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- SILICON TIMES REPORT
- ====================
- INTERNATIONAL ONLINE MAGAZINE
- =============================
-
- from
- STR Electronic Publishing Inc.
-
-
- July 08, 1994 No. 1028
- ======================================================================
-
- Silicon Times Report
- International Online Magazine
- Post Office Box 6672
- Jacksonville, Florida 32221-6155
-
- R.F. Mariano
- Publisher-Editor
- -----------------------------------------
- Voice: 1-904-783-3319 10am-4pm EST
-
- STR Publishing Support BBS Network System
- * THE BOUNTY BBS *
- ITCNet 85:881/253 JAX HUB ~ FNET 350 ~ Nest 90:301/3
- 904-786-4176 MULTI-NODE 24hrs-7 days
- 2400-57.6 bps V.32-42 bis 28.8
- Hayes Optima 28.8 V.FC Data/FAX
- USRobotics Dual Standard 28.8 V.FC Ready Fax
- FAX: 904-783-3319 12am-6am EST
- -----------------------------------------
- Fido 1:374/147.3 The Bounty STR Support Central 1-904-786-4176
- FNET. 620 : Leif's World ................1-904-573-0734
- FNET. 690 : PASTE BBS....................1-206-284-8493
- FNET. 489 : Steal Your Face BBS..........1-908-920-7981
- MNET - Toad Hall BBS.....................1-617-567-8642
- ______________________________________________________________________
-
- > 07/08/94 STR 1028 "The Original * Independent * Online Magazine!"
- """""""""""""""""
- - CPU INDUSTRY REPORT - Critical Mission - WORDPERFECT NEWS!
- - NEW Color Monitor SONY - Frank's Corner - StraightFax Pirates
- - Dino-Dudes - Jag-Ware Lists - J. Minter Interview
- - Jaguar SCES NEWS! - SCES Coverage! - Raiden Review!
-
- -* DATASTORM SHIPS PROCOMM + 2.0 FOR WINDOWS! *-
- -* IBM MIGHT CONSOLIDATE PC DIVISION! *-
- -* IBM: 15,000TH RUSSIAN-MADE COMPUTER! *-
-
- ======================================================================
- STReport International Online Magazine
- The Original * Independent * Online Magazine
- -* FEATURING WEEKLY *-
- "Accurate UP-TO-DATE News and Information"
- Current Events, Original Articles, Tips, Rumors, and Information
- Hardware - Software - Corporate - R & D - Imports
- ======================================================================
- STReport's BBS - The Bounty BBS, invites all BBS systems, worldwide, to
- participate in the ITC/PROWL/USENET/NEST/F-Net/Fido Mail Networks. You
- may also call The Bounty BBS direct @ 1-904-786-4176. Enjoy the wonder
- and excitement of exchanging all types of useful information relative to
- all computer types, worldwide, through the use of excellent International
- Networking Systems. SysOps and users alike worldwide, are welcome to join
- STReport's International Conferences. ITC Node is 85:881/250, The Fido
- Node is 1:374/147.3, Crossnet Code is #34813, and the "Lead Node" is #620.
- All computer platforms and BBS systems are invited to participate.
- ======================================================================
- CIS ~ DELPHI ~ GENIE ~ BIX ~ PROWL ~ ITC ~ NEST ~ EURONET ~ CIX
- USENET ~ USPOLNET ~ CLEVELAND FREE-NET ~ INTERNET ~ FNET ~ AOL
- ======================================================================
-
- COMPUSERVE WILL PRESENT $15.00 WORTH OF COMPLIMENTARY ONLINE TIME
- to the Readers of;
-
- STREPORT INTERNATIONAL ONLINE MAGAZINE
- """"""""""""""""""""""""""""""""""""""
- "The Original 16/32bit Online Magazine"
-
- NEW USERS; SIGN UP TODAY!
-
- CALL: 1-800-848-8199 .. Ask for operator 198
-
- You will receive your complimentary time
- and
- be online in no time at all!
-
- "Enjoy CompuServe's forums; where information is at its very best!
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- > From the Editor's Desk "Saying it like it is!"
- """"""""""""""""""""""
-
-
- This week's issue has extended coverage from SCES and in particular
- about the game console industry's "sweetheart".. the Atari Jaguar. While
- other electronic magazines play up their "outstanding coverage", STReport
- continues to bring you well-rounded information about and regarding
- computing in all its glory. No one sided pushes, simply the facts without
- the fluff and hoopla.
-
- Hopefully beginning next week, we shall begin our extensive summer
- coverage of Graphics, Telecommunications and massive storage devices and
- of course of "things to come". This is going to be a very special summer
- for STReport for it will be the very first summer where the copius
- quantities of both new hardware and software will allow some very
- interesting reviews and superb reading. We will begin with an overview of
- the products we shall be reviewing and then.... the fun begins.
-
- Ralph....
-
-
-
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
-
- STReport's Staff DEDICATED TO SERVING YOU!
- """"""""""""""""
-
- Publisher -Editor
- """"""""""""""""""
- Ralph F. Mariano
-
- Lloyd E. Pulley, Editor, Current Affairs
-
-
- Section Editors
- """""""""""""""
- PC SECTION AMIGA SECTION MAC SECTION ATARI SECTION
- ---------- ------------- ----------- -------------
- R.D. Stevens R. Niles J. Deegan D. P. Jacobson
-
-
- STReport Staff Editors:
- """""""""""""""""""""""
-
- Michael Arthur John Deegan Brad Martin
- John Szczepanik Dan Stidham Joseph Mirando
- Doyle Helms Frank Sereno John Duckworth
- Jeff Coe Steve Keipe Guillaume Brasseur
- Melanie Bell Jay Levy Jeff Kovach
- Marty Mankins Carl Prehn Paul Charchian
-
- Contributing Correspondents:
- """"""""""""""""""""""""""""
- Tim Holt Norman Boucher Clemens Chin
- Eric Jerue Ron Deal Mike Barnwell
- Ed Westhusing Glenwood Drake Vernon W.Smith
- Bruno Puglia Paul Haris Kevin Miller
- Craig Harris Allen Chang Dominick J. Fontana
-
- IMPORTANT NOTICE
- """"""""""""""""
- Please, submit letters to the editor, articles, reviews, etc...
- via E-Mail to:
-
- Compuserve................... 70007,4454
- America Online..................STReport
- Delphi......................... RMARIANO
- BIX............................ RMARIANO
- FIDONET..................... 1:347/147.3
- FNET........................... NODE 350
- ITC NET...................... 85:881/253
- NEST........................ 90:21/350.0
- GEnie......................... ST-REPORT
- Internet.............RMARIANO@DELPHI.COM
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
-
- > CPU STATUS REPORT LATE BREAKING INDUSTRY-WIDE NEWS
- """""""""""""""""
-
-
-
- IBM/POWER-PC/PC SECTION (I)
- ===========================
-
-
-
- Computer Products Update - CPU Report
- ------------------------ ----------
- Weekly Happenings in the Computer World
-
- Issue #28
-
- By: Lloyd E. Pulley, Sr.
-
-
-
- ******* General Computer News *******
-
-
- ** IBM Might Consolidate PC Division **
-
- Reports say that IBM Corp. is likely to move more of its personal
- computer operations to Raleigh, North Carolina, its chief manufacturing
- site for desktop and laptop computers.
-
- The relocations will help IBM's PC division not only reorganize but
- also trim jobs, something most divisions at IBM will have to do this
- year in order to meet the company's overall goal to reduce employment by
- 35,000 in 1994.
-
- The prospect of moving more of the PC operation to Raleigh has been
- rumored in the computer press for more than two weeks. IBM is expected
- to make an announcement later this month after it first notifies
- employees.
-
- Critics have said the widely scattered PC division's administrative,
- development and manufacturing sites add costs and slows decision-making.
- PCs are now developed by teams in Boca Raton, Florida; manufactured in
- Raleigh and Lexington, Kentucky; distributed from Atlanta, Georgia; and
- headquartered in Somers, New York.
-
-
- ** WordPerfect Magazines Go OnLine **
-
- Novell Inc.'s WordPerfect subsidiary says WordPerfect Magazine and
- WordPerfect for Windows Magazine will both be available OnLine with
- several major services beginning Aug. 1.
-
- The company notes that it will be the first publisher to accomplish
- such broad electronic access simultaneously.
-
- The presence, called On-Line Access from WordPerfect Magazines, is
- designed to provide WordPerfect users with access to magazine articles,
- macros and archives, as well as allow communication with other readers
- and editors.
-
- WordPerfect says the publications will be available on CompuServe,
- America OnLine, Ziff-Davis Interactive's Interchange and other services
- as the program develops.
-
-
- ** NEC, SunDisk to Make Flash Chips **
-
- A new generation of "flash" memory chips is the goal of an alliance
- between SunDisk Corp. and Japan's NEC Corp. In Tokyo this week, the
- firms announced they will begin marketing 256-megabit flash memories in
- 1997.
-
- Reports say, "The largest flash memory chips currently available hold
- 16 megabits," adding, "Unlike conventional memory chips, flash memories
- continue to hold information even after their power is turned off. They
- are expected to become a lightweight alternative to computer hard disks
- but relatively high prices and low memory capacity have limited their
- use so far."
-
- NEC and SunDisk officials said several of the small 256-megabit chips
- could be combined to make credit-card size plug-in memory cards that
- hold as much information as a large-capacity hard disk in today's PCs.
-
- "A single 256-megabit flash memory chip also could record and store 30
- minutes of CD-quality music". "That would allow music to be distributed on
- computer chips instead of on tapes or discs."
-
- Right now, Intel Corp. dominates the market for flash memories, which
- were first developed by Japan's Toshiba Corp.
-
-
- ** SPA Says Pirates Pacing Industry **
-
- A new study suggests pirates last year cheated the business software
- industry out of nearly as much money as it took in.
-
- The Software Publishers Association says its research finds $7.4 bil-
- lion worth of business application software was counterfeited in 1993,
- almost equal the $8 billion in revenues for that segment.
-
- Still, the SPA says U.S. piracy has dropped about a third in five
- years, due in part to its own efforts. The trade group last year brought
- 250 cases and collecting more than $3 million in fines in the United
- States. Now the group is directing its attention to worldwide piracy.
-
- The latest SPA study, designed to measure how much software is stolen
- at the corporate level, does not attempt to determine how many PC users
- copy software at home or in schools and share it with friends or
- colleagues.
-
- "Armed with figures on how much computer hardware was sold last year,
- it analyzed losses based on how many software programs were sold per
- machine," sources said. "Countries with the most prolific counterfeiters
- averaged purchases of only one software application per computer, the
- study found."
-
-
- ** Sony Offers New Color Monitor **
-
- A new 15-inch color monitor priced at $549.95 has been introduced by
- Sony Corp.'s Sony Electronics Inc. unit. Reports say the Multiscan
- 15sf, which Sony is to begin shipping later this month, "is ideal for
- graphics-oriented displays."
-
-
- ** DEC to Sell Disk Drive Business? **
-
- Quantum Corp., Seagate Technology Inc. and Hewlett-Packard Co. are
- lining up to offer bids of as much as $400 million to Digital Equipment
- Corp. for its disk drive business.
-
- The Wall Street Journal reports that unnamed industry analysts and
- executives say fast-growing disk drive maker Quantum of Milpitas,
- California has emerged as the most serious contender of the three
- potential buyers.
-
- Digital may be a small producer of disk drives, but it has a strong
- presence at the high end of the market with devices capable of storing
- more than a billion characters of information.
-
- The Journal also reported that the cash-strapped computer company is
- considering selling other businesses, including its consulting and chip-
- making units.
-
-
- ** Intel Offers Fax Modem **
-
- Officials with Intel Singapore Technology Ltd. say the firm has star-
- ted marketing Intel Corp.'s PCMCIA fax modem certified for international
- use with mobile PCs.
-
- Reports from Singapore say that the product is the only PCMCIA fax
- modem in the world to be certified for use in multiple countries,
- allowing international travelers to use a single fax modem when
- traveling abroad in the approved countries.
-
-
- ** Toshiba to Offer New Video Card **
-
- A new digital video PCMCIA (Personal Computer Memory Card Industry
- Association) Type II card has been announced by the computer systems
- unit of Toshiba Corp.'s Toshiba America Information Systems Inc.
-
- Company officials said the credit-card size video adapter card was
- developed by Nogatech Inc., a DSP Group company.
-
- "The Noteworthy Portable Digital Video card transforms an active
- matrix color notebook into a multimedia platform, capable of recording
- and displaying real time full-motion video."
-
- Toshiba expects to ship the card in early September, with a suggested
- retail price of $499.
-
-
- ** Gateway Cuts HandBook Prices **
-
- Gateway 2000 has cut the price of its HandBook DX2-40 by more than
- $750 to $1,499 and the cost of its HandBook SX-25 to $999, down some
- $650.
-
- The HandBook DX2-40 runs on a 40MHz Intel DX2 processor and comes
- with 8MB RAM and 130MB hard drive. The HandBook SX-25 is a 25MHz 486SX
- system with 4MB RAM and an 80MB hard drive. Both come with a two NiMH
- battery packs, an external floppy drive and a leather carrying case.
-
-
- ** HP Cuts Disk Product Costs **
-
- Hewlett-Packard Co. has cut, by up to 15%, prices for its disk-system
- and disk-array storage products for PC networks.
-
- Tex Schenkkan, marketing manager of the company's storage systems
- division said "These strategic price cuts solidify HP's competitive
- position in the network storage market."
-
- The storage modules, which can hold between 510 million and 2 billion
- bytes of data, range in price from $2,849 and $13,049.
-
-
- ** Talking Phone Book Ships **
-
- American Business Information Inc. of Omaha, Nebraska, has released a
- talking telephone book.
-
- The 11 Million Businesses Phone Book on CD-ROM holds the equivalent
- of more than 5,000 Yellow Page Directories. Users can locate numbers by
- entering a company name, even if the location is not known. The screen
- display and voice can be changed from English to Spanish or French.
-
- "The phone book can speak to you in your own language," says Bill
- Chasse, vice president of ABI's CD-ROM product division. "It launches a
- whole new category of reference discs that are fun and easy to use."
-
- The CD-ROM's records contained on the Phone Book are drawn from the
- ABI Business Database. The company also offers the 70 Million Households
- Phone Book on CD- ROM, the 9-Digit ZIP Code Directory on CD-ROM and the
- 1.1 Million Health and Medical Industry Reference Directory on CD-ROM.
-
-
- ** IBM: 15,000th Russian-made Computer **
-
- IBM Corp. this week formally presented its 15,000th Russian-built
- computer and promised the country long-term corporate involvement.
-
- Reports say that the computer was ceremoniously presented to Moscow
- mayor Yuri Luzhkov, who said IBM was making an important contribution to
- modernizing the Russian economy.
-
- IBM opened its PC assembly facility near Moscow last October. At a
- cost to IBM of several million dollars, the plant will eventually
- produce 5,000 computers a month.
-
-
- _____________________________________________
-
-
-
- > Frank's Corner STR Feature
- """"""""""""""""""""""""""
-
- compiled by Frank Sereno
-
-
-
-
- Software Discount Offers
- ========================
-
- Grolier, the developer of a fine multi-media encyclopedia, has produced a
- new program entitled "Prehistoria." This encyclopedia spans 500,000,000
- years, covering the age of the dinosaurs and more. Video footage is
- included of working scientists explaining theory or showing fossil
- remains, as well as animations of dinosaurs and other prehistoric
- creatures. This program is available for both the Macintosh and IBM
- compatibles running Windows 3.1. Prehistoria is to have a $69.95 retail
- price, but through August 31st, Grolier is making it available for only
- $49.95 plus $5 for shipping. But that isn't all! As a bonus, they are
- including another multi-media CD-rom product, "Oceans Below," which has a
- retail value of $49.95 alone. Grolier is offering a 30-day money-back
- guarantee. This offer is extremely appealing, especially if you have
- children interested in dinosaurs (beyond Barney!). For more information
- or to order, call 1-800-285-4534.
-
- Sierra On-line is promoting bundles of software through July 31st. Listed
- below are the bundles by bundle title. program titles and the price:
-
- CGW "Best of 94" BundleFront Page Sports Football Pro $79.95
- Betrayal at Krondor (floppy version)
- Gabriel Knight (floppy version)
-
- CD-ROM Bundle Gabriel Knight(all titles on Cdrom) $79.95
- Betrayal at Krondor
- Gobliins 2
-
- Mad Scientist's Bundle The Even More Incredible Machine $69.95
- The Island of Dr. Brain
- Turbo Science
-
- Early Learning Bundle Slater & Charlie $49.95
- Mixed Up Mother Goose
- Early Math
-
- Edutainment Bundle Basic Spelling Tricks $49.95
- Kid's Typing
- Mega Math
-
- Child's Best Bundle The Even More Incredible Machine $49.95
- Mixed Up Mother Goose
-
- Windows Family Bundle Hoyle Classic Card Games $59.95
- Take a Break! Crosswords
- Take a Break! Pinball
-
- M-media Awards Bundle Lost in Time (all titles on CD-rom)$49.95
- Gobliiins
- Inca
-
- These bundles are for IBM compatibles only. Some programs require Windows
- 3.1, all require a VGA display and a DAC sound card for digitized speech.
- Prices do not include shipping or sales tax. Contact the order line at 1-
- 800-757-7707. All titles are backed by a 30-day money-back guarantee.
-
- One word of caution, often times these Sierra bundles show up later at
- retail outlets for a slighly lower price. It is up to each customer to
- choose between the security of getting the product directly from Sierra
- or getting it in the retail channels. You cannot mix bundles by choosing
- one or two products from one bundle to add to another product, but you can
- purchase as many bundles as you wish. Good shopping!
-
-
- ****
-
- FOR IMMEDIATE RELEASE FROM TE CORPORATION
- -----------------------------------------
-
-
- ClaimPlus Eliminates the Guesswork
- from Health Insurance
-
- There has been extensive debate on the need to reform health insurance and
- no shortage of pundits who claim to know how it should be done. However,
- few policy-makers seem concerned with the nightmare of complex paperwork
- which the hard-pressed consumer already faces. A simple visit to a doctor
- or clinic results in a mass of complex forms, each more confusing than the
- last. Most people have neither the time nor the energy to unravel the
- insurance claim monster and so, increasingly they cross their fingers and
- trust the system to provide them with the benefits for which they have
- already paid.
-
- Te Corporation, a visionary New Hampshire software company, intends to
- change this with a new product called ClaimPlus(TM). Working with
- hundreds of typical health care users, they have created a simple, easy-
- to-use software program which automatically tracks each step of the health
- insurance claim process, including Medicare, multiple insurance policies &
- subscribers, from when the first visit occurs, until the claim is fully
- reimbursed with no benefits missed. Not only does it keep track of each
- cost, claim, payment and reimbursement, but it automatically prompts the
- user if another claim is needed and prepares reports to sustantiate these
- claims. Its unique report capability also provides documents for tax
- preparation and Section 125 benefits planning.
-
- D. Yukio Endo, who founded Te in 1972, commented that "The hundreds of
- active development sites provided Te with a wide variety of medical
- situations and these have shaped the system into a flexible performer
- without complicating the user interface." Users consistently say that
- ClaimPlus saves them time and money, ensures that their records are
- organized and complete, and that the reports have proved invaluable when
- dealing with mis-processed or under-paid claims. In fact, Endo says "It
- has not been uncommon for users to report that by following ClaimPlus'
- simple user-friendly interface, specifically designed for tracking health
- claims, that hundreds of dollars of unpaid benefits were identified and
- successfully claimed."
-
- Whatever the outcome of the much publicized health care reforms, it seems
- inevitable that, like the "simplified" tax code, there will little relief
- from the deluge of complicated paperwork with which consumres will have to
- wrestle claim benefits for which they have already paid. ClaimPlus is an
- easy-to-use "cure" for the headache of health care reimbursement.
-
- ClaimPlus runs on any 386 or higher PC, using MS Windows 3.1. Listed at
- $69.99 (with substantial discounts for veterans, seniors, and voulme
- purchases) the software is available directly from Te Corporation, Post
- Office Box 140, Campton, NH 03223 tel: 603.726.4700 (voice) 603.726.8818
- (fax)
-
-
- _________________________________________________________
-
-
-
- > DATASTORM NEWS! STR FOCUS! PROCOMM PLUS for WINDOWS 2.0
- """"""""""""""""""""""""""
-
-
- FOR IMMEDIATE RELEASE:
-
-
-
- Integrating Fax and Data Doesn't Have To Be A Suite Approach.
- ============================================================
-
-
- DATASTORM, publishers of the world's best-selling PROCOMM PLUS for
- Windows, has released a new upgrade to the product that fully integrates
- fax and data communications into a single program. The new PROCOMM PLUS
- for Windows 2.0 is the first communications product to seamlessly combine
- fax and data together, rather than bundling two separate programs together
- into a "suite".
-
- "With our new version 2.0 interface, DATASTORM provides easy, intuitive
- control of all of your communications tasks," said Ron Bower, Director of
- Research and Development. "PROCOMM PLUS for Windows provides a
- convenient, integrated solution to fax communications, unlike other
- programs on the market today that use the suite approach. There's no
- longer any need to switch back and forth between two separate programs and
- two different menu systems simply to perform data and fax tasks."
-
- In addition to its impressive array of data communications features,
- PROCOMM PLUS for Windows version 2.0 adds comprehensive send and receive
- fax capabilities, including "broadcast" transmissions to multiple
- recipients, automatic fax polling, fax "on demand" support for prepared
- documents, session logging and fax scheduling. PROCOMM PLUS for Windows
- also provides a fax viewer and full-featured cover sheet editor for
- creating your own fax coversheets. The popular Host mode has been updated
- with automated FaxBack capabilities. PROCOMM PLUS for Windows even
- supports the adaptive answer feature offered on many advanced modems,
- allowing the program to differentiate between fax and data calls and route
- the calls accordingly.
-
- The new version allows up to five Action Bar icon sets on screen, each of
- which can be fully customized to the user's preferences. Icons can run
- scripts, execute other Windows or DOS programs, transmit text or perform
- any function offered on the program menu. In addition, the new "Quick
- Select Bar" offers point-and-click selection from a wide variety of
- terminal emulations and communications settings, directly from the
- Terminal Window.
-
- The enhanced, fully automated Dialing Directory now supports data, fax and
- voice connections, making it the perfect integrated phone directory. A
- click of the mouse provides quick and easy access to important voice
- numbers, on-line services, bulletin boards, fax machines and much more.
- PROCOMM PLUS for Windows can dial voice calls right from the Dialing
- Directory, and the program now supports all phone cards, including cards
- from AT&T, MCI and Sprint. Travelers will also appreciate the new
- automatic adjustment feature, which can update all the entries in a
- Dialing Directory to reflect the current area code.
-
- PROCOMM PLUS for Windows has always been the market leader in modem
- support, and version 2.0 takes that support a quantum leap ahead. The
- program now offers automatic modem detection, which can recognize and
- initialize over 700 modems without user intervention. The user's modem is
- automatically detected and initialized during installation, and PROCOMM
- PLUS for Windows also automatically configures required fax and data Setup
- fields for proper operation. Within seconds after installation, the user
- is ready to call.
-
- PROCOMM PLUS for Windows now ships with powerful Windows ASPECT scripts
- designed for off-line management of CompuServe and MCI Mail messages and
- files. These programs allow the user to compose and read electronic mail,
- browse file catalogs and read public messages off-line, saving both time
- and money. The Windows ASPECT script language now supports global and
- local arrays, with no limits on the use of controls like checkboxes and
- listboxes.
-
- "This latest version of PROCOMM PLUS for Windows includes many enhanced
- and expanded capabilities that will strengthen our reputation for
- combining powerful features with 'intuitive' ease of use - and all without
- increasing the price to our customers," Bower said.
-
- Located in Columbia, Missouri, DATASTORM is a privately held corporation.
- DATASTORM, markets world wide communications software products including
- ProComm, PROCOMM PLUS and PROCOMM PLUS for Windows version 1.02 and
- PROCOMM PLUS for Windows version 2.0.
-
-
- What's New Since PROCOMM PLUS for Windows 1.0?
- ----------------------------------------------
-
- FULL FAX SUPPORT.
-
- Seamless fax integration with support for Class 1, Class 2 and SendFax
- modems. The fax viewer provides 12.5%, 25%, 50% and 100% image zoom and
- image rotation for faxes received upside-down. The cover sheet editor
- allows you to create your own fax cover sheets. The fax event manager
- allows unattended fax transmissions and supports local and remote polling.
-
- USER-CUSTOMIZABLE ACTION BARS.
-
- You can load up to five separate Action Bars containing the icons of your
- choice. These icons can run a Windows ASPECT script or a DOS or Windows
- program. Icons can also transmit text, call a number from your Dialing
- Directory or activate a menu command. You can even assign up to five
- Action Bars to each Dialing Directory entry!
-
- NEW INTERFACE IMPROVEMENTS.
-
- The PROCOMM PLUS interface now includes the Quick Select Line, which
- allows you to change terminal emulation and communication settings with a
- click of the mouse. The Quick Select Line also includes a modem light
- display - great for internal modems - receive and transmit buffer graphs
- and a real time clock. The Setup and Dialing Directory windows also
- feature new designs that make them even easier to use.
-
- DIALING DIRECTORY.
-
- The new Dialing Directory supports data, fax and voice phone numbers.
- Entries can be moved into groups, with support for directories that
- automatically include long distance prefixes when necessary. The
- directory now supports multiple phone company calling cards, including
- AT&T, Sprint, MCI and user-definable cards.
-
- AUTOMATIC MODEM DETECTION AND CONFIGURATION.
-
- PROCOMM PLUS for Windows 2.0 can automatically examine your system and
- identify the modem and COM port you're using! Over 700 modems are
- included in the comprehensive modem configuration list.
-
- ENHANCED WINDOWS ASPECT COMMANDS.
-
- The Windows ASPECT script language now supports global and local arrays,
- and limits on the use of controls (such as checkboxes and listboxes) have
- been removed. Scripts written for version 1.0x can be converted and
- recompiled for use with PROCOMM PLUS for Windows 2.0.
-
- IND$FILE PROTOCOL.
-
- The IND$FILE transfer protocol has been added for use with IBM mainframes,
- including support for VM-CMS, MVS-TSO and other operating environments.
-
- Full-featured CompuServe and MCI Managers.
-
- The CISMGR script supports off-line mail reading, complete with an
- integrated phone book and forum message threading. The MCIMGR script now
- provides off-line reading as well.
-
- A NEW WINDOWS EDITOR.
-
- The PROCOMM PLUS ASPECT Editor can be used to create or modify any ASCII
- file. The Editor includes automated access to ASPECT-specific tools like
- the Windows ASPECT compiler and the Dialog Editor.
-
- AN IMPROVED!
-
- Host Mode now offers fax integration. Callers can specify files to have
- faxed back to them. Each user can have access to private and public
- directories.
-
- New network extensions included in the package to support NCSI/NASI,
- NetBIOS, Int14 and EBIOS connections.
-
- The Scrollback Buffer can now display up to 1300 pages of text and
- graphics that have scrolled off the screen.
-
- Rapid dial can now dial groups of Dialing Directory entries.
-
- BBS Doorway mode for sending IBM-PC scan codes to BBS doors.
-
- Print logging now features a TrueType font for accurately printed screens.
-
- Support for fax and data call discrimination (automatically switches to
- fax mode for incoming fax calls and data mode for data calls). Requires a
- modem capable of call discrimination.
-
- Support for caller ID (automatically displays the source of incoming
- calls). Requires caller ID service from your telephone company and a
- modem that supports caller ID.
-
- Meta Keys and Keyboard Remapping now support internal PROCOMM PLUS
- functions.
-
- Electronic mail support for MAPI-compatible mail systems.
-
-
-
- PROCOMM PLUS for Windows 2.0
- ----------------------------
-
- The Most Popular Communications Software in the World, now with
- Fully-Integrated Send and Receive Fax Support. Once in a great while, a
- product comes along that can totally revolutionize an industry and
- become the standard by which all others are measured. PROCOMM PLUS for
- Windows is that kind of product. PROCOMM PLUS for Windows was developed
- from the ground up with the idea that Windows communications software
- could and should be extremely powerful, easy to use and affordable.
- It's an idea which most definitely has caught on.
-
- The toughest critics in the industry have heralded PROCOMM PLUS for
- Windows as the only communications software for Windows which truly
- combines power, ease of use and affordability. PROCOMM PLUS for Windows
- has won numerous software industry awards, and the list of people who
- use this package reads like an international Who's Who of business,
- government and education.
-
- Simply put, Windows users have recognized that PROCOMM PLUS is a
- superior alternative for communications software. That's why they have
- made PROCOMM PLUS for Windows the most popular Windows communications
- software in the world.
-
- Power. Ease of Use. Affordability. PROCOMM PLUS for Windows closes the
- door on the competition.
-
- Action Bar(tm): PROCOMM PLUS for Windows allows you to load up to 5
- separate Action Bars of immediately understandable visual buttons to
- activate program features (or even other applications). These handy
- "control centers" are completely user definable so you can create your
- own interface. You can even create a "floating" Action Bar that can be
- resized and moved anywhere on the screen. Plus, the icons that you
- choose can be used to run a Windows ASPECT script file or other program,
- transmit text, or dial an on-line service or voice phone number.
-
- File Transfer Protocols: PROCOMM PLUS for Windows delivers fast,
- efficient file transfers with 100% data integrity.
-
- Zmodem - often considered the fastest transfer protocol, this has become
- the standard for bulletin board systems and information services.
- Zmodem's "crash recovery" and automatic download features, as well as
- its speed, make it the general purpose protocol of choice.
-
- CompuServe B+ - for fast, reliable file transfers on CompuServe.
-
- IND$FILE - PROCOMM PLUS for Windows' highly configurable implementation
- of this protocol allows files to be transferred to and from IBM
- mainframes (running TSO or MVS) through a variety of protocol converters
- and with a variety of settings.
-
- Kermit - support for standard Kermit, sliding windows (Super) Kermit and
- long packet Kermit enables file transfers to and from a wide range of
- systems.
-
- PROCOMM PLUS for Windows also includes Xmodem, 1K-Xmodem, Ymodem,
- Ymodem-G, 1K-Xmodem-G, ASCII, Raw ASCII.
-
- These protocols may be customized to work at optimum efficiency with the
- system you're calling. You can adapt the program even further by adding
- your own protocol DLL.
-
- Fully-Integrated Send and Receive Fax Support: PROCOMM PLUS for Windows
- seamlessly integrates complete fax capabilities including a fax viewer,
- scheduling, broadcast send, send and receive logging and Error Corrected
- Mode (ECM). Class 1, Class 2 and SendFax modems are fully supported for
- Group III fax communications.
-
- Plus you can:
-
- - Schedule faxes for unattended transmission at a time and date you
- specify.
- - Broadcast faxes to multiple recipients.
- - Send faxes right from your word processor or other application.
- - Jot and send a fax message from right within PROCOMM PLUS for Windows
- using our built-in MemoFAX feature.
- - Create and edit your own custom fax coversheet that includes your
- logo, signature or any other graphic image.
- - Set up a Host Mode "fax on demand" system so that a fax caller can
- request and then automatically receive a specific fax document. This
- is an excellent way to distribute sales literature, brochures, etc.
- - Rotate received fax images to correctly display a document that
- has been faxed upside-down.
- - Zoom fax images to 12.5%, 25%, 50%, or 100% of original page size.
- - Send your fax in standard or fine resolution. Stay right within
- PROCOMM PLUS for Windows for all your fax and data communications
- needs.
-
- On-line GIF Graphic Display: PROCOMM PLUS for Windows can display
- graphics such as CompuServe weather maps as you download them.
-
- Terminal Emulation: With PROCOMM PLUS for Windows, you can run
- full-screen mainframe applications by using your PC as a remote
- terminal. PROCOMM PLUS for Windows supports 34 of the most popular
- video display terminals including:
-
- TTY Televideo 955
- DEC VT 52 Wyse 50 (w/ Block Mode)
- DEC VT 100 Wyse 75
- DEC VT 102 Wyse 100
- DEC VT 220 Heath/Zenith 19
- DEC VT 320 Espirit 3
- ANSI BBS IBM 3101 (w/ Block Mode)
- IBM PC IBM 3161 (w/ Block Mode)
- Vidtex IBM 3270 (Asynchronous)
- AT&T 605 Data General D100
- AT&T 4410 Data General D200
- Televideo 910 Data General D210
- Televideo 912 ADDS Viewpoint 60
- Televideo 920 ADDS Viewpoint 90
- Televideo 922 ADM 3A
- Televideo 925 ADM 5
- Televideo 950 ADM 31
-
- PROCOMM PLUS for Windows supports both 80 and 132 column modes and lets
- you create multiple keyboard maps for each of the terminal emulations.
-
- Fully Automated Dialing Directory: PROCOMM PLUS for Windows makes it
- extremely easy to connect with the information source, fax or voice
- destination you want to reach. Simply click on a directory entry.
- PROCOMM PLUS for Windows automatically adjusts your system settings
- (like protocol, baud rate, emulation, COM port, etc.) and then makes the
- call. Dialing directory settings may be customized for each entry. For
- instance, each entry could have a different path for downloaded files,
- or a different set of file transfer options.
-
- In addition, you can:
-
- - Specify dialing codes to speed up the process of calling through PBX
- systems, etc.
- - Set up a "dialing queue" of phone numbers to call until each one is
- reached. PROCOMM PLUS for Windows will also redial busy numbers
- until they are reached.
- - Keep track of call history information, making it much easier to
- reconcile your telephone and information service bills.
- - Attach "notes" to each entry to keep track of important information.
- - Sort entries in a variety of ways, including groups for online
- services, faxes and voice phone numbers.
- - Use the enhanced support for telephone company calling cards.
- - Set up 'traveling" dialing directories that will selectively add
- "1+(area code)" when needed.
-
- Windows ASPECT Script Language: Automation made simple. Windows ASPECT
- is a powerful script command language available exclusively with PROCOMM
- PLUS for Windows. The Windows ASPECT script language includes a full
- set of commands for creating log-on scripts and custom vertical
- applications, as well as many Windows-specific commands for displaying
- bitmaps, metafiles, pushbuttons, icons, dialog boxes, list boxes and
- more.
-
- Windows ASPECT is a full-featured programming language with global and
- local arrays, advanced screen handling, multiple modal and modeless
- dialogs, string manipulation, file I/O, mathematical operations
- (including floating point), user-defined variables, subroutines and
- more. Windows ASPECT scripts are compiled (not interpreted) for the
- fastest possible execution speed and complete security. Windows ASPECT
- also includes over 500 commands for full control of any communications
- task, and it includes run-time debugging for finding problems in complex
- scripts.
-
- To help you get started with the power of Windows ASPECT, PROCOMM PLUS
- for Windows includes detailed examples of useful scripts including
- automated access to CompuServe and MCI Mail. The package even includes a
- general purpose programmers' editor that's especially suited to writing
- ASPECT scripts.
-
- Network Support: In addition to sending and receiving data via local
- COM ports, you can communicate across a network to COM ports on other
- machines by using PROCOMM PLUS for Windows in conjunction with any
- Interrupt 14h or NCSI/NASI Asynchronous Communications Server (ACS). You
- can also connect to UNIX or other hosts via NetBIOS. Plus, PROCOMM PLUS
- for Windows is extendible to other connection types using Dynamic Link
- Connections (DLCs).
-
- DDE Support: PROCOMM PLUS for Windows includes DDE (Dynamic Data
- Exchange) support both in the Windows ASPECT script language and from
- the pull-down menu. Let PROCOMM PLUS for Windows share data dynamically
- with your spreadsheet, word processor, or other application!
-
- File Clipboard: Cut filenames from the terminal window to a special
- clipboard while on-line. Forget about jotting down filenames on scraps
- of paper! Instead, when you are on-line to a BBS scanning a list and
- come across files you want to download, simply cut the filenames to this
- clipboard. Later, when you are ready to download the files, simply
- paste any or all of the filenames from the clipboard to the BBS'
- download prompt.
-
- Record Mode: With this feature, PROCOMM PLUS for Windows first learns
- log-on sequences and other frequently repeated functions by recording
- system prompts and your responses. Then PROCOMM PLUS for Windows
- generates a Windows ASPECT script file which you can use to automate
- future sessions.
-
- Meta Keys: Up to 40 unique on-screen buttons can be programmed to send
- frequently used text, initiate other Windows or DOS programs, or execute
- Windows ASPECT script files-all with a single mouse click or keystroke.
-
- Host Script: PROCOMM PLUS for Windows includes an advanced Windows
- ASPECT script that gives you a complete BBS including:
-
- - Unattended file transfers
- - Electronic Mail
- - Individual user Ids, passwords and security levels
- - Fax Requests (host computer sends faxes to callers -- great for sending
- out sales or customer support literature).
-
- Since these features are implemented in Windows ASPECT, they can be
- completely customized to meet your particular needs. For example, you
- can use the host script to access your office computer -- or even to set
- up an office messaging center!
-
- Graphical Dialog Box Editor: To complement PROCOMM PLUS for Windows,
- DATASTORM has provided a special utility for creating and modifying
- dialog boxes. Rather than programming by hand, save the dialog boxes
- you've created directly into your Windows ASPECT script files.
-
- Scrollback Buffer: Simply by using the scrollbar, you can see up to
- 1,300 pages of text which have already scrolled off the screen.
-
- Capture File and Connection Logging: On-line sessions may be captured
- to disk, to your printer, or both. Plus you can save a log of connection
- activity that even includes dynamic status line information for a
- particular session.
-
- Additional Features: This is just a sampling of the many other exciting
- things you can do with PROCOMM PLUS for Windows:
-
- - Easily send received text or faxes via most network e-mail systems.
- - Click any field in the Quick Select status line to change
- communications parameters, emulations, protocols, etc.
- - Display separate Chat window for on-line conferencing -- ideal for
- CompuServe's CB simulator.
- - Tailor the program for optimum performance with your particular modem.
- PROCOMM PLUS for Windows does all the setup work for you, with
- automatic identification and installation for over 700 modems!
-
- Communications Parameters: PROCOMM PLUS for Windows operates at baud
- rates from 110 to 115,200. Line settings include Space, Even, Odd, Mark
- or No parity and 7 or 8 data bits.
-
- System Requirements: PROCOMM PLUS for Windows will run on any IBM AT,
- PS/2, or compatible capable of running Windows 3.1 or higher in standard
- or enhanced mode.
-
- PROCOMM PLUS for Windows requires Microsoft Windows 3.1 or higher, a
- hard disk, and a VGA or higher resolution video graphics card. Mouse
- recommended.
-
- PROCOMM PLUS for Windows operates via direct connection or with
- virtually any modem or Class 1/Class 2 fax board.
-
- Easy-to-use is an understatement with PROCOMM PLUS for Windows The
- intuitive nature of PROCOMM PLUS for Windows means you will never have
- to wade through ream after ream of "computerese" to learn how to take
- advantage of its wide range of capabilities.
-
- From the moment you double-click the PROCOMM PLUS for Windows icon, you
- are at the controls of a responsive, powerful program tailored in every
- way to help you get the job done as quickly and easily as possible. Of
- course, if you need assistance on any particular task, a comprehensive
- help facility is ready to provide detailed help.
-
- In addition, the PROCOMM PLUS for Windows manual includes a detailed
- tutorial which can help users at every skill level learn how to
- accomplish communications tasks. And voice line technical support --
- from the most knowledgeable and helpful communications software experts
- in the industry -- is always just a phone call away.
-
- PROCOMM PLUS for Windows has set an unbeatable standard for
- communications software: Publishing the most popular communications
- software in the world has given DATASTORM the distinct advantage of
- receiving feedback on PROCOMM PLUS from thousands of users around the
- globe. Every time someone has started a sentence with, "You know, it
- sure would be great if it did this...", DATASTORM listened.
-
- The result is that PROCOMM PLUS for Windows has everything you need to
- master computer communications. And this is true regardless of whether
- you're an MIS manager needing "power user" capabilities, or you're a
- home-computing beginner simply wanting easy access to an electronic
- bulletin board.
-
- So visit your software dealer today, and ask for PROCOMM PLUS for
- Windows. You'll discover the world's standard in communications
- software.
-
- ORDERING INFORMATION:
- =====================
-
- Address mail orders for DATASTORM products to:
-
- DATASTORM TECHNOLOGIES, INC.
- P.O. Box 1471
- Columbia, MO 65205-1471.
-
- We have installed an 800 line for your PROCOMM PLUS for Windows 2.0
- orders. To order version 2.0 call 1.800.315.3282. This line will be
- available from 8:00am to 6:00pm Central, Monday-Friday.
-
- You may also fax your ordering information to Customer Service at
- 314.875.0595.
-
- The list price for PROCOMM PLUS for Windows version 2.0 is $179.00.
- The upgrade price for registered users of PROCOMM PLUS for Windows
- version 1.x is $69.00 when you purchase directly from DATASTORM.
-
- If you have any other questions on pricing please call Customer Service
- at 314.443.3282.
-
- ProComm, PROCOMM PLUS, the PROCOMM PLUS "wavy line design" logo, PROCOMM
- PLUS for Windows, the PROCOMM PLUS for Windows "window" logo, Intuitive
- Communications, DATASTORM, the DATASTORM logo, File Clipboard and Action
- Bar are trademarks of DATASTORM TECHNOLOGIES, INC. Which may be
- registered in certain jurisdictions. Windows is a trademark of
- Microsoft Corporation. GIF is a service mark property of CompuServe
- Incorporated. Other brand and product names are trademarks or registered
- trademarks of their respective holders.
-
- Copyright (c) 1994 DATASTORM TECHNOLOGIES, INC. All rights reserved.
- DATASTORM TECHNOLOGIES, INC. P.O. Box 1471, Columbia, MO 65205
- Tel: 314.443.3282
- Fax: 314.875.0595
-
-
-
- SPLIT.TXT
-
- Everything you want to know (and were afraid to ask)
- about "split baud" or "locked baud" use of modems
-
-
- Most of the newer high speed modems with baudrates 9600 and above are
- configured in Procomm PLUS for "split baud" or "locked baud" operation.
- Just exactly what does this mean, and how do the User and Procomm PLUS
- work with this? Keep it as simple as possible, will you?
-
- Very simply this means that the link between your computer and your high
- speed modem (the DTE link) is operated at the maximum baudrate that your
- computer and your modem can handle. The program permits the modems to
- negotiate everything and autobaud on their own, not using the connect
- speed information in any way, and using only the "CONNECT" word in the
- modem connection message.
-
- Draw me a picture, because I don't quite grasp this. OK, here goes:
-
- DTE DCE DTE
- Hispeed 57600? Link Phone Line 14400? Hispeed ? Link
-
- YOUR COMPUTER YOUR 14400? MODEM HOST 9600? MODEM HOST COMPUTER
-
- ^^^^^ ^^^^^ ^^^^^ ^^^^^
- Perhaps 57600 Autobauds in its Autobauds in its Perhaps 38400
- with 16550 UART, own negotiations own negotiations or 9600 or
- perhaps 19200 with Host modem with Your modem whatever!
- in others to mutually agreed to mutually agreed
- speed and protocol speed and protocol
- settings, may also settings, may also
- compress when sending compress when sending
- and decompress when and decompress when
- receiving when receiving
-
- ^^^^^^^^^^
- A big speed difference here (even as much as 4:1) between your faster
- "DTE link speed" and the slower "DCE modem (via phone line) to modem"
- speed permits compression/decompression with less frequent use of the
- Hardware flow control "traffic cop" which pauses things to prevent the
- modems from "choking" on too many characters coming/going too fast.
-
- No attempt is made to "autobaud" (change the _program_ baud rate for the
- speed of the connection or the capabilities of the other modem) within the
- program itself, either manually (by you - leave it alone in most
- situations) or automatically (by the program based on the speed in the
- modem connect message). The modem does all the "autobauding" on its own
- in negotiations with the other modem.
-
- Study this diagram for a moment, and refer back to it if need be as we
- continue on, OK?
-
- The modem I plan to buy is a 14400 baud modem, but there is no 14400 baud
- response message used in Procomm, and there is no 14400 baud speed
- setting! That is correct, and here is why. Your modem is not operated on
- the DTE link between your computer and your modem at 14400 baud. These
- modems are capable of much higher speeds on the DTE link, and are setup
- for their maximum speed on the DTE link. You will never be selecting a
- 14400 speed because you do not choose or select the "modem to modem" DCE
- speed. The modems do that, autobauding on their own. And the program
- doesn't use a "CONNECT 14400" modem response message. It uses only the
- "CONNECT" part of that, or any, modem connect message. It doesn't want or
- need to know the DCE speed. Just that is has a "CONNECT". Why? Because
- the program never changes speed from the higher DTE link speed between it
- and your modem which has been preset. Not clear yet? See the diagram
- again, and read on.
-
- How is this maximum speed at which the DTE link between my computer and my
- modem is set determined? It is determined based on the maximum "DTE link"
- speed capabilities of your modem and your computer. Some of the new
- modems will go to 57600 or even 115200. But the limit for practical
- purposes is usually controlled by the capability of your COM Port UART.
- The UART is the chip that handles things in and out at your COM Port. If
- you have an internal modem, the COM Port UART is normally on the modem
- board itself. If you have an external modem the UART is in your computer,
- servicing the serial COM Port to which you attached your modem. Some
- newer computers have an LSI chip which takes the place of the UARTs for
- several COM Ports, and perhaps even the parallel printer port. The
- typical older 8250 and 16450 UARTS and most of the LSI chips I have run
- into have a practical speed limit of 19200 baud. Only when you get up to
- the 16550 UART and beyond do you usually get speed ability in excess of
- 19200. If you don't have a 16550 UART then 19200 is about all you get.
-
- Wait a minute! You mentioned a "UART". What in the world is that? The
- UART is a Universal Asynchronous Receiver Transmitter chip that is what
- your COM Port or internal modem uses to handle serial data communications.
- A UART chip has a type number, like 8250 and 16550, etc. The newer 16550
- UART has a FIFO, a "first in first out" buffer, so while your computer may
- have to do something else, like write to disk, the incoming characters are
- not lost, but rather stored or "buffered". This 16550 is almost essential
- if you are to use speeds above 19200 without problems from lost
- characters. Enough on UARTs!
-
- You say I should leave this DTE link speed setting (betweeb my computer
- and my modem) alone. But I call an "oldie" 1200 baud modem sometimes that
- doesn't connect except at 1200 baud. Yes, I do too. An example of this
- is the 1200 baud modem at the Naval Observatory where I set my computer
- clock. It wants 1200 baud and no MNP (in order that there are no delays
- in sending its very precise time codes). So there are exceptions where
- you may need, for a special type of connection, to set the DTE link speed
- to something other than the normal DTE link speed. An exception, not the
- norm.
-
- How do I know when I have reached the maximum practical speed? You will
- know because if you try to use a higher speed you will get excessive bad
- blocks in a file transfer. You will get characters dropped or missing
- from your screen as you read menus and files and receive ANSI graphics
- screens from a BBS. If this happens you must drop the link speed setting
- down a notch, because your computer and modem combination can't handle the
- faster previously selected link speed (modem default baudrate).
-
- If you have a computer and modem combination that will handle the DTE link
- speed of 57600 or 115200, count yourself lucky. But, you ask, what is the
- point of 57600, or even 19200, when there are no services that offer
- connections at speeds in excess of 14400, or maybe even 28800? Well, when
- you use these higher speeds your modem offers V.42bis compression/MNP5
- data compression. This means that the sending modem, if it is so
- equipped, will take the packets it is about to send to your modem and
- compress them, as much as 4:1. It will send these compressed packets to
- your modem at its (and your modem's) mutually negotiated maximum rated
- speed, perhaps 9600 or 14400 or 28800. When your modem gets this
- compressed packet at 14400 it has to uncompress it to feed it to your
- computer. If the packet was compressed to the theoretically possible one
- fourth its former size, and sent at 14400 baud, it now has to be expanded
- to 4 times its size (4 times 14400 equals 57600) and sent to your
- computer. About the maximum modem compression you can get is a factor of
- 4, and with a 14400 baud modem to modem modem connection this would
- explain the 57600 used (4 times 14400 is 57600). The DTE link speed has
- to be faster (than the DCE connect speed) to handle more characters
- (resulting from decompression) in the same time period. Or - the modem
- has to stop the sender with the Hardware Flow Control traffic cop to pause
- things for a moment.
-
- What is this Hardware Flow Control? Well, it's a traffic cop! If your
- computer _can't_ swallow things as fast as they come in, it uses "Hardware
- Flow Control" and tells the two modems to pause until it can accept the
- decompressed packet, slowing the overall throughput. If your computer
- _can_ accept at that high DTE link speed, it does so, not pausing the
- modems with Hardware Flow Control, thus achieving the greater throughput
- which is the object of "split baud".
-
- What has all this to do with the way my modem is setup? Well, let's get
- our terms straight, first of all. In Procomm PLUS 2.01 (DOS) and Procomm
- PLUS for Windows, the program has to be configured to work properly with
- your modem and this involves modem response messages, flow control
- settings, autobaud detect settings, and so forth. Then the the modem is
- first "configured". This is done using some commands stored in MODEMS.DAT
- or WMODEMS.DAT that the factory has tested and which work properly for
- those with the ideal computer and modem installation. Certain commands
- are sent to the modem to set it for all the standard things we had in the
- "old" days, plus commands that set it for its highest level of
- capabilities for MNP error correction and compression and flow control as
- mentioned above. In Procomm PLUS 2.01 (DOS) and when using the choice for
- "Auto Reliable" in the Windows Versions it is also set to "automatic
- fallback". This will result in a modem that starts negotiating with the
- other modem at its highest level of capability. The two then negotiate
- their way down the speeds and protocols until they find something that is
- mutually agreeable and then they "connect". In some cases this
- "configuration" of the modem will be stored in the modem's power-up non
- volatile ram memory in some versions, and recalled later with just a reset
- to stored commands setting in the initialization command string. Then
- there is "initialization". This tells a modem that is sitting there, all
- powered up and ready to go to work, and which may have been set by another
- program or by you to something other than its proper Procomm PLUS
- settings, to set itself with the proper commands in the Procomm PLUS
- "initialization command string" set in the program by the setup process.
- It would be simple to say that when powered up the modem is ready to go to
- work in Procomm, but this may not be the case. So Procomm PLUS, when it
- starts, gives it an "initialization" string, quite separate from the
- "configuration" strings sent to it earlier, to be sure it is set properly
- for Procomm PLUS.
-
- Still with us? Good for you! Now let's step back to that modem "connect"
- that takes place between the two modems when, having started from the
- calling modem's highest level of capability, they finally work they way
- down to something they can both agree on. Your modem then issues
- connection messages which may be quite involved, depending on what you
- have set it to provide. The modem industry has left us (in most modems)
- one common thing in these "connect messages", and that is the word
- "CONNECT" in the final message. This "CONNECT" is used in Procomm PLUS as
- the string to mark the completion of the dialing sequence and notice that
- a good modem connection has been made, and that the modem are out of
- "command state" and are ready to start communicating. The message could
- be "CONNECT 28800 WITH MNP 5", or "CONNECT 2400/ARQ", but it has "CONNECT"
- in it so that's all we care about. Your computer continues to speak with
- your modem at 19200 (or, lucky you with the 16550 UART, even at 57600 or
- 115200) and what the modem to modem DCE connect speed is we really don't
- need to worry about, since we don't control it. The two modems are
- handling that end of things. Some may even vary the speed, adjusting for
- bad line conditions. Your worries about matching speed are a thing of the
- past.
-
- Now perhaps you can see why in PROCOMM PLUS for Windows you have a "locked
- baud" connect message "CONNECT", and that when Autobaud detect is not
- selected the other connect messages are grayed out. They aren't used.
- And why in PROCOMM PLUS (for DOS) we set all the modem connect messages to
- just the word CONNECT when we use high speed MNP modems in "split baud"
- mode operation.
-
- No more questions? Great! Have fun with your Procomm PLUS. I have added
- an Addendum that contains some hints for "rolling your own" if your modem
- is not yet on the selection list in Procomm. To some diehard engineers,
- let me admit that yes, I have taken some liberties here for easy
- understanding and simplification.
-
- -Paul Heim, CIS UID
-
- ---------
-
- Addendum: UNLISTED MODEMS
-
-
- Oh, but my modem is not in the list of selections presented by Procomm!
- Now what do I do?
-
- Put aside the fact fact that new modems are being added to the
- configurations every day as the modem manufactuers submit modems and data
- to Datastorm, and the appropriate files are updated frequently in the CIS
- Datastorm Forum Libraries and on the Datastorm BBS. Now that you know
- "what and why", you can configure your modem yourself. Let's look over
- the rules, with no further explanations. You should be smart enough to
- sit down with your modem manual, pencil and paper, and prepare things
- ahead of time. Don't try to juggle the whole thing on your lap while
- sitting in front of your screen. After looking up the required commands,
- you can write them down and send them to your modem from the Terminal
- screen of Procomm. If you have dipswitches on the modem set them to the
- factory defaults and to the proper settings fot the COM port and IRQ which
- you use for that modem.
-
- 1. If you have Procomm PLUS Version 2 for DOS set Modem General Options
- Item F-Send init if CD high to YES, and SAVE.
-
- 2. Set your modem to manufacturer defaults by sending it "AT&F" which is
- the usual command. This is done by entering the command "AT&F" at the
- Terminal screen, and the modem should reply with an "OK". (Without
- the quotes, of course.)
-
- 3. Set modem to correctly report carrier detection and handle DTR (Send
- it "AT&C1&D2"). Some modems may have these set by dipswitches, with
- which CD (Carrier Detect) should be set to report the actual state of
- carrier detection, and DTR should be set to "computer honors DTR" or
- "loss of DTR causes modem to hangup".
-
- 5. Select Hardware flow control ON in Procomm. In Procomm PLUS Version 2
- for DOS this is at Terminal Options Item D; in the Windows Version 1.x
- at Advanced Connection, Modem Setup; and in Windows Version 2 at
- Setup, Data Modem/Connection, Connection Setup, at Use hardware flow
- control. Note that Software flow control, should it appear, should be
- set OFF, not selected.
-
- 6. Turn Autobaud detect OFF, not selected, in all Versions. In the
- Windows Version 1 this is at Connection, Advanced, Modem setup. In
- Windows Version 2 this is at Setup, Data Modem/Connection, Connect
- Messages. And in Procomm PLUS 2 for DOS turn Autobaud detect OFF in
- HOST OPTIONS, also.
-
- 7. In Procomm PLUS Version 2 for DOS set all Modem Result Messages A
- though G to just CONNECT. In the Windows Versions you'll be using the
- "Locked baud" connect message CONNECT, which selects automatically
- with Autobaud detect not selected.
-
- 8. Set modem speed to the fastest speed the modem and your computer will
- support. This is at Alt-P and Dialing directory entries in Procomm
- PLUS Version 2 for DOS; the Connection, Advanced, Modem Setup Modem
- default baudrate in the Windows Version 1; and at Setup, Data
- Modem/Connection, Connection, Default baudrate in Windows Version 2.
- What speed is this? Think now. It is 115200 if you have a 28.8 modem
- and a 16550 UART; 57600 if you have a 14.4 modem and a 16550 UART; and
- 19200 in most other circumstances, especially without the 16550 UART.
- (If the suggested speed is not available in older versions use the
- next lower speed.)
-
- 9. In Procomm install the following all purpose initialization string,
- without the spaces, which are shown just to make it easier to read:
-
- AT &F ^M ~~~ AT E1 V1 Q0 &C1 &D2 X4 S0=0 S7=60 S11=55 ^M
-
- 10. In the DOS Version, Save; In Windows Version 1 at Current Setup, File
- click on Save setup; and in the Windows Version 2 your changes in
- Setup are automatically saved.
-
- 11. It is suggested that in the Windows Version 1 you have Dialing
- Directory Baud and Connection set to "default"; and in Windows
- Version 2 Dialing Directory entries Baud Rate at "Modem Default" and
- Connection at "Current Connection". Save changes at the Dialing
- Directory's File, Save.
-
- 12. Press Alt-J, which sends the initialization string to the modem. You
- should see it sent, and see an OK back from the modem. You can enter
- "AT&V" and your modem should report its current settings and its
- stored profiles to the screen if you are interested..
-
- All finished! Now that wasn't so bad, was it. As you discover more about
- your modem and its commands you can modify the settings stored in your
- modem to adapt it to special circumstances.
-
- -end-
-
-
- _________________________________________________
-
-
-
- > MISSION CRITICAL STR Spotlight COMING SOON TO A PC NEAR YOU!
- """"""""""""""""""""""""""""""
-
-
-
- Mission Critical
- from
- Legend Entertainment Company
-
-
-
- PRODUCT INFORMATION
- -------------------
- Release Date: December, 1994
- MSRP: $59.95
-
- Legend's superior design skills, now coupled with the latest technology
- create a new dimension in interactive entertainment! An intense and
- exhilarating ride into the future!
-
- After a savage battle in deep space, you are the only survivor aboard the
- USS Lexington, a badly damaged heavy cruiser. The hull is breached, the
- weapons systems are off-line, and the fusion engines are headed for
- overload. And the bad news is more enemy ships are on their way. You
- must race against time to return the Lexington to fighting trim and fend
- off the attacking ships. Only then can you complete the Lexington's
- desperate mission: to investigate an alien presence on an unexplored
- world 68 light years from Earth. There you will make a stunning discovery
- that could end 15 years of interplanetary war and forever change
- humanity's relationship with the universe.
-
-
- KEY FEATURES
- ------------
-
- Part adventure game, part simulation and part interactive movie, this is
- the game that will define a new genre! A virtual world with
- smooth-scrolling 3D animation. Move smoothly through 3-dimensional man
- made and alien environments featuring amazing futuristic technology,
- exotic landscapes and horrifying alien creatures. Rendered in crisp
- 640x480 Super VGA. Full motion video with real actors. Interaction with
- other game characters takes place through full motion video sequences
- featuring synchronized audio. Breathtaking space combat sequences. An
- elegant combat system and stunning Super VGA battle sequences featuring
- external views of the combatant ships bring the excitement of space combat
- to life.
-
-
- TECHNICAL INFORMATION
- ---------------------
-
- Platform: MS-DOS CD-ROM
- Required: Hard Disk, 2 MB RAM, Microsoft compatible mouse
- Graphics: VESA compatible Super VGA, 256-Color VGA
- Music: General MIDI, Sound Blaster, AdLib
- SF/X: Sound Blaster & compatibles
- Voice: Sound Blaster & compatibles
-
-
- (c) 1994 Legend Entertainment Company. Mission Critical is a trademark of
- Legend Entertainment Company. ALL RIGHTS RESERVED.
-
-
-
-
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
- :HOW TO GET YOUR OWN GENIE ACCOUNT:
- _________________________________
-
- Set your communications software to Half Duplex (or Local Echo)
- Call: (with modem) 800-638-8369.
- Upon connection type HHH (RETURN after that).
- Wait for the U#= prompt.
-
- Type: XTX99587,CPUREPT then, hit RETURN.
-
- GEnie Information copyright (C) 1991 by General Electric
- Information Services/GEnie, reprinted by permission
-
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
- ___ ___ _____ _______
- /___| /___| /_____| /_______/ The Macintosh RoundTable
- /____|/____| /__/|__| /__/ ________________________
- /_____|_____|/__/_|__|/__/
- /__/|____/|__|________|__/
- /__/ |___/ |__|_/ |__|_/____ Managed by SyndiComm
- /__/ |__/ |__|/ |__|______/
-
- An Official Forum of the International Computer Users Group
-
- *** STReport available in MAC RT ***
- ASCII TEXT
- for ALL GEnie users!
-
- MAC/APPLE SECTION (II)
- ======================
- John Deegan, Editor (Temp)
-
-
-
- > WORDPERFECT CORP STR Spotlight Growth Oriented with the User in mind
- """"""""""""""""""""""""""""""
-
-
-
- OPEN LETTER FROM THE PRESIDENT OF WORDPERFECT
- =============================================
-
-
- June 27, 1994
-
- Dear Customer:
-
- I'm writing to let you know that today WordPerfect Corporation and Novell
- Inc. announced the completion of our merger, and WordPerfect became the
- new WordPerfect/Novell Applications Group.
-
- As you can imagine, the last few months have been intense and exciting as
- we have worked out the details of the two companies coming together.
- Novell is one of the largest software companies in the world. And today,
- the combined company is positioned better than anyone else to deliver
- systems software and complementary application components that simplify
- the way you work with others.
-
- Why is this important? Because the scope of the network is expanding to
- include everyone, everywhere. People are discovering the benefits of
- being connected, so we can collaborate and get our work done quickly and
- more effectively. One day, all of us will be linked through some kind of
- network, and we will need applications that help us work with the network
- we prefer.
-
- Our charge at WordPerfect is to extend the value of our applications
- beyond the desktop to take full advantage of advanced network services.
- As part of the greater Novell, we are interested in opening up the network
- to bring its power and potential to individual users. This means that
- users will be able to access information, people and network services
- anytime from anywhere at the office, at home, on the road, or even in
- flight.
-
- As we take on this responsibility, I want you to know that we are
- committed to providing timely, accurate and personal customer support to
- all of our customers. With the introduction of the revolutionary new
- PerfectOffice applications suite, we will support every product, including
- Paradox.
-
- We are also committed to providing an open computing environment. Some
- Novell customers use non-WordPerfect applications, and some WordPerfect
- customers are connected through network services other than those provided
- by Novell. And that's okay. We support the concept of coopetition,
- meaning we believe in competing and cooperating at the same time. We will
- continue to support industry standards, such as OpenDoc, that allow all
- software vendors to compete in an open market. Of course, we plan to
- aggressively develop, sell and support leading-edge, best-of-class
- WordPerfect products.
-
- At this exciting time in the communications industry, we want you to know
- that we appreciate your business. We look forward to working with you to
- help you.
-
- Sincerely,
-
-
- Ad Rietveld, President
- WordPerfect/Novell Applications Group
-
-
- ***
-
- NOVELL COMPLETES WORDPERFECT CORPORATION MERGER, PURCHASES
- BORLAND'S QUATTRO PRO SPREADSHEET BUSINESS
-
- Novell Becomes Leading Software Vendor
- Spanning Networks and Applications
-
- Provo, UT. -- June 27, 1994 -- Novell, Inc. (NASDAQ:NOVL) and WordPerfect
- Corporation today announced the completion of their merger and the
- acquisition of Borland's Quattro Pro spreadsheet business bringing
- together application software for words, numbers and graphics with the
- systems software for pervasive computer networks. Novell is now a leading
- provider of business and workgroup application software, as well as the
- world's leading system software provider for networks.
-
- "With Novell and WordPerfect technology Novell intends to lead the
- industry's evolution to network applications. Applications that improve
- our ability to access networked data, create easily shared information,
- collaborate and communicate over the network whether from an at-home
- office, on the road, or within a global corporation," said Bob
- Frankenberg, president and chief executive officer of Novell.
- "WordPerfect is key to Novell's drive to improve the way millions of
- people work, play, buy, sell, govern and educate themselves through the
- use of increasingly pervasive networks."
-
- "Novell is an innovative software company and a catalyst for change. The
- merger with WordPerfect and acquisition of Quattro Pro enables the
- combined, greater Novell to broaden the scope of user and vendor partners
- needs we can address with software components based on open interfaces and
- standards," he added.
-
- Novell's pooling of interest merger with WordPerfect is the largest
- software acquisition in the history of the industry. The two companies'
- combined 1993 revenue was $1.8 billion, making the company the third
- largest software vendor after Microsoft and Computer Associates. The
- WordPerfect Corporation and the Quattro Pro business from Borland have
- become the WordPerfect/Novell Applications Group, a new business unit
- within Novell. Ad Rietveld, formerly chief executive officer of
- WordPerfect, is president of the new Novell group.
-
- Rietveld said, "The decision to join Novell was driven by our perspective
- on how the power of networks is transforming the applications industry.
- Increasingly, today's applications will become network applications adding
- new dimensions to their power, capabilities and ease-of-use. Joining
- Novell means we'll continue to deliver the best applications to
- WordPerfect users while making the evolution to network applications easy,
- manageable, timely and effective."
-
- "We join Novell creating a software powerhouse to deliver desktop,
- software suite, groupware and network applications that define new
- capabilities for individual computer users as well as for corporate
- information systems," Rietveld added. Network applications leverage the
- power, efficiency and cost-effectiveness of networks by taking advantage
- of shared network services including global directories, storage,
- messaging, security and workflow management. Networked document
- management is one type of networked application. An excellent example is
- WordPerfect's SoftSolutions which enables users to globally access
- documents wherever they reside on the network regardless of the
- application that created them, the operating systems on which they reside,
- or the subnetwork through which they are connected. It also provides
- document management for mobile computing by automating the synchronization
- of documents and updating changes made by the mobile users when they
- reconnect to the network. The combined company will now be able to
- simultaneously evolve both the world's most popular network - NetWare, and
- networked applications such as SoftSolutions to better address the needs
- of knowledge workers in small and large firms alike.
-
- The terms of the merger agreement have not changed from the definitive
- agreement signed by the companies on March 21. Novell has exchanged 59
- million shares of its stock and options, valued at approximately $855
- million, for the outstanding shares of WordPerfect common stock and stock
- options. On a fully diluted basis, the new shares represent approximately
- 15 percent of Novell's shares. As part of the WordPerfect merger, Novell
- also completed its purchase of the Quattro Pro spreadsheet business from
- Borland for approximately $145 million.
-
- Until its merger with Novell, WordPerfect was a private company based in
- Orem, Utah. In its last fiscal year, ended December 1993, WordPerfect had
- total revenue of $707 million. WordPerfect is a worldwide leader in
- providing business, workgroup, consumer and electronic publishing
- software. It develops business software to help people process, share and
- present information across a wide variety of computer operating systems.
- Among the company's key products are: business applications including
- WordPerfect, the world's best-selling word processor, and WordPerfect
- Presentations; workgroup applications including WordPerfect Symmetry and
- WordPerfect InForms; electronic publishing software including WordPerfect
- Envoy; and, consumer products including WordPerfect InfoCentral and
- WordPerfect Works.
-
- Novell, Inc. is the leading computer networking company worldwide,
- developer of network services, specialized and general purpose operating
- system products, standalone to network applications, and programming
- tools. The networks Novell serves span from small businesses to major
- enterprises to global internetworks. Novell's NetWare, UnixWare, AppWare
- and WordPerfect families of products provide matched system components for
- sharing information resources within multivendor network computing
- environments.
-
- ***
-
- WORDPERFECT MAGAZINES TO APPEAR SIMULTANEOUSLY
- ON ALL MAJOR ONLINE SERVICES
-
- OREM, Utah July 6, 1994 WordPerfect Magazine and WordPerfect for Windows
- Magazine will be available online with all major services beginning August
- 1. WordPerfect Magazines, a department of WordPerfect, the Novell
- Applications Group, will be the first publisher to accomplish such broad
- electronic access simultaneously.
-
- This presence, called On-Line Access from WordPerfect Magazines, will
- provide WordPerfect users with unprecedented access to magazine articles,
- macros and archives, as well as allow communication with other readers and
- editors.
-
- WordPerfect Magazine and WordPerfect for Windows Magazine (combined
- circulation of over 300,000 and readership of over 1 million) will be
- available on CompuServe, America Online, Ziff-Davis Interactive's
- Interchange, and others as the program develops. Why are the magazines
- going online in so many places? According to Jeff Hadfield, editor of
- WordPerfect for Windows Magazine, it's simple. "That's where our readers
- and WordPerfect users are."
-
- Hadfield continues, "No matter what major online service they belong to,
- we'll be there. Our job is to help them use WordPerfect easier, faster and
- better. So we'll go where they are to bring them our unique hands-on
- help."
-
- On-Line Access with WordPerfect Magazines 2-2-2 Readers and WordPerfect
- users who have a modem will be able to get the following:
-
- - Prominent magazine features, with their macros, forms
- and other applications from each issue.
-
- - The full text of WordPerfect Magazine and WordPerfect
- for Windows Magazine's special bonus section, with
- exclusive information about the hottest new WordPerfect
- Corporation products.
-
- - The chance to exchange messages with other readers,
- WordPerfect users, WordPerfect magazine editors and
- other industry personalities.
-
- - Full indexes to all WordPerfect magazines.
-
- - Exclusive online conferences with WordPerfect magazine
- editors and special guests.
-
- - The ability to download macros, templates and other
- magazine companion files for a reasonable per-item
- charge.
-
- "Even if readers are not online, they'll benefit," says Hadfield. "It'll
- be easier for us to communicate with their fellow readers. We'll quickly
- know what they think." According to Bob Wright, producer/editor of
- WordPerfect Electronic Magazines, "this will help us tailor the magazine
- even more closely to their needs."
-
- Wright continues, "But we won't stop there: we're using WordPerfect Envoy
- technology to provide users with downloadable electronic editions of
- articles that retain the attractive layouts of the paper edition."
-
- Lee Phillips, vice president of industry marketing for Ziff-Davis
- Interactive, says "WordPerfect magazines are great additions to the
- magazine companions on the Interchange computing service." He continues,
- "WordPerfect Magazine and WordPerfect for Windows Magazine's in-depth,
- hands-on editorial complements the content from Ziff-Davis. We think
- WordPerfect users will find Interchange a highly accessible source of
- current information about getting the most from their software."
-
- Jim Hogan, director of product marketing for CompuServe, says, "This
- partnership further enhances communication between WordPerfect users who
- are CompuServe members throughout the world. And, as a leader for
- electronic computing support, we feel CompuServe provides WordPerfect
- users with the most comprehensive online information to satisfy all their
- support needs."
-
- For more information, watch these online services or send an e-mail
- message via the Internet to emag@wordperfect.com with the subject line
- reading "help online." Or call Bob Wright at 801/227-3421.
-
-
-
- **********************************************************************
- IMPORTANT NOTICE!
- =================
-
- STReport International Online Magazine is available every week for your
- reading pleasure on DELPHI. STReport's readers are invited to join DELPHI
- and become a part of an extremely friendly community of enthusiastic
- computer users there.
-
- SIGNING UP WITH DELPHI
- ======================
-
- Using a personal computer and modem, members worldwide access
- DELPHI services via a local phone call
-
- JOIN --DELPHI
- --------------
-
- Via modem, dial up DELPHI at 1-800-695-4002
- then...
- When connected, press RETURN once or twice
- and...
- At Password: type STREPORT and press RETURN.
-
- DELPHI's 20/20 Advantage Plan
- 20 Hours for Only $20!
- -----------------------------
-
- Advantage Members have always enjoyed the lowest DELPHI access rates
- available. On the new 20/20 Advantage Plan, members receive their first 20
- hours of access each month for only $20. If you happen to meet someone
- online or find some other diversion, don't worry because additional usage
- is only $1.80 per hour.
-
- 20/20 Advantage rates apply for access via SprintNet or Tymnet from
- within the continental United States during home time or via direct dial
- around the clock. Home Time is from 6pm to 6am weekdays. Access during
- business time carries a surcharge of $9 per hour. These rates apply for
- most services, but note that there are some surcharged areas on DELPHI
- which are clearly marked with a "$" sign.
-
- Who is eligible to take advantage of the plan? Any DELPHI member in
- good standing. Applications are reviewed and subject to approval by
- Delphi Internet Services Corporation.
-
- It's easy to join. If you meet the eligibility requirements, you can
- apply online -- at any time -- for membership in the DELPHI 20/20
- Advantage Plan. Your membership becomes active at 4 a.m. Eastern Time on
- the first billing day of the following month.
-
- The $20 charge will be billed to you at the beginning of the month to
- which it applies. Any portion of the 20 hours not used in any month does
- not carry forward into the next month.
-
- Advantage rates may be changed with 30 days notice given online.
-
- TRY DELPHI FOR $1 AN HOUR!
-
- For a limited time, you can become a trial member of DELPHI, and
- receive 5 hours of evening and weekend access during this month for only
- $5. If you're not satisfied, simply cancel your account before the end of
- the calendar month with no further obligation. If you keep your account
- active, you will automatically be enrolled in DELPHI's 10/4 Basic Plan,
- where you can use up to 4 weekend and evening hours a month for a minimum
- $10 monthly charge, with additional hours available at $3.96. But hurry,
- this special trial offer will expire soon! To take advantage of this
- limited offer, use your modem to dial 1-800-365-4636. Press <RET> once or
- twice. When you get the Password: prompt, type IP26 and press <RET> again.
- Then, just answer the questions and within a day or two, you'll officially
- be a member of DELPHI!
-
- DELPHI-It's the BEST Value and getting BETTER all the time!
-
- ************************************************************
-
-
- ATARI/JAG SECTION (III)
- =======================
- Dana Jacobson, Editor
-
-
-
- > From the Atari Editor's Desk "Saying it like it is!"
- """"""""""""""""""""""""""""
-
- News from the SCES is still buzzing everywhere. Unfortunately,
- Atari computer news is, from where I sit, quiet. This is the usually
- quiet time of the year for most people as most people tend to spend
- more time out of the home rather than inside, unless of course you
- prefer the solace in front of an air conditioner! The 4th of July is
- past and summer vacations are upon us. Hopefully, you'll all find a
- cool spot to spend a summer retreat somewhere; I know I'll be looking
- for one!
-
- We've got a lot of SCES coverage again in this issue as our two
- reporters have been quite busy compiling their notes and putting
- together a number of articles and reports. I'd like to commend both
- Paul and Craig for all of their efforts in this endeavor; they've done
- a great job to-date!
-
- So let's get to it. It's too hot & humid here to sit and write a
- lengthy editorial these days! Welcome to another fun-filled edition of
- STReport's Atari issue!
-
- Until next time...
-
-
- Delphi's Atari Advantage!!
- TOP TEN DOWNLOADS (7/6/94)
-
-
- (1) AEO NEWS! #4 (6) XAES-NEW LETEMFLY
- (2) STARBALL (7) GO UP!
- (3) SPEED OF LIGHT VIEWER V3.1 *(8) CAIN NEWSLETTER
- (4) TAZ-16 COLOR TERMINAL *(9) TERADESK V.1.39
- (5) STREPORT SCES BULLETINS *(10) SYSTEM INFO CPX
-
- * = New on list
-
- HONORARY TOP 10
-
- The following on-line magazines are always top downloads, frequently
- out-performing every other file in the databases.
-
- STREPORT (Current issue: STREPORT #10.27)
- ATARI EXPLORER ONLINE (Current issue: AEO - VOLUME 3, ISSUE 10)
- Look for the above files in the RECENT ARRIVALS database.
-
-
- ___________________________________________________
-
-
-
-
- > STraightFax Piracy! STR NewsFile! - Piracy Problem Arises Again!
- """""""""""""""""""""""""""""""""
-
-
-
- TAF Secretary Speaks Out!
- =========================
-
- 30/June/1994
-
- Someone has stolen from us. Someone has again made it difficult to live
- and work with Atari computers. Someone has perpetrated a cruel and
- venal act, violated a legal trust and in the process, left many of us
- shocked and saddened.
-
- There is a thief living among us. There is a dark and vicious spectre.
- I would know its face, but it is shrouded. It lurks in the shadows cast
- by greed, guilt and hatred. It is ugly and pathetic. Everything it
- touches, becomes ugly and pathetic.
-
- This message is about STraight FAX!. It is about the diseased, feral
- little mind that cracked the STraight FAX! registration/copy protection
- and uploaded the full program to several pirate BBS'S. It is about a
- fear that Charles S. Smeton - the author of STraight FAX! - will not
- continue to improve and expand the program. It is about stealing from
- people who are utterly unable to afford the loss. It is about hurting
- other human beings for no sane reason. It is about one less program
- available for display on Atari merchants' shelves.
-
- It is about certain people who may decide to track down the vermin that
- caused this trouble in the first place. Just for fun. My people and I
- don't like him. We don't even know him.....but we don't like him. And
- if we hunt him down, we will use whatever lawfully expedient means are
- at hand, to ensure his 'activities' are severely curtailed. If he is
- reading this - peering out from beneath his damp rock - I hope he is not
- laughing, for he does not know me or my compatriots. We have dealt with
- his kind before, when they attacked our copyrights or tried to steal
- the results of our hard work. There is a rotting trail of them spread
- out behind us, prosecuted and punished. None of them are laughing now.
- They thought they could use their computers to steal and vandalize.
- They thought my compatriots and I were inept, artless fools.
-
- They were wrong.
-
- Please make note of the fact that my compatriots and I do not give a
- sweet darn about Microsoft, Word Perfect, Borland, Novell, et al. While
- we take care not to hurt them, we also note that those giant, monolithic
- entities are powerful and capable of fending for themselves. Indeed,
- they are doing so. Prosecutions are on the rise. Arrogant people are
- finding out what it is like to be dragged from their homes by the
- police - in front of their friends and closest family - to be charged
- with theft and fraud. I am told it is an unpleasant experience.
-
- My compatriots and I do care for some smaller, far less wealthy
- programmers and software houses. Like Charles S. Smeton and NewStar
- Technologies. Like Nathan Potechin and DMC Publishing. Like Keith Gerdes.
- Like John Eidsvoog. Like Charles F. Johnson. Like Alan Page. Like......
- a whole lot more. We all know them, if only by reputation. We use their
- software. We are aware they do not have the massive financial resources
- to survive repeated hits, by pirates, thieves and vandals.
-
- My compatriots and I therefore, actually pay for and register the
- Shareware and Commercial Software we use. We support and welcome every
- new version and addition with anticipation and pleasure. We are not
- 'computer geeks', though, or fools. Nor are we odd, boring, sanctimonious
- demagogues, bent on depressing everyone in sight. We are businessmen,
- professionals and laborers. We use Atari (most of us prefer Atari),
- Amiga, MAC, PC and Sun computers and software to conduct our daily
- business. Some of that business is quite impressive. Some of it is
- nondescript. In any case, we earn the money needed to pursue our
- interests. We make mistakes and we sometimes stretch ethical limits,
- but we pay our way. We do not hurt people.
-
- Those who do not pay their way, are enemies. Those vile animals, sit
- slouched or hunched over hot, overworked terminals, finding evermore
- complex ways of stealing. They would have us believe they are living
- in Cyberspace. They fancy themselves as pot-bellied, pale, poorly
- nourished, dishevelled Cybernauts. Or something. They believe that if
- a thing can be had, it must be taken. They represent an underworld of
- neurotic attitudes and borderline personalities claiming a belief that
- all software must be distributed for the benefit of the masses; or
- simply stolen for its own sake, to prove that tasty morsels can be
- snatched from a lion's jaws. It is a foolish occupation and a sad,
- dangerous way to live.
-
- Could it be they are merely thieves, hiding behind the facade of some
- simplistic attitude stolen from the notions of a tiny group of
- programmers whose heyday reached a zenith back in 1964? Could it be they
- are the sycophants and toadies of rival corporations, bent on Atari's
- destruction? Is this possibly how corporate America eats its young? I
- don't much care. I have little patience for tales about a thief's
- difficult childhood, or a corporation's internecine rivalries. One of
- them has stolen. The theft has damaged private, peaceful interests - and
- hurt people - for no sane reason. That is all that matters.
- Of course, the thief must leave now. It must find a way to live without
- stealing. Atari is much too easy a target, anyway. And there are people
- around, who find Its activities reprehensible. There are programmers
- around now, who believe that stealing software (the result of years of
- work and study and worry and care) is tantamount to a physical assault.
- There are programmers around now who are having trouble feeding their
- families because too much has been stolen from them.
-
- Whoever you are.....know this: We can be uncivilized. We can even be
- downright rude. And if we catch you....we're going to give your name
- to the police and the programmers; ALL of the police and ALL of the
- programmers. Just for fun.
-
- Everyone gets caught....eventually. Everyone. You pirates have been
- watching us, plotting and stealing from us. Perhaps you will feel a
- slight shiver of discomfort when I suggest.....we are now watching you.
-
- Find something else to do. Have a nice day.
-
- Regards, Howard E. Carson,
- President, Resartus Corporation
- Secretary, Toronto Atari Federation
-
- E-Mail: howard.carson@canrem.com h.carson1@genie.geis.com
-
- __________________________________________
-
-
-
- Jaguar Section
- ==============
-
- More SCES News, Jeff Minter
- Interview, Raiden & Dudes
- "Reviews", Jag-Ware, and more!!
-
-
-
- > From the Editor's Controller - "Playin' It Like It Is!"
- """"""""""""""""""""""""""""
-
- The excitement generated by Atari's "performance" at the recent
- SCES is still with us. The SCES introduced us to a number of pending
- games in some degree of completion, with many games destined for
- release in the coming months. In this week's issue, we'll take a look
- at those games for those of you waiting to see what's in store for your
- Jaguar-gaming enjoyment.
-
- Also in this issue is an interview with Llamasoft's Jeff Minter,
- author of "Tempest 2000". As of this writing, I haven't seen this
- interview yet but it promises to be an interesting one!
-
- Also included is a "different" feel for "Raiden" and "Dino Dudes,"
- by Marty Mankins.
-
- We've finally heard from our long-lost staffer, Jeff Kovach! I
- "caught" Jeff OnLine the other day after a long "absence" from the
- OnLine scene. Jeff's been overworked (and probably under-paid!) at his
- job and hasn't been able to devote any time for much of anything.
- That's abated a bit, according to Jeff. Jeff is working on putting
- together a column devoted to Jaguar news originating from the Internet,
- including such items such as the Jaguar FAQs and FACs, and other
- interesting news tidbits. Look for Jeff's column to start appearing
- shortly in our Jaguar issues.
-
- "Wolfenstein 3d" is now shipping, in limited quantities!! Atari's
- Don Thomas has confirmed that the initial "pre-release" shipment has
- been received and shipped to various dealers and stores. Expect to see
- a more widely-distributed shipment in about 2 weeks! Also, "Brutal
- Sports Football" is expected to be shipped on the 27th of this month.
- We're anxiously awaiting review copies of both games, so stay tuned!
-
- There's a lot to cover, so let's get to it!
-
- Until next time...
-
-
- _______________________________________________
-
-
-
-
- > Jaguar Catalog STR InfoFile - What's currently available, what's
- """"""""""""""""""""""""""" coming out.
-
- Current Available Titles
- ~~~~~~~~~~~~~~~~~~~~~~~~
-
- CAT # TITLE MSRP DEVELOPER/PUBLISHER
-
- J9000 Cybermorph $59.99 Atari Corp.
- J9006 Evolution:Dino Dudes $49.99 Atari Corp.
- J9005 Raiden $49.99 FABTEK, Inc/Atari Corp.
- J9001 Trevor McFur/
- Crescent Galaxy $49.99 Atari Corp.
- J9010 Tempest 2000 $59.95 Llamasoft/Atari Corp.
- Wolfenstein 3D id/Atari Corp.
- Brutal Sports FtBall Telegames
-
- Available Soon
- ~~~~~~~~~~~~~~
-
- CAT # TITLE MSRP DEVELOPER/PUBLISHER
-
- CatBox $49.95 ICD
- CatBox+ $69.95 ICD
-
- Hardware and Peripherals
- ~~~~~~~~~~~~~~~~~~~~~~~~
-
- CAT # TITLE MSRP MANUFACTURER
-
- J8001 Jaguar (complete) $249.99 Atari Corp.
- J8904 Composite Cable $19.95
- J8901 Controller/Joypad $24.95 Atari Corp.
- J8905 S-Video Cable $19.95
-
-
- ___________________________________
-
-
-
-
- > Atari's Jag-Ware Catalog! STR InfoFile! - "Jaguar 'Wares' Available!"
- """""""""""""""""""""""""""""""""""""""
-
- ATARI JAG-WARE
- --------------
-
- The following items are available after July 1, 1994 as announced by
- Atari Corporation on June 23, 1994 at the Summer Consumer Electronics
- Show in Chicago. All items are top quality and are officially licensed
- by Atari Corporation. Contact Norscot Group, Inc. for a color catalog.
- These items are NOT available direct from Atari. Also check popular
- OnLine services and publications for releases of product pictures in
- various image formats to view on your computer.
-
- Please read disclaimers at end of file.
-
- To order products or obtain a color catalog, contact:
-
- NORSCOT GROUP(r), INC. (since 1970)
- 10510 North Port Washington Road
- Mequon, WI 53092-5500 U.S.A.
-
- TOLL FREE USA & CANADA ...... 1-800-653-3313
- FAX TOLL FREE USA & CANADA .. 1-800-653-4904
- INTERNATIONAL ............... 414-241-3313
- FAX INTERNATIONAL ........... 414-241-4904
-
- DEALER and DISTRIBUTOR inquiries welcome! 414-241-3313
-
- A. CAP (#185001) $14.95
- 100% cotton twill baseball cap. Adjustable back-strap.
- Black. Embroidered Jaguar logo on front in red.
- Embroidered Atari logo on back in white. Screened red
- cat scratch marks on visor. Made in the USA.
-
- B. T-SHIRT (#185002) $14.95 S-M-L-XL-XXL
- 100% cotton heavyweight T-shirt. Taped crew neck. Black
- with a Jaguar screened full front and the Jaguar logo
- screened on the back. Made in the USA.
-
- C. SHORTS (#185005) $16.95 S-M-L-XL
- These comfortable shorts are extra long with side seam
- pockets and a drawcord waistband. Made of heavy-weight
- 7oz. 100% cotton. Black with the Jaguar logo and cat
- scratches screened on the left leg in red and Atari logo
- screened on the right leg in red. Made in the USA.
-
- D. HOODED SWEATSHIRT (#185003) $27.95 S-M-L-XL-XXL
- 50/50 cotton/polyester 7oz. hooded sweatshirt. Double
- sided pouch pocket, ribbed cuffs and band bottom. Black
- with a Jaguar screened full front and the Jaguar logo
- screened on the back. Made in the USA.
-
- E. DENIM JACKET (#185006) $97.95 S-M-L-XL-XXL
- This classic jean jacket is made of 100% cotton stone-
- washed denim and is sure to make a super impression.
- Traditional styling includes six button front, flap
- chest pockets and seam detailing. Jaguar logo embossed
- across back and embroidered on the left chest in red.
- Made in the USA.
-
- F. FASHION COLLAR SHIRT (#185020) $37.95 S-M-L-XL-XXL
- 100% cotton pique shirt with two button placket, banded
- sleeves and extended tail with vents. Black with the
- Jaguar logo embroidered left chest in red.
- Made in the USA.
-
- G. LONG SLEEVE SPORT SHIRT (#185004) $22.95 S-M-L-XL-XXL
- Heavyweight 7oz. 100% cotton sport shirt. Long sleeves
- and 3 woodtone buttons. Ash body and red sleeves. Jaguar
- logo on the left chest and across the back in red.
- Made in the USA.
-
- H. DUFFEL BAG (#185008) $32.95 20" x 10" x 10"
- This large square duffel goes everywhere. Black with red
- web trim and handles. The Jaguar logo is featured in red
- with the Atari logo in white. Heavy-duty 1000 denier
- nylon cordura.
-
- I. WAIST PACK (#185007) $9.95 6 3/4" x 4" x 3"
- Zip front and adjustable poly web waist strap make this
- waist pack perfect for those on the go. Sized to carry
- essentials. Black 1000 denier nylon. Jaguar logo in red.
-
- J. LAPEL PIN (#185016) $4.95
- The Jaguar logo in fine pewter with brass finish and red
- enamel color fill. Standard post and brass military
- clutch.
-
- K. KEY CHAIN (#185011) $2.95
- Awesome! This acrylic key tag shows it all. The Jaguar
- logo printed on one side with a 3-D laser Jaguar
- hologram on the opposite side. Steel split ring.
- Virtually unbreakable.
-
- L. BIKE BOTTLE (#185013) $4.95
- For the fun times, carry this 30oz. bike bottle.
- Odorless, taste-free and totally FDA approved. Made of
- low-density polyethylene for squeezability. Black with
- the Jaguar logo in red.
-
- M. SPORT BOTTLE (#185012) $3.95
- Perfect for car, home or office. Features straw cap and
- 32oz. capacity. Black with the Jaguar logo in red.
-
- N. ATTACH (#185019) $33.95 17" x 13" x 4 1/2"
- Pack up your games and go. Use this nifty black attach
- featuring the Jaguar logo to carry pens, keys,
- calculator and more. Adjustable and removable shoulder
- strap. 600 denier polyester with PVC backing.
-
- O. PEN (#185009) $9.95
- The sport vector roller ball from Parker features a
- custom Jaguar print with the Jaguar logo in red and the
- Atari logo in black. Gift boxed.
-
- P. COFFEE MUG (#185010) $7.95
- 11oz. ceramic "magic" mug. Black with screened Jaguar
- logo in red. Fill it up with a hot beverage and watch
- the Jaguar eyes appear.
-
- Q. SUN GLASSES (#185014) $8.95
- Classic style with satin-like acetate frame. UV
- protection. Black with Jaguar logo in red on bow. White
- strap with Jaguar and Atari logos screened in red. Black
- case included.
-
- R. WRIST WATCH (#185015) $35.95
- A black leather band and a black metal case set off the
- 3-D laser hologram face on this watch. Swiss parts
- movement. Shock and water resistant. 3 year warranty.
- Gift boxed.
-
- DISCLAIMERS
- -----------
- Atari is a registered trademark of Atari Corporation.
- Jaguar is a trademark of Atari Corporation. Norscot is a
- registered trademark of Norscot Group, Inc. This file may
- be distributed freely in its entire form ONLY and with
- distributor's intent to support the Atari Jaguar 64-bit
- gaming system. Prices, availability, descriptions and terms
- are subject to change without notice. Atari Corporation and
- Norscot Group Inc. are not responsible for typographical
- errors, modifications or omissions in this file.
-
-
- ______________________________________________
-
-
-
- > Jaguar Developers STR InfoFile - Current Developer Lists & Titles
- """"""""""""""""""""""""""""""
-
-
- Interview with the Author of Tempest 2000!
-
- ** Llamasoft's Jeff Minter **
-
-
-
-
- by Paul Charchian
-
-
- Jeff Minter is one of those guys who you can recognize without ever
- having seen him. If you've seen his many posts on the Internet, you know
- enough about his personality to peg him instantly.
-
- When I turned to see why such a huge group of people had gathered
- around Atari's Tempest 2000 exhibit at SCES I saw him playing the game.
- Behind him stood 40 or so on-lookers, most of whom seemed stunned at the
- relative ease with which he was blasting through levels. Jeff stands about
- six foot three inches, with long stringy brown hair, and about 3% body
- fat.
-
- His years of squinting at monitors has left him with a becoming pair
- of small round glasses. His most distinguishing feature, however, was his
- beard which begins as ear-hugging sideburns and extends throughout his
- neck, missing his face altogether. You just know it's him when you see
- him. Of course, his 700,000 point game was a tip-off as well.
-
- I'm not sure if this constitutes a tip or not, but he holds his
- controller in such a manner that allows him to press the A, B and C
- buttons with his index, middle and ring finger, rather than using his
- thumb for all three as most would. Between Tempest 2000 levels he would
- get into the beat of the music, doing a little dance and moving with
- the rhythm. He seemed to really love playing his game.
-
- Shortly after finishing the game (a 70+ level excursion that he
- later described as "disappointing") I got to talk to Jeff about Tempest,
- Internet, and his newest Godchild, the Virtual Light Machine. Jeff's
- responses to my questions came by way of an affable English accent and
- a good natured spirit. I can honestly say that Jeff is among the nicest
- guys that you'll ever meet in the industry.
-
- PC: I saw you playing Tempest, and obviously it is something that you
- still enjoy doing.
-
- JM: Very much.
-
- PC: At some point do you see yourself tiring of it?
-
- JM: Not really. It's not one of those games that you get tired of.
- I never got tired of the arcade version. It's just unending. You
- just keep blasting away. I'm going to enjoy it forever.
-
- PC: What are the qualities that make a game replayable?
-
- JM: It's got to feel nice and be a continual challenge. For example,
- you saw me playing Tempest, and I've lost my edge because I've spent so
- much time on the Virtual Light Machine (VLM). I'm out of practice.
- I'm not where I used to be. It was the same thing with Stargate.
- There was a time when I played Stargate everyday and got really good
- with it, but if I played it now, I'd have to restart the learning curve.
- You shouldn't be able to master a game too easily. Even if you do beat
- it, it shouldn't be final. There is an "ending" in Tempest, but you
- can always be a bit more efficient playing it, pick up more powerups,
- get more points, and shoot more enemies. There's always the challenge
- of getting the high score even after you've beaten the game. If there
- is always the possibility of doing things a little bit better the next
- time, that keeps you coming back to a game.
-
- PC: How long did it take you to beat your own game?
-
- JM: I've never completely beaten it. I've never been all the way
- through it in beastly mode. I've gotten to beastly mode. After the
- game went into development it took me three weeks to get there, to
- beastly mode. There are guys that are much better than that. There is
- one guy I know who got to beastly mode and beat it in under two weeks.
- But he was doing nothing else for two weeks. I'd see him on Internet
- and he be saying, "it's two o'clock in the morning and I'm still playing
- Tempest!" And he still plays the game even now.
-
- PC: That sounds like the kind of testimonial you would like to see come
- out of one of your games.
-
- JM: Yeah, that's it. If you can do that, you've made a game that can
- last.
-
- PC: How many people helped you program Tempest?
-
- JM: The DSP coding was done my Imagitech who created the tunes. The
- rest of the coding I did myself.
-
- PC: What makes Jeff Minter special that you can have something out in
- a handful of months, while other titles, like Alien Vs Predator have
- been in the works for almost a year now?
-
- JM: My game is a lot simpler than AvP. There isn't anywhere near the
- complexity that there is in AvP. To be fair to the guys doing AvP, I
- think they're doing a very good job. Part of the trouble they've got
- now is that there's been so much hype about AvP that they've got to put
- a lot of spit and polish into it. If it's not nye-on-perfect when it
- comes out, people are going to give them shit about it. They're in a
- very stressful position. I wouldn't want to be in that position right
- now. They are good solid coders. They're good guys. They are doing
- some excellent stuff.
-
- PC: Are you somebody that needs to code alone?
-
- JM: I prefer to code alone. That's why I live out in Wales. Total
- isolation and peace to do my coding. I can take short periods of being
- in an office environment. When I'm out in Sunnyvale, they stick me in
- a cube, and there are people walking by me, sticking their nose in,
- seeing how things are going. I don't like that as much as working on
- my own, but I can deal with it for a short period of time.
-
- PC: How much blood went into that game?
-
- JM: Well, there's quite a bit of skull sweat in it. Not so much that
- it was technically difficult, but rather that there was a great deal of
- tweaking to be done. You've got to polish that stuff to that people
- will come back to play it. If a game looks good, but doesn't have the
- playability it just sucks.
-
- PC: You'd have a 3DO.
-
- JM: Yeah, right. So a lot of it was playing it and polishing it. A
- lot of people play tested it. Feedback is very important.
-
- PC: Are you one of those people that thrives on negative feedback?
-
- JM: I look for constructive criticism. Recently I got on the Internet,
- and it's quite interesting being there because I get to hear what
- people say about it. I want to hear what people have to say so that I
- can do things better next time. I don't like the kind of person that
- says its a crap game, and doesn't give you any reason. They're just
- there to wind you up. That sucks. Nobody likes that. But if someone
- comes along and says specifically what they don't like about my games,
- then I'll listen and I'll take it nicely. I think it is important to
- listen to the users. They are the customers after all.
-
- PC: You are about as active as any developer I've seen on the Internet.
- I always see you posting and responding to posts. Why is it that so
- many other developers don't want to have that kind of interaction with
- the end user?
-
- JM: I don't know. It's a mystery to me. It does soak up a bit of
- time. You have to set aside a few hours a day dealing with it,
- answering people's questions, and that kind of stuff. Some people just
- don't want to deal with it, but to me it's a lot better than watching
- television. I haven't been on there that long. I only got my modem in
- February. But I enjoy it a great deal. I really don't understand why
- more developers don't use it. They hang-out with their developer groups,
- but not with the end-users. To me, the end-users are so important.
- They have to be. They're the ones paying the money for the games at
- the end of the day. Sure, Atari is commissioning you to do this, but
- you want to hear what the word on the street is so that you can satisfy
- those people next time around. Certainly, I'd like to see more
- developers on there.
-
- PC: Has your use of the Internet impacted how you work with Atari?
-
- JM: Not yet. The reason I got my modem in the first place was to log
- onto Atari's BBS. I can squirt them code, and download code, and that
- sort of stuff. I'm going to stop doing that now however. I'm going to
- get a CompuServe account because basically otherwise I've got to dial-up
- California, all the while I'm thinking "three quid a minute, three quid
- a minute." After a half hour download, I'm thinking "oh my God, my
- phone bill has just gone through the roof!" At least with CompuServe
- I'll be able to get in there while dialing the UK.
-
- PC: Whose idea was the VLM? Did Atari approach you or did you talk to
- them first?
-
- JM: We approached them with it. It's not purely a Llamasoft production.
- I started about 10 years ago playing with the idea of interactive
- graphics and light that went with music. Two or three years ago another
- couple of guys who had pretty much the same idea approached me. We got
- to talking, and decided to start a company called the Virtual Light
- Company. The VLM is a Virtual Light Company product. There have been
- two of us working on it. I've been doing the graphics side of it.
- There is also a very talented guy called Dr. Ian Bennett who worked on
- it. This is the first product of the Virtual Light Company. We see
- more things, hopefully with an Atari tie-in at some point.
-
- PC: I noticed that the VLM had a number of screens that allowed you to
- change the graphics in, what seemed like, hundreds of ways to create
- millions of iterations of images to flow with the music.
-
- JM: That's my edit screen that I use to build the modes that will be
- in there. Some of that may go away when it's actually released so as
- not to confuse the poor user. But we are thinking of leaving a subset
- of that behind a backdoor so if someone does want to get in there and
- mess around they can. The problem is that there is nowhere to save
- effects on the CD ROM since it is a read-only medium. So it is not
- really appropriate to provide that level of functionality. What the
- end user will do in the end is select banks with the cursor and fire
- button. We'll give the users 81 solid effects - or about 80 more than
- the 3D0 will give you.
-
- PC: What kinds of music did you listen to while testing the VLM?
-
- JM: All sorts. When I was in Sunnyvale, everyone would stop by my
- booth and drop off CD's asking my to "try this one Jeff, and this one."
-
- PC: Be specific, tell me what you listened to while you were
- experimenting with the VLM.
-
- JM: The new Floyd album is excellent. I also listened to the a lot of
- rave stuff. I'm quite into rave as doubtless you know if you've played
- Tempest. The new Blur album is really good. I like In Spiral Carpets.
- Tangerine Dream is also one of my favorites.
-
- PC: Does the VLM react better to a certain type of music?
-
- JM: The way I've laid out the banks is that there will be a couple of
- "ravey" banks and they work well with something with a strong beat
- behind it. There are a couple of banks that work well with classical
- music, some others that work well with Tangerine Dream and drifty music.
- There will be a number of other tracks that will be general purpose
- banks that will work well with anything. In the final version, the
- banks will be named to reflect the kind of music they go best with.
-
- PC: What's your next project?
-
- JM: It looks like the next thing I'm going to do is a portion of a
- CD-ROM game that I'm not sure that I can talk about yet. It is going
- to be a quite interesting game. My part will be psychedelic. It is a
- very large game, and I'm just doing a segment of it.
-
- PC: If Atari came to you and said "Jeff, do whatever you want. We'll
- fund you and support you 100%", what would you do?
-
- JM: I'd start by doing a Jaguar version of Llamatron. There would be
- a massive scrolling arena. It would have the dungeon effect of DOOM,
- but with the overhead view in Llamatron. It'd have that manic
- in-your-face blowing away enemies all the time and lots of big weapons
- and smart-bombs and stuff. Then I'd have it linked with four players.
- You'd have a total blast-fest really, with cute fluffy animals in the
- middle of it. It'd be cool.
-
- PC: Where do you see yourself a year from now.
-
- JM: Right in front of a Jaguar, I expect.
-
- PC: Do you consider Jag coding your career?
-
- JM: I'm very happy to work on the Jaguar, but I'm not obliged to work
- on the Jaguar. I'm still working freelance. I like to work with Atari.
- They pay me well, and I really like their hardware, so I don't see why
- I wouldn't be working on the Jaguar for quite a long time to come. I
- think John Skruch intends to keep me chained to a Jaguar for the rest
- of my natural life.
-
- PC: What is your background that helped make you into who you are
- today? I imagine that you must have a ton of math in your past.
-
- JM: No, no I'm crap with math.
-
- PC: When I look at Tempest and see the rotating images maintaining
- perfect proportion, I assumed that you must have known a ton of math to
- keep everything scaling perfectly.
-
- JM: I've just got my brain around how to project things in 3D basically.
- The math is really quite simple. I just about know one end of a sine
- wave from the other. But, I'm no math magician. I know people that
- are, and it's a different life. I'm competent at a fairly low level of
- math. Enough to get Tempest going.
-
- PC: What was the deciding moment in your life that ended up making you
- a programmer?
-
- JM: I walked into the wrong room when I was in college. It was ages
- ago, and there was a Commodore Pet there. Some guy was playing a game
- on the Pet. I had played Space Invaders, but had never really
- associated games with something that you "could do." I always thought
- they were just things in boxes in arcades. So when I saw this guy
- playing on his Pet, I said to him "where did that game come from?" He
- said that he'd made it. I thought "Shit! You can make games? I want
- to do that!" I went to the library and got a book on Basic. The
- next day I came in early and that was it, I'd started. I was on the
- rocky road.
-
- PC: With Basic, you certainly were.
-
- JM: I stuck with Basic for about three months and then I went to
- assembler because basic, you know, sucks. In English class people
- thought I was taking notes on Chaucer, but instead I was actually
- writing hex-pairs.
-
- PC: What was it like to "invent the wheel" as an early Jaguar
- programmer?
-
- JM: I was fortunate to have my learning curve on the Jag severely eased
- by the fact that they brought me out at the end of 1992 to work on a
- prototype Jaguar. So I was sitting there in the heart of Atari, and
- Leonard was sitting right next to me. So anytime I needed help, they'd
- tell me. Really, the Jaguar is very easy to learn. It is very
- logically laid out. If you've ever programmed anything like an ST or
- Amiga then it's a logical extension. You've got the 68K, and then you
- start to invoke the co-processors. It took me about three days until I
- had everything talking to everything else. It's logical, it makes
- sense. It's well laid out. It's not obscure or arcane.
-
- PC: Atari comes to you and says we want your input on the Jaguar II.
- You know Jag I as well as anybody. What do you tell them?
-
- JM: I might suggest a couple of modifications to the blitter.
-
- PC: Can you be specific?
-
- JM: Not without getting into technical areas that I can't get into.
- There's not much wrong with Jag I. I might want to see a bit more
- hardware support for certain graphics modes, but basically, more, faster
- would be good.
-
- PC: When isn't that good?
-
- JM: You can never have too much speed or too many polygons. There's
- no such thing as too many polygons.
-
- PC: Which video games influenced you?
-
- JM: Anything by Eugene Jarvis. He's my god. He's the man you invented
- Defender, Stargate and Robotron.
-
- PC: Wow.
-
- JM: Absolutely, "Wow!" I don't think I'd be in this business at all
- if it weren't for him. The first game I ever did was a version of
- Defender. That man has done some of the best explosions ever in a game.
- There are bits flying everywhere, which you know I love. He'd be my
- number one influence throughout my career. I may get to meet him while
- I'm here in Chicago. He works for Williams, which is located here. A
- friend is trying to arrange a meeting. That would be amazing.
-
- PC: We're not worthy!
-
- JM: Absolutely.
-
- PC: It's kinda like climbing up the mountain to see the wise man.
- What will you ask him when you meet him?
-
- JM: I'd say, "You want a beer?" I don't know, I guess I'll cross that
- bridge when I get there. I guess I'd ask him what it was like writing
- Defender. I guess I'd ask him the same questions that you are asking
- me.
-
-
- ** Beyond Games, Inc. and "Ultra Vortex" **
-
- Greetings one and all from Beyond Games, Inc!
-
- Having returned from the CES Monday and finally catching up on
- lost sleep, the Ultra Vortex FAQ is on-line. For those of you out there
- who have not heard of UV (or Beyond Games), I'll fill you in with a
- little background on who we are. Those of you how already know, feel
- free to skip ahead ;)
-
- Beyond Games, Inc. is a software developer out of Salt Lake City,
- who has been on the vid-game scene for about two years. Our first title
- release was the award winning game 'BattleWheels' for the Lynx: A six
- player auto-combat game in full 3-D. The Ultra Vortex will be our first
- Jaguar title, and will be available in stores early 4th quarter of this
- year.
-
- Before I get into more detail on the game, let me first say that
- the Press/Buyer response at the SCES regarding UV was great! Everyone
- was impressed with the characters, backgrounds, and music (more in a bit).
- One editor for a nationally available video game magazine was quoted as
- saying "This blows the shit out of Way of the Warrior" [His words, not
- mine]. With the game being only 3 months along, I take this as a very
- good indicator of how the final product will be received.
-
- Anyway, on with the FAQ!
-
- #####The Story...
-
- The history of mankind has been fraught with warrior races such as
- the Aztecs,Mongols, and ancient Romans (just to name a few). Since the
- dawn of time, societies have evolved these classes that were supposed to
- build and maintain the empire for 1000's of years. For reasons not known
- until now, all were found wanting and faded into obscurity. It is now
- the year 2152. The Time of the Testing has once again come upon the
- societies of Earth, through the will of an entity known only as the
- Guardian of the Vortex. This Guardian has been lording its Vortex-given
- powers over the human races, Testing the planets finest warriors since
- the dawn of mankind. The Guardian has issued its final verdict: "This
- time, should any of Earth's finest warriors fail to defeat me, not only
- will I crush your society, but your planet as well!" The final Test
- is at hand.
-
- #####The Characters...
-
- The Warriors of the Underground have evolved into three major
- gangs. The MeatHackers: Those of human decent with unaltered DNA, the
- PowerShifters: Eugeneticly designed 'mutants' who can alter their
- cellular structures in some form, and The Society of Machines, Androids,
- and Cyborgs (S.M.A.C.): A collection of 'robots' who have gained the
- abilities of AI and 'self-determination'. These are the combatants, and
- the Testing will determine which warrior earns the right to challenge
- the Guardian.
-
- ---MeatHackers
-
- Lucius: A Mod-Primitive who has learned how to harness the power
- of the Vortex in the form of blue plasma energy. His 'special' abilities
- run from throwing lightning bolts, to hypnotizing opponents, and being
- able to project his image into that of an eagle.
- DreadLoc: A Rude-Boy who has developed a deadly form of modified
- staff fighting. No magic, no technology, just pure technique that will
- take your breath (and your head) away.
- Visigothic: From the mean-streets. His flowing, Kempo-based style
- of street fighting revolves around his use of retractable spikes and
- blades located at key points of his body. He's your basic brawler who
- hits hard and fast.
-
- ---PowerShifters
-
- Volcana: The most human of this gang, she is able to manipulate
- fire in it's various forms. From a ball of fire thrown at an opponent,
- to turning her body into a spinning ball of flame when in a jumping
- attack, Volcana has mastered the art of playing with fire.
- Grunge: Looking like a ball of slime that has crawled from the
- sewer, he is able to shift his acidic 'body' into forms that can envelop,
- dissolve, or simply swallow other warriors. To touch his skin is to
- touch chemicals that can dissolve organic material.
- Grok: A pile of bricks has nothing on this guy when it comes to
- soaking up damage. With a body comprised of individual rock-like pieces,
- his ability to manipulate these parts makes him a hard character to
- damage or avoid.
-
- ---S.M.A.C.
-
- BuzzSaw: Mass produced as a 'lumber-bot' for the logging industry,
- BuzzSaw's humanoid body is festooned with saw blades of various size and
- proportions designed to cut down the largest tree. These blades, it's
- been found, work just as well on opponents.
- SkulKrushr: Designed as an all-purpose constructions bot, his
- oversized hands made for crushing rock and concrete, coupled with a
- cutting torch eye-lazer, make for a versatile and dangerous opponent.
-
- ***Please be advised that this is a partial list of characters. I
- could go through right now and list each move of every character (I will
- at a later date) but to avoid sounding redundant, suffice to say that
- each character will have access to projectiles, teleports, grabs,
- grapples,
- throws, jumps, punches, kicks, head-dives, morphs, etc. in some form or
- another and that to list these moves singularly will make it look like
- game has 100's more options than what actually exist. [No used car
- salesmen here!]***
-
- The characters themselves are all digitized. Most are human actors,
- but Grunge is clay-mation and SkulKrushr is a stop-animation model.
- Some people at the CES could not believe that BuzzSaw was a human in
- costume, but indeed he is. Trust me, I know... ;)
-
- #####Backgrounds
-
- The backgrounds must really be seen to be described. All of the
- images in Ultra Vortex are photorealistic objects, textures, etc.,
- 'warped' to fit the visions of our artists. All of the backgrounds are
- animated, some with objects that are close to the full size of the screen.
- Interactive....1000's of colors....you'll just have to see them to
- believe them. It's been said (by some who saw the game at the CES),
- that UV has the most mind-bending realistic backgrounds of any fighting
- game out there.
-
- #####Music/Voices
-
- The music comes from several local composer/performers and can
- loosely be described as Industrial-Techno-Hardcore Rap-Grunge. There's
- a song for each screen/character (so...uhhh, 10 + songs) and each uses
- 6 tracks at a time with real sampled instruments that rival any CD-base
- recording, pushing the DSP chip to the max! The sampled voice of the
- Guardian is unlike anything you've ever heard before (Imagine Tim Curry
- in the film 'Legend', make his voice twice as evil, and you have an
- idea of what it sounds like). From his comments, to his laugh when you
- screw-up a move, the Guardian will have your hair standing on end.
-
- #####The Game
-
- The game itself falls under the 'two player fighting' genera, but
- will have (has) both unique and 'previously used' features never before
- combined into one package. Imagine the unique styles and character
- moves/animation's of SF II, merged with the look and speed of MK and
- you begin to describe what UV looks and plays like. The multi-scrolling
- action of the backgrounds is very fluid, and the smoothness of the player
- animation's (i.e. their moves) rivals that of the arcade version of
- Mortal Kombat II.
-
- Each of the 10 characters and 2 bosses are unique in style and
- concept. Each has their own look (no color cycling here) characteristics,
- and method of playability. Each has an array of special moves,
- attacks/defenses, and several gut-busting, head-chopping fatalities.
- (Yes there will be fatalities and a 'lock-out' code so parents can
- 'protect' their children)
-
- At some point in time GIF's will be made available to one and all,
- IF I can find a place to upload them to. (Anyone with a FTP site, feel
- free to contact me!) Look for screenshots/previews in just about every
- major video game magazine in the next few weeks and, as always, feel free
- to send questions/comments/whatevers to:
-
- +------------------------------------------------------------------------+
- | Tim @ Beyond Games, Inc. E-mail: tim.huntsman@m.cc.utah.edu |
- | |
- | Beyond Games, Inc. Phone#: (801)531-8500 *order/info* |
- | PO Box 2754 Fax #: (801)531-1620 *yep..a fax* |
- | Salt Lake City, UT 84110 <<Jaguar, 3DO,Lynx is our business>> |
- | |
- | **Gentlemen! There will be no fighting in here! This is the War Room!**|
- +------------------------------------------------------------------------+
-
-
-
- > 1994 Expected Jaguar Titles! STR InfoFile!
- """"""""""""""""""""""""""""""""""""""""""
-
- Below is a list of software titles planned for release in 1994 by Atari
- or third party. Data obtained from printed sources provided at the
- Summer Consumer Electronics Show (CES) held June 23 through June 25 in
- Chicago (1994). Titles marked by "*" were demonstrated as complete or
- "work in progress" at the show.
-
- Clearly, all of this will not meet our 1994 release goals, however,
- much of it will and the remainder will follow soon thereafter.
-
- *Alien vs. Predator (AvP) Atari Corporation
- *Battlezone Atari Corporation
- Battlemorph Atari Corporation
- *Blue Lightning (CD-ROM) Atari Corporation
- *Bubsy Atari Corporation
- *Checkered Flag (was Red Line) Atari Corporation
- *Club Drive (voice/modem) Atari Corporation
- *Cybermorph Atari Corporation
- Demolition Man (CD-ROM) Atari Corporation
- *Dino Dudes Atari Corporation
- Doom (Network, Voice/Modem) Atari Corporation
- Highlander (CD-ROM) Atari Corporation
- *Iron Soldier Atari Corporation
- *Jack Nicklaus Cyber Golf (CD) Atari Corporation
- *Kasumi Ninja Atari Corporation
- *Raiden Atari Corporation
- *Space War Atari Corporation
- *Tempest 2000 Atari Corporation
- *Trevor McFur/Crescent Galaxy Atari Corporation
- *Wolfenstein 3D Atari Corporation
- Pinball Dreams 21st Century
- *Starbattle (working title) 4-Play
- Hosenose and Booger All Systems Go
- BIOS Fear All Systems Go
- BattleWheels Beyond Games Inc.
- *Ultra Vortex Beyond Games Inc.
- Nanoterror (working title) Delta Music Systems
- Droppings (working title) Delta Music Systems
- Lester the Unlikely DTMC
- *Zool 2 Gremlin Graphics
- *Ruiner High Voltage Software
- Kickoff 3/World Cup Imagineer
- Valus Force JVC Muc\sical Undustrie Inc.
- Gunship 2000 Microprose UK
- Commando Microids
- Evidence Microids
- Air Cars MidNite Entertainment Inc.
- Dungeon Depths MidNite Entertainment Inc.
- Assault MidNite Entertainment Inc.
- World Cup Soccer Millenium/Teque
- Ape Sh_t (working title) Ocean Software Ltd.
- Lobo Ocean Software Ltd.
- Theme Park Ocean Software Ltd.
- Soccer Kid Ocean Software Ltd.
- Syndicate Ocean Software Ltd.
- Galatic Gladiators Photosurealism
- Neurodancer PIXIS Interactive
- *Rally (working title) Rage
- Dragon's Lair Readysoft
- Robinson's Requiem Silmarils
- *Brutal Sports Football Telegames
- Ultimate Brain Games Telegames
- *World Class Cricket Telegames
- *White Men Can't Jump Trimark Interactive
- Flashback U.S. Gold Ltd.
- *Rayman UBI Soft
- Horrorscope V-Real
- *Arena Football V-Real
- Cannon Fodder Virgin Interactive
- Creature Shock Virgin Interactive
- Extreme Skiing/Snowboard Virtual Studios
- Zozziorx (working title) Virtual Experience
- Indiana Jags (working title) Virtual Experience
- *Double Dragon V Williams Entertainment Inc.
- *Troy Aikman NFL Football Williams Entertainment Inc.
-
- All titles are trademarks of their owning companies.
-
- _____________________________________
-
-
- > 'Raiden'! STR Jaguar Review! - "Real World" Review: LIFE IN RAIDEN
- """"""""""""""""""""""""""""
-
-
- RAIDEN - REVIEWED
- =================
-
- by Marty Mankins
-
-
- This is the first real world game review. In this review, life is
- portrayed as part of the game. The review is based on what you will
- encounter while playing the game, as if you are actually the player in
- the game. Kind of like the TV show, QUANTUM LEAP, where Scott Bakula is
- actually moving between characters in a series of different time zones.
- The effect to the reader is to actually picture themselves in the game.
- The first few reviews may be weak, but give it some time and the reviews
- will actually make you feel like you are a part of the game. - M.M.
-
- It's 5am in the morning. The first meeting of the day has been
- called. In this meeting, your boss gives you some paperwork. All of the
- other guys are there, staring at you. Finally, about half way through the
- meeting, your boss says, "Commander Davis, you've been chosen to
- participate in one of the toughest missions to date. Your job is to
- battle every single offender of the world. You are given quite a few
- planes to do it, but it won't be easy. There are going to be all sorts
- of obstacles. You get to rest for fuel stops and to fix up your current
- plane, but that's about it. Your job is a never-ending one. It's not
- easy, but there could be some fun if you really get into it." Your boss
- rests his voice, waiting for your response. You answer back. "Well,
- it does appear to be a tough mission, but I'll take it." One of the
- other guys pipes up, "Congrats!" Another fellow speaks up and says,
- "Good luck. And if you look really hard before you start your mission,
- you'll find something that will allow you to last forever.", he says
- with a wink in his eye.
-
- The next morning, you are all ready to go. Before you take your gear
- out to your plane, you logon to the computer network one last time. As
- you are reading the details of the mission, you find something very
- interesting. It looks to be some secret code. You right down the
- directions as you read them out loud to yourself. "Hmmm, this could come
- in handy during my mission", you say. You make sure to check the details
- of this secret code so when the time comes, you can use it if you feel the
- need to. You pack as much as you can into your plane. The whole crew is
- out on the flight deck and they are cheering as your plane takes off. You
- don't expect any bad boys to pop up for a while, so you take it easy. All
- of the sudden, a ship flies by you and then goes away. Then another. Oh,
- man!!! The mission has started. Your plane is loaded with all sorts of
- ammo and weapons. You fire like crazy, trying to hit as many tanks as
- possible, nailing enemy planes and shooting down their hangers, holding
- their weapons and other obstacles in your mission.
-
- The more enemies you hit, the better you feel, but then you are hit.
- You get your new plane and go again. You keep firing as much as you can.
- You move about the screen with all sorts of directions, trying very hard
- to avoid their bombs and missiles. On occasion, you will hit a hanger or
- enemy obstacle which will cause a bonus package to fly through the air.
- These bonus packages will add to your firepower. You can get rapid fire,
- side-shooting missiles and triple guns. Of course, there is one of the
- so-called bonus' that you don't want. It's red and if you get it, it
- depletes whatever extra weapons you have been given and takes you back to
- your common two-bullet guns.
-
- You also get some bombs that you can drop and one of the bonus
- packages is extra bombs, but you need to use them sparingly. Somehow, you
- weren't told everything in that meeting. It seems now that most of this
- you had to find out on your own.
-
- You get towards the end because everything becomes a bit quieter.
- You instantly see why. A big mother ship is right in front of you and you
- can't fly past her. You must destroy this ship to finish the first part
- of your mission. You quickly learn that lots of bombs are going to help
- and artful dodging is a trade that you must master in order to survive.
- While you have some luxury of getting a new ship, this is not a good habit
- to get into. Then you remember the secret code. You wonder if there is
- something that it can do to help you. You enter in the code into the
- plane's computer system. "Press down the numbers 1, 4, 7, 3, 6 and 9 and
- press the OPTION key down at the same time", you say, repeating the
- actions your fingers are doing. You hear a noise and wonder what
- happened. Then on the computer screen, you are told that there is nothing
- to worry about. Then you realize what you did. You now have unlimited
- planes. Although you still need to exercise precise skill, you are
- assured of returning home, no matter how long the mission takes to
- complete. Still, you try not to get a big head and keep up the expert
- work on killing the mother enemy. After a series of bombs, you are able
- to kill her. You now get to refuel and rest for a spell.
-
- The next wave of meanies begin sooner than the last, giving you no
- time to make mistakes. Since you now have that previous experience, you
- feel a bit more confident, but still wanting to use the best of your
- skills to eliminate the enemy without using too much firepower. And
- although your number of ships is now unlimited, you are confident that
- with each round of killing, your skills improve. You feel that by the end
- of the 4th round, you are better at dodging bullets and missiles.
-
- Life fighting the enemy is not easy. It's hard. For some people,
- this mission would have seemed impossible. And to others, it could have
- been much easier, with some people almost getting bored by the 6th round
- of fighting enemies and on-the-ground trouble. But as Commander Davis,
- your mission is one of a challenge, bringing more disaster to your cockpit
- than you imagined. At times, you almost wish you hadn't used the secret
- code, but it assures you of a long life and being able to finish your
- mission.
-
- At the end of your mission, you are relieved. You are tired and you
- long to start another job, but the skills you learned were very good and
- will add to your resume for future jobs.
-
- In your return meeting, you are awarded a medal. On the medal is one
- word: RAIDEN. Your mission will be remembered forever as RAIDEN and is
- one that will join it's place next to other missions (ASTEROIDS, DEFENDER,
- STARGATE and XEVIOUS). You feel proud. You retire that night, resting
- well, in anticipation of another mission.
-
-
- ____________________________________________
-
-
-
- > ONLINE WEEKLY STReport OnLine The wires are a hummin'!
- """""""""""""""""""""""""""""
-
-
-
- PEOPLE... ARE TALKING
- =====================
-
-
- On CompuServe
- -------------
- compiled by
- Joe Mirando
-
-
-
-
- Hidi ho friends and neighbors. It's me again, here to brighten your
- life with all kinds of info that you didn't even know that you needed...
- Well, okay, you may not really need it, but you'll be glad that you
- heard (or read) it.
-
- Well, at any rate, we've got lots of great stuff to check out this
- time around so let's get started...
-
-
- From the Atari Productivity Forum
- =================================
-
- Sysop Jim Ness posts a listing of newly uploaded files which includes:
-
- "...Now available in the ATARICOMP libraries:
-
- [70244,1522] Lib: 5 *Released Upload (01:47:52 CDT)*
- SNDLB1.LZH/Bin Bytes: 252288, Count: 0, 03-Jul-94
-
- Title : SoundLab 1.11 - record/edit/play 8-bit soundbites
- Keywords: DMJ AVR WAV SOUNDLAB RECORD EDIT PLAY 8BIT SOUND
-
- SoundLab allows recording, editing, and playback of 8-bit mono sound
- bites. This version not Falcon compatible (that's forthcoming). The
- author can be reached at dmj@genie.geis.com -- file uploaded with his
- kind permission..."
-
- I tell Jim:
-
- "Thanks for letting us know about the uploads! SoundLab is a great
- program. Now, no one has a reason not to download Aerosmith's tune
- "Head First"... Unless they don't have a 9600 baud or faster modem...
- or 2.2 meg of hard drive space... or any interest in music...or...
- (;^{>
-
- Seriously though, HEAD2N.WAV is interesting because its the first time
- that a previously un-released song has been distributed digitally.
-
- It'd be cool if this became the standard method of distribution in the
- future, wouldn't it?"
-
- Jim muses about the trade-offs:
-
- "Too bad there's not a better way to compress song files. It'd be
- great to get them at 44.1khz, but they'd probably be 8megs long. Even
- 28.8bps wouldn't be fast enough to make it worthwhile."
-
- Not being one to let an interesting conversation die down, I tell Jim:
-
- "For the time being, I agree about the 28.8k bps speed being slow...
- ideally, the song sould be downloadable in less time than it takes to
- listen to the song. (Let's see... Head First runs about 3 1/3 minutes
- and took me over 22 minutes to download at 14.4 kbaud... nope, we're
- not there yet. ;^)
-
- With the advances in modem technology, I'm sure that it'll be do-able
- in the near future... does anyone besides me remember 5 meg hard
- drives? Now _that_ was life in the fast lane... about 10 years ago.
-
- I guess we'll just have to wait and see."
-
- Ringo Monfort of Lexicor adds:
-
- "And the future electronic highway or network will handle video
- graphics, sounds etc. At least that is part of the idea right?<smile>"
-
- Meanwhile, in reference to my comment about modems getting faster, Ge'
- Weijers tells me:
-
- "Forget it, 28.8 is not reliable over long distances because it is
- only a factor 2 from the theoretical limit, not accounting for losses
- that occur in the analog parts of the phone system. It is impossible to
- get more than 64000 bits/second over a phone line, as soon as you use a
- digital long-distance trunk line. And getting near that limit requires
- more and more powerful digital signal processing. They invented ISDN
- for that, but it does not really get off the ground.
-
- The new V34 modems have a 'fallback' procedure to lower the speed
- dynamically if the line quality is low.
-
- In a few years your cable operator will offer a high-speed data
- connection to a local ATM packet switching facility. It has already
- arrived here (Nijmegen the Netherlands) where students can access the
- college computers 'from the privacy of their own homes'. The speed will
- depend on you bank account.
-
- I think there is more to be gained from high-complexity sound
- compressors."
-
- Ge' is quite right about modem technology. The advances in modem
- technology that I spoke of depend on the ability to use a system similar
- to (or an upgrade of) what we commonly call "Cable TV". There is also
- the possibility that the way in which our current telephone system
- operates will be changed to accomodate clearer, faster data throughput,
- which would enable faster baud rates.
-
- My buddy Brian Gockley, of ST Informer fame, asks about another
- possibility:
-
- "What about satellite? I like wireless stuff..."
-
- The problem whith current satellite technology is that its a one way
- street. You can receive, but there's no way (yet) to let your computer
- tell the satellite "Hey, re-send the last packet, I didn't receive it
- properly". But, then again, only time will tell.
-
- On the subject of hard drives, Alex Peters posts:
-
- "Something weird has happend to my hard drive (I'm running a 48 meg in
- my Mega STE). I was just fiddling around with the disk drive, which I
- often do, and when I rebooted the AHDI loaded but then the system
- crashed (2 bombs). I got the new AHDI and ran that, but it only said
- that DMA drive 0 was not responing and was not booting (from my hard
- disk). I was thinking that maybe I changed the 3 dip switches on my
- scsi controller board by accident."
-
- Brian Gockley (you know, that guy from ST Informer ;^) te;;s Alex:
-
- "If you copy the SHDRIVER.SYS from the ALLDRIVE folder contained in
- the new HDX utilities package, then the computer will search all ASCI
- locations, even when they are non contiguous. The regular version stops
- looking after it finds an empty slot."
-
- Alex tells Brian:
-
- "Thanks for the quick reply. I got the new AHDI (6.02) and it worked
- (it takes a bit longer though). I wonder if anybody knows the effects
- of the various DIP switches in the MEGA STE."
-
- William Stanmeyer tells us:
-
- "I am looking to buy a used copy of Antic's Spectrum 512 art program,
- or any similar art program that can display 512 colors simaultaneoulsy
- and save and load images in SPC format. I already have a good spectrum
- viewer and plenty of art, but I want to be able to create my own."
-
- Lee at Lexicor Software tells William:
-
- "You can use Phoenix to creat both images and animations in 512
- colors."
-
- Sidney Ripkowski posts what I call a "grass is always greener" message:
-
- "I used to have an ST (520 with 1MB), and still have and use the first
- computer I ever bought (Atari 800, with all the good periphs).
-
- About 6 years ago, I moved to the PC marketplace. At the time it was
- a good move. Lately though, I have been looking for something better
- than Windoze or DOS for that matter. It seems that the IBM marketplace
- is no longer innovative - most of the vendors, Microsoft in specific
- are simply in the upgrade business. Every 3 to 6 months, I get a
- notice about a new version of software. The notice that really chapped
- my hide, was the upgrade to Visual C++ 1.5 from 1.0. It is ONLY
- available on CD-ROM. Thats great if you have a CD-ROM drive. And the
- other reason, is speed. I have a 486DX33VL machine with a speedy IDE
- drive and 256K CPU cache - not a sleeper by any means, but all the new
- application are so HUGE, you cant really utilize more than 2 apps at a
- time - and get anything done in a timely manner.
-
- Thus the reason I visited this forum. My interest lies in the Falcon.
- I would very much like to see some benchmarks on its performance. I am
- aware of its construction/features, but am looking for real life
- performance rankings.
-
- I loved the Atari ST before, and still love my 800. I also have a
- Portfolio that I depend on daily.
-
- Can anyone direct me to benchmark data for the Falcon or MEGA ST
- series, or has anyone had experience with them that can relay that info
- back to me?"
-
- Dazzz Smith, a regular in the Atari forum, tells Sidney:
-
- "Well from what I have seen of Falcon owners discussions, it can be a
- speedy machine, of course the third party stuff is important as well,
- e.g. VGA monitor (a good one to get a lot of different resolutions),
- Blow UP, a hardware device to increase resolutions and speed (I think),
- NVDI which is a replacement for the AES to increase OS speed, and so
- on.
-
- Memory of course is important as well, 4 megs is recommended for
- anything more than the casual user."
-
- Mike Mortilla adds:
-
- "The Falcon is great for speed and sampling and graphics, but the
- "flagship" for Atari remains the TT.
-
- It is faster than the Falcon and one of the big differences is that
- the Falcon has the DSP chip (and perhaps a graphics accellerator?)"
-
- Andrew Wright tells Sidney:
-
- "As far as I know there is no benchmark information around. You can't
- realistically compare a Falcon with a PC. On the other hand, I have a
- Falcon side by side with a 486 SX 25 and can point to several things
- faster in each machine. Having played with a preview version of Chroma
- Studio 24 from Black Scorpion Software in the UK, I have watched DSP
- effects you wouldn't believe. My PC simply can't match the realtime
- image block manipulation and animation.
-
- In everyday use, though the PC has the edge, despite the much longer
- time it takes to load up a decent desktop environment like Windows.
- You'd expect that I suppose as it clocks 25 MHz to the Falcon's 16MHz.
- Zipping and suchlike is much faster as is image processing (adding
- filter effects) for example. If more people started using the Falcon's
- DSP, we'd see massive performance benefits in many applications. That
- said, I love the Falcon. It's nice to use and makes a great super-ST.
-
- Sysop Bob Retelle cautions Sidney:
-
- "You should realize that there is little if any new software
- development going on, and even upgrades to existing applications are
- becoming few and far between as companies either go out of business or
- switch platforms completely.
-
- Also, while it's not been "officially" announced, Atari Corp has for
- all intents and purposes, ceased producing computers.. including the
- Falcon 030 and the TT030. They ARE apparently making small numbers of
- TTs, but those seem to be destined for Jaguar game development systems.
-
- It IS possible to still obtain Falcons, and there are a few
- applications specifically written to use their features, but you should
- look carefully before leaping, given your comments on the state of the
- IBM world...
-
- If you do decide to go with an Atari system, we'll give you all the
- support we can, right here..."
-
- Lee at Lexicor Software tells Bob:
-
- "From what we know,
-
- The [J]aguar development is now all PC based.
-
- It is very unlikely that any new machines are actually being mfg'ed at
- this late date.
-
- What we mostly see now is just the surplus being moved here and there
- to fill the apparent demands."
-
- Richard Craig asks:
-
- "Can anyone help me locate a video extension cable for my Atari
- monitor. It's a 13 pin plug that's apparently not available here in
- Edmonton."
-
- Jon Sanford, another forum regular, tells Richard:
-
- "A friend of mine was talking about the samething the other day. ---a
- vidio extention cable---
-
- He is Cyber Tech (505) 474-2816 (USA) Frank...He does consulting and
- has a extensive catalogue of Atari Products,
-
- What he was saying was: you cant extend the cable very long because
- the signal is weak. However if he has 2 orders he may be persuaded to
- make the cables..."
-
- Mike Mortilla tells Richard:
-
- "Yes they do exist and I got mine at Mid Cities computer. But they
- made them special. I think it was about $25 but well worth it. They are
- reliable but can add a little interference.
-
- I'd be in big trouble w/o mine or I'd sell it to you. They seem pretty
- easy to make, and you could always buy 13 wire cable and make your own
- in line extension (if you solder a little.)"
-
- Ringo Monfort of Lexicor Software tells Mike:
-
- "Mid-Cities my favorite ATARI computer store! They are great people
- and have excellent customer service."
-
-
- From the Atari Vendors Forum
- ============================
-
- Rob Rasumssen asks about using Geneva, Gribnif's outstanding
- multitasking program:
-
- "Where in the Geneva instructions do I look to find out about setting
- up a multitasking environment which includes a program that wants to
- grab almost all available memory? It is a Midi sequencer, and by itself
- it seems to run OK under Geneva. I could single-task it, but I really
- need it to run along with my editor/librarian and music notation
- programs. I previously had them set up on my ST under the
- task-switching program HybriSwitch, but on my new Falcon this won't
- work, so I'm hoping they will run under Geneva.
-
- Another question I have is about desk accessories. When I run Geneva
- on the Falcon with desk ACCs installed like normal, it crashes. This
- leads me to think that the ACCs should not be installed but rather run
- on the fly as I would a program, but I'm not sure."
-
- Chief Sysop Ron Luks tells Rob:
-
- "Desk accessories are not important under a multitasking environment.
- ACC support was left in for compatibility, but it will cause some
- grief. If you have the ability to run the ACC as a PRG file instead
- (many ACC programs have this ability) you'll be much better off than if
- you try to install them as ACCs."
-
- Rick Flashman of Gribnif Software tells Ron:
-
- "Actually, Desk Accessories have a big advantage over programs (at
- least on the Atari). When you click on their "close button" they simply
- close their window. Programs tend to QUIT when you do that. That's why
- I always run STalker as a Desk Accessory under Geneva.
-
- With Geneva you can still quit a desk accessory (at least most of the
- time, especially if it follows the newer protocols which have an actual
- terminate message).
-
- Geneva's support for Desk Accessories is as good as its support for
- Applications. Internally Geneva makes very little difference between
- (biggest being that Desk Accessories tend to have no quit routines).
-
- Geneva can also run any program or desk accessory regardless of its
- file ending (just click on any .ACC or .ACX file and watch it run). It
- can also load automatically at bootup any accessories or programs (even
- load programs automatically and put them to sleep with the RUNSLEEP
- command).
-
- Personally I'm a big believer in Desk Accessories (permanent running
- programs that never quit). I think all programs/accessories should be
- "togglable". Heck, I even had Dan put this into NeoDesk 4 (which you
- can rename and run as a desk accessory)."
-
- Rob tells Rick:
-
- "...I still need to know how to multitask my sequencer, which grabs all
- but 32K of available memory, with 2 other midi programs. The original
- Flash is reported not to work under Geneva, and I know it grabs almost
- all memory too. I hope it will be possible. So far I don't have Geneva
- setup the way I want it, with certain programs to load automatically."
-
- Brian Gockley of ST Informer tells Rob:
-
- "Just run the program (Geneva), then get the Task Manager desk
- accessory. Highlight the program you wnat to limit, and then select
- FILE and then FLAGS. This will get you to the right dialogue box. Good
- luck, great program isn't it?"
-
- Rick Flashman explains the process to Rob:
-
- "Look under "Program Flags". There's a flag there that sets how much
- memory Geneva should allow a program to allocate. In other words, you
- would create a set of Programs Flags for that specific program and then
- sets its memory usage to a max of XXXX K (XXXX being the maximum memory
- you want to allow to that program)."
-
- While Rick is around, Keith Frisby asks:
-
- "When can we expect Neo-desk 4 to ship?? - and will it be a worldwide
- release - ie will we get it here in the UK at the same time??"
-
- Rick tells Keith:
-
- "The U.S. and U.K. releases will be identical. The only difference
- being that it takes about 1-2 weeks to ship everything to the U.K. I
- would say we are 2-3 weeks from actual shipments (program is done,
- waiting for manuals).
-
- Upgrades will ship first, before retail copies."
-
-
- From the Video Game Publishers Forum
- ====================================
-
- Karl "The Cat" Maurer of Spectrum Holobyte posts:
-
- "As the product has been out since April 11th, 1994, I was wondering
- if folk out there have any feedback to give us about this Super
- Nintendo game.
-
- What did you like about the game? What did you dislike? What sort of
- things do you wish we had included?"
-
- Darren Silinski tells Karl:
-
- "I really liked the game. I got up to the 1st test (crystal shard) of
- the I.F.D., & I can't get past it. The only thing I wish I could do is
- being able to talk to people, because they can talk to us, & that you
- can go back to the bridge during a battle without surrendering."
-
- Ken Gagne adds his comments:
-
- "I'm sure you've heard of the many complaints as to the unrealistic
- battles with the Romulans, Klingons, whatever. A more diplomatic
- approach, as in the show, would have been appreciated.
-
- Can't think of much else. The game was fun, but not terribly; but
- that's just the way I am, it's not my kind of game. :) "
-
- Darren asks Ken:
-
- "What do you mean "unrealistic?" On the show they do battles in
- different ways. Also, in the game (where I got up to) there were no
- Klingon ships. Maybe there is after the 1st I.F.D. test."
-
- Ken explains:
-
- "I meant unrealistic in the sense that they DON'T fight on the show.
- When they find a Romulan ship, they open hailing frequencies and
- diplomatically attempt to resolve the situation. You're not even given
- that option in the game.
-
- I don't think there are any Klingon ships either. Guess I goofed."
-
-
-
- Well folks, I've run out of room... again. But at least I got info
- from the VidPub forum in this time. Believe me, it can be tough to decide
- what to put in to the column when you've got a limited amount of space
- and so much information to pack into it.
-
- Please... tune in again next week (same time, same station) and be
- ready to listen to what they are saying when...
-
-
- PEOPLE ARE TALKING
-
-
-
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-
- > DEALER CLASSIFIED LIST STR InfoFile * Dealer Listings *
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