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-
- *---== ST REPORT ONLINE MAGAZINE ==---*
- """""""""""""""""""""""""
-
-
- "The Original Online ST Magazine"
- _______________________________
-
-
- August 18, 1989 Vol III No.101
- =======================================================================
-
- ST Report Online Magazine™
- __________________________
- Post Office Box 6672
- Jacksonville, Florida
- 32205 ~ 6672
-
- R.F. Mariano
- Publisher - Editor
- _________________________________________
- Voice: 904-783-3319 10 AM - 4 PM EDT
- BBS: 904-786-4176 12-24-96 HST
- FAX: 904-783-3319 12 AM - 6 AM EDT
- _________________________________________
-
- ** F-NET NODE 350 ** FIDOMAIL NODE 1:363/37 **
- Our support BBS carries ALL issues of STReport
- and
- An International list of private BBS systems
- carrying STReport for their users enjoyment
-
- __________________________________________________________________
-
- > Issue: #101 STReport™ The Online Magazine of Choice!
- -------------------
- - The Editors' Podium - CPU REPORT©
- - Again! The Revolving Door! - MILLENIUM, Review
- - MasterCad, Review - NIGHTHAWKS, Review
- - FALCON - Mission Disk, Review - TOS 1.4, Review
- - TOUCH-UP 1.53, Review - Limited Release for TOS?
- - TT's to be Configurable! - THE REAL REASON-TOS DELAY!
- - NEW USERGROUP COORDINATOR! - ST REPORT CONFIDENTIAL
-
- ---==== FEDERAL EXPRESS BUYS THE PORTFOLIO! ====---
- --=== *** EXCLUSIVE: THE BOSTON SIGRAPH INTERVIEWS *** ===--
- ---==== HOT! INSIDE INFORMATION ON TT ====---
-
- =======================================================================
- AVAILABLE ON: COMP-U-SERVE ~ DELPHI ~ GENIE ~ BIX
- =======================================================================
-
- > The Editor's Podium™
-
- Under any cover story there always is the "bottom line". In the Atari
- arena, the bottom line has been a most elusive item indeed. Through the
- course of the past year, it has been almost impossible to find the bottom
- line. Many different analysts, both is the press and other areas, have
- tried with little or no success. The big question is why no success?
-
- To accurately obtain a viable result, there must be present certain
- 'constants' with which an analyst may work. In the case of Atari, the
- factors that are constants would yield a catastrophic picture. For
- example; a) constant delays - b) conflicting release information - c)
- obvious favoritism shown to the European market - d) Ongoing development
- of game machines thus, promoting the game machine image - e) continued use
- of the Atari name on the high end, high performance computers - f) total
- lack of cooperation with the press - g) Lack of continuity in the decision
- making process at the top. The list is longer, but why show to all what
- most obviously know already.
-
- Atari must, in the coming weeks and months "get with the program" and
- rediscover the basics of good business. Any company with a good amount of
- cash reserve can put on the "dog". There is nothing wrong with this, as
- long as it doesn't evolve into dogging the users. The TOS 1.4 situation
- is atrocious. The deliberate placement of misleading information is not
- the mark of a professional corporation. It is, however, the mark of a
- leadership group that is strife with emotionally controlled decisions.
- Atari and it's various endeavors have a great deal going for them if only
- those in control would learn to concentrate on the timely release of these
- successful endeavors.
-
- In any case, Atari is our computer and it will remain so. Regardless
- of all the problems, we are adamant in our choice. Atari has a good grip
- on the secret of hardware success, now for the marketing and publicity
- angle.
- Ralph.....
-
-
-
- ATARI IS BACK!!!
-
-
-
- **********************************************************************
-
-
- :HOW TO GET YOUR OWN GENIE ACCOUNT:
- _________________________________
-
- To sign up for GEnie service: Call: (with modem) 800-638-8369.
-
- Upon connection type HHH (RETURN after that).
- Wait for the U#= prompt.
- Type XJM11877,GEnie and hit RETURN.
- The system will prompt you for your information.
-
-
- THE GENIE ATARI ST ROUNDTABLE - AN OVERVIEW
- ___________________________________________
-
- The Roundtable is an area of GEnie specifically set aside for owners and
- users of Atari ST computers, although all are welcome to participate.
-
- There are three main sections to the Roundtable: the Bulletin Board, the
- Software Library and the Real Time Conference area.
-
- The Bulletin Board contains messages from Roundtable members on a variety
- of Topics, organized under several Categories. These messages are all
- Open and available for all to read (GEnie Mail should be used for private
- messages).
-
- If you have a question, comment, hot rumor or an answer to someone else's
- question, the Bulletin Board is the place to share it.
-
- The Software Library is where we keep the Public Domain software files
- that are available to all Roundtable members. You can 'download' any of
- these files to your own computer system by using a Terminal Program which
- uses the 'XMODEM' file-transfer method. You can also share your favorite
- Public Domain programs and files with other Roundtable members by
- 'uploading' them to the Software Library. Uploading on GEnie is FREE, so
- you are encouraged to participate and help your Roundtable grow.
-
- The Real Time Conference is an area where two or more Roundtable members
- may get together and 'talk' in 'real-time'. You can participate in
- organized conferences with special guests, drop in on our weekly Open
- COnference, or simply join in on an impromptu chat session. Unlike
- posting messages or Mail for other members to read at some later time,
- everyone in the Conference area can see what you type immediately, and can
- respond to you right away, in an 'electronic conversation'.
-
-
-
- **********************************************************************
- --------------------------------------------------------------------------
-
-
-
-
-
- > CPU REPORT™
- ==========
-
- Micheal is on vacation, he will return shortly, we feel he deserves a well
- earned vacation. Micheal has produced CPU REPORT , a feature of
- STReport's since Issue # 64 December, 1988.
-
-
-
- > ATARI & THE FUTURE STR FOCUS An interview with some of the "BIG WIGS"
- ============================
-
-
-
- DENDO before DEPARTURE
- ======================
-
-
- "Hey dude, let's party!"
- -Sean Penn, Fast Times at Ridgemont High
-
-
- by David Anderson
-
- Thursday. 13 July, 1989. Westboro, Massachusetts. The Marriott
- hotel. It was here that Michael R. Dendo, VP-Sales for Atari Computer
- came to perform the task he had been given. His mission: meet with
- current dealers in the too-long neglected Boston/New England market. Court
- potential dealers. Do what is necessary to strengthen Atari's presence in
- the area.
-
- He did not come alone. Stalwart at his side was Nathan Potechin,
- President of Canada's ISD Marketing, Inc., a third-party supporter of
- Atari's ST and MEGA computer lines, boasting powerful packages such as
- Calamus and DynaCadd, billed as "Professional Solutions" for Desktop
- Publishing and Computer Aided Design/Drafting, respectively. The
- Boston-area (by a slender thread) whistlestop was coordinated by Betsy
- Piper, President of Tech Plus, Inc., Atari's manufacturer's rep for the
- area.
-
- Throughout the day, meetings had been held with current and potential
- dealers, with the intent of rejuvenating interest in Atari's products,
- expanding the area dealerbase, and mending fences in general. To aid in
- these purposes, the delegation brought along a few exemplary wares. Mike
- trotted out Portfolio, the vest-pocket PC with which Atari hopes to make
- its way into the business market. "This is a great opportunity for us to
- get into Corporate America," he said. "That's what we're going to use
- Portfolio for. It's our gambit." It was Nathan's job to exemplify the
- potential of the ST, especially the MEGA, as a professional business tool.
- To that end, he demonstrated the capabilities of Calamus and DynaCadd, as
- well as the forthcoming Calamus Outline Art, a graphics-creation and
- editing package with features rivaling Adobe Illustrator, Aldus Freehand
- and LetraStudio.
-
- Time had been scheduled for Dendo to meet with local usergroup
- representatives, to address the needs and concerns of Atari's end-user
- base. Due to the aggressive pursuit of his first priority, the recruiting
- of new dealers to expand Atari's market presence in and around New
- England, Dendo's usergroup meeting was pushed back until shortly before he
- had to leave, when we were told we'd have a five minute (!) question and
- answer period in which to convey our concerns, as end users, about the
- past, present and future of Atari Computer. That five minutes came out
- closer to a half hour, with Nathan good-naturedly fidgeting throughout the
- entirety of the talk, understandably concerned with missing his plane back
- to Canada -- the last one of the day. This installment of my column deals
- with what was said in that meeting room at the Westboro Marriott on that
- July afternoon.
-
- First of all, let's get straight just who was there. On Atari's end,
- there was Dendo, Potechin, Betsy Piper and several of her associates. In
- the usergroups' corner, there was Harry Steele and Jerry Feldman,
- representing BCS/Atari. On behalf of A.B.A.C.U.S., Dave Burns was in
- attendance. Carrying the banner of the SSAG, of course, was yours truly,
- along with my faithful sidekick, Joe Mercurio. Various others in
- attendance included Rick Flashman of Gribnif Software, Paul Swanson of
- NiteLite Systems, and three young men who run a bookstore/computer store
- on the Holy Cross campus (I neglected to get their names).
-
- Dendo began by stating that Portfolio, as well as Stacy, the laptop
- ST, would ship in September (for all you skeptics out there, no, he didn't
- name a year). He maintained that both the European and U.S. markets
- continue to grow. "I know it's hard [because] we haven't done the things
- in the [Boston] marketplace like we've done in Houston or L.A. or,
- Minneapolis or Chicago or Miami or Washington, D.C. or New York City," he
- told the assembled group. "We've just done it a city at a time." Dendo
- said he belived that was the most appropriate approach to the situation.
- "Now, with our new products," he continued, "like Portfolio...Stacy, we're
- going to have a 68030 machine in November that we'll be delivering...that
- requires, if you will, another level of dealer. And the products that
- we're coming out with, and the type of consumer who will buy those is
- necessitating a, let's put it this way, at least, an addition to our
- current dealerbase." He went on to say, "If we don't have the right guy
- to support the consumer, if we have to, we'll come and do it ourselves."
- Dendo stressed that Portfolio would come, off-the-shelf, with either three
- or five ready-to-go software applications, but added that, they don't
- perceive Portfolio's biggest marketplace to be with the common,
- "plug-and-play" user. He foresees that the most common aftermarket sales
- in regard to Portfolio, in the corporate marketplace, would be in blank
- memory wafers or cards, citing the example of a potential corporate
- customer who came to the meeting specifically to look at Portfolio as a
- tool for remote data entry for his manufacturing business, who would use a
- custom application on the machine.
-
- True to form, Harry Steele (let's face it, our boy Harry is no
- shrinking violet) jumped in with both barrels. "Three and a half years
- ago," Harry stated, "[Jack Tramiel] expressed that he wanted the users to
- help him. We helped him wholeheartedly...we have bent over backwards to
- help Atari...he said 'You help me, I'll help you.' We have trained
- people, because you don't have training programs...we've held meetings, to
- show the product...what is Jack gonna give us...how is he gonna help the
- user help the new user?" Dendo clarified that "It's not just 'he'. This
- is a much bigger company than Jack Tramiel. This is a seven hundred
- million dollar corporation that does not rest on the shoulders of one
- human being. He's Chairman of the Board, he's sitting in the back now,
- and his son, Sam is the President and CEO of the company. But the direct
- answer to your question is, what we're doing now is we're out getting a
- stronger dealerbase that we can put money behind, that will provide better
- support to the business pool, whether it's the usergroup, whether it's a
- new consumer, what have you...that's number one. Number two is, we're
- spending money on our advertising, we're going to do a lot of national
- trade advertising on our newer products, which will get better developer
- support, which will, in turn, provide you more applications for your STs."
-
- Jerry Feldman brought up the oft-belabored point of getting an ST (or
- two) placed in the BCS' Resource Center. Dendo asked him to address the
- matter with Betsy, whom he called his "eyes and ears" in this area. If
- Jerry can convince Betsy to convince Mike that it's in Atari's best
- interest to donate a system to the BCS, it will be done. Dendo assumed
- full responsibility for the matter, saying "the call isn't Jack Tramiel's,
- or Sam's, it's my call. So, if it doesn't happen, you can pick up the
- phone and call me and tell me I'm a jerk."
-
- When asked about how corporate sales would be handled, Dendo replied
- that, whenever possible, they would be handled through a dealer. "The
- only place it wouldn't make sense," he said, "is where we don't feel we
- have a dealer who can represent us the way we want to be represented. "In
- such cases, the company's rep groups would act as VARs (Value Added
- Resellers). He cited the example of an Atari dealer in Memphis, TN,
- describing him as a "nice guy" who "couldn't walk into Federal Express any
- more than I could walk into the White House tomorrow." In this particular
- instance, it was the Memphis-area rep group that landed the account to
- sell Portfolios to Federal Express. Dendo expressed his belief that
- "There's no reason in the world why we can't put on three or four more
- solid citizens of the clout of a Bit Bucket, or bigger," calling them
- "almost a prototype of the type of independent we're looking to set up."
-
- The contingent from Holy Cross raised a queston about Atari's
- attempts to breach the educational market, to which Dendo responded, "We
- handle our educational program fundamentally through an educational VAR
- called CCC out of Palo Alto, CA. They sell about 10,000 1040s a year for
- us, and that volume seems to grow about 15-20% a year. They developed
- their own micro-host, which has their own firmware, it's a pretty unique
- educational system. They've sold it mainly to the inner-city school
- systems. They've got an installed base, I believe, of about 70-80,000
- machines in the U.S. They've sold enough machines that finally Atari has
- been recognized, if you will, as having a percentage, I think it's two or
- four percent, of the educational market." Dendo went on to say that,
- looking at the university-level market, Atari has, "a pilot program in
- place right now, where we've signed a major southwestern university as a
- reseller to ID cardholders, the same thing as Holy Cross would be, they're
- selling the ST, they're selling IBM, they're selling Apple. That's a
- market that our dealers, and we have a very strong dealerbase in this
- particular city, too, we have five great dealers, and they're not hitting
- that area. On top of it, Apple has limited product configurations that
- the university can sell, and they're competing directly against the
- particular university bookstore, for lack of a better definition, and they
- don't allow them to go sell to the university, they go in and sell
- direct." He further said he hoped that, if the pilot program works out
- well, it would be, "something that we would probably pursue on a
- nationwide basis." Stressing that there are "some unique opportunities"
- in the Boston/New England trade area, given the size of our scholastic
- population, that would be evaluated once the "fundamentals" are taken care
- of, Dendo defined the fundamentals as, "stabilizing the dealerbase," and
- discussed possibilities including the use of ISD's products, DynaCadd and
- Calamus, to make inroads with MIT and Harvard, respectively. "For all of
- the millions of dollars worth of equipment I've given away in the MIDI
- marketplace, to music schools, there's no reason, when I have, far and
- away the finest CADD solution in the world," he said, in reference to
- DynaCadd, "why I shouldn't have that at MIT."
-
- Toward the end of the talk, Dendo complimented the usergroups for the
- job they've done in supporting the home user. "Thank God for a lot of the
- usergroups throughout the country," Nathan Potechin added, "there's no
- question, both in Canada and the United States. "When Harry asked if
- perhaps there wasn't some way Atari could just let the usergroups know
- what's going on, Mike said, "Thank you, because...I 'Gotcha' now. 'Cause
- I just did something for you. I hired a 'legitimate' Head of Usergroups,
- paying him a very fat sum of money, and he is putting together, as part
- and parcel of our standard newsletter that we send to our dealers, a
- usergroup newsletter. His name is Chris Roberts. I've seen him more on
- the phone in the four weeks he's been with the company than I saw anybody
- in the whole year I've been with the company. "As I write this, the
- latest news out of Sunnyvale is that Chris Roberts is no longer with
- Atari. Beyond that, little is known about the situation.
-
- EDITOR NOTE: As we prepare to publish this interview, BOTH CHRIS ROBERTS
- AND MIKE DENDO ARE NO LONGER WITH ATARI .....
-
- "One of the problems that everybody has been having with Atari,"
- Jerry Feldman observed, "is that Atari has had a very high turnover in
- some very visible areas." Dendo pointed out that there have been THIRTEEN
- people in his position before him, and that combined, they weren't around
- as long as he has been. "I don't believe that the turn of a person in a
- company, or even a group of people, should be able to cause your network
- and your userbase to go crazy and to go unsupported. I think that the
- lack of structure and the, if you will, lack of newness in products, lack
- of strong distribution and all these issues...if I was to die in a plane
- crash tonight, it should make no difference to this company whatsoever.
- This company should be able to continue to move forward in the directions
- it goes in." Dendo asserted that, "the key thing...we can talk about
- Atari, we can talk about the new products, we can talk about Jack, and Sam
- and all this other baloney, but the key to the business and the key to the
- stability of the business, is the dealers. And that's one thing that
- we've never had in this town, is a stable dealerbase. We've had some
- consistent players...that's one or two, and everything around it is like
- constant Chinese Checkers, it's going here and there and everywhere."
-
- Dendo predicted that, "I think you'll see 'Power Without the Price'
- go away as a slogan, and now you'll start to see that we'll get fair
- market value for an exciting Desktop Publishing solution, we'll get fair
- market value for products like Portfolio and Stacy, so that we have more
- margin, to staff better, to do more advertising, it all this vicious
- cycle. That's where the philosophy of 'Power Without the Price' falls
- apart; it's a very, very skinny shop. Many people remember there were
- sixteen buildings when [Jack Tramiel] bought it from Warner, and there's
- three now." He declared, "I think if you picked up an annual report, you'd
- see that the company is a highly undervalued company." He wrapped up by
- saying, "We've got a whole new line of products, the products are
- well-tested, the products will be delivered on time, unless there's some
- quirk. I think, before, people were talking about hope and prayers.
-
- It's hard to explain to you people who are loyal followers who've been
- here all this time, but it's hard to imagine the passion that's being
- taken, on Portfolio, on Stacy...at one point, Sam went back and forth to
- Japan...and all of a sudden, another opportunity came up to get more SRAM,
- and he'd get back on the plane and go out there and he'd make the deal
- right on the spot to get more SRAM. We understand the importance of
- Stacy, we understand the importance of the TT, more from a credibility
- standpoint than anything else. The TT will come out...it's going to be
- downward-compatible to current ST software...we're going to run UNIX, I
- think UNIX 5, 5.1." When asked which of the UNIX camps Atari would go with
- for the TT, Dendo firmly responded, "AT&T."
-
- "This is our year," he concluded. "If we get enough product, this
- could be a billion-dollar corporation this year, and we're all working
- very hard for that to happen."
-
- That's it for now. Until next time...live long and prosper.
-
-
- ----------
-
- The above was written for my column, "Behind The Mike," in the
- September 1989 issue of SSAG News, the newsletter of my usergroup, the
- South Shore Atari Group. The South Shore Atari Group's current
- incarnation came into being in late 1986-early 1987 (slightly before my
- time), meeting at the now-defunct Computer Cache in Quincy, MA, before
- which it existed, to my understanding, more or less as a fairly loose
- assemblage of Atari enthusiasts meeting over a couple of Boston-area BBSs.
-
- After suffering some upheavals, not the least of which was the loss of
- our meeting place (not to mention one heck of an Atari dealer!), the South
- Shore Atari Group, currently 50 members strong, is looking to the future
- with optimism (and, if I do say so myself, a pretty darn good newsletter).
-
- Our goals for the future include getting some sort of AtariFest or
- World of Atari show put on in the Boston area, and, along with some of the
- other local groups (such as A.B.A.C.U.S. and BCS/Atari), continuing to
- help local users make the most of what we like to call "The Atari
- Experience." For more information on the South Shore Atari Group, or for a
- sample issue of SSAG News, write (enclose $1.00 for the newsletter):
-
- South Shore Atari Group
- P.O. Box 129
- Boston, MA 02136
-
- David Anderson
-
-
-
- EDITOR NOTE:
-
- The above article is, without a doubt, highly informative and indeed if
- one looks deeply into what is actually being said here, one will be very
- well informed about the future. Many thanks to David for a fine article.
-
-
-
-
- ___________________________________________________________________
-
-
-
-
- > TOS 1.4 STReport InfoFile™ An average user's first impression!
- =========================
-
-
-
- IMPRESSIONS of TOS 1.4
- ======================
-
-
- by Myles Goddard
-
-
- I am still shaking my head at what I saw today as I still can't bring
- my mind to believe it is here, at least at the developer's level. I had a
- chance to try out a TOS 1.4 ROM on a developer's Atari 1040ST tonight. I
- am not an expert by any means when it comes to the technical aspect of
- operating systems but I do know that when a product is worthy of note I
- usually will try to express my opinion about it, both good and bad. I
- have had my 1040ST for over three years now and have been using it with
- the standard TOS 1.0. I did notice that there were some pecularities
- about it at times but for the most part I was satisfied with it.
-
- There were features I would have liked to seen on it, especially after
- seeing how unique the new Macintosh system and finders were. If I may, I
- would like to compare some of the new features of the new TOS to the old
- one I am using on my ST. Keep in mind that I am no expert in these
- matters and I only spent a couple of hours playing around with it and I
- realize that there are probably many features I have not uncovered yet.
- Therefore, when I do find new goodies, I'll let you know in a future
- report.
-
- First and foremost is the speed. TOS 1.4 flies circles around 1.0. I
- noticed that floppy and hard disk access is dramatically increased. The
- hard disk partitions can be 32 megabytes instead of the normal 16
- megabytes. There is no longer a 40 folder limit so you won't have to run
- some hard disk utilities like Folderxxx.prg and others to access those
- larger directories and subdirectories. Speaking of floppies, it allows
- you the option of "Twisting" your floppies when you are using the
- Universal Item Selector. In other words, instead of having individual
- tracks on the disk, the twisted format allows the tracks to be formatted
- sequentially, more like a 45 RPM record. That way, the drive doesn't have
- to travel all over the place to get the desired information.
-
- Another superb feature I found out about is the ability to move files
- by pressing the control key when you pick files to move. One of the
- better features of the Macintosh was that you could move files without
- having to copy them first and then delete them later. This is a real
- advantage when you only have a limited amount of disk space or one drive
- to start with. More than once I have been frustrated by copying files to
- a folder on the same disk and get a message that the disk is full. I
- really like the MOVE option. ( I would like it even better if the ST would
- tell you before you start copying files that there was or wasn't enough
- room on the disk ).
-
- If you have ever wanted to print a text file from the desktop you had
- to double click the text file then move the mouse pointer to " SHOW " to
- see it. TOS 1.4 defaults at show so all you have to do is tap return.
- When you want to copy a disk, for example, all you have to do is highlight
- your A: drive and drag it to B:, a window comes up and shows your options.
- It will allow you to format one or both drives and then it shows the
- actual progress of each drive as the files are copied from the source and
- destination disks. I also like the way you can scroll through the desktop
- windows just by holding the mouse button down on the arrows of the window.
- The old version would only allow window scrolling after you pressed the
- mouse button each time you wanted to move the window contents.
-
- While TOS 1.4 runs beautifully on it's own, when paired with TURBOST
- and NEODESK, it is fantastic! The windows fly open in a flash and the
- speed with which information is presented like I've never seen before.
- Its the next best thing to having a blitter chip installed, as far as I am
- concerned. But then, this ST amazes me all of the time.
-
- I know that TOS 1.4 is taking far too much time to be released and
- true, we have been very impatient for it, but from what I have seen this
- past week, it will be well worth the wait. My hat's off to Atari Corp.
- for producing this fine product.
-
- Editor Note; STReport finds the ultra late release of this product an
- excercise in futility, furthermore, we feel it would be in Atari's best
- interest to get this product to the users ASAP. To release the utility
- package, (Rainbow TOS Utility Arc), out in the open file downloads instead
- in the developer areas is an outrage. One can easily suppose that Atari
- believes the majority of the users already have this TOS. Thus, the
- reason for the utilities being released in the public forums. We know
- this is not the truth and implore Atari to get TOS 1.4 out to the general
- public NOW! Stop jerking the userbase around and get it to the dealers.
- Harsh? You bet! Our frustration is showing right along with that of the
- users.
-
-
-
-
-
- _____________________________________________________________________
-
-
-
- > LIMITED RELEASE STR Spotlight™ But, it's "GENERALLY AVAILABLE" ..Sam
- =============================
-
-
- Rainbow TOS is in limited release to dealers at this point. We hope to
- have it available to all consumers who wish to purchase it as soon as we
- possibly can.
-
- -- John Townsend
- Atari Corporation
-
-
- Here we go again, Sam sez the TOS 1.4 is "generally available" in an
- interview in Start Magazine. Now, another voice says TOS 1.4 is in
- limited release. What ..is limited release? Where and under what
- conditions may a user obtain these chips for his machine? When will the
- chips be "generally available" if they are not at this time. Must a
- person meet certain criteria to BUY these chips?
-
- Normally, this situation would go un-noticed but in light of the
- repetitious delays and snafus concerning TOS 1.4, we are forced to wonder
- just who is calling the shots? Sam says one thing, yet we hear another
- from the online reps. So.... here sits the userbase reading one thing
- said by Sam, they go to their dealer and find no chips. What is a user to
- believe?
-
- Now we have everyone talking about the Rainbow Tos Utilities, what are
- they? Where do we use them and what good are they without TOS 1.4? These
- are the questions being seen and heard all over the country. Of course,
- certain of the utilities may be used with the current TOS versions in use,
- but the questions are valid. Perhaps, the answer will come forth "REAL
- SOON NOW" <<Grin>>
-
- FYI:
-
- Sam Tramiel President of Atari Corp. will be the guest of honor on August
- 30, 1989 10 pm EST on GEnie for a conference, hopefully to solidify the
- resurgence of Atari... Sam... you're a couragous guy.
-
-
-
-
-
- ________________________________________________________________
-
-
-
- > FALCON MISSION DISK STR Review™ A close look at the new Missions!
- ==============================
-
-
-
-
- Falcon--The Mission Disk
- ========================
-
-
-
- From Mirrorsoft & Spectrum Holobyte
-
-
- By William Y. Baugh
-
-
- From the much maligned and on-line abused company, Spectrum Holobyte,
- comes a terrific add-on to the best jet flight simulator available, The
- Mission Disk. At first glance, you might think "So what, it's has some
- new scenarios for the same world I've been flying for the past two years."
- I though much the same thing; some "upgrades" we have seen haven't lived
- up to expectations. The great news is, this isn't true with the Mission
- Disk. You have before you a totally new and different world, with 12 new
- missions to conquer.
-
- Along with the new scenery, there are some other changes. For
- starters, it seems that Mirrorsoft and SH have been listening to the ST
- consumer, because the simulation loads MUCH faster and you don't have to
- use the code wheel anymore! Other changes include easier approaches to
- your airfield because of the addition of air defense sites located around
- the perimeter of the airfield. This means that you no longer have MiG's
- following you in, getting on your six and generally being a pain in the
- butt. Also, landings are easier on a whole; they have made the "landing
- envelope slightly kinder." More improvements include; your F-16 will
- automatically level itself if only a small bank is performed (this may be
- toggled on and off), the Mavericks give an accurate zoom image on the head
- down display for long range viewing and targeting and finally, MiG-29A
- "Fulcrum's" have been included in the new world.
-
- Once the simulation is loaded, you'll not notice any changes until you
- are in the air and viewing the map. As I stated before, this is a totally
- NEW world. Your airfield is located in the lower left-hand part of the
- map, with three tanks northwest of you, a fairly good size lake with three
- landing craft, a road that runs north of the lake that intersects with a
- 'T' at the extreme north edge of the map. Plying the road are four trucks
- that are brings supplies to your enemies. At the intersection of the
- roads is the enemies arsenal consisting of four buildings. Turning east
- you will find a power station, enemy airfield and oil refinery, all
- waiting to be hit. Traveling south and then west towards the lake are
- train tracks with a fairly strong train traveling them (the cannon doesn't
- faze it). At the southeast edge of the map is the tank factory which is
- building tanks faster than you can take them out each mission. And
- finally, there are two bridges, one on the truck route, the other on the
- train tracks and a large smattering on SAM sites all over the map, just to
- keep things interesting.
-
- Now, probably the best feature of the simulation is that all the
- missions are connected; that is your inevitable goal is to destroy all of
- the enemies "ground and industrial assets." But, there is no way you can
- do this all in one mission (maybe on the 1st Lt. level). Not to worry,
- here is where the being connected comes in. There are 12 specific
- missions, but you need not follow these to the letter. Say you leave on
- your first mission, knock out two tanks, sink one landing craft, take out
- a truck and for the heck of it, knock out his arsenal (since you were up
- that way anyhow). On your next mission the tanks will be back, the
- landing craft will be also, but the truck you blew up and the factory will
- not be functional. As you destroy enemy objects during the missions, they
- stay knocked out for differing time periods depending upon the object.
- For example, bridges and factories will remain out for 5 missions, SAM
- sites and trains 3, runways and trucks for two and landing craft and tanks
- for one. Also, destroying the industrial sites affects the resupplying,
- thus the availability of tanks and such during each mission. Getting rid
- of the tanks is probably the most pressing problem, because first, it gets
- old having to destroy them every mission and second, if you don't take
- them out, they'll capture your airfield and then your history. The very
- nice part to all of this is that SH has allowed you to have not only a
- "fly around and blow things up" simulation, but a very good strategy
- simulation to go along with it.
-
- Even though there are quite a few changes from the old Falcon, there
- is one thing that hasn't changed; the graphics. The graphics are still
- spectacular! The solid 3-D objects are great, it's too bad with this type
- of simulation that you can't go slower and get a better look at the
- objects. I find myself flying low and running into things for wanting a
- better look at them. The world has been changed (another change!); you
- are no longer flying in a desert world, but on a kind of swamp-grass
- world. When you destroy an object, it leaves a small crater-lake where
- the object was. Oh yeah, another change is that an object blows up "real
- good" now, with pieces flying in the air and such. One complaint is that
- they don't burn or smoke because when your flying at a high altitude or
- very fast, it's hard to tell whether the object is destroyed or not. So
- I've been looking for the small lake (usually in front of the object) to
- tell if its been knocked out. My other complaint is that, still, the
- Mavericks don't lock on extremely well. You'll have your target dead
- center and the lock-on box appears to the left. Still need to try and get
- that right SH!
-
- My recommendation is if you own Falcon and you like Falcon, but your
- tired of the old Falcon, get this disk! If you haven't bought Falcon (and
- you like flight simulators) get Falcon and this disk. You'll love it! It
- adds so much to original version that its hard to compare the two
- together.
-
- So, in closing I feel that SH and especially Mirrorsoft deserve high
- praise for this upgrade. From all of the bad blood between American ST
- users and SH, it's great to see such a fine upgrade come along. Granted,
- my copy is from Europe and Mirrorsoft (SH's parent company), who by the
- way is extremely high on the ST, released this upgrade, I feel that
- American support should improve over the next year.
-
-
-
-
-
- _______________________________________________________________
-
-
-
- > Millenium STR Review™ Looking over the GOOD ones.....
- ====================
-
-
- MILLENIUM 2.2
- =============
-
-
- by Tim Holt
- ST Club of El Paso
-
- In the mid-seventies, there was a TV series called Space: 1999, where
- the commander of a base on the moon watched helplessly as the moon was
- blown out of the Earth's orbit, and the residents of the moon base had to
- fend for themselves. Pretty bad acting if I recall, but the IDEA was
- neat. Now, there is a game that has come out from Europe with a similar
- theme: Millenium 2.2.
-
- You are the commander of a lunar base that is the last bastion of
- humanity. Seems as if the old Earth was wasted by a stray asteroid. Now
- it is up to you to repopulate the solar system. It won't be easy. There
- are only 100 folks on the moon, and the renegade human outpost on Mars
- decides that you are going to make good target practice. So, how are you
- going to do it? That is what Millenium 2.2 is all about!
-
- The moon base has six different areas that are under your command:
- research energy production
- industrial production living quarters
- the launch pad defense.
-
- By clicking the mouse on any one of these areas, you find out exactly what
- is going on at that moment. When the game starts, energy and research are
- the most important areas, as the game progresses, production and defense
- gain in importance. All of the areas are important at one time or
- another, as you must constantly produce items such as energy cells, and
- must constantly research places where you can make colonies.
-
- It is hard to tell about the game without giving away the secret to
- success. The ultimate object is to repopulate the Earth by producing a
- terraformer that can change the toxic atmosphere back into oxygen. To do
- this, you must find certain substances such as silver, which are not
- available on the moon. These substances are available somewhere in the
- solar system, but you gotta find them. You find them by building probes,
- and sending them out to look for it.
-
- Once you find the stuff, you have to construct colonies there, so mining
- can take place. To get the items back to the moon, you have to build ships
- that can ferry the stuff from point A to point B. How you build your
- ship, and what you consider important is the key to the game. If you
- chose one thing as being more important, and it isn't, then doom awaits
- you.
-
- All the while, Mars is attacking you, and your colonies, so you have to
- build defenses as well as regular ships.
-
- It sounds complicated, and Millenium 2.2 is at first. The instructions
- are very skimpy, but I found that this ADDED to the tension of the game.
- I didn't know what was around the corner, and since the instructions
- didn't help, I had to use my head. ( I am not used to this..) The game
- switches from graphic adventure to arcade action whenever you art
- attacked, and that was a nice touch. The graphics are EXCELLENT. I won't
- spoil them for you. Go buy it and see for yourself.
-
- I did have a few gripes about Millenium 2.2. Once you have finished the
- game, it is the same every time you play. It then becomes a race to see
- if you can beat your old time to repopulate the Earth. (My best time is
- 18 years.) Every time you are attacked, the damage is done to the exact
- same type of equipment. I thought that was a bit unrealistic. The damage
- would be different each time in a real war. However....
-
- If you judge a game by the amount of time you spend stuck in front of your
- Atari trying to get it done, then Millenium 2.2 has to be the most
- successful game I have ever played. I bought the game at 4:00 in the
- afternoon, and was stuck in front of my computer until 2:00am. My wife
- threatened divorce during that eight hours, I think, I wasn't paying
- attention...
-
- Great graphics, a nifty plot, and only minor complaints. Buy it, play it,
- become addicted, and when you are done, give it to your kids. Tell your
- wife it was an educational game (It really does have accurate information
- on the solar system throughout the game.)...she might fall for it...
-
- Millenium 2.2
- by Electronic Arts (Europe)
- $39.95 retail
-
-
-
-
- _______________________________________________________________
-
-
-
- > MASTER CAD STR Review™ Second, in our series of CAD Overviews
- =====================
-
-
-
- Master Cad
- ==========
-
-
- by Myles Goddard
-
-
- I am always looking for a bargain so needless to say when I do find a
- good one I get carried away. In college I am studying different CAD
- systems and my major complaint is that most of the higher end CAD programs
- are made for the IBM and Mac II. The ST is starting to catch up with
- major advances such as DYNACADD, but for me and my wallet, I find it
- difficult to fork over $ 3000.00 for AutoCad or even $ 695.00 for
- Dynacadd. Well that left me in what you would call in a dilemma and I let
- it go at that.
-
- After I got back from my vacation in Australia on July 15th, I found
- a letter waiting for me from Michtron. I opened it and saw that it
- contained some new products as well as some older ones that were being
- discontinued. Much to my surprise I saw a CAD program called MasterCad.
- I saw the price and immediately called Michtron to see what the deal was
- on it. It seems that MasterCad was one of those specialized programs that
- doesn't have a huge following and therefore was being sold at $ 49.95
- instead of it's original price of $ 199.95. The man on the phone was very
- helpful and I immediately ordered MasterCad. A few days later I recieved
- it and I went to work on it and here is what I found out about MasterCad.
-
-
- Mastercad comes with a 276 page spiral bound book that is easy to
- follow. The hardware requirements is any ST with one meg of ram and color
- or monochrome monitor. A second drive is recommended. ( I run Mastercad
- from my Hard drive ). Any FX80 Epson compatible printer will do fine.
- GDOS is included for the output although I recommend using G+ Plus as the
- GDOS replacement.
-
- MasterCad is completely mouse driven although you will need to input
- some text and dimensions by keyboard. It is helpful to have some
- knowledge of drafting terminology but the booklet explains things very
- well. The tutorial is extensive and spans over 130 pages. It will show
- you how to make very impressive 2D and 3D objects and the printouts are
- spectacular, even on my Citizen MSP15. I can imagine what they look like
- on a 24 pin or even a laser printer.
-
- Instead of an in depth look at the contents of the book, I'll just hit
- on the major procedures that are covered by it.
- ------------------------------------------------------------------------
-
- CHAPTER ONE: GETTING STARTED
-
- This explains how to set up Mastercad and to configure your
- system.
-
- CHAPTER TWO: TUTORIAL
-
- Opening Menus
- Cube
- General View
- Cylinder
- Polyline
- Hexagonal Prism
- Spin
- Ring
- Partial Spin
- Move objects
- Flip elements
- Copy
- Rotate objects
- Proportion
- Copy n objects
- Copy Rotate n objects
- Mode
-
- That just covers the Tutorial and each type of procedure is
- explained in a straight forward way. Even I can understand it!
-
- CHAPTER THREE: THEORY
-
- The THEORY Chapter contains the concepts behind MasterCad,
- including Projection, Parallel projection, Oblique projection and
- Perspective projection.
-
- FEATURES include-
-
- Coordinate System
- Viewpoint
- View Angles
- Picture Angles
- Picture Plane
- Horizon Plane
- Ground Plane
- Vanishing Plane
- Ground Line
- Horizon Line
- Central Fugue Point
- Distance Points
- Limit Planes
- Objects
- Elements
- Points
-
-
- CHAPTER FOUR: COMMANDS
-
- The DESIGN SECTION
-
- This chapter is divided into your 2D Main Menu and 3D Main menus.
- With these you can create a 2 dimensional drawing and then view it from
- another view point, the Z angle.
-
- The FILE menu allows you to open, append, import, save or save screen
- to disk or printer. The CONTROL menu gives you the chance to ZOOM, set
- GRID, turn on SNAP, set up UNITS, set ORIGIN, REVERSE SCREEN, set SCREEN
- CENTER, RULERS on or off, set SPIN and change COLORS (in Medium Rez).
-
- The VIEW menu allows you to adjust your PLANES from a plan, front
- back, left or right view.
-
- The TOOLS menu lets you set your drawing tools such as LINES,
- RECTANGLE, REGULAR POLYGON (CIRCLE), POLYLINES, CLOCKWISE ARC or
- COUNTERCLOCK WISE ARC, as well as add TEXT or DIMENSIONS.
-
- The MODE menu allows you to set your planes as CUT PLANES, LOW CONTAIN
- or HIGH CONTAIN or a combination of all three.
-
- The SPIN menu allows a 360 degree spin or partial spin and lets you
- determine the direction of spin.
-
- The SELECT menu allows you to select the POINTS, ELEMENTS, or OBJECTS
- you want to change or delete.
-
- The PROCESS menu allows lets you select your group of objects, lets
- you move them, flip them, copy, copy and rotate them, export them and
- change your fill textures.
-
-
- The 3D Main Menu
-
- While in 3D mode you can change your viewpoint from horizontal,
- vertical, combined, or use autoview. It also allows you to change your
- view from a telephoto, normal or wide angle view. Of course your VIEWMODE
- gives you the option of filling in your objects to give it a more
- realistic look. The PROJECTION option lets you set up your 3D view as
- either parallel or in perspective. The OUTPUT section allows you to print
- out your drawings to your printer or plotter.
-
-
- Getting Started....
-
- The first thing to do in the tutorial is set up your viewing plane.
- Just move your pointer to PLANES and select NORMAL. The screen will
- change and you will see SET CUT PLANES at the top of the screen. All
- this means is that you will set up the thickness of your object. After
- doing that you can select either CUT mode, HI-CONTAIN, or LOW CONTAIN
- views. If you select CUT planes your object will be 3D when you switch to
- 3D views, otherwise your object will be flat like a sheet of paper.
-
- You have the option of setting your viewing angles by changing the
- Horizontal and Vertical viewing positions. As a matter of fact, there is
- no limit to your viewing angles, you can even view from INSIDE an object
- looking out! After you have made your object and are in 3D, you can fill
- the object so it looks solid. The 3D effect is impressive, especially
- when viewed with a black screen (inverse).
-
- My favorite way to draw a 3D object is to go to SPIN mode. This will
- setup a vertical line to be your center axis. Pick any one of the many
- tools, such as lines, polylines, circles, etc and start drawing. By
- drawing a profile on the side of your center line and clicking the right
- mouse button, MasterCad will start making a 360 degree object from the
- lines you drew. The final drawing looks like a wireframe model. Hit 3D
- and FILL and your object takes on a realistic shape. I have created
- numerous spaceships and other bizarre objects with Mastercad and to me it
- is just about the easiest way to do it and have tons of fun too.
-
- By the way, you can save your drawing as either MasterCad files or
- DEGAS picture files. That way, you can show off your artistic and
- darfting capabilities to your family and friends with having to run
- MasterCad.
-
- In my humble opinion, Mastercad is a real bargain for the beginning
- CAD user and possibly for a more experienced users too. Sure, there are
- no fancy colors and flash but as a good 2D & 3D CAD package with plenty of
- capabilities, it's hard to beat, especially since Michtron is selling it
- for only $ 49.95 and for a limited time only.
-
-
-
-
- _______________________________________________________________
-
-
-
- > NIGHT HUNTER STR Review™ LOOKIN' 'EM OVER.....
- =======================
-
-
- Night Hunter
- ============
-
-
- by Perry Bailey (PAC)
-
-
- You awaken, suddenly, your eyes fly open and you see nothing, you feel
- trapped, smothered, a surge of panic runs through you. Jerkily your arms
- fly forward snapping an obstruction out of your way and suddenly you can
- see. Bathed in the soft silver light of the moon you inhale deeply the
- fragrance of the night. Then it hits, the hunger boiling inside of you
- like fire coursing through your veins, suddenly you all your senses become
- so acute that you can hear the rats running through the walls, you can
- smell the blood coursing through their bodies, you feel powerful, strong,
- unconquerable. Then you hear the sound of footsteps and the hunger flares
- to a bright glow. " Humans, this night, I, Count Vladmir Dracula shall
- feed well!
-
- While the game Night Hunter doesn't quite start out this way it
- probably should. This is a vampire game with a twist, instead of hunting
- down or running from the vampires, you are the vampire, the Night Hunter.
- This is one of the very few games in quite some time that has really
- gotten my interest. I think I have played Night Hunter recently more than
- any other game. Let me describe it to you.
-
- The opening screen shows you the vampire standing beside a coffin, in
- the room with you, you will probably see rats running along the floor.
- ignore them they are harmless, but should a witch fly by, duck as she
- could zap you and drain your powers. At the bottom of the screen you will
- note there are two power indicators. The first one is appropriately red,
- this one is you power indicator and is replenished from the the blood of
- your victims. By the way, one thing I would like to mention is that in
- this game there is no such thing as an innocent victim either you kill
- them, or they will kill you! The second gauge is blue and indicates you
- powers of transformation. After all what kind of a vampire would you be
- if you couldn't even turn into a bat! So Night Hunter gives you the
- option of turning into a bat (a highly necessary function) or turning into
- a were wolf type creature. Both of these options are highly useful since
- vampires can't swim or walk on water and there are several bodies of water
- in the game. The main advantage of the were wolf mode seems to be that he
- isn't always killed by the first arrow or stake that comes flying through
- your heart. Though after he is hit the vampire reverts to his original
- form.
-
- According to the documentation (which is the weakest feature of this
- game)there are 30 levels to play and a total of 20 screens per level, and
- if you don't think that is enough then you haven't played this game I am
- still trying to get past level 4 (if it weren't for them durn vultures I'd
- have made it last time!)this is one tough game. There are a large number
- of foes to fight from bow men to priests to mad scientist types in the
- higher levels though the only foe you really ever have to run from is Van
- Helsing, this sucker just has to throw a wooden stake in your direction
- and it is curtains, nothing left of you but a little pile of ashes.
-
- One of the best features of this game is the clever use of sound
- effects from the twang of an archers bow to the sucking noises that your
- vampire makes as he drain the life blood from his victims. Leaving no
- more left of them than bones that crumble and tinkle musically together as
- they fall to the ground. There are also all the sounds of the night as
- well as the sounds and songs of the birds in the morning that herald the
- coming of day and the death of any vampire not hidden away in his crypt.
-
- I am also very impressed with the graphics of this game so much
- attention to detail is involved here as to be pretty darn impressive. For
- example as time passes during the night you can keep track by watching the
- moon as it sails through the night sky, or the fine details of the
- characters on screen like the vampires red eyes or fact that the bow men
- actually draw there bows before firing. A great deal of detail went into
- this games design both from game play which is excellent, the joy stick is
- quite responsive, to the great sound effects or graphics. I would rate
- this game very highly, I would say at least a 9. I would go higher but
- there are a few gripes that I have with it, aka, the following
-
- 1. there is no save game feature documented
-
- 2. When booting it asks you for a code though the documentation
- mentions nothing about it. Frustrating for all I know the proper
- code letters could get me to some of those levels I only dream
- about seeing.
-
- 3. once again, the documentation, two pages just doesn't seem to tell
- enough to do anyone any good.
-
- As for my final conclusions, I think this game, while very off beat is
- a winner and a good addition to any library. Unfortunately, as of the
- last check I made it isn't available in any of the local stores and can
- only be obtained by mail order. But don't let that stop you it is worth
- the trouble!!! The only thing I need now is a trainer version of the game
- so I'll live long enough to see all 30 levels!!!! TTFN
- Perry Bailey
-
-
-
-
-
- __________________________________________________________________
-
-
-
- > TOUCH-UP 153 STR Review™ "The finest Image Editor for the ST!"
- =======================
-
-
-
- TOUCH-UP VERSION 1.53
- =====================
-
-
- by William C. Roscoe
-
- The latest version of Touch-Up from Migraph appears to be a real
- winner. Unlike the earlier version which tended to bomb or freeze
- relatively frequently this latest version (1.53) seems to have most all
- the bugs worked out. Another plus is the fact that the good people at
- Migraph have gotten rid of the bothersome dongle (PSK) that in the earlier
- version of Touch-Up attached to the parallel printer port to act as copy
- protection.
-
- For those of you out there that are unfamiliar with the merits of
- Touch-up it is an editing and creation program for bit-mapped monochrome
- images. It is possible to import color images with Touch-Up but they will
- be converted to monochrome before you can work with them. Touch-Up works
- in either low, medium or high resolution but you must have at least 1
- megabyte of system memory.
-
- Touch-Up can best be described as a Degas for image files. In
- addition to .IMG files Touch-Up can also import Degas, DegasElite,
- MacPaint, Neochrome, .PCX, .TIF, and .TNY files. It can save files in
- .IMG, .GIF, .PCX, .TIF, IFF-ILBB, Degas and MacPaint formats. This
- versatility makes Touch-Up a real powerhouse when it comes to editing and
- creating artwork for desktop publishing.
-
- Touch-Up has several different modes of operations which can be
- accessed by either pull-down menus, keyboard commands or an easy to
- understand icon menu. The primary operation modes are:
-
- 1) Drawing 2) Clip 3) Text
- 4) "Lightning" 5) File 6) Scan
-
- The Drawing and Lightning modes combine a variety of art tools and
- special effects.
-
- In the Drawing mode you can choose:
-
- 1) color of pen and fill pattern, either black, white or opposite
-
- 2) writing mode, in which you have the option to cover up the object with
- a new object, have the new object become transparent where it is white,
- reverse the colors of the new object or have the colors of the new object
- reverse only where they cross the image underneath.
-
- 3) tool box, where you can clear the page,color invert the page, or
- manipulate the clip and page areas which will allow you to edit an image
- that is larger than the size of your screen.
-
- 4) line styles
-
- 5) shadow styles
-
- 6) 36 different fill patterns in either 75,150 or 300 dpi
-
- 7) pen point size
-
- 8) shape creation in the form of ellipses, rectangles, polylines, arcs,
- and wedges.
-
- 9) fill option for both patterns and solid colors
-
- 10) freehand sketching , and adjustable B-spline and Bezier curves
-
- The Lightning mode includes an airbrush, pixel magnifier, eraser and a
- "lasso" function which permits you to select a part of your image and use
- it to create a paintbrush.
-
- In the Clip mode you can choose a clip of any portion of upto and
- including the full screen to modify using a variety of tools and special
- effects including flipping the image, mirroring, rotating, horizontal and
- vertical skewing, masking and outlining. Also in Clip mode there is a IMG
- file viewer to preview your IMG files before you import them into Touch
- Up.
-
- The Text mode allows you to create text labels of up to 35 letters or
- spaces using ten different fonts with a variety of typestyles such as
- bold, light, italics, outline and many others. You can vary the size of
- the text from 1 to 999 dots and if the characters are large enough you can
- even fill them in from any of the 36 available fill patterns. The quality
- of the fonts are quite good but the method of setting the attributes and
- completely typing out your labels before pasting them takes a bit of
- getting used to because once the text is inserted it can't be changed.
-
- The File mode allows you to load and save images to disk and also to
- call up a separate program called Outprint which enables you to send your
- image files to the printer.
-
- In conclusion, if you use image files in your desktop publishing then
- you need Touch-Up. As far as editing and creating your own monochrome
- graphics if Touch-Up can't do it then it doesn't need to be done.
-
-
-
-
-
- _______________________________________________________________
-
-
-
- > STReport OnLine™ Atari, winning friends and influencing people...
- ===============
-
- ctsy GEnie RT
-
- Category 18, Topic 9
- Message 196 Wed Aug 16, 1989
- R.HOLCOMB at 01:32 EDT
-
- Oh the joys of owning an "Atrashi" (ducking)........
-
- I must say that in reading this quagmire of a topic I can see (well,
- we probably have all seen) that there are no easy solutions, and that our
- emotions have tended to dominate what would have been a logical course of
- action.
-
- I remember way back when talking to a then-Atari employee and after a
- chit-chat it came down to an analysis that "Atari doesn't know what it
- (the company) wants to be: do they want to make a powerful home computer
- system, a game computer company, a PC clone company, a workstation
- company, whatever!?!". All of the trial balloons seem to bear this out:
- the STs, Mega's, PCs, ATW, the game machines, etc. It appears this
- perceived lack of focus shows in the way the company executes its plans.
- C'mon now: how many times have them blasted PCs been shown only to be
- jerked off whatever schedules set up? And while the delays in TOS 1.4 can
- be partially excused, having someone saying that they are available and
- being countermanded by another doesn't bode well in the public eye. What
- is even more galling is that the patches for TOS 1.4 are posted when the
- rest of the world can't even get TOS! (BTW, Atari isn't the only one
- guilty of this; Burroughs (Unisys) was famous for this, but it was not
- well taken and tolerated.)
-
- After hearing all of the glowing reports about how strong Atari is it
- really makes me wonder how Atari Europe can be such a success while Atari
- USA fails so miserably. Are we that more picky than the Europeans are?
- (what a can of worms *that* would open, eh?) I have some other thoughts,
- but it's late and I'm staring at a long weekend installing (raping) my QA
- system at work. (Odd things happen when your hobby becomes a business,
- doesn't it? (grin))
-
- There is one thing that Atari can do which would probably cause a
- dramatic (if not positive) fundamental change: Get the Tramiel's out of
- the running of the company. Their style may have worked several years
- ago: it won't cut it today.
-
-
- ----CTSY CIS-----
-
- 13588 S10/New Products
- 04-Aug-89 17:30:50
- Sb: The ATW at SIGGRAPH!
- Fm: Thomas D'Alimonte 73637,3300
- To: ALL
-
- I tawt a taw an ATW! I did! I DID!
-
- I was just at SIGGRAPH, Boston (THE computer graphics conference), and
- a last second booth entry was ATARI! Upon seeing this, I went straight to
- the booth as soon as I got there, expecting to see the Stacy or Portfolio
- or maybe even the TT (68030 ST). I didn't dream I'd see the ATW!
-
- It was a tiny booth with only two machines showing some European
- simulation s/w, but it was great anyway. The ATW running a flight
- simulator had 13(!) transputers in it and the other ran color demos with 1
- transputer.
-
- For those not in the know, the ATW uses a Mega ST as a front end to
- boards that contain tranputers, parallel processing chips. So if you need
- more power, you just add another board. Each T800 board rated at 10 MIPS
- each! The ATW comes with 4 meg of RAM and 1 10 MIPS each! The ATW comes
- with 4 meg of RAM and 1 meg of video RAM, to support up to 1280x960 res
- with 16 colors to 512x480 with TRUE (32 bit) color.
-
- The ATW runs the HELIOS operating system which is a UNIX-type system
- optimized for parallel processing (not just multiprocessing like MACH, the
- NEXT computer's OS). The theory behind showing the ATW at SIGGRAPH and
- not Stacy or the TT, is that SIGGRAPH is the showcase for workstation
- vendors like Sun, DEC, HP-Apollo and Silicon Graphics. I still think it
- would have been nice to see a little more variety, a little more
- preparation and a bigger booth, but I'll take what I can get! Commodore's
- booth was big but NO new h/w, even though the rumor was that their 68030
- machine would debut.
-
- The flight simulator was fantastic! The smoothest shaded polygon
- rendered landscape and plane I've seen in real-time. This includes
- Silicon Graphics and Evans & Sutherland machines! And of course by far
- the cheapest. Nothing short of ILM (Industrial Light and Magic (Star Wars
- people)) would be better. Boy, give me one of these systems and I'll have
- an entry in SIGGRAPH's animation festival by next year! (that's a hint
- Atari :-)
-
- What a nice surprise...
- Thomas D'Alimonte
- Missing Pieces, s/w & consulting
-
-
-
-
-
- __________________________________________________________________
-
-
-
- > Atari Stock ~ STReport™ Watchin' da schekles grow....
- ======================
-
-
- THE TICKERTAPE
- ==============
-
-
- by Glenn Gorman
-
-
-
- Atari Stock rose 3/8 of a point on Monday, up 3/8 on Tuesday, jumped
- 5/8 on Wednesday and 1/8 on Thursday. On Friday it dropped 1/8 of a point.
- Finishing up the week at 9 5/8 points. Up 1 3/8 points from last Friday.
-
-
- Glenn Gorman
-
- +---------------------+
- | ATARI STOCK WATCH |
- | Week 08-07 to 08-11 |
- +=======+==========+===========+=============+============+=============+
- | | Monday | Tuesday | Wednesday | Thursday | Friday |
- +-------+----------+-----------+-------------+------------+-------------+
- | Sales | 948 | 2585 | 5049 | 4563 | 2196 |
- +-------+----------+-----------+-------------+------------+-------------+
- | Last | 8 5/8 | 9 --- | 9 5/8 | 9 3/4 | 9 5/8 |
- +-------+----------+-----------+-------------+------------+-------------+
- | Chg. | +3/8 | +3/8 | +5/8 | +1/8 | -1/8 |
- +=======+==========+===========+=============+============+=============+
- | From > THE CAVE ST BBS <> 609-882-9195 <> 300/14400 HST <> F-NET #351 |
- +=======================================================================+
-
-
-
-
- _______________________________________________________________
-
-
-
-
-
- > ST REPORT CONFIDENTIAL™ Sayin' it like it is...
- ======================
-
-
-
-
- - Sunnyvale, CA. *** THE REAL CAUSE FOR THE TOS 1.4 RELEASE DELAYS ***
- --------------
-
-
- We received a tip; not an anonymous tip ..a very credible person
- called us and said: "Ralph, the real reason TOS 1.4 is delayed is very
- simple, the guy in charge of operations is suffering from a case of the
- "CHEAPS"!! He is scared to death to make a sizable order for fear they
- may get stuck with a bunch of unsold chips!!!!" To that, we say the
- operations guy ought to wake up and try minmum orders from each dealer or,
- send out a master set and an eprom burner to each dealer and let them burn
- the chips for their customers!! There simply is no excuse for cold feet
- and indecision! Let's all show Sam we want TOS 1.4, if each of us sent in
- a letter or postcard asking that they either do it or get off the pot, Sam
- might tell the meek operations guy to get busy.
-
-
-
-
- - Sunnyvale, CA. ****** TT OFFERS THE 68030 AND RAM CHOICES!!! *****
- --------------
-
- As of August 14th,... Atari is getting IT ALL together..... "For the
- really budget-minded," "Atari will introduce selectable 68030 machines on
- August 25. They have 2 and 6 megs of RAM, respectively both offer
- 1,280-by-960 monochrome and 640-by-480 color, have real VME slots, and
- come with AT&T Unix System V for an extra $299 on top of their $3,000 and
- $5,000 prices - hard disks included." In addition, a stripped down
- version ( 2mb )sans monitor and Hard Disk, will go for around 1500.00 and
- it, as well as, the 6 mb version will operate fine on the SC1224/SM124 as
- well. The TT will be downwardly compatible, ie; your present hard disk
- will be fine etc... This machine is expected to set the standards for the
- next five years. Look for the NEW line to appear on the covers of STart
- over the next few months.
-
-
-
- - Sunnyvale, CA. ***** THE REVOLVING DOOR SWINGS ONCE AGAIN! *****
- --------------
-
- Mike Dendo, Vice President in charge of sales and dealer development,
- has left Atari amid a flurry of stories as to why. We will continue to
- cover this story and other developments at Atari as they occur.
-
-
-
- - Sunnyvale, CA. ***** ATARI NOT TO ATTEND MORE ST WORLD SHOWS? *****
- --------------
-
- ST WORLD MAGAZINE, sponsor of the WOA World of Atari Shows, seems to
- be the target of an especially vicious hate campaign. As the story goes,
- it seems somebody, allegedly at Atari, has released the statement, "As
- long as the present promoters of WOA are in place we will no longer
- participate", it is a well known fact that the sales dept officials and
- WOA officials have been at odds since Anaheim, but this sort of garbage is
- terrible. To punish the users far and wide by refusing to exhibit new
- product at the WOA shows is simply very sad. First; it sets a dangerous
- precedent, (refusing to appear, thus punishing the masses for a few)
- Second; Allowing corporate politics and in-fighting to rear it's ugly head
- in the public eye thus casting a negative aura on the company image. We
- can't help but wonder if the Dendo departure has something to do with this
- and his lack of cooperation with the show's promoters. And now that he is
- no longer "calling the shots" Atari will, as always, be in full attendance
- and giving all the support needed.
-
-
-
- - Sunnyvale, CA. ****** PROCRASTINATION & DELAY TAKE THEIR TOLL! *****
- --------------
-
- Atari Corp said the drop in its second quarter revenues and earnings
- resulted from exchange rate seesawing and foundered video game sales in
- the U.S. It said it's video game sales remained dismal due to the alleged
- unfair monopolistic practices of "an international competitor," which are
- now the subject of litigation. Nintendo has come to dominate the video
- game market in the U.S. Earlier, Atari reported second quarter net from
- it's continuing operations of $327,000, down from $7,866,000 a year ago,
- on sales of $82.7 Million, down from $102.5 Million in sales for last
- year.
-
-
-
- - Chandler, AZ. ***** SHAREDATA NAMES RICHARD FRICK VICE PRESIDENT! *****
- ---------------
-
- ShareData Inc. announced the appointment of Richard C. Frick as vice
- president, product development for its consumer products division. In this
- position, Frick will be primarily responsible for the acquisition and
- development of new titles for the division's recreational software line.
-
- Not long ago, Frick worked with Atari in a variety of capacities
- including video games, business productivity software development and
- third-party relationships. Frick has a bachelor's degree in electrical
- engineering and has spent more than 20 years in the computer fields.
-
-
-
- - Boulder, CO. ******* ANOTHER CHAPTER 11 CANDIDATE *******
- --------------
-
- Now another company, Computer Repeats, of Boulder, Co., has gone into
- bankruptcy. Its assets have been purchased by N.E.T., a computer store in
- that city. Computer Repeats will operate as before, but out of the
- N.E.T. store now, and ..no more mail order.
-
-
-
- - Boston, MA. ***** SIGRAPH & ATARI ; FRANK FOSTER'S SUCCESS! *****
- -----------
-
- Frank Foster was leadman and laison, at the Silicon Graphics Show, for
- Atari US and UK, although the majority of the people on the Atari "team"
- were from Atari U.K. and Perihelion (Gary Lawman, Phil Atkin, Jack Lang).
- Several members of The South Shore Atari Group were asked to lend a hand
- (and some equipment...they weren't sure they had shipped enough over from
- England). According to Frank Foster, the decision to attend the show was
- pretty much last-minute, but it was decided, and apparently Sam T. was in
- on this decision, that SIGGRAPH would be a good place to "officially"
- introduce the ATW into the U.S. Gary Lawman commented that traffic at
- Atari's booth was "Very busy...overwhelming." One of the other purposes
- in attending the show was to approach some of the "well-known names" in
- the Computer Graphics industry and attempt to open discussions about
- supporting the ATW. Frank reported that they had some "successful"
- discussions with several companies.
-
-
-
- - Memphis, TN. ****** PORTFOLIO: "The Mouse that Roared!" ******
- ------------
-
- The Memphis-area rep group for Atari Corp. has landed a nice fat juicy
- account; to sell Portfolios to Federal Express Corp. The exact quantity
- is an unknown, at this time, but it is rumored (via FEDEX) that most of
- the key execs will be issued a Portfolio.
-
-
-
- - Sunnyvale, CA. ***** NEW USERGROUP CO-ORDINATOR APPOINTED *****
- --------------
-
- Bob Brodie has been appointed the new Usergroup Co-ordinator. Brodie
- a familiar figure in usergroup circles throughout California, brings a
- great deal of experience with him. STReport wishes him all the success
- possible.
-
-
-
- - Dayton, OH. *** ATARI HIT WITH BAD BATCH OF VIDEO SHIFTER CHIPS! ***
- -----------
-
- In June, a user bought a new computer via mail order from an
- authorized Atari dealer. It arrived and about a week later he discovered
- that whenever the computer used the register that (by default) holds red,
- on the medium resolution desktop, it became distorted when a fill pattern
- of that color was displayed. ie; The red fill pattern in the Interlink ST
- screen (background for all rsc boxes: set color, phone dialer, etc.) is
- distorted, but only that one color register, no matter what color it held.
- With Interlink this is register number 2 on the Set Colors screen. After
- many attempts to obtain local help, they called Atari customer relations.
- Atari asked that they send the computer to Atari, and they would replace
- it. About 3 1/2 weeks later the new computer arrived. It did the same
- exact thing. Now, it becomes known, many new STs have the same problem.
- The user, whose plight is described herein, is now contemplating the
- purchase of an I.B.M. system. They have the better part of three months
- trying to get a working ST and it simply is not happening. The dealer
- keeps sending his shipments of new STs back because of the defective video
- shifters. - Mike Ellis
-
-
-
-
-
- _____________________________________________________________________
-
-
-
- > STReport InfoFile™ High Quality, Custom constructed hard drives....
- =================
-
-
- ABCO COMPUTER ELECTRONICS INC.
- P.O. Box 6672
- Jacksonville, Florida 32236-6672
- Est. 1985
- _________________________________________
-
- Voice: 904-783-3319 10 AM - 4 PM EDT
- BBS: 904-786-4176 12-24-96 HST
- FAX: 904-783-3319 12 PM - 6 AM EDT
- _________________________________________
-
- HARD DISK SYSTEMS TO FIT EVERY BUDGET
- _____________________________________
-
- All systems are complete and ready to use, included at NO EXTRA COST
- are clock/calendar and cooling blower(s).
-
- ALL ABCO HARD DISK SYSTEMS ARE FULLY EXPANDABLE
- (you are NOT limited to two drives ONLY!)
- (all cables and connectors installed)
-
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-
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-
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-
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-
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-
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-
- The above are just a few of the types of systems available.
- (over sixty configurations are available, flexibility is unlimited)
-
- * Embedded controller & ("N" type) drives available *
-
-
- *** ALL Units: Average Access Time: 26ms - 30ms ***
-
- ALL UNITS COMPATIBLE WITH --> MAGIC SAC - PC-DITTO/II - SPECTRE/GCR
-
- LARGER units are available - (special order only)
-
-
- *** Available for ST - Amiga - IBM ***
-
- LOWBOY - STANDARD - DUAL BLOWER CABINETS
- FAST Cabinets - Custom Walnut WOODEN Cabinets
- TOWER - AT - XT Cabinets
- ALL POWER SUPPLIES UL APPROVED
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- _____________________________________
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-
- ORDER YOURS TODAY!
-
- 904-783-3319 9am - 8pm EDT
-
-
-
-
- ___________________________________________________________________
-
-
-
- > WOA DALLAS STR FOCUS™
- ====================
-
-
- WORLD OF ATARI SHOW -> DALLAS TEXAS
- ===================================
-
-
- World of Atari
- Dallas Texas
-
- August 19, & 20 1989
-
- WORLD OF ATARI will be held at the Holiday Inn Holidome, Irving Texas
- on Aug. 19 and 20th. The hours of the show are 10 am till 6pm on
- Saturday, the 19th and on Sunday; 10am till 5pm. Admission is 5.00 per
- day or 7.00 for both days. Advance discount tickets are available
- directly from ST World for User Groups. Usergroup member ticket prices
- are 3.50 for a single day and 5.25 for both days of the show. The tickets
- must be ordered no later than August 10, 1989. Admission at the door will
- be at regular price with no discount.
-
- Atari Corporation will feature their full line of products, from the
- 2600 game machine to the Mega Computer systems. In addition,the pc
- Portfolio, the Lynx (New Handheld Game system), and the Stacy laptop.
-
- Of course many of the companies we are all familiar with will be
- displaying their latest products and some will be offering appreciable
- discounts as introductory offers to the users. Prospero Software will be
- offering a 25% discount as an introductory offer on their products.
-
- Also scheduled are instruction seminars designed to appeal to the new,
- as well as, the experienced user.
-
- Companies we are all familiar with who will be there to answer your
- questions and provide help.
-
- Abacus Software Alpha Systems
- Best Electronics Codehead Software
- Double Click Software FAST TECHNOLOGY
- ICD Inc. 8 & 16 bit Intersect Software
- Imagen Corporation Megabyte Computers
- Megamax Inc. MichTron
- Migraph Inc. Precision Software
- Prospero Software Reeve Software
- Seymor/Radix Softrek Marketing
-
- plus many more...
-
-
-
-
-
- ___________________________________________________________________
-
-
-
- > A "Quotable Quote"™
- =================
-
-
-
- "A CLOSED MOUTH GATHERS NO FEET!"
-
- ...Horace Entz
-
-
-
-
- "ATARI IS BACK!"
-
- --------------------------------------------------------------------------
- ST-REPORT™ Issue #101 "Your Independent News Source" August 18, 1989
- ALL RIGHTS RESERVED © copyright 1989
- --------------------------------------------------------------------------
- Views, Opinions and Articles Presented herein are not necessarily those of
- the editors, staff, ST Report™ or CPU Report™. Reprint permission is
- hereby granted, unless otherwise noted. All reprints must include ST
- Report or CPU Report and the author's name. All information presented
- herein is believed correct, STReport or CPU Report, it's editors and staff
- are not responsible for any use or misuse of information contained herein.
- --------------------------------------------------------------------------
-
-