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- SILICON TIMES REPORT
- ====================
- INTERNATIONAL ONLINE MAGAZINE
- =============================
-
- from
- STR Electronic Publishing Inc.
- A subsidiary of
- STR Worldwide CompNews Inc.
-
-
- March 17, 1995 No. 1111
- ======================================================================
-
- Silicon Times Report
- International OnLine Magazine
- Post Office Box 6672
- Jacksonville, Florida 32221-6155
-
- R.F. Mariano, Editor
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- > 03/17/95 STR 1111 "The Original * Independent * OnLine Magazine!"
- """""""""""""""""
- - STR INDUSTRY REPORT - PC's IN 33% of Homes - DEC Starion
- - MPEG V Standard Released - Toshiba; Tiny LCD - Math Ace
- - FIFO 16550 TIPS - Checkered Flag Review - WIN'95
- - CENSORSHIP PETITION - Jaguar News - STR Confidential
-
- -* 400,000 WIN95 BETA PACKS TO SHIP *-
- -* INTEL PLANNING 'P7' CHIP *-
- -* APPLE STOCK FALLS AMID RUMORS! *-
-
- ==========================================================================
- STReport International OnLine Magazine
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- LottoMan Results: 03/11/95: four 2# matches
- ----------------
-
- > From the Editor's Desk "Saying it like it is!"
- """"""""""""""""""""""
-
-
- As I stepped outside to see what the weather was going to do... I
- tripped over a brown box in the doorway. After noting we were in for some
- rather nasty weather. (Thunderstorms) I went inside to see what was in
- this box. Lo and behold its Windows'95! And it sez; "Final Beta Build!"
- How about that I mumbled to myself... they're right on schedule. That's
- new and different to any computer user.
-
- After reading the docs I proceeded to install this baby. While the
- installation took close to two hours.. (there is a reason) It really did
- go smoothly and efficiently. Its gorgeous! Look for a full review of
- Win'95 beginning with the first article next week. At this point.... all
- that can be said is... "Win'95 is _very_ impressive." Its much faster
- than WFWG 3.11. Faster in every respect of the word. The graphics, the
- I/O..everything. I am in hog heaven doing this week's issue with
- WordPerfect for Windows 6.1 running on Win'95. Look out Apple... this is
- a good one! Its plug n play all the way. Even the SCSI, SCSI2 and SCSI
- Wide goodies went right in without so much as a hiccup. Something tells
- me I am going to enjoy doing this review.
-
- If you are so inclined, Microsoft is going to be releasing Win'95 to
- some four hundred thousand users worldwide.. Give 'em a call and get
- yourself on the list. You won't be sorry.
-
- Ralph...
-
- Of Special Note:
- ----------------
- STReport will be branching out further to Internet's userbase in the
- very near future. We've received numerous requests to receive STReport
- from a wide variety of Internet addresses. As a result, we're putting
- together an Internet distribution/mailing list for those who wish to
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- mail it to you.
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- your requests to either "dpj@delphi.com" or, RMARIANO@DELPHI.COM. Look
- for mailings to begin by October first. We are also considering a number
- of Internet ftp sites in which to post our issues for as well. Whatever
- we can do to make STReport available to you. we'll try it!
-
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
-
- STReport's Staff DEDICATED TO SERVING YOU!
- """"""""""""""""
-
- Publisher -Editor
- """"""""""""""""""
- Ralph F. Mariano
-
- Lloyd E. Pulley, Editor, Current Affairs
-
-
- Section Editors
- """""""""""""""
- PC SECTION AMIGA SECTION MAC SECTION ATARI SECTION
- ---------- ------------- ----------- -------------
- R.D. Stevens R. Niles J. Deegan D. P. Jacobson
-
-
- STReport Staff Editors:
- """""""""""""""""""""""
-
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- Marty Mankins Carl Prehn Paul Charchian
-
- Contributing Correspondents:
- """"""""""""""""""""""""""""
- Dominick J. Fontana Norman Boucher Clemens Chin
- Eric Jerue Ron Deal Mike Barnwell
- Ed Westhusing Glenwood Drake Vernon W.Smith
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- Craig Harris Allen Chang Tim Holt
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- IMPORTANT NOTICE
- ----------------
- STReport, with its policy of not accepting any paid advertising, has over
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- to expect in each and every issue.
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- The Staff & Editors
-
-
-
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
-
- > STR INDUSTRY REPORT LATE BREAKING INDUSTRY-WIDE NEWS
- """""""""""""""""""
-
-
-
- IBM/POWER-PC/PC SECTION (I)
- ===========================
-
-
-
- Computer Products Update - CPU Report
- ------------------------ ----------
- Weekly Happenings in the Computer World
-
- Issue #11
-
- Compiled by: Lloyd E. Pulley, Sr.
-
-
- ******* General Computer News *******
-
-
-
- >> Oracle Enters Video Data Market <<
-
- Database software publisher Oracle Corp. is targeting the news in-
- dustry as a market for its Oracle Media Server video server.
-
- Oracle Vice President Farzad Dibachi is quoted as saying that Oracle
- is talking to a half a dozen news organizations. He predicts the quick
- storage and retrieval devices will make it easier for journalists on
- deadline to quickly organize and edit the typical newsroom's large array
- of news feeds coming in from the field.
-
- Oracle reportedly has a deal with Sony Corp. to develop and sell
- digital electronic newgathering video systems, involving Sony's hardware
- for video production and editing. Dibachi said Sony and Oracle will
- demonstrate a prototype of their digital video news system at a National
- Association of Broadcasters meeting next month.
-
-
- >> MPEG Video Standard Released <<
-
- The Open PC-MPEG Consortium has released the OM-1 DOS MPEG API
- (Applications Programming Interface), the industry's first standard set
- of MPEG DOS commands for PC game developers.
-
- The organization notes that the OM-1 standard provides PC game devel-
- opers with a set of MPEG commands which will work on the wide variety of
- MPEG playback boards now entering the market. It adds that software
- developers will be able to produce high-quality MPEG video titles with
- the assurance that they will work on all PCs with OM-1 compliant MPEG
- playback boards.
-
- According to OM-1, the standard will allow software companies to take
- advantage of the video and audio compression provided by MPEG. Current
- digital video titles can be converted from grainy, jerky playback in a
- small window to full-screen, TV-like video and CD quality audio.
-
-
- >> Poll: Home Computing at 33 Percent <<
-
- More than a third of U.S. households now have computers, according to
- the Software Publishers Association's fourth annual study of computers
- in the home.
-
- A SPA statement says, "A full 57% of IBM compatibles purchased in
- 1994 contained '486 chips. In addition, PC users are making far more
- informed and educated hardware decisions than they did one year ago. The
- number of respondents answering 'Don't Know' declined drastically over
- the past year."
-
- In addition, of all the computers purchased for home use in 1994,
- more than 60% of buyers said this was their first home PC. Three-
- quarters of both first-time and experienced PC purchasers said that at
- least one person in their household uses a computer at work.
-
- SPA research director David Tremblay said in the statement, "If the
- home PC market in 1994 were described in a word, it would be 'more.' Far
- more households are using PCs now than were a year ago. They are spend-
- ing more time on their PCs, and are using more types of application."
-
- Other findings:
-
- -:- 55% of all PCs purchased were equipped with CD-ROM drives.
- -:- 73% of 1994 buyers said their systems included modems and 25%
- said presently use an online service.
- -:- While the survey showed a dramatic rise in Windows use over the
- past year (from 53% in 1993 to 79% in 1994), only 31% of present
- non-Windows users said they would begin using that platform in
- the coming months.
- -:- Word processors, used on 87% of home PCs, and entertainment soft-
- ware (78%) are the two most commonly used types of applications
- on home PCs.
- -:- 70% of those surveyed supported the idea of a games rating sys-
- tem. "This coincides," says the SPA statement, "with a vast
- increase in the use of recreational software, with 59% of re-
- spondents saying they utilize their PCs for entertainment. When
- given a choice of rating systems, PC users favored one that
- discloses potentially objectionable content over a system which
- gave general age group recommendations by 55% to 37%."
-
-
- >>DEC Unveils New Starion Line <<
-
- An entire Pentium-based PC line called the Starion will be offered in
- the retail market by Digital Equipment Corp., which says the units will
- start at $1,999, including monitor. The computers will carry a 3-year
- limited warranty.
-
- Sources quote the computer maker as saying it has signed agreements
- with Tandy Corp.'s Incredible Universe and Nobody Beats the Wiz to sell
- the Starion line.
-
- After entering the retail market last November, Digital offered
- Starion models exclusively through Wal-Mart Stores Inc.'s Sam's Clubs
- and CompUSA.
-
-
- >> New CD Technology Demonstrated <<
-
- At the International Tape Association (ITA) annual meeting for the
- optical and magnetic media industry, Sony Corp. and Philips Electronics
- held the first public demonstration of 3M's dual-layer, single-sided CD
- technology.
-
- The dual-layer technology will be implemented in the 7.4GB disc
- players that Sony and Philips have proposed in their High Density
- MultiMedia CD specifications.
-
- The dual-layer demonstration used a standard-density disc with an
- extra information layer on it.
-
- Each dual-layer, single-sided disc will provide up to 270 minutes or
- four and one half hours of uninterrupted digital video. The Philips/Sony
- specifications will be fully backward compatible with all existing CD
- formats. Additionally, High Density MultiMedia discs can be produced at
- existing disc manufacturing facilities.
-
-
- >> Toshiba Marketing Tiny LCD <<
-
- Japan's Toshiba Corp. has begun selling what it claims is the world's
- smallest liquid crystal display panel for use in portable computers.
-
- It's reported that the 9.5-inch, 0.45-kg panel is on sale for use in
- compact computers smaller than notebook size with a sample price of
- 150,000 yen. The panel can display 260,000 colors by using six-bit LCD
- driver integrated circuits.
-
- A Toshiba spokesman said the firm plans to start mass production of
- the display in May at a rate of 20,000 units a month, adding it expects
- Japan's LCD market will grow 40% to about 784 billion yen this year.
-
-
- >> Apple Stock Falls Amid Rumors <<
-
- Apple Computer Co.'s stock took a beating this week. The fall is
- attributed to concerns over sales of its high-end Power Macintosh
- products, as well as rumors that a powerful rival may be about to make a
- major acquisition that would threaten Apple's market share.
-
- Apple insists sales of its Power Mac machines, on which it has staked
- much of its future, are ahead of expectations. However, analysts said
- investor concerns about Power Mac sales persist, due partly to conf-
- licting views about whether personal computer sales in general are
- beginning to slump.
-
- Apple said it still expects second quarter earnings of about 95 cents
- a share.
-
- One rumor that hurt Apple's stock is that Hewlett-Packard Co. may buy
- Packard Bell Electronics Inc., although Packard Bell flatly denies the
- story. Investors are worrying such a combination could damage Apple,
- since it would create a PC giant that could cut prices so much that
- Apple's market share would shrink further.
-
-
-
- >> Oracle Wants to be Closer to Apple <<
-
- Responding to rumors that his software firm wants to take over Apple,
- the chief of Oracle Systems Corp. says his firm has been seeking "tigh-
- ter alliances" with Apple Computer Inc. Oracle CEO Larry Ellison said,
- "We are trying to do tighter alliances with Apple. It has not been easy;
- all these rumors have made them uneasy."
-
- Reports say that Oracle and Apple have an alliance to jointly produce
- set-top boxes for interactive TV and that Ellison has been a vocal ad-
- mirer of Apple's Macintosh operating system and their other computer
- technologies.
-
- Said Ellison, "We think they have great technology -- their OS, their
- QuickTime technology," referring to Apple's operating system and a new
- software movie innovation.
-
- He added he thinks Apple would be a better company if it only made
- software and not hardware also, "but he acknowledged that such a
- transition would be difficult for any company."
-
-
- >> Apple Reduces Performa, Quadra $$$ <<
-
- Prices on Apple Computer Inc.'s Macintosh Performa 630 and Quadra 630
- computers have been cut by up to 20% and the company says it has
- improved the speed of others.
-
- In a statement, Apple said it also has:
-
- -:- Increased the hard-drive configurations of its PowerBook 520 and
- 520c models to 240MB.
- -:- Doubled the speed of the internal CD-ROM drives on the Power
- Macintosh 6100 DOS Compatible system.
-
- Under the new pricing, $2,759 will buy a Power Macintosh 6100 DOS
- Compatible powered by both a PowerPC 601 microprocessor and a 486 DX2/66
- microprocessor and equipped with 16MB of RAM, a SuperDrive floppy disk
- drive, a double-speed CD-ROM, 500MB hard disk and built-in Ethernet
- port.
-
- Also Apple says it cut the price of the PowerBook 520c 4/160 to
- $2,280 from $2,499 and the price of its Quadra 630 to $1,039 and its
- Performa 630 to between $1,199 and $2,049.
-
-
- >> Schedule+ Joins Office Suite <<
-
- Microsoft Corp. says it will enhance Schedule+, a calendaring and
- scheduling program, and incorporate the product into the Windows 95
- version of Microsoft Office.
-
- Microsoft notes that more than three million people currently use
- Schedule+, making it the industry's leading time- management product.
- Microsoft Office is a business software suite with more than 9 million
- users.
-
- Microsoft Schedule+ is scheduled to become available this summer,
- shortly after the release of Windows 95. A stand alone version will be
- offered for $99 ($79 for current users).
-
-
- >> 400,000 Win95 Beta Packs to Ship <<
-
- More than 400,000 test versions of Microsoft Corp.'s Windows 95 soft-
- ware are to ship this month in order for beta testers to work out the
- bugs ahead of the official launch in August.
-
- According to Microsoft chief Bill Gates, he does not expect any more
- delays in the shipment of the next generation Windows. The exact sche-
- dule will depend on the feedback they get from the beta testers, but it
- is expected that shipping will start in August.
-
-
- >> Intel Already Planning 'P7' Chip <<
-
- P6 isn't out yet, but Intel Corp. already is thinking of P7.
-
- Reports this week say that Intel is at work with partner Hewlett-
- Packard Co. on the next-generation microprocessor, code-named P7, which
- is to appear in 1997. The chip is expected to work at about twice the
- rate of today's top-of-the-line Intel chip, the Pentium.
-
-
- >> Digital Adds Three to Celebris Line <<
-
- Three more Pentium-based models have been added to Digital Equipment
- Corp.'s Celebris desktop PC line.
-
- Digital reports the new new models are the Celebris 575, priced at
- $2,449, the Celebris 5100 slim-line model priced at $3,399 and the
- Celebris FP5100 full-profile model priced at $3,499.
-
- This brings the number of systems in the Celebris line to eight and
- all models now are available.
-
-
- >> NEC Unveils CPU for PDAs <<
-
- NEC Electronics Inc. says it has developed a new high-speed, low-
- power 64-bit MIPS RISC- based microprocessor. The device is designed for
- use in personal digital assistants (PDAs) and other mobile computing
- systems.
-
- The company reports that the CPU, dubbed the Vr4100, is an embedded
- processor and is part of NEC's 64-bit MIPS RISC microprocessor series
- that includes the Vr4000, Vr4400 and the Vr4200. The company expects to
- offer sample quantities in June.
-
- "Manufacturers of battery operated devices such as PDAs and other
- personal communicators are demanding low-power, high-performance CPUs
- that will enable them to provide an attractive solution to end users,"
- says Basheer Ahmed, a product marketing manager for NEC Electronics.
-
- NEC says the Vr4100 includes more than 450,000 transistors and has a
- die size of 5.0 x 5.0 millimeters. The device has an operational voltage
- range of 2.2 to 3.6 volts. The chip's external clock runs at 10MHz while
- the internal clock operates at a maximum 40MHz.
-
-
- >> Apple Named Tops in Multimedia <<
-
- Market researcher Dataquest has named Apple Computer Inc. as the
- leading worldwide multimedia personal computer vendor.
-
- Reports are that Apple, which sold 2.4 million CD-ROM-based units in
- 1994, has 22.9% of the worldwide market share of multimedia personal
- computers.
-
- In its 1995 "Multimedia Market Trends" report, Dataquest reported
- that the worldwide multimedia personal computer market grew by 312% last
- year, largely driven by a strong U.S. home computer market.
-
- Multimedia PC shipments reached 10.3 million units in 1994 -- a
- dramatic increase from the 2.5 million units sold in 1993. Dataquest
- defines a multimedia personal computer as one that has a CD-ROM player
- and sound capabilities.
-
-
- >> Canada Finds Virus Just in Time <<
-
- A potentially damaging virus in the electronic version of the
- Canadian government's budget has been found just before it was
- distributed across the country.
-
- Sources say that Medialand Ltd., an Ottawa software duplicator,
- detected the virus as it was preparing to duplicate for the government
- thousands of copies of the budget on diskette.
-
- This is the first year that Canada provided the complete text of the
- federal budget and all its supporting documents in electronic form.
- Banks, accountants, and tax consultants can load the government software
- into their computers to provide fast analysis for their clients.
-
- Canada's Finance Department screened the budget's master disks twice
- for viruses before turning them over to Medialand for duplication, and
- found no problems. As an added precaution, Medialand used an advanced
- screening system named ThunderByte to check the master disks one more
- time -- and this time spotted a virus.
-
-
- >> New Zealand May Be Cut From 'Net <<
-
- If a new anti-pornography bill becomes law, New Zealand's primary
- link to the Internet may have to be cut.
-
- Reports from Wellington, New Zealand say parliament member Trevor
- Rogers "is pushing his Technology and Crimes Reform Bill through the
- house, saying it was designed to prevent computer pornography from
- falling into the hands of minors."
-
- Officials with Waikato University in Hamilton, which is the country's
- main Internet connection, are quoted as saying implementing the require-
- ments of the bill would be impossible as it stands.
-
- Says AFP, "The bill proposes hefty fines and confiscation of equip-
- ment for anyone who broadcasts, transmits or receives 'objectionable
- material' over their network for pecuniary gain. However, it gives a
- defense to 'network operators' who have no knowledge or reason to
- believe that the information was objectionable."
-
- The bill defines "network operators" as telecommunications companies
- which are registered under the Telecommunications Act, such as Telecom,
- Clear and BellSouth, but doesn't include third-party operators, such as
- anyone else who runs a network for profit.
-
- John Houlker, manager of the Waikato gateway, said the national links
- would also have to go, adding, "We will take further legal advice, but
- so far it looks like we would have to shut down."
-
- Also, Victoria University would be forced to sever its network con-
- nections if the bill went through in its present form, according to
- Frank March, its director of information services.
-
- Meanwhile, MP Rogers says opponents are losing sight of the intent of
- his bill, which he says is to prevent harmful pornographic material
- ending up in the hands of minors. He said it was never his intention to
- restrict information flows, and he was prepared to "substantially change
- and clarify" the bill to make it work.
-
- And New Zealand Attorney-General Paul East is advising parliament the
- measure would breach the Bill of Rights guarantee to freedom of
- expression and appears to violate the prohibition against unreasonable
- search or seizure.
-
- _______________________________________
-
-
- > FIFO TIPS STR FOCUS!
- """"""""""""""""""""
-
-
- FIFO & 16550A TYPE SERIAL PORTS
- ===============================
-
-
- If you are using WFW, you will want to check if the QLII installed a comm
- driver. In your system.ini file, there is a section called [boot]. Make
- sure there is a line that says COMM.DRV=COMM.DRV, if not, change it.
- Also, I do not remember if I sent you this. Make sure you have done these
- changes. BTW, S11 register changes the dial speed.
-
- Windows for Workgroups 3.11 COMM.DRV
- ------------------------------------
- Unlike previous versions of Windows 3.x and Windows for Workgroups 3.1,
- WFW 3.11 uses a new and different internal architecture for the Com port
- driver. The COMM.DRV in WFW 3.11 uses what is known as the "VCOMM
- architecture".
-
- The COMM.DRV supplied with WFW 3.11 can properly handle 16550A type serial
- ports, but ONLY if additional entries are inserted into the [386 Enh]
- section of SYSTEM.INI. By default, only the receive FIFO is enabled on a
- 16550A serial port.
-
- Without the additional SYSTEM.INI entries, the transmit FIFO capability of
- the 16550A serial port will be inactive. If the transmit FIFO is not
- activated, 14400bps, and even 9600bps, fax SENDING may experience random
- or frequent failures.
-
- Note: Microsoft's Technical Reference documentation on serial port FIFO
- settings continues to be INCORRECT. The following settings were
- determined by examining the WFW 3.11 SERIAL.386 source code and verifying
- FIFO operation using a hardware monitor.
-
- Enabling FIFO support in WFW 3.11
- ---------------------------------
- To fully enable the FIFO capabilities of a 16550A serial port, insert the
- following entries into the [386Enh] section of SYSTEM.INI;
-
- COMXFifo=2 <-- This entry can be omitted, but if present, MUST be set to
- 2, not 0 or 1
-
- COMXTxFifo=1 <-- 1 activates 16 byte (non configurable) transmit FIFO,
- default of 0 deactivates transmit FIFO
-
- COMXRxTrigger=8 <-- Receive FIFO IRQ threshold, must be 1, 4, 8, or 14
- (if entry is omitted, default is 8)
-
- - where X is the Com port number
-
- Note: These entries will be ignored if:
- ---------------------------------------
- * You do not have a 16550A type serial port
-
- * You are not running the VCOMM version of COMM.DRV (which comes with WFW
- 3.11)
-
- * You are using WFXCOMM.DRV (which is not compatible with WFW 3.11)
-
-
- ___________________________________________
-
-
- > MATH ACE! STR Feature Frankie's Corner
- """""""""""""""""""""
-
- The Kids' Computing Corner
- --------------------------
-
-
-
- Math Ace
- CD-ROM versions for Windows and Macintosh
- ages 8 to 14
- suggested retail $39.95
- from
- Sanctuary Woods
- 1825 South Grant
- San Mateo, California 94402
- 415-286-6110
-
- IBM Requirements Macintosh Requirements
- CPU: 386SX CPU: ?
- RAM: 4 megs RAM: 4 megs
- Video: SVGA Video: 256 colors/13" monitor
- Hdisk: 1 meg Hdisk: 1 meg
- CD-ROM: Single-speed CD-ROM: Single-speed
- OS: Windows 3.1 OS: System 7.0
- Misc: Sound card, mouse
-
-
-
- by Frank Sereno
-
- Math Ace combines an arcade game with animated math lessons to provide a
- rich learning experience. More than three thousand math programs
- involving seventy math, geometry and algebra concepts are presented to the
- student. Questions advance in topic and difficulty as the child develops
- proficiency at each level.
-
- The program consists of several modules. The first is the arcade game
- which is played on a game field of computer chips. Children will guide a
- robot helper, Bit-Bot, to surround a virus which destroys the math
- archives by consuming the computer chips. The child can choose from two
- levels of questions and three virus speeds. In higher levels, two or more
- viruses must be eradicated.
-
- Some twists are added to the game in higher levels. The virus will
- challenge players to a duel to prevent them from capturing a chip. If the
- challenge is refused or lost, another virus may hatch. Winning a duel
- will scramble an unhatched virus egg. The duels become more complex as
- the child advances in the game. Another feature is the code breaking
- game. Some chips will have a key on them. Winning that chip will start
- the code game. The child must rearrange the six numbers to match the
- computer code. The player is not penalized for an incorrect answer, but
- his last three guesses are shown on the screen to aid in breaking the
- code. This game module will not make a youngster forget Doom, but it is
- challenging while teaching children math concepts.
-
- The next module is the Smart Lab. The child can choose to study specific
- concepts at a particular grade level or he can answer random questions.
- On the right-hand portion of the screen is a Help Panel which will display
- and explain several problems similar to the one to be solved. The top of
- the screen shows an answer meter to show the child's level of knowledge.
- Once a series of questions has been answered, the program will show the
- percentage of correct answers, the length of time between each correct
- answer. It will also recommend the speed of the virus that the child
- should compete against in the arcade game.
-
- The program also includes an indexed reference section that contains text
- information to rival most mathematics textbooks. The information can be
- rather dull and complicated. Personally, I think presenting the lessons
- orally would make it more interesting and easier to digest.
-
- The final section of the program is the Video Bytes section. Here math
- concepts are presented to the child in humorous animations. About thirty
- topics are covered with forty-five minutes of video. Most of the concepts
- are simpler and for younger students. These animations are very well
- done. I think older students would have benefitted if more complex
- concepts had been given such video treatments as well.
-
- The graphics in Math Ace are varying in quality. The basic game screen is
- a bit plain and could use more color to be eye-catching. Some animations
- are excellent while others are merely good. The sounds are good.
- Sometimes it is difficult to understand Bit-Bot or the virus because those
- voices were altered to sound more computer-like. The music is okay but I
- didn't find it appealing for my tastes.
-
- Math Ace uses a point and click interface. In some screens, the interface
- had many options which could confuse younger players. Help is available
- for most screens but it is text rather than spoken. The program user
- manual explains the program very thoroughly but contains no information
- for troubleshooting problems. Technical assistance is available by
- calling directly to Sanctuary Woods at your expense.
-
- Math Ace can be challenging and stimulating but it doesn't rank high on
- fun. The game requires math skill and some strategy but it doesn't
- provide much excitement. Many Video Bytes are amusing but those will only
- be viewed a few times before the child memorizes and tires of them.
-
- The program does have a lot of educational value. I was amazed to learn
- how much higher math I had forgotten since high school. I do believe the
- program would be a better teacher if more audiovisuals had been used to
- explain more difficult math concepts.
-
- Math Ace is a fairly good value. It does have a sound educational basis
- but the gameplay may not be enticing enough for children to take full
- advantage of it. The program includes a $10 offer for Wizard, an add-on
- designed for students in grades nine through twelve. Also included is an
- offer, valid through May 31, through which Sanctuary Woods will donate one
- copy of the program to your local school system. The program does not
- come with a satisfaction guarantee but defective media will be replaced
- for free during the first ninety days. The licensing agreement does not
- allow the purchaser to sell this product without the permission of the
- publisher and the warranty cannot be assumed by a second buyer. My
- recommendation is that you preview this program before purchasing.
-
- Ratings
-
- Graphics ............ 7.5
- Sounds .............. 8.0
- Interface ........... 8.5
- Play Value .......... 7.0
- Educational Value ... 9.0
- Bang for the Buck ... 7.0
- Average ............. 7.83
-
- Thanks for reading!
-
-
-
- __________________________________________
-
-
- > Creative NewsWire STR Spotlight Creative Technology News & Updates
- """""""""""""""""""""""""""""""
-
-
- Creative Announces Sound Blaster Multimedia Home 4x
-
- Edutainment and Productivity Multimedia Upgrade Kit
- Includes High Performance Quad-Speed CD-ROM Technology
-
- SINGAPORE -- March 1, 1995 -- Creative Technology Ltd. (Nasdaq: CREAF)
- today announced Sound Blaster Multimedia Home 4x, the newest addition to
- its expanding multimedia upgrade kit product line. Sound Blaster
- Multimedia Home 4x offers an internal quadruple speed CD-ROM drive, Sound
- Blaster 16, speakers and a hands-free microphone. With 24 software titles
- from leading publishers including Microsoft, Electronic Arts and Intuit,
- Sound Blaster Multimedia Home 4x is the ultimate upgrade kit for both
- edutainment and productivity. The kit has a suggested retail price of
- USD$579 and is expected to ship in March of 1995.
-
- Sound Blaster Multimedia Home 4x features industry standard hardware. The
- quad-speed CD-ROM drive provides a 600KB per second transfer rate; a
- better than 250ms access rate; and is multi-session, Kodak Photo
- CD-compatible.
-
- Its IDE (Integrated Drive Electronics) interface, unlike proprietary
- inter-faces, is better suited to handle the high-speed transfer rates of
- quad-speed drives. Sound Blaster 16, which provides CD quality stereo
- sampling and playback, is upgradeable to wave table synthesis for
- symphonic instrument sounds and special effects.
-
- "Not only does this kit offer the consumer the latest in quad-speed CD-ROM
- technology, the bundled software represents a tremendous value," said W.H.
- Sim, chairman and chief executive officer of Creative Technology. "With
- 11 premiere titles from Microsoft and additional titles from other
- software vendors, the Sound Blaster Multimedia Home 4x kit is a complete
- offering for the whole family."
-
- Sound Blaster Multimedia Home 4x features the following software from The
- Microsoft Home Collection:
- Microsoft Cinemania '95
- Microsoft Golf, Multimedia Edition
- Microsoft Encarta '95
- Microsoft Bookshelf '94
- Microsoft Ancient Lands
- Microsoft Dangerous Creatures
- Microsoft Musical Instruments
- Microsoft Works 3.0, Multimedia Edition
- Microsoft Publisher
- Microsoft Scenes: Undersea Collection
- Microsoft Publisher Design Pack: Special Occasions
-
- Three entertainment titles from ORIGIN Systems, Pagan:Ultima VIII, Strike
- Commander and Wing Commander II; two entertainment titles from Electronic
- Arts, Syndicate Plus and Seawolf; one productivity offering from Intuit,
- Quicken Deluxe; and seven audio utilities from Creative are also bundled
- in the kit.
-
- "Sound Blaster Multimedia Home 4x gives the PC user an interactive center
- to learn, work and play," said Kim Federico, product marketing manager,
- multimedia kits for Creative Labs, Inc., Creative Technology's U.S. sub-
- sidiary. "It's perfect for family use because it brings together quality
- hardware and strong educational, entertainment and productivity software
- from multimedia leaders."
-
- Creative Technology Ltd. develops, manufactures and markets a family of
- sound and video multimedia products for PCs under the Blaster family name.
-
- The company's Sound Blaster sound platform enables PCs to produce high-
- quality audio for entertainment, educational, music and productivity
- applications, and has been accepted as the industry standard sound
- platform for PC-based software.
-
- # # #
-
- Sound Blaster and Sound Blaster Multimedia Home 4x are trademarks of
- Creative Technology Ltd. E-mu is a registered trademark of E-mu Systems,
- Inc., ShareVision is a registered trademark of ShareVision Technology,
- Inc., Microsoft is a registered trademark of Microsoft Corporation, Intuit
- is a registered trademark of Intuit, Inc. and Electronic Arts is a
- registered trademark of Electronic Arts. All other products mentioned
- herein are trademarks of their respective owners and are hereby recognized
- as such.
-
-
- Creative Technology Ships New Edition of Best-Selling Multimedia Kit
-
- Sound Blaster Discovery CD Revamped to Offer Exciting New Software Titles
-
- SINGAPORE -- February 6, 1995 -- Creative Technology Ltd. (Nasdaq: CREAF),
- the leading multimedia provider, today began shipping a new edition of the
- highly popular Sound Blaster Discovery CD multimedia kit. Sound Blaster
- Discovery CD New Edition combines the Sound Blaster 16 technology with
- added educational and entertainment software titles from EA*Kids and
- ORIGIN Systems respectively, two subdivisions of Electronic Arts. The
- previous edition of Discovery CD, in addition to being the best-selling
- multimedia upgrade kit in 1994, earned PC World's World Class Award and
- Multimedia World's Reader's Choice Award for the best multimedia kit.
-
- "The PC is playing an increasing role in children's education and is
- making it easier for adults to access data," said W.H. Sim, Creative's
- chairman and chief executive officer. "By bundling quality educational
- and entertainment software titles in Discovery CD New Edition, Creative
- will further its commitment to provide solid, high-performance progressive
- products at attractive price points."
-
- With a suggested retail price of USD$379.95, Discovery CD New Edition
- includes a total of 18 titles together with the same great hardware
- provided in the previous edition of the kit.
-
- Besides Creative's Sound Blaster 16, the industry standard 16-bit sound
- card, Discovery CD New Edition features a double-speed, internal CD-ROM
- drive and stereo speakers. Four new entertainment titles, Electronic
- Arts' Syndicate Plus, ORIGIN Systems' Pagan: Ultima VIII, Strike Commander
- and Wing Commander II; and two innovative educational offerings, EA*Kids'
- Peter Pan: A Story Painting Adventure and Eagle Eye Mysteries: Original,
- are bundled within the kit. Also provided in the kit are six standard
- utility programs and the following software titles:
- The Grolier Multimedia Encyclopedia
- Altamira Composer SE
- HSC's Digital Morph
- Aldus Gallery Effects, Volume 1
- HSC's Kai's Power Tools
- Aldus PhotoStyler SE
-
- "By offering consumers an exciting combination of strong titles from
- Electronic Arts, one of the top educational and entertainment software
- publishers in the world, along with the foremost in sound card technology
- from the PC audio leader, Creative continues to provide consumers with
- unprecedented value and demonstrate its position as the industry's primary
- multimedia provider," said Rich Buchanan, director of video and CD-ROM
- technology.
-
- Creative Technology Ltd. develops, manufactures and markets a family of
- sound and video multimedia products for PCs under the Blaster family name.
-
- The company's Sound Blaster sound platform enables PCs to produce high-
- quality audio for entertainment, educational, music and productivity app-
- lications, and has been accepted as the industry standard sound platform
- for PC-based software.
-
- # # #
-
- Sound Blaster and Sound Blaster Discovery CD are trademarks of Creative
- Technology Ltd. E-mu is a registered trademark of E-mu Systems, Inc. and
- ShareVision is a registered trademark of ShareVision Technology, Inc. All
- other products mentioned herein are trademarks of their respective owners
- and are hereby recognized as such.
-
-
- Creative Announces TV Coder External
-
- New Output Device is Portable and Features up to 16.7 Million Colors
-
- SINGAPORE -- March 1, 1995-- Creative Technology Ltd. (Nasdaq:CREAF) today
- announced TV Coder External, an external video output solution that
- features up to 16.7 million colors and allows users to connect a PC or
- notebook computer to virtually any video display device, including a tele-
- vision, RGB projector and VCR. Because the product is portable and easy
- to use, individuals now have a simple way to bring full multimedia
- presentations to any video display unit. TV Coder External has a
- suggested retail price of USD$229.95 and will begin shipping in March.
-
- "TV Coder External is a practical tool for individuals who want to enhance
- the effectiveness of their presentations by enlarging them from a standard
- VGA screen," said Hock Leow, vice president of video and graphic products
- for Creative Labs, Creative Technology's U.S. subsidiary. "For example,
- sales people can bring their presentation to a large TV or projection
- system through a TV Coder External connection. The product can also
- assist instructors in creating their own training video by attaching it to
- a VCR to record images from a computer onto a tape."
-
- Features Of TV Coder External
- TV Coder External provides multiple video output connections, including
- composite video, S-Video and RGB output for projection, and is compatible
- with virtually all SVGA cards. It features output of up to 16.7 million
- colors at 640x480 in NTSC and PAL modes and up to 64K colors at 800x600 in
- PAL mode. The product includes simultaneous output of both VGA and video
- timings, and a built-in filter for a flicker free, easy to read output
- display. The user can adjust brightness, contrast and color for optimal
- viewing conditions. In addition, TV Coder External supports both
- Microsoft Windows and DOS interfaces, and is compatible with any PC.
-
- "Even gaming enthusiasts will enjoy using TV Coder External which can turn
- any game, usually played on a 14-inch computer screen, into a larger
- interactive entertainment experience on their television," added Leow.
-
- Creative Technology Ltd. develops, manufactures and markets a family of
- sound and video multimedia products for PCs under the Blaster family name.
-
- The company's Sound Blaster sound platform enables PCs to produce high-
- quality audio for entertainment, educational, music and productivity app-
- lications, and has been accepted as the industry standard sound platform
- for PC-based software.
-
- # # #
-
- Sound Blaster and TV Coder are trademarks of Creative Technology Ltd.
- E-mu is a registered trademark of E-mu Systems, Inc. and ShareVision is a
- registered trademark of ShareVision Technology, Inc. Microsoft and
- Windows are registered trademarks of Microsoft Corporation. All other
- products mentioned herein are trademarks of their respective owners and
- are hereby recognized as such.
-
-
- Creative Announces Sound Blaster Value CD Multimedia Upgrade Kit
-
- New Product Provides Cost-Effective Entry Into Multimedia
-
-
- SINGAPORE -- February 13, 1995 -- Creative Technology Ltd. (Nasdaq: CREAF)
- today announced Sound Blaster Value CD, a new multimedia upgrade kit that
- offers high performance hardware and twelve quality software titles at a
- suggested retail price of USD$349.95. Sound Blaster Value CD is a
- solution for PC users who desire a complete multimedia system and the
- flexibility to customize their own software collection. The product
- includes a 16-bit Sound Blaster sound card that is upgradeable to advanced
- signal processing and wave table synthesis. Sound Blaster Value CD is
- expected to ship this month.
-
- "Whether you're an end-user or systems integrator making a purchase for
- the home, school or corporate environment, Sound Blaster Value CD is a
- cost-effective way to incorporate multimedia technology into your PC,"
- said W. H. Sim, chairman and chief executive officer of Creative
- Technology. "Users will find that a multimedia computer can provide them
- with a complete center for reference, interactive entertainment and
- productivity."
-
- Sound Blaster Value CD features Sound Blaster 16, a double-speed CD-ROM
- drive, speakers, six utility titles from Creative and the following
- bundled software.
-
- The Grolier Multimedia Encyclopedia
- HSC Digital Morph
- Aldus PhotoStyler 2.0 SE
- Altamira Composer SE
- Aldus Gallery Effects, Volume 1
- HSC Kai's Power Tools
-
- "Sound Blaster Value CD is a wonderful way for PC users to enter into
- multimedia computing because it provides industry standard hardware and a
- strong foundation of software titles on which users can build," said Kim
- Federico, product marketing manager, multimedia kits, for Creative Labs,
- Inc., Creative Technology's U.S. subsidiary.
-
- Creative Technology Ltd. develops, manufactures and markets a family of
- sound and video multimedia products for PCs under the Blaster family name.
-
- The company's Sound Blaster sound platform enables PCs to produce high-
- quality audio for entertainment, educational, music and productivity
- applications, and has been accepted as the industry standard sound platform
- for PC-based software.
-
- # # #
-
- Sound Blaster and Sound Blaster Value CD are trademarks of Creative Tech-
- nology Ltd. E-mu is a registered trademark of E-mu Systems, Inc. and
- ShareVision is a registered trademark of ShareVision Technology, Inc. All
- other products mentioned herein are trademarks of their respective owners
- and are hereby recognized as such.
-
-
- Creative Announces Wave Blaster II for the
- Sound Blaster 16 Family
-
- New Wave Table Synthesis Daughterboard Builds on the
- Success of Sound Blaster AWE32
-
- SINGAPORE -- January 23, 1995 -- Creative Technology Ltd. (Nasdaq: CREAF)
- today announced Wave Blaster II, the newest addition to its expanding
- Blaster family of innovative multimedia products for the PC. Wave Blaster
- II is a general MIDI wave table synthesis daughterboard for Creative's
- line of upgradeable Sound Blaster 16 audio cards. Wave table synthesis
- enables users to produce realistic instrument sounds. Wave Blaster II,
- which has a suggested retail price of US $199.95 and begins shipping
- today, uses E-mu Systems' EMU8000, the same integrated audio digital
- signal processor found on Creative's popular Sound Blaster AWE32.
-
- In 1994, Sound Blaster AWE32 received much acclaim through numerous
- awards, including PC/Computing's prestigious MVP (Most Valuable Product)
- Award in the multimedia hardware category. Sound Blaster AWE32
- represented 19 percent of Creative's North American sound card sales
- during the fourth quarter of last year. The product also ranked third out
- of ten listed on Ingram Micro's Best Seller list in December.
-
- "Because of the dramatic acceptance of the Sound Blaster AWE32 platform,
- an increasing number of wave table software titles have become available
- in the marketplace. As a result, the demand for high performance, wave
- table synthesis audio boards continues to grow," said Steffanee Foster,
- audio product marketing manager for Creative Labs, Inc., Creative
- Technology's U.S. subsidiary. "Wave Blaster II is a perfect solution for
- Sound Blaster 16 audio card users who want enhanced audio playback
- capabilities from their entertainment titles as well as for those who want
- to create and edit their own high-quality MIDI music."
-
- Using E-mu Systems' patented digital sample playback synthesis, Wave
- Blaster II provides 2 MB ROM of samples, including 128 instruments and
- sound effects and over 400 percussion sounds. The product also incorp-
- orates 32-note, 16 channel polyphony. Wave Blaster II supports General
- MIDI, Sound Canvas, and MT-32 sound sets. Additionally, it offers users
- special effects such as pan, chorus, reverb and QSound.
-
- Included with Wave Blaster II is Cakewalk Apprentice for Windows, a 256
- track graphic MIDI sequencer that has an interface that is easy to use and
- allows users to view and edit music in piano roll, event list and staff
- notation. A MIDI adapter cable is included for connecting MIDI
- instruments to Sound Blaster 16 audio cards.
-
- Creative Technology Ltd. develops, manufactures and markets a family of
- sound and video multimedia products for PCs under the Blaster family name.
-
- The company's Sound Blaster sound platform enables PCs to produce high-
- quality audio for entertainment, educational, music and productivity
- applications, and has been accepted as the industry standard sound
- platform for PC-based software.
-
- CONTACT INFORMATION
- -------------------
- Theresa Pulido Lisa Kimura
- Creative Labs, Inc. Copithorne & Bellows
- (408) 428-6600, ext. 6416 (415) 284-5200, ext. 209
-
- Creative Technology Ltd. was incorporated in 1983 and is based in
- Singapore. Creative Technology's U.S. subsidiaries include Creative Labs,
- Inc., E-mu Systems, Inc., Digicom Systems, Inc. and ShareVision
- Technology, Inc. Creative also has other subsidiaries in China, Europe,
- Japan, Malaysia, Singapore and Taiwan. The company's stock is traded on
- Nasdaq under the symbol CREAF and on the Stock Exchange of Singapore.
-
- # # #
-
- Sound Blaster and Wave Blaster are trademarks of Creative Technology Ltd.
- E-mu is a registered trademark of E-mu Systems, Inc. and ShareVision is a
- registered trademark of ShareVision Technology, Inc. All other products
- mentioned herein are trademarks of their respective owners and recognized
- as such.
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
- A T T E N T I O N -- A T T E N T I O N -- A T T E N T I O N
-
- FARGO PRIMERA PRO COLOR PRINTERS - 600DPI
-
- For a limited time only; If you wish to have a FREE sample printout sent
- to you that demonstrates FARGO Primera & Primera Pro SUPERIOR QUALITY
- 600dpi 24 bit Photo Realistic Color Output, please send a Self Addressed
- Stamped Envelope [SASE] (business sized envelope please) to:
-
- STReport's Fargo Printout Offer
- P.O. Box 6672
- Jacksonville, Florida 32205-6155
-
- Folks, the FARGO Primera Pro has GOT to be the best yet. Its far superior
- to the newest of Color Laser Printers selling for more than three times as
- much. Its said that ONE Picture is worth a thousand words. Send for this
- sample now. Guaranteed you will be amazed at the superb quality. (please,
- allow at least a one week turn-around)
-
- A T T E N T I O N -- A T T E N T I O N -- A T T E N T I O N
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
- :HOW TO GET YOUR OWN GENIE ACCOUNT:
- _________________________________
-
- Set your communications software to Half Duplex (or Local Echo)
- Call: (with modem) 800-638-8369.
- Upon connection type HHH (RETURN after that).
- Wait for the U#= prompt.
-
- Type: XTX99587,CPUREPT then, hit RETURN.
-
-
-
- GENIE Information Services copyright 1995 by General Electric
- Information Services/GENIE, reprinted by permission
-
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
- ___ ___ _____ _______
- /___| /___| /_____| /_______/ The Macintosh RoundTable
- /____|/____| /__/|__| /__/ ________________________
- /_____|_____|/__/_|__|/__/
- /__/|____/|__|________|__/
- /__/ |___/ |__|_/ |__|_/____ Managed by SyndiComm
- /__/ |__/ |__|/ |__|______/
-
- An Official Forum of the International Computer Users Group
-
- *** STReport available in MAC RT ***
- ASCII TEXT
- for ALL GENIE users!
-
-
-
- MAC/APPLE SECTION (II)
- ======================
- John Deegan, Editor (Temp)
-
-
-
-
- > STR Editor's Mail Call "...a place for the readers to be heard"
- """"""""""""""""""""""
-
-
- Editor's MailBag
- """"""""""""""""
-
-
- Messages * NOT EDITED * for content
- -----------------------------------
-
-
-
-
-
- Subject: #88296-Apple mktg fails again - Msg Number: 88300
- From: Larry Buchan 100012,651
- To: Lofty Becker(SYSOP) 76703,4054
- Forum: MACCLUB Sec: 03-Community Square
- Date: 12-Mar-95 19:26:45
-
- (It also, in my opinion, means that those of us who have built up
- expertise on a particular platform are a little defensive about that - and
- upset at the thought that our hard-won investment will be of little value.
-
- Yeah <g> -- I told my students this week about the "baby duck syndrome".
- The first thing you see becomes "mother" and you follow it HW or SW wise
- for ever!
-
-
- As to file naming, I don't see why you prefer a system that disallows
- longer file names. Nobody makes you use more than two characters if you
- prefer (
-
- Simply because so many people [ ie 3rd party APP providers ] WILL USE long
- filenames -- simply BECAUSE the facility is there. That means I have to do
- a LOT more typing to get the filename specified.
-
- Apple has never limited who can develop for its machines. At one point it
- had a "certified developer" program that required some showing of likely
- capacity to produce software.
-
- OK -- I have to admit I'm talking of the late '70s to mid '80s. It just
- struck me that Apple programming was confined to a pretty closed and
- elitist society. It's so far back though that I've probably confused
- several related issues for other firms.
-
- As a footnote -- I've just read ST1108.ZIP in the IBMSW forum
-
- SILICON TIMES REPORT
- ====================
- INTERNATIONAL ONLINE MAGAZINE
- =============================
- from
- STR Electronic Publishing Inc.
- A subsidiary of
- STR Worldwide CompNews Inc.
-
- February 24, 1995 No. 1108
- ======================================================================
-
- And it's very interesting on the Apple vs IBM issue -- AND on opinions
- from an Amiga/Atari [ I can never tell the difference ] convert to Win95
- <g>. Maybe interest you to read it. It certainly filled me in on the
- DETAILS of the opposing claims which I hadn't read to date. I'll watch
- future issues with interest. March 30th appears to be the day of decisions
- ??
-
- Larry
-
-
- Larry,
- I am that "convert" and believe me, when I say I ran MAC wares for
- quite some time on my Atari with the Spectre Emulator I did. I might add,
- I enjoyed the environment. But.. Now, with all that behind me and seeing
- all the powerful programs found on the mac also appearing with great haste
- on the PC platform.. (Where I am now and have been for three years)
- things are rapidly changing. Photoshop V 3.0 from Adobe, for example, on
- the PC in Win'95 is a veritable powerhouse and 32bit speed demon all
- wrapped in one. It all happening as fast a one of those microwave popcorn
- bags grow. As the "video" news breaks ...we'll have there for you.
-
- Ralph...
-
- ****
-
-
- Date: 03-14-95 Msg # 2
- From: TDAUBENSPECK Conf: (0) New Mail
- To: RMARIANO Stat: Public
- Subj: petetion Read: Yes
-
- Hi. I just read your most recent newletter (which I enjoy weekly), and
- found a bit to complain about in the section about censorship.
- Specifically, it is not a good idea to ask people to place their names on
- a petetion that they haven't read. Even if they are told it is a good
- idea by a respected person like yourself. I would prefer to think that
- folks would have a chance to review the bill itself (on the internet?) and
- then have the chance to read the petetion statement before signing on. We
- have the technology.
-
- You have to admit that signing a blank check is not a good idea.
-
- Tracy Daubenspec
-
-
- Tracy,
- We felt that the issue of censorship on the internet was so important
- that the readers should be made aware of the situation. But you are
- correct and we appreciuate your taking the time to let us hear from you.
- Here is the petition and the signature instructions as you request.
-
- Ralph...
-
-
- Date: 03-07-95 Msg # 7172
- From: PAUL SIMARD Conf: (121) ITCSysopOpsE
- To: ALL Stat: Public
- Subj: Net Laws Read: Yes
-
-
- I had a user upload this to my bbs. I have found it to be interesting
- and figure others will too. Since it affects us all.
-
- *** PROTECT THE MAIL-NETS READ THIS MESSAGE ***
-
- This document is an electronic Petition Statement to the U.S. Congress
- regarding pending legislation, the"Communications Decency Act of 1995"
- (S. 314) which will have, if passed, very serious negative ramifications
- for freedom of expression on Usenet, the Internet, and all electronic
- networks. The proposed legislation would remove guarantees of privacy and
- free speech on all electronic networks, including the Internet, and may
- even effectively close them down as a medium to exchange ideas and
- information.
-
- For an excellent analysis of this Bill by the Center for Democracy and T
- echnology (CDT), refer to the Appendix attached at the end of this docum
- ent. The text to S. 314 is also included in this Appendix.
-
- This document is somewhat long, but the length is necessary to give you
- sufficient information to make an informed decision. Time is of the ess
- ence, we are going to turn this petition and the signatures in on 3/16/9
- 5, so if you are going to sign this please do so ASAP or at least before
- midnight Wednesday, March 15, 1995.
-
- Even if you read this petition after the due date, please submit your si
- gnature anyway as we expect Congress to continue debating these issues i
- n the foreseeable future and the more signatures we get, the more influe
- nce the petition will have on discussion. And even if Congress rejects S.
- 314 while signatures are being gathered, do submit your signature anyway
- for the same reason.
-
- Please do upload this petition statement as soon as possible to any BBS
- and on-line service in your area. If you have access to one of the major
- national on-line services such as CompuServe, Prodigy, AOL, etc., do try
- to upload it there. We are trying to get at least 5000 signatures. Even
- more signatures are entirely possible if we each put in a little eff
- ort to inform others, such as friends and coworkers, about the importanc
- e of this petition to electronic freedom of expression.
-
- Here is a brief table of contents:
-
- (1) Introduction (this section)
- (2) The Petition Statement
- (3) Instructions for signing this petition
- (4) Credits
- (Appendix) Analysis and text of S. 314 (LONG but excellent)
-
-
- ******(2) The Petition Statement
-
- In united voice, we sign this petition against passage of S. 314 (the "
- Communications Decency Act of 1995") for these reasons:
-
- S. 314 would prohibit not only individual speech that is "obscene, lewd,
- lascivious, filthy, or indecent", but would prohibit any provider of te
- lecommunications service from carrying such traffic, under threat of
- stiff penalty. Even aside from the implications for free speech, this
- would cause an undue - and unjust - burden upon operators of the various
- telecommunications services. In a time when the citizenry and their law
- makers alike are calling for and passing "no unfunded mandates" laws to
- the benefit of the states, it is unfortunate that Congress might seek to
- impose unfunded mandates upon businesses that provide the framework for
- the information age.
-
- An additional and important consideration is the technical feasibility of
- requiring the sort of monitoring this bill would necessitate. The
- financial burden in and of itself - in either manpower or technology to
- handle such monitoring (if even legal under the Electronic Communication
- s Privacy Act) - would likely cause many smaller providers to go out of
- business, and most larger providers to seriously curtail their services.
-
-
- The threat of such penalty alone would result in a chilling effect in the
- telecommunications service community, not only restricting the types of
- speech expressly forbidden by the bill, but creating an environment
- contrary to the Constitutional principles of free speech, press, and
- assembly - principles which entities such as the Internet embody as
- nothing has before.
-
- By comparison, placing the burden for content control upon each individual
- user is surprisingly simple in the online and interactive world, and there
- is no legitimate reason to shift that burden to providers who carry that
- content. Unlike traditional broadcast media, networked media is
- comparatively easy to screen on the user end - giving the reader, viewer,
- or participant unparalleled control over his or her own information
- environment. All without impacting or restricting what any other user
- wishes to access. This makes regulation such as that threatened by this
- S. 314 simply unnecessary.
-
- In addition, during a period of ever-increasing commercial interest in
- arenas such as the Internet, restriction and regulation of content or the
- flow of traffic across the various telecommunications services would have
- serious negative economic effects. The sort of regulation proposed by
- this bill would slow the explosive growth the Internet has seen, giving
- the business community reason to doubt the medium's commercial appeal.
-
- We ask that the Senate halt any further progress of this bill. We ask
- that the Senate be an example to Congress as a whole, and to the nation at
- large - to promote the general welfare as stated in the Preamble to the
- Constitution by protecting the free flow of information and ideas across
- all of our telecommunications services.
-
-
- ******(3) Instructions for signing the petition
-
- ======================================
- Instructions for Signing This Petition
- ======================================
-
- It must first be noted that this is a petition, not a vote. By "signing
- " it you agree with *all* the requests made in the petition. If you do
- not agree with everything in this petition, then your only recourse is to
- not sign it.
-
- In addition, all e-mail signatures will be submitted to Congress, the
- President of the United States, and the news media.
-
- Including your full name is optional, but *very highly encouraged* as that
- would add to the effectiveness of the petition. Signing via an anonymous
- remailer is highly discouraged, but not forbidden, as an attempt will be
- made to separately tally signatures from anonymous remailers.
-
- Because this is a Petition to the U.S. Congress, we ask that you state,
- as instructed below, whether or not you are a U.S. citizen. We do
- encourage non-U.S. citizens to sign, but their signatures will be tallied
- separately.
-
- Signing this petition is not hard, but to make sure your signature is not
- lost or miscounted, please follow these directions EXACTLY:
-
- 1) Prepare an e-mail message. In the main body (NOT theSubject line) of
- your e-mail include the ONE-LINE statement:
-
- SIGNED <Internet e-mail address> <Full name> <US Citizen>
-
- You need not include the "<" and ">" characters. 'SIGNED' should be
- capitalized. As stated above, your full name is optional, but highly
- recommended. If you do supply your name, please don't use a pseudonym or
- nickname, or your first name -- it's better to just leave it blank if it's
- not your full and real name. If you are a U.S. citizen, please include at
- the end of the signature line a 'YES',and if you are not, a 'NO'. All
- signatures will be tallied whether or not you are a U.S. Citizen
-
- ****************************************************
- Example: My e-mail signature would be:
-
- SIGNED dave@kachina.altadena.ca.us Dave C. Hayes YES
- ****************************************************
-
- 2) Please DON'T include a copy of this petition, nor any other text, in
- your e-mail message. If you have comments to make, send e-mail to me
- personally, and NOT to the special petition e-mail signature address.
-
- 3) Send your e-mail message containing your signature to the following
- Internet e-mail address and NOT to me:
-
- PLEASE, WE NEED EACH OF OUR READERS TO DO THIS NOW....
-
- send an e-mail message to:
-
- S314-petition@netcom.com
-
-
-
-
- **********************************************************************
-
- IMPORTANT NOTICE!
- =================
-
- STReport International OnLine Magazine is available every week for your
- reading pleasure on DELPHI. STReport's readers are invited to join DELPHI
- and become a part of an extremely friendly community of enthusiastic
- computer users there.
-
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- ======================
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-
- JOIN --DELPHI
- --------------
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- then...
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-
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-
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- the clock. Home Time is from 6pm to 6am weekdays. Access during business
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- are clearly marked with a "$" sign.
-
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-
- It's easy to join. If you meet the eligibility requirements, you can apply
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- Plan. Your membership becomes active at 4 a.m. Eastern Time on the first
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-
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- which it applies. Any portion of the 20 hours not used in any month does
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-
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-
- TRY DELPHI FOR $1 AN HOUR!
-
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- hours of evening and weekend access during this month for only $5. If
- you're not satisfied, simply cancel your account before the end of the
- calendar month with no further obligation. If you keep your account
- active, you will automatically be enrolled in DELPHI's 10/4 Basic Plan,
- where you can use up to 4 weekend and evening hours a month for a minimum
- $10 monthly charge, with additional hours available at $3.96. But hurry,
- this special trial offer will expire soon! To take advantage of this
- limited offer, use your modem to dial 1-800-365-4636. Press <RET> once or
- twice. When you get the Password: prompt, type IP26 and press <RET> again.
- Then, just answer the questions and within a day or two, you'll officially
- be a member of DELPHI!
-
- DELPHI-It's the BEST Value and getting BETTER all the time!
-
- -* ANNOUNCING: DELPHI INTERNET JET *-
- --------------------------------------
- Windows-based graphic interface for the otherwise text-only Delphi online
- service. In addition to providing the user with a graphic interface,
- Delphi Internet Jet can be configured to automatically gather Delphi
- Internet e-mail and forum messages, and place them into a QWK packet for
- the user's existing QWK mail reader! Complete instructions for setup,
- operation, Delphi membership, and a FREE five hour trial included in the
- INTJET.TXT file.
-
-
- ************************************************************
-
-
- ATARI/JAG SECTION (III)
- =======================
- Dana Jacobson, Editor
-
-
- > From the Atari Editor's Desk "Saying it like it is!"
- """"""""""""""""""""""""""""
-
-
- In the last week or so, I've come to appreciate my Atari computers
- just a little bit more. Ironically, this appreciation is due to a
- couple of my employees who have recently purchased PC systems. Even
- more ironic is the fact they aren't experiencing problems with their
- machines to make me appreciate mine. Quite the contrary, they're
- having a ball. Listening to them, both novices, talk about the fun
- that they're having exploring this technology reminds me of the
- excitement that I had when I got my first ST back in 1987.
-
- I still enjoy using the ST (whichever one I decide to use at a
- given moment) to this day. It's familiar, fun, and extremely reliable.
- It does any of the tasks that I require in a computer system; and it's
- ten years old! By today's standards, my systems should be in a museum
- somewhere!
-
- Sure, my systems aren't as fast as today's, but so what. Sure,
- PCs today visually more attractive with better graphics, but after
- awhile, who notices those things? But for me, and many people, a
- computer system is a tool in which to get things done. My livelihood
- doesn't depend on getting a project done a few hours or days faster.
- In fact, my life doesn't depend on anything that can be accomplished by
- using a computer. It's simply a tool in which I can do things which I
- enjoy; and couldn't do otherwise. It fits my needs well.
-
- Sure, it might be fun to have a Pentium machine with all the
- latest technology accompanying it. But you know what? All the glitz
- would wear off after awhile, either due to repetitiveness or something
- even newer. Eventually, a newer machine would become just a tool,
- again. Same cycle, different machine.
-
- What I do miss about staying with my machine of choice is much of
- the atmosphere that I could rely upon. The local dealer(s) that I
- could visit any day of the week and browse the shelves of endless
- software and talk with my fellow Atarians. The various local bulletin
- boards that were proud to state that they supported Atari computers.
- The banter on these systems was fun, and educational. The online
- services were deluged with literally hundreds of new messages daily.
- If you missed a day, either locally or on the services, you were buried
- in messages! The hundreds of new files to choose from and download
- from any given system. I used to spend hours accumulating these files
- for myself and my BBS users! The disks that I used to fill up in any
- given week! I could probably go through them today and delete 75% of
- the stuff that's sitting on them - I'd be in floppy disk heaven with
- hundreds of "new" disks to fill (and free up some much-needed hard
- drive space!). The developers whom I grew to know and rely on for
- updates and new programs. Atari developers were the finest people
- around. Nowhere have I experienced such camaraderie. AtariFests!
- These shows, themselves, are unique to Atari users.
-
- Nostalgia is fun. As with most things, things change over time.
- Technology is always moving forward; these days it seems to move faster
- than most things in life. Everything's changed for the Atari user of
- yesteryear, unfortunately (to some extent). The only thing that will
- remain a constant is the enjoyment that my Atari systems still provide.
- I seriously doubt that that will ever change, completely.
-
- Thanks for the opportunity to let me be in a different frame of
- mind for a change. For today, I can bask in the enjoyment of things
- Atari; tomorrow I'll hear about some of the new things my employees
- have learned about their new "toy" - something that I can relate to
- from my own first experiences.
-
- Until next time...
-
- ___________________________________________
-
-
- Delphi's Atari Advantage!
- TOP TEN DOWNLOADS (3/15/95)
-
-
- (1) DL VIEWER V.1.10 *(6) WORLD CLOCK 1.0A
- *(2) HACE 9412 *(7) 3X CD-ROM ON AN ATARI
- (3) LYNX - WWW TEXT BROWSER *(8) PIANO MOD FILES + BONUS
- (4) HSMODA06 SERIAL PORT ACCEL *(9) MAGGIE V.13
- *(5) ATARI E-MAIL ADDRESS LIST *(10) HACE 9501
-
-
-
- * = New on list
- HONORARY TOP 10
-
- The following on-line magazines are always top downloads, frequently
- out-performing every other file in the databases.
-
- STREPORT (Current issue: STREPORT 11.10)
- ATARI EXPLORER ONLINE (Current issue: AEO: VOLUME 4, ISSUE 3)
- Look for the above files in the RECENT ARRIVALS database.
-
- _____________________________________________
-
-
- > Zero-X! STR MIDI InfoFile! - Digital Sound Processing Software
- """"""""""""""""""""""""""
-
-
- ____________________________________________________
-
- -= Zero-X =-
-
- DIGITAL SOUND PROCESSING SOFTWARE
- for Atari computers
-
- ____________________________________________________
-
-
- Who is Zero-X made for?
-
- Anyone who uses a sampler, sample-player or a hard disk recording
- system and has access to an Atari computer.
-
- What is Zero-X?
-
- Zero-X is a tool for helping you with the tedious and sometimes
- hopeless work of looping your sounds.
-
- Zero-X is a tool for editing your sampled sounds or BeatLoops.
- Zero-X is a tool for fast transfer of your samples, to and from your
- sampler/sample-player.
- Zero-X is a tool for conversion of audio files, to and from different
- file formats (programs).
- Zero-X is a product of lots of research. The development team consists
- not only of computer engineers but also of musicians & sound engineers.
- We started out talking to friends and colleagues (musicians and sound
- engineers) and quite soon realised that there were lots of people
- (including us) looking for a product like Zero-X. We use Zero-X
- ourselves professionally in our studio.
- We have been concentrating on usefulness, high quality result, speed
- and ease-of-use.
- And low price!
-
- Zero-X AutoSearch, a time saver!
-
- What took months using the best competitor's most powerful autoloop
- tools is done in a minute with Zero-X AutoSearch (and the result is
- usually even better). With Zero-X you will have time left to be
- creative.
-
- Hardware recommendations
-
- Zero-X can be run on "any "Atari computer, but to take full advantage
- of all the features in Zero-X a Falcon with at least 4 MB RAM is
- necessary. A hard disk is recommended but not required. Monitor:
- 640x400 mono or better.
-
- Falcon : Crystal clear 16 bit, 8 to 49 KHz, monitoring of your samples.
- Very fast DSP calculations. SCSI dump.
-
- TT : 8 bit monitor of your samples, SCSI dump.
- STE : 8 bit monitor of your samples.
- ST : no sound (as yet!)
-
- The Future of Zero-X
-
- Zero-X is a fast growing product. Even though we will be concentrating
- on getting as much out of Atari Falcon as possible, we will continue
- supporting the ST/E and TT.
- High priority are given to features such as supporting more Midi and
- SCSI dump protocols, fast time stretch/pitch shift etc.
- There will always be very generous upgrade offers.
-
-
- Features:
- =========
-
- True AutoLoop (AutoSearch)
-
- The fastest and most powerful true autoloop (autosearch) on any Atari
- computer.
- Zero-X is able to find the most optimal loop positions in your sample,
- i.e. best fitting start and end, we call it AutoSearch.
- It can also, at the speed of light, return the best fitting loop start
- to a loop end defined by the user, i.e. the classic AutoLoop.
- All of this with a single mouse click!
-
- Loop prepare
-
- Powerful features for modifying your sounds for a better loop result
- Gate, change a fading part in the sample to equal volume.
- Visual Crossfade, makes a smooth fade between loop start and loop end.
-
- Edit features
-
- Very useful functions, such as
- Cut, Copy, Paste, Fade Out, Optimize volume, Silence, SmartCut, Digital
- NoiseGate, Mix etc
-
- BeatLoop
-
- Lots of functions for editing a drum loop.
- - AutoDrumLoop
- - Calculate BPM, - DrumSplit; split up your drum loop into individual
- drums and send them as individual drums to your sampler
- - Create a standard Midi file from your drum loop, so you can change
- the tempo in a sequencer program without the need of timestretch and
- exchange some drums etc.
- (something like Recycle on Mac and PC)
-
- Sample Conversion
-
- Convert files of any size to and from:
- - CuBase Audio (non compressed .AIF)
- - Avalon (Sound Designer 1 .SD)
- - PC/Windows (.WAV)
- - DAME (.TKE)
- - WinRec (.DVSM)
- - "Standard Atari" (.AVR)
- - Raw sample data (.RAW)
- - 8/16 bit, Stereo/Mono, Signed/Unsigned
-
- Sample Transfer
-
- With features such as batch dump/receive etc.
- - Standard Midi Sample Dump
- - Standard SCSI Sample Dump-SMDI
- - Manufacturer specific sample dump (Ensoniq etc)
-
- Free demo version!
-
- Distributors:
- UK : the Digital Village (Paul or Simon)
- US : Wizztronics (Steve Cohen)
- Germany : SoundPool (Thomas Baumgaertner)
-
-
-
- Distributed in Sweden by Copson Data, Linkvping.
- Ph & Fax +46-13-16 41 04, Fax +46-31-81 21 39.
- Internet peter@vinga.trillium.se
- Please contact your local dealer or Copson Data for more information.
-
-
- USA, NY, Wizztronics, Steve Cohen
- Internet :s.cohen27@genie.geis.com
- Fax & Phone :Int+1-516-473-2507
-
- Germany, SoundPool, Thomas Baumgaertner
-
- Fax :Int+49-07046-90 215
- Phone :Int+49-07046-90 315
-
- UK, Digital Village, Paul or Simon
- Fax :Int+44-81-447 1129
-
- _______________________________________________
-
-
-
- > Tetrhex! STR InfoFile! - Tetris-like Games
- """"""""""""""""""""""
-
-
- ********************************
- * *
- * TETRHEX 1.23 *
- * *
- * written by Vincent Lefevre *
- * *
- ********************************
-
-
- TETRHEX is a shareware game, or rather a group of Tetris-like or
- Columns-like games, being played on a hexagonal board, with hexagonal
- cells. TETRHEX runs on the Atari Falcon 030 with every kind of color
- screen, but should be able to run on any Atari (or other TOS-based
- computer) having at least a 68030 and a Falcon compatible (i.e.
- interlaced planes) graphic mode 256 colors >= 640 * 480, possibly
- with a substitute operating system (TOS/GEM compatible).
-
- Main features:
-
- _ You can modify existing rule files and create your own rules in a
- TETRHEX-specific language.
-
- _ TETRHEX uses GEM functions, except for some displays. Therefore
- it is compatible with many system programs (in the AUTO folder):
- NVDI, SpeedoGDOS, Screen Blaster card, Outside, MiNT/MultiTOS, ...
-
- _ TETRHEX can display outline fonts if SpeedoGDOS or NVDI 3 is active.
- You can choose the fonts. TETRHEX automatically selects the most
- suitable font height, according to the font and the text to display.
-
- _ Many options; configuration on 2 levels as Unix-like options:
- permanent (in a file) and at the start.
-
- _ You can play on the whole screen or in a GEM window (AES 4.1 is
- supported: the window can be iconified).
-
- _ List of languages to use in order of preference, particularly useful
- because of the help in rule files. By default, the language of the
- system is preferably used.
-
- _ The hexagonal board has a variable size (4 different sizes).
-
- _ TETRHEX can save up to 255 scores for each rule and each size of the
- hexagonal board.
-
- _ You can give a group of re-locatable routines enabling TETRHEX to
- communicate with the outside. Possible applications (some routines
- don't exist yet): playing with the Joypad (instead of the keyboard)
- or even playing using your voice (thanks to the DSP), having .MOD
- modules played in background at given moments, putting images at the
- background, making the computer play, ...
-
-
- Vincent Lefevre
-
- e-mail: vlefevre@ens.ens-lyon.fr
-
-
- _______________________________________
-
-
- > STR NewsPlus
- """"""""""""
-
-
- -/- Prodigy Glitch Zaps E-mail -/-
-
-
- Nearly 5,000 electronic mail messages from the Internet to
- subscribers of the Prodigy online system have been lost because of a
- glitch in new Prodigy software, officials with the company say.
-
- Prodigy officials have told The Associated Press the trouble
- occurred during a two-hour period Thursday after the system installed
- new software for speeding up e-mail to and from the Internet. After the
- problem was discovered, it took about five hours to correct, AP says.
-
- "The lost messages were sent from 11:51 a.m. to 1:58 p.m. EST
- Thursday," says the wire service. "In addition, there were 473 messages
- sent to the wrong people. Some Prodigy customers received multiple
- copies of mis-delivered e-mail."
-
- Prodigy says it notified its customers of the problem and was also
- able to electronically contact senders of the misdirected messages but
- not the senders of the lost messages.
-
- Said Prodigy spokesman Brian Ek, "We sure don't feel good about it.
- We figure the best thing we can do is go out to our members and the
- electronic community and let people know what happened."
-
-
-
- -/- CompuServe to Buy Spry Inc. -/-
-
-
- Seattle-based Spry Inc., producer of the Internet in a Box software,
- is to be acquired by CompuServe Inc.
-
- Writing in The Wall Street Journal this morning, reporter Jared
- Sandberg says the deal calls for the exchange of about $100 million in
- stock and cash, "believed to be the largest Internet-related
- acquisition."
-
- Spry's software offers a suite of Internet-related utilities,
- including a web browser called "Air Mosaic" that enables users to enter
- and browse through the multimedia portion of the Internet known as the
- World Wide Web.
-
- CompuServe and Spry are "just a really nice fit," CompuServe
- President/CEO Maury Cox told the Journal. Cox noted the two already had
- signed an agreement in October to help CompuServe's commercial customers,
- such as Visa International Inc. and Federal Express Corp., gain access
- to the Internet.
-
- Noting Internet software, access and consulting expertise, is
- expected to become a $4 billion industry in two years, Cox added, "It
- just seemed if we were together we could move faster."
-
-
-
- -/- Internet Writer Released on Bond -/-
-
-
- A college student accused of threatening a classmate by writing a
- rape-torture fantasy on the Internet has been freed on $10,000 personal
- bond pending his trial April 3.
-
- In Detroit yesterday Jake Baker, 20, was released into the custody
- of his mother and allowed to return with her to the family's Boardman,
- Ohio, home. In making the order, U.S. District Judge Avern Cohen also
- ordered Baker to stay off the Internet, United Press International
- reports.
-
- Baker had been jailed without bond at a federal prison in Milan
- since his arrest last month. Judge Cohen said psychiatric exams he
- ordered this week indicated the suspended University of Michigan
- sophomore was neither psychotic nor an imminent threat to society.
-
- Baker was indicted last month by a federal grand jury for allegedly
- using the global computer network to threaten a woman he met in a
- Japanese class at the University of Michigan.
-
- Prosecutors allege Baker broke the law by naming the woman in his
- graphic tales of death and sexual torture.
-
- UPI quotes Baker as contending he did nothing wrong, that his
- writings were fiction, but also said he apologized after leaving the
- courtroom yesterday.
-
- Said Baker, "I'm sorry to even have used a real person's name. It's
- not going to happen again."
-
-
-
- -/- Second Man Named in Internet Case -/-
-
-
- A five-count superseding indictment has been issued against a
- college student accused using Internet to post threats against a female
- classmate. And, for the first time, another man has been indicted for
- allegedly joining an e-mail exchange involving threats.
-
- In Detroit, United Press International says the latest indictments
- supersede the original charges against 20- year-old Jake Baker, a
- Boardman, Ohio, student indicted last month on allegations he transmitted
- threats against an Ann Arbor woman he met in a University of Michigan
- class.
-
- The new indictment also adds Arthur Gonda of the Toronto area to a
- case, according to U.S. Attorney Saul Green. "Gonda's whereabouts, age
- and information about his possible arrest were unavailable," UPI said.
-
- As reported earlier, the case centers on text posted on the Internet
- in the form of stories about rape, torture and murder.
-
- Notes UPI, "Baker has admitted he wrote at least one rape-torture
- fantasy and posted it on the Internet, using the computer access he
- received as a UM sophomore. After he was freed on a personal bond last
- week after a month in jail, Baker apologized for using the name of a
- student as the victim of the fantasy. But his attorney said he'll argue
- Internet stories are protected by the right to free speech."
-
- Baker has been released into the custody of his mother in Ohio. A
- judge also ordered him to stay off the Internet.
-
- Originally, Baker's trial was to begin April 3, but it's now unclear
- whether the latest indictments will change the trial date.
-
- Green allege Baker and Gonda broke the federal law against
- transmitting threats across state or international borders. The new
- indictments charge Baker wrote and transmitted "numerous stories and
- e-mail messages over the Internet" between September and December 1994.
- Details of the messages were included in the indictments but were not
- reported by UPI.
-
-
- -/- Film Rights to Mitnick Book Sold -/-
-
-
- Worldwide film rights to a book about how the FBI caught fugitive
- computerist Kevin Mitnick last month in Raleigh, North Carolina, have
- been acquired by Miramax Films.
-
- The Associated Press quotes a story in the Hollywood Reporter as
- saying Miramax paid an undisclosed amount for rights to the book
- "Catching Kevin: The Pursuit and Capture of America's Most Wanted
- Computer Criminal," by consultant Tsutomu Shimomura and New York Times
- reporter John Markoff.
-
- AP says the book will be published by Disney-owned Hyperion, a
- sister company of Miramax.
-
- As reported earlier, Shimomura helped track down Mitnick who was
- indicted last week on 23 counts of computer access fraud.
-
-
- -/- BBS Sysop Sentenced in Privacy Case -/-
-
-
- The operator of the Massachusetts-based Davey Jones Locker bulletin
- board system, who pleaded guilty in December to violating copyright
- protections of commercial software, has been sentenced to 24 months
- probation with six months home confinement.
-
- Richard D. Kenadek also will be monitored by use of an electronic
- bracelet for the first three months and will forfeit all computer
- equipment related to the operation of the BBS.
-
- The 43-year-old Kenadek of Millbury, Massachusetts, had faced up to
- one year in prison and a fine of $100,000.
-
- The Software Publishers Association's four-month investigation of
- the BBS precipitated an FBI investigation that concluded with Kenadek's
- indictment last August.
-
- In a statement from Washington, D.C., Sandra A. Sellers, the SPA
- director of litigation, said this was "the first time the criminal
- statute under the copyright law has been used to prosecute a bulletin
- board operator," adding, "This is a crucial turning point on the road
- to eliminating piracy among bulletin board operators."
-
- She said Kenadek's prosecution "sends a message to bulletin board
- operators that both civil and criminal remedies will be vigorously
- pursued for the unauthorized distribution of copyrighted software."
-
- At the time of the FBI raid, more than 200 commercial copyrighted
- programs were available to subscribers for downloading from a special
- section of the Davey Jones Locker BBS.
-
- The SPA also filed a civil suit against Kenadek, which was settled
- in conjunction with Kenadek's guilty plea. Settlement terms include a
- provision prohibiting him from operating or assisting in any BBS for
- one year.
-
- _______________________________________
-
-
- JAGUAR SECTION
- ==============
-
-
- More Checkered Flag!
- CatNips!
- Atari 4th Quarter Finance Report!
- Mortal Kombat III! Defender 2000!
- Minter News! And much more!
-
-
-
- > From the Editor's Controller - Playin' it like it is!
- """"""""""""""""""""""""""""
-
-
- I apologize for my negligence in last week's issue; I had announced
- the week earlier that we were going to reveal our "Name the First 20
- Jaguar Titles" contest winners last week - I forgot to include that
- information. If you remember, we started the contest sometime before
- Christmas. At the time, we felt that 20 games would be a reasonable
- number of games available and that this contest would run a month or
- two and we'd have plenty of titles to make things interesting for this
- contest. Well, as we all know, the numbers of games didn't quite make
- it out in time. We decided to extend the contest in the hopes that
- we'd have 20 titles out without the need to prolong the contest. It
- didn't happen, at the time. So, we decided that after about 15 titles
- were out, we'd stop at 17 (knowing that two more games were imminent at
- the time!). We had a number of entries that were close to being
- correct; and couple that were "perfect scores" to that point.
-
- Anyway, with the excuses out of the way, let's get to the winners!
- We had two entries that had the first 17 Jaguar game releases correct!
- Both winning entries were received within four days of each other, so
- the first winning entry received will be awarded the first prize; the
- second getting second prize - real scientific! <grin>
-
- The winners: 1st prize - Karen Anderson and Andre Pomerleau, a
- team effort from SUNY (State University of New York)
- Prizes include the Jaguar dealer banner and a
- Jaguar teeshirt.
-
- 2nd prize - Jason Wheatly, a 17-year old high school
- student from Los Angeles.
- Prizes include a Jaguar teeshirt and the "Jag Rules"
- rubber stamp.
-
- Both winners will also receive an AvP and Iron
- Soldier poster.
-
- Congratulations to our winners!! And thanks to the many who sent in
- entries. Some of your guesses were extremely interesting! There were
- some titles that were included that haven't even been mentioned as
- possible games yet!
-
- We're looking forward to putting together another contest, so look for
- it in the near future. By the way, we've decided not to print the
- winning entries a we're considering a similar contest, but with many
- more titles to put in order by release. We don't want to make a future
- contest too easy for you all!
-
- There have been a few games released for the Jaguar: Troy Aikman
- Football, Syndicate, and Theme Park. Other than the football game,
- these releases haven't been getting the usual online activity as their
- predecessors have received. Perhaps these games haven't had too much
- activity with regard to distribution yet. Hopefully, we'll hear a lot
- more news about these games soon. And, we hope to have reviews of
- them, and upcoming games, soon!
-
- With March, and the first quarter of 1995 almost at a close, it
- appears that the Jaguar CD-player isn't going to make it out on time.
- Although the player is ready, it appears that the games just aren't
- ready yet. If you recall, Atari stated some time ago that the CD-
- player wasn't going to be released until there were six CD titles
- available. Current estimates for the release is now April or May. As
- we learn more specific details, we'll bring them your way.
-
- Although the Sega settlement makes it look much better, Atari's
- financial report for their 4th quarter report for 1994 was released
- earlier in the week; and it's improving. Imagine what might have
- happened had Atari had an impressive Christmas season this past year!
- Details of this report can be found later in this issue.
-
- We've got a lot of ground to cover this week, so let's get to the
- rest of this week's issue. We hope you find it interesting!
-
- Until next time...
-
- _______________________________________
-
-
- > Jaguar Catalog STR InfoFile - What's currently available, what's
- """"""""""""""""""""""""""" coming out.
-
- Current Available Titles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- CAT # TITLE MSRP DEVELOPER/PUBLISHER
-
- J9000 Cybermorph $59.99 Atari Corp.
- J9006 Evolution:Dino Dudes $49.99 Atari Corp.
- J9005 Raiden $49.99 FABTEK, Inc/Atari Corp.
- J9001 Trevor McFur/
- Crescent Galaxy $49.99 Atari Corp.
- J9010 Tempest 2000 $59.95 Llamasoft/Atari Corp.
- J9028 Wolfenstein 3D $69.95 id/Atari Corp.
- JA100 Brutal Sports FtBall $69.95 Telegames
- J9008 Alien vs. Predator $69.99 Rebellion/Atari Corp.
- J9029 Doom $69.99 id/Atari Corp.
- J9036 Dragon: Bruce Lee $59.99 Atari Corp.
- J9003 Club Drive $59.99 Atari Corp.
- J9007 Checkered Flag $69.99 Atari Corp.
- J9012 Kasumi Ninja $69.99 Atari Corp.
- J9042 Zool 2 $59.99 Atari Corp
- J9020 Bubsy $49.99 Atari Corp
- J9026 Iron Soldier $59.99 Atari Corp
- J9060 Val D'Isere Skiing $59.99 Atari Corp.
- Cannon Fodder Virgin
- Syndicate Ocean
- Troy Aikman Ftball $69.99 Williams
- Theme Park Ocean
-
- Available Soon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- CAT # TITLE MSRP DEVELOPER/PUBLISHER
-
- CatBox $69.95 ICD
- Hover Strike $59.99 Atari
- Jaguar CD-ROM $149.99 Atari
-
- Hardware and Peripherals ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- CAT # TITLE MSRP MANUFACTURER
-
- J8001 Jaguar (complete) $189.99 Atari Corp.
- J8001 Jaguar (no cart) $159.99 Atari Corp.
- J8904 Composite Cable $19.95
- J8901 Controller/Joypad $24.95 Atari Corp.
- J8905 S-Video Cable $19.95
-
-
-
-
- > Industry News STR Game Console NewsFile - The Latest Gaming News!
- """""""""""""""""""""""""""""""""""""""
-
- 13-MAR-1995 09:39
-
- ATARI CORPORATION ANNOUNCES RESULTS FOR THE YEAR
- AND FOURTH QUARTER 1994
-
- SUNNYVALE, Calif., March 13 /PRNewswire/ -- Atari Corporation
- (AMEX: ATC) reported today its results for the year and fourth quarter
- ended December 31, 1994.
-
- For the year ended 1994, NET SALES were $38.4 million as compared
- to $28.8 million for the year ended 1993, an increase of 33%. Increased
- sales were a result of the sales of Jaguar, the Company's 64-bit
- multi-media interactive entertainment system and related software.
- Primarily as a result of settlements of patent litigations, the Company
- reported NET INCOME for the year 1994 of $9.4 million as compared to a
- NET LOSS for 1993 of $48.9 million.
-
- For the fourth quarter 1994, NET SALES were $14.9 million as
- compared to $8.5 million for 1993, a 75% increase. Primarily due to
- significant marketing expenses of $8.0 million and an inventory
- valuation adjustment of $3.6 million, the Company incurred an operating
- loss of $12.6 million in 1994 as compared to $21.9 million operating
- loss for the fourth quarter of 1993. As a result of the Company's
- ongoing research and development, the wholesale price of Jaguar was
- reduced in the first quarter of 1995 to allow retailers to sell Jaguar
- at a price of $159.99. Accordingly, the Company has adjusted the value
- of its existing inventory and anticipated purchases through the period
- until cost reductions become effective. During the fourth quarter of
- 1994, the Company closed its transactions with Sega Enterprises Ltd.
- which resulted in an income item of $29.8 million after contingent
- legal expenses and the sale of approximately 4.7 million shares of the
- Company stock for $40.0 million. As of December 31, 1994, the Company
- had $81.0 million in cash and marketable securities and shareholders'
- equity of $67.1 million. As a result of the items previously
- discussed, the Company reported for the fourth quarter of 1994, NET
- INCOME of $17.6 million as compared to a NET LOSS of $22.6 million for
- 1993.
-
- Commenting, Sam Tramiel, Atari Corp. president, said, "We are very
- pleased to offer Jaguar for $159.99, thereby making new 64-bit technology
- competitively priced against older 16-bit systems. Although we are
- disappointed that our expectations for Jaguar were not met in the fourth
- quarter due to delayed game software, we believe we have taken corrective
- actions to ensure an ongoing stream of software through 1995 and beyond.
- Today, we have announced a publishing arrangement with Williams
- Entertainment for 'Mortal Kombat III' and will be announcing another
- significant arrangement with a major software publisher shortly. Those
- titles, along with some of Jaguar's current hit titles such as 'Tempest
- 2000,' 'Alien vs. Predator,' 'Doom and Val d'Isere Skiing' will be added
- to the list of titles that will be available for Jaguar."
-
-
- ATARI CORPORATION
- Condensed Consolidated Statements of Operations
- (in thousands, except per share)
-
- Three Months Ended Twelve Months Ended
- Dec 31, Dec 31, Dec 31, Dec 31,
- 1994 1993 1994 1993
- Net Sales $14,921 $8,525 $38,444 $28,805
- Operating Income (loss) (12,595) (21,861) (24,047) (47,499)
- Exchange Gain (loss) (5) (709) 1,184 (2,234)
- Other Income (Expense) Net 77 288 484 854
- Settlement of Patent
- Litigation 29,812 -- 32,062 --
- Interest (Expense) Net
- of Interest Income 316 (291) (289) (251)
- Income (Loss) Before
- Income Taxes 17,605 (22,573) 9,394 (49,130)
- Credit for Income Taxes(a) -- -- -- (264)
- Net Income (loss) $17,605 $(22,573) $9,394 $(48,866)
- Earnings Per Common and
- Equivalent Share:
- Net Income (loss) $0.30 $(0.39) $0.16 $(0.85)
- Weighted Average number
- of shares used in
- computation 59,460 57,177 58,962 57,148
- (a) No income tax expense as a result of the utilization of the
- Company's Net Operating Loss Carry forward and Deferred Tax Assets.
-
- -0- 3/13/95
- /CONTACT: August J. Liguori, 408-745-2069, or Sam Tramiel, 408-745-8824,
- both of Atari/ (ATC) CO: Atari Corp. ST: California IN: CPR SU: ERN
-
-
-
- -/- Atari Stock Falls On Disappointing Results -/-
-
- SUNNYVALE, Calif. (Reuter) - Atari Corp., which makes personal
- computers and video game systems, reported an operating loss in the
- fourth quarter Monday, sparking a drop in its stock.
-
- The stock fell 43.75 cents or 11 percent lower at $3.4375 on the
- American Stock Exchange.
-
- The Sunnyvale, Calif.-based company said it had an operating loss
- of $12.6 million in the quarter ended Dec. 31, after it spent $8 million
- in marketing costs and adjusted the value of its inventory by
- $3.6 million. This compared with a $21.9 million operating loss in the
- year-ago period.
-
- Sales rose 75 percent to $14.9 million from $8.5 million.
-
- After one-time gains, Atari reported net profits of $17.6 million
- for the quarter, compared with a net loss of $22.6 million in the
- year-ago period.
-
- Reuter/Variety
-
- ___________________________________________
-
- CONTACT: Ron Beltramo Terry King Atari
- Corporation Williams Entertainment Inc
- 408/745-8852 903/874-2683
-
-
- For Immediate Release
-
-
- "MORTAL KOMBAT III" WILL BE AVAILABLE ON THE ATARI JAGUAR
-
- SUNNYVALE, Calif., March 13 - Atari Corp. and Williams Entertainment
- Inc. are pleased to announce that Atari will be publishing "Mortal
- Kombat III" for the Atari Jaguar 64-bit multimedia system. "Mortal
- Kombat" is one of the most frequently requested video game titles from
- Jaguar enthusiasts.
-
- "Letters have been pouring in daily telling us that gamers want `Mortal
- Kombat' for the Atari Jaguar," indicated Sam Tramiel, president of
- Atari Corp. "We at Atari are dedicated to the mission of giving the
- enthusiastic Jaguar game players exactly what they are looking for
- and `Mortal Kombat III' will give them the latest version of the
- `Mortal Kombat' series of arcade hits."
-
- "Mortal Kombat III" is the third in a series of outstanding coin-op
- games incorporating true-to-life graphic images into a challenging
- fighting experience. Williams Entertainment Inc. is the home video
- subsidiary of WMS Industries Inc., the company that created "Mortal
- Kombat" and "NBA Jam" for the arcades.
-
- "Mortal Kombat III" for the Atari Jaguar will feature true-color
- graphics and all the sounds and action of the arcade version of "Mortal
- Kombat III." Planned release will be within the second quarter of 1996.
-
- Williams Entertainment already has other popular video game titles
- scheduled for release on the Jaguar platform. "Troy Aikman Football" is
- currently available to be followed up shortly by "Double Dragon V."
- Electronic Gaming Monthly says of "Troy Aikman Football," "... the
- Jaguar version is the best yet." Saturday morning cartoon fans will
- recognize the fighting lineup in "Double Dragon V" with eye-popping
- animated action.
-
- Other software hits being developed in partnership between Williams
- Entertainment and Atari Corp. include new adaptations of classic games
- such as "Joust" and "Defender." "Defender 2000" is being developed with
- three distinct play modes (the classic favorite, "Defender Plus," and
- "Defender 2000") for the Jaguar by Jeff Minter of "Tempest 2000" fame.
- According to Bill Rehbock Atari's VP of Software Business Development,
- "`Dactyl Joust' will bring the classic game alive as a first person
- perspective, fully texture-mapped Joust in a realistic, three
- dimensional environment." Atari will market these games for the 64-bit
- Jaguar system while Williams Entertainment will license and market them
- for high performance PCs.
-
- These distinct agreements between Atari Corp. and Williams Entertainment
- are indicative of the strong relationship these two companies have
- established. Williams Entertainment is one of the first third-party
- licensees to begin working with Atari on the Jaguar 64-bit platform and
- remains a strong supporter of the system with top software titles.
-
- Atari Corp. markets interactive multimedia entertainment systems,
- including Jaguar, the world's first and only 64-bit system and the only
- video game system manufactured in the United States. Atari is
- headquartered at 1196 Borregas Ave., Sunnyvale, CA 94089.
-
- ###
-
-
- Jaguar is a trademark of Atari Corp. Atari is a registered trademark
- of Atari Corp. Other products named may be trademarks or registered
- trademarks of their owning companies.
-
-
-
-
- > Jaguar Game Title STR Review - "Checkered Flag"
- """"""""""""""""""""""""""""
-
-
- - Available Now -
- Review By: Dominick J. Fontana
- (CIS: 74766,2154)
- Date of Review: 3/12/95
-
- Basic Information:
-
- Difficulty Level: Very Difficult
- Type of Game: Car Racing
- Format: Cartridge
- Developed by: Rebellion
- Published by: Atari Corp.
- List Price: Originally $49.99
- (Now it can be found on sale for $29.99.)
-
-
- Opening Comments:
-
- I wanted to like Checkered Flag (CF), but I didn't. The main
- reason was that it was much too difficult to use the joypad to steer
- the car.
-
- How To Play:
-
- CF is a one-player car racing game. The object is to race your car
- around a track for a certain number of laps in the shortest possible
- time, in order to beat your computer opponents.
-
- There are nine options that you may select before playing. The
- options are as follows:
-
- Color - You may select the color of your car.
-
- Weather - You may select from Sun, Rain, or Fog.
-
- Airfoil - You may select Low or High. This affects the drag on your
- car and therefore how the car handles. It also affects the speed of
- your car. A Low Airfoil allows you to achieve higher speeds, at the
- expense of car handling. The car is more difficult to control with
- this setting. It is better used on straight tracks. A High Airfoil
- makes the car easier to control, but it slows you down. It is better
- used on curvy tracks.
-
- Tires - You may select Dry or Wet. Generally, you may want to use Dry
- tires for Sunny weather and Wet tires for Rain or Fog, although some
- experimentation is in order.
-
- Gearing - You may select Auto5 or Man6. Auto5 is an automatic
- transmission with 5 gears. The game shifts gears for you automatically
- when you attain the proper speed. Man6 is a manual transmission with
- 6 gears. You must change gears yourself with the joypad. It is more
- difficult to control, but your car can go faster.
-
- Drones - You may select from 1 to 5. This represents the number of
- cars you will be racing against.
-
- Race - You may select from Single Race, Free Practice, or
- Tournament. In a Single Race, you have one race and then the game is
- over. It is useful to practice racing against the competition on the
- different tracks before you enter a Tournament. Free Practice allows
- you to race on a single track without any competition. This mode is
- useful to learn how to control your car on the different tracks.
- Tournament engages you in a full racing season that consists of racing
- against 5 computer opponents on all 10 available tracks.
-
- Laps - You may select from 1 to 99 laps. This determines the length
- of the race.
-
- Track - You may select from one of ten tracks, except in Tournament
- Mode, where you race on all ten tracks.
-
- After selecting options, you may go to the Configure Screen.
- This allows you to change the Controller Configuration, change the
- Track Map, and change the Tachometer Display. For the controller, you
- can change the functions of the A, B, and C buttons. For the Track Map,
- you can turn it off, have it on but static, or have it on and spinning.
- Spinning means that the map changes directions as your car changes
- directions. The Tachometer display can be turned on or off.
-
- You can also adjust the music volume and the sound effects
- volume. These volume settings, plus the best lap time, your car color
- and transmission type, selected track, number of laps, configuration
- options, and the top five Tournament results are saved to cartridge.
-
- The play screen displays your car and the other cars on the
- track, together with the speed of your car, the gear you are in, the
- tachometer, your position, best lap time, current lap time, the track
- map (an overview of the track with the position of all cars and with
- your car circled), and the lap counter.
-
- On the controller, by default the A button is used to accelerate,
- the B button is used to brake, and the C button is for cruise control,
- while it is held down. Keys 1 to 6 on the keypad allow 6 different
- views of your car. Key 0 toggles the music on and off, while * and #
- reset the game. Joypad left and right steer your car in the respective
- directions, while joypad up and down shift gears up and down when in
- manual transmission mode. Option toggles between the Options and
- Configure Screens and Pause is used to pause/un-pause the game and to
- set volume levels. There is no keypad overlay for the game. The Game
- Manual is adequate.
-
- Opinion:
-
- I was disappointed with this game. The biggest problem is that I
- found it very, very difficult to steer the car with any degree of
- accuracy using the joypad. By its nature, the joypad is not a good
- controller choice for a driving game. But in this game, the steering
- was programmed to be much tougher than it should be when using the
- joypad. The steering was awkward and non-intuitive and detracted
- tremendously from my enjoyment of the game. No matter how hard I tried
- or how many hours that I practiced, I just couldn't get the hang of
- the steering controls. This ultimately affected my opinion of the
- entire game. I have played other driving games with a joypad and the
- steering was better than it is in this game. As such, I would say that
- it is the fault of the programmers for making the steering controls so
- unwieldy.
-
- Because of the problematic steering, I would often crash and this
- became very frustrating very quickly. As a result of this major flaw,
- the game simply wasn't much fun for me to play. It's a shame because
- if the steering had been implemented properly, the game would have had
- a lot more playability. I enjoyed Pole Position on the old Atari 5200
- much better than CF, and that game is about 13 years old.
-
- I also didn't like the graphics. They were polygon rendered and
- looked blocky. In particular, the tires on the cars looked funny and
- didn't convey the feeling of movement. The scenery was also
- unspectacular. The tracks were varied in their layouts, but there was
- still a similar look from track to track. The grandstands were dull
- and uninspiring. It did not create the impression that there were
- actually fans in the stands rooting you on. There are pit-stops, but
- they are just for effect. You can't use them and there is no purpose
- to them other than as scenery. One nice touch is the inclusion of
- yellow arrows on the tracks to warn you of upcoming turns.
-
- You have 6 different views of your car. One view places you in
- the car where you can see your driver and how he turns the steering
- wheel and shifts gears. In this view, you can see your car's two
- rearview mirrors. I expected this to add a nice touch to the game,
- since you could monitor the car's approaching you from behind. However,
- in practice, the mirrors were not really useful, since if and when cars
- passed you, they passed you in a flash. Another view is slightly behind
- your car at ground level. Two other views place you slightly behind
- your car and give aerial views at two different low levels of
- elevation. The final two views place you further behind your car and
- give aerial views at two different high levels of elevation.
-
- There is music during the game, that can be toggled off. I enjoyed
- the music and kept it on. The music was neither spectacular, nor
- offensive. I found that it kept my adrenaline pumped up during the
- races and enhanced my enjoyment of the game. The sound effects were
- generally good. I particularly liked the screeches that the car made,
- and it made them in the right places, too. If you gunned the
- accelerator or made a turn too fast, the car would screech. However,
- I was a bit disappointed with the engine sounds. It sounded more like
- a tank than a racing car. I would have also liked audience cheers when
- you passed the stands, but all in all, the sound effects were good and
- enhanced the gameplay.
-
- There is no qualifying lap before each race in order to determine
- your pole position. However, in Tournament Mode, your starting position
- is based upon the results of the previous race. At the start of each
- race you cannot see the other cars around you. You feel as if you are
- racing in isolation. There is a digitized male voice that says,
- "Gentleman, start your engines," and then lights flash. When the green
- light flashes, the race begins.
-
- The endings of the races are also a disappointment. There is no
- flag, bell, or any other indication when you are on the last lap
- (other than the lap counter). There is also no checkered flag when you
- cross the finish line, which is a bit odd, considering the name of the
- game. The ending is almost anticlimactic. You are never really sure
- where the finish line is. You just cross the line as you do for all
- the other laps, and then your car is automatically slowed down and
- stopped by the game before you go to the Results Screen. If you are
- behind the leaders, then when they finish the race, the game
- automatically ends. You are not permitted to finish the race yourself.
-
- You are then taken to the Results Screen, which shows pictures of
- all the cars, in what place all the cars finished, the total time to
- finish the race, together with the best lap time and best lap speed for
- each of the cars. This screen was also poorly implemented. There is
- absolutely no indication as to which is your car. You have to remember
- what color you picked for your car and then look for that color on
- the Results Screen. It seems it would have been a simple matter to at
- least have an arrow pointing to your car on the Results Screen.
-
- The actual races themselves would have been fun, if the steering
- had not been so difficult. Basically, you press the A button to
- accelerate. When you release the button, your car will start to slow
- down. If you want to keep your current speed, you press Button C to
- engage cruise control, which functions only if you continue to keep
- the button pressed. You use the B button to brake. While cruise control
- sounded like a good idea, in practice, I wasn't that fond of using it.
- If I were able to maintain my speed without crashing so much, it might
- have been more useful. But with all of my crashes, I found it was a
- bit of a nuisance to have to repeatedly accelerate and then use cruise
- control to maintain my speed, and then release cruise or use the
- brake to make turns, and then accelerate again to get back up to
- speed, use cruise again, and then crash, and have to start the
- process all over again. All in all, controlling your speed in the
- game wasn't that bad, but I never really felt that I mastered the
- technique.
-
- On the other hand, steering your car was a total nightmare. I
- practiced for days on end, but I could still never master the
- technique. Ultimately, the horrendous steering control is Checkered
- Flag's downfall. In certain instances, when I was able to maintain a
- good speed without crashing, the game was exhilarating. The movement
- of the car was exciting and I derived tremendous enjoyment from
- speeding around the track, especially when I was able to pass the
- other cars. There was no slowdown, even with a number of cars on the
- screen at the same time. The game did capture the thrill of driving
- and was a lot of fun, whenever I was able to drive for a period of
- time without crashing. But because of the steering, I was not able to
- drive for long, without crashing. As a matter of fact, after all the
- hours that I played the game, I was rarely able to complete even one
- lap without crashing, if I used a speed of 90 mph or higher. And even
- if you could maintain that speed without crashing, you would still
- come in last. So you needed to maintain an average speed of well over
- 100 mph in order to be among the leaders, and at that speed, I simply
- could not control the car for very long, without crashing. And this
- was in Auto5 Mode, where you don't have to shift gears yourself. In
- Man6 Mode you also have to use the joypad to shift gears. So I am a
- bit annoyed at the programmers for denying me the pleasure of playing
- what could have been a fun game, because they made the steering too
- difficult.
-
- Another problem with the game was the cars that you raced against.
- You really could never find yourself neck-and-neck with another car,
- zooming down the track. If you crashed, the other cars would pass you
- in a flash. If you caught up to another car, you could usually pass it
- right away. So normally, you felt as if you were racing by yourself,
- since you didn't see your opponents that often. Also, many times the
- other cars would bump you from behind, forcing a crash. Or if you
- tried to pass a car, the car would get in front of you, forcing an
- accident. The game seemed to be a matter of catching up to the pack,
- bumping a few cars to make them crash, and then passing them. If you
- were able to maintain your speed, then fine. But the moment you
- crashed, the other cars would zip by you in a second. You then had to
- try to catch the pack again.
-
- After awhile, I felt it was better to be the pursuer, rather
- than the pursued. If I took the lead at the beginning of the race, it
- seemed as if the pack would stay right behind me waiting for me to
- crash. Yet it seemed that none of the other cars crashed while they
- were pursuing me. It was tough to keep up this pace for the entire
- race. But it seemed that when I fell behind the pack, they went slower,
- giving me some time to catch them. So I would generally try to stay
- right behind the pack for the entire race and then try to pass them
- on the last lap. I was never able to win even one race in all the time
- that I played, and I came in second only once. The rest of the time,
- I placed third, fourth, or fifth, and many times, sixth.
-
- The bottom line is that the race didn't seem realistic to me. And
- if you crashed 3 or 4 times at the beginning of the race, which I
- often did, it was virtually impossible to ever catch the pack. That's
- why the game was no fun for me. I found myself resetting the game,
- time after time, after I had crashed a lot on the first lap. And to
- make matters worse, one crash seemed to cause another crash, which
- caused another crash, etc. It's one thing to crash, when you miss a
- turn. But after the crash, I wanted to recover as soon as possible.
- The game made that difficult to do, especially in tunnels or where
- there were walls involved. Whenever I hit a wall and crashed, I just
- couldn't seem to straighten out right away to get back on track. I
- would sometimes crash into the wall 3, 4, or 5 more times before I
- could straighten the car out and get back in the race. This was very
- frustrating for me and took away from my enjoyment of the game.
-
- If you are able to master the steering controls, the game can be
- very enjoyable, and would be well worth its new discounted price. I
- have heard of some people who have mastered the controls and who have
- enjoyed the game very much. Despite the game's other flaws, if you can
- steer the car at top speeds for extended periods of time, I think you
- will have a lot of fun with this game. I was not able to, and
- therefore found the game a disappointment and not much fun to play.
-
- Closing Comments:
-
- The game would have, could have, and should have been fun, if not
- for the very difficult steering controls. To me, this was a major
- design flaw in the game. The steering and control of the car should
- have been easier. You can't enjoy the game, if you can't play it.
-
- Ratings (based on 1 to 10, with 10 being the highest):
-
- Graphics: 6.5
- Sound FX/Music: 7.0
- Control: 3.0
- Game Manual: 7.0
- Entertainment: 5.5
-
- Overall Rating: 6.0
-
-
- Quick Ratings Comments:
-
- Graphics: I don't like polygon graphics.
-
- Sound FX/Music: Decent music and good sound effects, but the engine
- sounds could have been better.
-
- Control: Horrendous. The car was too hard to steer. The steering
- controls were the major impediment to my enjoyment of the game. I've
- played for countless hours and I still don't have the steering down
- pat, although I have improved. Even if I am able to eventually master
- the steering and have fun with the game, it shouldn't take so much
- time before you are able to enjoy a game.
-
- Game Manual: Okay, but I don't like the new manuals that are written
- in three different languages. I also thought that the Steering and
- Wheel Memory sections of the Maneuvering chapter could have been
- elaborated on and made much clearer.
-
- Entertainment Value: Very low entertainment value because of the
- problematic steering controls. You can't race for very long without
- crashing (at least, I wasn't able to). It's tough to be competitive
- and that detracts from the game's entertainment value.
-
- Reviewer's Overall Rating: I gave it a just passing mark of 6,
- primarily due to the steering controls. I also didn't like the polygon
- graphics. Despite a few other minor complaints, if the car were easier
- to control and steer, I probably would have given the game about 7.5
- or 8.
-
- Summary:
-
- At its original price of $49.99, I would have said to stay away
- from this game because the car is very difficult to steer and control.
- You will crash an awful lot at first and that makes the game tedious
- to play. However, at the discounted price of $29.99, and if you have
- the patience and time it takes to master the steering controls, you
- might want to give Checkered Flag a try.
-
-
- _____________________________________
-
-
- > Jaguar Online STR InfoFile Online Users Growl & Purr!
- """"""""""""""""""""""""""
-
- THE UNOFFICIAL
- |\
- | \ _____________________________________
- | \ |
- | \ ___ __ ___ | ___ _ ____|
- | / __ |_ __ |\ | __| __ |_| / __ __ __
- |__/ ___ | ___ | \| |__| ___ | \ / | | | | | |
- | |__| |__| |__|
- - F A Q - |_________________
-
-
-
-
- /_\ ========== ____/ > > >
- /_\ /_\ \
- " _____ _____
- _____ __ " | O O | _____ | O O |
- __ | O O | |::| " | O O | | O O | __ | O O |
- |::| | O O | |::| X | O O | | O O | |::|| O O |
- __|::|___| O O |__|::|____"__X___| O O |_| O O |__|::|| O O |
- Maintained by JAM
- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-
- This FAQ is in no way connected to Atari Corp.
-
- All information is tentative to final release.
- Certain features/elements may not be included in the final
- version. This game is being developed by Jeff Minter's muse,
- and therefore anything can change without notice on a whim.
-
- No portion of this document can be reproduced with the intent
- for profit. Notification of reproduction would be nice! :)
-
- Send comments/contributions to: MARSTELLER@wcdc03.pgh.wec.com
-
- Last update: 3/7/95
- ################################################################
- - WHAT IS DEFENDER 2000?
-
- Defender 2000 is based upon the original arcade game
- manufactured by Williams in the early eighties with a
- 90's spin. It is being programmed by Llamasoft, namely
- Jeff Minter.
-
- It will offer fast, smooth graphics while
- retaining excellent playability. Jeff's personal goal
- for the game: "To make your thumbs bleed!"
-
-
- ################################################################
- - WHAT IS THE PLOT?
-
- As society evolved, our natural resources became depleted. We
- searched for other ways to supplement these resources. Today,
- teams of Miners excavate a nearby Asteroid Belt for its life-
- supplying minerals. As a member of an elite System Defense Team,
- it is your job to ensure the safety of the Asteroids and the
- workers that live on them.
-
- But all is not roses.
-
- The hostile Alpha Proximian Empire has failed at an invasion of
- our planet. With their failure, they have issued an attack on
- the Asteroid Mining Belt. The Alpha Proximian Empire knows that
- if they can destroy our resources, we will be helpless - and they
- will rule. The invasion fleet has orders to abduct the Humanoids
- working in the belt. Knowing that their life is doomed, the
- Humanoids will kill them selves upon leaving the Asteroid's
- atmosphere. In this situation, the 'energy' of the Humanoid will
- be absorbed into the Lander's ship and turn it into a Mutant.
-
- This is were you come in, with your attack ship AKA "Threshold",
- the salvation of the planet relies in your many years of
- training. Kill all the aliens before the Humanoids are
- sacrificed or the Asteroid will be destroyed along with the place
- that you call "Home".
-
-
- ################################################################
- - WHO ARE THE *KNOWN* PLAYERS?
-
- YOU: The Threshold 2000 (Attack Ship)
- FEATURES: Sub-light engines, hyper-reverse, hyperspace.
- WEAPONS: Lazer torpedo gun unlimited ammo (feeds off engines).
- Smart bombs, Limited.
- Llightning Llaser (Classified, but kicks butt).
- A.I. Droid, Extra set of eyes and lazers
- that thinks for itself.
-
- THEM: Landers- Capture Humanoids and kill them.
- Mutants- Hyper fast kamikaze killer.
- Bombers- Plant stationary charges.
- Baiters- Very fast with very accurate aim.
- Pods- Not hostile until engaged.
- Swarmers- Small, mean enemies (formerly Pods).
-
-
-
- ################################################################
- - WHAT ARE THE DIFFERENT GAMES IN D2K?
-
-
-
- Defender 2000 is a combination of three games:
-
- 1. Defender Classic
- 2. Defender Plus
- 3. Defender 2000
-
- DEFENDER CLASSIC:
- The name says it all. A carbon copy of the original.
- This version will contain sampled sound effects from
- the original arcade game.
-
- DEFENDER PLUS:
- Defender Plus retains the same format as the classic
- With a few twists.
- Expect to see more detailed animations of the game
- characters, new weapons, and most of the features of
- Defender's sequel - Stargate! There will also be a new
- control method. A new routine for the game's explosions
- will cause the average player to enter a hypnotic state
- and worship llamas.
- The A.I. Droid from T2K will make a return appearance
- with a larger dose of intelligence. These Droids, I say
- Droids because you can accumulate two, will toast nearby
- enemies as well as rescue falling humanoids.
-
- DEFENDER 2000:
- Anything Goes! Look for lots of new meanies and mega
- weapons. Go Vertical, scroll that is. 2000 will offer
- horizontal and vertical movement of your Defender allowing
- for some big guys to fill the screen. Beautiful, detailed
- backgrounds will offset the nasty bad guys. Just for
- variety each level will have multiple and different themes.
-
-
- ################################################################
- - WHAT KIND OF MUSIC WILL THE GAME HAVE?
-
- YES! The score for D2K will be performed by the same
- musicians (Imagitec) that created the rippin tunes from T2K.
- The musicians should have at least twice the MEG to
- work with (the project is leaning toward the CD media).
-
- A feature call "Q Sound" will be utilized in the game.
- "Q Sound" is a recording process which produces three
- dimensional sound from conventional stereo speakers.
-
- A music feature that was absent from T2K, a sound check,
- may be available in the finished version of D2K.
- Expect to hear some sweet samples in the soundtrack.
- And don't be surprised to hear a beastie bleating or mooing
- in there somewhere! I wonder who thought of that? :)
-
-
- ################################################################
- - HOW MANY PLAYERS?
-
- Right now the main focus is on a one player game. But
- there are a few maybes:
-
- Two players with player #2 controlling the A.I. Droid
-
- Two players with a split screen for the 2K version.
-
- JagNET and Modem capabilities not yet decided.
-
- * Remember that these are NOT definite!
-
- ################################################################
- - HOW MANY LEVELS?
-
- Lots! Expect it to surpass T2K by containing 100 or
- more levels!
-
-
- ################################################################
- - WHAT IS THE GAME CONTROL LIKE?
-
- In Classic there are two modes:
-
- 1. Standard: up/down/left/right on the joypad,
- no Thrust button
-
- 2. Arcade: a configurable pad with Thrust/Reverse buttons
-
-
-
- In Plus/2K contains Standard controls with the additions:
-
- Holding the fire button will produce continuous rapid fire.
- While firing use left/right, and you can accelerate in
- either direction while holding the ship orientation
- constant. This will allow you to shoot at an enemy
- while retreating from it.
-
- Button C: Smart Bomb
- Button B: Fire
- Button A: Llightning Llaser/Tractorbeam
- Keypad keys 3,6,9,#: Hyperspace
-
-
- ################################################################
- - WILL THERE BE ANY EASTER EGGS?
-
- Yes. Jeff is planning to have a lot. The more there are,
- the more people will talk about the game.
- Some of the EEs being considered:
-
- Turn all the humanoids into llamas.
-
- Turn you ship into Flossie the Prettiest Sheep in the World.
-
- Some hidden Llamasoft classic games.
-
-
- ################################################################
- - WHAT OTHER FEATURES WILL THE GAME CONTAIN?
-
- Bonus Rounds! D2K will contain transitional bonus rounds
- similar to T2K. Expect them to be based upon the same
- mind altering 1st perspective rounds in T2K.
-
- Game AI. One of the major complaints of the original Defender
- game was the difficulty of learning how to play the game.
- The learning cure has been flattened to allow 'Greenhorns'
- to become addicted to the game instead of becoming
- frustrated and tossing the cart. Expert players need not
- fret, for the higher levels are challenging even to the
- gamers with three eyes. This way everyone will enjoy the
- game.
-
- If the game is pressed to a CD. There may even be some
- Defender history worked into the game. The possibility
- of an interview with Eugene Jarvis the creator of Defender,
- Stargate and Robotron has been discussed.
-
- 60Hz, 60Hz, 60Hz! This game is going to be FAST!
-
-
- ################################################################
- - RUMORS -
-
- There may be an occasional 'Offender' wave where you get
- to commit alien genocide.
-
-
- ################################################################
- - OTHER D2K SOURCES -
-
- HTTP sites:
-
- The Jaguar Homepage http://www.bucknell.edu/~svensson/
- - contains general game information
-
- Yak's Zoo http://hyrax.med.uth.tmc.edu/misc/zoo/zoo.htm
- - Get it from the goat's mouth
-
-
- ################################################################
- - CONTRIBUTORS/SOURCES -
-
- Jeff Minter and Flossie
- Me, Myself and I
- Electronic Games: Volume One, Number Six - August, 1982
-
- Special Thanks:
- Christian "SVEN" Svensson
- Atari, for planting the seed when I was 10.
- Can't get any simpler than this!
-
- ################################################################
- Send Comments, Suggestions and Contributions to:
-
- Internet mail: MARSTELLER@wcdc03.pgh.wec.com
- Jim Marsteller Jr. - JAM
- 412-244-6667
-
-
-
- From CompuServe's Atari Gaming Forums:
-
- 10-Mar-95 04:21:11
- Sb: #Sega Saturn Announced
- Fm: SYSOP*Jeff Kovach 74777,3071
- To: All
-
- On Thursday, Sega officially announced that their new Saturn game
- system will make it's US debut on September 2nd. The event is being
- called 'Saturnday' by company officials.
-
- While the price is not yet set in stone, it was announced that it is
- expected to be between $350-$400. Also, they are planning to sell
- 500,000 units in the US during the 4th quarter. Over 20 games should
- be available upon launch, with 100 in the stores for Christmas.
-
- Things are beginning to heat up!
-
-
- And more from Jeff:
-
- Okay, I've gotten an answer from Jeff Minter regarding the ability to
- duplicate effects on the VLM by playing the same music using the same
- VLM settings:
-
- ---------------
-
- Newsgroups: rec.games.video.atari
- From: llamaman@ix.netcom.com (Jeffrey Minter)
- Subject: VLM Question for Llamaman
- Date: 15 Mar 1995 01:19:48 GMT
-
-
- > Are the patterns generated by VLM somewhat random, or are they
- >completely dependent upon the music? For example, if I find
- >that a specific cool-looking pulsing effect, will I get this
- >exact same thing if I play the same song again with the same
- >parameters? Just curious... thanks!
-
- They are dependent on the music input and the settings of various
- parameters, some of them under user control. So, for any given setting,
- you should get similar effects if you play the same tune.
-
- \
- (:-) - *very* surreal test of my parallax/tiling scroll on the Jag -
- / floating Flossies over pulsing plasma...
-
-
-
- CATnips.... Jaguar tidbits from Don Thomas
- """"""""""""""""""""""""""""""""""""""""""
-
- I am pleased to confirm rumors that "Theme Park" is in some stores now
- and being shipped so that your favorite Jaguar retailer should have
- copies this week. "Theme Park" is a product by Ocean and follows their
- recent release of "Syndicate". In "Theme Park", you design and operate
- the functions of an amusement park with unbelievable attention to
- detail... from the layout of a world class roller coaster to the small
- change of a hot dog sale, you must close the season profitably.
-
- If you cannot find a retailer in your area with a copy of "Theme Park"
- or other recent releases such as "Syndicate", "Cannon Fodder" or "Troy
- Aikman Football", contact one of the fine mail order firms below:
-
- ~*~ GREAT MAIL ORDER PLACES TO BUY JAGUAR GAMES ~*~
- B&C Computers ...................... (408) 986-9960
- Steve's Software ................... (916) 661-3328
- Toad Computers ..................... (410) 544-6943
-
- I have heard that some "Cannon Fodder" fans might encounter a quirk on
- a snowmobile level. I haven't seen that level yet myself, but I am told
- that the problem is solved if the player presses 'B' during the rank
- promotion routine. If you happen to encounter this and want more
- information, contact Virgin @ 805/546-9036.
-
- By the way, I am getting a lot of feedback praising "Cannon Fodder".
- That game has a lot of appeal to watch as well as play.
-
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- Those looking for great Atari Lynx software, don't forget to keep in
- touch with your favorite Lynx mail order company. B&C tells me they have
- new shipments of "Bubble Trouble" ($44.95) and "Super Off-Road" ($44.95)
- in stock. Both of these games are by Telegames.
-
- B&C also has received a new game called "T-TRIS" which is based on a
- similar game by a similar title. They tell me the sound is okay and the
- graphics are a little less than stunning, but the game play is fantastic.
- It sounds to me like this game is perfect for "Klax", "Pinball Jam" and
- "Shanghai" fans.
-
- For more information regarding the availability of "T-Tris" for the Atari
- Lynx, call B&C ComputerVisions at 408/986-9960.
-
-
- _________________________________________
-
-
-
- > ONLINE WEEKLY STReport OnLine The wires are a hummin'!
- """""""""""""""""""""""""""""
-
-
-
- PEOPLE... ARE TALKING
- =====================
-
-
- On CompuServe
- -------------
- compiled by
- Joe Mirando
- CIS ID: 73637,2262
-
-
-
- Hidi ho friends and neighbors. I hope everyone enjoyed St. Patrick's
- Day... It's the one day of the year when we _all_ get to be just a
- little bit Irish. I'm always a little bit Irish... 1/8 to be exact.
- Along with the 1/2 Polish, 1/4 Italian, and 1/8 German (A friend of mine
- tells me that that's a recipe for a guy who gets mad easily... and can't
- figure out why. What gets me is that that sometimes fits! <grin>)
-
- Well, anyway, I hope that everyone enjoyed the day and observed it
- safely. Drinking and driving... Saint Pat don't play dat!"
-
- I'd like to use an old Irish greeting in keeping with the day...
-
- God bless all here.
-
- Okay, let's get on with all the interesting and useful news and
- information that magically appears every week right here on CompuServe...
-
-
- From the Atari Computing Forums
- ===============================
-
- "LW" asks for:
-
- "Help!
-
- I use my Atari 1040st for MIDI/music but I think I should upgrade my
- operating system. BUT... I have no idea how or where or what!
-
- My current system configuration is:
- TOS Ver 1.2 (22.04.1997, "BLiTTER TOS")
- GEM DOS Ver 0.19
- AES Ver 1.32
-
- Questions:
- What is 22.04.1997, "BLiTTER TOS" ????
- What is AES?
- Should I upgrade TOS & GEMDOS (are there a later versions)?"
-
- Albert Dayes of Atari Explorer Online tells LW:
-
- "You can upgrade to TOS v2.06 which is the most current version.
- There are boards from various manufactures that allow you to use it in
- older Atari machines.
-
- An easier upgrade is to TOS 1.4 which would just involve swapping
- chips in your 1040ST. It has quite a few benefits over TOS v1.2 or
- lower.
-
- LW asks Albert:
-
- "Where would I purchase either of there things (chips or boards)? Is
- there any reason I should stay away from v2.06? Any idea on either's
- cost?"
-
- ALbert replies:
-
- "Toad Computers (410)-544-6943 should probably have everything you
- need. I'm not sure on the pricing but I would assume the TOS chips
- would be under $100.
-
- The issue with TOS 2.6 is that it would require a hardware
- modification. The TOS 1.4 update would not require one. That was the
- main issues between the two chip sets that I wanted to bring up. There
- are boards or other hardware modifications that do allow for both TOS
- 1.4 and TOS 2.06 to be present in the same machine also."
-
- Our old pal Simon Churchill tells LW:
-
- "Just a note for you as your main question has been answered
- previously.
-
- TOS Ver 1.2 'Blitter TOS'
-
- Blitter Tos was the first ST operating system to include the routines
- and space on the mother board for an extra CHIP called the BLITTER. I
- beleave the STE has the chip fitted as standard. A socket can be put
- onto the motherboard and the chip added, however I have done this and
- it's not much fun soldering 64 or more pin's!
-
- GEMDOS
-
- The 'Graphics Enironment Manager Disk Operating System' - GEMDOS is the
- hardware controling part of TOS and has nothing to do with GEM. What
- it dose is control disk managment, memory allocation and other
- function's very similar to MS-DOS. No guesses to were most of it come
- from.
-
- AES
-
- The 'Application Environment Services' - AES which is a part of GEM is
- a large library of routines which provide window's and the likes which
- you see. The AES also talk's to the lower level's of TOS via the VDI
- section.
-
-
- Naturaly there is more than the above in the O/S. I have not included
- the VDI, BIOS and XBIOS section's, Also there is the GDOS area which is
- an external program that run's with TOS to add and expand certain
- funtion's: I.E. Printing, Font's and some Vector graphics.
-
- The O/S has seen many undates and TOS 2.06 is the fastes, safest and
- most reliable version. Although TOS 1.4 would be an improvment it
- dose suffer from a few added bug's and requires patches to help thing's
- run that bit smoother.
-
- Hope this has expanded your understanding and helped."
-
- Chris Allison adds:
-
- "There is an upgrade available for your machine. In the UK the best
- people to talk to would be Compo Software in Huntingdon.
-
- The version of TOS in your machine is v1.2 which was called BLITTER
- TOS 'cos support for the Blitter chip in the mega series was added. THe
- other version numbers you mention are parts of the operating system.
- The OS is split into two main areas - TOS and GEM. Tos handles things
- like Memory management and disk i/o and Gem gives you all the pretty
- icons on the screen and handles the user interface. Gem is split into
- two other parts - a program control part -the AES and a device
- interface part - the VDI.
-
- I hope this hasn't confused you."
-
- Myles Cohen asks Sysop Jim Ness, the author of QuickCIS:
-
- "How do I disable call waiting while using QuickCIS...
-
- Where does the *70 go in the CNF file...
-
- I've dialed *70 outside the program and I get a dial tone...
-
- Does that mean I have to put a few pauses in before the CIS phone
- number...
-
- How does one put pauses in the phone number...
-
- Please write a short, pithy treatise on the above questions..."
-
- Sysop Keith Joins tells Myles:
-
- "Include it in the phone number entry. It should look like
- ATDT*70,,5551212 or whatever your connect number is. The commas create
- a pause to allow you to get back to the dial tone before the phone
- number is sent."
-
- Sysop Jim agrees:
-
- "As Keith said, just add the *70 and one or more commas in front of
- the phone number being dialed."
-
- Myles tells Jim:
-
- "Both you and Keith deserve a big pat on the back...Thanks to both of
- you..."
-
- See that? Myles is not only an interesting and informative guy to talk
- to, but he's well-mannered too.
-
- Meanwhile Byron Followell tells us that he's been...
-
- "scoping out the net, trying to learn as much as I can and find a local
- provider. I've finally found one that'll give me over 420 hours of
- access per month for only $19.95. No extra, no hidden costs, that's it!
- I'm sorry to say (not really) that i'm going to have to go with that
- and drop Compuserve.
-
- This is just to say goodbye to everyone i've met here and say, to the
- few I've helped, glad I could be of service, and, to the ones who gave
- me help, a heartfelt thank you. Now i've got one more favor to ask of
- one and all. I know there are bound to be several (possibly many) Atari
- sites on the net. I'd really aprreciate any addresses for Atari related
- (Jag, Lynx, ST, and 8-bit) Usenets, FTP sites, WWW sites or anywhere
- else I can turn to for Atari news and files on the net.
-
- As usual, any help would be GREATLY appreciated. Again, I hate to say
- goodbye to everyone, but, I have to go where the best deal is and,
- with CServe nickel and dime-ing me to death every month, the net seems
- to be that place to be. Hope to hear from you all soon and maybe i'll
- see you 'round the net."
-
- Sysop Bob Retelle, a real net surfer (just watch him hang ten) tells
- Byron:
-
- "Maybe we'll see you back here once you *really* experience the
- "net"... :)
-
- In the meantime, one of the primary atari sites is:
-
- atari.archive.umich.edu
-
- Unfortunately they're almost always busy, but even if all their ftp
- slots are filled they'll give you a message listing several other
- "mirror" sites that have the same content they do. Usually you can
- find one of those that isn't too busy."
-
- Ringo Monfort of Lexicor tells Byron:
-
- "Well, I'm sorry to see you go away from CIS, regarding Internet
- information please email me at "ringo@netcom.com" on the net and give
- me your internet mailing address. I will send you FTP, gopher and www
- information. Take care. Ringo @ Lexicor Tech. Support. PS, On the net
- you can find Lexicor Software at: ftp ftp.std.com and try the cd
- pub/atari/graphics/lexicor."
-
- Dave Faulk posts:
-
- "I would like to be able to view some of the grafics in this forum on
- my PC. 486 Color. Using windows would be a plus. Is there a Shareware
- I should download?"
-
- Albert Dayes of Atari Explorer Online Magazine tells Dave:
-
- "There should be a few programs in the library that allow you to do
- that. Search the library using the keyword IBM and you should find most
- if not all of them."
-
- Michael Godfrey asks:
-
- "Can someone tell me how to get on the Internet?, I would like a local
- dial in for Atlanta Ga. I have no idea even how to get an account."
-
- Sysop Bob Retelle tells Michael:
-
- "To access the Internet you need what's called a "service provider" to
- get you into the net.
-
- Some BBSs are now providing that service, and local Internet only
- services have begun offering access too... you'll need to check any
- local computer newspapers in the Atlanta area to find out how to
- contact them (for example, here in Michigan we have the "Michigan
- Computer User" newspaper which is given away free at computer stores..
- it lists several local Internet service providers).
-
- In the meantime, you can access many Internet services right here on
- CompuServe. Just GO INTERNET for more information."
-
- On the subject of Atari computers vs. <fill-in-the-blank>, Richard Brown
- posts:
-
- "I've read this string with much interest. However, when we're talking
- the pros and cons of the various systems, some seem to think my
- favoring Atari has something to do with blinders. I should, perhaps,
- preface my comments with: I have various flavors of Silicon Graphics,
- all manners of Macintosh, all manners of 486, all manners of Pentium,
- and all manners of Atari around here. And I'm willing to bet my
- "average" system on each of these platforms would spell "extreme power
- user" by any standard. I often think of RAM in 128Mb chunks - hard
- disks in 80Gb or larger arrays - so, when I'm sitting there at a high
- end IBM running OS2/Warp and find that copying from the hard disk to a
- floppy causes an irrecoverable system crash - don't tell me that
- OS2/Warp on a Pentium 100 with 64Mb RAM and gigs of HD beats even an
- Atari 1040 ST - for THAT function, Atari is the winner. Sure, I think
- that bug will get fixed in Warp, but many aspects of that OS is a BIG,
- roll on the floor and laugh 'til you're blue, joke.
-
- BTW, I am a DEVELOPER on the IBM platform, and that's because that's
- where the MARKET is, but, surprise! A LOT of the development happens on
- my Atari TT - that is, the creative part - because, even though I have
- ALL the programs on ALL those other machines, they simply can NOT match
- the Atari in many important areas. Call it biased, but as a developer,
- time is money, and my Macs and IBM's waste money. If the Mac 8100 or
- Pentium outperformed the TT, I'd be there in a heartbeat. From where I
- sit right now, I can touch a TT, a Mac PowerBook, and two IBM's pigged
- out in the extreme ($15,000+). Even though Atari has ceased machine
- production, I find that all too often, push comes to shove, and due to
- the INABILITY of these other platforms to perform, I am FORCED to jump
- on the TT, and even, sometimes a Mega 2, on which we have developed
- some intense text facilities to do things you CAN'T do on a Mac or PC
- (that is, until we port the code and sell it on those OS's). Why do it
- on the Mega? It's a free machine and the coding, unlike Mac and
- Windows, et al, took only HOURS. The PC version will take days, at
- least.
-
- In the real world, no single computer can hack it for all things. We
- use Macs for what they're worth. Same for PC's. Same for SGI's (ever
- try word processing on an SGI? Why?). The point is: it astounds me how
- viable this "ancient" Atari technology is, in SPITE of all things Mac,
- PC, and SGI (which you find upon your $40K-$400K (or more, MUCH more)
- purchase has about an 18 month lifespan until it is hopelessly
- obsolete.)
-
- The problem, IMHO, is that when Atari users decide another platform
- offers something they need, they ABANDON their Atari and have no way to
- objectively compare their decision. Or they have a limited focus on
- what they expect from their machines. I have IBM graphics hackers
- around here that scoff at all things IBM _except_ 3D Studio. And then
- the Mac guy says "3D Studio is a joke next to Electric Image!" to which
- the SGI says "Get real. Alias yawns in your general direction!"
-
- So, here I am, pecking on a PowerBook thinking the ST Book was kinda
- nice... and now that I think about it, about 10 times faster than this
- clunker on anything to do with the file system."
-
- Sysop Bob Retelle tells Richard:
-
- "I agree that each different system has its strengths and weaknesses..
-
- The Atari systems were always easy to use and usually represented very
- good value.
-
- Unfortunately we'll never be able to see how far they might have gone.
-
- (Incidentally, I run OS/2 all the time, and do lots of copying from HD
- to floppy, sometimes at the same time as multitasking one or two other
- processes, and have never had it crash.)"
-
- Carl Katz asks:
-
- "Is there a company that makes a "modem switching" box? I use a music
- program that uses my modem port as part of the program's hardware
- hookup and I am constantly plugging and unplugging my modem and syncbox
- from my 1040- it can't be the best thing for the modem port plug over
- the long run."
-
- Sysop Bob tells Carl:
-
- "You can get what's known as an "A-B Switchbox" to hook between your
- modem port and the two devices you want to switch between.. then you
- can change from one to the other with the turn of a knob.
-
- Check at any well equipped computer store.. be sure to get a box that
- matches the type of connectors you have (most likely they're standard
- DB-25 RS-232 connectors). You'll also need a short male to female
- cable to run from the switchbox to the computer.
-
- Also check the "gender" of the connectors. You'll probably want the
- common connector to be female (the one that goes to the computer), and
- the switched connectors to be male (the ones that go to the modem and
- sync box).
-
- I use this kind of box to switch my modem between my ST and PC..."
-
- Carl tells Bob:
-
- "Thanks... I knew that this type of box had to exist, it's just that
- two of the stores that I called here in Montreal said they had never
- heard of such a switcher for modems, only for printers.
-
- I guess I'll try calling another store here or consult one of the
- vendors on Compuserve."
-
- Bob replies:
-
- "Keep on checking, as those "serial switchboxes" really do exist.
-
- Actually the companies who make the printer switchboxes also make
- quite a wide range of other styles too, in addition to the serial and
- parallel boxes.
-
- There are switchboxes allowing you to use one IBM keyboard and monitor
- for several different PCs, others for switching different styles of
- connectors, and even what they call an "X" switch that allows reversing
- two connections..
-
- I originally planned on using that for my ST/PC modem setup, as it
- would let me reverse the connections between my old 2400 baud modem and
- my 9600 baud newer one, so both computers would always have a modem
- attached, but I could decide which one had the faster modem just by
- turning a switch. I found the regular "A-B" switch first though, and
- just got that one.
-
- Let me know if you still have trouble finding a suitable switchbox,
- and I'll look up the names of some electronics catalogs I know have
- them for you."
-
-
- From the Graphics Support Forum
- ===============================
-
- On the subject of PNG, the front-runner for a new graphics standard,
- Steve Sneed Posts:
-
- "I think you'll see freeware GIF->PNG converters popping up very soon
- after PNG is ratified. Other alternatives may well come into being as
- well, but PNG looks like it has the best chance of succeeding."
-
- Larry Wood, the Graphics Support Forum's Administrator, tells us:
-
- "As the Forum Administrator for The Graphics Forums on CompuServe, I
- can state catagorically that GIF will not be left behind as the new
- 24-bit format emerges. CompuServe and The 'Go Graphics' Group, along
- with every Forum Administrator and most BBS Operators I have spoke
- with, are planning on supporting three formats, GIF, JPG and the new
- 24-bit, whatever that turns out to be. Also, I would note that many of
- the shareware authors who support their programs here on CompuServe,
- have already signed up with Unisys in order to continue GIF support.
- For the most part, although they see the bookkeeping as being a pain,
- they don't feel the royalty is out of line.
-
- Also, I would add that in my opinion, independent communications
- software developers, like Steve, are making a mistake by dropping GIF,
- but of course, that is their choice to make, not mine. I think it will
- continue to be around for a long time to come."
-
- Steve Rimmer of Alchemy Mindworks tells Larry:
-
- "Just to keep in touch with reality, we're one shareware author which
- DOES feel the Unisys royalty is WAY out of line."
-
- Glen Tippetts posts:
-
- "Let me see if I can add some perspective to this little Unisys
- inconvenience.
-
- NeoSoft has three programs that allow users of these programs to create
- their own salable executable programs. Up until a few weeks ago these
- three programs supported including GIF images into the compilation, and
- displaying them at run-time. We saw no problem with this since we had
- licensed the graphics handling from Genus, a very reputable company.
-
- We have a large number of registered users of the three products. When
- we learned about the Unisys situation, we immediately took GIF support
- out of the products, notified our user base of the demand for royalties
- by Unisys, and sent out new upgrades free of charge to registered users
- (this all took about 2 months). Unfortunately a number of users had
- developed fairly complex publications (programs) over the past few
- months, and are therefore exposed to the Unisys royalty claim.
-
- Since we have no way to monitor what or how many publications
- (programs) are created by a registered user we cannot make an
- accountably to Unisys. We charge $90 to register NeoBook Pro, no
- run-time fee, no royalty.
-
- We have already been contacted by the attorney of one of our users,
- stating that if Unisys claims a royalty from them they will in-turn
- sue us for the costs.
-
- I would hope that we would win the case, but even if we did, all it
- would take is about 1% of our user base suing us to put us out of
- business because of legal fees. And as far as I know we have done
- nothing wrong.
-
- And in my opinion everyone should drop the Unisys encumbered GIF as
- quick a they possibly can. Perhaps I'm just sensitive."
-
- Diana Gruber tells Glen:
-
- "Let's see... your customer writes a GIF-based program. Unisys sues
- them for royalties. They in turn sue you. You in turn sue Genus. Genus
- in turn sues CompuServe. Not a lot of software development getting
- done, but the lawyers sure are having fun. :)
-
- BTW, as you know, Genus is our number one direct competitor. And
- although I like them very much (Chris Howard and I are great friends) I
- disapprove of the way they are handling this. They immediately signed
- up with Unisys and passed the costs along to their customers. They
- didn't put up much of a fight. :(
-
- We could have used them on our side."
-
- Roderick Frank interjects:
-
- "...You could then turn around and in-turn sue Compuserve for
- misleading us all about the free-to-use nature of the format. Somebody
- at Compuserve clearly didn't do thier homework, or ignored it. I know
- no one wants to bite the hand that leads us but it seems to me that CIS
- has gotten off pretty lightly in this whole discussion."
-
-
- Well, that's an interesting spin, but _I_ for one don't see any
- culpability on CompuServe's part. They paid their royalties, which
- allowed them to provide the LZW-bearing code that allowed users like you
- and me to view GIF files. I don't remember ever seing a post here on
- CompuServe (or anywhere else) that said "Hey! The LZW algorithm that
- makes GIF work is free... You can use it in a program and never have to
- pay for it". It would seem to me that anyone interested in using the
- LZW algorithms in a program would do the research required to find the
- patent and patent-holder. CIS has never made a secret of the fact that
- they had an arrangement with Unisys... you just had to look and listen
- to know about it.
-
- That's about all for this week folks. Tune in next week and be ready to
- listen to what they are saying when...
-
-
- PEOPLE ARE TALKING
-
- _____________________________________
-
-
- > STReport CONFIDENTIAL "Rumors Tidbits Predictions Observations Tips"
- """""""""""""""""""""
-
-
-
- - Louisville, Colorado NAVCIS Version 2 to be HMI
- --------------------
-
- NavCIS, the powerful CompuServe Navigator, is about to become even
- more powerful. Our roving reporter discovered just this past week, NAVCIS
- version 2 will be fully HMI compliant. That's powerful and fast. Version
- 1.6 is scheduled to be the last ASCII version. HMI, the heart of the CIS
- system, allows superior features to be access including the new FTP
- facility CIS offers.
-
-
- - Sunnyvale, CA ATARI HAS A WINNER WITH JAGUAR
- -------------
-
- Atari Corp. Long known for superior hardware designs and anemic
- marking and advertising, is about to become the "comeback kid" of the
- gaming world if all the chips fall in the right places.. Their latest
- offering "JAGUAR" is a true 64bit game console that will soon be offering
- a CDROM and a strong CDRom library. While their most recent earnings
- statement leaves something to be desired, it sure does read a great deal
- better than those from their computing days. Most market analysts are
- quietly murmuring that if Atari blitzes the market within the next sixty
- days they'll walk away with the American consumer's confidence and
- entertainment dollars. As one observer said; "Time will tell."
-
-
- - Philadelphia, PA WIN'95: A TRUE "QUANTUM LEAP?"
- ----------------
-
- Mr. Super Snoop.. Always diligent with the big ear... came up with
- these few tidbits. A group of "system" lovers had an opportunity to see
- and work with WIN'95 for a few hours. Unanimously, they felt that it was
- indeed a threat to their favorite "system" setup. They saw the Plug N
- Play work flawlessly and marveled at how easy the setup is. At the same
- time, other, more experienced users from the world of MSDOS, were thrilled
- at the power, speed and versatility Win'95 offers. One was overheard
- saying this version of Windows is "no doubt, a quantum leap over anything
- that was ever called windows in the past. MS will sell millions of
- copies."
-
-
- - Redmond, WA MICROSOFT SHIPS FINAL WINDOWS 95 BETA;
- ----------- ON TRACK FOR AUGUST RELEASE
-
- Microsoft Corp. today shipped on schedule its final test copy for the
- Microsoft(R) Windows(R) 95 operating system to 50,000 beta testers
- worldwide, confirming that Windows 95 is on track for delivery in August
- 1995. This latest release, known as beta three, marks the final testing
- release of Windows 95. Microsoft also confirmed that it is on schedule to
- begin shipping the Windows 95 Preview Program release to 400,000 corporate
- evaluators at the end of the month.
-
- "Beta three is a solid release and an important step in meeting our
- time line for shipping Windows 95 in August," said Brad Silverberg, senior
- vice president of the personal systems division at Microsoft. "Our goal
- continues to be to deliver a high-quality product that will unlock the
- potential of personal computing for everyone. Feedback from beta testers
- is critical to us as we focus on this goal."
-
- The Windows 95 beta test program, the most extensive ever conducted
- by Microsoft, has involved numerous software developers, corporate
- customers, VARs, system integrators and consultants in a rigorous 18-month
- test cycle. According to Silverberg, this unprecedented level of quality
- testing is critical to help ensure that Windows 95 is compatible with
- existing hardware and software, stable and as easy-to-use as possible.
-
-
- Beta Reviews Positive
- ---------------------
- Selected early recipients of beta three, who received the build last
- week, report that the code is stable and broadly compatible with legacy
- hardware and applications they have tested.
-
- "This is the most solid build of Windows 95 Microsoft has released,"
- said beta tester Hank Coleman, chief financial officer for Southern
- Hospitality Systems. "The product is living up to its promise of offering
- a new version of Windows that is powerful, easy to use and fully
- compatible with legacy hardware and software."
-
- "The beta three release exceeded our expectations in quality and
- performance," said J. Paul Grayson, chairman and CEO of Micrografx Inc.
- "Micrografx is fully committed to offering Windows 95-based versions of
- our leading graphics applications, such as ABC FlowCharter, Micrografx
- Designer(TM)and Picture Publisher(R). Our customers will enjoy increased
- performance and productivity with Micrographx's new 32-bit applications
- for Windows 95, which will include OLE 2.0, multithreading and the Windows
- 95-based interface."
-
- "Compaq is excited about the final beta release of Windows 95," said
- John Rose, senior vice president and general manager of the desktop PC
- division at Compaq Computer Corp. "Through the joint testing efforts of
- Compaq and Microsoft, we see increased high-quality with each new release,
- which is in line with Microsoft's commitment to provide a high-quality
- Windows 95 product this August."
-
- "This beta release of Windows 95 provides our customers with a great
- tool to help them start their migration to Windows 95," continued Rose.
- "Compaq also will use the final beta release to plan our internal
- corporate migration. We will continue to jointly test Windows 95 on
- Compaq(R) PCs to ensure that our customers receive a high-quality
- solution. Because all Compaq products now shipping are Windows 95-ready,
- we look forward to delivering the final Windows 95 release to our
- customers."
-
-
- Windows 95 Preview Program
- --------------------------
- Beta three will become the foundation of the Windows(R) Preview
- Program, a preshipping copy of Windows 95 that will be distributed to more
- than 400,000 individuals and organizations to facilitate their migration
- to Windows 95. A nominal charge of $32 for the Preview copy of Windows 95
- covers the cost of materials and technical support. The Preview Program
- release is scheduled to begin shipping at the end of this month.
-
- Individuals interested in participating in the Windows 95 Preview
- Program should subscribe to the WINNEWS newsletter by sending an
- electronic mail message to Enews@Microsoft.nwnet.com with the words
- SUBSCRIBE WINNEWS as the only text in the subject of the message.
-
- The retail version of Windows 95 is scheduled to be available in
- quantity in August 1995. Brazilian Portuguese, Dutch, French, German,
- Italian, Pan-European and Swedish versions of Windows 95 are scheduled to
- be available 30 days after the English version of Windows 95 ships.
-
- Founded in 1975, Microsoft is the worldwide leader in software for
- personal computers. The company offers a wide range of products and
- services for business and personal use, each designed with the mission of
- making it easier and more enjoyable for people to take advantage of the
- full power of personal computing every day.
-
- NOTE:
- Microsoft and Windows are either registered trademarks or trademarks of
- Microsoft Corp. in the United States and/or other countries. Micrografx
- Designer is a trademark and Picture Publisher is a registered trademark of
- Micrografx Inc. Compaq is a registered trademark of Compaq Computer Corp.
-
-
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- STReport's "EDITORIAL CARTOON"
- """"""""""""""""""""""""""""""
-
- > A "Quotable Quote" A true "Sign of the Times"
- """"""""""""""""" Really ..GOOD STUFF!
-
-
-
- If you think you have a problem with computer addiction..
- you probably have.
-
- Here are the warning signs:
-
- HOW DO YOU KNOW WHEN YOU'RE HOOKED?
- 13 Symptoms of Computer Addiction
-
- 1. During a 2am call to the bathroom you check your e-mail.
- 2. When your neighbor mentions taking a drive, you think not miles but
- mbs.
- 3. When channel-surfing the infomercials, you grab the remote control and
- double-click.
- 4. Down at the local computer store they know your name and favorite
- chip.
- 5. Your favorite movies are Brainstorm, Tron, War Games, and, of course,
- 2001; your preferred Murder She Wrote episode is the one in which
- Jessica solves the case of the fatal disk error.
- 6. So many relatives and friends call you when they need help with their
- computers that you're considering installing a 900 number.
- 7. There's an ISDN line running into your home, and the notion of low
- baud rates reminds you of nursery schools and training wheels.
- 8. You have chronic lower back pain, knots in your shoulders, and a cramp
- in your mouse finger, and you can't see more than three feet in front
- of your face.
- 9. Your penmanship looks worse than it did in the fourth grade.
- 10. You call your PC "Cousin 'Puter".
- 11. You call your computer chair "The Seat of Power."
- 12. Never mind those old 5.25-inch floppies, you still have those hoary
- 8.5 inchers!
- 13. For that matter, you don't throw out bad floppies, you decorate them
- and use them as drink coasters.
-
- Remember, DENIAL IS NOT A RIVER IN EGYPT.
-
- ....David Winograd(SYSOP) 71333,1574
-
-
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
- STReport International OnLine Magazine
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- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
- STR OnLine! "YOUR INDEPENDENT NEWS SOURCE" March 17, 1995
- Since 1987 copyright 1995 All Rights Reserved No.1111
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
- All Items quoted, in whole or in part, are done so under the provisions of
- The Fair Use Law of The Copyright Laws of the U.S.A. Views, Opinions and
- Editorial Articles presented herein are not necessarily those of the
- editors/staff of STReport International OnLine Magazine. Permission to
- reprint articles is hereby granted, unless otherwise noted. Reprints
- must, without exception, include the name of the publication, date, issue
- number and the author's name. STR, CPU, STReport and/or portions therein
- may not be edited, used, duplicated or transmitted in any way without
- prior written permission. STR, CPU, STReport, at the time of publication,
- is believed reasonably accurate. STR, CPU, STReport, are trademarks of
- STReport and STR Publishing Inc. STR, CPU, STReport, its staff and
- contributors are not and cannot be held responsible in any way for the use
- or misuse of information contained herein or the results obtained
- therefrom.
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-