sure, the big guys say AOL must BUY more equipment
- and lease more lines from .WHO?? Their competition!! What's wrong with
- this picture? It simply doesn't fit! The citizens of the USA must not be
- made bill paying pawns in the battles for supremacy in the
- telecommunications world. That's our opinion, what's yours?
-
- If you or, anyone you know is able to shed more light on this matter,
- please drop us a line either in Email or Snail Mail. All requests for
- confidentiality will be respected.
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- Of Special Note:
- http://www.streport.com
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- STReport is now ready to offer much more in the way of serving the
- Networks, Online Services and Internet's vast, fast growing site list and
- userbase. We now have our very own WEB/NewsGroup/FTP Site and although it
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- Since We've received numerous requests to receive STReport from a wide
- variety of Internet addressees, we were compelled to put together an
- Internet distribution/mailing list for those who wished to receive STReport
- on a regular basis, the file is ZIPPED, then UUENCODED. Unfortunately,
- we've also received a number of opinions that the UUENCODING was a real
- pain to deal with. So, as of October 01, 1995, you'll be able to download
- STReport directly from our very own SERVER & WEB Site. While there, be
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- STReport's managing editors DEDICATED TO SERVING YOU!
-
- Ralph F. Mariano, Publisher - Editor
- Dana P. Jacobson, Editor, Current Affairs
-
- Section Editors
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- PC Section Mac Section Special Events Section
- R.F. Mariano J. Deegan Lloyd E. Pulley
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- Gaming & Entertainment Kid's Computing Corner
- Dana P. Jacobson Frank Sereno
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- STReport Staff Editors
- Michael Arthur John Deegan Brad Martin
- Michael R. Burkley Paul Guillot Joseph Mirando
- Doyle Helms John Duckworth Jeff Coe
- Victor Mariano Melanie Bell Jay Levy
- Carl Prehn Alan Harkleroad Vincent P. O'Hara
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- Contributing Correspondents
- Jason Sereno Norman Boucher Daniel Stidham
- David H. Mann Angelo Marasco Donna Lines
- Brian Boucher Glenwood Drake Vernon W.Smith
- Bruno Puglia Paul Haris Kevin Miller
- Craig Harris Allen Chang Tim Holt
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- Please submit ALL letters, rebuttals, articles, reviews, etc., via E-Mail
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- STReport Headline News
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- LATE BREAKING INDUSTRY-WIDE NEWS
-
- Weekly Happenings in the Computer World
-
- Compiled by: Dana P. Jacobson
-
- AOL Hit With Still More Lawsuits
-
- Yet three more lawsuits have been brought against America Online -- these
- filed in Detroit, Chicago and Seattle -- accusing the Virginia online
- service of failing to meet customer needs. Like earlier suits filed in New
- York and California, these class action suits accuse AOL of stirring up
- demand by enticing subscribers with low-cost $19.95 unlimited usage,
- resulting in an overload in network traffic, frequent busy signals and
- network failures. They also allege AOL has failed to install an adequate
- number of call-in servers. In Michigan, attorney Lionel Glancy,
- representing AOL customer Mary Jo Miles, told United Press International,
- "Customers are not getting what they paid for ... America Online actually
- put 'America on hold.'"
-
- Saying Miles, a Ph.D. candidate, subscribed to AOL to communicate through
- the Internet with friends and family in the Detroit area, Glancy added,
- "Based on published reports, America Online can provide online access to
- approximately 3.5 percent of its subscribers at the same time. This means
- that up to 96 percent of all subscribers sitting at their computers to use
- AOL could be denied access to the system they paid for." UPI says the
- Chicago suit filed by Shirley Stern and Brent Harzman said subscribers rely
- heavily on truth in advertising and expect to receive the goods and
- services they buy, while the Seattle suit accuses AOL of failing to provide
- its customers with proper access to the Internet.
-
- AT&T Credits Gains to AOL Woes
-
- Thanks to America Online Inc.'s capacity problems, AT&T Corp. says it has
- begun to see a rise in new subscribers its own WorldNet Internet service.
- The Wall Street Journal reports this morning AT&T officials are saying the
- service is experiencing three times the number of daily sign-ups in January
- than in December.
-
- "So AT&T began polling new users," says the paper, "and of the 1,094 people
- asked between Jan. 12 and Jan. 19, 45 percent said they were also AOL
- subscribers. Seventy-seven percent of that group, when expicitly asked
- about AOL, said they were calling AT&T because they were dissatisfied with
- the service."
-
- Tom Evslin, who heads WorldNet, added, "A lot of the increase in orders
- we're seeing is directly because of the publicity of AOL's problems.
- People care a lot about the reliability of their Internet service. It's
- become a serious part of their lives."
-
- The Journal puts AT&T's subscriber numbers
- at roughly 600,000 people.
-
- Meanwhile, an AOL spokesman said, "Data suggest in general terms that
- people are staying with AOL. Our member retention is within historical
- norms." As reported, since the Dulles, Virginia, company went to flat-rate
- pricing last month, heavy usage has clogged its phone lines, various
- lawsuits seeking class-action status have been filed against the company
- and users are circulating petitions complaining that they aren't receiving
- the service they pay for. AOL has said it will scale back its marketing
- efforts and put an additional $100 million into boosting network capacity.
-
- WSJ Blasts Online Cancel Policy
-
- The Wall Street Journal this morning blasted online service companies for
- making it easy for the public to sign up as customers but sometimes quite
- tricky to cancel. Companies flood mailboxes and magazines with diskettes
- for "free trials," Journal reporter Jared Sandberg notes, "but once your
- tryout time is up, your credit card is automatically billed monthly unless
- you contact the service and explicitly cancel." And at the same time, he
- writes, many "have erected a thicket of hurdles that make quitting
- difficult."
-
- For instance, says the paper, America Online "forbids canceling via
- electronic mail; other companies allow it but sometimes fail to stop
- billing you after you cancel. Some services, including Netcom On-line
- Communications Services Inc., impose a deadline for cancellation but
- explain it deep in lengthy contracts and then slap on extra monthly charges
- if you miss the date. Most services will sign up new customers 24 hours a
- day on toll-free lines, but sometimes require quittrs to call during
- business hours at long-distance rates."
-
- Those hurdles are drawing fire from some state officials, who recently
- forced AOL to improve the disclosure of its charges following changes in
- its pricing plan. Of AOL, Michael Hering, assistant attorney general in
- Massachusetts, told the paper, "You cannot cancel online. You cannot mail
- them a letter because there's no address on the disk, and there is no 800
- number dedicated to cancellation." He added some customers he talked to
- had such a hard time bailing out that they resort to canceling their credit
- cards.
-
- The Journal says AOL last February began allowing all customers to quit the
- service by e-mail, but had killed the option by June. "We found that our
- cancellation rate was going up considerably," AOL Vice President Raymond J.
- Oglethorpe of member services told Sandberg. "We felt that if we went back
- to our previous way, we would at least have the opportunity to talk to the
- member." Now users there must cancel by phone, "giving AOL staff members a
- chance to offer incentives for sticking around," Sandberg observes.
-
- Meanwhile, at services like CompuServe that do allow for membership
- cancellation by electronic mail, different problems arise, sometimes
- exacerbated by the customers themselves. For instance, says David
- Lajoudice, billing manager for the SpryNet unit of CompuServe, some
- customers cancel their accounts without providing adequate information,
- quitting, say, via e-mail sent from another service without providing a
- full name and billing address. "Then we don't know even who this person
- is."
-
- Justice Readies 'Decency' Fight
-
- U.S. Justice Department officials have told the Supreme Court they will
- argue a federal law restricting "indecent" communications on the Internet
- doesn't violate the First Amendment because "parents and their children"
- have a right to the Net too. The Supreme Court will hear argument March 19
- in an appeal of rulings by three-judge federal panels in Philadelphia and
- New York that last year declared parts of the Communications Decency Act
- unconstitutional, saying they violated the free speech of Internet users
- who may want to send sexual material to other adults.
-
- Reporter Michael Kirkland of United Press International notes the Justice
- Department has filed its "merit" brief -- in effect, a look at the
- arguments it will use before the justices -- on the last day possible under
- a Supreme Court deadline. UPI quotes the brief as saying, "Parents and
- their children have a First Amendment right to receive information and
- acquire knowledge... Much of the Internet's potential as an educational and
- informational resource will be wasted, however, if people are unwilling to
- avail themselves of its benefits because they do not want their children
- harmed by exposure to patently offensive sexually explicit material." It
- also cited Supreme Court precedents that have allowed federal, state and
- local governments to restrict sexual material in print and broadcasting.
-
- Spurned By Apple, Be Goes Alone
-
- Failing to woo Apple Computer Inc. into buying it, high- profile Be Inc.
- is reverting to its previous game plan, says Chairman/CEO Jean-Louis
- Gassee, a former top Apple executive. As reported earlier, Apple last month
- announced a $400 million deal to buy NeXT Software, ending speculation the
- computer maker would acquire Be Inc. to update its aging Macintosh
- operating system.
-
- In an evening keynote presentation at the Upside Technology Summit in La
- Quinta, Calif., Gassee commented, "I certainly appreciate the exposure
- they've given us -- without them we wouldn't be here tonight." The Reuter
- News Service says Be executives demonstrated their system's ability to
- perform multiple video graphics-intensive tasks on a PowerPC based computer
- using four microprocessors.
-
- Gassee also said Apple's choice of NeXT was understandable in that his
- startup's software still is largely untested in large organizations which
- had been a major focus at NeXT, which was headed by Apple co-founder Steve
- Jobs. "We have no credibility in the enterprise market -- I accept that,"
- Gassee said, adding that despite the distraction of the Apple merger talks,
- which had begun in June, his company was prepared to go it alone on its
- original business plan, noting its financial backers' support predates the
- merger prospect.
-
- He said more than 2,000 developers had their hands on its software and that
- Be would go back to working with Apple Macintosh-compatible computer maker
- Power Computing and focus itself on the creative multimedia market. And,
- in the company's favor are "the rapidly changing dynamics of the computer
- marketplace, the prospect of cheaply marketing and delivering software over
- the Internet, and Be's working relationship with Power Computing and others
- in the PowerPC grouping of Apple, Motorola and IBM," said Reuters.
-
- PC Consumer Software Market Rises
-
- The worldwide PC consumer software market expanded to $4.5 billion in 1996,
- finds a new study from Framingham, Massachusetts, market researcher
- Intenational Data Corp. "End users continued to incorporate computing into
- their personal lives driving steady growth across the three major consumer
- segments: games and entertainment, education and edutainment and home
- productivity," says Mary Loffredo Wardley, IDC's consumer software research
- manager.
-
- IDC's study finds that the games and entertainment sector grew the most out
- of the three market segments (17.6 percent) to a total of $2.17 billion.
- Market share among the three segments changed little from 1995, notes the
- report. Education and edutainment titles currently account for a 26.9
- percent share while home productivity packages represents a 24.9 percent
- piece of the PC consumer software market. The games and entertainment
- segment holds a 48.2 percent share.
-
- The education and edutainment market is luring vendors, states the study,
- which notes that most schools have a budgeted line item for education
- software. The study adds that schools represent a market opportunity since
- many purchase edutainment titles to augment course work. In software
- marketing, the study notes that channel frustrations continued in 1996,
- with limited shelf space and appropriate channel choices being major
- issues. Office stores and computer super stores are offering the best
- opportunities for software sales, since they can support narrow margins
- better than software only sales, notes the report. The Internet offers
- hope, the study adds, but its random and untargeted features have been
- limiting. The time and cost to establish and maintain a site is also a
- factor, although smaller companies without shelf space have had to use the
- Internet as a marketing tool.
-
- IDC's reports predicts that 1997 PC consumer market revenues will be spread
- more equally across the three segments as established vendors diversify
- their current product lines. The education and edutainment market will be
- in contention for market share leadership. Demand for activities like home
- banking and multi-player games on the Internet will evolve in 1997, notes
- IDC. The selling of software to homes with PCs on the Internet will
- increase as vendors focus their marketing efforts on tapping into this
- expanding market. IDC's World Wide Web site (www.idcresearch.com) contains
- additional information and recent news releases. It also offers full-text
- searching of recent research.
-
- Free Fax Service Debuts on Web
-
- A Mountain View, California, company is offering MagicFax, a software
- product that will allow users to send faxes to any destination in the world
- for free. Clarity Software Inc. says the product is the first of its kind
- to allows individuals in ompanies of all sizes to send faxes to other
- MagicFax users around the world without receiving any phone bills or
- monthly service bills. MagicFax routes the fax to the sender's MagicFax Web
- Server nearest to the recipient to avoid long distance charges.
-
- Clarity notes that an average international five-page fax sent from the
- U.S. to Japan costs approximately $18 over traditional phone lines. The
- same fax sent by MagicFax over the Web can be free of all phone charges. A
- beta test version of MagicFax is available for free on Clarity's Web site:
- www.magicfax.clarity.com. The software is compatible with UNIX or Windows
- NT servers as well as Windows and UNIX clients.
-
- Newbies Best Software Customers
-
- New PC owners are the best software customers, more than twice as likely to
- buy programs as the average PC owner, according to new data compiled by the
- software tracking service of market researcher The NPD Group Inc. The Port
- Washington, New York, company's SofTrends Consumer Study finds that 14
- percent of all PC-owning households bought software between June and August
- of 1996, the period covered by the study. However, among new PC owners
- (consumers who had owned a PC for less than six months), nearly a third
- made purchases.
-
- The study also finds that the longer consumers had owned their PCs, the
- less likely they were to purchase software. Less than 10 percent of
- consumers who had owned their PCs for a year or more made purchases.
- Online service subscribers also indexed higher for software purchasing, the
- survey finds, with nearly a quarter reporting buys. And ownership of CD-ROM
- drives and modems also influenced purchase patterns -- 23 percent of
- CD-ROM-owning homes and 19 percent of modem-equipped households bought
- software.
-
- The SofTrends survey finds that 20 percent of all software units purchased
- during the survey period were bought direct from publisher, up from 13
- percent a year ago. The next largest sources of software sales were
- computer superstores (14 percent), consumer electronics stores (12 percent)
- nd warehouse clubs (9 percent). "Since 1995, it has been an upward trend in
- consumers purchasing direct from publisher," says Diane Freedman, manager
- of SofTrends, "particularly purchases of those titles developed for the Mac
- platform."
-
- The survey finds that productivity and entertainment titles remain the
- best-selling categories. However, the study also shows consumers buying
- slightly less productivity software (30 percent this year vs. 34 percent a
- year ago) and slightly more entertainment software (29 percent vs. 26
- percent). Not surprisingly, Microsoft continues to dominate the total
- market as the most popular publisher, with an 11 percent share of reported
- units sold. Twenty-seven percent of software purchases reported were
- acquired for the Windows 95 operating system. The second and third most
- popular publishers were Sierra On-Line at 5 percent and Broderbund at 4
- percent.
-
- Most consumers reported they were either satisfied or very satisfied with
- software performance, according to the survey. Most also felt that their
- software was easy to use and easy to install. "Overall, consumer
- satisfaction ratings were very positive," says Freedman. "Since SofTrends
- began conducting the study nearly two years ago, they've shown consistent
- improvement with each survey, indicating better performing software and a
- more savvy consumer." Retailers also scored high marks in the SofTrends
- study. When asked to rate the retailer on staff, direct from publisher and
- mail order ranked high on satisfaction. Ranking highest on overall customer
- satisfaction were computer superstores and direct from publisher. For more
- information, visit the SofTrends Web site at http://www.npd.com/soft.htm.
-
- Study: PC 'Must Have' Technology
-
- Results of a new nationwide survey of U.S. teens and adults, finds that
- Americans believe the computer is a "must have" technology that plays a
- positive role in everyday lives and helps people address broader social
- issues. The similarity of responses among different age and gender groups
- also indicates a strong positive consensus among the populace, notes the
- survey, which as sponsored by Intel Corp. and conducted by Yankelovich
- Partners Inc.
-
- When asked to place the computer today on a scale of 1 to 10 (where 1 means
- the computer revolution is just beginning and 10 means it's over), 60
- percent of the respondents selected numbers between 1-3. In addition, over
- half indicated that they look to the computer to expand their capabilities
- and possibilities by helping them to accomplish new things rather than
- merely enabling them to do current things better.
-
- The study notes that almost nine out of ten Americans believe that
- telephones and cars are both "must have" technologies -- that is either
- "hard to live without" or "essential." About one out of two Americans see
- the PC as a "must have" item, roughly equivalent to television and radio.
- Respondents were even more bullish when considering the future of the PC:
- almost nine out of ten believe the PC will be as necessary as the
- telephone and the car in the future of today's children, compared to only
- about six out of ten for the television.
-
- According to the study, three-quarters of Americans view technology as
- playing a major role in influencing the U.S. economy. This puts technology
- tird behind health care and agriculture/food, but ahead of such traditional
- economic heavyweights as defense and transportation. Interest in technology
- generally outscores interest levels in sports, politics and international
- news among other areas, finds the study.
-
- Contrary to some views that computers will replace workers or reduce skill
- levels, nine out of ten Americans feel strongly that computers will play a
- positive role in improving job quality and three-quarters believe that they
- will help reduce unemployment. A large majority also believe that
- technology in general and computers in particular will help keep the U.S.
- competitive and aid in addressing other social problems.
-
- The study finds that Americans see enormous personal potential and benefit
- in the personal computer. For example, nine out of ten Americans believe
- that the PC will have a positive impact on continuous/lifelong learning and
- helping them find the information they want most. A large majority also
- look to the PC to help in other ways such as managing finances, providing
- entertainment, communicating and increasing efficiency/allowing more
- leisure time.
-
- Asked to choose from a pair of words the one that best describes their
- feelings about computers, a large majority opt for the positive
- alternative. For example: nine out of ten choose "creates opportunities"
- over "denies chance;" almost the same number choose "engaging" rather than
- "dull" and "friend" rather than "enemy." Some challenges and opportunities
- for improvement remain in the areas of usability and accessibility, notes
- the study. While over half of the respondents choose the words "easy" and
- "affordable" to describe PCs, a large number still describe computers as
- "difficult" or "unaffordable." "As microprocessor technology delivers more
- and more computing capability, we wanted to get feedback on consumers'
- views of the computer compared to other consumer items," says Dennis
- Carter, Intel's vice president of marketing. "The results of this study on
- American views of technology ar a strong endorsement of the PC and its
- appeal to a broad range of users."
-
- Study Says Net Is No Phone Threat
-
- A study commissioned by an Internet industry group has concluded that the
- fast-growing Internet poses little threat to the nation's telephone
- networks. Reporting from Washington, the Dow Jones news service quotes the
- Internet Access Coalition, which includes companies such as Intel Corp. and
- Microsoft Corp., as saying its study refutes recent claims by local
- telephone carriers who say the growing pace of digital traffic threatens to
- clog telephone lines.
-
- Says Lee Selwyn, the author of the study and president of Economics and
- Technology Inc. of Boston, "Our findings clearly show that claims of phone
- network congestion resulting from Internet traffic and predictions of a
- meltdown are greatly exaggerated." The wire service notes the new study
- comes as some regional Baby Bells are voicing growing concern over use of
- the network by Internet service providers, who are exempt from paying
- access fees to local carriers who connect calls.
-
- As reported, the FCC last month launched an inquiry into Internet use, but
- tentatively concluded that the system of access charges shouldn't be
- extended to include Internet providers. The regional phone companies have
- argued that by avoiding access fees, Internet service companies are
- essentially getting a free ride on the nation's phone lines. They say the
- providers should help pay to maintain and upgrade telephone networks that
- are handling growing amounts of digital data.
-
- However, says DJ, the study concludes that:
-
- · Data communications doesn't currently pose a significant problem to
- the integrity of telephone networks.
- · The increase in data traffic has produced additional revenues for
- local carriers that far exceed their costs for accommodating that traffic.
- · The long-term solution to meet increased demand lies in the deployment
- of data-friendly network technologies.
-
- Intel executive Paul Misener, who chairs the Internet Access Coalition
- steering committee, told the wire service, "We intend to work closely with
- the FCC and policy makers in Congress and in the administration to ensure
- that this country continues to support the growth and health of our
- information society."
-
- Distance Advised for Monitors
-
- Ergonomics experts are revising their thinking about how far we all should
- be sitting from our computer monitors. They now say that for good eye
- health, we need to move the screen back farther. Dennis R. Ankrum,
- director of Human Factors Research for Nova Solutions Inc. in Effingham,
- Ill., says in the current issue of Workplace Ergonomics magazine that the
- old recommendations for viewing distances of around 20 inches are based on
- what you may have to do to see the letters on the screen, not on what is
- good for your eyes. When looking straight ahead, Ankrum notes, your eye
- muscles are most relaxed when you're viewing something about 45 inches
- away. When looking downward, at the angle at which you normally read a
- book, your eyes are most relaxed at a closer viewing distance -- about 35
- inches.
-
- Viewing a monitor at those distances or farther does not create a proble,
- he says, but when you view it at a closer range, you're setting yourself up
- for eye strain. Therefore, Ankrum recommends you lower your monitor and
- move it as far back as possible, but definitely no closer than 25 inches.
- The magazine says the old recommendation were based on character size (if
- you sit too far away you can't read the letters on the screen), but with
- newer software, you can easily increase the letter size. But the new
- thinking, says Ankrum is, "The farther the viewing distance, the better."
-
-
- A T T E N T I O N-A T T E N T I O N-A T T E N T I O N
-
-
- LEXMARK OPTRA C
- COLOR
- LASER PRINTER
-
- For a limited time only; If you wish to have a FREE sample printout sent to
- you that demonstrates LEXMARK Optra C SUPERIOR QUALITY 600 dpi Laser Color
- Output, please send a Self Addressed Stamped Envelope [SASE] (business
- sized envelope please) to:
-
- STReport's LEXMARK Printout Offer
- P.O. Box 6672
- Jacksonville, Florida 32205-6155
-
- Folks, the LEXMARK Optra C has to be the very best yet in its price range.
- It is far superior to anything we've seen or used as of yet. It is said
- that ONE Picture is worth a thousand words. The out put from the Lexmark
- Optra C is worth ten thousand words! Send for the free sample now. (For a
- sample that's suitable for framing, see below) Guaranteed. you will be
- amazed at the superb quality. (Please.. allow at least a two week turn-
- around).
-
- If you would like a sample printout that's suitable for framing. Yes
- that's right! Suitable for Framing. Order this package. It'll be on
- special stock and be of superb quality. We obtained a mint copy of a 1927
- COLOR ENGRAVER'S YEAR BOOK. Our Scanner is doing "double duty"! The
- results will absolutely blow you away. If you want this high quality
- sample package please include a check or money order in the amount of $6.95
- (Costs only) Please, make checks or money orders payable to; Ralph Mariano.
- Be sure to include your full return address and telephone number . The
- sample will be sent to you protected, not folded in a 9x12 envelope. Don't
- hesitate.. you will not be disappointed. This "stuff" is gorgeous!
-
- A T T E N T I O N-A T T E N T I O N-A T T E N T I O N
-
-
-
- PageMaker 6.5 STR Focus
-
-
- Windows PageMaker 6.5 to 6.51 Update
- PRODUCT: PageMakerVERSION: 6.xPLATFORM: WindowsRELEASED ON:
- 01/13/97ADOBE BBS (206-623-6984) LOCATIONFile Library, adobe, pagemaker,
- win, 6.x, updaters, pm65-651.exe (860K)
-
- ADOBE FTP LOCATION
- ftp://ftp.adobe.com/pub/adobe/pagemaker/win/6.x/updaters/pm65-651.exe
- (860K)
-
- DESCRIPTION
- This update modifies an existing installation of PageMaker 6.5 for Windows
- 95 and Windows NT to fix a small number of problems that were discovered
- after the product was released. After running this update, PageMaker
- will appear as version 6.51. This update specifically fixes these problems
- in PageMaker 6.5:
-
- Some keyboard shortcuts failed to work when running an English version
- of PageMaker 6.5 with keyboard drivers other than the US English driver.
-
- On Windows 95 systems, PageMaker 6.5 substituted Courier for printer
- resident fonts that were not also present as outlines in ATM. PageMaker
- 6.51 corrects this problem and prints the appropriate font.
-
- Undoing the deletion of text that includes hyperlinks in the PageMaker
- 6.5 story editor could result in lost hyperlink information in the
- PageMaker 6.5 publication. PageMaker version 6.51 corrects this problem.
-
- Panning with the cropping tool in an empty frame or resizing a grouped
- irregular text frame could crash PageMaker 6.5. PageMaker version 6.51
- corrects these flaws in the frames feature.
-
- This update also improves the following components: Build Booklet, HTML
- Import Plug-In, and Adobe Table. For further details on all improvements
- with PageMaker 6.51 for Windows, please see the Read Me document included
- in this archive.
-
- SYSTEM REQUIREMENTS
- PageMaker 6.5 for Windows
- Windows 95 or Windows NT
-
- AVAILABLE OFFLINE?
- This update is available at no charge to registered owners of PageMaker 6.5
- for Windows from Adobe Customer Services. Inside the United States and
- Canada, call 800-833-6687. Outside the United States and Canada, contact
- your local Adobe reseller.
-
- HANDLING NOTES
- To decompress a ".exe" file in Windows 95 and Windows NT, double-click on
- the ".exe" file.
-
- By using the software described here, you agree to the terms of the license
- agreement set forth below.
-
- INSTALLATION NOTES
- To update PageMaker for Windows from version 6.5 to version 6.51, read the
- Read Me document included in the archive for detailed instructions for
- both single-user and network installations. Before proceeding, be sure to
- to exit all programs, including Pagemaker 6.5, and turn off virus-detection
- and screen-saver software.
-
- ADDITIONAL NOTES
- This update is only for owners of PageMaker 6.5 for Windows. Owners of
- PageMaker 6.0x for Windows will not benefit from this update. Owners of
- localized versions of PageMaker 6.5 for Windows (e.g., French, Dutch,
- German, Italian, Spanish, and Swedish) do not need this update because the
- problems described above were fixed before the localized versions were
- released.
-
- This update only correct problems listed in the Read Me document included
- in the archive. If you are experiencing problems that are not listed,
- please contact Adobe Technical Support using the information included with
- your product.
-
- LICENSE AGREEMENT
- By downloading software of Adobe Systems Incorporated or its subsidiaries
- ("Adobe") from this site, you agree to the following terms and conditions.
- If you do not agree with such terms and conditions do not download the
- software. The terms of an end user license agreement accompanying a
- particular software file upon installation or download of the software
- shall supercede the terms presented below.
-
- If the software is designed for use with an application software product
- (the "Host Application") published by Adobe, Adobe grants you a non-
- exclusive license to use such software with the Host Application only,
- provided you possess a valid license from Adobe for the Host Application.
- Except as set forth below, such software is licensed to you subject to the
- terms and conditions of the End User License Agreement from Adobe
- governing your use of the Host Application.
-
- DISCLAIMER OF WARRANTIES: YOU AGREE THAT ADOBE HAS MADE NO EXPRESS
- WARRANTIES TO YOU REGARDING THE SOFTWARE AND THAT THE SOFTWARE IS BEING
- PROVIDED TO YOU "AS IS" WITHOUT WARRANTY OF ANY KIND. ADOBE DISCLAIMS ALL
- WARRANTIES WITH REGARD TO THE SOFTWARE, EXPRESS OR IMPLIED, INCLUDING,
- WITHOUT LIMITATION, ANY IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
- PURPOSE, MERCHANTABILITY, MERCHANTABLE QUALITY OR NONINFRINGEMENT OF THIRD
- PARTY RIGHTS. Some states or jurisdictions do not allow the exclusion of
- implied warranties so the above limitations may not apply to you. LIMIT
- OF LIABILITY: IN NO EVENT WILL ADOBE BE LIABLE TO YOU FOR ANY LOSS OF USE,
- INTERRUPTION OF BUSINESS, OR ANY DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR
- CONSEQUENTIAL DAMAGES OF ANY KIND (INCLUDING LOST PROFITS) REGARDLESS OF
- THE FORM OF ACTION WHETHER IN CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT
- PRODUCT LIABILITY OR OTHERWISE, EVEN IF ADOBE HAS BEEN ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGES. Some states or jurisdictions do not allow the
- exclusion or limitation of incidental or consequential damages, so the
- above limitation or exclusion may not apply to you.
-
- FILE CONTENTS
-
- Filename Filesize Date Time Long Filename
- PM651UPD EXE 883,328 01-10-97 3:12p PM651UPD.EXE
- README DOC 9,613 01-17-97 4:10p README.DOC
- LICENSE TXT 1,906 10-09-96 3:42p license.txt
-
- KEYWORDS 6.5.1 6.51 patcher
-
-
-
-
- Shareware Treasure Chest STR Feature "The Latest & Greatest"
-
-
-
- Shareware Treasure Chest
-
-
- By Lloyd E. Pulley
- lepulley@streport.com
-
-
- Lloyd is home now doing fine.. Triple By-Pass Open Heart Surgery. He sends
- his thank you's for all your kind thoughts and prayers.
-
-
-
-
-
-
-
- Corel Corporation Ships
- Life Science Mysteries: Crisis at the Animalia CenterT
-
- OTTAWA, Canada - January 20, 1997 - Corel Corporation has begun shipping
- Life Science Mysteries: Crisis at the Animalia CenterT, an educational CD-
- ROM game introducing youngsters aged 9 to 16 to the animal kingdom. This
- dual-platform CD-ROM title also runs on Windowsr 95 and carries a suggested
- retail price of $39.95 U.S.
-
- "Life Science Mysteries: Crisis at the Animalia CenterT is an ideal tool
- for learning both research and observation skills,"said Dr. Michael
- Cowpland, president and chief executive officer of Corel Corporation. "It
- also gives users a general overview of the animal kingdom and lets them
- relate this knowledge to other branches of science, as well as their own
- life experiences."
-
- The crisis surrounding the Animalia Research Center consists of two
- different problems which require the users' immediate intervention. In
- "Computer Breakdown," an unusually powerful electrical storm has caused a
- breakdown of the Center's entire computer system, destroying all of the
- data stored in the Center's computers. The only way to restore the lost
- data is to enter a secret password into the computer. Users will have to
- figure out this password by answering questions on the locomotion, skeletal
- structure and phyla of different animals.
-
- The other assignment, "Danger and Defense in the Wild," is also the title
- of an exhibit scheduled to open at the Center in less than 24 hours. Users
- are asked to finish the exhibit for the Center using plans for the
- unfinished displays as a guide. In order to complete their task, users
- must research defense mechanisms such as spraying and stinging, mimicry and
- camouflage, and then order the appropriate materials for each of the
- display themes.
-
- Users will find the Learn Zone, an on-line encyclopedia with educational
- games, text, animations, diagrams and self tests, very useful in completing
- their assignments. The information in the Learn Zone is available to users
- in all rooms of the Animalia Research Center. By clicking on the Learn
- Zone link, users are referred directly to the section in the encyclopedia
- that covers their topic of research. The Learn Zone contains information
- that can be used both in the users' work at the Animalia Research Center
- and their own science projects.
-
- The Learn Zone contains six different scientific learning modules which
- include, "Science & Technology: Observations and Inferences," "Survey of
- the Vertebrate Phyla" and "Survey of the Vertebrate Classes." In addition,
- it teaches users the seven steps of the scientific method and the six
- defining characteristics of the animal kingdom.
-
- The users' activities at the Animalia Research Center will require that
- they work in various areas, such as the Resource Center, the Special
- Exhibits and New Displays areas, the Terrestrial Gallery and the Underwater
- Observatory. Users will stay in touch with the Center's staff over email,
- an intercom, the telephone and a video conference system. Users can save,
- open or change their missions. Before they start working at the Center,
- they can take a guided tour of the Center and familiarize themselves with
- its resources. In addition, they can print any lessons in the Learn Zone
- and access a 215-word dictionary of scientific words and terms.
-
- Development and Systems Requirements
-
- Life Science Mysteries: Crisis at the Animalia Research CenterT was
- developed by EduConcept Ltd. Windowsr users will require a minimum of an
- IBMr PC or compatible 486 DX33, Windowsr 3.1x, 8 MB of RAM, 4 MB of hard
- disk space, a double-speed CD-ROM drive, 8-bit audio capabilities and a
- 640x480, 256-color graphics display. Macintoshr users will need a minimum
- of a 68030 processor, System 7.1, 16 MB of RAM, 4 MB of hard disk space, a
- double-speed CD-ROM drive, standard Macintoshr audio and a 640x480, 256-
- color graphics display.
-
-
-
- Corel Corporation Releases Life Science MysteriesT
- The Green Files
-
- OTTAWA, Canada - January 20, 1997 - Corel Corporation has begun shipping
- Life Science Mysteries: The Green FilesT, an educational game designed to
- teach children aged 9 to 16 the structure of cells and the effects of the
- environment on organisms. This dual-platform CD-ROM title also runs on
- Windowsr 95 and carries a suggested retail price of $39.95 U.S.
-
- "Life Science Mysteries: The Green FilesT is a fascinating way to learn
- about the life cycle of cells and the effect of toxic waste on the
- environment," said Dr. Michael Cowpland, president and chief executive
- officer of Corel Corporation. "It also encourages the use of the
- scientific method in the users' observations and conclusions."
-
- Users conduct their scientific experiments aboard a ship called the "Blue
- Whale," where they are given two assignments. The first assignment, called
- "Oil Spill," requires a close examination of the underwater life at Baron
- Coral Reef in the Pacific Ocean. This area has just suffered one of the
- worst oil spills to ever affect one region. The scientists who have been
- working at the Reef are in need of healthy underwater organisms to compare
- with those affected by the spill, and hope that the users can help by
- collecting plant specimens. Users will also be asked to perform
- experiments and report their findings to the team of scientists.
-
- For the second assignment, called "The Gemco Disaster," users must inspect
- the fresh water supply on Coco Bay Island which has been jeopardized by
- toxic waste from Gemco Chemicals. By analyzing samples of soil, water and
- vegetation from different parts of the island, users must assess the extent
- of the damage and report how this incident has affected life on Coco Bay
- Island.
-
- From wherever they are on the "Blue Whale," users can access the Learn
- Zone, an on-line encyclopedia with educational games, text, animations,
- diagrams and self tests, which will prove extremely useful in their
- experiments. By clicking on the Learn Zone link, users are referred
- directly to the section in the encyclopedia that covers their research
- topic. The Learn Zone contains information that can be used both in the
- experiments on the "Blue Whale" and in the users' own scientific projects.
-
- The information in the Learn Zone is divided into six scientific learning
- modules, including "The Scientific Method," "Characteristics and Needs of
- Organisms" and "Scientific Naming of Organisms." It also teaches users the
- principles of observation and inference, the structure and function of cells and
- how cells grow, divide and specialize.
-
- Users have access to different rooms on the "Blue Whale," including the
- Laboratory, the Storage Room and the Diving Area. They also have all the
- equipment and facilities on the "Blue Whale" at their disposal, including a
- microscope, a computer, a fax machine, a video conference system, and email
- capabilities. Users can save, open or change their mission. Before they
- start their work, they can take a guided tour of the "Blue Whale" to
- acquaint themselves with the ship and its resources. They can, as well,
- print any lessons in the Learn Zone and access a 215-word glossary of
- scientific words and terms.
-
- Development and Systems Requirements
-
- Life Science Mysteries: The Green FilesT was developed by EduConcept Ltd.
- Windowsr users will require a minimum of an IBMr PC or compatible 486 DX33,
- Windowsr 3.1x, 8 MB of RAM, 4 MB of hard disk space, a double-speed CD-ROM
- drive, 8-bit audio capabilities and a 640x480, 256-color graphics display.
- Macintoshr users will need a minimum of a 68030 processor, System 7.1, 16
- MB of RAM, 4 MB of hard disk space, a double-speed CD-ROM drive, standard
- Macintoshr audio and a 640x480, 256-color graphics display.
-
-
- Marimba, Inc. Enables Corel Corporation to Deliver Self-Updating
- Productivity Applications Via Castanet Channel Technology
-
- Corel's Streamlined 'Corel Office for Java' Channel To Feature Ongoing
- Development and Updates Throughout Beta Cycle
-
- PALO ALTO, Calif. -- Jan. 21, 1997 -- Marimba Inc., developer of the
- Castanet system for Internet and Intranet-wide software and content
- deployment, announced today that Corel Corporation, developer of award-
- winning productivity applications, graphics and multimedia software, will
- deliver its pre-beta Corelr Office for JavaT, via Castanet channel
- technology. This makes possible, for the first time, completely transparent
- installation and updates of the corporate user's desktop programs.
-
- "The decision to deploy and update this desktop suite using a Castanet
- channel provides an extremely efficient, cost-effective way to get the
- latest software updates automatically to the thousands of Corel program
- users," said Kim Polese, president and chief executive officer of Marimba,
- Inc. "This alliance will dramatically shorten the development cycle of
- next generation productivity applications, a process which has
- traditionally been hampered by software installation and version
- incompatibility."
-
- "Corel Office for Java, the first desktop application suite written
- entirely in Java, combines the expertise of Corel's productivity
- applications with the power of Castanet to attain a self-updating,
- streamlined, platform-independent and infinitely scaleable new environment
- for document creation and workgroup collaboration," said Dr. Michael
- Cowpland, president and chief executive officer of Corel. "The Castanet
- mechanism for software distribution is an excellent vehicle for
- distributing this new suite and allows beta application updates to be
- integrated on the fly through each user's running channel."
-
- By securely leveraging the efficiency and universality of the Internet,
- distribution of Corel Office for Java via a Castanet channel represents the
- next generation of software application deployment for corporate
- enterprises.
-
- About Corel Office for Java
-
- Corel Office for Java delivers a complete Client/Server enterprise
- solution. The pre-beta download contains the client side only and
- includes Corelr WordPerfectr for JavaT, Corelr Quattror Pro for JavaT,
- Corelr Chart for JavaT, as well as a new Personal Information Manager and
- email component. Corel Office for Java offers a modular, extensible,
- platform-independent, document and network-centric environment for document
- creation and workgroup collaboration. Thousands of users have already
- downloaded this pre-beta since it became available on Monday, January 13,
- 1997.
-
- About Castanet
-
- The Castanet system deploys rich media content and self-updating software
- to millions of users across the Internet. The system comprises the Castanet
- Tuner client and the Castanet Transmitter server. The Tuner enables end-
- users to subscribe to application `channels' deployed by various
- Transmitters across the Internet or corporate networks. Examples of the
- types of channels that the Castanet system enables include multimedia
- entertainment, interactive games and productivity applications -- all
- updated in the background of users' desktops with next-generation
- efficiency of bandwidth allocation. Tens of thousands of end-users on
- Windows and Solaris operating systems have already downloaded beta Castanet
- Tuners from Marimba's Web site (http://www.marimba.com) since Castanet
- debuted on October 7, 1996.
-
- Among the hundreds of developers already evaluating Castanet for Internet
- and corporate Intranet use include Trilogy, @Home, MGM Interactive,
- HotWired, Excite, CMP, SportsLine, Sarrus, Inc., Tribune Media, United
- Media, and PeopleSoft. Netscape Communications Corp. recently announced it
- will integrate the Castanet Tuner into Netscape's forthcoming desktop
- environment code-named `Constellation.'
-
- Castanet is compatible with all Java development tools and runs on any
- platform that supports the Java Virtual Machine, including Windows NT,
- Windows 95, Solaris 2.5 and the Mac OS. Castanet 1.1, expected to be
- available in the first half of 1997, will include encryption support to
- enable the deployment of non-Java executable code over public networks, as
- well as "pay-per-view" functionality.
-
- About Marimba, Inc.
-
- Marimba, Inc. is a privately held applications technology company whose
- products enable developers to create, deploy and maintain robust network-
- managed applications, multimedia experiences and dynamic information
- systems within enterprises and across the Internet. Marimba was founded in
- February 1996 by four members of the original Java development team at Sun
- Microsystems: Jonathan Payne, Kim Polese, Sami Shaio and Arthur van Hoff.
- Marimba, Inc. is based in Palo Alto, California.
-
- Availability
-
- A pre-beta version of Corel Office for Java is now available for download
- at Corel's Web site (http://www.corel.com). A link to Marimba's home page
- from Corel's Web site is available for users wishing to experience the self-
- updating Castanet channel of the pre-beta of Corel Office for Java. The
- free beta version of Marimba's Castanet is also now available on the
- Marimba Web site (http://www.marimba.com).
-
-
-
- Corel Corporation Reports
- 1996 Fourth Quarter and Year-end Results
-
-
- OTTAWA, Canada - January 15, 1997 - Corel Corporation today announced
- financial results for its fourth quarter and fiscal year which ended
- November 30, 1996. Net sales for the fourth quarter were $125.4 million, a
- 102% increase over 1995's fourth quarter. The company reported a net income
- of $6.5 million, compared to a net loss of $1 million for the fourth
- quarter in 1995. This translates into earnings per share of $0.09 in the
- fourth quarter of 1996, compared to a loss of $0.02 per share in the fourth
- quarter of 1995.
-
- For the 1996 fiscal year, the company recorded net sales of $334.2 million,
- a 70% increase over 1995's net sales of $196.4 million. It has posted a net
- loss for the year of $2.8 million which translates to a per share loss of
- $0.04, compared to 1995's net income of $14.4 million and earnings per
- share of $0.26.
-
- "Although the earnings per share are down for the year as a whole, the
- strong fourth quarter sales - an incredible gain from the same quarter in
- 1995 - point to a banner year in 1997," said Dr. Michael Cowpland,
- president and chief executive officer of Corel Corporation. "Besides
- looking forward to continued success with our world-leading graphics line,
- in particular CorelDRAWT 7, we will continue to focus on providing
- innovative and feature-rich business applications software, and maximizing
- the benefits of open standards through our strategic alliance with
- Netscape."
-
- "In addition, our strong relationship with Sun and our position as the
- leading developer of business Java applications places us in a unique
- position to benefit from the huge momentum that Java continues to build,"
- added Dr. Cowpland. Looking ahead to 1997, Corel will continue to
- capitalize on the ongoing success of its flagship graphics product,
- CorelDRAW, while increasing its market share with such products as Corelr
- WordPerfectr Suite 8, Corelr Office Professional 8, and Corelr WordPerfectr
- 7 for Windowsr 3.1. Corel will also maintain its position as an
- innovator in the Java arena by launching Corelr Office for JavaT and the
- CorelVIDEOT Network Computer, which will be bundled with Corel Office for
- Java, early in the year.
-
- As at November 30, 1996, Corel had $196.2 million in current assets which
- included $6.9 million in cash and short-term investments. For more
- information, please contact Corel's Investor Relations Department, at (613)
- 728-8200 ext. 4500, fax (613) 761-9350. All figures are reported in US
- currency.
-
- Corel Corporation
-
- Incorporated in 1985, Corel Corporation is recognized internationally as an
- award-winning developer and marketer of productivity applications, graphics
- and multimedia software. Corel's product line includes CorelDRAWT, Corelr
- WordPerfectr Suite, Corelr Office Professional, CorelVIDEOT, CorelCADT and
- over 50 multimedia software titles. Corel's products run on most operating
- systems, including: Windowsr, Macintoshr, UNIXr, MS-DOSr, OpenVMSr and
- OS/2r and are consistently rated among the strongest in the industry. The
- company ships its products in over 17 languages through a network of more
- than 160 distributors in 70 countries worldwide. Corel is traded on the
- Toronto Stock Exchange (symbol: COS) and the NASDAQ--National Market System
- (symbol: COSFF). For more information visit Corel's home page on the
- Internet at http://www.corel.com.
-
- Corel and WordPerfect are registered trademarks, and Life Science
- Mysteries: Crisis at the Animalia Research Center, CorelDRAW, CorelCAD and
- CorelVIDEO are trademarks of Corel Corporation or Corel Corporation
- Limited. All products mentioned are trademarks or registered trademarks of
- their respective companies.
-
-
-
-
- EDUPAGE STR Focus Keeping the users informed
-
-
- Edupage
- Contents
-
-
- AOL Plans To Build Up Network Capacity
- ACLU Challenges New York Internet Law
- Chillier Chips
- Compaq Steps Up To NC Challenge
- Cost Savings From NC Concept Questioned
- Virtual Learning Superior To Traditional Instruction
- Grade Reporting At The Turn Of The Century
- "Push" Channel Filters For Info Overload
- Mutual Funds: Web Used Mostly For Looking
- Chinabyte
- 1996 Telecom Bill: What Hath It (Actually) Wrought?
- Netscape Communicator Is Peat Marwick Pick
- CompuServe Targets Europe
- Software For Teaching Over The Net
- Poking Holes In Net Security
- What To Be Next?
- FGCU Targets Distance Learners
- The Most Well-Connected Country In The World? Finland!
- Olivetti Sells Its PC Unit
- Competing With Phone Companies
- U S West Expands Services
- Pornography On The Net
- ACLU Fights Political Restrictions On Academic Facilities
- Gartner VP Says Don't Throw Those PCs Out Yet
- AT&T WorldNet Benefits From AOL Logjam
- Internet Patent Numbers
- Superscape's 3-D Web-Within-A-Web
- CR Tackles Online Medical Help
- Virtual Pet Sweeping Japan
- Online Sex Sting
- Muppets Go To Microsoft
-
-
- AOL PLANS TO BUILD UP NETWORK CAPACITY
-
- America Online says it will reduce its ad campaign budget by $300 million
- and plow an extra $100 million into bulking up its network capacity to
- accommodate higher traffic loads. By downgrading marketing efforts, the
- company hopes to stem the flow of new subscribers that has overwhelmed
- AOL's ability to provide prompt connectivity. The amount of time a member
- typically spends online has more than doubled, from 14 to 32 minutes,
- since AOL reluctantly adopted flat-rate pricing last month. By the time
- the company completes its network expansion next June, it will be capable
- of handling 16 million online sessions each day, up from 10 million.
- (Wall Street Journal 17 Jan 97 B7)
-
- ACLU CHALLENGES NEW YORK INTERNET LAW
-
- The American Civil Liberties Union, along with 14 other plaintiffs, has
- filed a lawsuit against the state of New York, stating that the recently
- enacted online decency statute is facially unconstitutional under the First
- and Fourteenth Amendments to the U.S. Constitution and is impermissibly
- vague. The law makes it a felony to distribute to children under 17
- "indecent" material that is "harmful to minors" over a computer system.
- The ACLU argues that New York's law "does not define the relevant
- 'community' for purposes of determining what is 'patently offensive' in
- the global medium of cyberspace," nor does it distinguish between what
- might be harmful to young children and vs. what might be harmful to
- teenagers. Finally, the lawsuit says the statute violates the Commerce
- Clause because it attempts to regulate communications that take place
- outside New York, poses an unreasonable burden on interstate and foreign
- commerce, and subjects interstate use of the Internet to inconsistent
- regulations. (BNA Daily Report for Executives 15 Jan 97 A13)
-
- CHILLIER CHIPS
-
- Researchers at the Georgia Institute of Technology are using the concept
- behind how smoke rings are produced to devise a system for keeping
- computer chips cool. The device is simple: it consists of a box with one
- flexible wall and a series of holes in the opposite wall; by vibrating the
- flexible wall at the proper frequency, cooling jets of air puff out of the
- holes. The boxes are as small as 100 microns in diameter, and because the
- microjets are highly directional, they can be pointed where needed. In one
- test, the researchers were able to boost the power of an array of chips by
- 150%, with no increase in temperature. (Scientific American Jan 97 p40)
-
- COMPAQ STEPS UP TO NC CHALLENGE
-
- Compaq Computer, not content to rest on its laurels, is planning a new line
- of network computers, designed as e-mail, Internet and terminal-
- replacement devices, which the company plans to bundle with its PC servers.
- The systems will include a separate monitor, a thin chassis and a keyboard,
- and will be priced in the $500 to $800 range. The company also plans to
- introduce a NetPC this year -- a low-cost, easy-to-use networked PC built
- to standards devised by Intel and Microsoft. "We believe there is a market
- for these devices and that our customers want them, and we'll deliver them
- to the market," says a Compaq VP. (Information Week 13 Jan 97 p24)
-
- COST SAVINGS FROM NC CONCEPT QUESTIONED
-
- Some of the enthusiasm for the network computer concept has been generated
- by companies hoping to save money by eliminating some of the widely
- publicized costs associated with maintaining a PC. A Gartner Group study
- last year estimated that a networked PC costs a business an average of
- $13,200 a year -- 21% is the cost of the PC and the portion of the network
- it consumes; 36% is the cost of administering it; and 43% is the cost of
- "end-user operations" -- employee tinkering, game playing, etc. However,
- purchasing network computers will not save the entire $13,200 -- the cost
- of the network and the server that can support all the needs of network
- computers will be far higher than those required for PCs, which basically
- wipes out that savings. The cost of administering the system will indeed
- be far lower, but there will be an additional cost involved in the
- introduction of NCs. And the cost of lost employee productivity is perhaps
- most difficult to measure -- indeed, if the employee is hooked directly to
- the Internet, instead of playing Solitaire, even more company time might
- be wasted. (The Economist 18 Jan 97)
-
- VIRTUAL LEARNING SUPERIOR TO TRADITIONAL INSTRUCTION
-
- A study produced by Jerald Schutte, an applied statistics professor at the
- California State University at Northridge, claims that students learning
- in a virtual classroom (using text posted online, e-mail, newsgroups,
- chat, and electronic homework assignments) tested 20% better than their
- students who learned the material in a traditional classroom. (News.Com 17
- Jan 97)
-
- GRADE REPORTING AT THE TURN OF THE CENTURY
-
- The University of Utah has discontinued using the U.S. mail to send
- students their grade reports, and will instead distribute grade
- information exclusively by the World Wide Web or by telephone request. The
- university will save $10,000 a month. Grades can only be obtained only
- with a confidential identification number. (AP 17 Jan 96)
-
- "PUSH" CHANNEL FILTERS FOR INFO OVERLOAD
-
- Verity Inc. and Tierra Communications have developed products that filter
- data channels "pushed" to Web users from content-delivery companies.
- Verity's product will expand its search engine's agent technology to allow
- users to fine-tune the information they receive by creating a profile for
- what they want to receive off of a Web site's channel. Tierra is
- developing a server-based model of its Highlights browser utility, which
- monitors Web content and matches users' profiles on a dynamic basis.
- "Verity and Tierra both have pieces of the puzzle. Verity has filtering
- and back-end expertise, and Tierra has a nice client with a channel-type
- metaphor that works great with browsers," says a Forrester Research
- analyst. (InfoWorld Electric 10 Jan 97)
-
- MUTUAL FUNDS: WEB USED MOSTLY FOR LOOKING
-
- A study conducted last fall by the national research firm Elrick & Lavidge
- found that 18% of mutual fund owners have Internet access and only 28% of
- those who do have used the Web to check mutual fund sites. Those who do
- visit mutual fund sites are interested mainly in checking fund share
- prices, reading or downloading a fund prospectus, or checking a balance;
- only 3% buy or sell shares. But mutual fund companies expect usage to
- increase "as sites get better and investors begin to realize the
- convenience offered by the Web." (New York Times 19 Jan 97 Business
- Section p9)
-
- CHINABYTE
-
- In partnership with People's Daily, the Communist Party newspaper, Rupert
- Murdoch's News Corporation is now offering ChinaByte, a Web-based service
- in China, The Chinese Government recently loosened controls barring users
- on the Internet's World Wide Web from accessing foreign news sources such
- as CNN, the Wall Street Journal and other news providers, though it
- continues keeping watch for politically suspect content on the worldwide
- computer network. Murdoch hopes his investment will be recouped from
- advertising. (Financial Times 16 Jan 97)
-
- 1996 TELECOM BILL: WHAT HATH IT (ACTUALLY) WROUGHT?
-
- The aim of the telecommunications bill passed last February was to
- encourage more competition, with the expectation that competition would
- result in lower prices for consumers. Almost a year later, a few rates are
- lower than the overall inflation rate (3.3%) but intrastate calls and cable
- TV prices have significantly outpaced inflation. Percent changes, from
- Dec. '95 to Dec. '96, for key indicators are: consumer price index for
- all services, 3.3%; telephone services, 2.1%; telephone local charges,
- 0.9%; interstate toll calls, 3.7%; intrastate toll calls, 6.1%; cable
- TV, 7.8%. (Washington Post 19 Jan 97 H01)
-
- NETSCAPE COMMUNICATOR IS PEAT MARWICK PICK
-
- The accounting firm KPMG Peat Marwick LLP has selected Netscape's
- Communicator software package -- which is based on Internet "open
- standards" and which combines a Web browser with workgroup collaboration
- and e-mail -- for use by its 17,000 workers in 120 offices throughout the
- U.S. The accounting firm will also act as a reseller of the software to
- KPMG clients. (New York Times 21 Jan 97 C2)
-
- COMPUSERVE TARGETS EUROPE
-
- CompuServe, which already offers online access in the U.K., Germany, France
- and the Netherlands, is expanding into four new European countries:
- Switzerland, Austria, Sweden and Belgium. The company currently has
- about 880,000 subscribers in Europe, compared with America Online's 400,000
- and Microsoft Network's 100,000. "I think it's their only chance," says a
- technology analyst at Banque Paribas. "They've been trounced by America
- Online, so they have to go to those countries where AOL isn't." (Investor's
- Business Daily 20 Jan 97 A20)
-
- SOFTWARE FOR TEACHING OVER THE NET
-
- A computer scientist at British Columbia has designed a set of software
- tools called WebCT (for Web Course Tools) that allows instructors to
- design online courses, create their own Web sites, hold interactive and
- bulletin-board-type discussions, and administer exams, all on the Internet.
- Professors simply enter their own material into pre-prepared forms, and
- the virtual classroom takes shape. WebCT is already being used in more
- than 70 courses at the University of British Columbia, and the program is
- available for testing to faculty members outside the university. Once
- testing is completed, the program's authors plan to charge a fee for its
- use. (Chronicle of Higher Education 24 Jan 97 A23) <
- http://homebrew.cs.ubc.ca/webct/ >
-
- POKING HOLES IN NET SECURITY
-
- Dan Farmer, author of SATAN software, which is designed to find holes in
- Web site security systems, has conducted a nonscientific survey of about
- 2,200 Web sites, and found about 70% to 80% had "serious security flaws."
- The survey consisted of 1,700 "high profile" sites, and another 500 that
- were selected at random. The high profile sites were found to have
- security problems at about twice the rate of the random sample. "Many of
- the really interesting sites are juggling," explains Farmer. "They offer a
- bunch of services -- electronic mail, Internet news, user accounts and the
- like. Any one of these isn't that difficult to keep up in the air. But
- put enough "balls" up there and you start losing track... It's simply
- difficult to manage all this stuff over a long time. And often employees
- are being screamed at just to keep things running -- not necessarily
- secure. System administrators almost never get the proper budget or
- training to do security properly." Of the 660 banks surveyed, about 68%
- had sites that Farmer considered highly vulnerable. (Investor's Business
- Daily 20 Jan 97 A6)
- WHAT TO BE NEXT?
-
- Be Inc. CEO Jean-Louis Gassee says now that he's no longer a potential
- Apple partner, he's gearing up to market his BeOS system software for
- multimedia developers, pointing to a recent licensing agreement with Power
- Computing, a maker of Macintosh clones. Be will also continue to make its
- PowerPC-based Be Box computers, and will port the BeOS to Intel
- microprocessors "if we see an opportunity," says Gassee. Gassee also
- suggests that Apple selected Next over Be for its new operating system in
- part because of Next's ties to corporate computing. "My perspective is
- that Apple sees in NextStep an opportunity to go into a marketplace that
- has been a perennial problem, the enterprise market." (InfoWorld Electric
- 21 Jan 97)
-
- FGCU TARGETS DISTANCE LEARNERS
-
- The new Florida Gulf Coast University (FGCU), which is scheduled to open
- its doors next August, has as part of its charter a mandate to incorporate
- distance learning practices into each of its 17 undergraduate and nine
- graduate degree programs. The new school will use videotaped classes and
- interactive, two-way video as well as the Internet to reach out to working
- adults, homemakers and shut-ins who otherwise would not avail themselves
- of the opportunity for higher education. FGCU consulted models such as
- Britain's Open University and the University of Maryland in designing its
- own program. (CIO 15 Jan 97 p21)
-
- THE MOST WELL-CONNECTED COUNTRY IN THE WORLD? FINLAND!
-
- In Finland there are 62 Internet host computers for each 1,000 people,
- twice the proportion in the U.S. Nearly 30% of Finnish homes have
- portable computers and about 60% have access to the Internet. (New York
- Times 20 Jan 97 A1)
-
- OLIVETTI SELLS ITS PC UNIT
-
- Italian conglomerate Olivetti S.p.A is selling its personal computer
- company to an investor's group called Piedmont International, which will
- license the Olivetti brand name for 20 years (renewable for 20 years more)
- and lease Olivetti's personal computer plant for four years. (Financial
- Times 21 Jan 97)
-
- COMPETING WITH PHONE COMPANIES
-
- The Deloitte & Touche consulting company says the cable industry risks
- losing a lot of money trying to compete in the phone business, and urges
- cable companies not to use the superior fiber optic networks to deliver a
- relatively low-tech service such as local phone calls; instead, the cable
- companies should focus on video-on-demand and other two-way broadband
- services. (Toronto Financial Post 21 Jan 97 p4)
-
- U S WEST EXPANDS SERVICES
-
- U S West Communications, the Denver, Colorado-based local phone service
- provider, plans to begin offering long-distance phone service by the end
- of the year, as well as wireless personal communication services allowing
- customers to connect wireless phones with computers, fax machines and
- pagers. The company will offer new high-speed digital Internet access to
- customers in 10 cities in the next six months: Minneapolis, Seattle,
- Phoenix, Portland, Denver, Salt Lake City, Boise, Cedar Rapids, and
- Rochester, MN. (AP 20 Jan 97)
-
- PORNOGRAPHY ON THE NET
-
- A feature article on pornography on the Internet said the abundance of sex
- on the Internet is the result of a century of obscenity battles won in the
- courts. It mentions that Industry Canada has recently released a
- background paper on illegal and offensive material on Internet, which
- points out that many Web images are taken from magazines that are freely
- available in Canada. (Ottawa Citizen 21 Jan 97 A4)
- <http://info.ic.gc.ca/ic-data/info-highway/general/offensive/offens_e.html>
-
- ACLU FIGHTS POLITICAL RESTRICTIONS
- ON ACADEMIC FACILITIES
-
- American Civil Liberties Union lawyer David Rocah says it's "ridiculous" to
- think that a university's 501(c)3 nonprofit status could be jeopardized if
- its faculty, staff or students use e-mail or Web pages to send partisan
- political messages. "That's not the law, it can't be, and it never will
- be. The law prevents the university itself from indulging in political
- activity, not others using its property. With their logic, a professor
- using a Princeton phone in a Princeton office couldn't talk about who to
- vote for." Princeton University will now simply require that any personal
- political opinions be clearly identified as being those of the sender
- rather than of the university. (Reason Feb 97 p13)
-
- GARTNER VP SAYS DON'T THROW THOSE PCs OUT YET
-
- "Don't throw away your PCs. Network nirvana is not yet a reality," says
- the Gartner Group's VP of research. A study released this week by Gartner
- says network computers from Oracle, Sun Microsystems and IBM will result
- in only a 41% savings over regular PCs running Windows 95, far below the
- 80% number used by Sun when it debuted its machine last October. But Sun
- says it got its PC figures from an earlier Gartner study, and criticizes
- the latest report because it includes an analysis of the NetPC design (a
- joint product by Microsoft and Intel), which does not have any test models
- currently available. Both Gartner and Sun do agree on the annual costs of
- running the JavaStation -- roughly $2,500. (Investor's Business Daily 23
- Jan 97 A6)
-
- AT&T WORLDNET BENEFITS FROM AOL LOGJAM
-
- AT&T is enjoying a recent boost in subscriber numbers, which it attributes
- to overload problems experienced by America Online. AT&T says the number
- of new subscribers has tripled this month from last, and in polling new
- users, found that 45% are also AOL members. "A lot of the increase in
- orders we're seeing is directly because of the publicity of AOL's
- problems," says the head of WorldNet. "People care a lot about the
- reliability of their Internet service. It's become a serious part of their
- lives." An AOL spokesman says AT&T's 600,000 subscribers don't present
- any threat to AOL's 8 million: "Our member retention is within historical
- norms." (Wall Street Journal 23 Jan 97 B6)
-
- INTERNET PATENT NUMBERS
-
- The Internet Patent News Service (IPNS) says that in the first half of 1996
- there were 3,966 patents issued, of which 919 were in network software and
- 528 were in image processing patents. (Communications of the ACM Jan 97)
-
- SUPERSCAPE'S 3-D WEB-WITHIN-A-WEB
-
- Palo Alto, Calif.-based Superscape Inc. operates a Virtual Web, comprising
- about 60 corporate sites that sport 3-D pages as part of their Web
- environment. "If you create an environment that's like an interactive
- game, people like it," says Superscape's CEO, who also touts the benefits
- of 3-D "test drive" shopping which, along with entertainment, is a prime
- aspect of the Virtual Web. Companies such as United News Media Group,
- Intel and Northern Telecom are among Superscape's Virtual Web clients.
- (Broadcasting & Cable 13 Jan 97 p131) < http://www.vww.com >
-
- CR TACKLES ONLINE MEDICAL HELP
-
- Consumer Reports spent two months exploring and evaluating the myriad
- medical information sites on the Web, and has concluded, "The wealth of
- useful medical information available online is well worth the initial
- difficulty of finding one's way around this new world -- and the constant
- need to be on guard against dubious material." Their recommendations?
- <http://www.ama-assn.org >, < http://www.medicinenet.com >,
- <http://medscape.com >, < http://www.oncolink.upenn.edu >,
- <http://parentsplace.com >,
- <http://pathfinder.com/thrive >. Also recommended are two sites that offer
- links to other sites:
- <http://www.arcade.uiowa.edu/hardin-www/md.html > and
- <http://www.slackinc.com/matrix >. Oh, and if it sounds too good to be
- true, it probably is. (Consumer Reports Feb 97 p27)
-
- VIRTUAL PET SWEEPING JAPAN
-
- The newest high-tech consumer fad in Japan is tamagochii, an electronic
- bird creature which starts life as an endearing, bird-like image on the
- screen of an egg-shaped key ring device, and then changes from a chick to
- a fully grown adult in around 10 days. However, the owner must push the
- right buttons to feed, groom and soothe the digital creature or else see
- it waste away and die from neglect. (Vancouver Province 23 Jan 97 A27)
-
- ONLINE SEX STING
-
- An Albany, New York, college business major was arrested yesterday in a
- cyberporn sting operation, on a charge of using America Online to transmit
- three dozen sexually explicit photos of children. (Vancouver Province 23
- Jan 97 A37)
-
- MUPPETS GO TO MICROSOFT
-
- Jim Henson Productions, which created Kermit the Frog and all the other
- Muppets, has agreed to a three- year deal with Microsoft Network, under
- which the puppet company will develop nine shows for MSN. A Microsoft
- executive says: "It's a very big win for us. When you think of family
- programming, you think of Henson. This shows we can play with the big
- boys." The expectation is that the programs will make use of real-time,
- computer-controlled digital puppetry." (Atlanta Journal-Constitution 23
- Jan 97 G3)
-
-
- Edupage is written by John Gehl (gehl@educom.edu) & Suzanne Douglas
- (douglas@educom.edu).
- Voice: 404-371-1853, Fax: 404-371-8057.
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-
-
- Micrografx FlowCharter 7 Redefines Desktop Diagramming
-
- New Solution First to Enable Dynamic On-Screen Interaction with Diagrams
-
- Richardson, Texas (January 14, 1997) -- Micrografxr, Inc. (NASDAQ:MGXI), a
- global leader in graphics software, announced today the immediate
- availability of Micrografx FlowCharterr 7, the most productive diagramming
- tool to manage business processes. An innovative business drawing,
- diagramming and charting software tool, FlowCharter 7 includes patent-
- pending Living FlowCharts, a first in the business diagramming category
- which allows business people to dynamically interact with diagrams on-
- screen. This unique technology enables users to create flowcharts that
- collect data, perform calculations and simulate processes, helping them
- gather information, teach others, understand a process, evaluate options,
- make decisions and learn new skills.
-
- In addition to the Living FlowCharts functionality, Micrografx FlowCharter
- 7 includes easy-to-follow wizards and templates to create more than 20
- different diagram types, including pyramid charts, comparison charts,
- timelines and circle spoke styles. Catering to the needs of enterprise-
- wide corporate users and small business users alike, FlowCharter 7 brings a
- new level of intuitiveness, power and extensibility to the diagramming
- category.
-
- "Micrografx FlowCharter 7 leapfrogs the competition by completely
- redefining the desktop diagramming category. It does for flowcharting what
- Lotus did for spreadsheets - allowing users to interactively build and
- edit business diagrams, which are never static in real life." said Doug
- Richard, president of Micrografx. "Users will return to FlowCharter 7 time
- and time again, whether to create a simple process chart or even an
- interactive customer survey. No other diagramming software is such an
- indispensable business tool."
-
- Micrografx FlowCharter 7 Outscores Visio in Usability In a November 1996
- comparative test of Micrografx FlowCharter 7 and Visio 4.0 by independent
- testing group Usability Sciences Corp., users completed tasks 43 percent
- faster in FlowCharter than in Visio - translating into greater productivity
- and efficiency for business people who use Micrografx FlowCharter 7.
-
- "It is rare to see a product outperform a competitor as significantly as
- FlowCharter did in this study, which focused on working with process
- flowcharts and multi-page diagrams," said Jeff Schueler, president of
- Usability Sciences Corp. "Users were more productive, more satisfied and
- preferred Micrografx FlowCharter over Visio by a wide margin."
-
- * For details on the test, methodology and results, please refer to the
- attached Usability Study Summary document.
-
- FlowCharter 7 Delivers Advanced Ability, Flexibility and Ease
-
- Micrografx FlowCharter 7's new features add intuitiveness, power and
- extensibility to the software. Among its new features are:
-
- Living FlowCharts - gives the ability to create diagrams that are
- interactive and dynamic, thereby helping users understand the content of
- the diagram much more readily. Creators of Living FlowCharts can also
- utilize the Shape Action Wizard (SAW) to apply actions to shapes and paths
- adding interactivity to flow diagrams.
-
- CoolSheets Templates - enables people to quickly and easily create
- structured diagrams, such as pyramid-shaped charts, comparison charts,
- timelines, checklists and target charts to embed in documents,
- spreadsheets, and presentations. The new CoolSheets templates
- automatically lay out the diagram structure and require the user to simply
- drag-and-drop shapes into the CoolSheet, type in their text, and connect
- shapes with lines.
-
- Microsoftr Office 97 Compatibility - dramatically reduces the learning
- curve for FlowCharter 7 with Microsoft Office 97 users. Micrografx
- FlowCharter 7 supports tear-off menus and dockable toolbars, and it
- utilizes the same common dialog structure found in all Microsoft Office 97
- applications.
-
- Microsoft Intellimouse Support - allows Micrografx FlowCharter 7 users to
- more intuitively navigate through diagrams, especially complex flowcharts
- that span multiple pages. Using the Intellimouse's innovative wheel,
- scrolling through a document or zooming in to view data becomes a one-step
- effort that alleviates hunting for scrollbars, buttons and menus on the
- screen.
-
- New Drawing Tools - provide customizability and added creativity with 10
- freehand drawing tools, seven ways to combine shapes, 16 pre-defined shadow
- effects and 20 pre-defined 3D effects. These new drawing tools greatly
- enhance people's ability to generate shapes and special effects that more
- effectively communicate the intent of a diagram.
-
- Custom Templates, Shapes and Applications - allows Micrografx FlowCharter 7
- to be utilized as a platform to create customized templates, shapes and
- applications. FlowCharter 7's huge library of OLE automation application
- programming interfaces (APIs) and methods makes it easy to tailor any
- template or shape to custom specifications. Enterprise-wide deployment of
- custom templates, shapes and applications ensure the same look-and-feel of
- diagrams across a company.
-
- What's Ahead for Micrografx FlowCharter
- Micrografx plans significant enhancements to FlowCharter 7 over the coming
- year. Updates will include:
-
- Visio 4.0 File Filter - will allow previously created flow diagrams in
- Visio to be easily imported into FlowCharter- increasing productivity and
- leveraging previous investments.
-
- Micrografx FlowCharter 7 Viewer - will allow Living FlowCharts to be
- accessed from any source and run on a local PC without requiring
- FlowCharter 7. The Viewer will be offered as a free download from the
- Micrografx website.
-
- Microsoft Visual Basic for Applications (VBA) - will enable developers to
- add specialized behavior to their diagrams and integrate them with other
- applications like those in the new Microsoft Office 97.
-
- Pricing and Availability
- FlowCharter 7 carries a suggested retail price of $299.95, and an upgrade
- price of $129.95 for ABC FlowCharter customers and users of competing
- flowcharting products such as Visio, CorelFlow, and AllClear. The software
- is available direct from Micrografx or via distributors including Ingram
- Micro, Merisel, and Tech Data; retailers including CompUSA and Computer
- City; mail-order companies including Micro Warehouse; and corporate
- resellers including Stream International and Software Spectrum. For
- Windows 3.1, ABC FlowCharter 4.0 is also included, providing users with a
- cost-effective migration path to Windows 95 or Windows NT. For more
- information on Micrografx FlowCharter 7 call 1-800-676-3110.
-
-
-
- Micrografx Unveils Latest, Enhanced Web Graphics Solution
-
- New QuickSilver Offers Animation, Added Web Effects for ABC Graphics Suite
-
- Richardson, Texas (November 11, 1996) -- Micrografxr, Inc. (NASDAQ:MGXI), a
- global leader in graphics software, announced today the immediate
- availability of Micrografx QuickSilverTM 3, the latest version of its
- Internet graphics technology. Micrografx QuickSilver 3 now offers added
- functionality for users to animate graphics by tying specific object
- graphic actions to mouse events and clicks to create standard builds and
- looped animations. Micrografx QuickSilver 3 is available immediately for
- free and can be downloaded from http://www.micrografx.com/quicksilver.
-
- Designed to be used with ABC Graphics Suite, Micrografx QuickSilver 3
- transforms most any Windows or graphics file type into customizable,
- interactive graphics for use on Web pages. Micrografx QuickSilver 3 offers
- Windowsr metafile support for WMF and EMF file types, enabling users to
- include these files inside of Web pages without modification. This broad
- support allows users to leverage existing content for use on the Web,
- reducing content creation costs and minimizing time spent on page
- production.
-
- "Businesses and individuals look to Micrografx to provide the easiest, best
- and most full-featured Web graphics solutions for the Internet or corporate
- Intranets," said Doug Richard, vice president, global marketing,
- Micrografx. "We're delivering unmatched functionality and usability in
- Micrografx QuickSilver 3. We've made it almost effortless to create
- interactive Web graphics - from a basic animation to cool transitions and
- effects."
-
- To showcase just how easy it is to create an interactive Web site with
- QuickSilver, Micrografx is sponsoring a Web page design contest called
- winthis.com. Aspiring Web page designers can submit their web page entry
- by following the instructions at http://www.winthis.com through December
- 31, 1996. One grand prize winner will begin the new year driving a 1997
- Ford Expedition.
-
- All eligible winthis.com entries will be judged by a panel of experts
- including editors, online industry pundits and digital artists. The judges
- panel includes: Dave Balmer, Cyberculture; Karen Bannan, PC Magazine;
- Suzanne Frear, Digital Diner; Laurence Gartel, a pioneer of Computer Art
- for over 20 years; Kim Hastreiter, Papermag; Christopher Parr, Cybermad;
- Rich Santalesa, NetGuide; Chris Shipley, DEMOLetter; and Anna Tokumoto,
- NetGuide Live. Winthis.com entrants can experiment with Micrografx
- QuickSilver's latest enhancements, including:
-
- Greater file support - transforms almost any Windows or graphics file type
- into an interactive Web graphic;Animation and builds -- turns grouped images on
- and off to simulate animation; Support for hit detection in grouped images -
- enhances interactivity by allowing objects to react to separate buttons and
- controls;Syntax checking - alerts users to input errors resulting in incorrect
- commands for particular events; New transitions - adds four additional
- transitions (slide top, bottom right and left) bringing the total number of
- transitions to 15 for greater graphics display customization and fun; Zoom
- panning - permits objects and scenes to be zoomed and panned simultaneously,
- meaning multiple levels of detail can be viewed from a single Web page.
-
- Samples of these new features are available at
- http://www.micrografx.com/quicksilver.
-
- Micrografx is embracing the Internet as an interactive, dynamic publishing
- medium and is utilizing the comprehensive graphics capabilities within the
- ABC Graphics Suite as the cornerstone of the company's Internet offerings.
- Micrografx QuickSilver 3 extends Internet capabilities to the applications
- of the award-winning ABC Graphics Suite, including Microsoft Office 95-
- compatible versions of Micrografx DesignerTM, ABC FlowCharterr, Picture
- Publisherr, Instant 3DTM and ABC Media ManagerTM. QuickSilver 3 offers
- dual compatibility for Netscape Navigator 3.0 and Microsoft Internet
- Explorer 3.0, including a plug-in for Netscape Navigator 3.0 and an ActiveX
- control for Microsoft Internet Explorer 3.0.
-
- QuickSilver also features ABC WebCharterTM , an innovative technology that
- creates high-level views of Web sites inside of ABC FlowCharter, allows Web
- site crawling, the creation of multiple chart types inside of ABC
- FlowCharter, and offers an easy to use interface wizard. ReadyUseTM Web
- content with HTML page templates also allows experienced and novice
- Internet users to publish sites quickly by incorporating HTML formatted
- sites and pages with backgrounds, interactive graphics and hotlinks. Visual
- Basic and JavaScripting samples enable users to create custom scripts to
- drive object graphics from Designer inside of Web pages.
-
- Availability and Pricing
- The Micrografx QuickSilver 3 can be immediately downloaded for free at.
- http://www.micrografx.com/quicksilver, or may be ordered on CD-ROM for $10
- shipping and handling by calling (800) 640-2049.
-
- Micrografx is the global leader in developing and marketing graphics
- software which enhances visual communication and empowers creative
- expression. Founded in 1982, Micrografx has become a leading software
- publisher by responding quickly to customer and worldwide market needs.
- The company's U.S. operations are based in Richardson, Texas, with
- development offices located in San Francisco and Los Angeles.
- International subsidiaries are located in Canada, the United Kingdom,
- France, Germany, Italy, the Netherlands, Australia and Japan. For more
- information about Micrografx, its award-winning graphics software and
- content for creative expression, visit the Micrografx Web site at
- www.micrografx.com.
-
-
- Micrografx Announces Executive Appointments
-
-
- Paul Grayson to Leave Micrografx
-
- Richardson, Texas (December 5, 1996) - Micrografxr, Inc. (NASDAQ: MGXI), a
- global leader in graphics software, today announced it has appointed
- Douglas Richard as interim president, Joseph Kupke as interim Chairman of
- the Board, and has promoted Robert Gutekunst to vice president of
- development and development services. Richard currently serves as vice
- president of marketing for the company. Kupke, one of the original
- founders of Micrografx, served previously as executive vice president and
- chief financial officer and also served on the board both during and after
- his employment with the company. The company today also announced that
- Micrografx Chairman J. Paul Grayson has resigned from all offices of the
- company effective January 1, 1997 to pursue other business opportunities
- and his philanthropic interests.
-
- A formal management committee has been established consisting of Richard,
- Kupke and Larry Morris, chief financial officer. The company recently
- began a search for a new chief executive officer and will continue this
- effort.
-
- "I have made the decision to turn over my responsibilities to this capable
- management team in order to pursue other business opportunities and
- philanthropic endeavors via the J. Paul Grayson Charitable Foundation and
- with the Micrografx Chili for Children Foundation," said Grayson. "I am
- very proud of Micrografx's accomplishments and am convinced that this
- management team will continue the company's success as a world leader in
- both the consumer and business software arenas. My confidence in this team
- makes me very comfortable with my decision to leave Micrografx," he said.
-
- Kupke observed, "Paul founded the company in 1982 and propelled Micrografx
- forward as a pioneer in Windowsr graphics. Over the past 14 years, he has
- dedicated tremendous effort in establishing Micrografx as the 26th largest
- software company in the world (Softletter, April 11, 1996)," Kupke said.
- "We wish Paul the very best as he leaves to focus on altruistic ventures."
-
- As interim president, Doug Richard will be responsible for the business
- operations of Micrografx including all sales, marketing, product
- management, development and development services functions worldwide.
- Richard joined Micrografx as vice president of marketing in April of 1996
- following the acquisition of Visual Software, a company he founded in 1991.
- A successful entrepreneur with more than 11 years of experience in the
- technology industry, Richard in 1985 founded the largest CAD systems
- integrator in California, and in 1991 founded Visual Software. He
- graduated with a law degree from the University of California at Los
- Angeles and earned a bachelor of science degree from the University of
- California at Berkeley.
-
- Gutekunst, in his new position, will be responsible for the day-to-day
- management of the company's on-going software development plans, providing
- Micrografx the unified leadership necessary to refine its development model
- to meet the demands of an Internet-driven software development cycle.
- Gutekunst joined Micrografx in 1988 and has served in a number of
- development positions including vice president of product development,
- managing the overall research, development and design of new and existing
- products. He earned a bachelor of arts degree in computer science from the
- University of Texas at Austin.
-
-
- About Micrografx
-
- Micrografx is the global leader in developing and marketing graphics
- software which enhances visual communication and empowers creative
- expression. Founded in 1982, Micrografx has become a leading software
- publisher by responding quickly to customer and worldwide market needs.
- The company's U.S. operations are based in Richardson, Texas, with
- development offices located in San Francisco and Los Angeles.
- International subsidiaries are located in Canada, the United Kingdom,
- France, Germany, Italy, the Netherlands, Australia and Japan. For more
- information on Micrografx, its award-winning graphics software and content
- for creative expression, visit the Micrografx home page at
- http://www.micrografx.com.
- All products mentioned are trademarks or registered trademarks of their
- respective companies.
-
-
-
-
- Kids Computing Corner
- Frank Sereno, Editor
- fsereno@streport.com
-
-
- The Kids' Computing Corner
- Computer news and software reviews
- from a parent's point of view
-
- In the News
-
- Hi there gang! This week's news is that The Kids' Computing Corner is
- holding another drawing to give away a program. We have a copy of the
- Macintosh version of Titanic: An Adventure Out of Time that will be awarded
- to a lucky winner via a random drawing. Entries will be accepted through
- 12:01am Thursday, February 20 and the winner will be announced in the
- February 21 edition of the Silicon Times Report. To enter, all you need to
- do is send an e-mail to me with the word Titanic in either the message body
- or the subject header. My e-mail addresses are fsereno@streport.com and
- fsereno@matrix.uti.com. The winner will be notified by e-mail and the
- prize will be shipped as soon as I have the winner's address. The staff of
- STR Publishing is not eligible for this contest.
-
- Just so that everyone knows, the winner won't have to pay shipping costs or
- have any obligations to STR or GTE. The prize is totally free. Send your
- entries today!
-
- Apologies Again
-
- Due to computer problems, the review of Microsoft's The Magic School Bus
- Explores in the Age of Dinosaurs will not be in this week's issue of the
- magazine. I built a new system this week that is crashing constantly while
- running Windows 95 so I'll have to sort out that problem. On another
- system, the mouse keeps going to the upper left portion of the screen when
- I try to run Dinosaurs. So I'm trying to get technical assistance from the
- good people at Microsoft and hopefully I can get the program to run on one
- or both systems.
-
-
-
-
- Special Notice!! STR Infofile File format for Articles
-
-
- File Format for STReport
-
- All articles submitted to STReport for publication must be sent in the
- following format. Please use the format requested. Any files received
- that do not conform will not be used. The article must be in an importable
- word processor format for Word 7.0.. The margins are .05" left and 1.0"
- Monospaced fonts are not to be used. Please use proportional fonting only
- and at eleven points.
-
- · No Indenting on any paragraphs!!
- · No Indenting of any lines or "special gimmickery"
- · No underlining!
- · Columns shall be achieved through the use of tabs only. Or, columns
- in Word format. Do NOT use the space bar.
- · No ASCII "ART"!!
- · There is no limits as to size, articles may be split into two if
- lengthy
- · Actual Artwork should be in GIF, PCX, JPG, TIF, BMP, WMF file formats
- · Artwork (pictures, graphs, charts, etc.)should be sent along with the
- article separately
- · Please use a single font only in an article. TTF CG Times 12pt. is
- preferred. (VERY Strong Hint)
-
- If there are any questions please use either E-Mail or call. On
- another note. the ASCII version of STReport is fast approaching the "end of
- the line" As the major Online Services move away from ASCII.. So shall
- STReport. All in the name of progress and improved readability. The
- amount of reader mail expressing a preference for our Adobe PDF enhanced
- issue is running approximately 15 to 1 over the ASCII edition. Besides,
- STReport will not be caught in the old, worn out "downward compatibility
- dodge" we must move forward. However, if the ASCII readership remains as
- high, rest assured. ASCII will stay. Right now, since STReport is offered
- on a number of closed major corporate networks as "required" Monday Morning
- reading.. Our ascii readers have nothing to worry themselves about.
-
- Many grateful thanks in advance for your enthusiastic co-operation and
- input.
-
- Ralph F. Mariano, Editor
- rmariano@streport.com
- STReport International Online Magazine
-
-
-
-
- Gaming Hotwire STR Feature - The World of Contemporary Gaming
-
- Featuring the Action from;
-
-
- "Video Gaming Central" on CompuServe
-
-
-
-
- Thrustmaster STR Infofile
-
-
- Thrustmaster USB Joystick
-
-
- Hillsboro, Oregon, January 15, 1997 -- ThrustMaster, Inc. (NASDAQ: TMSR) a
- leading manufacturer of game controllers for PC-based entertainment
- announced today the release of one of the first joysticks to support the
- Universal Serial Bus (USB). ThrustMaster, whose diversified product line
- leads the industry in realistic game simulation, is now paving the way in
- USB flight simulation with the TOP GUN USB joystick, based on the 1986
- Paramount Pictures film starring Tom Cruise. TOP GUN USB will be shipping
- to OEM accounts in the first quarter of 1997.
-
- The TOP GUN USB joystick is modeled after the grip found in the F-4 Phantom
- fighter jet. It offers a patented 4-way hat switch, three beveled buttons
- and a quick action trigger, taking advantage of the standard ThrustMaster
- set-up found in nearly all game software. In addition, the TOP GUN USB
- joystick features a weighted base for stability, precise desktop control
- and a realistic feel. The TOP GUN USB joystick will be fully programmable
- through USB, making it the lowest-priced programmable joystick ever offered
- by ThrustMaster.
-
- By developing and manufacturing one of the first USB joysticks,
- ThrustMaster has demonstrated its commitment to USB technology as well as
- ensuring universal plug and play capabilities for all users. USB
- technology - a collaborative development effort by Compaq, Digital
- Equipment Corporation, IBM PC Company, Intel, Microsoft, NEC and Northern
- Telecom - was designed to bring all peripheral connectivity outside the
- computer92s central processing unit. Known as "hot attach", this new
- connection standard streamlines computer peripheral installation by
- allowing multiple devices to be instantly detected and configured when
- plugged into the USB ports. Initially, Microsoft Windows 95AE and Windows
- NT will support devices in the "USB Human Input Devices" category, which
- includes gaming devices, keyboards and mice. This will ensure TOP GUN USB
- is one of the first USB-supported peripherals on the market.
-
- ThrustMaster designs, develops, manufactures and markets gaming
- peripherals.
-
- After establishing itself as the leader in flight game controllers in the
- early 90's, then capturing the market in the driving wheel category,
- ThrustMaster's broad product line includes action, adventure, sports and
- arcade peripherals. Known throughout the computer entertainment industry
- for producing the most realistic and best functioning gaming controllers,
- ThrustMaster continues to be a leader in the development of innovative
- peripherals. For more information, please call (503) 615-3237 or view the
- ThrustMaster Web site at http://www.thrustmaster.com.
-
- TOP GUN TM, AE & A9 1996 Paramount Pictures. All Rights Reserved. TOP GUN
- is licensed through Viacom Consumer Products. Viacom Consumer Products
- merchandises properties on behalf of Paramount Pictures, Paramount
- Television and Simon & Schuster as well as third-part properties.
-
- Viacom Consumer Products, a unit of Viacom Entertainment Group, is a
- division of Viacom Inc. WCS is a trademark of ThrustMaster, Inc. All other
- trademarks are the property of their respective owners.
-
-
-
- Classics & Entertainment Section
- Editor Dana P. Jacobson
- dpj@streport.com
-
-
- From the Atari Editor's Desk "Saying it like it is!"
-
- Super Bowl Weekend!! Well, I wouldn't normally mention it in these pages,
- but since I do live in Boston, I have to be rooting for the Patriots!
- Naturally, they're underdogs - it seems I'm always supporting the "teams"
- that aren't favored to win (Atari, for another!).
-
- Not much happening these days in the news. However, this doesn't seem to
- bother me as I'll always try to generate some things. Something that I've
- been thinking about, and ironically mentioned to me a few days ago by
- fellow staffer, Frank Sereno, is to put together an accurate and updated
- listing of Atari user groups, bulletin boards, Web sites, and other sources
- of Atari support.
-
- Back in the "good ole days" I can remember having tons of BBS numbers to
- call (and I had the phone bills to prove it!). As I look in some of my BBS
- listings, it's amazing how so many of these boards are but a memory these
- days. I miss calling a BBS and enjoying the individual "flavor" of each
- board that I visited. So, in order to be able to re-enjoy that experience,
- I have to find out where all the boards are. I thought I'd start here, and
- shortly afterward, spread out to the online community (the Internet and
- Usenet) to solicit "entries" so I can put together a list and keep it
- maintained as best as possible (maybe make it available on the STReport Web
- page and others).
-
- Also, the same is true for user groups. I know there can't be all that
- many still active these days, but many people just aren't aware of them.
- So, I see a need to have a list of these groups as well.
-
- Web sites? Sure, there are many of them that support Atari topics. Where
- are they is anybody's guess (other than some of the "big" ones). May as
- well organize that list too! <g> I think all of these lists should include
- all types of Atari products: the computers from the 8-bits to the Falcon
- and clones, the Portfolio, game consoles, magazines, etc.
-
- So, what can you do? Send me e-mail with your lists of sites, whether
- it/they be Web sites, Usenet addresses, BBSs, user groups, or whatever.
- Provide as much info about each entry as possible. If I need more info,
- I'll ask. Eventually, I'll make available a text "form" and post it
- wherever possible so more people will see it. In the meantime, send me any
- info that you feel is relevant, via e-mail at "dpj@delphi.com" or
- "71051.3327@compuserve.com".
-
- If you have my GEnie address, don't use it as I'm no longer a member there.
- I'll be adding my BBS and user group info to my own Web page shortly, so
- you'll also be able to e-mail me via that method. I'll post those details
- at a later time.
-
- So, if you'd like to see a comprehensive list, please help to provide the
- relevant info. I know there have been other lists attempted in the past,
- by various sources. Those have seemed to disappear for one reason or
- another. Let's see what we can do to increase the Atari online experience
- for everyone using Atari computers!
-
- Until next time...
-
-
-
- JTS Corporation Completes $25 Million Private Financing
-
-
- SAN JOSE, Calif., Jan. 22 /PRNewswire/ -- JTS Corporation (AMEX: JTS) today
- announced the completion of a $25 million private financing involving the
- sales of its Series C Convertible Preferred Stock. The Series C Preferred
- shares are non-voting and have no annual dividend. They are convertible
- into JTS' common stock at the lower of $3.6125 or dependent upon certain
- conditions, at or below market.
-
- Tom Mitchell, President and Chief Executive Officer of JTS Corporation (the
- "Company"), commented on the financing, "The completion of this private
- placement provides us with adequate equity financing to reach our targeted
- production schedules. We now believe that having strengthened our balance
- sheet and made significant progress in building our business, we will be
- able to pursue more traditional types of debt financing to satisfy any
- future funding needs."
-
- "I am very pleased with the progress we have made over the last nine months
- having produced just 8,000 drives per week in Q2, fiscal 1997 and 17,000
- drives per week in Q3, fiscal 1997," added Mitchell. "We are currently
- producing approximately 40,000 drives per week up from 25,000 drives per
- week at the beginning of Q4. We had originally projected production of
- 50,000 units per week by the end of our fiscal 1997, ending February 2,
- 1997. However, due to a number of small production problems which have
- since been resolved, we will not reach these production levels until
- sometime in Q1 fiscal 1998, ending May 4, 1997.
-
- "We plan to announce our fourth fiscal quarter results at the end of
- February. We anticipate that in spite of the previous production problems,
- we will still be able to nearly double our Q4 revenues versus Q3 revenues.
- With production issues now resolved, the Company expects to be able to ship
- approximately $100 million in hard drives in the first quarter of fiscal
- 1998, and we expect to turn profitable about that time. Furthermore, we
- expect to sequentially grow our unit volumes and revenues throughout fiscal
- 1998."
-
- During the quarter, JTS began to ramp the industry's first ultra slim 1GB
- 3.0-inch hard disk drive, which is currently being shipped to a major
- domestic brand name OEM customer. The Company also introduced three new
- 3.0-inch hard drives: the Nordic 1.4GB, 1.6GB and 2.0GB disk drives for the
- high-end portable market. The Company expects to ship the 1.4GB and 1.6GB
- drives in volume early in the first quarter of fiscal 1998.
-
-
-
- Gaming Section
-
-
- Net Yaroze FAQ!
- Iron Soldier 2 Next!
- Sega Merges With Bandai!
- Gretzky!
- Tetris Re-Vitalized!
- And More!
-
-
-
- From the Editor's Controller - Playin' it like it is!
-
-
- Well, the big news this week is that Sega has merged with Bandai, Japan's
- largest toymaker. This merger should be interesting to watch in the coming
- months.
-
- Lots of interesting items happening - mostly new game announcements for the
- various console platforms. We have a FAQ file dealing with the Net Yaroze,
- for the PlayStation - intriguing if you've an interest in developing
- console games; or, if you like to keep up with the technology.
-
- Still no packages from Telegames, which is quite disappointing. I'll
- probably make a couple of more attempts to check on the "progress" of
- review copies of Towers II and Breakout 2000. If I don't hear anything
- from those, we'll write them off as totally uninterested. It never ceases
- to amaze me...
-
- Until next time...
-
-
-
- Industry News STR Game Console NewsFile - The Latest Gaming News!
-
-
- Sega & Bandai To Merge
-
- TOKYO, JAPAN, 1997 JAN 23 (Newsbytes) -- By Martyn Williams. Electronic
- entertainment giant Sega Enterprises Ltd. [TOKYO:7964] and Japan's largest
- toy maker, Bandai Co., [TOKYO:7967] have announced they will merge on
- October 1st to become Sega Bandai Ltd. The merger will create a "worldwide
- high technology company that produces both hardware and software for the
- home and office," said officials of the companies today.
-
- The merger has been approved by the boards of both companies. Under the
- terms of the merger, announced at the Tokyo Stock Exchange, one share of
- Bandai stock will be worth 0.76 shares of Sega Enterprises. The new company
- will have consolidated revenues of 600 billion yen ($5.03 billion). On the
- Tokyo Stock Exchange shares in Sega ended the day down 60 at 3660 yen and
- Bandai closed up 200 at 2560.
-
- "The merger will permit us to focus more energy on expanding business
- promotion in all markets from toddlers to adults," said a company statement
- from Bandai. It was also announced that Bandai's Makota Yamashina will be
- president of the new company and Sega's Isao Ohkawa will be chairman, the
- same position he holds now.
-
- Sony President Nobuyuki Idei, whose company battles Sega in the home video
- game market, was quoted by Reuter as saying, "I never expected such a
- combination of the two companies, so I'm very surprised." For the two
- companies, the merger comes at a time when they are both beginning to feel
- hard times. Sega is still he leader in commercial video games, the type
- found in games centers, but has lost its second place in the home market.
- Strong competition from Sony's PlayStation and Nintendo's 64 machines have
- pushed it into third place.
-
- Bandai, while still maintaining its position as Japan's top toy maker, is
- in a market that is, ironically, suffering from the increased time children
- are playing video games and using the Internet. Bandai is expected to post
- a loss this year for the first time in its history.
- That loss is expected to be around 2 billion yen (US$16.78 million).
-
- Sega is best known for its computer video game software and hardware. The
- company's Saturn and MegaDrive games systems have sold millions of units
- around the world, but its real strength lies in the video games installed
- in games centers. It has recently moved into the digital camera sector and
- markets the "Digio" digital still camera.
-
- In Japan, the company also runs a karaoke network and is manufacturer of
- "Print Club," a video game-like machine that takes a user's picture and
- prints them out small stickers with phrases and cartoons. The system has
- proved the biggest hit of 1996 with Japanese high-school girls. Sega
- started life in 1960, ten years after Bandai, as an importer of American
- jukeboxes and entered the computer software market in the 1980s by working
- with CSK Corporation, now a 20 percent shareholder.
-
- Bandai is best known for its "Mighty Morphin Power Rangers," "Sailor Moon,"
- "Dragon Ball," "Ultraman," and "Godzilla" toys, but also manufacturers
- electronic devices. Bandai's American subsidiary, Bandai Digital
- Entertainment Corp., recently developed an Internet terminal device. The
- unit, named Pippin AtMark in Japan and World in the United
- States, allows consumers to surf the Web and have access to electronic-mail
- on a television screen. Sega also produces an additional unit for its
- Saturn video system that allows users to browse and access the Internet.
-
- Net Yaroze FAQ
- V 1.0 (970117)
-
- (c)1997 Sony Computer Entertainment America (SCEA)
-
- Compiled by:
- Bill Rehbock, John Phua, Don Thomas,
- Brian Dawson, Greg LaBrec, Mike Fulton,
- Peter Alau, Sarah Lodge and Molly Smith.
-
- Information herein applies to North America only. Any tradenames used
- within this document are trademarks or registered trademarks of their
- owning companies.
-
- NOTE:
- MOST COMMON QUESTION OF ALL...
- How do I register my interest in Net Yaroze?
-
- E-Mail:
- YAROZEINFO_SCEA@INTERACTIVE.SONY.COM
- (U.S. and Canada only)
- PS_YAROZE@INTERACTIVE.SONY.COM
- (All of Europe and Australia including France, Germany, Norway, Switzerland
- and U.K.)
- NY-INFO@SCEI.CO.JP
- (Japan)
- Sections
-
- I. HOW, WHAT, WHEN, WHERE
- II. COST, PAYMENTS, CONDITIONS
- III. TECHNICAL
- IV. COMPLETED WORK
- V. WHERE DO I SIGN-UP?
-
- I. HOW, WHAT, WHEN, WHERE
-
-
- Q. What does Net Yaroze mean? How is it pronounced?
- A. YAROZE (yarozei), or phonetically (ya row zey) vb. means "let's do it
- together" or "let's work together" in Japanese origin. The term embraces
- the Net Yaroze concept of getting members to work together and share their
- work to reach meaningful objectives in what they do.
-
- Q. When will Net Yaroze be available in the U.S. and Canada?
- A. Net Yaroze is currently targeted for release within the U.S. and Canada
- by late March 1997. It is possible this may change. Interested persons
- should make certain they register their interest so that they are
- automatically updated when news becomes available.
-
- Q. Is Net Yaroze planned for Mexico?
- A. We want to support and service programmers in Mexico, however,plans to
- do so are not in place at this time.
-
- Q. Can I license the U.S. version of Net Yaroze to be shipped outside of
- the U.S. or Canada?
- A. Sony Computer Entertainment America will not accept international
- transactions. Interested persons outside of North America will be referred
- to other Sony facilities for support if they exist for that region. See the
- answer to the most popular question of all at the top of this document.
-
- Q. What is the difference between Net Yaroze and a professional developers'
- program?
- A. SCEA's professional developers' program is much more intensive. The
- commercial package includes higher level hardware/software tools, hardware
- with greater RAM capacity, an in-depth array of on-site assistance and
- on-call technical help.
-
- Q. How will the Net Yaroze system differ from the Japanese version?
- A. All the basic elements provided in the Net Yaroze program are universal
- with the exception of translated text within support materials and the
- Internet address where members go for support.
-
- Q. Hardware-wise, how is the Net Yaroze unit different from the North
- American PlayStation which is sold in stores?
- A. The retail (grey) North American PlayStation hardware unit can only read
- commercially developed PlayStation game titles from licensed PlayStation
- developers and publishers. The Yaroze hardware offers no territorial
- lock-out, which means that that it can play both PAL (Europe) and NTSC
- (Japan, U.S.) PlayStation discs. However, the user will need a
- multi-format TV to do this properly.
-
- Q. Will Net Yaroze be available in stores?
- A. Net Yaroze is an extension of the services provided by SEA's Research &
- Development department. In many ways, Net Yaroze members become a part of
- SCEA's R&D activities. This unique relationship with Sony on a developer
- level will not be available from any independent retailer to insure members
- get support direct from SCEA and no where else. In short, Net Yaroze is not
- a commercial product and will not be available from retailers.
-
- Q. Where can I get support while a member of Net Yaroze?
- A. Net Yaroze integrates a World Wide Web Site with support areas, file
- download areas, message areas and more. No live telephone support is
- available as part of the Net Yaroze program. Access to the Web Site is
- limited to one year and renewable for a modest fee.
-
- Q. I have a Web Site and want to interview someone about Net Yaroze. Who
- should I contact?
- A. Contact Molly Smith by e-mail at:
- Molly_Smith@Interactive.Sony.COM
-
- Q. May I post this FAQ file on my web site?
- A. This document may be redistributed in whole in any environment that is
- supportive of Net Yaroze and Sony Computer Entertainment America.
-
- II. COST, PAYMENTS, CONDITIONS
-
- Q. How much does Net Yaroze cost?
- A. Net Yaroze is anticipated to be made available for under $1,000 in North
- America plus applicable taxes and shipping. Other costs may be associated
- to using Net Yaroze if the developer does not have other tools that may be
- required such as a personal computer or, perhaps, a more robust C compiler
- than the one provided.
-
- Q. Can I save any money if I already own a PlayStation?
- A. The Net Yaroze black PlayStation is different from those sold in stores.
- It is not interchangeable for development purposes.
-
- Q. Can I purchase more than one Net Yaroze PlayStation?
- A. The unique PlayStation designed for the Net Yaroze program is not for
- sale. It is only available as a licensed tool from Sony Computer
- Entertainment America. It is possible for one individual to obtain more
- than one for unique applications, however each one must be registered
- separately and all terms and fees remain the same for each.
-
- Q. Can I purchase the Net Yaroze PlayStation for resale?
- A. Net Yaroze is a developers network available and serviced directly by
- Sony Computer Entertainment America. It will not be licensed to any party
- for the purpose of resale.
-
- Q. So, I can only sign-up for NetYaroze from Sony Computer Entertainment
- America?
- A. Within the United States and Canada, yes. Members will demand and expect
- support tools which can only be made available under license directly from
- SCEA.
-
- Q. Why does Net Yaroze cost as much as it does?
- A. Net Yaroze is an economical version of professional packages which are
- licensed for many, many thousands of dollars. Net Yaroze includes all the
- essential elements of a comprehensive development package plus support
- tools have been streamlined to bring the price down to a level that
- dedicated enthusiasts and aspiring developers can afford. Net Yaroze is not
- a toy. It should be considered only by those people wishing to seriously
- engage in software development projects.
-
- Q. Will SCEA accept planned payments?
- A. Sony Computer Entertainment America will only ship Net Yaroze products
- when paid in full. SCEA will not have a financing program available.
-
- Q. What forms of payment will SCEA accept?
- A. It is anticipated that American Express, Discover, Visa and MasterCard
- may be used to pay the required licensing fees. Of course, money orders and
- cashier checks are always welcome.
-
- Q. Is Net Yaroze refundable if I don't like it?
- A. Net Yaroze is not a mass market consumer item and will not be available
- on any trial basis. SCEA will stand behind every unit from a manufacturing
- point of view, honoring any warranty (90 days) issue that may arise. On
- the other hand, Net Yaroze is a license. The black PlayStation is just one
- small part of the entire agreement to share information. It is not
- refundable and members are held accountable for their agreement to protect
- proprietay information shared with them. Those interested in Net Yaroze
- should consider their investment carefully in advance.
-
- III. TECHNICAL
-
- Q. What else is required to develop software using Net Yaroze?
- A. A 486 DX2 66MHz IBM-compatible personal computer with one or more serial
- ports, 28.8 bps speed modem, an Internet connection, 2X CD-ROM, 10MB of
- hard disk space, 4MB of RAM, mouse and an SVGA monitor is minimally
- required for Net Yaroze. In addition, members will need to be familiar with
- the operation of such a computer as well as a basic background using the C
- programming language and the ability to access the Internet and the World
- Wide Web. SCEA does not offer any training for using a computer or the use
- of the programming language.
-
- Q. Why 66MHz? How about on slower systems?
- A. We recommend a minimum of 66MHz for optimum performance. Choosing any
- configuration other than the minimums recommended are at the developer's
- risk.
-
- Q. Can I use the Yaroze system on my Macintosh?
- A. Yes. The Net Yaroze system can run on an Apple Macintosh with the aid of
- a complete development environment called Code Warrior designed by
- Metroworks Software. More information will become available soon.
-
- Q. Can I use international CDs on a Net Yaroze PlayStation?
- A. One of the "bonus" features of the black Net Yaroze PlayStation is its
- ability to play software distributed anywhere in the world.
-
- Q. Can anyone with a PlayStation play the games I write?
- A. Net Yaroze applications are only capable of being executed by other Net
- Yaroze members who have a black developers' PlayStation; however, the use
- of Net Yaroze applications will be strictly subject to the terms of a
- license agreement. It will not be possible to develop, publish and
- distribute software created by Net Yaroze by circumventing SCEA's
- established quality guidelines applicable to commercial products that are
- sold through retailers.
-
- Q. How long does it take for a competent person to learn "C" as a
- programming language?
- A. That's very similar to asking how long it may take to learn to speak
- French (unless you already know it). It depends on your background, how
- good you want to be, how much time per day you allocate to the learning
- process and what learning skills you have. Please do not purchase Net
- Yaroze to learn C You can learn the same C on a PC then consider applying
- your skills to dedicated platforms at a later time. There are no components
- of the Net Yaroze package to teach the use of C.
-
- Q. Why is "C" the development language on Net Yaroze instead of C++?
- A. C++ may be used, however, C is usually more efficient in a game
- programming environment where active programming space may be an important
- issue.
-
- Q. Is it true that the code for each Net Yaroze program developed cannot be
- greater than 3.5 MB?
- A. Primary RAM in Net Yaroze is 2 megabyte PLUS there are secondary RAM
- locations that grant programmers up to 3.5 megabyte of working space. Game
- code, graphics, audio samples and run-time libraries are limited to 3.5
- megabyte because Net Yaroze drivers must be installed. There are many
- commercial PlayStation titles that are entirely RAM-resident and could have
- been developed with Net Yaroze while using the CD strictly to spool Red
- Book audio.
-
- Creative developers apply compression and run-time techniques that
- accomplish virtually anything they strive for. Again, Net Yaroze can be
- used as a professional tool, but it is not intended to be as robust as much
- more expensive machines.
-
- Q. How can Net Yaroze programs be made to run on a normal (grey)
- PlayStation?
- A. Net Yaroze participants can share their work with other Net Yaroze
- members throughout the world by posting that work on SCEA's designated
- server, Web Site or any other location authorized by SCEA. The standard
- consumer PlayStation is not designed to run Net Yaroze titles directly. All
- commercially available PlayStation titles are developed by "licensed
- developrs" and published by "licensed publishers" using a specialized
- professional PlayStation development environment. Of course, Net Yaroze
- members can eventually apply to become a fully licensed commercial
- developer at later time.
-
- Q. What kind of software can I develop that is most likely to be published
- commercially?
- A. This is hard to answer. On one hand, there seem to be enough baseball
- games already. On the other hand someone will create a new baseball game
- like none other before. Successful games seem to be those that offer a high
- degree of immersion and virtual world interaction. Sports games need to be
- fast and lifelike. Fantasy and arcade games need to be visually stunning
- and full of surprises. Some developers start with a remake of an old
- favorite and hope they can acquire a license later or change it enough to
- be different such as Doom II or Duke Nuke 'em. Other developers begin with
- a premise that some completely new idea is marketable such as Tetris, Klax
- or Zoop.
-
- Q. Is the link cable supported in hardware and software?
- A. There are two links that may be referred to by this question. There is
- the serial link to the PC for the Net Yaroze package and there is the game
- link cable intended for head-to-head gaming between two different
- PlayStations. In either case, Net Yaroze does not include library functions
- to directly address either link described above, but determined Net Yaroze
- members may likely hack out solutions if they feel their applications would
- benefit.
-
- Q. Can I develop a networked application with the Yaroze?
- A. Creative and experienced developers will accomplish many things using
- Net Yaroze tools. Many things are possible. That's what makes a talented
- developer valuable.
-
- Q. We are mainly interested in applications of the Yaroze outside of games,
- mostly visualization applications using this technology. Is there any
- restriction on development outside of games?
- A. We hope the Net Yaroze program will allow a lot of freedom in creativity
- in regard to what content will be created. SCEA does not place restrictions
- on Net Yaroze members as to what kind of applications to develop.
-
- Q. Does Net Yaroze interface with any memory cards?
- A. The Net Yaroze package includes the tools needed to interface with
- PlayStation compatible Memory Cards which are used in the slots above the
- controller ports just as they are on the commercial versions of the game
- system.
-
- Q. Can we access the CD to play audio and/or video?
- A. During the boot-up of Net Yaroze, a special CD is required on the
- PlayStation that contains information for the system. After boot-up, the
- PlayStation CD may be used to play Red Book audio from a standard audio CD.
-
- It may be possible to control the CD-ROM on the PC, however, it would e up
- to the developer to devise such protocols if practical.
-
- IV. COMPLETED WORK
-
- Q. Who owns the rights to software developed written using the Net Yaroze
- system?
- A. The original author retains legal ownership of all source code that he
- or she creates as part of Net Yaroze except as protected by applicable
- copyright law. For instance, users who create copies of Crash Bandicoot or
- Asteroids cannot assume rights to that work. Individual authors are legally
- responsible for the work in terms of infringement of copyright, etc..
-
- In particular, source code can be freely shared among Net Yaroze members as
- desired by its creators -- in accordance with their agreement with SCEA.
- Indeed, a cornerstone of Net Yaroze is the concept of members sharing their
- work and ideas, and participating in joint projects. Note that distributed
- code through the Net Yaroze program can only be downloaded by other Net
- Yaroze members throughout the world. To formally publish software for all
- PlayStation owners, Net Yaroze members will need to look at becoming
- licensed as commercial developers.
-
- Q. Will my software be published commercially?
- A. We hope to publish commercial products containing software developed
- through the Net Yaroze program; statiscally, however, it is not very likely
- that any one project will be published.
-
- Even a great number of projects which begin as commercial projects never
- make it to store shelves. It would be misleading to promise a great
- likelihood, but many of the "big guys" do have modest beginnings. Bear in
- mind that commercial software must be compelling an not infringent on
- anyone else's copyrights.
-
- Q. Is there any interest by Sony in working with companies to develop
- specific applications?
- A. SCEA also offers a professional developer program. Serious developers
- should consider whether a hobbyist grade package really fits their needs.
- SCEA will not be looking to partner with development programs originating
- from the Net Yaroze program. When commercial grade work evolves from Net
- Yaroze members, SCEA will counsel with the developer on an individual
- basis.
- Q. Where should I start if I'm not a programmer?
- A. If you are not presently a programmer, Net Yaroze will probably not be
- for you right away. The best thing to do would be to purchase some books on
- programming and a BASIC or C programming package for development on the
- computer. You may wish to look into some local college courses that may be
- offered.
-
- V. WHERE DO I SIGN-UP?
-
- Q. Where can I go for more information?
- A. People interested in Net Yaroze can register their interest by e-mailing
- their name, address, phone number and email address to:
-
- YAROZEINFO_SCEA@INTERACTIVE.SONY.COM
-
- Sony Computer Entertainment America is also developing a Web Site in which
- users can obtain more information about Net Yaroze. The address of this
- site will be announced soon. See the top of this document for registering
- interest in other parts of the world.
-
- Tetris Is Back, Smaller Than Ever
-
- TOKYO, JAPAN, 1997 JAN 21 (Newsbytes) -- By Martyn Williams. Remember
- Tetris, the Russian authored computer game involving descending blocks made
- famous by Nintendo's GameBoy? A low-cost pager-sized version of the game
- was introduced to Japan two years ago and, with current sales running at
- over 100,000 a month, is the latest Japanese craze to be exported to the
- world market. As with many products in Japan, the game first became a hit
- among high-school girls and soon sales began spreading to electronics and
- general stores nationwide. Tetris Jr., as the game is named, is about the
- size of a pager and attaches to a key-chain and is now commonly seen in the
- hands of businessmen on commuter trains.
-
- Sales were so good in 1996 that Dentsu Inc., the world's largest
- advertising agency, named it one of its "1996 Hit Products In Japan."
- Sales are said to be over 100,000 units per month. The game typically costs
- just less than 1,000 yen ($8.49). With such strong sales and broad
- appeal, it is no surprise that the game is soon to be marketed around the
- world. San Francisco-based Blue Planet Software said it is marketing Tetris
- Jr. across the United States and, in the future, internationally, and hopes
- for sales in the millions to be achieved in the near future. The American
- version of Tetris Jr. will be identical to the Japanese version and priced
- as such, just under $10.
-
- Gretzky Scores $25 Million for Nintendo 64
-
- CORSICANA, TEXAS (Jan. 20) BUSINESS WIRE -Jan. 20, 1997--Midway(R) Home
- Entertainment Inc. announced today that its action packed 3-D video game
- The NHLPA(TM) & NHL(R) Present Wayne Gretzky's 3-D Hockey(TM) is the top
- selling sports title for the Nintendo 64. This 3-on-3 plus goalie, fast
- action thriller stars hockey legend Wayne Gretzky and features the NHLPA &
- NHL licenses. Released by Midway for home play exclusively for the
- Nintendo 64, Wayne Gretzky's 3-D Hockey has sold an astonishing $25 million
- at retail since its Nov. 15, 1996 launch. Through the end of December,
- Nintendo has sold 1.7 million units of Nintendo 64 hardware at retail in
- the United States alone. The success of Wayne Gretzky's 3-D hockey
- reflects the increasing popularity of hockey and the heightened profile of
- the NHL.
-
- According to Gretzky, "It's amazing how much fun my kids have playing the
- game, but even more exciting to me is the fact that this game helps
- increase awareness of the NHL and hockey in general. It's a direct benefit
- to everyone involved. I just hope to someday beat my kids at the game!"
- Currently on exhibition at the Pinnacle NHL FANtasy during the NHL All-Star
- sports title released for the Nintendo 64. Midway is currently the only
- 3rd party licensee offering software titles for the Nintendo 64 having also
- released Mortal Kombat(R) Trilogy late last year and NBA(R) HANGTIME(TM)
- earlier this week. Wayne Gretzky's 3-D Hockey was created by utilizing
- state-of-the-art motion capture video, 3-D animation, and texture mapping
- for an ultra-realistic sports gaming experience. All-time NHL scoring
- leader and four time Stanley Cup champion Gretzky was personally involved
- in the design and mechanics of the game. Gretzky's own style has been
- digitized to reflect real skating motions and competitive hockey moves.
- Wayne Gretzky's 3-D Hockey presents players with a realistic NHL hockey
- experience.
-
- Battle Arena Toshinden 3 Serves Up Another
-
- COSTA MESA, CALIF. (Jan. 23) BUSINESS WIRE -Jan. 23,1997-- Playmates
- Interactive Entertainment unleashes new characters, new graphics and more
- furious gameplay on your PlayStation Sharpen your weapons! May 12,
- Playmates Interactive Entertainment (P.I.E.) will unchain Battle Arena
- Toshinden 3, the latest installment in one of the hottest series of 3-D
- fighting games ever. Set in newly redesigned, enclosed 3-D "fighting
- arenas," this new round of the Sony PlayStation mega-hit adds new
- characters, new graphics and improved, highly responsive game and control
- dynamics to the already-popular 360-degree rotation excitement.
-
- Developed by Tamsoft for Takara Co. Ltd. in Japan, Battle Arena Toshinden 3
- brings back the toughest and most ruthless characters that survived Battle
- Arena Toshinden 1 and 2 to defend their title, inflict new damage or just
- try to get out alive. Over 30 exotic, sexy, bloodthirsty and deadly
- characters -- including more than 15 new fighters -- battle it out in the
- popular Toshinden series real-life fighting perspective with its different
- "camera angles" and its variety of fighting techniques, locales and
- opponents. The title will carry an estimated street price of $49.99.
-
- "Battle Arena Toshinden 3 remains true to the series' tradition of setting
- the standard for 3-D fighting games," said David Localio, vice president,
- sales and marketing, P.I.E. "Without a doubt, this is the best Toshinden
- ever developed and a fighting game to be reckoned with." The playing
- arena has been completely redesigned and closed in. Now there's nowhere to
- run if you're down and out. Players can use the walls, ceilings and floors
- to maneuver and pounce on the weak in 10 different, new arenas. And
- improved graphics deliver the battle in sucker-punching detail. Battle
- Arena Toshinden 3 adds another exciting game to a slate of thrilling
- releases from Playmates Interactive. Upcoming releases include the
- tire-squealing, motocross racing title VMX Racing; the graphically
- enhanced, turn-based space strategy game Into the Void; the
- much-anticipated action/strategy game MDK; and the sexy, sophisticated,
- third-person isometric view action game Meat Puppet.
-
- Mexico to Make Sony PlayStation
-
- Sony Computer Entertainment Inc., a unit of Sony Corp., will turn to Mexico
- by the middle of this year for production of its PlayStation game players.
- In Tokyo this morning, the company said it plans to produce about 100,000
- units a month. "We are planning to start producing PlayStations at Sony's
- new plant at Tijuana, Mexico, this summer," a Sony spokesman told the
- Reuter News Service, which notes that currently, the company produces
- 32-bit PlayStation machines only in Japan and sells them on the Japanese
- and overseas markets. Sony, which already makes television sets and other
- products in Tijuana, says the new Tijuana plant will start operations in
- April and to begin with will mainly poduce video recorders. It will start
- producing PlayStation machines in the summer, he said, without elaborating.
-
- T-HQ To Distribute Seven Psygnosis Titles for Sega Saturn
-
- CALABASAS, CALIF. (Jan. 21) BUSINESS WIRE -Jan. 21, 1997-- T-HQ Inc.
- (NASDAQ:TOYH) Tuesday announced it has signed an agreement with Sega of
- America Inc. and Softbank Corp. to exclusively distribute seven games
- developed by Psygnosis for the Sega Saturn video game platform. The
- upcoming titles are "Destruction Derby," "Krazy Ivan," "Assault Rigs,"
- "Adidas World Power Soccer," "G Police," "Sentient" and "Tenka," and will
- be released in the United States and Canada in 1997.
-
- "Destruction Derby," "Krazy Ivan" and "Assault Rigs" are scheduled to
- release in the first quarter of 1997. "Adidas World Power Soccer," "G
- Police," "Sentient" and "Tenka" are scheduled for release in the second and
- third quarters of 1997. "Part of our publishing strategy for the next
- generation 32-bit systems is to partner with leading game companies like
- Sega, Softbank and Psygnosis who have the highest quality game content,"
- said Brian J. Farrell, president and CEO, T-HQ.
-
- "As Sega's installed base continues to grow, we are very pleased to work
- with talented third party developers like Psygnosis," said Shoichiro
- Irimajiri, chairman and CEO, Sega of America. "T-HQ's strong distribution
- power reinforces our commitment to provide game enthusiasts with the best
- games possible." "We are truly excited about the prospect of Sega Saturn
- owners here in the U.S. and in Canada being able to get their hands on
- these popular Psygnosis titles and with T-HQ's excellent track record in
- distribution, we are confident our titles will reach these enthusiastic
- gamers," said Ian Grieve, Psygnosis.
-
-
- GREEN BAY PACKERS DEFEAT THE NEW ENGLAND PATRIOT'S
- IN INTERACTIVE SUPER BOWL(tm) XXXI SHOWDOWN
-
-
- Edgar Bennett Beats Terry Glenn In Second Annual "Game Before the Game"(tm)
-
- NEW ORLEANS, Louis., Jan. 22, 1997 -- Two teams met yesterday in New
- Orleans to decide the NFL championship. The stands were filled to capacity
- with anxious fans, eagerly awaiting their favorite player's appearance.
- When it was over, one team was victorious, due entirely to the efforts of
- one man. . . and his video game skills.
-
- In the Second Annual Game Before the Game(tm), Edgar Bennett, running back
- for the Green Bay Packers led his team to a 22-6 victory over wide receiver
- Terry Glenn of the New England Patriots yesterday in New Orleans. The game
- was decided as the players tested their video game skills on the Sony
- PlayStation(tm) game console and NFL GameDay(tm) '97, in an interactive
- preview of Super Bowl(tm) XXXI. Fortunate fans packed the stands to cheer
- on the two NFL players, and their surprise guest teammates William
- Henderson from the Packers and Devin Wyman from the Patriots, at the
- specially constructed PlayStation Arena complete with a 9'x12' Sony
- Mobiltron.
-
- "Seeing Terry and Edgar really get into the competitive spirit while
- playing NFL GameDay '97 shows just how real the PlayStation game is," said
- Jeffrey Fox, senior director, public relations and promotions, Sony
- Computer Entertainment America. "The players started out just having fun,
- then it turned into a game. . . a game to win. That speaks volumes about
- the realism of NFL GameDay '97." The game was won by the single-minded
- determination of Bennett, who wanted nothing more than to prove his skills.
- That, combined with the plays of NFL GameDay '97, were enough to boost his
- team to victory over Glenn and the Patriots. With a kick-return that led to
- a fast touchdown, Bennett took the lead right from the start of the game.
- Glenn answered back on the very next possession, with a sustained drive
- down the field. Reverting to his wide open style of play, Glenn completed
- an exhilarating 45-yard pass. At the half, Green Bay had scored twice,
- successfully converting both two-point conversions, putting the Packers in
- charge 16-6.
-
- In the second half, the Packers came out with a vengeance, capitalizing on
- their strong defense, putting a stop to Glenn on two fourth-down conversion
- attempts. Bennett sealed his victory with a final "interactive" hand-off in
- the game to William Henderson, who also happened to be standing next to him
- on the stage at Game Before the Game. Throughout the second half, Glenn
- forced Bennett into many third and long situation, selecting defenses that
- adjusted to Green Bay's running game on the fly. Despite their fierce
- on-screen competitiveness, both players demonstrated great sportsmanship
- throughout the game with constant good-natured ribbing and rounds of
- high-fives. Even though the Packers were victorious, all four players left
- winners.
-
- NFL GameDay '97 is the most realistic football video game available.
- Features include: more than 1,500 "real" NFL players; the most
- sophisticated artificial intelligence in a video game; real uniform designs
- -- both home and away; actual player numbers on the uniforms; and, all 30
- NFL teams. NFL GameDay '97 features the motion-capture animation of the
- Oakland Raider's All-Pro wide receiver, Tim Brown, for the most accurate
- movement in a video football game.
-
- Jaguar Online STR InfoFile - Online Users Growl & Purr!
-
- 20-Jan-97 18:52:44
- Sb: IS 2: ITS OFFICIAL!!!!
- Fm: Curt Vendel 75212,2071
- To: ALL
-
- Its official !!!! The other day I spoke with Bruce from B&C
- Computervisions, he's just come back that morning from Atari (well, whats
- left of Atari; an almost empty warehouse) and John Skruch was finishing the
- encryption code and licensing for Telegames so that they can begin selling
- Iron Soldier II, the graphics are a step above the first version the music
- is a kick ass sound track, special effects are even better than before and
- best of all: 25 new levels of game play!!! price: $59.95 Curt
-
-
-
- ONLINE WEEKLY STReport OnLine The wires are a hummin'!
-
-
-
- PEOPLE... ARE TALKING
-
-
-
- On CompuServe
-
- Compiled by Joe Mirando
- jmirando@streport.com
-
- Joe will be back next week.. Seems pickin's were mighty slim..
-
- PEOPLE ARE TALKING
-
-
-
-
-
- EDITORIAL QUICKIES
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- STReport "YOUR INDEPENDENT NEWS SOURCE" January 24, 1997
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