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-
- SILICON TIMES REPORT
- INTERNATIONAL ONLINE MAGAZINE
-
- "STReport; The Original * Independent * OnLine Magazine!"
- (Since 1987)
-
-
- STR Electronic Publishing Inc.
- A subsidiary of
- STR Worldwide CompNews Inc.
-
- August 18, 1995 No. 1133
-
- Silicon Times Report International OnLine Magazine
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- R.F. Mariano, Editor
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- 08/18/95 STR 1133 "The Original * Independent * OnLine Magazine!"
-
- - CPU INDUSTRY REPORT - HP OFFERS OWN PC - NeXT & WEB Tools
- - US & PGP Policy - NETSCAPE 1.2 - Corel 6.0
- - Visual dBase 5.5 - ABC Graphic Suite - ApproveIT
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- -* AT&T TO SELL; INTERNET SERVICES!! *-
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- From the Editor's Desk "Saying it like it is!"
-
-
- A week from now, all that'll be left is the gnashing of teeth by the
- warpo's, naysayers and Gates haters. It'll be the 24th of August. The
- day of the new beginning and the day the words "Clubwin Member" will take
- on a whole new meaning. It'll be the day those who have volunteered to
- assist the new users in getting the very best performance out of Windows
- 95. So, where ever you encounter someone who addresses themselves as a
- member of Clubwin bear in mind they are there to help.
-
- Also on the 24th of August a game console will receive a mate. The
- CDRom player for the Atari Jaguar 64bit game console is slated to begin
- shipping on that day. The Jaguar, the only game console made in the USA,
- is reported to be the most powerful available to users worldwide. There
- is an Atari section in STReport where you can obtain all the latest news
- relative to the gaming community and especially the Jaguar.
-
- As a point of information, this week, as a test.. I took the lead or
- master IDE hard drive out of one of our test systems and replaced it with
- a new blank hard drive. The point being, "what if a user wished to
- replace his Win'95 setup hard disk with a larger unit while keeping his
- slave unit?" The procedure, while intimidating at first actually worked
- out to be a "cakewalk". First, I copied Win95's windows folder from my
- current drive "C" to a partition on the slave drive. Second, I copied the
- Win95 setup folder from the Windows 95 CDRom to the slave drive.
-
- I had originally hoped to be able to simply change the jumpers and
- redesignate the slave drive as the master. No way Jose... So, I installed
- the new mechanism as the master, booted the system using the Win'95
- "start-up" disk. I then proceeded to FDISK it and format the new 1.6 gb
- IDE drive. I made four partitions and then did a fresh installation of
- Windows 95 from the install folder I had previously copied from the
- Windows CD. With Win'95 freshly installed.. I then proceeded to use
- Windows 95 to copy itself from the slave to the new Windows 95 folder on
- the new drive "C" partition. I had to do this in this manner to preserve
- the "long filenames". It worked like a charm. I was back up and running
- at full tilt in less than forty minutes.
-
- Did I hear someone holler out.. "Why didn't you use a backup of your
- drive?? I had one but felt I had to find a way to accomplish this task
- without the "convenience" of having used a backup. Actually, after
- finishing, I believe the way I did it would have been faster than using a
- tape backup.
-
- Adobe Acrobat version 2.0 is the file format we shall be using
- henceforth for our enhanced publication. It works quite well, is easy to
- install and produces satisfactory results. Of course, the ascii version
- will be available until further notice.
-
- Ralph..
-
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- Ralph F. Mariano, Publisher - Editor
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- STR INDUSTRY REPORT LATE BREAKING INDUSTRY-WIDE NEWS
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- Computer Products Update - CPU Report
- ------------------------ ----------
- Weekly Happenings in the Computer World
-
- Issue #33
-
- Compiled by: Dana P. Jacobson
-
-
-
- ******* General Computer News *******
-
-
- -/- Paper Says Apple Faces Shortage -/-
-
- Analysts say Apple Computer Inc. is facing widespread shortages of
- its products because of poor planning in 1994.
-
- Writing in The Wall Street Journal this morning, reporter Jim
- Carlton says Apple "badly underestimated demand for its products more
- than a year ago," and, "scrambling to catch up, it hasn't been able to
- find enough components to build more machines, a problem compounded by
- the fact that it's a loner in the PC business, using a lot of
- customized parts that aren't in great supply."
-
- Carlton says the mistake "hammered Apple's Christmas sales last
- year, and its adverse effects continue."
-
- Dealers told the wire service Apple will lose a lot of sales in
- the back-to-school season, and may miss out in the upcoming Christmas
- sales surge.
-
- "These woes," comments the Journal, "come on top of Apple's most
- fundamental problem: that it's losing market share to the legion of PC
- makers using Intel Corp.'s chips and Microsoft Corp.'s operating
- systems, the Wintel standard."
-
- Carlton reports that at the end of the period ended June 30, Apple
- had amassed about $1 billion in unfilled orders or about 500,000
- machines, "a record amount more than double the level in the spring of
- 1994."
-
- He says CompUSA Inc. in Dallas reports widespread shortages of new
- Performas and Power Macintoshes throughout its chain of computer
- superstores and shortages of nearly all Apple's newest models also were
- reported by 14 stores, retail chains and corporate resellers surveyed
- recently by ARS Inc. of Irving, Texas.
-
- As noted, earlier this month Apple cut prices of a new family of
- Power Macs by as much as 40 percent, "an aggressive strategy that will
- only add to shortages unless Apple can lick its supply problem,"
- Carlton observed. However, Apple officials told the Journal the newest
- Power Macs will be in short supply for about two months.
-
-
- -/- Motorola Denies PDA Pullout Plan -/-
-
- Despite reducing the work force of the wireless data group by
- about 20 percent, Motorola Inc. denies reports it is giving up on its
- personal digital assistants.
-
- At its Schaumburg, Ill., headquarters, Motorola officials told
- United Press International the company actually is increasing the
- marketing and advertising budgets for the hand-held computing and
- communication devices.
-
- Earlier this week, The Wall Street Journal, in reporting the
- restructuring of the wireless data group, characterized it as "another
- blow to the personal digital assistant."
-
- However, Mil Ovan, director of marketing for the wireless group,
- told UPI, "While it's always traumatic to reduce employment, we've
- signaled our continued commitment to the marketplace." (He said most of
- the 180 employees have found employment within Motorola in the four
- weeks since the restructuring began. Most of the groups employees were
- engineers.)
-
- Ovan added Motorola is expanding its marketing for the PDA in an
- effort to educate consumers about the product.
-
- UPI comments that PDAs from other manufacturers, including Apple
- Computer, "have failed to live up to their expectations in the past,"
- noting that Motorola makes two PDAs, Marco and Envoy, which can operate
- on Motorola's Ardis network as well as other networks.
-
- PDAs are exactly where cellular phones were 10 years ago in terms
- of consumer awareness and market potential, Ovan said, and "it takes a
- certain amount of time."
-
-
- -/- AOL Sued Over Rate Structure -/-
-
- America Online Inc. has been hit with a class action suit by First
- Mortgage Corp., which alleges the Vienna, Va., online service
- overcharged its subscribers.
-
- Reporting from the Delaware Chancery Court in Wilmington, Del.,
- writer Rita Farrell of the Reuter News Service quotes court papers as
- alleging AOL was "secretly adding charges for millions of minutes per
- month to its subscribers' collective bills," a billing practice it
- contends constituted "unfair business."
-
- Reuters says First Mortgage, identified in the papers as First M.
- Corp, further alleged in the documents that AOL:
-
- -:- "Does not charge its customers' accounts for only the actual
- time used...(but) adds on to the charge for their time" by rounding off
- one to 45 second increments to the next full minute and by rounding off
- and adding a full minute to incremental time of 46 to 59 seconds.
-
- -:- "Intentionally causes AOL users to incur additional,
- undisclosed charges for online time" by billing for delays caused by
- America Online's software, charging for access to "free" areas and
- "failing to refund unearned membership charges to members who have
- terminated use of the AOL Services."
-
- First Mortgage also alleges an AOL customer is charged a full
- minute for every two to three-second sign-on to check for electronic
- mail messages, called a "flashsession."
-
- The wire service says First Mortgage seeks class action status, a
- declaration the billing practices are violations of consumer laws in
- Delaware, Pennsylvania and other states, and unspecified but tripled
- statutory damages and punitive damages.
-
-
- -/- Online Services to Thrive -/-
-
- The online services market will not fall victim to a mass exodus
- to the World Wide Web, but will instead continue to grow to $3.3
- billion in 1997, forecasts market researcher Dataquest Inc.
-
- Despite the evolution of the World Wide Web, online service
- providers will continue to provide useful services for online consumers,
- although at lower prices, says the San Jose, California-based firm.
-
- "While consumers may access online services in different ways,
- such as a proprietary network or the Web, they will be willing to pay
- for quality content, ease of use, organization and convenience once
- they arrive," says Rick Spence, an industry analyst at Dataquest.
- "Online service prices will come down as sponsorship-based services
- and price competition begin to proliferate," he adds.
-
- Although Dataquest predicts that the online service market will
- increase by nearly 10 million subscribers over the next two years,
- total market revenue will rise by only $600 million.
-
-
- -/- AT&T to Sell Internet Services -/-
-
- Phone giant AT&T Corp. has joined the field in the race for the
- Internet market, announcing plans to start selling access to the global
- computer network next year.
-
- "While late to the Internet frenzy, AT&T has missed little,"
- business writer Evan Ramstad of The Associated Press comments in a
- story this morning. "Most U.S. households do not have a personal
- computer and only about one in five of those that do are connected to
- an online service of any kind."
-
- President John Petrillo of AT&T's business communication services
- told Ramstad, "The Internet has established itself as the golden
- standard for public networking," but, he added, "there's work to be
- done," saying the Internet can be hard to use and is not secure for
- some communication and most transactions.
-
- Approaching on three fronts, AT&T says it will:
-
- -:- Begin testing its main Internet access operation, called AT&T
- WorldNet, next month and make it available nationwide next year.
-
- -:- Create a "hosting and transactions" operation that will help
- businesses develop services using the Internet.
-
- -:- Start a "content services" operation that will include its
- fledgling online services, AT&T Interchange and the Imagination Network.
-
- "The fit of those services into its broader Internet service was
- unclear," Ramstad writes.
-
- Petrillo said AT&T will remain focused on its main skills as a
- network company and work with all media companies, adding, "Our
- attitude is let's build the whole industry rather than try to
- vertically control it."
-
-
- -/- Name the Net and Win $5,000 -/-
-
- MCI Communications Corp. and New Corp. are offering $5,000 to the
- person who comes up with the best name for their new online service.
- But if you have an idea, move fast: the deadline for entries is Friday
- night.
-
- "We're appealing to one of the most discriminating -- yet
- democratic -- segments of our society to help us name our new service,"
- said Scott Kurnit, newly appointed president/CEO of the joint venture
- in a statement from Washington announcing the contest. "The cyber
- generation spends its time flaming, lurking and posting, so we thought
- it would be fun to involve them in shaping the future."
-
- As reported earlier, MCI is merging its online business with News
- Corp.'s Delphi system in Cambridge, Mass. The joint venture will
- include 250 employees of MCI and 450 from Delphi Internet Services Co.
- and its online game unit Kesmai Corp. and combine some 200,000 MCIMail
- customers with the 100,000 Delphi subscribers.
-
- Kurnit says net surfers entering the "Name the Net" contest can
- submit suggestions online at World Wide Web address:
-
- http://www.internetMCI.com/venture.
-
- Entries must be received in English by midnight Friday and the winner,
- receiving $5,000, will be announced by Aug. 31.
-
-
- -/- Sears Looking to Dump Prodigy? -/-
-
- Sears, Roebuck and Co. is reportedly reevaluating its stake in
- Prodigy Services Co., the online service provider based in White Plains,
- New York.
-
- CNN says Sears is considering selling its 50 percent share in
- Prodigy, which it holds jointly with IBM Corp. The Reuter news service
- says a new executive team is managing Sears' investment stake in
- Prodigy and is examining the company's ownership position in the
- service.
-
- "We are assessing our investment in Prodigy as you would any
- strategic business," Sears spokesman Ron Culp told Reuter. According to
- the news service, Sears shifted management of its Prodigy stake to a
- group including senior vice president of finance Alan Lacy when the
- company's merchandising division assumed control of Sears' corporate
- functions earlier this month.
-
- "It's too early to say anything other than we're working with the
- new management team at Prodigy," added Culp.
- Reuter notes that rumors have swirled since January that Sears was
- considering shedding its half of Prodigy's management control.
-
-
- -/- Microsoft Taps Computer Pioneer -/-
-
- Microsoft Corp. says Gordon Bell, former head of research and
- development at Digital Equipment Corp. and a computer pioneer, has
- joined its Microsoft Research Group.
-
- While at Digital, Bell led the development of the VAX minicomputer
- and was responsible for the design and development of various other
- minicomputers and mainframes. Additionally, as the first assistant
- director for computing at the National Science Foundation, he led the
- National Research Network panel that became the National Information
- Infrastructure/Global Information Infrastructure (NII/GII), and wrote
- the High-Performance Computer and Communications Initiative.
-
- Bell is the author of numerous books and papers and a member of
- the National Academy of Engineering and the American Academy of Arts
- and Sciences. He was awarded the National Medal of Technology in 1991.
-
- "I am thrilled that Gordon Bell has decided to join Microsoft,"
- says Nathan Myhrvold, group vice president of the applications and
- content division at Microsoft. "He is one of the truly legendary
- pioneers in this industry and was a mentor to many of our top people.
- His energy, enthusiasm and vision will be tremendous assets to our
- research group."
-
- Microsoft says Bell's responsibilities at the software giant will
- include exploring the use of video and high-speed networks to expand
- and facilitate human-human interactions and to reduce physical travel.
- He will also continue his work on scalable computing.
-
-
- -/- HP to Roll Out Home PC System -/-
-
- Hewlett-Packard Co. is set to roll out its new Pavilion computer
- line, its first intended for the burgeoning home PC market.
-
- According to The Associated Press, the new models will be based
- chiefly on Intel Corp.'s Pentium microprocessor, although some will use
- 100MHz 486 chips by Advanced Micro Devices Inc.
-
- HP officials told the wire service the machines will become
- available later this month after the official rollout of Microsoft
- Corp.'s Windows 95 operating software.
-
- "The company hired an outside design firm to give its PCs an
- appealing look," AP says, "and has installed customized software to
- help families keep children from certain files, such as financial
- programs."
-
- The Wall Street Journal reports this morning the line consists of
- eight models, with the low-end model priced at $1,499. Features include
- 40 software titles, multimedia capability and a personal page "shell"
- that increases ease of use for novices.
-
- Greg Jones, North American marketing manager for the group, told
- the paper his employer plans to ship 250,000 units by the end of this
- year, and will sell the product internationally starting early next
- year.
-
- Analyst Philippe de Marcillac of Dataquest Inc. told the Journal,
- "It's pretty indicative that HP's going to be a force in the home-PC
- business."
-
- Shipping 520,000 PCs in the second quarter of this year, HP now is
- the world's sixth-largest PC vendor. The company's shipments grew at an
- industry-leading 55 percent from a year earlier, according to Dataquest.
-
-
- -/- U.S. to Alter Encryption Policy -/-
-
- The White House is expected to announce today that it will relax
- its policy on government access to computer communications, which
- should help U.S. companies export encryption systems. However, even
- under the new policy, law enforcement officers will still require
- access under certain circumstances.
-
- Reuters reports that the government now prevents exporting
- encoding systems that are stronger than law enforcement officers'
- ability to break them. This is done in an attempt to keep the upper
- hand against security threats. However, U.S. software manufacturers
- say the policy means they are losing ground abroad to foreign
- manufacturers who are not subject to the same restrictions.
-
- The new policy will alter an earlier policy called Clipper, which
- proposed that commercial encryption products must use algorithms
- provided by the government.
-
-
- -/- NeXT Inc. to Offer Web Tools -/-
-
- Looking for untapped opportunities in the Internet market, Steve
- Jobs' NeXT Inc. is planning to offer programming tools to help companies
- design complex services on the World Wide Web and to tie them into
- corporate databases.
-
- Jobs "believes his company can help bring Web pages to life in new
- ways," reporter Don Clark writes in The Wall Street Journal this
- morning.
-
- "Most Web pages are predetermined selections of still images,"
- Clark continues. "They don't respond to free-form questions or give
- information that is tailored to individual PC users. But some companies
- want to use the Web for such functions as delivering personalized
- newspapers or offering selections of goods to customers based on
- preferences they disclose. Still others see a new way to communicate
- with their own workers, using Web browsers as a way to tap into
- corporate data without buying special-purpose programs."
-
- He says NeXT has developed a new product called Web Objects that
- Jobs says can accomplish such tasks in one-tenth the usual time.
-
- "Customers and industry executives who have been briefed on the
- product say it shows promise, assuming NeXT can deliver it in next
- year's first quarter as promised," the paper comments.
-
- Eric Schmidt, chief technical officer of Sun Microsystems Inc.,
- called the NeXT product "a very powerful breakthrough," adding, "It's
- the first company to automate programming of that kind of activity."
-
- And there's a certain poetic justice in NeXT's courting of the Web.
- The Journal notes Tim Berners-Lee, the researcher widely credited with
- inventing the World Wide Web, did his work on the NeXT system.
-
- Also today NeXT is to announce new technology that allows software
- objects created with its OpenStep system to work with programs created
- with a more-popular object technology from Microsoft called OLE.
-
- "Using the two products together," Clark writes, "a Web browser on
- one computer, for example, could send a message to a Microsoft Excel
- spreadsheet on another computer to carry out calculations for such
- purposes as getting an auto loan."
-
-
- -/- 'Dilbert' Creator Loses Day Job -/-
-
- Scott Adams -- whose "Dilbert" cartoon strip is a favorite among
- many Net surfers -- has been laid off from his post at Pacific Bell's
- San Ramon, California, office, causing some to speculate on whether he
- drew himself out of a job.
-
- Adams, a computer engineer at Pacific Bell long before he created
- the popular comic strip as a sideline, was laid off earlier this summer,
- ostensibly for cost-cutting reasons. Neither Adams nor Pacific Bell
- representatives have commented.
-
- The Sacramento Bee observes, "Adams, whose comic strip runs in
- 500 newspapers, including The Bee, often skewers pompous and
- incompetent supervisors. He told The Bee last year that many of the
- models for his strip come from within his own office."
-
- The paper added, "While some of his bosses were not amused by the
- portrayals, he said, others asked him to autograph the strips, even
- though they may have been the objects of his ridicule. He said his
- immediate supervisor was understanding and had a good sense of humor."
-
- It's unlikely Adams is frantically looking for work, though. The
- Bee notes that in addition to his newspaper clients, he has five books
- of "Dilbert" comics in print, and "Dilbert" has created merchandising
- spinoffs and speaking engagements for his creator. "Not bad for a guy
- who gets his cartooning done in about two hours a day," the paper adds.
-
- On CompuServe, the Dilbert newsletter is carried in the libraries
- of several forums, including the Comics and Animation Forum (GO COMICS)
- and the Office Automation Forum (GO OAFORUM).
-
- And on the Internet World Wide Web, you can reach the Dilbert Zone
- at Web address http://www.unitedmedia.com/comic s/dilbert/. CompuServe
- members now have access to the Web through the NetLauncher software.
- GO NETLAUNCHER for details.
-
-
- -/- Some 450 Books Tout Windows 95 -/-
-
- Much has been made of Windows 95's boon to software and hardware
- industries, but the book business isn't exactly crying the blues. At
- least 450 new computer books offer to tell us how to use Microsoft
- Corp.'s new operating system.
-
- In fact, officials with the Barnes & Noble bookstore chain told
- reporter Alessandra Galloni of The Wall Street Journal the Windows 95
- deluge could put sales in the computer-book category on a par with
- those of fiction and juvenile books -- or even surpass them in some
- branches -- by the fourth quarter.
-
- "I can't find any more adjectives to describe how huge this will
- be," Vice President David G. Israel of Macmillan Computer Publishing
- USA told the paper.
-
- And here's a news flash: The Journal says, "Some of the books are
- bound to be redundant."
-
- Vice President Larry Carpenter of Ingram Book Co., a book
- distributor based in Lavergne, Tenn., told Galloni, "Out of the total
- 450, there may be overlap in 150."
-
- Adds the Journal, "For example, International Data Group Books
- Worldwide's 'Windows 95 for Dummies,' Macmillan's 'The Complete Idiot's
- Guide to Windows 95' and Sybex Inc.'s 'Windows 95, Quick and Easy' all
- contain similar information for a beginner-level audience."
-
- Microsoft Press itself plans to publish about 30 Windows 95 books
- by year's end to augment its slim -- "some would argue inadequate,"
- says Galloni -- 100-page instruction manual.
-
- Books with the highest expectations -- such as "Dummies" and
- Microsoft Press' "Microsoft Windows 95 Resource Kit" -- already have
- initial press runs of 250,000 each, by far the biggest initial runs for
- any computer book, publishers told the Journal.
-
- Carpenter commented, "More than 100,000 (first-run) copies of any
- book indicates a bestseller (and) 250,000 copies for a computer book is
- totally unheard of."
-
- The paper says Macmillan alone plans to release 161 titles on or
- related to Windows 95 and its applications by the end of the year. By
- comparison, says Israel, when DOS 6.0 was released two years ago,
- Macmillan published 30 books, and "we thought we were overpublishing."
-
-
-
- Micrografx NEWS STR FOCUS!
-
-
- Micrografx ABC Graphics Suite Certified
- for
- Windows 95 and Office 95 Logos
-
- Micrografx's Value-Oriented Integrated Graphics Software
- Among the First to Receive Logos
-
-
- Richardson, Texas (August 14, 1995) - Micrografx(R), Inc. (NASDAQ: MGXI)
- today announced the Micrografx ABC Graphics Suite(TM) is certified for
- both the Microsoft(R) Windows(R) 95 logo and the Microsoft Office for
- Windows 95 logo. The certification, recently completed by independent
- software testing center Veritest Inc., allows Micrografx to use the logos
- in all product collateral and advertising.
-
- The ABC Graphics Suite is the first integrated offering of award-winning
- diagramming, flowcharting, clipart management, painting, image editing,
- and drawing tools, with an interface designed for Microsoft Office for
- Windows 95.
-
- By giving every Windows 95 user instant access to the fullest range of
- graphics capabilities, Micrografx ABC Graphics Suite provides unlimited
- creative capabilities to PC users worldwide. The product employs a "use
- what you know" SM metaphor which helps Microsoft Office for Windows 95
- users easily access Micrografx's powerful tools to create, enhance and
- place graphics in a familiar, productive setting.
-
- "Micrografx's long history of 32-bit product development has paid clear
- dividends in making ABC Graphics Suite one of the first applications to
- receive both the Windows 95 and Office 95 logos," said Bob Gutekunst,
- senior director of development of Micrografx. "This continues both our
- strong leadership in Windows software development, and our close
- relationship with Microsoft."
-
- Customers wanting an early look at the ease, power and integration of the
- Micrografx ABC Graphics Suite can purchase a Preview CD-ROM for $9.95 by
- calling 1-800-765-7859. The Preview CD-ROM will also be available at the
- Micrografx Windows 95 launch, including the 25+ Microsoft district events
- across the country. Additional information can also be accessed via the
- Internet at http://www.micrografx.com.
-
-
-
- Micrografx and Hallmark Cards, Inc.
- Announce Creative Greeting Card Software on CD-ROM
-
- Hallmark Connections Card Studio Provides Fun
- and
- Enrichment for the Entire Family
-
- Richardson, Texas (August 16, 1995) - Micrografx(R) Inc. (NASDAQ: MGXI)
- and Hallmark Cards Inc. today announced Hallmark Connection(TM) Card
- Studio(TM) (Card Studio), a CD-ROM that offers an easy and enjoyable way
- to create high-quality, uniquely personal cards, announcements,
- invitations, signs and certificates. A must-have application for every
- home computer, the new Windows(R) 3.1 and Windows 95 compatible CD-ROM
- helps everyone easily create special messages for any occasion or event.
-
- "Card Studio offers the most fun and convenient way to create completely
- personalized greetings on our home computer," said Jeff Maynard. "In
- addition to the cards we buy, we are making cards for all kinds of unusual
- occasions -- including individual congratulations to all the kids on my
- daughter's tennis team."
-
- Fun to Create and Share Personalized Cards
-
- Whether it's a relative's graduation or congratulations on a recent
- promotion, Card Studio marks the occasion with thoughtfulness, humor and
- warmth. The product offers more than 1,000 unique cards, invitations,
- announcements, signs and certificates featuring ever-popular Hallmark
- characters, scenery and messages. Hallmark, home of the world's largest
- creative staff, has also provided 40 specially selected greeting card
- fonts. In addition, Card Studio users can easily import favorite images
- or family photos for a one-of-a-kind greeting.
-
- Card Studio also makes it easy to remember important dates. The product
- includes Event Minder(TM), which combines calendar and address book
- functions. After associating certain days on the calendar with specific
- people in the address book, the Event Minder reminds people of approaching
- birthdays, anniversaries and other events immediately upon entering
- Windows.
-
- "Hallmark Connections Card Studio is designed with the family in mind,"
- says Curtis Crawford, Hallmark Connections president. "Computer users,
- with or without much experience, find the program easy and fun to use.
- And they seem to enjoy the process as much as the finished product."
-
- To get people started making cards for family and friends, a selection of
- high-quality paper stock and envelopes will be included with Card Studio.
- An order form and toll-free number will also be provided for ordering
- additional supplies.
-
- Quality Color with New Canon Printers
-
- An exclusive limited edition of Hallmark Connections Card Studio --
- Hallmark Connections Everyday Greetings(TM) -- will be included with the
- three new color Bubble Jet(TM) printers from Canon Computer Systems Inc.:
- the BJC-210, BJC-4100, and BJC-610. Hallmark Connections Everyday
- Greetings gives Canon printer users the ability to immediately make use of
- their new color printer, and find out how fun it is to create and print
- cards for everyday occasions.
-
- "By offering Hallmark Connections Everyday Greetings with the new Canon
- printers, Micrografx continues to expand the creativity of computer users
- worldwide," said David J. Wilson, product manager at Micrografx.
- "Everyday Greetings is the perfect way for families to try out creating
- cards at home, and we expect many of them will want the full Card Studio
- program for its extra artwork and messages as well as the Event Minder."
-
- Availability and Pricing
-
- Card Studio is available directly from Micrografx or via distributors
- including Ingram Micro and Merisel and retailers including CompUSA,
- Computer City, Best Buy, Office Depot and Babbages. Card Studio has an
- estimated retail price of $49.99.
-
- Hallmark Connections Card Studio is the second joint venture for Hallmark
- Cards, Inc. and Micrografx in the home computer marketplace. The two
- companies also collaborated on Crayola(R) Amazing Art Adventure(TM) and
- Crayola(R) Art Studio(TM) -- two top-selling creativity products providing
- children with exciting new ways to express themselves and have fun on the
- computer.
-
- Hallmark Cards, Inc., headquartered in Kansas City, Mo., is the world
- leader in the personal expression industry, and is among the largest
- privately held U.S. companies. It is the world's largest manufacturer of
- greeting cards, creating about 21,000 greeting card designs annually and
- distributing them through more than 40,000 specialty and mass-channel
- stores and to more than 100 countries.
-
- Micrografx develops and markets graphics software to meet the creative
- needs of everyone who uses a personal computer. Founded in 1982,
- Micrografx has become a leading software publisher by responding quickly
- to customer and worldwide market needs. The company's U.S. operations are
- based in Richardson, Texas, with a development office in San Francisco.
- International subsidiaries include Canada, the United Kingdom, France,
- Germany, Italy, the Netherlands, Australia, and Japan.
-
- # # #
-
- Microsoft and Windows are either registered trademarks or trademarks of
- Microsoft Corp. in the United States and/or other countries. Crayola
- Amazing Art Adventure and Crayola Art Studio are trademarks of Binney &
- S m ith Properties Inc. Hallmark, Connections, and Card Studio are
- trademarks of Hallmark Licensing, Inc.
-
-
- COREL 6.0 WIN 95 STR InfoFile
-
-
-
- Corel Corporation Announces
- CorelDRAW( 6 Suite for Windows 95
-
-
-
- Ottawa, Canada --August 10, 1995-- Corel Corporation and its subsidiaries
- today launched CorelDRAW( 6. Designed for Microsoft Windows( 95,
- CorelDRAW 6 is a 32-bit graphics package that includes five fully-featured
- applications for illustration, photo-editing and painting, business and
- multimedia presentations, 3D rendering and animation. It carries a
- suggested list price of $695 US for the CD-ROM version. The English
- package will be shipping through Corel distributors worldwide by the end
- of August, 1995. Approximately 10 localized versions are planned for
- release at a later date.
-
- "The CorelDRAW 6 graphics suite represents an incredible value and is far
- beyond being merely a re-write of 16-bit applications. It's a well
- integrated suite of native 32-bit applications designed for Windows '95,"
- said Dr. Michael Cowpland, president and chief executive officer of Corel
- Corporation. "The development team has created a product which is
- fully-compliant with the minimum Windows 95 requirements and goes several
- steps further by highlighting and enhancing the benefits of this 32-bit
- operating system."
-
- "Users will quickly discover that CorelDRAW 6 is a faster, more robust and
- completely customizable suite. The customizable user interface will help
- increase productivity and the new, easy-to-use 3D animation, modeling and
- rendering capabilities will add a fresh aspect to graphics, advertisements
- and multimedia presentations," said Dr. Cowpland.
-
- "During the development of Windows 95, Corel has been working closely with
- Microsoft on CorelDRAW 6," said Brad Chase, general manager of the
- personal systems division at Microsoft. "CorelDRAW 6 takes full advantage
- of the Windows 95 user interface and 32-bit power, enabling graphics users
- to be more productive."
-
- CorelDRAW 6 contains the following full-featured applications which are
- tightly integrated through 32-bit architecture, a common interface and
- Windows 95 features:
-
- CorelDRAW: a vector-based drawing application.
- Corel PHOTO-PAINT: a paint and photo retouching application.
- Corel PRESENTS: a New business and multimedia presentation application.
- Corel DREAM 3D: a New 3D modeling and rendering application.
- Corel MOTION 3D: a New 3D animation application.
-
- CorelDRAW 6 also includes the following new or improved utilities and
- value-added features:
-
- CorelDEPTH: A New 3D logo creation utility.
- Corel SCRIPT Editor: A New OLE scripting language used to create add-on
- utilities for CorelDRAW.
- Corel SCRIPT Dialog Editor: A New utility used to create dialogs that can
- be used in conjunction with Corel SCRIPT.
- CorelMEMO: A New OLE compliant utility which gives users the ability to
- attach notes to their drawings or documents without altering the original
- graphics or text.
- Corel FONT MASTER: A New font management program for True Type and Adobe
- Type 1 fonts.
- Corel MULTIMEDIA MANAGER: Used to manipulate and manage files in albums.
- Corel OCR-TRACE: an enhanced optical character recognition/raster to
- vector conversion utility.
- Corel CAPTURE: Used to capture all or custom areas of a screen.
- Corel PRESENTS Runtime Player(: Used for distributing presentations.
- 25, 000+ clipart images and symbols
- 1000+ TrueType and Type 1 fonts
- 1000+ photos
- 750+ 3D models
- 50 CorelDRAW templates
- 300+ full-colored bitmap textures
- 125+ natural media brushes for Corel PHOTO-PAINT
- 260+ video clips
- 1500+ actors, props and sounds
- 100+ floating objects
- 80+ chart types
- 200+ chart samples
- 300+ presentation backgrounds
- 50 presentation templates
-
- Development and Key Common New Features
-
- The CorelDRAW 6 suite was developed for the Microsoft Windows 95 operating
- system. The following list outlines the key common New features in the
- CorelDRAW 6 suite:
-
- 32-bit Architecture: Provides support for long file names,
- multi-threading, accuracy to 0.1 of a micron and MDI (Multi-Document
- Interface). Windows 95 Features: Extensive right mouse button support
- provides easy access to preference settings and property sheets, while
- enhanced support for OLE component software technology helps increase
- efficiency across applications. Additional features include e-mail/fax
- enabling through MAPI/TAPI, improved multi-tasking and automated
- installation and uninstall capabilities.
-
- Import/Export Capabilities: CorelDRAW 6 is also compatible with many other
- applications. New import/export filters include the following: icons and
- cursors, PP4, PSD, WVL, FLI and AVI. It includes more than 80 import and
- export filters that support AI, EPS, PSI (Interpreted), GIF, PCD, all
- standard bitmap formats such as PCX, BMP and TIFF, Word 6.0, WordPerfect
- 6, RTF, PowerPoint, Freelance, Harvard Graphics, FLC, MPG, WAV and VOC.
- Multi-Document Interface: Lets users open multiple documents or multiple
- views of documents as well as drag and drop between Windows or different
- views.
-
- Customizable User Interface: CorelDRAW, Corel PHOTO-PAINT and Corel
- PRESENTS offer customizable toolbars, hotkeys, status bar, roll-ups and
- menus.
-
- Text Toolbar: Gives users access to common text functions.
-
- Tool Tips: Bubble hints that help the user.
- Automatic text effects
-
- Corel Color Manager: Corel's color management system has been enhanced
- and now includes a Wizard to guide users through the setup.
-
- CorelDRAW -- New Features
-
- CorelDRAW is a comprehensive vector-based drawing application that
- includes the following new features:
-
- Tools: The Knife and Eraser tools let users: slice objects, cut along an
- irregular path, slice filled objects into closed paths and erase sections
- of objects. The Polygon tool gives users the ability to easily create live
- multi-sided objects such as polygons and stars. Other new tools include
- Panning, Spiral, Graph Paper, Angular Dimension Lines and Connector Lines.
- Lenses: Fish Eye, Wireframe, Custom color map with Freeze and Viewpoint
- options.
-
- Objects: Users may select objects by touching or surrounding or by
- attributes such as object type, fill type, outline, color and special
- effect. All objects may also be treated as filled. These options help
- users find attributes in a complex graphic and then apply a global change
- to those attributes.
-
- Preset Features: Users may load separate Preset files, change the key
- color, edit the outline/fill attributes or upgrade/regenerate thumbnail
- previews.
-
- Roll-Up Customization: Users may group roll-ups together and arrange them
- in order that the top roll-up never covers up the ones beneath them.
-
- Improved layer control: The management of layers is now easier and
- faster. Users may now select layers, rename them, make them active,
- visible, editable or print them: all within the first level of the
- roll-up.
-
- Distribute Command: This command is customizable. Users may specify
- whether to distribute by space between left, right, or middle of objects.
- Seamless Texture Fills: Seamlessly tiling bitmap textures that represent
- natural materials such as wood, stones, sand, flowers, grass or marble.
-
- Bar Code Generator: Includes seven industry standard bar codes and 79
- fonts.
-
- View Manager: For easy navigation between zoomed views on the same page
- or between zoomed views on multiple pages.
- Symmetric Live Editing of Regular Polygons and Stars
- Easier Weld, Trim and Intersection
- Control of fountain fill midpoint
- Slanted guidelines
- Automatic text wrap around graphics
- 849 Label Formats
- Simplified Styles and Templates
- Preview of Postscript Fills
- Non-rectangular bitmap cropping
- Bitmap color masking
-
- Corel PHOTO-PAINT -- New Features
-
- Corel PHOTO-PAINT 6 is a powerful paint and photo retouching application
- that features the following new features:
-
- Tools: New natural media brushes such as Pencil, Pen, Charcoal, Chalk and
- Crayon.
-
- Filters: 77 different effects filters to help users perform image
- correction, noise reduction and special effects. Key filters are Terrazzo,
- Paint Alchemy, Tone Map, Emboss, 3D stereoscopic, Canvas and Desaturate.
- New filters include Zig-zag, Lens Flare, Lighting Effects, Replace Color,
- Color Balance, Tinted grayscale and Watercolor. Also includes third-party
- plug-in support for 16 and 32-bit filters.
- Live and fully editable text
-
- Color Models: HLS, YIQ
- Color Matching Palettes: DIC, TOYO, DuPont
-
- Image Navigator: Work in zoom view and use the Image Navigator window as
- reference point when zooming and panning across the image.
-
- Command Recorder: Gives users the ability to record and edit any series
- of commands performed within Corel PHOTO-PAINT 6. This script may be
- played back using the Macro Player.
-
- For example, this utility allows users to save time by working on a low
- resolution image and then playing back the edits on a high resolution
- image.
-
- Unlimited file size
- Multiple object selection and grouping
- Frame by frame editing of AVI and FLC animation files
- Enhanced masking controls
- Duotone support
- Multi-tasking and full OLE automation
-
- Corel DREAM 3D -- New Application
-
- Corel DREAM 3D is a 3D modeling and rendering application that allows
- users to easily create 3D illustrations with the predefined models and
- surface textures. Corel DREAM 3D was ported to the Windows 95 platform
- from the popular RayDream Designer program for Windows and Macintosh. Key
- features include the following:
-
- Objects: Corel DREAM 3D includes a ready-made sphere, cone, cube,
- cylinder and a polyhedron with 20 faces (icosahedra) to simplify the
- creation process for beginning artists. Users may rearrange objects in the
- hierarchical view or master and clone objects. 3D painting on objects is
- also supported.
-
- Rendering: Includes batch queue rendering, spot rendering or the ability
- to render individual objects. Rendering options include Gouraud, Phong or
- Ray Trace.
-
- Modeling: Modeling options include spline-based, scaling extrusion,
- lathing extrusion, cross-section extrusions, complex sweep paths and
- skinning. A modeling wizard has also been included to help guide new
- users.
-
- Lights: Users may manipulate light settings such as Distant, Spotlight,
- Ambient, Procedural Gels or Multiple Lights to adjust the angle and types
- of lighting in their scene.
-
- Shading: Shading options include Flat shading and the Shaders Browser.
- Users may drag and drop preset shades from the Shaders Browser into their
- scene.
-
- 1000 True Type fonts: Users can import Adobe Type 1 fonts from CorelDRAW.
- Streamlined, intuitive user interface.
- Over 300 new seamless shaders/textures.
- 3D models or shading characteristics can be dragged and dropped into a
- scene.
-
- Over 750 professionally-designed 3D models.
-
- Corel PRESENTS -- New Application
-
- Corel PRESENTS is a new business and multimedia presentation application
- with powerful charting, animation and drawing tools. Professionally
- designed templates and backgrounds make creating a presentation a breeze.
- Key features include the following:
-
- Wizards: Built-in wizards help guide new users through all the steps to
- create a presentation. An on-line tutorial is also included.
-
- Outline View: Using the Corel PRESENTS Outline View, users may drag and
- drop fully-styled text from any OLE word processor and promote and demote
- text for automatic bullet creation. Text may also be inputted directly in
- this view.
-
- Text Support: Includes forced justification of text, automatic text
- effects such as caps, small caps and change case, hanging punctuation and
- precision typographic controls including word spacing, letter spacing and
- alignment. Underline, strikeout, superscript and subscript functions are
- also available.
- Editable Geometric Shapes: Includes 3D as well as 2D objects.
-
- Charting: Includes over 79 chart types and a powerful data manager.
-
- Mapping: Corel PRESENTS includes mapping capabilities that let users
- display demographic data and statistics in the form of a graphical map.
- Animation: Features entry/exit path-based animation, complex animation
- path, preset animation paths, custom path tool, timelines and improved cel
- sequence. Corel PRESENTS also supports direct import of Corel MOTION 3D
- files or other applications that create AVI files.
- Large Libraries: Includes more than 50 presentation templates, preset
- layouts and backgrounds that are editable, 1200 animated actors, 300
- backgrounds, 70 sounds, 1000 photos, 260+ animation and video files.
- Extensive Fill Options: Includes uniform, fountain fills, bitmap and
- texture fills.
-
- Extensive Drag and Drop Support
- Runtime Player: A royalty-free utility that lets users replay
- presentations created with Corel PRESENTS.
- Annotation Pen: Key points in a presentation may be highlighted in color
- with this tool.
-
- Corel MOTION 3D -- New Application
-
- With Corel MOTION 3D users may animate 3D objects and text. Corel MOTION
- 3D can be used in conjunction with CorelDRAW or Corel PRESENTS to add
- another dimension to clipart or enliven a presentation. Key features
- include the following:
-
- Views: Users may view the scene from the side, top and front to aid in
- object placement. Custom arrangements of objects may be saved.
- Objects: Manipulation tools include squash/stretch, uniform scale, shape
- and surface morphing, and rotation capabilities. Primitive objects are
- also included so users can automatically access 3D objects such as spheres
- or text.
-
- Stage Hands: Predesigned lights, cameras and props are available to help
- simplify the animation process for users. Lighting and Camera effects are
- built-in to help users automatically animate the text or objects in the
- scene. Users may apply more than 25 special effects such as Blush, Fade or
- Rainbow to change the object's appearance.
- Blush gives the object a rosy glow, while Rainbow gives the object a
- multi-colored look. The surface look of objects may be altered with
- adjustable effects such as glow, reflectiveness, metallicity and specular
- highlight.
-
- Lighting and Camera Controls: Point lights and spotlights may be added to
- the scene and adjusted in terms of color, intensity, angle and focus. The
- camera controls include Pan, Move In, Zoom, Rotate and Tilt. Users may
- navigate around their object using the Pan, Zoom In or Zoom Out controls.
-
- Animation Controls: These controls include a timelines dialog to control
- and adjust the timing of the animation, event marks which may be created,
- deleted or repositioned and a Punch In/Punch Out control which renders
- portions of the animation. Users may also set the Keyframe, create
- hierarchies and preview the animation to the screen before rendering.
-
- Rendering Modes: These include Bounding Box, Wireframe, Fast Render,
- Better Render and Ray Trace.
- Movie Creation: Users may create compressed or uncompressed AVI or FLC
- movies and preview them in single frame or full animation mode.
-
- System Requirements
-
- Users will require a minimum of a 486 (486 DX2 66 Mhz or higher
- recommended), 8 MB of RAM (16 MB recommended), a CD-ROM player
- (double-speed recommended), a Mouse or Tablet, VGA display (800 x 600
- pixels, 256 colors or higher recommended) and Windows 95. Users may
- customize the installation to suit their purposes by choosing options such
- as minimum or full install. Uninstall is also easy for those users who do
- not use the program on a daily basis and want to free up additional hard
- drive space.
-
-
- Pricing and Availability
-
- Shipping in late August, CorelDRAW 6 is available from CorelDRAW
- distributors worldwide for a suggested list price of $695 US for the
- CD-ROM version. CorelDRAW 6 registered users may purchase the equivalent
- of 40 diskettes through Customer Service centers as a special order item
- for the additional price of $149 US.
-
- CorelDRAW 5 users may upgrade to CorelDRAW 6 for $249 US for the CD-ROM
- version. The equivalency in diskettes may be purchased as a special order
- item through Customer Service centers.
-
- There will be a single upgrade path to CorelDRAW 6 from CorelDRAW 3 and 4.
- The suggested retail price of the CorelDRAW 6 upgrade will be $425 US for
- the CD-ROM version.
-
- New Technical Support Policy for CorelDRAW 6
-
- Corel has implemented the following adjustments to its technical support
- policies. Corel will offer 90 days of free support on a toll line from the
- official release date of the product. Thereafter, customers, who do not
- call within the first 90 days, will be offered 30 days of free support on
- a toll line from the date of their first technical support call.
-
- Corel has expanded its in-house support team and will provide all customer
- support during the warranty period. Extended support will be offered by
- third party providers after the initial warranty period has expired.
- Existing support plans will remain in effect for all other products.
-
- Corel provides these additional support options:
-
- IVAN: Corel's Interactive Voice Answering Network that provides customers
- with rapid access to the most current product information. Customers can
- obtain this service, 24 hours a day, 365 days a year, on a toll line by
- calling (613) 728-1990.
- Bulletin Board Service (BBS): A 24-hour information resource that lets
- customers access product information and helpful program files. To
- contact the BBS, customers dial (613) 728-4752 or (613) 761-7798.
-
- Automated Fax System: Customers may obtain faxes of technical information
- by dialing (613) 728-0826 ext. 3080 and requesting document number 2000.
- CompuServe Information Services: CompuServe( subscribers can access the
- Corel Technical Support forum by typing GO COREL.
-
- Corel's Home Page: An Internet World Wide Web site with product and
- technical information. Customers may access Corel's site at
- http:\\www.corel.ca.
-
- Microsoft Network (MSN): Corel will have a technical support presence on
- the MSN. More details will follow.
-
- ***A note regarding Corel VENTURA 6***
-
- The Corel VENTURA module will not be included in the CorelDRAW 6 box. It
- will only be offered as an independent standalone product.
-
- Corel VENTURA 6 should be available by November of 1995 and is being
- designed to meet every user's publishing needs from the creation of small
- brochures to large documents.
- It will include full SGML capabilities so that users can easily create a
- single document that may be used to produce books, electronic Help
- screens, Internet Web pages or CD-ROMs.
-
- Corel Corporation
-
- Incorporated in 1985, Corel Corporation is recognized internationally as
- an award-winning developer and marketer of PC graphics and multimedia
- software. CorelDRAW(, Corel's industry-leading graphics software, is
- available in over 17 languages and has won over 200 international awards
- from major trade publications. Corel ships its products through a network
- of more than 160 distributors in 60 countries worldwide. Corel is traded
- on the Toronto Stock Exchange (symbol: COS) and the NASDAQ--National
- Market System (symbol: COSFF).
-
- All company or product names are trademarks or registered trademarks of
- their respective companies. Microsoft and Windows are either registered
- trademarks or trademarks of Microsoft Corp. in the United States and/or
- other countries. CorelDRAW, Corel PHOTO-PAINT, Corel PRESENTS and other
- Corel marks are trademarks of Corel Corporation Corel is a registered
- trademark of Corel Corporation..
-
-
-
- Creative Updates! STR InfoFile
-
-
-
- Creative Announces Its Own 6x Speed CD-ROM Drives
-
-
- SINGAPORE -- August 4, 1995 -- Creative Technology Ltd. (Nasdaq:CREAF)
- today announced that it has begun production of its own 6x speed CD-ROM
- drives. Creative's 6x CD-ROM technology offers a significant jump in
- performance over the latest high-speed 4x drives common in the
- marketplace.
-
- These new 6x drives will allow users to further enhance their multimedia
- experience and improve productivity in CD-ROM usage. Creative plans to
- produce approximately 30 percent of its high technology drives this
- holiday season, including over 70 percent of its 6x drives.
-
- "With the in-house development and manufacturing of its own 6x speed
- CD-ROM drives, Creative is leading the market, surpassing most major
- CD-ROM manufacturers," said W.H. Sim, chairman and CEO of Creative
- Technology. "Our in-house manufacturing also provides a significant
- advantage to us as we now can better control both cost and supply of one
- of the most crucial components of our multimedia kit line."
-
- According to Joseph Liow, head of Creative's Advanced Peripheral Product
- division who leads the development effort of Creative's CD-ROM drives, the
- company will extend the high quality manufacturing standards
- characteristic of its 2x and 4x speed drives to the production of its
- leading-edge 6x speed CD-ROM drives. Creative has been manufacturing 2x
- and 4x speed drives in-house for over a year now.
-
- Creative Technology Ltd. develops, manufactures and markets a family of
- sound, video, software telephony multimedia products for PCs under the
- Blaster family name, and the ShareVision line of desktop video
- conferencing products for Macintoshes and PCs. The company's Sound
- Blaster. sound platform enables PCs to produce high-quality audio for
- entertainment, educational, music and productivity applications, and has
- been accepted as the industry standard sound platform for PC-based
- software.
-
- Creative Technology Ltd. was incorporated in 1983 and is based in
- Singapore. Creative Technology's U.S. subsidiaries include Creative Labs,
- Inc., E-mu Systems., Inc., Digicom Systems, Inc. and ShareVision.
- Technology, Inc. Creative also has other subsidiaries in Australia, China,
- Europe, Japan, Malaysia, Singapore, South Korea and Taiwan. The company's
- stock is traded on Nasdaq under the symbol CREAF and on the Stock Exchange
- of Singapore.
-
-
-
- Creative Announces Innovation in PC Music Synthesis
-
- Unique CQM Audio Technology Offers An Enhanced Alternative to FM Music
- Synthesis And Significant Cost Savings
-
- SINGAPORE -- August 4, 1995 -- Creative Technology Ltd. (Nasdaq:CREAF)
- today announced CQM, Creative Quadratic Modulation, a new audio technology
- for the PC marketplace. Developed by E-Mu Systems., Inc., Creative's U.S.
- subsidiary and audio technology center, CQM is an innovative technology
- that delivers richer quality sound than traditional FM music synthesis.
- CQM
- bridges the gap between traditional FM synthesis and higher end wave table
- synthesis, at a lower cost than FM synthesis.
-
- "CQM will heighten the low end music synthesis capabilities of the PC,"
- said W.H. Sim, chairman and CEO of Creative Technology. "CQM provides
- improved richness and fidelity over traditional FM music synthesis sound
- in existing software without requiring any re-programming. CQM will
- provide higher quality audio at a lower cost to Creative's OEM customers
- and promises the prospect of cost reductions across Creative's own retail
- Sound Blaster product line."
-
- While delivering higher quality sound, CQM is fully compatible with FM
- music synthesis as is found on almost all sound cards, including the full
- range of Creative's Sound Blaster products, the de facto sound standards
- in the industry.
-
- Creative plans to integrate CQM into all of its chip and board based Sound
- Blaster. 16 products. The simpler circuitry and internal sourcing of the
- silicon will significantly reduce Creative's costs in both the OEM and
- retail markets. Products incorporating CQM are expected to ship in volume
- in the Fall of 1995.
-
- CQM, was developed by E-Mu Systems under the direction of Dave Rossum,
- E-Mu founder and chief scientist. CQM is the second technology developed
- by the pro-audio experts at E-Mu that will be productized in the Sound
- Blaster audio card line for mass market appeal. The first was the EMU8000
- music synthesis technology, found in the Sound Blaster 32 and the award
- winning Sound Blaster AWE32 products. With over 20 years experience in the
- high-end electronic music arena, E-Mu Systems was the first to pioneer
- several breakthrough technologies in this area. It now owns numerous
- patents in digital audio and music synthesis technologies. E-Mu's CQM
- technology has patent applications currently pending.
-
- Creative Technology Ltd. develops, manufactures and markets a family of
- sound, video, software telephony multimedia products for PCs under the
- Blaster family name, and the ShareVision line of desktop video
- conferencing products for Macintoshes and PCs. The company's Sound
- Blaster. Sound platform enables PCs to produce high-quality audio for
- entertainment, educational, music and productivity applications, and has
- been accepted as the industry standard sound platform for PC-based
- software.
-
-
- CONTACT INFORMATION
-
- Theresa Pulido Lisa Kimura
- Creative Labs, Inc. Copithorne & Bellows
- (408) 428-6600, ext. 6416 (415) 284-5200
-
-
- Sound Blaster is a registered trademark and Blaster is a trademark of
- Creative Technology Ltd. E-mu is a registered trademark of E-mu Systems,
- Inc. and ShareVision is a registered trademark of ShareVision Technology,
- Inc. All other products mentioned herein are trademarks of their
- respective owners and are hereby recognized as such.
-
-
-
- Visual Dbase 5.5 STR InfoFile
-
-
-
-
- BORLAND SHIPS VISUAL dBASE 5.5 AND COMPILER
- ANNOUNCES NEW VISUAL dBASE CLIENT/SERVER
-
-
- SCOTTS VALLEY, Calif. - Borland International Inc. this week will begin
- shipping its Visual dBASE 5.5 database and Visual dBASE Compiler for the
- Microsoft Windows 3.1 and Windows 95 operating systems. The company also
- announced a new product: Visual dBASE Client/Server, which is targeted
- specifically to developers of front-end applications for corporate
- database servers.
-
- Visual dBASE Client/Server will be available in August. Visual dBASE is a
- significant upgrade to the dBASE product line, said Mark De Visser,
- Borlands director of dBASE marketing. ôThe rich feature set, ease-of-use
- and powerful data-manipulation capabilities make it the leading RAD
- desktop database. It offers users a new level of visual productivity for
- developing Windows database applications. The new client/server version
- goes even farther, by offering native drivers for all the major database
- servers, as well as a local version of the InterBase database server --
- providing a complete client/server prototyping environment.
-
- Announced last month at PC Expo, Visual dBASE 5.5 is the only
- second-generation, object-oriented Xbase database. Based on leading-edge
- visual tools and a flexible, yet easy, programming language, Visual dBASE
- provides business professionals and application developers with the
- productivity and power to control their data.
-
- Besides support for both Windows 3.1 and Windows 95, Visual dBASE features
- new productivity tools for users and developers, significant performance
- enhancements, and robust client/server capabilities. The separate Visual
- dBASE Compiler allows developers to create and deploy stand-alone .EXE
- applications royalty-free to users. (For more details on Visual dBASE and
- the Visual dBASE Compiler, please refer to the June 20 announcement press
- release on Borland Online, Borlands World Wide Web site, at
- http://www.borland.com.)
-
- Visual dBASE Client/Server
- The new client/server version of Visual dBASE combines all the development
- tools necessary for creating sophisticated front-ends to existing Oracle,
- Sybase, Microsoft SQLServer, Borland InterBase, and Informix database
- servers. The product includes Visual dBASE, The Visual dBASE Compiler,
- native Borland SQL Links, a single-user Local InterBase Server and
- Borland's new Data Pump Expert.
-
- The real strength of Visual dBASE Client/Server is that you can do the
- vast majority of your development, testing and prototyping on your desktop
- without having to connect to a server, said Terry Crow, an Oracle and
- dBASE developer for a major insurance company based in Ohio. Plus, Visual
- dBASE gives me the scalability to be able to take a small application that
- uses local database tables and upsize it into a front-end to our Oracle
- server -- without a whole lot of extra work.
-
- The components of Visual dBASE Client/Server are:
-
- Visual dBASE -- For Application Development
-
- Visual dBASE 5.5 brings advanced client/server features to a scalable
- environment for easy front-end development and SQL database access. It
- allows experienced dBASE and client/server developers to:
-
- Access local and remote data easily, using the same user interface and
- applications with each; Use SQL commands interactively or embed them into
- dBASE programs for better client/server performance;
-
- Mix-and-match SQL and dBASE commands, for greater flexibility and power;
-
- Access server-based stored procedures; Take advantage of relational
- database features such as primary keys, referential integrity, data
- dictionary capabilities, data encryption and security, and database
- administration; Build applications that access the widest range of
- corporate data, including desktop databases, SQL RDBMs, and all
- ODBC-compliant data sources.
-
- Visual dBASE Compiler -- For Application Deployment
- Allows developers to create and deploy stand-alone client applications
- royalty-free to users.
-
- Borland SQL Links 2.5 -- For High-Performance Connectivity
- High-performance native drivers for connecting client applications to
- Oracle, Sybase, Microsoft SQL Server, Informix and InterBase database
- servers. A SQL Link deployment license is available separately from
- Borland. Visual dBASE also supports third-party ODBC drivers.
-
- Local InterBase Server -- For Offline Development
- The Local InterBase Server allows developers to build front-end
- applications without having to physically connect to a remote server. The
- Local InterBase Server is a complete ANSI SQL-92 compliant server
- that runs under Windows 3.1, Windows 95 or Windows NT with a footprint of
- less than 6MB of hard disk space.
-
- Data Pump Expert -- For Bulk Data Moving
- Borlands new Data Pump Expert helps client/server developers move their
- data to the location and format that is needed -- anywhere in the
- enterprise. With the Data Pump Expert, data can be upsized from a
- desktop data source to a database server, moved from one server to
- another, or downsized from a database server to a local database table.
-
- Pricing and Availability
- Visual dBASE 5.5, the Visual dBASE Compiler, and Visual dBASE
- Client/Server are available through all major distribution channels. The
- estimated street prices for Visual dBASE 5.5 and the Visual dBASE Compiler
- are $349.95 each. Special upgrade prices are available for current users
- of dBASE and competitive products.
-
- The estimated street price for Visual dBASE Client/Server is $695. For
- more information or to place orders, customers can call Borland at
- 800-233-2444. All estimated prices are in U.S. dollars and apply only
- in the United States and Canada. Dealer prices may vary.
-
- Contact:
- Steve Curry
- Borland International Inc.
- (408) 431-4863
- scurry@wpo.borland.com
-
- Pat Lucas
- Borland International Inc.
- (408) 431-4872
- plucas@wpo.borland.com
-
- Borland:
- Making Development Easier Borland International Inc. (NASDAQ:BORL) is a
- leading provider of products and services targeted to software developers.
- Borland is distinguished for its high-quality software development tools,
- which include Delphi, Borland C++, Visual dBASE, Paradox and InterBase.
- Borlands award-winning products are supported through comprehensive
- programs for small- and large-sized software developers, corporate
- developers, value added resellers and systems integrators. Founded in
- 1983, Borland is headquartered in Scotts Valley, California. For more
- information on Borland products and services, customers can access Borland
- Online, Borland's World Wide Web (WWW) site, at http://www.borland.com.
-
-
-
- BORLAND ANNOUNCES VISUAL dBASE 5.5 AND THE VISUAL dBASE COMPILER
-
- Greater Speed, New Productivity Tools, Robust Client/Server
- Capabilities, and Support for Both Windows 3.1 & Windows 95
-
- PC EXPO/NEW YORK -- Summer, 1995 -- Borland International Inc. introduced
- Visual dBASE 5.5, a major new upgrade to its award-winning dBASE
- relational database management software, for the Microsoft Windows 3.1 and
- Windows 95 operating systems. Visual dBASE and a separate executable
- (.EXE) compiler for Visual dBASE developers are scheduled to ship next
- month. Borland will be demonstrating the new products this week at PC Expo
- in New York, Jacob Javitz Center hall 1C, booth #139.
-
- "Visual dBASE is a mature, all-purpose database application development
- environment," said Mark DeVisser, Borland's director of dBASE marketing.
- "Regardless of the size or complexity of a project -- from building
- quick-and-easy desktop applications to advanced client/server front-end
- development -- Visual dBASE provides the right database solution."
-
- Previously known by its code-name, Voyager, Visual dBASE 5.5 is the only
- second-generation, object-oriented Xbase product. Based on leading-edge
- visual tools and a flexible, yet easy, programming language, Visual dBASE
- provides business professionals and application developers with the
- productivity and power to control their data. Besides support for both
- Windows 3.1 and Windows 95, the database features new productivity tools
- for users and developers, significant performance enhancements, and robust
- client/server capabilities.
-
- The separate Visual dBASE Compiler allows developers to create and deploy
- stand-alone .EXE applications royalty-free to users.
-
- "The Rapid Application Development tools in Visual dBASE are amazing. No
- other database development platform even comes close," said Alan Katz,
- president of Ksoft Inc., a software publishing and consulting firm in
- Johnson City, New York. "For the first time in my 12 years as a Clipper
- and Xbase programmer, everything I need -- including a compiler and
- installer -- is available in a single development environment. Im writing
- programs in one tenth of the time, with one tenth the code that are ten
- times better than anything Ive ever done before. Ive never before achieved
- this kind of productivity."
-
- Second Generation Object-Oriented Xbase
-
- Compared to its competition, Visual dBASE 5.5 is the only object-oriented
- Xbase product in its second release. Because of this, Visual dBASE
- includes more than 100 new features based directly on users' real-world
- testing of its award-winning predecessor, dBASE 5.0 for Windows, making
- Visual dBASE faster, easier-to-use, and even more powerful.
-
- One of the most significant innovations in Visual dBASE 5.5 is the
- addition of Visual Inheritance, the ability to visually create libraries
- of custom forms and controls that can be reused throughout developers'
- applications. If changes are made to an object -- for example, the color
- and size of a push-button -- all applications that use that button will
- automatically inherit those changes, without programming. This greatly
- improves consistency in applications and decreases the time needed for
- application maintenance.
-
- Performance Enhancements
-
- Greater speed is a major benefit in the new release of dBASE. Due to
- Borland's new patent-pending Exclusivity Simulation Protocol (ESP)
- optimizing technology, Visual dBASE 5.5 is up to four times faster than
- dBASE 5.0 for multi-user data access over a network. Through other
- optimization, Visual dBASE is up to two times faster in almost all other
- areas -- including important every-day database tasks such as browsing
- data, loading forms, and running queries.
-
- "One of the first and most dramatic improvements we noticed was the speedy
- performance," InfoWorld Magazine reported in its June 5 First Look review
- of the new dBASE. "Programs written in Visual dBASE have a snappiness
- we're not used to seeing in applications built by anything less than a
- full optimizing compiler, such as Delphi. List boxes and browse windows
- were populated with data almost instantaneously as we scanned through the
- records of multi- table order-entry forms on our 66-MHZ 486."
-
- Productivity Tools for Users and Developers
-
- Visual dBASE has many new tools to help both users and developers get
- their work done better and faster, without programming. Among these are
- new Experts for creating tables, reports and labels; an enhanced Form
- Expert; over 20 new Visual Property Builders; and improvements to the
- Two-Way Form and Menu Designers.
-
- New Experts
-
- The Table Expert guides users in creating new database tables by
- suggesting common business table and field structures. It allows them to
- mix-and-match fields from any of the sample templates to easily create a
- sophisticated, yet customized database. Besides dBASE and Paradox (.DBF
- and .DB) tables, the Visual dBASE Table Expert can also create SQL and
- other popular database formats by using ODBC or Borland SQL-Link drivers
- (available separately).
-
- The Report Expert provides a quick and consistent way to create four
- different types of report layouts: detail or summary, tabular or
- columnar.
-
- The Label Expert gives users an easy and fast way to print mailing labels
- from their database on one of over 45 pre- defined Avery label standards.
- The Quick Address feature scans the database table for common field names
- such as "FNAME" and "ZIP" and can automatically design an address layout
- for the mailing label.
-
- The enhanced Form Expert is now fully customizable to add just the right
- look-and-feel to a user's forms. Color schemes, controls, and fonts are
- now completely editable in the Form Expert. Another addition is the
- ability to automatically create tabbed, multi-page forms with a click of
- the mouse.
-
- Visual Property Builders
-
- Visual dBASE 5.5 includes over 20 new and enhanced Visual Property
- Builders. As opposed to Experts, which help users complete a specific task
- step-by-step, these intuitive dialog-type boxes are specifically designed
- to help developers customize and fine-tune their applications.
- Traditionally time-consuming tasks for developers, such as building
- arrays, creating a list of fields, and assigning graphical resources to
- controls, can now be done much faster, visually.
-
- Robust Client/Server
-
- Visual dBASE brings advanced client/server features to a scalable
- environment for easy front-end development and SQL database access. It
- allows experienced dBASE and client/server developers to:
-
- * Access local and remote data easily, using the same user interface and
- applications with each;
-
- * Use SQL commands interactively or embed them into dBASE programs for
- better client/server performance;
-
- * Mix-and-match SQL and dBASE commands, for greater flexibility and
- power;
-
- * Access server-based stored procedures;
-
- * Take advantage of advanced relational database features such as primary
- keys, referential integrity, data dictionary capabilities, data encryption
- and security, and database administration.
-
- Through the Borland Database Engine, common to all of Borland's Windows
- products, Visual dBASE enables users to access the most popular corporate
- databases, including dBASE and Paradox, Oracle, Microsoft/Sybase SQL
- Server, Informix, Borland InterBase, and all ODBC-compliant data sources,
- such as DB2, Access, and AS/400.
-
- Windows 3.1 & Windows 95 Support
-
- Visual dBASE provides an ideal development solution for developers during
- their client's transition from Windows 3.1 to Windows 95 because it
- supports both operating systems. A native 16- bit product, Visual dBASE
- has been architected to automatically detect whether the computer is
- running Windows 3.1 or Windows 95, and then takes advantage of that
- operating system's capabilities and user interface. In addition,
- applications developed with Visual dBASE and distributed with the Visual
- dBASE Compiler will also automatically support Windows 95 features.
-
- Visual dBASE and applications developed with Visual dBASE support many
- Windows 95 features, including long file names, OLE 2.0 Automation, the
- Application Key, extended file attributes, the universal naming convention
- (UNC), and Microsoft interface standards such as context-sensitive menu
- and icon bars, right-click context menus, system metrics, and tool tips.
-
- "Visual dBASE gives me and my clients a huge advantage because it allows
- us to manage the move to Windows 95 when we are ready," said Jim Sare, a
- database developer based in the Detroit area. "For those customers who
- want to stay with Windows 3.1 for a while, I'm able to distribute
- sophisticated applications that run in only six megabytes of RAM. For
- clients moving to Windows 95 early, I'll be able to deploy
- high-performance applications with the new look-and-feel on the day that
- the operating system ships. The real beauty of the Visual dBASE
- solution is that this transition is automatic and transparent -- it
- requires virtually no extra work on the developer's part."
-
- Visual dBASE Compiler
-
- The Visual dBASE Compiler includes all the tools and utilities that
- developers need to distribute sophisticated, stand-alone Visual dBASE
- applications as royalty-free .EXEs to their end-users. Available as a
- separate product, the Visual dBASE Compiler seamlessly integrates into the
- Visual dBASE environment to provide an all-in-one application development
- and distribution package, complete with Help Compiler, Resource Workshop,
- and Application Deployer.
-
- With the Microsoft Help Compiler, developers can use Word, WordPerfect, or
- the Windows 95 WordPad to generate HLP files and create context-sensitive
- Windows Help systems for their applications.
-
- The Borland Resource Workshop includes a set of intuitive tools that lets
- the developer build commonly-needed resources, such as bitmaps and icons
- for splash-screens and program group icons.
-
- The Application Deployer completes the last step of the development
- process by asking developers which files need to be distributed,
- compresses them, and splits them into 3.5-inch, 5.25-inch, or CD-ROM-ready
- disk images. The Application Deployer also adds the famous "freeway"
- install engine that Borland's own products use.
-
- "The new Visual dBASE Compiler is a dream come true Borland has lived up
- to my high hopes for this product," said Erik Breiter, a database
- consultant/programmer based in Simi Valley, California. "My clients judge
- my work by the usefulness and professional appearance of my applications.
- Visual dBASE gives me the tools to write real programs that people can
- really use and the Application Deployer can package them up into very
- polished install disks that I'm proud to deliver to my customers."
-
- Pricing and Availability
-
- Visual dBASE 5.5 and the Visual dBASE Compiler will be available next
- month from Borland and through all major distribution channels. The
- estimated street price for Visual dBASE 5.5 is $349.95. The estimated
- street price for the Visual dBASE Compiler is also $349.95. Special
- upgrade prices will be available for current users of dBASE and
- competitive products. For more information or to place orders, customers
- can call Borland at 800-233-2444. All estimated prices are in U.S.
- dollars and apply only in the United States and Canada. Dealer prices may
- vary.
-
- System Requirements
-
- Visual dBASE 5.5 requires a 386-based (or higher) personal computer with
- six megabytes of RAM, and a hard disk with 30 megabytes of free space for
- full install. Borland recommends eight megabytes or more of RAM.
- Applications distributed with the Visual dBASE Compiler have similar RAM
- requirements. The Compiler needs Visual dBASE 5.5 to be installed.
-
-
- Preliminary fact sheet for Visual dBASE
-
- FEATURES
-
- Up to twice the performance of dBASE for Windows in most areas
- True event-driven, object-oriented development
- Supports Windows 95 features
- Enhanced, fully customizable Form Expert
- New Table, Report & Label Experts
- Over 20 new Visual Property Builders
- New multi-page form support
- Robust client/server support including embedded SQL
- New & enhanced built-in classes
- New visual class inheritance
-
- DESCRIPTION
-
- New Visual dBASE, the powerful second generation of the award-winning
- dBASE for Windows, is up to two times faster in most areas.
-
- It also incorporates the latest thinking in user-interface design and
- leading-edge visual tools with a sophisticated, yet easy programming
- language.
-
- Easier-to-use two-way-tools, new Experts, new Visual Property Builders,
- enhanced built-in classes, robust client/server support, and Windows 95
- support increase your productivity and make building powerful database
- applications for Windows faster and easier than ever.
-
- UP TO TWO TIMES FASTER
-
- New Visual dBASE has up to twice the performance of dBASE for Windows in
- most areas, such as form loading, running queries, client/server access
- and more.
-
- NEW EXPERTS SAVE TIME & WORK
-
- Visual dBASE includes new Experts for creating tables, reports, and
- labels, as well as a much enhanced Form Expert.
-
- The new Table Expert guides you through selecting common table and field
- definitions. You can mix and match fields from any of the common table
- structures, addyour own tables, or modify any of the included tables to
- customize the Table Expert to your exact needs.
-
- The new Label Expert (with over 45 Avery label definitions) gives you
- work-saving label features including Quick Address and Calculated Fields.
- Quick Address automatically scans your tables for fields such as Name,
- Street, and Zip, and organizes them into a standard address layout.
-
- For easier reporting, the new Report Experts reduce designing reports to
- simply filling in the blanks.
-
- Plus, the Form Expert is now fully customizable.
-
- If you have too many fields, the Form Expert can create a scrollable
- single-or multi-page form with the new TabBox Control. You can even use
- and create schemes of colors and fonts.
-
- NEW VISUAL PROPERTY BUILDERS MAKE FINE-TUNING A SNAP
-
- Visual dBASE has over 20 new and enhanced Visual Property Builders to do
- the fine-tuning for you.
-
- Intuitive dialog boxes let you complete time-consuming tasks like
- specifying the look of your forms, creating arrays of values for your
- listboxes, setting the color schemes and more, in a flash and all without
- programming.
-
- NEW & ENHANCED TWO-WAY-TOOLS INCREASE PRODUCTIVITY
-
- Two-way-tools let you work inter-changeably between your visual design and
- dBASE source code to make inspecting and setting properties a snap.
-
- When you use the visual tools to create objects such as forms, queries,
- and menus, Visual dBASE generates object-oriented code for you. You can
- edit and customize these classes visually, or line-by-line.
-
- MORE REUSABLE CODE
-
- The enhanced Form Designer's new visual inheritance feature makes building
- applications easy by letting you visually create and use new classes as
- the base class when creating forms.
-
- And, instead of starting from scratch each time you build a form, you can
- use your base classes as templates for designing new data entry forms.
-
- You can also make any control a custom control right from the Form
- Designer with a single command.
-
- You can add the new control to an existing library, or make a new custom
- control library to fit your needs.
-
- The enhanced Form Designer comes with a wide selection of layout schemes
- that automatically set the colors and fonts of your forms and controls.
-
- MORE PROGRAMMING POWER
-
- Visual dBASE builds on the programming power of dBASE with new built-in
- classes that give you access to a wider range of powerful capabilities,
- including:
-
- - MenuBar to create and edit Windows' menus found in applications that
- conform to the MDI model.
-
- - PopUp Designer to create Speed-Menus that appear on demand, such as when
- you right-click a mouse.
-
- - Associative Array that lets you use character strings as the index to
- the array.
-
- - TabBox which gives you the same tab controls we use in our own products
- to create multi-page dialogs and forms.
-
- - OLEAutoClient so you can use the dBASE language to control OLE 2.0
- applications that provide server automation such as Microsoft Word.
-
- - PaintBox which lets you harness the power of the Windows API to create
- your own controls.
-
- Visual dBASE also features expanded properties for existing classes to
- give you control over the record buffer, key processing, window handling,
- colors, and positioning.
-
- Plus, the Visual dBASE debugger now lets you inspect and modify values
- contained in local and static variables, and change properties of a form,
- with-out leaving the debugger.
-
- EASILY SCALE UP TO CLIENT/SERVER
-
- Visual dBASE brings advanced client/server features to a scalable
- environ-ment for easy client/server development.
-
- Now you can use SQL commands directly in your dBASE programs, call stored
- pro-cedures directly from a dBASE program, and take advantage of
- server-specific trans-action isolation levels.
-
- You also get new interactive tools to breeze through administering
- relational integrity rules, setting up table security, and inspecting
- extended field attributes.
-
- WINDOWS 95 SUPPORT, TOO
-
- With Windows 95 support, new Visual dBASE is truly your complete Windows
- development solution for both today and into the future. It runs
- flawlessly under Windows 3.1, Windows 95, and Windows NT to fill all your
- programming needs.
-
- When you run Visual dBASE on Windows 95, you'll take full advantage of
- Windows 95-specific features such as long file names, extended attributes
- and universal naming conventions for easier file management.
-
- Your applications automatically detect whether they run under Windows 3.1
- or Windows 95, so it's easy to develop applications that need to run on
- both.
-
- Plus Visual dBASE adapts to Windows 95's new emerging interface standards
- such as icon tips, a document-centric user interface, and support for the
- application key found on newer keyboards.
-
- SYSTEM REQUIREMENTS
-
- An Intel 386-based PC or higher
- Microsoft Windows 3.1, Windows 95 or later, 100% compatible version.
- Minimum memory 6Mb (8Mb or more recommended)
- Minimum 10Mb available hard disk space for application only
- VGS/SVGA monitor and graphics adapter
-
- Networks Supported
-
- Novell NetWare 3.11, 3.12, 4.1 and Personal NetWare
- Windows for Workgroups 3.11
- Banyan VINES 5.0
- IBM LAN Server 3.0
- Microsoft LAN Manager 2.1
- Lantastic 6.0
-
- Preliminary fact sheet for Visual dBASE Compiler
-
- CREATE AND DEPLOY EXES VISUALLY
-
- The Visual dBASE Compiler is your one-stop solution for compiling and
- distributing Visual dBASE applications.
-
- This complete set of distribution tools seamlessly integrates into the
- Visual dBASE environment to give you the power to create full application
- packages complete with help and install utilities.
-
- VISUALLY CREATE ROYALTY-FREE .EXE FILES
-
- The compiler tool gives you extended commands and dialogs for visually
- creat-ing royalty-free .EXE files.
-
- To save you time and work, it automatically descends through your
- application to find and link all relevant files without needing a make or
- project file.
-
- You can specify an icon and a splash image, and dynamically customize .EXE
- files by using an INI file with the same name as the executable.
-
- EXTRA TOOLS TO FINISH THE JOB
-
- When you have compiled your application you are ready to add the finishing
- touches and then deploy your application. With the MS Help Compiler you
- can generate HLP files and connect the contents to your form with each
- control's Help ID property.
-
- The Borland Resource Workshop includes a set of intuitive tools that let
- you build commonly needed resources such as bitmaps, icons and fonts.
-
- When it's time to deploy your application to your users, the Application
- Deployer asks you what files you need and then compresses it all and adds
- the famous Borland "freeway" installer to the setup disks.
-
- SYSTEM REQUIREMENTS
-
- same as Visual dBASE above.
-
- The Upgrade Guide, Chapter 2, "What's new in Visual dBASE".
-
- Visual dBASE is Borland's second generation, award winning,
- object-oriented, event-driven database manager. Visual dBASE has enhanced
- usability, more programming power, and more robust database support. In
- addition, an EXE compiler is now available separately. Visual dBASE
- provides all the tools required for RAD (Rapid Application Development),
- while the compiler provides rapid application deployment.
-
- Read this chapter for an overview of the new and enhanced features you
- will find in Visual dBASE.
-
- - ROBUST DATABASE SUPPORT allows comprehensive database administration and
- offers client/server features including embedded ANSI SQL92 and access
- to stored procedures. Visual dBASE is the only Xbase development tool to
- include an ANSI SQL-92 compliant implementation of SQL. The data
- administration tools help you to setup table security and design
- referential integrity rules.
-
- - EXPANDED VISUAL TOOLS includes an overview of each expert and
- enhancements to the two-way-tools. the new Experts allow users to
- complete comprehensive tasks by answering a few simple questions.
- Enhancements to the Two-Way-Tools let you visually create and inherit
- from reusable components such as base form sets and custom controls.
-
- - MORE PROGRAMMING POWER introduces the new and enhanced stock classes
- that ship in Visual dBASE, allowing programmers easy access to a wide
- range of powerful capabilities.
-
- - WINDOWS95 SUPPORT explains how Visual dBASE can exploit the new
- interface and file system of Windows95.
-
- - APPLICATION DISTRIBUTION describes the Visual dBASE compiler, Help
- compiler and application deployment technology. These tools integrate
- into the dBASE environment to compile your applications files into a
- single EXE file and create installation and setup systems for diskette
- and CD-ROM.
-
- ROBUST DATABASE SUPPORT
-
- Visual dBASE brings advanced client/server features to a scalable
- environment. It provides the tools required for serious client/server and
- file-based application development. Visual dBASE lets you leverage the
- unique strengths of back-end servers and gives you more control over the
- DB and DBF table formats. In addition to the pass-through SQLEXEC( )
- function, you can now embed ANSI SQL-92 commands in any dBASE program,
- creating a tight bond between the dBASE data environment and your server.
- If your data resides in a server supporting stored procedures you can call
- them directly from a dBASE program. You can also take advantage of server
- specific transaction isolation levels. Visual dBASE also contains new ANSI
- language drivers and interactive tools for administering relational
- integrity rules, setting up table security, and inspecting field
- attributes.
-
- - EMBEDDED ANSI SQL-92 works seamlessly within dBASE programs. There is no
- need to SET SQL ON or create separate PRS files. Embedded SQL works with
- any data source including DB, DBF, the Local InterBase Server, and
- remote servers attached via ODBC or SQL-Link drivers. The result set of
- an SQL Select statement is a standard dBASE work area that you can
- continue to work with using the traditional Xbase DML. Unlike
- traditional client/server tools that create temporary tables from SELECT
- statements, dBASE can create a full read/write cursor into the source
- tables. dBASE allows you to mix and match embedded SQL, pass-through SQL
- and traditional Xbase DML.
-
- - STORED PROCEDURES on a server can extend the dBASE language as external
- functions. Visual dBASE uses the EXTERN command to declare both stored
- procedures on a server and functions in a DLL. If your server can
- provide information on stored procedures, an AUTOEXTERN option is
- available. Servers capable of providing the necessary AUTOEXTERN
- information include Oracle 7 and InterBase 4.0.
-
- - TRANSACTION ISOLATION LEVELS give developers the option of taking
- exacting control over transactions. Depending on your server, you can
- work with uncommitted changes, committed changes, or full repeatable
- reads.
-
- - REFERENTIAL INTEGRITY TOOLS gives database administrators a visual
- interface to examine and change the integrity rules occurring between
- tables. Administrators can set rules for parent and child tables with
- options for cascading or restrictive updates. Rules appear at the
- database level for database servers and at the directory level for
- Paradox tables.
-
- - TABLE SECURITY protects sensitive tables through encryption and a
- password system. Database Administrators can set up to eight privilege
- levels at both the table and field level. The security system is
- compatible with the encryption schemes found in both dBASE for DOS and
- Paradox.
-
- - THE FIELD INSPECTOR is a new tool for creating column integrity rules
- while in the table designer. Field Inspector provides an interface that
- is consistent with the Form Designer's object inspector. You can set
- field properties such as default value, maximum, minimum, and if the
- field is required or not. The properties available depend on the type of
- table you are opening and the driver you are using to open the table.
-
- - TRUE NULL SUPPORT is now available for working with Paradox and SQL
- tables. You can search for and update tables with NULL values, create
- NULL variables, and use NULL in any comparison or expression.
-
- - ODBC CONNECTIVITY is now a standard feature of the Borland Database
- Engine. The new Borland Database Configuration utility lets you define
- database alias names for any standard ODBC driver. You can use this
- feature to work with other PC table formats such as Access, Btrieve, and
- FoxPro as well as database servers such as DB2 and INGRES.
-
- - ODBC DATABASE ADMINISTRATION is supported throughout Visual dBASE. You
- can create ODBC tables using the table designer and the Table Expert.
- You can examine and update Referential Integrity rules in ODBC
- databases. If your ODBC driver supports Stored Procedures, you can work
- with them just as you can work with Stored Procedures through SQL-Link
- drivers.
-
- - ANSI LANGUAGE DRIVERS provide international customers with seamless
- integration into multi-lingual SQL and ODBC systems. The new drivers
- also offer a significant performance boost in applications that
- previously required OEM/ANSI conversion routines.
-
- - THE UPSIZING EXPERT, sold separately, helps developers migrate tables
- and integrity rules between local, network, and database servers. Since
- the Upsizing Expert works through the Borland Database Engine, it is
- fully compliant with all the data sources that are available to Visual
- dBASE. Contact Borland at 1-408-431-1000 for information on availability
- and pricing.
-
- EXPANDED VISUAL TOOLS
-
- Visual dBASE has new Experts for creating tables, reports, and labels.
- There are also many new options for customizing the Form Expert. Experts
- present the user with a logical series of steps for defining a new file
- and use the same consistent interface that allow the user to move back and
- forth through steps to change any option before creating the new file.
-
- - THE TABLE EXPERT guides you through the table design and creation
- process. You can use the Table Expert to select common table and field
- definitions. The Table Expert allows you to mix and match fields from
- any of the table templates. You can modify table templates to customize
- the Table Expert for your organization. In addition to native DB and DBF
- support, the Table Expert offers the ability to create tables using ODBC
- and SQL-Link drivers.
-
- - THE FORM EXPERT is now fully customizable. The Form Expert is capable of
- creating a wide range of layouts. It provides four basic layouts:
- columnar, form, browse, and one-to-many. Layouts can appear as either
- single or multiple page forms. Control associations let you change what
- control appears for each field type. You can also apply custom color and
- font schemes. The schemes are similar to the color schemes found in the
- Windows control panel.
-
- - THE REPORT EXPERT guides you through designing the detail, grouping,
- summary, and grand total sections of a report. It includes an easy way
- to get complex statistical information such as standard deviation by
- region and distinct count within a department. The Report Expert runs
- within the Visual dBASE Desktop and creates Crystal compatible reports
- without opening the Crystal designer.
-
- - THE LABEL EXPERT provides advanced features such as Quick Address and
- Calculated Fields. The Quick Address feature shown in Figure 2.3, scans
- your tables for fields such as 'Name', 'Street', 'Zip' and organizes
- them into a standard address layout. You can accept the default address
- layout or continue customizing it from the Expert environment. To create
- calculated fields, enter simple expressions or open the Expression
- Builder for assistance with complex calculations. The Label Expert
- provides over 45 Avery label definitions.
-
- Visual dBASE includes extensive refinements that make it easier to
- leverage the dynamic object model. You will find significant enhancements
- that allow the Two-Way-Tools to support completely visual subclassing and
- inheritance. The designers also include many improvements based on
- customer feedback.
-
- - THE CUSTOM FORM CLASS DESIGNER is a new Two-Way-Tool for visually
- creating base form sets. A base form set is a collection of custom form
- classes. Custom form classes work like style sheets when creating new
- forms. When you usestart with a custom form class, the new form inherits
- properties, methods, and controls from the custom form class. The
- dynamic object model insures that any modifications made to a custom
- form class automatically ripple down to derived forms.
-
- - VISUAL INHERITANCE lets you use the Form Designer to derive new forms
- from custom form classes. For instance, you can set the Form Designer to
- use a custom form class containing a group of speed buttons. When you
- set a custom form class, it's controls, properties, and events appear in
- any form you open or create with the Form Designer. If you later change
- the custom form class to add a new speed button, it appears in any
- derived forms. The Form Designer also allows you to switch the base form
- of existing forms to other custom form classes or back to the stock FORM
- class.
-
- - VISUAL CUSTOM CONTROL DESIGN is now possible right from the Form
- Designer. You can save any control as a custom control by simply
- selecting it and picking File | Save as Custom. You get the option of
- adding to an existing library or making a new custom control library. As
- with forms, saving a control creates source code that you can modify
- with any text editor. Since Visual dBASE relies only on source code when
- working in the designers, any changes you make to the custom control
- source code automatically transfer to the control palette.
-
- - THE CONTROL PALETTE is now fully customizable. You can dynamically dock
- the palette on the top or bottom of the form designer or keep it in a
- resizable window. Controls can appear in bitmap only mode with SpeedTips
- (tool tips), with textor as text only. VBX controls now appear on a
- separate tab. You can save screen real estate by removing the tabs. When
- tabs are off, all controls appear on a single page. The Control
- Registration table (CREG0009.DBF) allows you to create your own custom
- control groups and specify a bitmap for each custom control.
-
- - THE FIELD PALETTE gives you an easy way to add controls for each field
- in the active view. When you add controls from the field palette, dBASE
- automatically sets up the DataLink and DataSource properties. Like the
- Control Palette, the Field Palette can be docked or used as a floating
- window.
-
- - CONTROL AND FIELD ASSOCIATIONS determine what controls are used for what
- data types. For instance you can associate either an EntryField or a
- SpinBox with numeric fields. This association is used by both the Form
- Expert and the Field Palette. You can change the associations at any
- time.
-
- - FONT AND COLOR SCHEMES give you a quick way to try out different font
- and color combinations. Visual dBASE provides a wide selection of
- schemes that you can apply to existing forms. The colors in a scheme can
- be specific or relative. Relative colors correspond to the desktop
- colors set in the Windows control panel. If you use relative colors,
- your application will conform to the desktop colors in use at run time.
- You can also create and save new schemes from the scheme dialog.
-
- - NEW IMAGE support for ICO, EPS, TIF, and WMF files in addition to PCX
- and BMP files. You can use any of the supported formats with the IMAGE
- class, Binary fields, the Navigator, and the RESTORE IMAGE command.
-
- - MORE VISUAL PROPERTY BUILDERS for inspecting and setting properties.
- Throughout Visual dBASE, many dialogs including the Inspector have the
- option of entering values directly or using a Visual Property Builder
- for guidance. Experienced developers can enter values directly while new
- users can use Visual Property Builders to learn all the options
- available for a given property or expression. You can use the new Visual
- Array Builder to create an array for a ListBox or ComboBox without
- leaving the Inspector.
-
- - DESIGNVIEW is a new form property for setting up design time data
- environment. It provides you with the tables and relations you need to
- design a form that inherits an existing data environment at run time.
- You can use DesignView in place of View to create forms that share a
- single data environment.
-
- - NEW UTILITIES include the SQL Statement Builder and an enhanced
- Component Builder. The SQL Statement Builder is an interactive tool for
- creating and learning about SQL commands. The Component Builder now
- supports conversion of both dBASE III PLUS and dBASE IV files including
- forms, reports, labels, programs, and menus.
-
- MORE PROGRAMMING POWER
-
- The second generation of the Visual dBASE object and event model adds a
- wealth of new stock classes to complement the existing set of user
- interface, array, DDE and OLE classes. Existing stock classes also get new
- properties for multiple page forms and more control over event processing.
- Greater encapsulation is now available through protected properties and
- member functions.
-
- - MULTIPLE PAGE FORMS are a great way to separate large groups of
- controls and options into logical pages. Visual dBASE uses multiple
- page forms for tools such as the Inspector, the Controls window, and
- the Desktop properties dialog. The form designer allows you to quickly
- place controls on different pages and navigate between pages. Any
- control can appear on any page or on all pages. Visual dBASE provides a
- special page zero for controls you want on all pages. Developers have
- complete control over page navigation. The most common technique for
- page navigation is the TabBox control, however developers can also use
- any other control such as PushButtons, Menus, SpinBoxes, and VBX
- controls.
-
- - TABBOX is a user interface class that gives you the same tab controls
- that Visual dBASE uses in its desktop. Although the TabBox is normally
- associated with multiple page forms, the Visual dBASE implementation
- does not limit it to any specific use.
-
- - MENUBAR acts as the root object of a completely object-oriented menu
- tree. It works with the new Menu Designer to automatically create the
- Edit and Window menus found in applications that conform to the MDI
- model. The Edit menu items (undo, cut, copy and paste) automatically dim
- based on the contents of the clipboard and if any text is selected. The
- Window menu lists all MDI windows and can switch focus to any selected
- window.
-
- - POPUP menus appear on-demand. A common use of popup is a menu that
- appears when you right-click. The SpeedMenus that appear when you
- right-click in the dBASE Desktop are popup menus. The Popup Designer is
- a new Two-Way-Tool for visually programming a custom popup class. The
- Form class has a new PopupMenu property that makes creating SpeedMenus
- as easy as attaching a MenuBar to a Form.
-
- - SHAPE is a simple user interface class that you can use to draw shapes
- (circles, ellipses, squares, etc.) on a form. The properties, methods,
- and behavior are similar to those of the line class.
-
- - PAINTBOX is for advanced developers that want to harness the Windows API
- to create their own controls. This class provides a generic control that
- developers can use as a device context for Windows API functions. The
- developer controls all actions of a PaintBox: what is displayed, how
- keystrokes are handled, etc. Visual dBASE keeps track of where the
- control fits in the Z-Order, what page it appears on and provides a wide
- array of events such as focus, mouse, keyboard, and paint messages.
-
- - OLEAUTOCLIENT complements the OLE field support and the OLE control. You
- can now use Visual dBASE's dynamic object model to control OLE 2
- applications that provide server automation. For example, a dBASE
- program can create an instance of the OLEAutoClient class that points to
- MS Word. After establishing a connection to MS-Word, the properties of
- the instance variable are WordBasic commands. The dBASE program can then
- start controlling Word by issuing WordBasic commands.
-
- - ASSOCARRAY or Associative Array is a new array class that lets you use
- character strings as the index to the array. Like the standard array
- class, AssocArray contains a complete set of methods and properties for
- navigating through and manipulating the array. The AssocArray class
- dynamically resizes the associative array as you add and remove
- elements.
-
- - EXPANDED PROPERTIES for existing classes not only provide for multiple
- page forms, but also give you exacting control over the record buffer,
- key processing, window handling, colors, and positioning.
-
- - STRONG ENCAPSULATION is now available for any subclassed object. You can
- hide or protect any member of a class. Only the methods of the same
- class can read or write to a protected member.
-
- - Debugging is now easier than ever. The dBASE debugger now lets you
- inspect and modify values contained in local and static variables. You
- can use this feature to change properties of a form without leaving the
- debugger.
-
- - Literal Array Declaration lets you create and populate arrays with a
- single statement. The following command creates an array with three
- character elements:
-
- ColorArray = {"Red","White","Blue"}
-
- Note: To accommodate the new array syntax, code blocks must begin with a
- semicolon or the pipe character. dBASE 5.0 allowed code blocks containing
- values without an initial delimiter. Visual dBASE treats value-only code
- blocks without initial delimiters as single element literal arrays.
-
- WINDOWS95 SUPPORT
-
- Visual dBASE supports Windows95 specific features such as long file names,
- extended attributes, and universal naming conventions.
-
- - LONG FILE NAMES are one of the biggest changes in the Windows95 new file
- system. When running under Windows95, Visual dBASE automatically
- supports the new system's long file names. The Navigator and all other
- dialogs adjust to fit long file names and maintain case sensitivity.
-
- - EXTENDED ATTRIBUTES are another feature new to the Windows95 file
- system. The dBASE language has a new set of corresponding methods and
- functions for working with the extended file attributes.
-
- - EMERGING INTERFACE STANDARDS appear throughout Windows95. These changes
- include placing the file name first in the windows caption and support
- for the application key found on newer keyboards such as Microsoft's
- Natural keyboard. The application key opens the SpeedMenu, while
- Alt-Application opens a property sheet for the current object. Shift-F10
- substitutes for the Application key on keyboards without the Windows
- specific keys.
-
- APPLICATION DISTRIBUTION
-
- The Visual dBASE Compiler includes the compiler technology and utilities
- you need to distribute your dBASE applications as easily installable
- royalty free EXE files. The Visual dBASE Compiler comes with the compile
- and build extensions for Visual dBASE, a help compiler, and an application
- deployment system.
-
- - THE dBASE COMPILER gives you an easy way to compile your dBASE
- applications into EXE files. The compiler extends Visual dBASE with new
- commands and dialogs that can create royalty-free EXE files. The
- compiler can automatically descend through an application to find and
- link all relevant files without the need for a make or project file. The
- dBASE compiler also lets you specify an icon and a splash image. You can
- dynamically customize your own EXE files using an INI file. In keeping
- with dBASE tradition, all the options for creating executables are
- available from both the language and visual tools. Like other Visual
- dBASE dialogs, the compiler dialogs help you learn the new syntax by
- displaying the new commands in the Command window.
-
- - THE HELP COMPILER generates HLP files that can connect your Visual dBASE
- applications to the Windows Help system. You can create context
- sensitive help systems for your dBASE applications by setting the HelpID
- property of any control to a topic in your HLP file. You can use any
- editor that saves to RTF (Rich Text Format) to create your help system.
- RTF capable editors include Word, WordPerfect, and the Windows95 WordPad
- accessory.
-
- - THE APPLICATION DEPLOYMENT SYSTEM completes the last step of the
- development process. For the first time, you can use the same install
- engine that Borland uses to create your own setup diskettes. The install
- engine includes a special version of the famous 'freeway' setup program
- customized for compiled Visual dBASE applications. When you deploy an
- application, the install engine provides data compression, group
- creation, database drivers, and options to brand the setup program with
- an application and company name. The resulting disk set provides a clean
- distribution system with no changes to your end-user's WINDOWS or
- WINDOWS\SYSTEM directories other than a program group and optional VBX
- and OLE2 support files.
-
-
-
- A T T E N T I O N--A T T E N T I O N--A T T E N T I O N
-
- FARGO PRIMERA PRO COLOR PRINTERS - 600DPI
-
- For a limited time only; If you wish to have a FREE sample printout sent
- to you that demonstrates FARGO Primera & Primera Pro SUPERIOR QUALITY
- 600dpi 24 bit Photo Realistic Color Output, please send a Self Addressed
- Stamped Envelope [SASE] (business sized envelope please) to:
-
- STReport's Fargo Printout Offer
- P.O. Box 6672
- Jacksonville, Florida 32205-6155
-
- Folks, the FARGO Primera Pro has GOT to be the best yet. Its far superior
- to the newest of Color Laser Printers selling for more than three times as
- much. Its said that ONE Picture is worth a thousand words. Send for this
- sample now. Guaranteed you will be amazed at the superb quality. (please,
- allow at least a one week turn-around)
-
- A T T E N T I O N--A T T E N T I O N--A T T E N T I O N
-
-
- ___ ___ _____ _______
- /___| /___| /_____| /_______/
- /____|/____| /__/|__| /__/
- /_____|_____|/__/_|__|/__/
- /__/|____/|__|________|__/
- /__/ |___/ |__|_/ |__|_/_____
- /__/ |__/ |__|/ |__|______/
- ________________________________________
- /_______________________________________/
-
-
- MAC/APPLE SECTION John Deegan, Editor (Temp)
-
-
- NetScape 1.2 STR FOCUS!
-
-
-
- NETSCAPE NAVIGATOR
-
-
- Netscape Navigator provides access to all major Internet resources with a
- single, easy-to-learn graphical user interface. This interface allows you
- to browse information and conduct secure electronic commerce easily on the
- Internet.
-
- The fastest growing segment of the Internet is the World Wide Web. The Web
- consists of thousands of servers, each containing a collection of
- multimedia documents published in electronic form. A single page in one of
- these documents can include its own hypermedia content and hyperlinks to
- other pages. The multimedia information on a page may include color
- pictures, hypertext links, audio clips, graphics, digitized movies and
- more. Today, companies are using the Internet and World Wide Web to
- develop an online presence for a wide variety of applications.
-
- Using Netscape Navigator, you can access information ranging from software
- updates to product information to company financial records. You can buy
- products securely, using your credit card, at one of the many merchants
- already doing business on the Internet. By combining Netscape Navigator
- with Netscape servers, you can set up highly secure corporate internal and
- external communications for confidential financial information, sensitive
- human resource information and future product plans.
-
- You can save printing costs by publishing electronic information on a
- global scale. Have your customers use Netscape Navigator to reach your
- Netscape servers for the latest information rather than reprinting
- expensive brochures. Anything from marketing literature to your favorite
- vacation spots can be made available to people on the Internet. Link
- arbitrary documents and media types together to present a rich multi-media
- experience to the people viewing your information.
-
- If you are a small business, you can set up a presence on the Internet by
- publishing a Web page with a local Internet service provider. Then, when
- your customers use Netscape Navigator, they have direct, online access to
- you, your company, your products, and current information.
-
- Netscape Navigator has a common feature set and interface across Windows,
- Macintosh and UNIX. It is the most widely used network browser in the
- world today. Independent statistics show that over 75% of the browsers
- currently used on the Internet are Netscape Navigators. Today, millions of
- people are navigating the Internet with Netscape Navigator.
-
-
- NEW FEATURES AND BENEFITS FOR
- NETSCAPE NAVIGATOR 1.2
-
- Netscape Navigator Version 1.2 includes new features that enhance users'
- ability to access information, communicate, and conduct commerce on the
- Internet. This release of Netscape Navigator is available for both the
- Windows 3.1 and Windows 95 platforms. New features include:
-
- Enhanced bookmark interface. Provides a drag-and-drop, folder-based
- interface for saving and accessing your favorite Internet sites. Users can
- drag and drop links from any Web page into the bookmark window and arrange
- them according to their needs.
-
- Improved FTP interface. Provides the user with greater feedback on the
- status of an FTP download, the ability to route the file to a particular
- destination, and the ability to perform multiple downloads simultaneously.
-
- Windows 95 features. The 32-bit version of Netscape Navigator has been
- designed to take full advantage of the new user interface and advanced
- features in Windows 95, including:
-
- Internet shortcuts. Users can create Internet shortcuts to their favorite
- Internet sites simply by dragging and dropping a link from a Web page to
- the Windows 95 desktop, where it appears as an icon that can be stored
- anywhere on the user's hard drive. From the desktop, users just double
- click the Internet shortcut icon and Netscape Navigator takes the customer
- directly to that site. Users can also create shortcuts from mouse-driven
- pop-up menus.
-
- Microsoft Exchange support. Users can send and receive email, create
- address lists, and include enclosures from within Netscape Navigator using
- the Microsoft Exchange mail client.
-
- FEATURES AND BENEFITS
-
- HIGH PERFORMANCE
- Netscape Navigator was designed from the ground up for low-bandwidth
- (14.4k bps) environments. As a result, it offers excellent performance.
- Some of the methods that enhance performance include:
-
-
-
- Multiple, simultaneous loading of text and images (progressive rendering)
- Continuous document streaming
- Intelligent three-level persistent caching
- Native JPEG decompression
-
- OPEN STANDARDS AND INTEROPERABILITY
- Netscape Navigator provides an integrated network browsing solution for
- corporate or personal use, regardless of the specific requirements:
-
- Full support of all World Wide Web standards and interoperability with
- most common network servers
-
- Native support for HTTP, FTP, Gopher, and NNTP (news), so you don't need
- separate applications
-
- Cross-platform development that guarantees a common interface and common
- behavior (see list of supported platforms)
-
- INTEGRATED SECURITY
- Netscape Navigator uses the open Secure Sockets Layer (SSL) protocol and
- RSA encryption technology to enable commerce and secure communications on
- the network. This multiprotocol security method is currently implemented
- to provide secure versions of NNTP (news) and HTTP. SSL has been adopted
- by major Internet venders, financial institutions, and certification
- authorities. It provides:
-
-
-
- Server authentication, which verifies the identity of the server through a
- certificate and a digital signature
-
- Encryption, which ensures the privacy of client/server communications by
- encrypting the data stream between the two entities
-
- Message integrity, which verifies that the contents of a message arrives
- at its destination in the same form as it was sent.
-
-
- EASE OF USE
- Netscape Navigator is designed to be used by beginners-not just computer
- and network experts. It provides simple point-and-click access to all the
- information on the network and a number of advanced interface elements to
- make accessing that information easier and more pleasant:
-
- User-configurable graphic user interface (GUI)
-
- Toolbar for frequently used commands
-
- Bookmark facility that lets users maintain, index, and search a
- hierarchical list of favorite network sites
-
- Pop-up menus that provide context-sensitive access to advanced features.
-
- ADVANCED FEATURES
- Netscape Navigator implements standards-based features that place it at
- the leading-edge of commercial browsers:
-
- Full HTML 3.0 tables support
-
- Fully threaded news reading
-
- MIME-compliant news reading and posting to allow multimedia news articles
-
- Cross-platform API support to allow integration with third-party
- applications
-
- TECHNICAL SPECIFICATIONS
-
- Full compliance with network standards - serves as a drop-in replacement
- for any HTTP-compliant network browser
-
- Interoperability with common network servers (HTTP, Gopher, FTP, NNTP,
- SMTP)
-
- Ability to display richly formatted hypermedia documents (using HTML 2.0)
-
- Advanced document layout capabilities via HTML 3.0 tables and graphical
- backdrops
-
- Full cross-platform support, which provides a common look, feel, and
- behavior across the most popular computing platforms
-
- Sophisticated remote control and interapplication communication
- capabilities via OLE/DDE (Windows), AppleEvents (Mac), and X events
- (Unix/X) APIs
-
- Advanced interface design delivering state-of-the-art ease of use
-
- User-configurable GUI
-
- Bookmark facility that lets users maintain, index, and search a
- hierarchical list of favorite network sites
-
- Context-sensitive pop-up menu attached to right mouse button to allow the
- user to perform a variety of common operations on documents, links, and
- images
-
- Enhanced Usenet news interface, including hierarchical newsgroup browsing
- and searching, usability options for low-bandwidth connections, and
- transparent MIME message handling for multimedia and hypermedia news
- postings
-
- Multiprotocol, standards-based security built-in
-
- Support for HTTP over Secure Sockets Layer (SSL) to provide secure
- transfer of Web pages and forms data
-
- Secure Usenet news/conferencing capabilities via SSL support for NNTP
-
- Ability to route SSL-based connections (HTTP or NNTP) through proxy
- servers
-
- Support for Japanese text in documents
-
- Dynamic documents - the ability of a server to push new data down to a
- Netscape Navigator window, for continuously or regularly updated
- information: stock quotes, weather maps, and the like
-
- Native AU and AIFF sound support (Windows only)
-
- PLATFORM REQUIREMENTS
-
- Processor Disc Space Memory (Minimum) Memory (Recommended)
-
- Windows 386sx 386sx 1MB 4MB 8MB
- Macintosh 68020 2MB 4MB 8MB
- Unix N/A 3MB 16MB 16MB
-
-
- SUPPORTED PLATFORMS
-
- Intel (x86) based:
-
- Windows 3.1
- Windows for Workgroups 3.11
- Windows 95
- Windows NT
-
-
- Apple Macintosh:
-
- Macintosh System 7 or later
- MacOS
- PowerPC
-
- Unix:
-
- Digital Equipment Corp. Alpha (OSF/1 2.0)
- Hewlett-Packard 700-series (HP-UX 9.03)
- IBM RS/6000 AIX 3.2
- Silicon Graphics (IRIX 5.2)
- Sun SPARC (Solaris 2.3, SunOS 4.1.3)
- 386/486/Pentium (BSDI)
-
-
- Find out more about Netscape at info@netscape.com
- or call 415/528-2555.
- Copyright 1995 Netscape Communications Corporation
-
-
-
- ApproveIT STR Spotlight
-
-
- ApproveIT, the First Secure, Hand Written Signature,
- Approval System for MS Word using Intelligent
- Signature Technology
-
- Montreal, Quebec-Canada--July, 1995. Silanis Technology Inc. announced
- today, that they are shipping ApproveIT for Microsoft Word for Windows.
- ApproveIT was designed to provide the missing link between digital
- signatures, which protect the integrity of a document in the electronic
- domain, and paper signatures which approve the printed contents of a
- document. ApproveIT brings companies one step closer to their elusive
- quest for the Paperless Office, without sacrificing the familiarity,
- security and ease of use of hand written signatures on paper documents.
-
- ApproveIT is for all users who generate signed paper documents such as a
- letters, agreements, faxes, purchase orders, etc. Traditionally, these
- original documents are identified by a signature and any tampering or
- altering of data may be detected through a visual examination of the
- signed documents.. "ApproveIT, enables users to create and securely sign
- documents electronically, produce signed paper copies if required, and
- eliminate the need to generate a printed copy to be archived. Signatures
- are added to the documents directly from a variety of pen-based input
- devices or from a signature capture file, using a password." says Tommy
- Petrogiannis, Director of R&D of Silanis Technology Inc..
-
- The Signature Intelligence of ApproveIT ensures that the document contents
- are preserved at the exact moment of signing. If an electronic document
- was previously signed using ApproveIT, it is verified to ensure the
- contents have remained unchanged since that prior approval. If a document
- is modified after approval, the intelligent signature detects the change
- and will not print or display the signature with the altered document.
- Furthermore, the electronic signatures are protected from tampering and
- copying utilizing sophisticated encryption technology.
-
- Document management costs are significantly reduced by allowing users to
- completely manage the creation, revision and approval of documents
- electronically. ApproveIT is easily integrated into existing document
- management systems with minimal procedural modifications, thus enabling
- companies to finally bridge the gap between the electronic document world
- and the paper document world. The need for paper copies and forms can
- almost be eliminated, thereby dramatically reducing document storage and
- handling costs.
-
- Dave Hastie, Senior CAD officer of Ontario Hydro, Canada, wrote, When
- fully installed and incorporated with our document management system,
- we would expect the electronic signature system to save Ontario Hydro at
- least one million dollars per year in reduced printing costs
-
- Craig Downing, President of New World Solutions, Monterey, Mexico, said,
- Companies currently using paper-based approval systems can use ApproveIT
- to approve documents electronically, without having to completely change
- their approval procedures. Since many firms are moving towards achieving
- ISO-9000 quality standards, signature approval is definitely an issue.
- ApproveIT will alleviate a major concern of generating significant amounts
- of paper documents.
-
- ApproveIT sells for $149 US and currently supports Microsoft Word for
- Windows versions. 2.0 and 6.0. in English. French, Spanish and German
- versions will be released in Qtr. 3/95. ApproveIT for WordPerfect will be
- released June 30, 1995. Future releases in 1995 will support, Lotus Notes,
- Lotus 1-2-3, Delrina Form Flow, Excel and a number of popular databases..
-
- Copies and licenses may be ordered through authorized dealers, or by
- contacting Silanis Technology Inc. at Tel: (514) 369-4161,
- Fax: (514) 624-4793 or CompuServe 71163,3712
-
- Editorial Contact:
- Joseph Silvester -- Phone: 514-626-0029
- Fax: 514-624-4793
- CompuServe 71163,3712
-
- Silanis Technology was founded in 1992 to design and develop signature and
- other personal identification software utilizing pen-computing and imaging
- technology, to work in conjunction with electronic document management
- systems. ERA, the ERA logo, ApproveIT and Silanis are trademarks of
- Silanis Technology Inc. All other trademarks used in this document,
- registered or otherwise are hereby acknowledged. ApproveIT and Silanis are
- trademarks of Silanis Technology Inc. All other trademarks used in this
- document, registered or otherwise are hereby acknowledged.
-
-
-
-
- ATARI/JAG SECTION Dana Jacobson, Editor
-
-
- From the Atari Editor's Desk "Saying it like it is!"
-
-
- Hurricane Erin seems to be a memory, but now Felix seems headed
- our way on the eastern coast to remind us just how screwy the weather
- can be these days! What a summer! What a vacation! It's probably
- going to be some time before I get some more "mental health" days off,
- but that's okay. These occasional weeks off this summer have served
- its purpose - rest and relaxation (for the most part!).
-
- Well, let's get down to work, shall we. We've got a large and
- interesting segment for you this week, so I'm not going to waste much
- time getting right into it this week. The computer scene has been
- quiet lately regarding the Atari line. It seems that Microsoft has
- been dominating the news lately (not that we're overly interested!) and
- Windows '95 will be arriving soon. Yawn...
-
- I've got a CDROM up and running on the new Falcon, so I'll be
- getting to some CD reviews shortly. One of the first CDs that I have
- received has been the Suzy B's collection. I'll tell you, this 2-CD
- collection is jam-packed with some terrific software! Look for
- information about this set, and others, in the weeks to come.
-
- Well, it's time to stretch out the few remaining hours left of
- this vacation, so excuse me while I grab a cold beer and relax!
-
- Until next time...
-
-
-
-
-
- Delphi's Atari Advantage!
- TOP TEN DOWNLOADS (8/16/95)
-
- (1) MEMWATCH 4 (6) CD_LIST UPDATE - JULY 1995
- (2) IN-TOUCH 1.52 *(7) REJOINDER
- (3) HCOPY 1.6S (8) CALENDAR TEMPLATE
- (4) DIAMOND EDGE PATCH *(9) OCR V.1.4
- (5) ATARI COMMUNITY EMAIL LIST *(10) DUFTP - WWW BROWSER
-
- * = New on list
- HONORARY TOP 10
-
- The following on-line magazines are always top downloads, frequently
- out-performing every other file in the databases.
-
- ST REPORT (Current issue: STREPORT 11.32
- ATARI EXPLORER ONLINE (Current issue: AEO: VOLUME 4, ISSUE 5)
- Look for the above files in the RECENT ARRIVALS database.
-
-
-
- Dallas Atari Show! STR Show Update!
-
-
-
- For those who missed it, or who just need to be reminded, here are the
- details on this October's Atari show in Dallas.
-
- The Atari Users of North Texas Computer Exposition
-
- The Atari Users of North Texas (AUNT) presents the D/FW Exchange
- Underground Computer Exposition (DEUCE). The show will be held in
- Dallas this October in conjunction with the monthly DFW XChange
- Corporation "Super Saturday" activities at the beautiful Dallas
- Infomart. Show date is Saturday, October 7th. The exposition, along
- with the Super Saturday activities, is free and open to the general
- public. The one day exposition will begin at 8:30 AM and run until
- 4:00 PM. Both a Friday evening pre-show get together and a post show
- get together are also being planned.
-
- October is a great time to visit the Dallas/Fort Worth Metroplex. For
- one thing we probably have better weather in October than most of the
- rest of the world. The DFW Xchange Corporation "Super Saturday"
- activities are a monthly computer extravaganza where thousands of
- computer enthusiast get together, share their computer interests and
- enjoy some of the best computer and high-tech electronic buys in Texas.
- This October will be special for us Atarians because many of our finest
- developers and dealers will be participating in the activities.
-
- The Dallas Infomart facility - a replica of the famous 1895 World Fair
- Crystal Palace - is located in the heart of the Dallas Market District.
- The facility is leased by the DFW Xchange Corporation each month to
- provide a community service to all computer users in the Metroplex
- area. The Atari Users of North Texas is one of many participating user
- groups that help support this community service by sharing our Atari
- computer interests, general computer expertise and providing user
- assistance to our local Atarians and the interested general public.
-
- Vendors currently planning on participating include: It's All Relative,
- Systems for Tomorrow, chroMagic, Crawly Crypt Corporation, Oregon
- Research, Dave Munsie, DMJ Software and Branch Always Software.
-
- Vendors interested in participating can contact:
-
- David Acklam
- (214) 242-9655
- GEnie ...... D.ACKLAM
- Internet .... d.acklam@genie.geis.com.
-
-
-
- AUNT will be publishing a small format (8.5 X 5.5) Program Guide for
- the DEUCE show. The main purpose will be to provide ad space for
- Atari-related product dealers and software publishers. Due to the rules
- of the D/FW XChange, these ads will be AUNT's only source of income
- from the show. You need not be a show participant to advertise in the
- Guide, any Atari-related advertising or advertising from companies
- marketing Atari products will be accepted.
-
- All ads will be monochrome (black & white). The advertising rates will be
- the same per square inch as the new lower rates charged for ads in our
- monthly newsletter, AUNT BYTES:
-
- 11 X 8.5 double page $12.00 US
- 5.5 X 8.5 single page $7.00 US
- 5.5 X 4.25 half page $4.00 US
-
- Pages will have .25" margins all around, but double page ads need not
- allow for a center margin. Ad copy can be submitted "camera ready" for
- paste-up or in a number of digital formats including:
-
- Calamus(1.09, SL, NT) PageStream
- 1st Word, 1st Word+, Word Writer ASCII Text
- RTF (AtariWorks or ANSI) WordPerfect
- IMG GIF TIFF IFF
- BMP CVG GEM EPS
- PI[1-3] PC[1-3, X, D] PNT MAC
- NEO TN[1-3] TGA AIM
- RAW ???
-
- Aw heck, just send whatever you have; somebody down here will be able
- to do something with it to make you look good.
-
- Send it (hardcopy, 720K or 1.44MB floppy] to:
-
- John L. Battey
- 717 Juniper Ln.
- Lewisville, TX 75067283517
- USA
-
- or electronically to:
-
- GEnie GEMail J.BATTEY1
- Internet j.battey@genie.geis.com
- or j.battey@genie.com
- AUNT BBS [2144469733] J. L. Battey
-
- If you are inclined to data compression, use any compression technique
- that seems safe to you. If I can't decompress it, I'm sure our Sysop
- can.
-
- John L. Battey
- Dal.I-Dotter
-
-
-
- UK National Lottery Companion 2! STR InfoFile! Available Now!
-
-
- UK National Lottery Companion 2!
-
-
- Following on from Lottery Companion 1 which achieved 60% in ST Format,
- Lottery Companion 2 is now available.
-
- The program is arguably the most powerful and comprehensive National
- Lottery Program available for the Atari range of computers, and even
- runs on the Falcon.
-
- Complete UK statistics including Ball Set, Draw Machine, Draw Order and
- Date of Draw are included.
- It uses a friendly combination of Windows, Drop-down menu's and
- Resource fields and buttons on top of a powerful number generation and
- statistical engine.
-
- Random, Manual, Range, Hot, Cold, and Wheel with 0 to 5 Bankers can be
- used to select over 7000 number sets per file. you can have as data
- files as you like with personal or syndicate number sets.
-
- The program is Shareware with Registration and six months Support from as
- little as five pounds.
-
- But why not look for yourself? - Message a request for a copy of the
- program personally to me, and I'll be happy to mail it back in UUE
- format. Alternatively send a Disc and S.A.E. to LC2, 8 Brookside,
- LE10 2TL.
-
- Note: This is not a ruse to add your name to a mailing list, I am an
- independent Shareware author who has been writing for the Atari 16/32 bit
- range since 1988. I will only contact you again if invited to do so.
-
- It's great to see such a thriving Atari community of the NET, and I look
- forward to becoming involved in the many On-Line discussions.
- I hope to hear from you soon.
- --
- Mark Butler
-
-
-
- Spooky Sprites 4! STR InfoFile! - Falcon True Color Sprites!
-
-
- From Johan Karlsson <d92jk@efd.lth.se> on the Usenet:
-
-
- Spooky Sprites is a true colour sprite creator for Atari Falcon. It's
- freeware and has been uploaded to ftp.cnam.fr.
-
- Some of the changes from the the last version are:
-
- The largest change is that you can use the sprite editor in double
- pixel mode (768*240) if you use a rgb monitor or tv. The video mode
- is changed in the preferences menu. Switching between ntsc and pal on
- rgb now works as it's supposed to do (you cannot do this on vga
- monitors). Doubling and halving of sprite width is now implemented.
- This allows you to convert medium resolution sprites to low res and
- vice versa. New paste mode Merge. Pictures can now be saved in a run
- length encoded format. Faster sprite loading. Flood fill added. Can
- be installed as TRS application and load sprite files automatically.
- You may now create a picture containing all sprites. Some multitasking
- during the most time consuming operations. Lots of minor bugs removed.
-
- Hope you like it!
-
- Johan
-
-
-
-
-
-
- JAGUAR SECTION
-
- Ted Hoff Speaks Out Again! CATnips!
- Battlesphere! Gaming News!
- Atari 2nd Quarter Results!
- And Much More!
-
-
-
- From the Editor's Controller Playin' it like it is!
-
-
-
-
- The Atari online community is going to see some amazing changes
- and activity real soon. It's going to be exciting for the online
- Jaguar userbase, especially. In the next couple of months, STReport
- will be bringing it all to you as it happens, so stay tuned.
-
- The JaguarCD is less than a week away! It's been a long time
- coming, but our patience will soon be rewarded. Let's hope that the
- machine matches up to the hype we've all been hearing for the past few
- months! Personally, I believe that it will. I'm excited, and looking
- forward to this additional Jaguar hardware. We're still waiting for
- our review unit and games, and I'm told that this should be taken care
- of soon. Reviews, as soon as they're ready, will be in abundance.
-
- This past weekend played host to the second Jaguar conference held
- on CompuServe by the Jaguar Journal's publisher, Jeff Norwood. It was
- a lot of fun on and behind the scenes. In fact, the conference lasted
- for SIX hours! We've got the majority of the transcript in this issue
- (I may have missed the last 15 minutes or so!).
-
- So let's get to it! Lots of interesting bits of news and
- information for you this week.
-
- Until next time...
-
-
-
-
- Jaguar Catalog STR InfoFile What's currently available, what's
- coming out.
-
- Current Available Titles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- CAT # TITLE MSRP DEVELOPER/PUBLISHER
-
- J9000 Cybermorph $59.99 Atari Corp.
- J9006 Evolution:Dino Dudes $29.99 Atari Corp.
- J9005 Raiden $29.99 FABTEK, Inc/Atari Corp.
- J9001 Trevor McFur/
- Crescent Galaxy $29.99 Atari Corp.
- J9010 Tempest 2000 $59.95 Llamasoft/Atari Corp.
- J9028 Wolfenstein 3D $69.95 id/Atari Corp.
- JA100 Brutal Sports FtBall $69.95 Telegames
- J9008 Alien vs. Predator $69.99 Rebellion/Atari Corp.
- J9029 Doom $69.99 id/Atari Corp.
- J9036 Dragon: Bruce Lee $39.99 Atari Corp.
- J9003 Club Drive $59.99 Atari Corp.
- J9007 Checkered Flag $39.99 Atari Corp.
- J9012 Kasumi Ninja $69.99 Atari Corp.
- J9042 Zool 2 $59.99 Atari Corp
- J9020 Bubsy $49.99 Atari Corp
- J9026 Iron Soldier $59.99 Atari Corp
- J9060 Val D'Isere Skiing $59.99 Atari Corp.
- Cannon Fodder $49.99 Virgin/C-West
- Syndicate $69.99 Ocean
- Troy Aikman Ftball $69.99 Williams
- Theme Park $69.99 Ocean
- Sensible Soccer Telegames
- Double Dragon V $59.99 Williams
- J9009E Hover Strike $59.99 Atari Corp.
- J0144E Pinball Fantasies $59.99 C-West
- J9052E Super Burnout $59.99 Atari
- White Men Can't Jump $69.99 Atari
- Flashback $59.99 U.S. Gold
-
-
- Available Soon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- CAT # TITLE MSRP DEVELOPER/PUBLISHER
-
- Ultra Vortek $69.99 Atari
- Flip-Out TBD Atari
- Rayman TBD UBI Soft
- Power Drive Rally TBD TWI
- Jaguar CD-ROM $149.99 Atari
-
- Hardware and Peripherals ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- CAT # TITLE MSRP MANUFACTURER
-
- J8001 Jaguar (complete) $189.99 Atari Corp.
- J8001 Jaguar (no cart) $159.99 Atari Corp.
- J8904 Composite Cable $19.95
- J8901 Controller/Joypad $24.95 Atari Corp.
- J8905 S-Video Cable $19.95
- CatBox $69.95 ICD
-
-
-
- Industry News STR Game Console NewsFile - The Latest Gaming News!
-
-
-
-
- -/- Rating Board Marks Milestone -/-
-
-
-
- The Entertainment Software Rating Board reports that it has rated
- over 800 personal computer and video software products since it opened
- its doors less than a year ago.
-
- The New York-based ESRB assigns products a rating in one of five
- categories: Early Childhood (ages 3+), Kids to Adults (ages 6+), Teen
- (ages 13+), Mature (ages 17+) and Adults Only. The ESRB also applies
- content "descriptors" where appropriate -- short phrases that give more
- information about a product's content.
-
- "The ESRB's goal is to give consumers the information they need to
- make informed purchasing decisions about interactive entertainment
- titles," says Arthur Pober, the ESRB's executive director.
- According to Pober, the ESRB has evaluated 508 video games and
- 304 floppy disk and CD-ROM titles.
-
-
-
- -/- 180,000 Copies of Game Shipped -/-
-
-
-
- Activision Inc. says it has shipped over 180,000 copies of its
- new Mechwarrior 2 game to retail outlets across the U.S. and Canada,
- marking one of the largest entertainment CD-ROM releases this year.
-
- The 3-D combat-simulation, which was released on July 24, is being
- carried in over 10,000 stores, says the Los Angeles- based software
- publisher. Translated and localized versions of Mechwarrior 2 for the
- international market are scheduled to ship in September.
-
- A space battle game, Mechwarrior 2 allows dual users to compete
- head-to-head in real time via a modem link. As many as eight players
- can battle cooperatively or competitively over a local area network.
-
- "Mechwarrior 2 looks like the strongest title of the summer," says
- Jerry Madaio, senior buyer for retailer Electronic Boutique.
-
-
-
- -/- Video Game Systems Set to Soar -/-
-
-
- Dataquest Inc. is forecasting a soaring market for video game
- systems.
-
- The market researcher, based in San Jose, California, notes that
- as video game companies begin to focus on 32-bit and 64-bit platforms,
- video game console shipments will climb from less than 5 million units
- in 1995 to nearly 18 million by the year 2000.
-
- Dataquest reports that while overall shipments of 8-bit and 16-bit
- video game consoles have fallen, shipments of next- generation consoles
- are expected to brake the overall market slide in 1995. In late 1997,
- says Dataquest, new 32-bit and 64-bit consoles will begin to drive new
- market growth.
-
- The company notes that soaring console shipments should also
- benefit chip manufacturers. It forecasts that chip sales for the
- next-generation machines will reach $2.3 billion by 2000.
-
-
-
- -/- Star Trek Software Deal Set -/-
-
-
-
- Viacom New Media says it has formed a strategic alliance with
- entertainment software developer Looking Glass Technologies Inc. and
- has taken a minority equity position in the company.
-
- The deal calls for Looking Glass to develop several titles on
- multiple platforms for Viacom. The first title, scheduled for release
- in 1996, will be a program based on the Star Trek: Voyager television
- series.
-
- "Looking Glass is an outstanding creative and technical
- organization with a strong track record of developing breakthrough
- entertainment software," says Michele DiLorenzo, president of Viacom
- New Media.
-
- Looking Glass has emerged as one of the premier creators of
- interactive entertainment, independently producing and publishing the
- recently released Flight Unlimited and the upcoming Terra Novea Strike
- Force Centauri. The company is headquartered in Cambridge,
- Massachusetts.
-
- Viacom New Media currently publishes several Star Trek CD-ROM
- titles, as well as titles based on The Indian in the Cupboard and
- Congo feature films and MTV's Beavis and Butthead cartoon series.
-
-
-
- -/- Mindscape: Games for Windows 95 -/-
-
-
- Mindscape Inc. has unveiled 10 multimedia software titles that
- make use of Microsoft Corp.'s new Windows 95 operating system, reports
- Dow Jones News.
-
- The first of the 32-bit products is Al Unser Jr. Arcade Racing, a
- game that will be released on or soon after Aug. 24, the launch date
- for Windows 95. The game will cost $39.99.
-
- Mindscape developed this game along with Warhammer, CyberSpeed,
- Chessmaster 5000, and USS Ticonderoga using Microsoft's Windows 95
- game software development kit, which Mindscape helped to define and
- shape.
-
- Other titles that will carry the Windows 95 logo are Adventures of
- Peter Rabbit and Benjamin Bunny, Mavis Beacon Teaches Typing!
- Version 4.0, Mindscape Complete Reference Library, Mindscape U.S.
- Atlas Version 6, and Mindscape World Atlas Version 6.
-
- The CD-ROMs will be available this fall at prices that range from
- $34.99 to $49.99.
-
-
-
- ATARI CORPORATION GOES TO BAT FOR THE SAN FRANCISCO GIANTS
- COMMUNITY FUND
-
-
- SUNNYVALE (August 1, 1995) -- On Saturday, August 12, Atari Corporation
- will donate $10,500 to the San Francisco Giants Community Fund. With
- over 300 Atari Corporation employees and their families in attendance,
- Sam Tramiel, President and C.E.O. of Atari Corporation, will present
- the donation to Giants' third baseman Matt Williams as the team faces
- the Chicago Cubs at Candlestick Park. Last year, Atari Corporation
- committed to donate $250 for every home run Matt Williams hit. Williams
- met Atari Corporation's challenge, hitting forty-two home runs, and
- raising a grand total of $10,500 for the Giants Community Fund.
-
- "Atari Corporation is a proud supporter of the Giants Community Fund.
- It is a vital organization, as it champions key programs for all ages,"
- comments Atari Corporation President Sam Tramiel.
-
- The San Francisco Giants Community Fund is a non-profit organization
- dedicated to the improvement of local communities through the funding
- of the Jr. Giants Baseball Program and other charitable endeavors. In
- 1994, the Junior Giants program, which focuses on self-esteem training,
- ethics and teamwork, served nearly 5,000 children in more than 50
- communities.
-
- Since its inception in 1991, the San Francisco Giants Fund has donated
- hundreds of thousands of dollars to non-profit organizations throughout
- Northern California. Recipients of the 1995 grant awards include Golden
- Gate Senior Services, Friends of Recreation and Parks, Hospice of Marin,
- and the San Francisco Consortium for Elder Abuse Prevention.
-
- Contact: Jessie Nagel or Jennifer Hansen
- Dorf & Stanton Communication, Inc.
- 310/479-4997 or 810/444-6663
-
- For over 20 years, Atari Corporation has provided consumers with
- high-quality value-priced entertainment. Atari Corporation, located in
- Sunnyvale, CA, markets Jaguar, the only American-made advanced 64-Bit
- entertainment system.
-
- # # # #
-
-
-
- ATARI CORPORATION ANNOUNCES SECOND QUARTER 1995 RESULTS
-
- SUNNYVALE, Calif., Aug. 14 /PRNewswire/ -- Atari Corporation (AMEX:ATC)
- today reported its financial results for the second quarter ended
- June 30, 1995.
-
- Net Sales for the second quarter of 1995 were $3.0 million, as
- compared to the sales for the second quarter of 1994 of $8.2 million.
- As a result of the low sales volume, the company incurred a Net Loss of
- $4.0 million for the second quarter 1995 as compared to a Net Loss of
- $3.4 million for the same period of 1994.
-
- Commenting on the report, Sam Tramiel, Chief Executive Officer said,
- "The results were as expected, as the industry is currently going
- through a transition from older 16-bit systems to higher-technology
- 32-bit and 64-bit system. We believe the Jaguar is competitively
- priced and well-positioned to take advantage of this transition."
-
- Commenting on marketing and sales, Ted Hoff, President of Northern
- American Operations, said, "Our focus is on creating compelling
- software for Jaguar and in July we commenced shipment of 'Super
- Burnout' and 'White Men Can't Jump.' Additionally, third party
- developers shipped 'Flashback' and 'Pinball Fantasies.' During August,
- Atari will ship 'FlipOut!' and 'Ultra Vortek,' and we will commence
- shipments of the Jaguar CD Player for a retail price of $149.95. The
- Jaguar CD Player will include two free games, 'Blue Lightning,' 'Vid
- Grid,' and a demo version of 'Myst,' plus an audio CD of the soundtrack
- from the hit Jaguar game 'Tempest 2000.' In September, Atari will be
- increasing distribution in the mass marketing channels and will launch
- a dynamic marketing campaign.'
-
- Atari Corporation has been in the video game business for over
- twenty years. Today, Atari markets the 64-bit Jaguar, the only
- American-made entertainment system. Atari Corporation is based in
- Sunnyvale, California.
-
-
- ATARI CORPORATION
- Condensed Consolidated Statements of Operations
- (in thousands, except per share)
-
- Quarter Ended Six Months Ended
- June 30, June 30, June 30, June 30,
- 1995 1994 1995 1994
- Net Sales $ 3,015 $ 8,194 $ 7,762 $16,350
- Operating Income (loss) (4,890) (3,887) (10,048) (7,259)
- Exchange Gain (loss) (8) 580 (3) 852
- Other Income (Expense) Net 648 168 1,003 2,560(a)
- Interest Income Net of Interest
- (Expense) 263 (259) 635 (478)
- Net Income (loss) $(3,987) $(3,398) $(8,413) $(4,325)
-
- Earnings Per Common and Equivalent Share:
- Net Income (loss) $ (0.06) $ (0.06) $ (0.13) $ (0.07)
- Weighted Average number of shares
- used in computation 63,687 58,511 63,687 57,865
-
- (a) Includes settlement of litigation of $2.2 million.
-
-
- -0- 8/14/95
- CONTACT: August J. Liguori of Atari Corporation,
- 408-745-2069 or 408-745-2173
- (ATC) CO: Atari Corp. ST: California IN: CPR SU: ERN
-
-
-
- -* Beyond Games *-
- Salt Lake Company Takes Video Games to the Next Dimension
-
-
-
- From Utah Computing, Vol. 1 Issue 1
- Salt Lake City, UT computing newspaper
- (c) Copyright 1995, by Utah Computing
- Permission granted to re-publish article in STReport
-
-
- by Amber McKee
- (Reproduced by Marty Mankins)
-
- I am standing out in the middle of the street - a scantily clad
- blonde names Volcana, with tall boots and toned muscles - poised to
- beat the crud out of the granite-faced Grok. A crowd of cheering
- ruffians looks on, leering and cheering on my somewhat inevitable
- destruction, being a newcomer, as I am, to this game.
-
- Grok comes at me with a rock-hard fist. I feint and aim a
- well-placed, full-legged kick at his head. He's momentarily stunned,
- but recovers with a punch to my abdomen. I'm knocked off my feet and
- melt into the pavement.
-
- Oh, that's right, I'm Volcana.
-
- Restored to the playing field, I throw a fireball or two at Grok's
- head, which keeps him at bay momentarily. He lunges, trying to wrap me
- in a death-grip. Down into the pavement I melt again - this time on
- purpose - popping up behind Grok, which catches him off guard. I take
- advantage and knock him out with a couple of flaming fisted uppercuts.
-
- It's over! I've won! A deep, raspy, evil-sounding voice says
- nastily, "Volcana is victorious!"
-
- The young game designer, whose keypad motions animated the stone
- warrior, looks at me dubiously and says, "Are you sure you've never
- played before?"
-
- The game in question is Ultra Vortex (tm), the newest endeavor of
- the Salt Lake City-based company, Beyond Games. Ultra Vortex is an
- action-packed "platform-type" fighting game designed for the Atari
- Jaguar, and is - as of this writing - due to be out on the shelves in
- June.
-
- This game and Beyond Games are the brainchild of 27-year-old
- computer programmer and game designer Kris Johnson, whose former forays
- into game production include BattleWheels (tm), a three-dimensional
- shoot 'em up, which was scrapped in order to facilitate production on
- Ultra Vortex.
-
- Although Beyond Games is still a small company, its achievements
- belie the fact. BattleWheels won the Innovations Award and raves from
- excited gamers at the 1993 Consumer Electronics Show in Chicago. It
- also garnered the attention of Atari, who will be doing all the
- marketing and licensing for the upcoming Ultra Vortex.
-
- "This time," Johnson explained, "we want to focus on the product,
- although I'm not ruling out marketing for the future."
-
- Additionally, Johnson and Beyond Games are currently in
- negotiations with Atari to produce a CD-ROM-based sequel to
- Alien vs. Predator. If an agreement is reached, Atari would finance
- the production, with creative direction coming from Twentieth Century
- Fox.
-
- As for Ultra Vortex, well, Atari Jag devotees can smugly enjoy its
- arcade-game action. It is a home video game player's dream, with its
- variety of characters to choose from - some animated, some video-taped.
- Others are computer animated like the Terminator.
-
- Still others, Johnson said, are puppets, photographed frame by
- frame until the myriad of motions necessary to animate the game have
- been captured on film. Using stop-motion puppets, he added, "was new
- to me. There's a learning curve. It takes a while until you're
- getting the lighting just right and know which frames to use."
-
- The Final Guardian, whose evil rasp - courtesy of Beyond Games'
- Tym Hunttsman - declared Volcana's victory and whom Vortex junkies
- must defeat to ultimately triumph at the game, is one of those
- stop-motion puppets. (Albeit, an ugly one.)
-
- As of late April, it wasn't quite working yet, although Johnson
- assures me that when it is, it will be "brutal. We need to add a few
- more moves to really tweak it out."
-
- After Ultra Vortex is out of production and on to store shelves
- across the country, Beyond Games is planning to release a Jaguar
- version of its successful Lynx game, BattleWheels. However, that
- poses its own set of problems, since part of the appeal to BattleWheels
- is its ability to provide six different players with a "go" at the
- field simultaneously.
-
- In fact, it was that multi-player, "linked" format which
- originally drew Johnson to the Lynx as a vehicle (no pun intended) for
- his game. "That, to me - multi-player, interactive games - is an
- ultimate goal. Whether that's tied in or through modems," he explained.
-
- The Jaguar version is due out sometime this fall. Hard on its
- heels will be the newest game venture, a thus-far unnamed 3-D adventure,
- similar at least in format to Mario Bros. or Sonic.
-
- Fans can expect the same "arcade quality" movements and rendering
- out of this game as well. "We are pushing the number of frames we can
- use," Johnson said. 'Typical games utilize four or five per second.
- We have up to 30 frames for specific moves [in this game]."
-
- Beyond Games utilizes "high-end" Macintoshes and Silicon Graphics
- for its art, animation and 3_D rendering, while all development and
- code-writing for the games is PC-based.
-
- Johnson himself has been programming since Tandy's TRS-80 was the
- latest in sophisticated equipment.
-
- "I've been designing video games since I was eight years old," he
- said, quipping, "I've been working a long time toward a quality
- product."
-
- But how does a game go from a good idea to a finished, quality
- product? "It's really tough sometimes. You take a handful of ideas,
- and start out by writing out the feasibility of each idea," Johnson
- said. "Then you pick one of the games. [Using] preliminary, working
- demos, you choose the one with the best feasibility."
-
- Sometimes - such as was the case with CyberVirus - a game even
- makes it off drawing table and into production before it is scrapped
- for a better project.
-
- "A good game has got to have playability and a good ending. It's
- vital to have a good ending. There has got to be some kind of pay
- off," he explained. "You also have to be able to pick it up and
- instantly be able to play - enough to enjoy it, that is. There's got
- to be room for advancement."
-
- To evaluate its efforts, Beyond Games utilizes a handful of Beta
- testers - that is people who try out preliminary versions of the game
- and report their opinions back. Additionally, Game Peddler has a
- version in the store, Johnson said, for customers who want to give a
- precursory Ultra Vortex a try. "They give us good input," he said.
-
- What lies ahead? Well, games and more games, of course. Johnson
- and his staff are vigilantly keeping their eyes out for the
- competition's new games and new systems which challenge the
- norm - although Johnson doesn't seem too worried.
-
- "There are very few, very hot games. I can't really put my finger
- on one particular game...." he hesitates a moment then adds, almost
- jubilantly, "Doom! Doom is great! I like a lot of arcade action. It
- has good control and is reasonably innovative."
-
- He adds, that while game programming is a field with "massive
- competition, I do feel like we have an advantage: We are all thorough
- game players. There's a big difference in a company whether it's
- marketing-run or creatively-run."
-
- Volcana Would probably agree (or maybe just give you a swift kick).
- [For more information on Beyond Games, write P.O. Box 2754, Salt Lake
- City, UT 84110]
-
-
-
-
- Jaguar Online STR InfoFile Online Users Growl & Purr!
-
-
-
-
- A message from;
-
- MR. TED HOFF, PRESIDENT ATARI NORTH AMERICA
-
-
-
- A couple weeks back, I sent out a public response to the on-line
- concerns and confusion I was hearing about "Fight For Life". I want
- you to know that I appreciate the megabytes of feedback everyone sent
- back through the channels. You helped reassure me that I was hearing
- you properly from the beginning and the decision to re-examine the
- "Fight For Life" project was a good one.
-
- Now that I have been with Atari for a short while, I find myself very
- glad I came on board with my sleeves already rolled up. The people I
- counseled with told me that consumers were concerned about very
- specific aspects of Atari development and support. I was told Atari
- Jaguar users were happy, but they were also hungry and I realized that
- one of my highest priorities was to set the table. I have now taken a
- hard look under the hood and I can tell you I agree. The Atari engine
- needs a tune-up. On the other hand, I found a lot of high-quality
- polished steel and we have a heck of a lot going for us. Of course all
- the improvements we need to make will not all happen overnight. I know
- you've all heard this before, but we continue to need a bit more of
- your valued patience.
-
- I hope everyone realizes I cannot share everything I am working on, but
- I do feel obligated to stay in touch with our most faithful users.
- Please allow me to share some of the things I am working on.
-
- Not too long ago, Atari hosted a media day at Atari which turned out
- being a fun and very worthwhile event. It was an opportunity to speak
- directly to the gaming industry's most prominent media personalities,
- grant them unusual interviews, offer them previews and answer their
- questions. I am sure you have read about the event in one of the
- on-line publications already. Based on that success and addressing my
- eagerness to entice more publications to cover the Jaguar, Ron Beltramo
- and our PR agency are helping me to arrange a big media presentation
- next month.
-
- The decision to provide the Team Tap peripheral with "White Men Can't
- Jump" seems to very popular. I will be looking hard at similar ways to
- give our loyal gamers great stuff like that in the future. Please check
- this title out. Don Thomas just sent out a CATnips with an accumulation
- of kudos collected from all the major on-line services. Look for the
- latest on-line publications for reprints of that lengthy file.
-
- We have just updated our snail mail list again and we have very
- definite plans to use it soon so watch your mailbox. I have heard from
- retailers telling me their customers are walking in to stores with the
- postcards in hand so I know they seem to be working. I think you'll see
- that entire campaign become more frequent and improve as we integrate
- the mechanism into our routine.
-
- We are taking a hard look at exploiting the growth of the Internet to
- provide more timely news, unprecedented levels of support and access
- to our company. I think we have a really cool company and I want people
- to experience that with us.
-
- You should all realize that right now is a very critical 4th quarter
- planning time. There's the CD-ROM and a lot of software tumbling out
- of the factories fast. To do it right, we are discussing specific
- strategies with key retailers to accommodate their marketing plans.
- Some brand new local and national retailers are coming on board...
- names you've been telling us need to carry the Jaguar. Don Thomas has
- been persistent with me with a request to let him know as soon as we
- can make announcements. I've promised him I will keep him informed.
-
- By the way, the Jaguar CD-ROM is still scheduled to begin shipping on
- August 24th. I know there were once a lot of debates about VidGrid
- (which just so happens to be a lot of fun), but "Blue Lightning" and
- the "Tempest 2000" Soundtrack will also be tossed in the mix. On top of
- that, I've seen to it that a playable Demo of "Myst" is included. The
- "Myst" demo will help highlight visual aspects of the complete
- CD-ROM/Jaguar 64 system that are nothing less than astounding. The
- software which adds up to over $100 value is all part of the CD-ROM
- package.
-
- I am going to make an effort to regularly issue a statement like this
- to keep people up-to-date. I'm sure you understand I cannot answer
- everyone's questions individually, but I don't want to be moving
- forward without knowing how you feel. Make sure your
- forum/roundtable/topic SysOps collect your questions and forward them
- to Don Thomas [75300.1267@compuserve.com]. If he cannot answer the
- question right away, I'll see what I can do to answer it for everyone.
-
- Finally, it is most important to once again say "thanks". I want you to
- know that your word-of-mouth support of the Atari product line is
- valued very much.
-
- --Ted Hoff
- President, North America Operations
- Atari Corporation
-
-
-
- CATnips... Jaguar tidbits from Don Thomas (95.08.15)
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- We are fast approaching August 24th and the BIG day... the long
- awaited launch of the Jaguar 64 CD-ROM. Yea! I'm told everything is
- lined up perfectly for the launch and large batches of units will be
- on store shelves by the first week of September.
-
- I received my copy of "Flashback" a couple days ago. I guess anyone
- who has spent time with this popular title on another gaming platform
- might feel they've already played the game out. For me, however, it's
- an all new experience and I am enjoying it a lot. I love watching the
- guy jump up to higher platforms, crouch down and roll... all with an
- animated smoothness that's hard to describe unless you've seen it.
- Even the tiny gun spits out empty shells when you shoot it.
- "Flashback" is published by U.S. Gold and is in stores right now.
-
- On this past Sunday, Master Jeff Norwood, publisher of Jaguar Journal,
- hosted his second live interactive conference on Compuserve. The event
- began at 5 pm my time (Pacific Time) and lasted a full 6 hours.
- Participants included myself, Mr. Dana Jacobson of STReport, Mr. Travis
- Guy of Atari Explorer Online forum regulars and converted lurkers.
- Three copies of the new Jaguar strategy Guide were awarded as prizes
- (courtesy of Sandwich Islands Publishing and Atari Corporation). One
- of the winners, Mr. Dana Jacobson, donated his prize to a valued
- STReport reader. Many of us exchanged private messages during the
- conference and we all had a lot of laughs and a lot of fun. Look for
- an ASCII compilation of the conference in the libraries on CompuServe
- soon.
-
- A particularly special conference event is being planned right now on
- GEnie for September 6 in conjunction with Atari's launch of the
- Jaguar 64 CD-ROM. Anticipated participants include a great number of
- regular GEnie Roundtable members, Mr. Laury Scott, Mr. Ron Beltramo
- and yours truly <g>. We'll see who else we can stir up too.
-
- Speaking of GEnie... here's a recent post I thought noteworthy...
-
- CAT: The Jaguar - Atari's latest Game Console!
- TPC: Atari JAGUAR, 64-bit RISC Game Console
- TO: ALL
- FRM: JOHN.KING.T
- DTE: August 8, 1995
-
- Here is a story I think most of you will enjoy... A few
- months back I gave a friend's son a Jag and six games for
- his birthday present. The boy is 11, a perfect age for a
- Jaguar. :-} Well anyway, he has been the most popular
- kid on his block singe getting the Jag.
-
- Two weeks ago his neighbor, also 11, got a Saturn for his
- birthday. This neighbor's father bought him the Saturn
- because the salesperson at the game store praised it as
- the best system "for the money." The neighbor boy did not
- like the Saturn as much as Jag. So the father returned
- the Saturn and got his son a Jag plus four additional
- games in exchange for the Saturn.
-
- Now the two boys have ten different games between the two
- of them plus multiple DOOMS so they can play
- head-to-head.
-
- --JKT
-
- Don't forget to check out "White Men Can't Jump" and the special sell
- through pack which includes the Team Tap free.
-
- So far, it looks as if gamers like the special bundles and, if the
- trend continues, we'll have to look at doing similar deals with other
- peripherals in the future. BTW, if playing WMCJ with the Team Tap, be
- certain to turn the system on with the controllers already connected.
- Otherwise the software may not detect your joypad configuration
- properly.
-
- ### END OF FILE ###
-
-
-
- From CompuServe's Atari Gaming Forums, an update on Battlesphere from
- 4Play's Tom Harker:
-
- Sb: BattleSphere Rocks!
- Fm: [ICD, Inc.] 76004,1600
- To: Gil Gulick 76347,110
-
- >>I saw battlesphere on several E3 tapes. And, that title definitely
- looked and sounded (in terms of gameplay) like it could be a real hit.
- I really hope that title turns out to be an excellent game.
-
- >>It would be a real blast networked, but I don't know anyone else who
- owns a Jag. It is going to support the modem, right? <<
-
- BattleSphere is a blast to play and the game is not even close to
- completion yet. We are running at 30fps with no slow downs.
-
- Network and modem support has been planned all along but has not been
- implemented yet. We hope to have networking back up and running in the
- next week.
-
- Watch for new screen shots and possibly QT video soon.
-
- - TOM -
- (also one of 4Play)
-
-
-
- CompuServe Atari Gaming Conference! - "Fun in the Sun" Live!
-
-
- WELCOME TO THE 1995 "FUN IN THE SUN" JAGUAR CONFERENCE!
-
-
- [Editor's note: This is not an official transcript of the conference. The
- following has been edited for clarity, spelling, and format. Some of the
- online activity may have been removed during "informal" segments of the
- conference.]
-
- Early attendees:
-
- User User ID Nod Area Name
- ---- ------------- --- -------- -------------------
- 1 100344,1070 LEX Rm 1 Janet
- 2 71051,3327 BXK Rm 1 Dana @ STReport
- 3 75442,3453 IIK Rm 1 Randy Baer
- 4 76702,1076 RCF Rm 1 (SysOp) BobP
- 5 73522,3004 OXM Rm 1 Mitch@Demand System
- 6 74447,531 WRZ Rm 1 Jeff N (H)
- 7 75300,1267 SOS Rm 1 Don@Atari
- 8 76004,1600 RFF Rm 1 Tom @ 4Play/ICD
- 9 70007,3615 DJB Rm 1 Travis @ AEO
- 10 102352,145 WFM Rm 1 Becki Obrego'n
- 11 75013,2254 LLU Rm 1 Jason Stanton
- 12 100344,1070 VNO Rm 1 Christian Lenikus
- 13 100620,2673 LFR Rm 1 Fatal Design
- 15 102364,2167 MSZ Rm 1 Chris
-
- Jeff N (H): WELCOME!
- Welcome to the 1995 "Fun in the Sun" Jaguar Conference!
- Don@Atari: Yea!
- Jeff N (H): I am your host for tonight's exciting conference.
- Joining me is my assistant and wish-he-was-a-Jag-owner
- brother Dave!
- (Could we please stop talking, I'm not done yet!!!)
- Tonite's conference is brought to you by DEMAND
- SYSTEMS and GAMEWARE EXPRESS
-
- Lets find out who you are and where you come from.
- I'm Jeff Norwood, from Auburn, MA
- (I'm done)
-
- Dana @ STReport: Dana P. Jacobson, Atari Editor for STReport - Boston
- Jason Stanton: Jason Stanton from Long Island, NY
- Becki Obrego'n: Ruben Obregon using my Wife's account.
- Port Chester NY.
- Mitch@Demand System: My name is Mitch Brown. I work for Demand
- Systems in Camarillo CA.
- I am here with my friend (and boss) Tim McCoy
- Chris: My name is Chris Morin and I'm from Chicopee, Massachusetts.
- Fatal Design: Baumann Loic from Fatal Design, France !!!
- Tom @ 4Play/ICD: Tom Harker from Rockford, IL (it is HOT here!)
- Travis @ AEO: Travis, from (fadingly) Sunny NW Florida!
- Don@Atari: Don Thomas of Atari Corporation
- (SysOp) BobP: Bob Puff from Rochester, NY. About 72 degrees at the
- moment.
- Christian Lenikus: Christian, from Vienna/Austria/Europe.
- Jeff N (H): Okay, anyone else?
- Now, I'm moving on, so hold up on the talk
- Tonight, unlike the big cool Companies like Sega <g>, we
- are graced with presence of many Atari Jaguar developers
- who CARE about the..Jaguar owners.
- Could I have a roll call on the "guests" please
- Instead, why don't anyone representing a company please
- say "here".
- Mitch@Demand System: I am here from Demand Systems
- Don@Atari: Here.
- Dana @ STReport: Here!
- Fatal Design: here
- Don@Atari: Here.
- Tom @ 4Play/ICD: Here from 4Play/ICD/Black Cat Design
- Jeff N (H): Don - do you know if Laury and Loic are going to
- come late?
- Don@Atari: I assumed Laury would be here. I have NO idea
- about Loic. Sorry.
- Jeff N (H): Okay, in that case, I have a schedule for the conference,
- and the next thing is: A Free-For-All
- Mitch@Demand System: How long?
- Jeff N (H): Just talk, and I'll close the floor in a few minutes
- for some formal stuff
- Don@Atari: Jeff, just so you know, there was a corporate night
- for Atari at the Giants/Cubs game at Candlestick
- last night. I imagine a lot of people were shifting
- schedules to make the event.
- Jeff N (H): Yes I do. I heard Atari donated $10,800 ... it was in
- my local paper.
- Don@Atari: Cubs 3-0 unless someone scored in the ninth. We
- left after the eighth.
- Becki Obrego'n: I have to go. I guarantee that a **temporary** $99.00
- and $150 W/Rayman packin in will take the VG market
- this XMASS. Who can pass this deal up? Making it
- temporary will cause a rush to buy it as well as more
- games! Make the money on the games, lose on the
- system for a few weeks.
- Randy Baer: How's Battlesphere going?
- Tom @ 4Play/ICD: Great!
- Randy Baer: Details?
- Jeff N (H): Questions will not be answered until the spotlight,
- so please hold off on any questioning until then.
- Thanks
- Tom @ 4Play/ICD: 30fps, 16 ships in a free for all.
- Chris: I thought we were going to talk about Atari situation?!
- Tom @ 4Play/ICD: Oops
- Mitch@Demand System: I suppose we will soon.
- Travis @ AEO: Tom, have you tried Scott's "Advanced New Killer AI"
- yet? How goes it?
- Tom @ 4Play/ICD: The Killer AI kills me pretty fast.
- Travis @ AEO: SO, you're not going to insist Scott puts in a
- special "boss code"? ;)
- Tom @ 4Play/ICD: There will be lots of easter eggs.
- Jason Stanton: Hey Jeff, when do we GET FORMAL?????
- Jeff N (H): Dave says "Atari is pretty good, except for the fact
- that they are too slow on their game manufacturing"
- (we get formal in about 3 minutes)
- Mitch@Demand System: Has anybody tried WMCJ?
- Chris: I never heard of doing street fighter moves for Super
- Dunks in WMCJ.
- Jason Stanton: All I know is we need Japan, texture-mapping,
- money, and advertising, otherwise nothing.
- Mitch@Demand System: Ok, just wondering.
- Jeff N (H): Wait, what country are you from (France?)
- Travis @ AEO: Cool. I like a game that kicks butt, and doesn't
- apologize for it.
- Mitch@Demand System: OH, so that is why you are so lucid.
- (SysOp) BobP: Christian: thanks for staying up! Hope you are a
- night person! <g>
- Mitch@Demand System: Or lack there of.
- Randy Baer: Jason - we need a new WWF game too...just ask Jeff!
- Jeff, have you seen the new WWF arcade game?
- Jason Stanton: WWF WWF WWF WWF WWF
- Jeff N (H): I'll be on live TV tomorrow nite! Monday Night Raw
- in Worcester
- Mitch@Demand System: Sucks.
- Jason Stanton: I forgot WWF, Randy!!
- Randy Baer: MONDAY NIGHT RAAAAAAAWWWWWWWW...
- Cheer Lawler on for me!
- Tom @ 4Play/ICD: Who are you wrestling Jeff?
- Chris: I guess there's nothing important to talk about at Atari
- because no one is talking about Atari situation.
- Randy Baer: I did! I want a WWF game for the Jag right now!
- Mitch@Demand System: My boss is getting bored.
- Randy Baer: *pouting*
- Chris: So am I>
- Red Wolf: Jeeze.. WWF?
- Mitch@Demand System: As am I.
- Jason Stanton: LETS GET FORMAL
- Fatal Design: Sorry, but compuserve has break down, you've seen
- my last msg (game dev!)
- Travis @ AEO: "But of course...."
- Mitch@Demand System: I don't want to talk about the WWF. I want
- to talk about Atari.
- Jeff N (H): Okay, 1 minute for the floor
- Randy Baer: Cool, let's talk
- Chris: Let's start taking this serious since I'm paying money for
- this.
- Red Wolf: RIght on, Mitch!
- Jason Stanton: Jeff, you said you had about 30 or so topics...
- lets start soon please.
- Mitch@Demand System: So am I.
- Jeff N (H): QUIET F L O O R CLOSED!
- Okay, next is a series of poll questions, which should
- take all of 10 minutes or less Just answer ... no
- commentary on it until later
- Question 1:
- What's your favorite Jaguar game?
- Mitch@Demand System: Zool2
- Jeff N (H): Tempest for me, AvP (Dave)
- Chris: AVP
- Tom @ 4Play/ICD: BattleSphere
- Randy Baer: Tempest 2K
- Travis @ AEO: (Does VLM count?)
- Christian Lenikus: Iron Soldier
- Dana @ STReport: Pinball Fantasies
- Jason Stanton: Not out yet
- Richard H. Murray: tempest 2000
- Red Wolf: Tempest 2000!
- Fatal Design: AVP
- Jeff N (H): (Current games only! No VLM doesn't)
- Don@Atari: ALL OF THEM <G>
- Jeff N (H): That it?
- Tom @ 4Play/ICD: Tempest 2K then (BattleSphere DQed)
- Red Wolf: Well, doom is cool too, but..
- Jeff N (H): Good job
- Mitch@Demand System: Tim likes Iron Soldier
- Travis @ AEO: Tempest/Iron Soldier/Tempest
- Mitch@Demand System: Good speakers mandatory on ALL Jag games.
- Travis @ AEO: I just like to blow things up. (Blue Lightning is
- cool in that regard also.)
- Jeff N (H): Okay ... Question 2:
- What are you looking forward to more:
- Rayman or The Jaguar CD??
- Tom @ 4Play/ICD: Rayman
- Christian Lenikus: Jaguar CD
- Mitch@Demand System: That one is a tough one.
- Fatal Design: Jag CD
- Dana @ STReport: CD!
- Don@Atari: BOTH <G>
- Mitch@Demand System: I guess Rayman
- Randy Baer: Rayman - Jag CD if they can get Primal Rage as the packin
- Jeff N (H): Jag CD for me, Rayman (Dave)
- Travis @ AEO: Since I have a Jag CD, I'd say Rayman... <G> but
- the CD is a better choice.
- Mitch@Demand System: Tim is waiting for the CD.
- Jeff N (H): Don - just one, you'll have to chose <g>
- Chris: Since Rayman is better on PSX, I want the Jag CD more
- Chris: now.
- Jason Stanton: Whoa, I got disconnected for some reason.
- Christian Lenikus: Don, please be more specific: all of them and
- both is kind of broad! :)
- Danny Miskin: Jag CD for me, and hi everyone.
- Richard H. Murray: jaguar cd
- Travis @ AEO: Don's a broad kind of guy! <evil grin>
- Don@Atari: I'm biased. I'm obligated to want both equally for
- different reasons. <g>
- Jeff N (H): Evil? How nice of you! <g>
- Anymore answers?
- Mitch@Demand System: I would let him go with these because he
- works for Atari. He is SUPPOSED to say
- these things.
- Travis @ AEO: (Glad to meet you too! :)
- Jason Stanton: Jeff, please, continue.
- Mitch@Demand System: Next ? please.
- Jeff N (H): Question 3:
- 3 - What do you want Atari to do next?
- How do you think the Jaguar's future is going to turn
- out? (Great, Good, Okay, Poor, Not so Good, Fail,)
- Mitch@Demand System: Okay.
- Christian Lenikus: Good
- Randy Baer: Okay
- Don@Atari: FANTASTIC <G>
- Jeff N (H): Good (me), Okay (Dave)
- Jason Stanton: Okay
- Red Wolf: Okay
- Danny Miskin: Good.
- Richard H. Murray: Okay
- Fatal Design: okay
- Travis @ AEO: Great.
- Dana @ STReport: good
- Mitch@Demand System: Tim says Okay.
- Danny Miskin: Nice answer Travis.
- Tom @ 4Play/ICD: Great.. if Sam drops the price to $129 with
- killer pack-in for Xmas.. otherwise OK
- Travis @ AEO: Ok then.
- Red Wolf: Question 3.5: Should the Jaguar be renamed the Squishy
- Panda 50000?
- Danny Miskin: No
- Fatal Design: boarf
- Red Wolf: Good Answer, no go on, Jeff
- Randy Baer: next (real) question?
- Chris: no
- Jason Stanton: Next question
- Red Wolf: Next
- Jeff N (H): Okay, here's a little timeout from a sponsor .. so
- quiet!
- Jeff N (H): DEMAND SYSTEMS...hello
- Hold on guys, taking a few seconds. After this, its
- complete formalness
- Red Wolf: |~~\/~~| Ok, Jeff
- Don@Atari: Wait, let me get my tie.
- Mitch@Demand System: I am here sorry
- Mitch@Demand System: I represent Demand Systems in Camarillo CA.
- We offer all Jaguar items at GREAT prices.
- Most games are 20 to 30% below retail prices.
- If you wish to order, call 1800-593-0059.
- We also have an Internet home page.
- Chris: How much is shipping though?
- Mitch@Demand System: The address http://www.fishnet.net/~drumbra
- Don@Atari: Chris, if you're out of CA, there wouldn't be tax.
- Danny Miskin: Bye all, oh Don I received my copy of WMCJ, very
- nice so far..
- Don@Atari: Danny, I'm having fun playing WMCJ too.
- Jeff N (H): Okay everyone, it's SPOTLIGHT TIME
- Mitch@Demand System: We will have pricing and other info on-line
- soon.
- Jeff N (H): FORMAL TIME .. get those ties
- Red Wolf: <DUHN DUH>
- Mitch@Demand System: I thought it WAS formal time.
- Don@Atari: SPOTLIGHT time... sunglasses everyone.
- Red Wolf: (Scary Music)
- Jason Stanton: f o r m a l
- Travis @ AEO: Now it's EXTRA SPECIAL FORMAL time.
- mike lipson: Before I take my telescope out, I thought I'd stop by...
- Don@Atari: Now it's SCARY time.
- Don@Atari: TELESCOPE time
- Jason Stanton: f o r m a l
- Mitch@Demand System: I hope you all got that.
- Jeff N (H): Okay, is John Mathieson here?
- Chris: Red Wolf: Are you the red beer from Budweiser?
- Red Wolf: Sorry, got the name before the beer.
- Jeff N (H): Let me explain the rules right now!
- Don@Atari: John Mathieson is not here. Is it JOHN time?
- Red Wolf: It's Miller time!
- Jason Stanton: RULES EVERYONE
- Chris: I'm drinking Molson Golden.
- Don@Atari: RED DOG time
- Red Wolf: Ok Jeff.. It's all yours..
- Jeff N (H): To ask a question, type "?" ...
- Mitch@Demand System: ?
- Don@Atari: EXPLAIN THE RULES time
- Jeff N (H): then wait in line to be called on...
- Mitch@Demand System: I guess so.
- Travis @ AEO: Molsen Golden? Nectar!!! :)
- Jeff N (H): When you are called on, ask the question to the
- person in the "spotlight". DON'T INTERRUPT ME PLEASE
- NO OTHER TALKING, and NO talking without being called
- on...
- for "follow-ups", type "f?", and you will be called
- on ahead of the order ...
- but don't use it unless you have a follow up question
- just to get ahead of the waiting line ...
- If you do, you may be asked to leave the conference,
- and that would be bad.
- Now, Formal Stuff is effective NOW.
- Red Wolf: Very, Very Bad.
- Jeff N (H): Is Pradip (Atari) here?
- Travis @ AEO: Not unless he's hiding.
- Jason Stanton: ?
- Jeff N (H): Okay, next on the list is Don Thomas
- Don@Atari: Jeff, you know how to call up a list of who is
- present?
- Travis @ AEO: ?
- Jeff N (H): He is in the "spotlight" -- please, no interrupting
- or else...!
-
- Randy Baer: ?
- Mitch@Demand System: ?
- Jeff N (H): Go ahead Stanton
- Chris: When are we going to find out some info. on Atari?
- Jason Stanton: Okay Atari, I have several topics that REALLY need
- to be addressed. #1, to compete in Japan...
- and Atari HAS to, I feel the only way possible is for
- Atari...to set up an Atari of Japan (AOJ), if you will
- Why? Generally speaking..software companies won't
- support a system that is not available or popular
- on their own shores....so how else can Jaguar attract
- the cutting edge, hi-tech companies that Japan has to
- offer such as Capcom and Konami.? f?
- Don@Atari: What if I have to go to the bathroom, Jeff?
- Chris: Get a urinal, Don!
- Jeff N (H): Where a diaper .. now I don't want to break my own
- rules ... Jason's talking
- Jeff N (H): Don, answer the question first, then we'll follow up
- Don@Atari: Is this question for me?
- Jason Stanton: The question..
- (Hi Don), is for whoever can answer it best
- Jeff N (H): yes - you're in the spotlight
- Jeff N (H): Want to make an intro? Go ahead
- Don@Atari: Atari has a long haul before we set up worldwide
- facilities in Japan, Taiwan, etc. again. We are an
- American company with worldwide distribution and I
- think we need to find ways to capitalize on that...
- You will see that strategy pay off with new retailers
- to be announced soon. -ga
- Jeff N (H): (ga=go ahead)
- Red Wolf: ?
- Jason Stanton: Don, we never found out how the trip to Japan...
- went, you know how important I feel Japan...
- is to becoming a successful, and respected...yes?
- gaming company.
- What happened in Japan on the last trip?
- any new licencees???
- Jeff N (H): JASON!
- Never mind ... wrong person
- Don@Atari: Is that the question?
- you ended with ...
- give me a sec to type a reply...
- Jason Stanton: GA, for now
- Fatal Design: f?
- Red Wolf: ?
- Don@Atari: Bill Rehbock is one of several people who make
- worldwide trips for a great number of reasons
- including fact finding and negotiations. You're right
- that there's no news of the trip I am aware of
- because there is simply no news to tell as of yet.
- ga
- Jason Stanton: Ga,
- Next, for now...next person
- Chris: Me?
- Jeff N (H): No
- Red Wolf: Me?
- Jeff N (H): Travis, ga
- Travis @ AEO: Thanks Jeff! Glad to be here tonight. My only
- question: Don, is Ted Hoff a nice guy to work for?
- GA
- Don@Atari: need a sec to type...
- Tom @ 4Play/ICD: ?
- Travis @ AEO: That's ok. I'll go grab a Coke and spit some. ;)
- Don@Atari: My wife was introduced to Mr. Hoff last evening at
- the Giants/Cubs game. Ted made a point to come
- down from his more secluded seats and sit with us
- a while and meet my family. He asked good
- questions and told my wife I'm a good worker. I
- suppose I think he's a great guy. GA
- Jeff N (H): Baer .. go ahead
- Travis @ AEO: Thank you for your answer, Mr. Thomas!!
- Chris: ?
- Randy Baer: Since several upcoming Atari games...
- several Jag games resemble old Sega Games
- Konan = Golden Axe
- FFL = Virtua Fighter
- SBO = Super Hang-On
- Why not use the Sega deAL,...
- where Atari is supposed to get rights to five Sega
- games a year....if I remember correctly...
- and make them titles people have heard of?
- Name recognition, as it were...
- GA
- Don@Atari: give me a sec...
- Randy Baer: ok, thanks
- Don@Atari: First off, I don't know how many ways to make
- games that don't somehow resemble something
- that may have been done before, but otherwise I
- think you're right and you WILL see popular names
- as time goes on. There are several reasons that
- unlicensed names are faster to make...
- 1) No specific standards to follow...
- 2) No licensing to negotiate...
- 3) Less people to test for standards...
- etc..
- ga
- Randy Baer: Any idea on the Sega titles atari is converting?
- ga
- Jeff N (H): New rule for easy reading .. when you are done
- typing, type GA at the end. GA
- Don@Atari: I've heard a lot of titles raised from around closed
- doors, but I do not know if the titles have been
- decided or if they are trying to keep them hush until
- the games are complete.
- GA
- Jeff N (H): Next up - Mitch .. GA
- Mitch@Demand System: I have several questions, so I guess I will
- just ask one. Does Atari have ANY plans of
- EVER bringing out another computer product?
- I really don't like the idea of Atari being
- a GAME machine company.
- GA
- Don@Atari: Mitch, I have very deep computer roots myself and I
- know very well what you mean...
- I also know Atari has a much better chance
- competing with value-packed game technology than
- bargain PC assembly shops...
- I do not foresee computers being launched in the
- short term anyway.
- GA
- Mitch@Demand System: f?
- Chris: I HATE TO INTERRUPT, BUT HOW DO I KNOW WHEN
- Chris: IT'S MY TURN?????????
- Jeff N (H): Red Wolf - you're on the air!
- Red Wolf: Hey Don, Are there any plans of Atari EVER making a
- cool Encoder Wheel controller for Tempest 2k?
- 'Cause it would be awesome.
- GA
- Don@Atari: Red Wolf, there are plans to look at a wide variety of
- controller options and, yes, that is one we keep
- bring back up....
- Hardware doesn't offer a profit margin like software
- does so we have to launch peripherals not only
- when people want them, but when they make sense
- with compatible software to make use of them.
- GA
- Red Wolf: I made one myself and it's awesome.. I know a lot of
- other people want something like that to bring back
- Arcade memories. :)
- GA
- Don@Atari: Red Wolf, I agree with you, but while we sold a lot of
- Tempest 2000, we cannot count on everyone of
- those people also buying a special controller just
- for that one game. I think you'll see one forthcoming,
- but not this year.
- GA
- Red Wolf: Yeah Don, I understand.. Thanks.
- Jeff N (H): Next up -- Fatal, you have a question for Don? GA
- Fatal Design: for everyone who can answer, let's go:
- there's no two HITS games on the jag....
- in europe there's no promotion, the jag can't
- works !!! the latest question is why the current
- games are so lame!
- Don@Atari: Fatal, I respect your opinion that Jaguar games are
- lame and I would agree if the ones so far were all
- CD titles. I do feel you are wrong, however, which
- makes it impossible to answer your question. GA
- Fatal Design: have you seen the psx and saturn games??? they
- are better !!! the jag need two good games, with a
- low price, and it'll be sold
- Don@Atari: They are CD as I mentioned in my reply. Like I said I
- respect your opinion. I do not agree.
-
- Jason Stanton: Hate to jump in but I think a lot of us would
- actually LIKE too see an eye-candy only game just
- to see what in fact the Jag is actually capable of.
- Don@Atari: Jeff, Can we reestablish the GA protocol?
- Red Wolf: Rayman Should nice for that... Lots of Color
- Fatal Design: I know the team who made RAYMAN, ubi soft is a
- French company!
- Jeff N (H): Yeah - the GA is still in effect guys. And no jumping
- in! Type "?" if you have a question
- Don@Atari: What is the last question and from whom?
- Jeff N (H): Fatal, are you finished?
- Chris .. go ahead (Don, you've got 2 more after that)
- Fatal Design: I just want to know WHEN Good GAMES will be
- released!!! (I'm finish)
- Don@Atari: Okay Jeff.
- Don@Atari: Jeff, I think Fatal has made his point. Call up the
- next question.
- GA
- Hello?
- Jeff, ?
- Mommy?
- Am I online?
- Jeff N (H): Is Chris here?
- Larry Tipton: ?
- Dana @ STReport:?
- Jeff N (H): Tom is next, go ahead Tom (@ 4 PLAY)
- Tom @ 4Play/ICD: Don, how many Jaguar units have been sold to
- date? Do you have any 'real' numbers for us?
- ga
- Chris: Yes
- Don@Atari: Tom, No the honest answer is I have no honest
- update since Sam's numbers at E3. I suspect
- because numbers grow most heavily during Holiday
- times and there's usually not much to brag about
- during off seasons.
- GA
- Tom @ 4Play/ICD: Thanks .... next ..ga
- Don@Atari: (someone spellcheck me before re-publishing this
- <g> PLEASE!)
- Jeff N (H): Chris, you are here. Ask your question
- (I will Don) GA
- Chris: I want to know if the 6 button controller will have the
- keypad still?
- Don@Atari: (Jeff, thanx! <g>)
- Chris, stand by...
- Your question could actually be answered simply,
- yes, but people who know me also know I cannot
- answer questions with a simple one word answer,
- but please rest assured the reply is in the
- affirmative. GA
- Red Wolf: HAAHahhaha
- Jeff N (H): Okay, Don, your final question...
- drum roll please..
- it is from Dana P. Jacobson @ STReport. GA Dana
- Dana @ STReport: Hey, I feel honored to get the last question....
- Don@Atari: Dana, whopps gotta go.
- just kidding.
- okay sorry.
- Dana @ STReport: Now that the JaguarCD is lessthan two weeks
- away.... SIT! <g>
- Don@Atari: (legs crossed.)
- ... or the earliest question for the next conference...
- <g>
- Dana @ STReport: What CD games will be ready to be releasedat
- the same time, or shortly following it's debut?
- GA
- Chris: Is it true what I heard that when the Jag CD is released
- that there wont be any extra games on the store shelves?
- GA
- Don@Atari: Chris, it's Dana's turn.
- Dana, your question is no more helpful than Chris'
- <g>
- Stand by...
- Jeff N (H): Sorry if Chris stole your "last question" honor ... :(
- (to Dana) GA
- Dana @ STReport: f?
- Jeff N (H): Dana ...wait til he answers your first question!
- Larry Tipton: f?
- Jeff N (H): Don??? GA
- Don@Atari: Dana,
- We are working hard to get the CD out on the
- August 24 deadline set by Ted Hoff and I think it
- looks good to make it too. I do not yet have Ted's
- review of other games because he has imposed a
- new QA standard and it is affecting some games. I
- know Myst is forthcoming and a demo of that game
- will be in the CD-ROM. I'm not sure about other
- titles. People can call 800/GO-ATARI for regular
- updates as we get them. GA
- Dana @ STReport: So, other than the anticipated games as pack-ins,
- nothing else has been announced? GA
- Jeff N (H): Larry, your follow up?
- GA
- Wait for Dana to finish first, Larry. MY FAULT
- (Jail me!) GA
- Red Wolf: .
- Jason Stanton: ?
- Don@Atari: Dana, there have been a lot of games announced,
- but your question was related to which ones would
- be out at launch. That's the part I don't know. GA
- Thomas J. Eisenmann: ?
- Jeff N (H): Ok Dana.
- DON - you are a bit more popular than I thought, so
- hang in there.
- Red Wolf: .
- Jeff N (H): Larry, go ahead. Eisenmann and Stanton, your on hold.
- Wolf, you want something?
- Don@Atari: Jeff, no prob, but you don't have to pull the
- popularity BS. <g>
- Larry Tipton: Don, Is it true that the Jag CD requires its own
- AC power supply? Reports earlier indicated that
- it would run off the console juice.
- GA
- Red Wolf: Yes please, Some Nachos and a Beer
- Jason Stanton: Don, you also know I feel the exposure outlets
- like Block Buster Video offer. What has been done
- to reestablish shelf space in BlockBuster video
- outlets.
- SORRY
- Jeff N (H): Wolf -- you're being bad ... follow the rules or no
- more booze for you!
- Stanton - WAIT!
- GA Don
- Jason Stanton: DISREGARD
- Don@Atari: Larry,
- Yes, I can confirm the CD-ROM has it's own power
- supply since it needs a bit more juice than we want
- to pump through the edge connector to remain safe.
- GA
- Jeff N (H): Stanton, now GA
- Jason Stanton: sorry. Don....
- uh, read my above statement which...
- was accidentally pushed on through and please
- answer it.
- Don@Atari: Jason, stand by...
- Jason,
- Whoops.. stand by...
- Jeff N (H): Standing...<g>GA
- Don@Atari: Jason,
- Blockbuster has cleared their shelves of 3DO, CDi,
- and many other specific game related items
- including Jaguar for their own corporate
- merchandising reasons. We (Atari) feel they will
- re-examine the Jaguar rental market when there's
- ample software for their patrons to choose from. GA
- Jason Stanton: f?
- Jeff N (H): GA Stanton .... Thomas Eis... you are after, wait please
- Jason Stanton: Don, Jeff and I, and I have been asking for
- awhile.....
- how bout licensing a WWF title....
- I'm not asking for playability so much or game
- depth...
- its all about eye-candy and the HIGH PROFILE.....
- of a WWF licence. How bout it????
- GA
- Jeff N (H): Cheer MONDAY NIGHT RAW, WWF! <gg>
- GA
- Don@Atari: Jason,
- I agree a WWF title would be cool. Unfortunately, I
- can jeopardize the efforts of our licensing team by
- making announcements until specific things come
- together. GA
-
- Jason Stanton: ;)
- Jeff N (H): Thomas Eis.. you are next. GA
- Thomas J. Eisenmann: Good evening, everyone. Any word on the next
- cart releases. I've heard that Rayman and UV
- are in production. Any confirmation?
- GA
- Don@Atari: Thomas, stand by...
- Jason Stanton: <my feet hurt>
- Don@Atari: Thomas,
- I'm sure you know Rayman is a UBi Soft title. I think
- they announced RAYMAN was in production, but I'm
- not 100% on that. Ultra Vortek is in production if I
- remember as is Blue Lightning, Flip Out and some
- others.
- GA
- Jeff N (H): Okay, Don, you are going to go from "spotlight" to
- regular.
- It's Morphin time!
- Don Thomas Junior is from Atari, the Director of
- Customer Service at the company.
- Don@Atari: Yes sir thanks to everyone for stopping by and
- supporting Jeff's conference!
- Jeff N (H): I'm sure he enjoyed answering your questions...
- but there are others to come.
- Jason Stanton: Don, define others, please
- Don@Atari: Jeff, Jr. is not usually spelled out. FYI.
- Red Wolf: I'm back!
- What did I miss?
- Jeff N (H): Here is who's next:
- Don@Atari: Jason,
- Sorry. I don't have the list here at home.
- Jason Stanton: oTay
- Jeff N (H): Demand Systems, followed by Faran Thomasson (Atari)
- and Fatal Designs
- Mitch@Demand System: Is it my turn?
- Jeff N (H): So, please welcome Mitch Brown, and his boss, to
- the spotlight.
- Mitch@Demand System: Cool.
- Fatal Design: yes?
- Mitch@Demand System: Can I make introductions (again).
- Jeff N (H): Ask if have q's.
- Fatal - you will be coming in the spotlight soon.
- Before you intro Everyone can stretch for 20 seconds.
- GA
- Mitch@Demand System: Thanks.
- Bill Manning: ?
- Mitch@Demand System: <-------------Is stretching
- (SysOp) BobP: zzz
- Jeff N (H): Okay, stop stretching ... back to formal stuff.
- Go ahead MANNING, GA
- Mitch@Demand System: Huh?
- Red Wolf: Back to Stretching!
- Mitch@Demand System: Ga
- Jeff N (H): Manning, ask your questions
- Bill Manning: Thanks I'd like to know how the jag cd compares to
- Bill Manning: the playstation and saturn ?
- Jeff N (H): I don't think Mitch can answer that
- Mitch@Demand System: Is the GA rule still in effect?
- Jeff N (H): Save it for later
- Mitch@Demand System: No, I can't. I have not seen it.
- Jeff N (H): Mitch, make your Intro.. GA
- Mitch@Demand System: My name is Mitch Brown. I am from Demand
- Systems in Camarillo, CA. My boss is also
- here. He is Tim McCoy.
- Bill Manning: Also, is Atari ever going to get companies like
- capcom to make games for them?
- GA
- Mitch@Demand System: I can answer any question about pricing, or
- shipping info or whatever. I also know
- quite a bit about the games, so ask away.
- GA
- Red Wolf: ?
- Jeff N (H): Manning, don't ask questions unless MITCH can
- answer them.
- Jeff N (H): Red Wolf, GA
- Red Wolf: Exactly how many colors does Rayman Utilize, O master
- of games? ::)
- Jeff N (H): Red Wolf bad boy. No nachos for you
- That is not for Mitch or Tim.
- Mitch@Demand System: Sorry, as I have not seen the game, I can't
- answer that other than to say I have HEARD
- it looks GREAT! GA
- Jeff N (H): Does ANYONE HAVE QUESTIONS FOR Mitch?
- Demand Systems is a company that sells Jaguar games
- Larry Tipton: ?
- Red Wolf: Jeeze... It was a joke, A Jest per se
- Mitch@Demand System: In California. GA
- Jeff N (H): Sorry - do u really have a question!??
- Thomas J. Eisenmann: ?
- Red Wolf: Nah, forget it
- Jeff N (H): Okay - no hard feelings
- Edward Mazmanian: is this the conference
- Jeff N (H): Tipton, GA
- Larry Tipton: Mitch, what will the Jag CD cost shipped overnight
- Larry Tipton: GA
- Mitch@Demand System: It doesn't matter for overnight packages.
- It is the same everywhere. GA
- Larry Tipton: OK, shipped then? GA
- Mitch@Demand System: Tim is getting the shipping chart. Hold on.
- Thomas J. Eisenmann: ?
- Mitch@Demand System: Can we go to the next question in the
- meantime?
- Jeff N (H): Eisenmann, GA
- Mitch@Demand System: I will look that up for you Larry.
- Thomas J. Eisenmann: Mitch. with many trade in offers around,
- what is Demand Systems offering? GA
- Fatal Design: is there anybody here who have a Falcon030?
- Mitch@Demand System: Hold on Thomas.
- We will be doing the same deal as many other
- dealers will (I believe). Our supplier is
- accepting old Sega, and Nintendo games in
- trade for a discount on the Jag CD (I
- THINK). It might just be the games though.
- I have to call on Monday and find out the
- exact details though. GA
- Don@Atari: Jeff,
- Will Dana Jacobson be one of the guests?
- Jeff N (H): Yep, later on
- Don@Atari: Sorry to interrupt. Thanks.
- Jeff N (H): Dana,GA
- Dana @ STReport: Did I have a question? Not at this time, sorry!
- Jeff N (H): Sorry!
- Dana @ STReport: No problem, I mistyped!
- Mitch@Demand System: Jeff
- Jeff N (H): Well, that's it for Mitch.
- Yes Mitch
- Mitch@Demand System: The Jag will be priced at $140 from Demand
- Systems. Just to answer Larry's question.
- GA
- Jeff N (H): Okay
- Mitch@Demand System: Any other questions?
- Larry Tipton: ?
- He wants to know when he can leave!!
- Jeff N (H): Tipton, GA
- Larry Tipton: Do you have any third party controllers for the
- Jaguar for sale? GA
- Mitch@Demand System: YES!!!!!!!!!!!!!!!!!!!!
- We have a GREAT joystick called the SAS
- Super Pro Stick.
- IT IS AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- Thomas J. Eisenmann: ?
- Mitch@Demand System: Sorry, MAS.
- Mitch@Demand System: I will tell you the price, hold a sec.
- Jeff N (H): Well, that's it for Mitch.
- Yes Mitch
- Okay
- Mitch@Demand System: Price is $118. Do you want to know what it
- has on it? GA
- Larry Tipton: Yes, please tell all. GA
- Jeff N (H): Mitch reps Demand Systems, as does Tim McCoy.
- Thanks for joining us online. What is your number
- again?
- Jeff N (H): Any more Q's for Mitch?
- Thomas J. Eisenmann: ?
- Mitch@Demand System: It is basically a standard joystick like you
- would have in an arcade. It has three
- buttons (as on the Jag pad). It also comes
- with an extra pad attached so you can use
- the keypad.
- It is REAL GOOD!!!!!!!!!!!!!!!!!!!!
- Mitch@Demand System: Our number is 1-800-593-0059.
- Jeff N (H): Thomas J. GA
-
- Thomas J. Eisenmann: Mitch, do you carry the Cat Box? If so, what
- is the price...
- Mitch@Demand System: Yes.
- Hold a sec, and I will get the price.
- The price is $64. GA
- Thomas J. Eisenmann: Thanks
- Jeff N (H): Thank you Mitch and Tim for joining the conference.
- I guess you can see that we have a very good support
- group of Jaguar owners.
- Any other Q's for them?GA
- Mitch@Demand System: Do you all want our home page address?
- Jeff N (H): GA, give it to'em
- Red Wolf: Catbox.. Catbox..
- Thomas J. Eisenmann: YES. Sorry for interrupting GA
- Mitch@Demand System: Address: http://fishnet.net/~drumbra
- We will have a lot of great Jag stuff
- available soon. So check it out. GA
- Red Wolf: I shall
- Mitch@Demand System: Thanks for your time all.
- Jeff N (H): Ok, listen up all.
- Thomas J. Eisenmann: http://fishnet.net/~drumbra
- Jeff N (H): I see that there are a lot of Jaguar owners still
- here after 2 hours...
- Red Wolf: Yep
- Mitch@Demand System: yes Thomas.
- Jeff N (H): Next up is Fatal Design, but first...
- Dimitri M LaBarge: (And some are just showing up...) Hi all!
- Red Wolf: Is Don still here?
- Don@Atari: yep.
- Mitch@Demand System: He is.
- Red Wolf: Cool
- Mitch@Demand System: Bye all. Gotta go.
- Jeff N (H): there will be THREE copies of the new Strategy
- Guides given away tonight. ONE is autographed.
- They are donated by Atari
- Fatal Design: bye!
- Jeff N (H): Stay here to find out how to get a copy!
- Red Wolf: COoL
- Jeff N (H): Okay, time for a 20 second stretch ... then Fatal
- Design takes the floor ... stretch out! GA
- Red Wolf: Strrrreeeeeccchh
- Jeff N (H):) Getting prepared here ... 20 more seconds
- Jeff N (H): GA
- Dana @ STReport: Quick beer run!!
- Don@Atari: Dana, while we're waiting, do you need help with
- how to use the send command?
- Larry Tipton: Tim for a quick game of Yar's Revenge
- Jeff N (H): Enough beer.
- (SysOp) BobP: heheh
- Red Wolf: :)
- BobR: Beer run.. getting it, or returning it..? :)
- Jeff N (H): Okay everyone, please welcome a relatively new
- Jaguar developer (as far as I know), Fatal Design...
- Jeff N (H): Fatal Design designs Jag games. Remember: because
- of company policy, he may not be able to answer
- some of the questions thrown at him...
- He is in France right now, and this makes this an
- international conference ... it's past 4:00am there
- I think!
- Fatal Design: yes!
- Jeff N (H): Please Welcome>..< FATAL DESIGN!!! <clap> GA
- Red Wolf: Oh yeah? I'm in Guatamala
- Jeff N (H): Sorry, forgot about you.
- Red Wolf: It's Ok
- Don@Atari: Yea.
- Red Wolf: Sorry Fatal, no one cares about you. :)
- Larry Tipton: ?
- Jeff N (H): Tipton, GA
- Red Wolf: ?
- Jeff N (H): Red Wolf, he's French, so he may take that a bit
- serious! Not to insult you Fatal.GA
- Larry Tipton: Fatal,
- What kind of Jaguar games are you developing?
- Nothing terminal I hope. GA
- Fatal Design: The only thing I can tell you it's we're
- developing 3D games with our 3D engine!
- SO I think it's better that Atari's one!
- Jeff N (H): Red Wolf, your turn GA
- Red Wolf: Does your Design assist in the killing of people?
- 'Cause..
- Fatal Design: ???????????????????????????????????????
- Larry Tipton: f?
- Red Wolf: You know how people hate to get killed while playing
- games. GA
- Fatal Design: No comment, kid!
- Thomas J. Eisenmann: ?
- Fatal Design: yes?
- Dimitri M LaBarge: ?
- Jeff N (H): Eisenmann, GA
- Thomas J. Eisenmann: Have you had any problems with the Jaguar's
- hardware in your game designs or your 3D
- engine? Any things you would like Atari to
- change or improve??
- Fatal Design: The jaguar is very complex!!!
- but it's powerful, if you know how to code it!!!
- It's a big problem, coz many developer is
- scared by it's 5CPU!!! It's not easy to control
- all of it!
- Jeff N (H): Fatal, have you or your company developed games for
- any other video game or computer systems? GA
- (Please type GA when you are done typing, thanks)
- GA
- Fatal Design: The 3D engine of atari, is not powerful, Jag can
- make 10 time better !!! So every company must
- record an 3D engine, it makes a lot of wasted
- time! Jaguar and PC only !!!!(maybe PSX one DAY)
- GA!
- Jeff N (H): Dimitri, you are next GA
- Dimitri M LaBarge: What are your plans for utilizing modem or
- networking connections, such as the CatBox? GA
- Larry Tipton: ?
- Fatal Design: In europe, the network cost a lot of money!!! We
- study the possibility to take advantage of catbox!
- but network is only for US!!! GA
- Jeff N (H): What titles has Fatal Design released for the PC, if
- any? GA
- Dimitri M LaBarge: ?
- Red Wolf: ?
- Fatal Design: We make just professional product as 3D API, no
- games on PC!! GA
- Jeff N (H): Dimitri, GA
- Larry Tipton: ??
- Dimitri M LaBarge: A lot of companies have been criticized for
- relying on the 68000 too heavily. Do you plan
- to heavily utilize the Jag's architecture in
- all programming aspects? GA
- Fatal Design: Yes all codes are realize in pure ASM, we don't
- use 68000 !!!! It slow down the jag, all the 3D
- engine run with GPU/DSP/Blitter and obj proc Pure
- ASM Code ! GA
- Jeff N (H): Am I still here? GA
- Red Wolf: What the %$#@ was that?
- Jeff N (H): Wolf, sorry. Your turn, GA
- Red Wolf: DO you know what you're talking about, Much less do
- anything? And if so, what?
- Fatal Design: What??? Explain pleaze, I'm a little frenchy, I'm
- not a king in english!
- Red Wolf: GA OK.. THat's fine
- Jeff N (H): That line, Fatal, deserves "Best Line of the
- Conference!". GA
- Red Wolf: Does Fatal Designs DO anything? And If so, What?
- Has it done anything...Will it do anything
- And what will it do if it ever does anything
- And what did it do if it has done anything GA
- Fatal Design: Yes, we try, We're making an 3D Games in Jaguar,
- It's all I can tell to ya!
- Red Wolf: You are making? Oh sheeeeeesh..
- Jeff N (H): Just to inform you, Red Wolf...
- Fatal Design: Yes it takes some time ya know!!!!
- Jeff N (H): Fatal Designs I believe has designed items for the
- PC in europe, and now is focusing on the Jaguar with
- software....
- Red Wolf: Like...
- Jeff N (H): His company allows him NOT to talk about it publicly.
- When he does, I assure you The Jaguar Journal, AEO,
- and STReport will have the first scoop. GA
- Dana @ STReport: You betcha, Jeff!
- Fatal Design: Yes !!! Cauz US is not the center of the world !!!
- Red Wolf: OK..
- Dimitri M LaBarge: And how! :>
- Red Wolf: so he can't tell me what he HAS done?
- Jeff N (H): Fatal, what HAS your company done in the past? GA
-
- BobR: If you check your scrollback buffer, I believe you'll find
- that Fatal Designs has done 3D APIs for the PC...
- Fatal Design: ATM Application for PC !!!! Pro 3D engine for Real
- Time application, we also realize some different
- application for Falcon 030!!! GA
- Red Wolf: ok
- Jeff N (H): Bob, he may have missed it. Red Wolf has been in
- and out a few times. Any other questions for Fatal
- Design?
- I guess not.
- Thomas J. Eisenmann: ?
- Dimitri M LaBarge: I believe Larry had a question a while ago!
- Jeff N (H): Wait!
- Thomas J. GA
- (Then Larry - I forgot about you)
- Dimitri M LaBarge: ?
- Thomas J. Eisenmann: Fatal, how do you compare the capabilities
- of the Jaguar with the other 'next
- generation systems' like the Sony
- PlayStation? GA
- Fatal Design: these two system have the same capabilities, but
- PSX is more easy to code, SONY gives all the
- library, company like it for that, it's easy to
- develop on PSX! GA
- Red Wolf: (Turns on T2K)
- Thomas J. Eisenmann: Thanks... GA
- Jeff N (H): Larry GA
- Larry Tipton: Fatal Design,
- Are the games that you are developing CD, Cart or
- both? Could you categorize the game/games...
- Are they Simulation? Arcade? Sports? RPG? GA
- Fatal Design: We're developing only on cartridge system
- the games we're develop are simulation, arcade.
- Fatal Design: I study the possibility to make a RPG, coz
- there no good one on jag (if I know well!) GA.
- Jeff N (H): Dimitri GA
- Dimitri M LaBarge: Regarding your 3D engine, what color depth
- and frame rate are you aiming for? Are you
- planning to use texture-mapping primarily, or
- are you leaning towards gouraud and phong
- shading? GA
- Fatal Design: The 3D engine work in different color depth but
- 65k is the most current!!!
- the rate frame is very variable... Due to the
- number of polygon, the size, the render method....
- But 1700 Quad Gouraud per frame are possible!
- The texture mapping is exploited...Gouraud to,
- but phong is now necessary for real time games!!!!
- GA
- Jeff N (H): When should your first title arrive on the Jaguar? GA
- Fatal Design: I can't tell you the title, sorry !!! GA
- Red Wolf: Sheesh
- Jeff N (H): Do you know WHEN the unnamed title will be released
- for the Jaguar? 1996? GA
- Fatal Design: yes current middle of 96!!! or end off 96 if
- we're late! GA
- Jeff N (H): Good to hear. Anymore questions for Fatal Design? GA
- Red Wolf: Television is the Retena of the Mind's Eye
- Jeff N (H): Okay, Thank You Fatal Design for attending the
- conference, even though it is close to sunrise in
- France!
- Fatal Design: last word :
- Jeff N (H): I hope to see you around here more often, and at
- the next conference around Christmas. Last word...
- go ahead GA
- Fatal Design: it's 5h00 AM, I'm tired, so I go to sleep, sorry
- to speak bad english!!! Goodbye!
- Craig Harris: Howdy, folks...just got in.
- Jeff N (H): That's okay with me. I can't speak French!
- Dimitri M LaBarge: Thanks for coming! It's appreciated! :>
- Jeff N (H): Thanks for coming, good night.
- Dana @ STReport: Thanks, FD!!
- Jeff N (H): Craig, the formal rules are in effect - remember
- last conference!
- Don@Atari: Is Dana next? <g>
- Jeff N (H): Actually, not yet Don.
- Fatal Design: Thanx to all of ya!!! Et la prochaine fois on la
- fait en franncais la conference hein red
- Fatal Design: wolf?
- Don@Atari: okay.
- Jeff N (H): First a 20 second stretch, and then a chance to win
- the first off three strategy guides, so stay tuned...
- Dimitri M LaBarge: Gee, I only got about half of that... <g>
- Larry Tipton: hehehe
- Don@Atari: Dana, where's your CIS user's manual?
- <g>
- (SysOp) BobP: heheh
- Dana @ STReport: We're on CIS???!!?!! <g>
- Larry Tipton: Wha? I thought I was on the Microsoft Network! <g>
- Steven Bernhard: Hello everyone.
- Dimitri M LaBarge: Hi Steve!
- Keith H.: Hey Steve
- Larry Tipton: Hi Steve ---
- Jeff N (H): Okay, here comes Strategy Guide Chance #1.
- Larry Tipton: A:42
- Jeff N (H): Listen to the rules
- Red Wolf: Hold on!
- Jeff N (H): I am going to ask you a question Jaguar-related...
- Answer the question by using the private "Talk"
- button this way no one else will see the answer...
- Those who get it right will be put into a drawing...
- My assistant, Dave, will draw a name from a New
- York Yankees Baseball hat...
- He will pick the name, and I will announce the name
- online right here...
- Red Wolf: The first person to smile completely... Wins
- Don@Atari: Jeff, be sure winners know to send
- their snail mail address to you in EMail.
- Jeff N (H): I'm not biased (I hate everyone equally <g>) so do
- not worry about bad judging or picking...
- That's right, what Don said...
- Don@Atari: I got kicked off the system. I didn't know. Sorry.
- Jeff N (H): send me your addresses via E-Mail within 48 hours
- or you will forfeit the prize..
- Don@Atari: Am I eligible. I want one.
- Jeff N (H): Atari employees are ineligible..Nah, what the he**!..
- Red Wolf: Sorry Don, you work for Atari! :)
- Jeff N (H): You guys can win too...
- Dimitri M LaBarge: Of course you're eligible! (Of course, you'll
- have to give all winnings to moi... <g>)
- Don@Atari: Cool Then I save postage on the one I send to me! <g>
- Jeff N (H): Wait, lets vote. Should we allow Atari reps to be
- eligible ... Yes or NO? GA
- Larry Tipton: Is this open book?
- Red Wolf: YES
- Thomas J. Eisenmann: Sure. Why not.
- Larry Tipton: Sure
- Craig Harris: Depends on if I'm eligible, too...<g>
- Keith H.: YES
- Jeff N (H): (Two Dana)!
- Craig Harris: What the hey.
- Dimitri M LaBarge: What the heck! Sure.
- Larry Tipton: Don works for Atari!?!?
- Don@Atari: Jeff, My dinner was just delivered. Gotta
- go. If I win, pull another winner. You
- had a great conference. Great job.
- Thanks to everyone for stopping by.
- Jeff N (H): Okay ... reply via "Talk" because you don't want to
- lessen your chances...
- Jeff N (H): Bye Don!...
- Dimitri M LaBarge: Thanks Don and thanks!
- Don@Atari: Bye.
- Red Wolf: Later Don!
- Craig Harris: Eat hearty, Don!!
- Thomas J. Eisenmann: Bye, Don
- Dimitri M LaBarge: And bye too! <g>
- Jeff N (H): You must respond in 60 seconds or less...
- Larry Tipton: L8R D
- Jeff N (H): Ready, here it comes ...
- Red Wolf: OH jeez
- Craig Harris: <drum roll>
- Craig Harris: <really long drum roll>
- Jeff N (H): The JagDoom advertisement shown on television...
- Larry Tipton: True
- Jeff N (H): has a priest preaching to the followers who are
- against-Satan....To stop the demons, he says you
- must do what?...answer via Talk, now!
- Craig Harris: Hey, stop looking over my shoulder...
- Jeff N (H): Times up!
- Jeff N (H): Some of you may have never seen the commercial, and
- I understand...
- however, there are still two chances left to win a
-
- strategy guide...
- Dimitri M LaBarge: That's okay. Can we still win one of em
- strategy guides? <g>
- Jeff N (H): Only one person got it right!
- Keith H.: And the answer?
- Jeff N (H): No drawing needed ...
- Frank Heller: go midicven
- Red Wolf: ME!!
- Jeff N (H): the winner is .. Dana, I told you not to tell, NOT!!!
- Craig Harris!
- Dana @ STReport: Yea!!!!!
- Red Wolf: Not to tell not?
- Jeff N (H): Craig, what is the answer ... tell 'em all
- Red Wolf: this is confusin
- Craig Harris: Blast 'em between their beady little eyes.
- Dana @ STReport: I was close!!
- Red Wolf: Yeah, now I remember
- (SysOp) BobP: heh
- Steven Bernhard: Congratulations Dana!,<G>
- Craig Harris: Gawd, I watch too much TV.
- Dimitri M LaBarge: I remember now...sorta...a bit. Urf.
- Jeff N (H): Craig, e-mail me in 48 hours with your full
- mailing-address.... at 74447,531. Good job!
- Craig Harris: No problem.
- Red Wolf: Eat Jelly sounded good to me..
- Jeff N (H): And, it was on the AEO at E3 tape!
- Craig Harris: My cat helped me out.
- Jeff N (H): Faran, are you here?
- He just left!
- I was "Talking" to him, and he left!
- Dimitri M LaBarge: I *never* get strategic alliances with *my*
- cats like that...
- Red Wolf: Yep
- Red Wolf: What a b*****d!
- Jeff N (H): Hopefully he comes back soon.
- Dimitri M LaBarge: Modem disconnect?
- Jeff N (H): Next up...back to Formal Stuff now...
- Dana P. Jacobson of STReport!
- Dimitri M LaBarge: <another drum roll>
- Jeff N (H): STReport recently went under a format change that
- is very good inn appearance. Blast'er with
- questions (right between her beady little eyes!) GA
- Dana @ STReport: her?? My wife will debate that with you!
- Keith H.: ?
- Jeff N (H): Sorry Dana! She is a he, I keep getting confused.
- Talking about he/shes <g>, where is Laury Scott? GA
- Dana @ STReport: You want me to do an intro, or just take
- questions?
- Jeff N (H): Intro, then take the q's
- Dana @ STReport: Okay.....thanks for the invite and for holding
- the CO....As many of you may know, I am the
- Atari editor for STReport....online magazine - we
- cover the PC, Mac, Atari computers, as well as
- the Jaguar.
- I've been on the staff for over 5 years now, and
- editor for about two.
- We're a weekly magazine, and we've been around
- since 1987. Happy to answer...any questions
- that I can! Go ahead!!
- Steven Bernhard: Can someone give a brief overview of what went
- on for those that missed the first part?
- Rather, did any info come out that is new?<g>
- Craig Harris: When's my next article due? <G>
- Dana @ STReport: Wednesday!! GA!
- Red Wolf: FOR-MAL
- Jeff N (H): Okay, I'm first. What do you think of some of your
- older competition, AEO? And newer online mags like
- The Jaguar Journal? GA
- Dana @ STReport: Can I plead the 5th, or drink one?
- All kidding aside.....
- I read them both and feel that we all have
- something to contribute to the...
- online community. Both AEO and JJ help keep me
- on my toes! GA
- Jeff N (H): In turn, STR keeps me on my heels. Good job by
- your staff - and I really like your editorials GA
- Questions for Dana GA
- Dana @ STReport: Your check is in the mail! <g>
- Keith H.: ?
- Jeff N (H): Keith, ga
- Dimitri M LaBarge: ?
- Keith H.: Are you going to make the STR anymore Netscape aware?
- Dana @ STReport: Keith, if you're asking me whether or not we'll
- be enhancing STReport even...more than it is
- now - the answer is yes. We plan to....
- add graphics, etc.
- Keith H.: In terms of reading on-line.
- Dana @ STReport: Online stuff? You'd have to ask Ralph
- Mariano, the publisher - he's the one who
- would have those specific details, sorry. GA
- Jeff N (H): Dimitri, GA
- Dana @ STReport: Be nice, Dimitri!!
- Dimitri M LaBarge: This is a little bit off the beaten track,
- but I think we'd like to hear what goes into
- being an editor of an online mag. :>
- <sweet'n'cuddly mode activated> GA
- Dana @ STReport: Y'mean Travis never told you the nightmares? <g>
- That's a good question - let me try to give you
- the quick and dirty....
- I try to develop a staff with good writing
- skills and bribe/convince them...
- Jeff N (H): And don't ask me now! <g>
- Dana @ STReport: ...to write well, and often. Establish contacts
- with my target audiences....
- Establish online contacts, such as CIS...
- gather information online, etc.....
- get material from staffers....put it all
- together in a fashion that....
- looks presentable.....and pray that you all
- read and enjoy it!!
- There's more, but it's boring! <g> GA
- It's a full-time and timely endeavor - usually
- thankless!
- But somebody's got to do it! GA
- Red Wolf: Hehe.. Bribe..
- Dimitri M LaBarge: Thanks, Dana! I feel educated! <g> GA
- Jeff N (H): How come you get pre-release copies of games and I
- DON'T??? GA
- Dana @ STReport: Jeff, I wish that I got "pre-release" copies
- as much as you think I do! <g>
- We're on a review copy program which...
- does allow us to get games ahead of release,
- or shortly after. We're not as lucky as the
- hard copy mags....yet! GA
- Dimitri M LaBarge: Hey, how come you and Travis get pre-release
- copies of games and I DON'T??? <g>
- Jeff N (H): I wish I got them!!! <g>
- Yeah, but we're better!
- Dana @ STReport: Onliners? You betcha!
- Dimitri M LaBarge: Amen!! <straightening tie>
- Jeff N (H): Of course, the policy I have is not to review a
- game until its out on the shelf .. shelf copy.
- Yours is to have two reviews, right? GA
- Dana @ STReport: We try to have two reviews of each game, for
- diversity. One opinion is okay, but two is
- better.
- Next ?
- Jeff N (H): That's a good thing to have.
- Craig Harris: And mine is the best.
- Dana @ STReport: Yep! <g>
- Jeff N (H): Funny thing is, most mags agree in a certain range
- about a game,, but mags like EGM are so far off and
- yet people believe them.
- Dana @ STReport: The hard copy mags are commercial - people
- figure if they're buying the mag, it must be
- right! NOT! I don't read them.....often.
- Jeff N (H): Anymore questions for the Dana-burger?
- Steven Bernhard: Is everyone here familiar with Gameware Express.
- Well if you are not then you may want to read
- further. We are the only Mail Order company to
- advertise in a major video game magazines that
- is actually Jaguar friendly. We have the
- most and the best info on Jag related topics.
- We want Atari to be on top....Our prices are
- discounted below MSRP and if you can find a
- lower price we will match it.
- Jeff N (H): <g>
- Craig Harris: mmm...burger.
- Dana @ STReport: Wow, I got overrun!!
- Jeff N (H): Steve ... how rude!
- Dana .. hold on.
- Dana @ STReport: holding.....
-
- Jeff N (H): Steve is the other sponsor for the conference, so
- we'll let it slide.
- Steve, what's your phone #?
- Steven Bernhard: I'm very sorry. I accidentally pressed return.
- Dana @ STReport: <g> No problem!
- Steven Bernhard: Sorry Dana ooops<G>
- Jeff N (H): Dana, put the gun down, it was an accident <g>
- Dana @ STReport: Disarming!!
- Jeff N (H): Anyway, Steve, hold up for a minute.
- Steven Bernhard: Please forgive me.
- Jeff N (H): Anymore questions for Dana (the burger with extra
- cheese, Ketchup, Tomatoes, Pickles, and Sesame Seeds)
- Dana @ STReport: Can I ask one of the audience? or 2?
- Jeff N (H): Yes you can ... in a minute.
- Dana @ STReport: Dealing with STReport, that is!
- Jeff N (H): First, Steve, you can advertise now!
- Dana @ STReport: Go to commercial and get back to me!!
- Steven Bernhard: Well, I'm finished now,<G>
- Dana @ STReport: In more ways than one!! <<rbg>>
- Jeff N (H): Could you post Gameware Express'es phone number so
- that we may call if we want something!
- Steven Bernhard: lol
- Sure, 504 926-1413....And I'll let word of
- mouth do the rest.
- Jeff N (H): Okay.
- Dana @ STReport: Where is that, Steve?
- Keith H.: ?
- Steven Bernhard: In cajun country...Baton Rouge, LA
- Dana @ STReport: Spicy - thanx!
- Jeff N (H): Now, before the Dana-burger (I got that from TV a
- few weeks ago!!) continues, and Keith can ask his
- question, its time to give...
- out the second Strategy Guide donated by Atari.
- Dana @ STReport: Dana-burger???? scrumptious-sounding!!
- Craig Harris: with bacon.
- Dana @ STReport: even better!
- Jeff N (H): Alien vs. Predator is the Jaguar's most sold game ...
- Red Wolf: It is about time for another Strategy Guide
- Jeff N (H): Repeat:
- Jeff N (H): Alien vs. Predator is the Jaguar's most sold game ...
- Steven Bernhard: Will Doom catch up?
- Jeff N (H): AvP2 is coming out on CD, developed by Beyond Games,
- Inc...
- Who developed the first Alien vs. Predator game for
- the Jaguar?
- Craig Harris: D) All of the Above
- Jeff N (H): Answer via Talk
- Randy Baer: Rebellion
- whoops I'm a dork
- Sorry guys
- Steven Bernhard: I've got you beat, Randy <g>
- Craig Harris: <g>
- Randy Baer: <<--puts on dunce cap
- Steven Bernhard: Save one for me, Randy.
- Randy Baer: Dagnabit...I'll NEVER beat AvsP now...
- I needed that AvP guide!
- Jeff N (H): Okay, because my hat friend is gone, I will give
- each of you who answered a chance to guess a number
- 0-50...in order you answered...
- Steve, did you answer...
- I will tell Craig, the first winner, the number I'm
- choosing...So hold on. GA
- Steven Bernhard: no, I'm not eligible.<G>
- Red Wolf: Hold on Go on
- Craig Harris: hint...it's not 12,335
- Jeff N (H): Actually, you are, but too bad, you missed out!
- Everyone is eligible
- Keith H.: Let him guess too
- Steven Bernhard: Well I be ready next time.
- Jeff N (H): Okay: Keith, Guess GA
- Keith H.: 42
- Jeff N (H): Nope - Randy Baer (dunce man)
- Randy Baer: 19
- Jeff N (H): Sorry - Red Wolf
- Red Wolf: 23
- Jeff N (H): Guess you're a bit drunk - Dimitri
- Dimitri M LaBarge: 7
- Jeff N (H): No - Dana
- Dana @ STReport: 16
- Jeff N (H): DING DING DING!
- Jeff N (H): He did it!
- Dana @ STReport: I had a feelin'!!
- Red Wolf: COOl!
- Jeff N (H): Dana P. Jacobson of STReport wins the second copy.
- Randy Baer: Congrats
- Jeff N (H): Craig, is it true - need your confirmation
- Dimitri M LaBarge: <applause>
- Craig Harris: um, er, um....ah...ye-ah...<g>
- Yes, the number was 16.
- Randy Baer: Craig - say the number was 19 and I'll rip out the
- pages for Club Drive and send them to you!
- What a deal, eh?
- Red Wolf: OK..for a chance to win a Free copy of ET for the 2600
- Randy Baer: What company put out Porky's for the 2600?
- Craig Harris: Complete with landfill slime? Count me in!
- Jeff N (H): Dana, make sure you send me your address via E-Mail...
- Red Wolf: What was the 2nd Video game system Ever!
- Answer Via Talk!
- Time is running low!
- Becki Obrego'n: Hello
- Red Wolf: Time's Up!
- Jeff N (H): Answer is
- Red Wolf: No one got it and one person tried
- Jeff N (H): Well, what's the answer!
- Red Wolf: The Answer is The Odyssey.. developed by
- Randy Baer: Magnavox
- Jeff N (H): Okay.. Keith, you have a question for somebody...
- ITS FORMAL NOW!
- Dana @ STReport: I have my questions, regarding STReport!!
- Craig Harris: <Formal Switch On>
- Keith H.: I just wanted to emphasize that word of mouth thing
- about Gameware Express, and say that Steve has always
- provided me with excellent service for probably close
- to a year that I have been dealing with him.
- But no real question. GA
- Red Wolf: Made by Ralph Bayer
- Jeff N (H): I'll agree there.
- Red Wolf: No, The Odyssey 1, Randy
- Jeff N (H): Okay, Formal is officially over!
- Steven Bernhard: Thanks Keith. I appreciate that.
- Craig Harris: <Formal Switch Off>
- Jeff N (H): Now we go on to a few more survey/poll questions,
- then a chance to win an AUTOGRAPHED edition of the
- Strategy Guide, again, donated by Atari.
- Here goes question one:
- Craig Harris: Doesn't Dana have any questions???
- Jeff N (H): What title are you anticipating most?
- Craig Harris: A really really good title.
- Jeff N (H): (We'll get Dana's stuff done in a few minutes)
- Dana @ STReport: RPGs!!
- Jeff N (H): Rayman
- Red Wolf: Rayman
- Jeff N (H): (title name please)
- Craig Harris: Club Drive II
- Keith H.: Windows 95 (sorry), Battle Sphere
- Dana @ STReport: Black Ice...
- Randy Baer: Return of Kasumi Ninja
- Craig Harris: Club Drive II: This Time We're Serious.
- Red Wolf: Heheh
- Jeff N (H): Back to FORMAL!
- Dimitri M LaBarge: Battlesphere
- Steven Bernhard: lol
- Randy Baer: Checkered Flag II: The Steering
- Jeff N (H): Please welcome Pradip (Atari) to the conference!
- Hi Pradip!
- Red Wolf: Hey Pradip
- Jeff N (H): You the last guest!
- Keith H.: Welcome Pradip
- Jeff N (H): FORMAL MODE IS ON.
- Red Wolf: 60 seconds to answer for a free copy of ET for the
- 2600:
- Jeff N (H): Pradip, let me just explain ... people may have
- questions for you (Red Wolf, stop it now!)
- Red Wolf: What year did ET The Extra Terrestrial come out for
- the 2600?
- Jeff N (H): Answer if you can, type "ga" when you are done
- typing an answer
- Dana @ STReport: Pradip's gone!
- Jeff N (H): Never mind then
- Red Wolf: Randy Wins!
- Craig Harris: Geez, Dana...do you have a rapid-fire "update"
- button? <g>
-
- Dana @ STReport: hehe, I just didn't see him! Prolly got cut off.
- Jeff N (H): What the *&^%$ is his problem? I wish he could stay.
- Steven Bernhard: Dana, used all the ammo on me already.<G>
- Jeff N (H): He develops CD games including Black Ice/White Noise
- Randy Baer: Let's have some more questions!
- Red Wolf: Jeeze Jeff.. Calm down! And now.. Back to formal
- with Jeff.
- One Question:
- Craig Harris: <Formal Switch On> (c) CH 1995
- Jeff N (H): Dana, you had questions for everyone. GA
- Dana @ STReport: Yes, I did. Since we were talking about STReport.....
- Dimitri M LaBarge: Yes, Dana, I am remarkably handsome. Next.
- (SysOp) BobP: heh
- Craig Harris: <lol>
- Dana @ STReport: I was curious as to how many people here were
- readers and what, if any thing, people would
- like to see added to the Atari coverage.
- Especially Jaguar-related, if that be the case.
- Red Wolf: Who would buy a nice Encoder Wheel to play T2K with?
- Jeff N (H): Would you all please listen to Dana?
- Red Wolf: OK Sorry, I can't read
- Craig Harris: I'm a reader, you're a reader, he's a reader, she's
- a reader; wouldn't you like to be a reader too?
- Randy Baer: Jeff Minter Moment...he could discuss llamas and
- world politics
- Dana @ STReport: Did that come thru okay?
- Randy Baer: interviews with atari developers, seriously...
- Dana @ STReport: We are lining some up, Randy - they're tough
- to get pinned down and talk for awhile!
- Randy Baer: I bet...cool!
- Dana @ STReport: Or, they don't/can't say anything!
- Steven Bernhard: Jaguar info that's not readily available.
- (Like insider info)
- Dana @ STReport: How about interviews with Atari personnel?
- Interested?
- Randy Baer: How about an interview with Sam conducted by Ralph?
- Dana @ STReport: Never happen!
- Randy Baer: *vbg*
- Dana @ STReport: But I'd like to see it!
- Randy Baer: Awww..that would be GREAT
- Better than a Tyson fight
- Dana @ STReport: <<grin>>
- Pradip (Atari): Hi everybody
- Craig Harris: I'll provide the boxing gloves!
- Dana @ STReport: He's back!!
- Dimitri M LaBarge: Aw jeez, are you trying to hasten the
- apocalypse? <g>
- Pradip (Atari): Who's back?
- Dana @ STReport: YOU! <g>
- Dana @ STReport: Any more questions before Jeff gets to Pradip?
- Craig Harris: But I don't think it's a good idea for Ralph to
- handle small, blunt objects around Sam.
- Pradip (Atari): Oh, have any question for me? I was just trying
- to fix some dinner. sorry for being late
- Dana @ STReport: Any questions/comments, feel free to leave
- them for me in the Forum!!
- Craig Harris: ?
- Jeff N (H): Where is Pradip?
- Dana @ STReport: he's here
- Jeff N (H): User 10? Who are you?
- Dana @ STReport: Yes, ID 10 is Pradip.
- Pradip (Atari): I am Pradip and I work for Atari
- Jeff N (H): Oh, hi Pradip
- Red Wolf: Hey
- Pradip (Atari): Hi Jeff, I am trying to get a hang of the
- conference room <<G>
- Red Wolf: What do you do for Atari?
- Jeff N (H): Pradip, you develop CD games if I'm not mistaken
- (first conference, eh? We'll take you through it).
- Jeff N (H): Guys - please return to Formal Mode
- Pradip (Atari): I am involved with CDROM development from the
- beginning and now I am doing the Black ice/White
- Noise
- Jeff N (H): <formal switch on>
- Craig Harris: (c) 1995 CH
- Jeff N (H): Pradip - when you are done typing a sentence, type
- "GA" which means go ahead
- Pradip (Atari): Jeff, how does this formal thing work.
- I will do that now, GA
- Jeff N (H): The current people here will type a "?" to ask a
- question
- Craig Harris: ?
- Randy Baer: ?
- Jeff N (H): I'll call on them in order they ask, and you can
- answer if you can (company policy may restrict you).
- When a person is done typing his sentence,e he will
- type GA as well so you know he's done. GA
- Red Wolf: !!!
- Jeff N (H): Harris, GA
- Pradip (Atari): Hi Guys, I am listening... GA
- Jeff N (H): Harris, you may ask your question. GA
- It's slow ...hold on there Pradip
- Craig Harris: I've seen screenshots of Black Ice/White Noise
- for a long time. Does this game utilize a 3D engine
- like Doom, or does most of the cityscape come off
- of the CD...can't think of the word...braincramp...
- Dimitri M LaBarge: Spooled?
- Craig Harris: Aw, heck...<ga>
- Dimitri M LaBarge: Prerendered?
- Pradip (Atari): I wrote a new engine for Black Ice. It renders
- the 3D landscape on the fly. No it is not
- pre-rendered. GA
- Craig Harris: On-the-fly...that's the word.
- Jeff N (H): Baer, GA
- (Dimitri, don't interrupt!)
- Craig Harris: Hey, he was only helping!
- Keith H.: ?
- Randy Baer: Any idea on what will be out after Black Ice, also
- when will Black Ice be released?
- Pradip (Atari): Data gets loaded in certain format and rendering
- is done in real time .GA
- Randy Baer: GA
- Jeff N (H): (I know, but we have to set a good example for Pradip)
- Craig Harris: ?
- Pradip (Atari): I can not answer for what will be out after
- Black Ice GA
- Randy Baer: Any idea on a release date? ga
- Pradip (Atari): Black Ice is scheduled for Xmax GA
- Jeff N (H): Red Wolf, GA
- Red Wolf: Time for some Quick Trivia
- Dimitri M LaBarge: ?
- Red Wolf: Where does the word Atari come from and what does it
- mean? (I know the answer)
- Craig Harris: C'mon, Red Wolf...this is Pradip's spotlight.
- Jeff N (H): Red Wolf - I do not think Pradip is in that
- department!
- (SysOp) BobP: sigh
- Red Wolf: I am asking everybody It's a trivia Question
- Jeff N (H): If you continue to interrupt this, you not only will
- look bad, but make the hold conference look bad.
- Pradip (Atari): I think "Atari" is a Japanese word ga
- Jeff N (H): Trivia ISN'T for Now
- Jeff N (H): Keith H. GA
- Red Wolf: Hahaha
- Red Wolf: Well, It's from the Game GO, And it means Prepare
- to be Attacked..
- Jeff N (H): Keith, you may ask a question. GA
- Red Wolf: I'm going now so I'll see you all later
- Keith H.: Can you give us an overview of the game. Plot, etc. GA
- Pradip (Atari): see ya Red Wolf
- Red Wolf: Later Pradip
- Jeff N (H): bye RW
- Red Wolf: Live with the Ages.. The classics
- Jeff N (H): Pradip, Keith H. asked you a question. GA
- Pradip (Atari): Plot is based in future San-Francisco. it's a
- cyberpunk type of game where you play as one of
- the characters GA
- Jeff N (H): Craig, you have a q. GA
- Keith H.: wait!
- Craig Harris: Two, actually...
- Jeff N (H): Craig ... hold up ... sorry Keith finish up GA
- Keith H.: Can you give a little more info, like what is the
- object of the game? GA
- Pradip (Atari): It is a non linear game where there is one
- main plot and various sub-plots.
- You interact with various characters in the
- game and by solving sub-plots gain reputation
- and proceed toward the main goal. GA guys
- Jeff N (H): Okay Keith... now it's Craig's turn. GA
- (you can get back in line tho)
- Craig Harris: One based on my last q...if you are allowed to
- answer this, can you tell us what the latest
- approximate framerate of the 3D engine is?
- Jeff N (H): Second Q, Craig GA
- Pradip (Atari): 3D engine give about 30 frames a second GA
- Craig Harris: Second, this game looks like it would go
- hand-in-hand with heavy metal music...any
- big-named band(s) doing the BGM? GA
- Pradip (Atari): We are working on those - but
- I can not tell you any names right now.
- Jeff N (H): Dimitri, GA
- Pradip (Atari): GA
- Dimitri M LaBarge: Can you tell us a little bit about how the
- game as it's being developed now differs from
- the original concept of the game? GA
- Pradip (Atari): Yes, it is a little different compare to the
- original concept, but rescaling is always done
- when implementation starts. the basic concept
- is still the same. GA
- Jeff N (H): Dimitri with a follow up question, GA
- Pradip (Atari): ga
- Dimitri M LaBarge: Can you be specific about some of the
- differences, or is all just lost in the mix?
- GA
- Pradip (Atari): the basic differences, mostly came into picture
- when we started the development. most of the
- plots and sub plots are still the same. GA
- Jeff N (H): Do you think CD is easier or harder to develop games
- on?
- Keith H.: ?
- Jeff N (H): GA
- Pradip (Atari): I think, it's the same. Except for the increase
- in the volume of data and lack of extra memory
- as they are available in cart based games. GA
- Craig Harris: ?
- Jeff N (H): Keith, GA
- Keith H.: The $64 question: How do you like the Jaguar, in terms
- of programmability, speed, graphics power?
- Pradip (Atari): I love programming on Jag. It's an excellent
- piece of hardware. It has a lot of potential
- and we learn as we go. ga
- Dimitri M LaBarge: ?
- Keith H.: ga
- Jeff N (H): Harris, GA
- Craig Harris: In a past issue of Next Generation, they made a
- half-assed comparison of BI/WN to the really bad
- game Virtuoso. How does BI/WN *really* compare to
- Virtuoso in terms of playability?
- That is, if you've actually seen Virtuoso... GA
- Pradip (Atari): I have never seen Vistuoso. ga
- Jeff N (H): Dimitri, GA
- Craig Harris: (Gilda Radner Voice) "Never Mind..."
- Dimitri M LaBarge: How are you planning to incorporate
- peripherals like the CatBox, six button
- controller, and save game carts into
- Black Ice? (Or are you? :>) GA
- Pradip (Atari): CDs will have generic save game carts (NVRAMs)
- and BIWN will use them like any other CDROM
- based game. Cat box is a generic peripheral,
- six button controller will be a great help
- during fighting sequences. GA
- Craig Harris: ?
- Jeff N (H): Harris, GA
- Steven Bernhard: ?
- Craig Harris: Back to the 3D engine. <G> In your words, what is
- it capable of...degrees of motion, resolution,
- lighting, special effects, etc. GA
- Pradip (Atari): The 3D engine we have supports motions in all
- directions and it does depth cuing very well.
- Out screen resolution currently is 320/2000 and
- the game play window is 224/180 and the rest is
- used for control panel stuff. Ga
- Keith H.: ?
- Craig Harris: Can you look up and down as well? GA
- Jeff N (H): Steve, GA
- Pradip (Atari): the game play does not require it. ga
- Jeff N (H): HOLDON!
- Craig Harris: GA
- Jeff N (H): Please hold the questions for a minute or two.
- I am going to give away the last AUTOGRAPHED
- Strategy Guide RIGHT NOW!!!
- Here comes the questions: ANSWER VIA "TALK".
- Pradip, you will be ineligible. If anyone answers
- publicly, you will be DQ'd and the question will be
- scratched and re-asked.
- READY! ...
- Name the 5 processors in the Atari Jaguar, NOW - via
- "Talk" (to me)
- Craig Harris: eeesh...thank god I'm sitting this one out. <g>
- Dana @ STReport: me too! I was gonna say "food"! stumped 'em
- all!
- Jeff N (H): Anyone ... I've gotten no answers yet!
- I'm giving 30 seconds...
- 20
- 10
- Craig Harris: Well, there's one made of silicon...there's a
- rather large one, a somewhat smaller one...
- Jeff N (H): 5
- TIMES UP!
- Cody Maloney: <g>
- Jeff N (H): Hold on a sec...
- Jeff N (H): Dimitri and Keith H. both got the correct answer.
- Pradip, since you develop on the Jag, tell'em
- what's inside GA
- Dana @ STReport: As they all load up their Jag FAQ!!
- Pradip (Atari): Jag has a GPU, Object processor, a blitter,
- DSP and a 68KK. ga
- Jeff N (H): That's right! There's a tie ... time to pick a lucky
- number From 1 - 100
- I'll tell someone the answer. Hold up.
- Craig Harris: Geez, what's with the dice rolling?? <g>
- Dana @ STReport: Vegas anyone?!
- Jeff N (H): Dimitri, guess
- Dimitri M LaBarge: 27
- Jeff N (H): BUZZZZZZ
- Jeff N (H): Wrong
- Jeff N (H): Keith?
- Keith H.: 28
- Jeff N (H): Nope.
- Jeff N (H): Dimitri
- Dimitri M LaBarge: 42
- Jeff N (H): Guess again (Keith)
- Craig Harris: (this could go on All night)...
- Keith H.: 79
- Jeff N (H): No.
- (SysOp) BobP: Keith, you have won the toss.
- Jeff N (H): One more guess each or a tie - breaking question
- will be thrown
- Craig Harris: THe Price Is Right!
- Jeff N (H): Dimitri, guess
- Dimitri M LaBarge: 18
- Craig Harris: Survey says...
- Jeff N (H): C'Mon
- Keith H.: 51
- Pradip (Atari): I thought Keith got it right...
- Jeff N (H): The winner, in the toss, is KEITH!
- Pradip (Atari): congratulations Keith!
- Dana @ STReport: YEA!!!! congrats!
- Keith H.: Thanks!
- Dimitri M LaBarge: Congrats, Keith! :>
- Craig Harris: zzzz...<sn>..huh? Hey! Congrats, Keith!
- Pradip (Atari): Jeff, what's next?
- Jeff N (H): Let me thank all of you for coming, and I hope to
- see everyone at Christmas. Stay in the lobby for
- about 3 minutes for an unrecorded surprise (you too
- User 10) Good nite! GA
- Pradip (Atari): what's that? and where is the lobby?
- (SysOp) BobP: see ya all
- Dimitri M LaBarge: Great CO, Jeff!
- Craig Harris: Hey, steve had a q!
- Pradip (Atari): Great job Jeff, see ya all.
- Pradip (Atari): Thanks for coming.
- Jeff N (H): Is Pradip still around?
- Pradip (Atari): it's great to be back.
- Dimitri M LaBarge: Whoo-hoo!
- Steven Bernhard: Pradip, I hope we are not taking time away
- from Black Ice.<GG>
- Pradip (Atari): not at all. It's my day to relax after 5 days
- of hard work
- Craig Harris: Pradip...are you a programmer, producer,
- tester...what's you're official line?
- Pradip (Atari): I am a programmer
- Dimitri M LaBarge: What's a chip like you doing in a factory
- like this? <g>
-
- Pradip (Atari): Officially I am Software engineer
- Craig Harris: I've always liked that title...
- ...so official.
- Pradip (Atari): It sounds nice...
- still don't see Jeff around. He is lost.
- Steven Bernhard: Someone should fill in for Jeff until he gets
- back. Dana?
- Dana @ STReport: If I had any idea what he was going to do!!
- Craig Harris: I hope to be blown away by Black Ice...don't
- disappoint me, Pradip! <g>
- Dana @ STReport: Any questions for Pradip while we wait?
- Pradip (Atari): We are trying hard to make it a very interesting
- title.
- Dana @ STReport: I can't wait for the game, myself!!
- Steven Bernhard: ?
- Dana @ STReport: Go ahead Steve
- Craig Harris: How's it comparing to comparable Saturn or PSX
- games?
- Pradip (Atari): me neither
- I do not know really. I have not played many
- Saturn or PSX games myself
- Pradip (Atari): Hey, Jeff is back
- Pradip (Atari): yes I can now.
- Craig Harris: (he's talking to voices)
- Craig Harris: (be afraid)
- Dimitri M LaBarge: He's Cathy's Clown...
- *%&$*(&% keyboard...
- Craig Harris: Yeah, that's it...it's the KEYBOARDS fault...yeah,
- that's the ticket...
- Dimitri M LaBarge: My keyboard is possessed by the devil, and I
- have the papers to prove it. Nyah.
- Craig Harris: George C. Scott will take care of the keyboard for
- yah...
- Dimitri M LaBarge: Feh. It's only a minor inconvenience.
- Craig Harris: *pound pound pound*
- Pradip (Atari): Jeff is lost again
- Craig Harris: sound of Jeff knocking on the door.
- Dimitri M LaBarge: A likely story... (tapping foot)
- Craig Harris: Open the doggy flap!
-
- Trying another conference room.....
-
- Craig Harris: Now Pradip's going to be left behind...watch.
- Dimitri M LaBarge: Hoo-whoo!
- Keith H.: he's here
- Jeffrey Norwood: hi
- Dimitri M LaBarge: I show him as in here!
- Craig Harris: Oh, Pra-dip!!!
- Boy, is *he* going to have a bad taste in his mouth
- after all this is through...
- Pradip (Atari): I can see you now Jeff
- Jeffrey Norwood: Good!
- Dimitri M LaBarge: Roll call!!
- Craig Harris: Hey, hey, the gang's all here...
- Pradip (Atari): now 7 of us are in here
- Keith H.: look, pradip!!!!!
- Pradip (Atari): I think we can start again
- waiting for questions of course if there is any
- Jeffrey Norwood: Oh, okay. Lets do questions for Pradip first,
- then an Atari Trivia Tournament.
- Dimitri, you did have the next question for Pradip
- GA
- Dimitri M LaBarge: Me? I thought it was Steve.
- Steven Bernhard: I thought it was me too.<G>
- Jeffrey Norwood: Okay, fine - Steve, GA
- Steven Bernhard: How many people are involved in the Black Ice
- project and what's the run down?
- Also how many hours do you work a week? GA
- Pradip (Atari): Three programmers, three full time artists and
- a bunch of contract artists
- I work around 50 hrs a week GA
- Steven Bernhard: ga
- Jeffrey Norwood: Dimitri - now its your turn.
- Pradip (Atari): Keith left,
- Jeff N (H): I know.
- Dimitri M LaBarge: What other CD-ROM projects have you worked on,
- Pradip? GA
- Pradip (Atari): I did a number of test routines for CDROM
- earlier and then II did CD+G for the CDROM
- bootrom
- Craig Harris: ?
- Dimitri M LaBarge: More questions?
-
-
-
- ONLINE WEEKLY STReport OnLine The wires are a hummin'!
-
-
-
-
- PEOPLE... ARE TALKING
- =====================
-
-
- On CompuServe
- -------------
- compiled by
- Joe Mirando
- CIS ID: 73637,2262
-
-
- Hidi Ho friends and neighbors. Another week has come and gone and we've
- got a lot of things to talk about this week... most of them Atari computer
- related.
-
- I know that, of late, there hasn't been a lot of news flying around about
- our favorite computer, but there is still interest in it. And as long as
- there's interest, I'll be here to keep you up to date on what's happening
- here on CompuServe. It's really a great place for Atari users to be.
- The support provided by Ron Luks and his Sysops is top-notch, as is the
- support provided by both commercial and shareware authors and
- distributors.
-
- These folks come in second only to the users who steadfastly stand by
- their machine of choice. Although the numbers of both developers and
- users are shrinking, there are many (such as myself) who will continue to
- use the ST series of computers until they no longer do what they are
- needed to do. And isn't that really the important thing? Sure, "eye
- candy", bells and whistles are nice, but do they really make your computer
- easier to use for whatever you use it for? If they do, by all means, trot
- right out and buy a new system. You owe it to yourself to get the best
- tools you can get. But a tool shouldn't be a status symbol, it should be
- exactly what you need it to be (unless of course, you need a status
- symbol). And for me, my STE is what I need: A very easy-to-use system
- with all the utilities I need. When I need something that this platform
- can't provide, sure, I'll "jump ship". But I can't imagine what I might
- need that this puppy can't provide. How 'bout you?
-
- Well, let's get on with the reason for this column: All the news, hints,
- tips, and info available every week right here on CompuServe.
-
-
- From the Atari Computing Forums
- ===============================
-
- Lloyd Pulley posts this about Online Services:
-
- "Each service has its pluses and minuses. If/when I ever get a PC,
- I'll probably join AOL and Prodigy because they (and GEnie) have areas
- that I want and need, and CIS doesn't. Which doesn't mean that I'll
- drop CIS. It has other features that I like."
-
- Our Editor/Publisher, Ralph Mariano, who last week said that he found
- America Online to be too structured, tells Lloyd (who is our Current
- Affairs Editor):
-
- "Agreed, but I wasn't talking about the individual providers on AOL or
- anywhere else. I was talking about the demeanor of the overall
- management. There is a difference. Its easily detectable the moment
- one logs on to other services... either antique looking and slow
- running or, instant rigidity with walls and ceilings plastered with
- hype among other impressions..."
-
- Lloyd replies:
-
- "Different strokes for different folks. At the current time, I believe
- that AOL and Prodigy are setup better for the computer novice and those
- who just want to use their computer for a tool, and not learn
- 'computerese'."
-
- Peter Joseph jumps in and tells Ralph:
-
- "Structured...maybe that's what it is. One of the things that ticked
- me off right from the start was that the fastest node in Maine is
- 2400bps and =that's= long distance for me. Worse yet was the fact that
- 90% of the time I was on during my free trial was spent waiting while
- they downloaded new artwork. After I cancelled my membership I got a
- call from them and I voiced this feeling. They gave me some extra free
- time so I took it and logged on via one of their (outtastate) 14.4
- nodes but was still unimpressed. As far as I'm concerned, I've given
- them more than a fair shake and I won't bother anymore. I just format
- the disks and use 'em whenever I get them now."
-
- Huh? I thought that I was the only one that did that. Meanwhile, Ralph
- tells Peter that he's...
-
- "Gotta agree... I must have at least fifty of their disks in use in one
- way or another. Case cries about MSN, but his tactics, including
- flooding the world with disks, are a real pia and an ecological
- danger."
-
- Someone named James tells Ralph:
-
- "... But after reading the latest quarterly report, it seems to be a
- successful marketing coup. Pretty incredible really, something like
- tripling their earnings.
-
- The one thing I do like about AOL is creating up your own discussion
- forum/chat room. There is often a musician room and a Green Bay Packer
- (yes I am a die hard) room which I like to participate in.
-
- Waiting for art to download drives me nutty, I'd rather have it on CD
- and update twice a year."
-
- Ralph replies:
-
- "I'm receiving more than five disks per week from the wildest of
- areas. Steve Case and his buds have NO room to squawk about MSN when
- this sort of jazz is going on. I wrote a very stern letter to the DOJ
- this week about the obvious self centered complaints lodged by Case and
- friends. I also detailed the disks and freebies hours offers by Case
- and buds that are everywhere. Support documentation was included as
- was an offer for affidavit support.
-
- >> The one thing I do like about AOL is creating up your own discussion
- forum/chat room. There is often a musician room and a Green Bay
- Packer (yes I am a die hard) room which I like to participate in. <<
-
- That can be done in differing ways on any service. Its nothing fancy.
- Same old same old in different clothes.
-
- >> Waiting for art to download drives me nutty, I'd rather have it on
- CD and update twice a year. <<
-
- That makes sense... you'll never see it though."
-
- I don't want to seem to be service-bashing here (perish the thought),
- but I fully agree with the sentiment that some services are best enjoyed
- by the "un-initiated". While, at first glance, this doesn't seem to be
- a bad thing, think about it: You don't have to _learn_ anything to use
- these services. Learning is the important thing, not what we learn. My
- teachers used to call this "expanding your horizons". It reminds me of
- an in-law who used to complain about the trend of specialization by
- saying "If people keep learning more and more about less and less, soon
- we'll be a nation of people who know everything about nothing". Those
- words are finally hitting home. Keep your guard up!
-
- On a different subject, Andrew Wright posts:
-
- "Atari World magazine is now on Compuserve so if you've any queries
- regarding distribution, comments about the way the mag is shaping up
- or ideas for future issues, we'd be glad to hear from you.
-
- I'm particularly interested in feedback from users/readers in the
- States - can you get hold of Atari World? Does it carry useful
- reviews/features etc?
-
- Vic Lennard's departure has put me fairly and squarely in the hot seat
- and I'm always looking for new contributors. Anyone on CIS fancy
- writing for Atari World? Feel free to e-mail me, even if you've never
- had anything published before.
-
- Regards
- Andrew Wright
- Editor, Atari World"
-
- Simon Churchill tells Andrew:
-
- About time you made it on here, here I am sending all the gosip about
- a new mag to these guy's and giving it as much hype as possible and
- they love it!
-
- Nice to see you, I am a sub and got TW 2 still have not installed it.
- A question, how long is the 2.04 offer on till?? Pay day is still a
- week away at least, so any set cloing date?
-
- The mag is shaping up to be a good rival to STF, I did notice this
- month that STF changed from a spin to staple binding, thing's must be
- looking down for them. Or is just our small market.
-
- What type of thing's are you looking for as contributions? I have a
- towered STFM with just about every mod con you can think of! From the
- T28, 1.44Meg floppies, Autoswitch Overscan to twin TOSes and a built in
- 270Meg drive. (All work done by me) You could even send down a
- photographer! Hmmm, well perhaps not. 8-)
-
- Glad to see you on line, your number has been saved for future
- reference.
-
- ps - There are some text files by me in the lib's, fairly lengthy
- helping with peoples prob's, but the sysop wanted to capture them
- so I said o.k., If you have the time search for my name."
-
- Andrew tells Simon:
-
- "There's no closing date AFAIK so don't worry about that. As for STF,
- I'm happy that there are two mags in the market and will continue to
- keep on improving AW where I can.
-
- As for contributions, mail me an idea and I'll consider it. I'm after
- writers who will chase their own stories and provide good ideas for
- features and reviews."
-
- In a gesture of friendship, our own publisher, the afore-mentioned Ralph
- Mariano, tells Andrew:
-
- "You are welcome to re-print anything (with credits) you care to from
- STReport you have my blanket permission."
-
- Martin Shaw asks about the future on CompuServe:
-
- "More and more Compuserve services demand the use of a CIM program.
- Does anyone know of a way of accessing these with an Atari or do I have
- to buy an IBM type pc?"
-
- Chris Roth tells Martin:
-
- "It seems that there will no be CIM for the Ataris ever. It's a shame
- but obvious reality."
-
- My first impulse is to yell "foul", but you must admit that in the
- Bang-For-The-Buck department, writing a program specifically for us
- Atari users doesn't make much sense from their point of view. Oh well,
- back to that "expanding your horizons" thing again.
-
- Peter Boyle tells us:
-
- "I want to convert some Atari ST files for use on PC. The source
- format is the old Data Manager ST program by Timeworks. Since this was
- a database application, I would like to get my files into readable form
- in *any* DOS/Windows database (Paradox, etc) or even a spreadsheet
- (Lotus 1-2-3, etc). I can take it from there. I have already copied
- files from the Atari to a DOS diskette using the STTOPC program that
- was recommended to me in this forum (thanks). So, specific questions:
-
- 1.) Is there a DOS/Windows program that can read or convert a Data
- Manager ST file? (I've tried several already, to no avail.)
-
- 2.) Is there an Atari ST program that converts Data Manager files to
- any PC-compatible programs?
-
- 3.) Is Timeworks still in business?"
-
- Albert Dayes, our good friend at Atari Explorer Online Magazine, tells
- Peter:
-
- "I do not recall if there is any ST program that reads Data Manager ST
- files. I think Informer II or Superbase might have had that capability
- but not sure. There might be a PC version of Data Manager but not sure
- on that issue either.
-
- It is probably better to get an Atari ST run Data Manager and then
- print to disk to get the data into a usable format.
-
- Another possibility is using Data Junction for Windows #5 (By tools and
- techniques) and create a custom script for converting the files to a
- usable PC database format. It might require some reverse engineering
- but that is another alternative."
-
- Chris Roth asks:
-
- "Can anybody recommend a spreadsheet program? It should run on a
- Falcon and be MultiTOS compatable."
-
- Albert Dayes of AEO tells Chris:
-
- "I believe HiSoft makes a spreadsheet that is compatible with the
- Falcon. Not sure about Multi-TOS however. Compo is working on an
- upgrade to LDW Power spreadsheet (no release information has been given
- yet)."
-
- When Terry Cano asks about TOS-compatible machines, Simon Churchill
- tells him:
-
- "Both the Medusa and Eagle system's are full ST/TOS compatable
- machines, they have the STFM's and STE's Sound system's and all the
- rest.
-
- They are of a modular design which mean's you can upgrade your
- graphics card, processor card, etc. They seem to be running with a
- 68030 or 68040 with full 32 AND 16 bit busses for back compatability.
- The motherboard's run like a PC, say 32Mhz with the chip's doing either
- 64Mhz or 32Mhz! There are ideas to make up a 68060 processor board!
- Speed freak here!!!!
-
- They are of course in a tower case and designed in such a way as to
- support extra types of processors. For instance if a daughter board
- was designed with a 486DX 66/2 then it would be plug in and go. You
- have either an ST compatable of a PC, ALL within the same case.
-
- Naturaly these system's can have some software problem's due to the
- chip's they use but with the speed that can be produced by the chip AND
- motherboard operating at higher speed's the simplicity of GEM will
- result in some VERY fast running application's.
-
- High speed serial port's and probably full digital sampling along with
- 14Meg ST memory and 128Meg (ish) of TT memory mean's you just can't run
- out of memory! (You specify how much and what type of memory you
- require) These system's are probably faster than the new Falcon MK II
- but it is design more to the sound proffesional. Whoever when price
- comes into it the Falcon also win's hand's down! But, it's NOT in a
- tower case. (YET)
-
- Hope this shed's some light on them for you, if you want
- names/address just ask and I'll see what I can find."
-
- Edward Hagihara posts:
-
- "I have an Iomega SCSI Zip drive, and am interested in knowing if
- there are any drivers that are compatible with an Atari Mega 2 that I
- have. Also, if available, what do I need in terms of hardware to run
- it? Any help would be appreciated."
-
- Albert Dayes of... well, you know, tells Edward:
-
- "The only driver I know of is from ICD and I believe it is still in
- beta test. It requires and ICD host adapter (AdSCSI series) or LINK2."
-
- Edward tells Albert:
-
- "OK, so basically, all I have to do is wait for it to come out.
- That's fine, because I'm already running my ST from two twenty meg mfm
- hard drives. I'd just like to be able to transfer the information to my
- zip drive before these things crash. Thanks for the reply!"
-
- Jerry Coppess tells Edward:
-
- "The read.me file in the ZIP folder of the lataest ICD PRO boot
- utilities says that the program is not fully tested(use at your own
- risk), but at least one person had succesfully used it."
-
-
- Well folks, that's about all for this week. Tune in again next week,
- same time, same station, and be ready to listen to what they are saying
- when...
-
- PEOPLE ARE TALKING
-
-
-
- STReport's "EDITORIAL CARTOON"
-
- A "Quotable Quote" A true, "Sign of the Times"
-
-
- "We can give advice...
-
- but we cannot give the wisdom to profit by it!"
-
-
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