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-
- *---== ST REPORT ONLINE MAGAZINE ==---*
- """""""""""""""""""""""""
-
-
- "The Original Online ST Magazine"
- _______________________________
-
-
- July 28, 1989 Vol III No.98
- =======================================================================
-
- ST Report Online Magazine™
- __________________________
- Post Office Box 6672
- Jacksonville, Florida
- 32236 ~ 6672
-
- R.F. Mariano
- Publisher - Editor
- _________________________________________
- Voice: 904-783-3319 10 AM - 4 PM EDT
- BBS: 904-786-4176 12-24-96 HST
- FAX: 904-783-3319 12 AM - 6 AM EDT
- _________________________________________
-
- ** F-NET NODE 350 ** FIDOMAIL NODE 1:363/37 **
- Our support BBS carries ALL issues of STReport
- and
- An International list of private BBS systems
- carrying STReport for their users enjoyment
-
- __________________________________________________________________
-
- > Issue: #98 STReport™ The Online Magazine of Choice!
- -------------------
- - The Editors' Podium - CPU REPORT
- - RED LIGHTNING Part II - IS IT PIRACY?
- - Atarifest, Kentucky Style - Price Club STs?
- - WOA Dallas Show - PC Pilot Debuts
- - ST REPORT CONFIDENTIAL - Atari Stock Report
-
- =======================================================================
- AVAILABLE ON: COMP-U-SERVE ~ DELPHI ~ GENIE ~ BIX
- =======================================================================
-
- > The Editor's Podium™
-
- Price Club, ...What is it? Who are they? Are they only west of the
- Mississippi? Only after realizing that the Price Club's carrying STs for
- sale is a factory dump, can we say well it's ok, at least it will put the
- Atari computer on more desks. One thing though, as we are told, the Price
- Club is calling it an outrageous name. "THE ST GAME MACHINE" Why would
- they do this? Read more about this matter elsewhere in this issue.
-
- Atari is embarking on the second phase of it's aggressive return to
- the US market. We, the userbase will be enjoying the delight of seeing
- the computer image of Atari greatly enhanced. Over the next few months,
- we will be witnessing the best campaign ever put on by Atari.
-
- Yes, we at STReport are "up" on Atari and there are many reasons why
- we are, for example; in the last 60 days we have seen more third party
- goodies for the ST than we have in the last 10 months. Of course, there
- are those who will say, I want to wait and see.. By all means please wait
- and see, just don't get crazy and go to another brand.
-
- Being well aware of the amount of time that has gone by without any
- major advances. We can sympathize with folks who are skeptical, but the
- time has come for Atari to either do it or get off the pot. Atari is hard
- at work getting it done at this time and anyone who would leave now is, at
- this point in time, being overly hasty.
-
- On another matter, we certainly hope the manufacturers and publishers
- learn an early and quick lesson from the disenchantment of Dealers being
- heard 'round the country. The Comdex people (Interface Group) learned it
- in a hurry! As did many of the more experienced exhibitors on the show
- route. The main gripe heard is; "Why is the factory we BUY from selling
- the goods at these shows for LESS than we pay???? These dealers are VERY
- RIGHT in making this question apparent and up front. Professionalism
- comes in many forms, one of which is to always stand behind your dealers.
-
- How simple it would be for the Factories and Publishers to provide the
- product to the show's visitors through the nearest dealers to that show.
- How? Easy! Setup and stock a booth, sell the merchandise, and remit to
- the local dealers all dollars received in excess of the dealer cost of the
- product(s). Or, simply allow the dealer of your choice to man the stocked
- booth and earn the profits. Folks, something must be done, the dealers
- are not happy with seeing the very source of their products busy
- lowballing and slashing away at prices. (Regardless of whether the
- discounted products are rebuilds, pullouts or repacks!) Offer these to
- your dealers first! This occurance at the most recent shows is turning
- off dealers by the dozens. A word to the wise....
-
- Thanks again for your support,
-
- Ralph.....
-
-
-
-
- "ATARI IS BACK!"
-
-
- ***********************************************************************
-
-
- NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE
-
- FOR A LIMITED TIME ONLY
-
- COMPUSERVE WILL PRESENT $15.00 WORTH OF COMPLIMENTARY ONLINE TIME
-
- to the Readers
-
- ST REPORT ONLINE MAGAZINE
- The Online Magazine of Choice!
-
- NEW USERS SIGN UP TODAY!
-
- Call any of the St Report Official BBS numbers
- (Listed at the top of ST REPORT)
- or
- Leave E-mail to St Report - R.Mariano
-
- Be sure to include your full mailing address so your
- Compuserve kit can be immediately mailed to you!
-
-
-
- NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE NOTICE
-
-
- ***********************************************************************
-
-
-
- > CPU REPORT™
- ==========
- Issue # 31
- ----------
-
-
- by Michael Arthur
-
-
- Remember When....
-
- In 1982, IBM charged $5000.00 for an IBM PC with a 4.77 MHZ 8088,
- 64K of RAM, two floppy disk drives, with their Monochrome Display Adapter
- as the official display standard, and when Hercules Computer Technology
- designed the Hercules graphics card, which became the de facto standard
- for several years?
-
-
- CPU INSIGHTS™
- =============
-
- The Intel 80486 and 80860 Chips: A RISC and a Safe Step
- --------------------------------------------------------
-
- Part I
-
- Intel has recently introduced two signs of its vision of the
- microcomputing future. One, the 80486 chip, is part of Intel's current
- dynasty of microprocessors, the latest in a line which goes back to the
- beginning of the microcomputer industry. The other, the 80860 chip, is
- the latest entry in Reduced Instruction Set Computer (RISC) chips, a field
- which, while holding much potential for the industry, is becoming
- increasingly crowded for its currently small market. In order to
- understand the impact they will have on the industry, and how they will
- affect their respective markets, it is necessary to know the aspects of
- their capabilities....
-
-
- Amalgamams, the Future of Computing, and the 80860 Chip
- -------------------------------------------------------
-
- Formerly known during development as the N-10, the Intel 80860 chip
- is a 64-bit RISC chip with a 1 million transistor design. It combines a
- RISC integer core, capable of performing 85,000 Dhrystones a second at 40
- MHZ, with a floating point unit, capable of executing 80 peak MFLOPS, or
- million floating point operations a second. This unit is made up of
- separate adder and multiplier units. All three units are separate, and
- can operate simultaneously. However, the 80860 also has special, "Dual
- operation" instructions that can use the adder and multiplier units in
- parallel, as if they were one unit. Since all 80860 operations take one
- clock to complete, this means the 80860 can perform three operations per
- clock: 2 floating point math operations and 1 integer operation. But
- since an 80860 instruction may take several operations to complete, this
- may not be so much of a benefit. To solve this problem, the 80860 is
- designed to perform both scalar and pipelining operations. Interestingly,
- the 80860 is modeled after Cray's vector processing supercomputers....
-
- A scalar is a mathematical term which can be expressed as a single
- number. A scalar processor, then, can work on work on a scalar, or a
- single number, at a time. Most microprocessors, including the 68000 and
- most RISC chips, are scalar units, and define an instruction as a series
- of scalar numbers, which are computed one at a time, until it is finished
- computing each scalar of the instruction.
-
- In comparison, a vector is a mathematical term which is expressed
- with two or more numbers. This means that, while scalar A is made up of
- the number X, vector A is made up of numbers X, Y, and Z. In principle, a
- vector is more versatile than a scalar, as it can describe instructions
- that are made up of several numbers.
-
- Since the advantage of using vectors would be lost if the processor
- had to perform scalar-type operations on the vector, a vector processor
- uses pipelining to compute the entire vector. In pipelining, the CPU is
- like an assembly line. Vector A is sent through the assembly line, and
- the CPU breaks it down into its component numbers X, Y, and Z. During
- Clock 1 the CPU takes number X and performs 1 operation on it. During
- Clock 2, instead of performing another operation on number X, as a scalar
- processor would do, the CPU performs an operation on number Y. Therefore,
- a pipelining CPU performs an operation on each of the instruction's
- components, obtaining a result each clock cycle. This results in a VAST
- speed increase over scalar processors, which can only perform an operation
- on a single instruction component at a time.
-
- However, the main problem with pipelining (and the reason the 80860
- supports scalar processing) is that the assembly line performs the SAME
- EXACT operation on every number of the vector. This means that if, in
- Vector A, Number X required multiplication of certain values, while the
- Number Y required the adding of certain values, Vector A could NOT be
- fully computed by a pipelining processor. Since some programs would have
- this problem, the programmer would have two options: Perform some VERY
- tricky programming to squeeze the operation into the proper pipeline, or
- use a vectorizing compiler, which automatically ensures that each vector
- can be properly computed by a pipelining CPU. However, making vectorizing
- compilers is VERY difficult....
-
- To solve this dilemma, the 80860 supports both scalar and pipelining
- operations, and ensures that pipelining can only be used with floating
- point instructions, so the programmer can design the application for
- optimum performance. Oddly enough, the 80860 uses what could be termed as
- a double instruction set, since it has both scalar and pipelining
- equivalents of any given instruction. For example, the 80860 would have a
- floating point add instruction, called FP.ADD, made for scalar computation
- while it would have another floating point operation, called PFP.ADD,
- which, while performing the SAME EXACT operation as FP.ADD, is made
- specifically for pipelining computation. This can make for a rather
- awkward process....
-
- The 80860 has a virtual memory address space of 4 Gigabytes. In
- order to implement memory management for this, the paging unit uses a TLB,
- or Translation Lookahead Buffer, to segment the virtual memory addresses
- into page frames. The 80860 also has an instruction cache of 4Kbytes, and
- a data cache of 8Kbytes. The 80860's Cache Control Unit uses the TLB to
- determine which page frames should be cached. However, the 80860's
- caching method isn't that efficient or complete, as it doesn't implement
- write-through caching, which allows the cache to immediately upgrade
- memory. Meaning that its caching operations are much slower than those
- seen on other microprocessors.
-
- The 80860 also has built-in graphics coprocessor, which can handle
- 8-bit, 16-bit, and 32-bit pixels, and processes 64-bits of pixel data at a
- time. The 80860 also has built-in Gouraud and Phong shading, and uses the
- Z-Buffer algorithm for color intensity shading and hidden surface
- elimination, which is necessary for true color rendering of 3-D solid
- objects.
-
- Currently, Intel only makes a 33 MHZ version of the 80860, able to
- execute up to 100 Million Operations Per Second, for $750.00 in bulk
- quantities. However, a 40 MHZ 80860 will be out before the First Quarter
- of 1990. Also, Intel is porting AT&T Unix to the 80860, so as to aim it
- at the workstation market. But, at least at first, the 80860 will be
- marketed as a graphics coprocessor for its 80x86 line of processors. IBM
- has already shown a MicroChannel busmaster card using the 80860 as a
- graphics coprocessor, and OS/2 is said to be able to use the 80860 for
- this purpose. Also, both Scalar and Vector Math libraries are available
- for OS/2 and Unix.
-
- However, the 80860 does have serious flaws, which has limited its
- acceptance in the industry. Its instruction set is not as complete as
- other RISC processors, and the 80860 has other inadequacies, such as its
- incomplete cache implementation, which may limit its versatility. Oddly
- enough, even though they claim the 80860 can be used as a regular
- microprocessor, Intel is now developing the N-11, an updated version of
- the 80860 which will have the full versatility in other RISC processors,
- as well as correcting the 80860's flaws.
-
- But the 80860 chip is still VERY good in itself. It is one of the
- fastest RISC chips available, and has many features that its competitors
- lack. Also, many RISC processors, such as Motorola's 88000, and the SPARC
- architecture, are actually chipsets, with many of the processor's extra
- features on different chips. In fact, the SPARC itself consists of six
- chips handing the SPARC's DMA, Memory Management, and CPU Caches. The
- 80860, though, has all of its features in one chip, resulting in increased
- system speed, and making the design process for 80860-based products MUCH
- quicker. Given the 80860's innovations, it would be surprising if it
- didn't have any flaws, and even more surprising if it didn't substantially
- affect the RISC computer industry....
-
- In Part I of this article, CPU Report described the 80860 chip,
- showing its many innovations. In Part II of this article, CPU Report will
- describe the Intel 80486 chip, showing how it will both revolutionize the
- IBM World, and affect the microcomputer industry....
-
-
-
- But ponder, if you will, this question:
-
- 1) Will parallel processing be more dominant than RISC technology in the
- future of the computer industry?
-
-
-
- CPU ARTICLE UPDATE™
- ==================
-
-
- Expanded Expansion, Plug-n-Play, and a Desktop CompuStar
-
-
- CPU Report Issue 18 featured the Wells American CompuStar, a
- revolutionary IBM Compatible System based on the concept of modular
- hardware. Since then Wells American has introduced a desktop version of
- the CompuStar, called the CompuStar II. However, since it is different in
- some VERY important ways from the original CompuStar, but is based on the
- same system, this revised article describes the CompuStar line's features,
- while showing how the CompuStar II differs from the first CompuStar....
-
-
- When deciding to buy an IBM Compatible system nowadays, PC Users
- have a LOT of choices to make. First, one could either get a system using
- the standard (but dated and obsolete) PC AT Expansion Bus, or use the
- newer IBM MicroChannel Expansion Bus, which has not yet become a solid
- standard in the IBM world. Then, one must decide whether the system will
- use the 8086, 80286, or 80386 chip, and whether it will run at 8 MHZ, 16
- MHZ, 20 MHZ, 25 MHZ, or up to 33 MHZ. And this doesn't even include
- whether to use VGA, EGA, or CGA graphics....
-
- Although many of these choices are based on economics, the most
- difficult aspect of this decision is that once a system is purchased, one
- cannot upgrade to a more powerful system without selling the old computer
- and looking for a new one, since many PC Accelerator boards are not
- completely IBM compatible, and most PC Clone makers will not allow users
- to
- trade in their old computers so as to upgrade to the new system. But a
- solution to this dilemma has come from Wells American Corp., a company who
- became known in the 1970's as Intertec Data Systems, the makers of the
- Superbrain CP/M computer....
-
- Dubbed a "multi-processor, expandable bus microcomputer", the
- CompuStar is a new type of IBM Clone which uses a radically different,
- modular design to allow a PC User to literally custom-configure their own
- IBM system.
-
- The CompuStar base system is primarily made up of an aluminum case,
- and a Wells American I/O Module, having 2 serial ports, 1 parallel port,
- mouse/keyboard ports, and a disk drive controller. The Base System is the
- basis of a CompuStar system, to which the other options are added through
- the use of Modules. The first CompuStar comes with a VGA chip onboard,
- which lets it support IBM VGA, EGA, CGA, and Hercules graphics, while the
- CompuStar II doesn't have its display circuitry in its motherboard, but
- requires a video display adapter card. Since Wells American sells some,
- this isn't a problem. Also, the original CompuStar's Base System doesn't
- come with any Expansion Slots, while the CompuStar II's motherboard has
- Five PC AT Expansion Slots.
-
- The original CompuStar allowed you to install two Expansion Bus
- Modules (a Primary Module, and a Secondary Unit) in the system internally,
- as it was in a Tower Configuration. Since the CompuStar II is a desktop
- system, the number of expansion slots can only be increased through an
- external Bus Expansion Chassis, which has 5 additional slots. However,
- the original, or "Tower" CompuStar, also supported a PS/2 Adapter Module,
- allowing it to use MCA, or IBM MicroChannel expansion slots. This Desktop
- CompuStar, though, only supports PC AT Slots. Meaning that the CompuStar
- II is meant more as a traditional PC AT Clone system, while the Tower
- CompuStar is made for the "Power PC User" who needs both PC AT and
- MicroChannel Slots, and the versatility that a Tower System allows....
-
-
- After a PC User has chosen their system's Expansion Bus options, the
- next choice is in microprocessors. To this end, the CompuStar uses what
- is called a CPU Module, which contains the main processor, a socket for a
- math coprocessor, and 8 sockets for CompuStar Memory Modules, which are
- from 512K to 2 Megs in size. Wells American currently makes CPU Modules
- using a 20 MHZ 80286 Chip, and versions using the 80386 chip at speeds up
- to 33 MHZ. Oddly enough, Wells American doesn't make an 8086 CPU Module
- for the CompuStar. Also, to enhance the flexibility of this method,
- CompuStar users can trade-in the CPU Module they currently own for a more
- powerful one, and (if they have owned the module for less than one year)
- use the old module's list price as a credit towards the purchase of the
- new module. This means that the upgrade path for a CompuStar User is not
- only easier than with other computer owners, but could be a lot less
- expensive in the long run....
-
- Wells American also sells a wide array of accessories for the
- CompuStar line, including 3 1/2 and 5 1/4 inch disk drives, tape backup
- systems, and a variety of Maxtor hard drives, including a 1 Gigabyte
- Magneto-Optical tape drive. Of course, most PC Users would tend to wonder
- if the CompuStar line's price corresponds to its flexibility. Here are
- Wells American's list prices:
-
-
- - CompuStar Base System: $1500.00
- - CompuStar II Base System: $750.00
-
-
- Expansion Bus Modules
- =====================
-
- CompuStar I:
- ------------
- - PC AT Expansion Bus Module (Primary Unit): $200.00
- - PC AT Expansion Bus Module (Secondary Unit): $175.00
-
- - MicroChannel Expansion Bus Module (Primary Unit): $295.00
- - MicroChannel Expansion Bus Module (Secondary Unit): $250.00
- - MicroChannel Adapter Module: $995.00
-
- CompuStar II:
- -------------
-
- - Bus Expansion Chassis (5 extra PC AT Slots): $400.00
-
-
- CompuStar CPU Modules
- =====================
-
- CompuStar II:
- -------------
-
- - 20 MHZ 80286 CPU Module: $700.00
- - 16 MHZ 80386SX CPU Module: $900.00
- - 20 MHZ 80386 CPU Module: $1500.00
- - 25 MHZ 80386 CPU Module: $3100.00
- - 33 MHZ 80386 CPU Module (Standard 32K Cache): $3500.00
- - 33/36 MHZ 80386 CPU Module (256K SRAM SuperCache): $5000.00
-
-
- Mass Storage Options
- ====================
-
-
- - 42 Megabyte Hard Drive: $595.00
- - 104 Meg Hard Drive: $1100.00
- - 208 Meg Hard Drive: $1700.00
-
- CompuStar I Specific:
- ---------------------
-
- - 320 Megabyte Hard Drive: $3000.00
- - 650 Meg Hard Drive: $4400.00
-
- - 800 Meg WORM (Write Once/Read Many) Drive: $3200.00
- - 1 Gigabyte Magneto-Optical Cartridge Drive: $6000.00
-
-
- CompuStar Memory Modules
- ========================
-
- - 512K DRAM Module (80 ns): $170.00
-
- - 1 Megabyte DRAM Module (80 ns): $320.00
- - 1 Meg DRAM Module (60 ns): $450.00
-
- - 2 Meg DRAM Module (80 ns): $525.00
- - 2 Meg DRAM Module (60 ns): $750.00
-
-
- CompuStar II Display Adapters
- -----------------------------
-
- CompuStar II:
- -------------
-
- - VGA Display Adapter $300.00
- - Enhanced VGA Display Adapter $425.00
-
-
- If you want to get more information on Wells American's CompuStar
- line of products, they can be reached at 1-803-796-7800....
-
-
-
-
- CPU STATUS REPORT™
- ==================
-
-
- Cupertino, CA Apple recently started selling its 16.4 share of stock
- ------------- Adobe Systems, the maker of Postscript. Since Apple's
- System/Finder 7.0 will have Outline Fonts, as well as a
- Layout Manager and a new print architecture, enabling
- typographical quality text layout/printing, Apple feels
- it can compete with Postscript. Also, Apple is
- developing a clone of Adobe's Postscript interpreter
- for its printers, in order to erase Adobe completely
- from its product line.
-
- Even though 33 percent of Adobe's revenues are
- Macintosh-related, many companies are starting to
- support Postscript. Also, DEC, IBM, and even the OSF
- are reportedly developing systems based on Display
- Postscript.
-
- Since Apple indicated such a move in 1988 by refusing
- to support Display Postscript for the Mac, and given
- that Apple formed a new software company, Claris, in
- part to compete with Microsoft in the Mac software
- market, it seems that Apple is trying to make itself
- more independent (and more profitable) by centralizing
- some of the major Macintosh standards....
-
- Mountain View, CA Sun Microsystems recently announced that it could
- ----------------- report its first quarterly loss since 1986. Even
- though this was supposedly because of manufacturing
- problems, Sun has begun austerity measures to cut back
- on ALL expenses.
-
- Santa Clara, CA Intel has recently introduced the first chipset to be
- --------------- compatible with the EISA expansion bus, or Extended
- Industry Standard Architecture. The EISA Bus, which
- was designed by the "Gang of Nine", a group of 9 major
- computer makers including Compaq, Tandy, and Zenith, is
- a 32-bit bus architecture which is made to provide
- capabilities similar to IBM's MicroChannel bus, while
- maintaining compatibility to the standard IBM AT
- Expansion Bus.
-
- The "Gang of Nine" plans to use this chipset to produce
- EISA-based PCs by Winter Comdex, and more than 200
- companies are developing EISA-based expansion boards
- and computers. Meaning that the EISA spec will soon be
- a strong competitor to the MicroChannel standard....
-
- Cambridge, MA The Open Software Foundation, as part of their efforts
- ------------- to develop a new Unix standard, has recently announced
- the availability of OSF Motif, their new Graphical User
- Interface for Unix. Based on X/Windows, eleven major
- Unix companies, including DEC, IBM, Hewlett-Packard,
- Oracle, and the Santa Cruz Operation (who previously
- designed Microsoft Xenix) will be using OSF/Motif as
- their standard User Interface. ANSI C Source Code for
- OSF Motif Costs $1000.00, while binary code licensees
- are around $40.00.
-
- OSF/Motif is an XWindows-based Graphical Interface
- with the look of Presentation Manager's User Interface,
- Hewlett-Packard's window management style, and DEC's
- Interface Toolkit (XUI), also used in the DECwindows
- environment. Interestingly enough, since OSF/Motif has
- the Presentation Manager/Windows user interface style,
- if Apple wins its "look and feel" lawsuit against
- Microsoft Windows, then OSF/Motif, at least in its
- present form....
-
- Sydney, Australia Microsoft will be designing the "Microsoft Institute of
- ----------------- Advanced Software Technology" here, which will be based
- on Microsoft University, in Redmond, Washington. It
- will help Australian developers learn the intricacies
- of Microsoft's systems software, including Windows and
- OS/2 programming....
-
-
-
-
-
-
- ______________________________________________________________________
-
-
-
-
- > RED LIGHTNING STR Review™ Red Lightning, Part II "Top War Game"
- ========================
-
-
-
- RED LIGHTNING REVISITED
- =======================
-
-
- by Ron Brunk
-
-
- Two weeks ago, I wrote a quick overview of Red Lightning, stating that
- it was too complex to write about with only a few days experience. I'm
- glad I did that because I've found it to be so detailed and realistic, it
- approaches the realm of simulation. For those who missed the first
- article, RL simulates WWIII in north-central Europe as the Soviets begin
- rolling into West Germany. You can play as the Nato or (Warsaw) Pact
- Commander against either a human or computer opponent. Games can consist
- of 20 or 60 half day turns. Victory is determined by difference in morale
- levels of the two alliances which in turn is a factor of the morale of the
- participating countries.
-
- The complexity of the game ranges from very easy (just move armies) to
- extremely detailed, depending on which of the following options you allow
- the computer to control: North Atlantic/special ops, air campaign, and
- sub-divisional deployments. The game can also be set to favor one side or
- the other depending on these options: chemical weapons (yes/no), season,
- Pact competence, and limited intelligence. All of these options will be
- discussed later.
-
- The game begins as the Pact alliance invades Norway and starts moving
- into West Germany. Depending on the scenario chosen, the Nato alliance
- will have zero, partial, or full mobilization in effect. The first few
- rounds will be the longest of the game as the Nato player (and to a lesser
- extent the Pact player) scrambles to assemble his forces into a coherent
- defense. Since range artillery support and stacking of units is only
- available between units within each individual corps, it is vital that
- forces be grouped accordingly. On the other hand it is also important to
- react quickly and establish the front as far east as possible.
-
- The default screen is a tactical map (~4% of the campaign map)
- detailing a richly colored terrain with options to show possession (each
- hex marked with a colored dot) and to hide units to reveal just the
- terrain. The map scrolls smoothly by clicking on triangles in the upper
- right side of the screen. The "overview" displays a strategic map of the
- entire campaign over 1/4 of the screen with units (and areas of possession
- if that option is on) marked in red and blue. Clicking on a point on the
- overview brings up the tactical map centered on that point. The "supply
- report" is the same size as the overview and displays which areas are
- currently connected to supply routes. This helps show how to cut off
- enemy routes, preventing them from recovering readiness points during the
- resupply phase at the end of each turn. Clicking on a hex on the tactical
- map displays general information including terrain type, unit name(s),
- movement points remaining, and maneuvers scheduled if friendly, or just
- terrain type and type of unit(s) if enemy occupied. By selecting "full
- hex info" mode you can determine detailed info on a friendly unit.
- Choosing a unit displays the sub-units (i.e. brigades of a division)
- including the readiness (up to 100%), deployment status (forward, reserve,
- rest) and equipment (how many of each weapon). Also displayed at the
- bottom is total artillery strength (weapons with lethality >10) of the
- unit, as well as the mobile and static (dug-in) values for non-artillery
- strength and survivability. Displayed strengths include modifications due
- to terrain, readiness, and deployment status (which can be modified if
- sub-divisional deployments option is "on"). Units with a high deployment
- status (forward) are stronger in attack and defense, but recover readiness
- points slower.
-
- A series of informational subscreens available from drop down menus
- will display the following:
-
- Strategic report- lists hexes held, North atlantic campaign status, and
- significant events.
- Political report- details morale levels and political alignments of
- countries (Nato, Pact, Neutral).
- Weather report- Current and forecasted for 12, 24, and 36 hours (90, 80,
- and 70% accurate).
-
- Air operations are conducted via another drop down menu which brings
- up a screen which displays the various aircraft types. Clicking on a
- specific type will highlight it and display combat characteristics along
- with a numerical rating (1-5) of how well it is suited to perform the
- following types of missions:
-
- Air superiority- Attack enemy aircraft.
-
- Strike- Attack ground targets.
-
- Close air support- Attack enemy troops during battles, included in
- artillery phase.
-
- Strategic recce- Gather intelligence in the enemy's first 12 hex rows.
-
- Deep recce- Gather intel in the enemy's next 11-15 rows.
-
- Tactical recce- Gathers intel over your own territory.
-
- Also displayed is avionics (effectiveness in bad weather), survivability
- (susceptibility to enemy air superiority and anti-aircraft fire),
- readiness, and number of aircraft remaining. If the air campaign option
- is on, you can assign aircraft to missions as you see fit. During the
- battle phase you will be able to assign your strike missions to hit either
- enemy air bases, supply lines, or troop concentrations.
-
- North Atlantic/Special Ops option is the only way to affect the North
- atlantic campaign. This sub-campaign consists of three parts; at sea,
- Norway, and Iceland. While the outcomes profoundly affect the European
- campaign in terms of resupply and reinforcements of Nato from convoys, the
- only input you have to that campaign is the option to commit some of your
- airborne or marine reserves to Norway or Iceland. Otherwise, the airborne
- reserves can be airdropped into a central European hex, and the marines
- can be landed on any shore hex. The attrition and readiness level of
- these units as they land depends on whether they land in daytime or at
- night. Special Ops allows you to send special forces on missions to hit
- enemy airbases, stockpiles, reinforcements as they arrive, or gather
- intelligence. The Pact player also has additional option to use SSMs
- (surface to surface missiles) to strike these same targets.
-
- Units are moved by entering the movement mode, selecting a unit,
- choosing either "maneuver" (to attack) or "move" from a dialog box, and
- then clicking on the hexes you wish to move to. Nato always moves second
- due to superior command and control allowing response to Pact moves.
- Since intelligence information on location of enemy units is revealed each
- time you move, you cannot take back a "move". A maneuver is a planned
- movement to be executed during combat and is the only way to attack an
- enemy occupied hex. Since no intelligence is revealed it can be taken
- back. An undocumented feature is the ability to click and drag units but,
- since moves cannot be taken back, it is not recommended. Each unit is
- allocated 12 movement pts/turn (10 if readiness<75%, 0 if not resupplied
- at beginning of turn and readiness <51%). Movement into a hex costs from
- 1-4 pts depending on the type of terrain, a maneuver (attack) costs 6
- points, and bonus points can be charged on certain occasions (i.e.
- nighttime, bad weather, etc.). One point of readiness is lost for each
- movement point expended.
-
- Once all movement is completed, battle begins starting with resolution
- of the air campaign. An alert box pops up showing the number of kills
- (inflated up to 20% to simulate uncertainty of reports), the number of
- airstrikes assigned, and the ground support allocated by each side. You
- are then prompted to direct strikes at targets you choose, either
- airbases, supply lines, or troop concentrations. After each selection you
- are notified if the strike was successful and, if troop concentrations
- were selected, which units were hit and if they were destroyed.
-
- The air campaign is followed by ground combat. Battles are resolved
- where maneuvers have been ordered into enemy occupied hexes. Battle
- occurs in 3 phases; artillery, non-artillery, and resolution-withdrawal-
- advance. In the artillery phase the artillery strength of the attacking
- unit is added to enemy close air support and ranged artillery support.
- Ranged support is received from all HQ and artillery units in the same
- corps within 2 hexes (if they are not involved in maneuvers of their own)
- and consists of 1/2 of their combined artillery and non-artillery support.
- This total artillery support is multiplied by a factor of 1.0 to 1.4
- (depending on weather) if chemical weapons are allowed and the attacker is
- the U.S, France, or the Soviet Union. This final artillery strength is
- then applied to the survivability of the enemy sub-units being attacked
- (half that strength is applied to units that provided ranged support) and
- a loss ratio is generated. This loss ratio represents the fraction of
- each enemy sub-unit that must check for survival and takes into account
- terrain, readiness, deployment status, equipment survivabilities, and
- whether the defender was static (dug-in) or moving. The loss ratio is
- also the fraction of affected equipment in surviving units that is given a
- saving throw (similar to D&D) based on survivability to avoid elimination.
-
- In the second battle phase another loss ratio is generated in a
- similar fashion with the non-artillery strengths of just the attacking and
- defending units. In the last phase both loss ratios are displayed and
- units and equipment are checked for elimination. Defending units that
- survive have a chance of retreating equal to the non artillery loss ratio.
- If a unit attempts to retreat and has nowhere to go, it will suffer an
- additional 5% equipment and readiness loss. If a defender retreats and
- one of the attackers sub-units is deployed as a reserve, it has a % chance
- to advance equal to it's own readiness status. Finally, the readiness of
- units in combat is decreased based on deployment status and weather (if
- chemical weapons are used).
-
- An end of game test after each turn determines whether an alliance has
- collapsed. Otherwise, the game continues a specified number of turns (20
- or 60) and the final victory level (Pact morale- Nato morale) determines
- win, lose, or draw. Alliance morale is based on the number of hexes
- controlled and the morale of countries in the alliance. Country morale is
- based on cities lost, troops lost, and the status of the North atlantic
- campaign. If a country's morale drops to 0%, there is a 50/50 chance that
- it will conclude a separate peace and become neutral in which case all
- troops and aircraft are withdrawn from the alliance. If the U.S, West
- Germany, or Soviet Union concludes a separate peace, the game is over.
- Finally, you are given the option to save the game just prior to starting
- each turn. This is the only time you are allowed to save, so be sure you
- plan to finish the next round if you don't save at this time.
-
- Overall, I found RL to be an outstanding strategy game because I like
- a game with realism and detail, and it's chock full of both. The armies
- and equipment involved are modelled after precisely what exists in Europe
- at this time. Included on the disk is a 66K ascii text file of the order
- of battle which lists all of the armies and their sub-divisions (brigades,
- divisions, etc.) and what equipment is in each. The realism is further
- enhanced by the fact that the resolution of all battles is determined
- entirely by the relative strengths and weaknesses of the units involved,
- and the conditions under which they meet. Nothing is left to chance
- except the final check as to whether each individual piece of equipment
- bites the dust. In fact, the games is so realistic, it gives the player
- an insight as to why Nato is so concerned with Soviet Bloc troop strengths
- (in the real world) and why maneuvers near borders make Nato commanders
- nervous (and vice versa). As is suggested in the docs, the Nato player
- soon finds the best way to go is to attempt a holding action and rely on
- air superiority to weaken the Pact, while the Pact player learns that an
- all out blitz with it's superior ground forces is the best way to win.
-
- The only problems I found with RL were minor ones, having to do with
- the user interface for absorbing all the information at my disposal. Even
- after I became familiar with it, it took around 30 minutes for each turn,
- most of which was assimilating the info available and making my moves
- based on that info. Specifically,
-
- 1. All similar types of units look exactly the same and must be
- clicked on to find out (via a yellow flag) which other units were in the
- same corps so that I could plan stacking and ranged support.
-
- 2. To find out the strength of a unit in order to plan where to move
- it you must exit the move mode and go to full hex info mode, then go back
- to the move mode once more. This entails 7 clicks each time, and soon
- adds up to a lot of time.
-
- 3. If you find an extremely weak unit while cycling through the units
- in the full hex info mode, you cannot exit to that unit on the tactical
- map. You must write down the hex number and then go find it.
-
- 4. The tactical map can only be scrolled using the set of triangles
- arranged vertically in the upper right corner of the screen. It would be
- much nicer if it would scroll whenever the mouse reached the edge of the
- screen as is done in many other programs.
-
- 5. Each time a unit is selected to be "moved" the screen jumps to
- center on that unit. Not only is this disorienting, it often causes you
- to lose track of the point you are aiming for, requiring you to quit that
- unit's movement and scroll the map in order to see which highway is the
- right way to go, then go back and move it.
-
- 6. No information on enemy units is provided at all except the type of
- unit (division, brigade, etc.). This makes it tough to decide which unit
- to attack since you can't tell if it is the one you've been attacking, or
- a fresh one that just reached the front.
-
- I'm happy to report that, after some extended phone discussions with the
- designer, numbers 3 and 6 above have gone away, and the rest are being
- seriously considered. (Memory is the primary concern since SSI wants each
- program to able to run on any ST with any version of TOS). So in version
- 1.1 the full hex report will exit to the last unit shown, and enemy units
- adjacent to friendly hexes will be identified by name. However, since SSI
- also has the policy "if it ain't broke, don't fix it", version 1.1 won't
- be released unless bugs are found in 1.0. I never thought I'd be sorry to
- see a program released bug-free, but so far none have been found and
- believe me, I've tried. So if you like wargames or have had an interest
- in them but never got around to it, or if you like strategy games with
- lots of detail, this game will capture and hold your attention.
-
- As a side note, I sent Norm (who lives in an area of Texas without any
- access nodes for Genie, CIS, etc.) a thread from Genie with some
- speculation that SSI would no longer be bringing out any wargames for the
- ST, and he sent me the following reply:
-
- "You will continue to see new stuff for the ST from me at least. The
- ST happens to be my favorite machine, largely because of the GEM features
- everybody seems to think I'm not using. It is too early to tell with Red
- Lightning, but Crusade sold one ST copy for every two IBM copies. That's
- hardly a "dead market". The problem with producing new titles for the ST
- is that it is a complicated machine to program properly. Ditto the Amiga.
- The return on time (=$$$) invested is smaller with these machines than it
- is for IBM clones. Nobody really wants ports of 8 bit games. I predict
- that there will continue to be a steady flow of new titles for the ST (and
- Amiga) because there are programmers who just happen to like these
- machines. But you can't realistically expect that those who don't already
- have some commitment to the ST will spend time that they can more
- profitably spend programming for the pc market. "
-
-
-
-
-
- ________________________________________________________________________
-
-
-
- > IS IT PIRACY? STR Feature™
- ==========================
-
-
- The Left Brain
- ==============
-
-
- by Tim Holt
-
-
- A few months back, one of the big cheeses, GILMAN LOUIE - CEO, at
- Spectrum Holobyte wrote an open letter to all Atari ST and Mega users. In
- it, he explained how much it costs to produce a quality program, and how
- much a company has to make in order to break even with a program.
-
- He lamented that Falcon, his company's excellent flight simulator, was
- the victim once again of pirates, who, for lack of better things to do,
- broke the copy protection, and had his game up on pirate boards a mere six
- days after it's release. His point was well made and obviously well
- thought out. (They must hire college graduates at that company) He
- claimed that the ST version of Falcon was not selling as well as the Amiga
- version, and that this lack of sales was obviously due to the pirates. If
- everybody has a free copy, they wouldn't want to go out and buy the real
- McCoy for $50. He made the threat that SH was not going to make any more
- programs for the ST if all we did was pirate the programs.
-
- (Before I get on my soapbox, let me say right here and now, that piracy is
- bad news. I doubt if ANY user would argue that piracy hurts sales. I
- have always said, if you see a program you like, then buy it.)
-
- And now, on to the soapbox....
-
- I have no doubt that a company loses money from piracy. If it ain't
- being sold, it ain't making money. Unfortunately, no matter what business
- you are in, you are going to have theft. There will always be folks that
- forgot to read the Ten Commandments when they were kids. BUT THAT IS
- BUSINESS!! Any business must be prepared for theft. If someone gets
- caught shoplifting at Walmart, Walmart calls the police, and the person
- goes to jail. The same must be true for computer software companies. They
- must have some type of policy for what happens when someone "cracks" a
- program. If you were a company, and someone steals your program, why the
- hell wouldn't you prosecute the person or persons responsible?
-
- Well, some might say "It's too expensive to prosecute these people." I
- say horse poop. If you believe that you have lost a quarter million
- dollars in sales, then you should be willing to spend a quarter million in
- legal fees. I found it interesting that Spectrum Holobyte was able to
- access a pirate board, but unwilling to go after it's owner. Give me a
- break! It is a Federal offense to have a pirate board. Surely SH could
- get the help of the FBI. Surely if they felt strongly enough about the
- problem to write to every darn computer magazine in the US about how the
- stupid Atari users ruined their livelihoods, then they should have felt
- strongly enough to go after the pirates that were spreading the cracked
- programs. Even if it IS too expensive for one company to go to court, I
- am certain that there were other companies' programs on the board. A
- consortium of companies could easily amass the money needed to shut down
- the pirate boards and put the pirates away.
-
- Others might say, "Well, it's like trying to empty the ocean with a
- teaspoon. It is useless because another one will pop up as soon as one
- gets closed." Wrong-o. The pirate boards have caller lists, the phone
- companies have records of long distance calls, and it really wouldn't be
- too hard to find out who is calling whom. Don't give the punks any
- warning, go in, seize the equipment, and find out who the pirates in the
- US are. If the same phone number turns up on every darn board that is
- seized, then by god, you have found a pirate. If you do that enough times,
- then somebody is gonna get the message that the party is over.
-
- These companies that cry the loudest have shed crocodile tears as far
- as I am concerned. If they would throw down the gauntlet and stop crying,
- put their money where their mouths are, then I might believe their
- stories. Put up or shut up! I doubt if any decent Atari user or user
- group would feel sorry for a pirate and his board getting sent up the
- river for 10 years.
-
- There must also be a consensus about what piracy really is. If I go
- to Sound Warehouse, buy an album, and then go and make a couple of
- cassettes of it for my friends, then I am a pirate, right? On the other
- hand, if I record the SAME songs off the radio, I am not a pirate...hmmm.
- (If that is so, then may I submit that almost everyone in the US is a
- pirate.) If I go to Movie Madness and rent a videotape, and copy it,
- then I am a pirate, right? But if I copy the movie off of CBS, or NBC,
- then I am not a pirate.. Then I say again, most people are involved in
- piracy. If I buy a program, make a backup copy, and loan it to my friend,
- and he makes a copy of the copy, then I am again involved in piracy.
-
- Who among us can truthfully say we don't have a copied program? Would
- you consider yourselves PIRATES? Well, by definition you are, if you have
- ONE un-bought, non pd program...hmm. That doesn't really seem right. The
- industry must go after those folks that spread programs to hundreds of
- users, not those folks that make an occasional backup copy. The policy
- must be industry wide, not just one company here, and one company there.
- Once pirates see that there is a consensus among companies, then I believe
- the pirating will slow down.
-
- Finally, I have something to say to those good folks at Spectrum
- Holobyte: _By writing your letter to every damn computer magazine in the
- US, you have caused a bit of a bad feelings between us and you. We know
- that there is a pirate problem, but it isn't JUST AN ATARI USER PROBLEM!
- I find it impossible to think that only Atari programs are pirated to the
- extent that causes your company financial harm. We are just now beginning
- to be taken as a serious computer, and your letter has done nothing but
- have the rest of the computer world snicker at us.
-
- Yep, those stupid Atari users..when will they ever learn?
-
- Atari: Piracy Without the Price!
-
- I continue to hear these comments, or some form thereof. Incorrectly, and
- I am sure unintentionally, you have given us another mark on our
- reputation.
-
- As a teacher, I have yet to see an original copy of the Apple II-e
- program "Appleworks". I have yet to see an original copy of "Printshop".
- Don't blame the Atari users. A teacher buying one program and spreading
- it around to every teacher in a school, or a corporate type buying one
- database program and having the whole office use it is just as much a
- pirate as some hacker on a pirate board. Of course it wouldn't look good
- if the headline read "Software company puts first grade teacher in
- slammer!" would it?
-
- Personally, I have not seen ONE pirated version of FALCON, and I have
- looked! I also was personally insulted when your company spokespersons
- intimated that you would look long and hard at making another Atari
- program. Making threats at those who have bought your program won't solve
- the problems, bub. Only by going in and trashing the pirate boards and
- the punks that run them, will you make a difference. Falcon has been the
- best selling Atari program for months now, selling well enough for you to
- come up with an update, and a new mission disk. (I got my order form in
- the mail last week.) It wasn't the pirates that gave you guys enough
- money to create the update and mission disks. It wasn't the pirates that
- have made your program the best seller that it is. It was us, the average
- Joe Blow user. Please remember US, next time you call US all pirates.
-
- Tim Holt
- President
- ST Club of El Paso
-
-
- Editor Note:
-
- The point that Mr. Holt brings up about the ST Computer Community
- being somewhat upset is the very same point brought out during as recent
- SH online conference where Mr. Louie was asked about this lumping of all
- Atari users into a "less than desireable" piracy infested computer group.
- He stated, (Mr. Louie), that a letter would be forthcoming that would
- further explain SH's position and indeed alleviate the BAD BLOOD generated
- by the labelling of "all" Atari ST users as pirates. He further stated
- that the letter would be forwarded to all the same people who received the
- first letter. Has anyone seen or heard of this second letter???
-
- Both myself and an STReport staff member, Neil Bradley, were in
- attendance that night. In fact, we were very pleased at Mr. Louie's
- positive reaction to the entire matter and felt that it too, was an
- excellent indication of the future for the ST.
-
-
-
-
-
- _____________________________________________________________________
-
-
-
- > ATARI FEST STR FOCUS™
- ====================
-
-
-
- KENTUCKIANA ATARI FEST '89
- Sheraton Lakeview Hotel
- Clarksville,Indiana (Louisville,Ky.)
- October 28 - October 29, 1989
-
- The Kentuckiana Atari Fest '89 will be held on the weekend of October
- 28th and 29th, 1989, at the Sheraton Lakeview Hotel in Clarksville,In.,
- which is located 1 mile from Louisville,Ky.
-
- Atari Corp. is expected to attend this event, and we have tentative
- commitments from ICD, Mastertronics, Innovative Concepts, and other Atari
- dealers and developers, for attendance and/or participation at the show or
- with the related events of the show.
-
- We will also have seminars and conferences on Atari related products
- and information, including a users group forum with representatives from
- users groups across the nation attending.
-
- A special package deal has been set up for this convention, with the
- package including 2 nights at the Sheraton Lakeview hotel, and 4 meals
- (breakfast and dinner) daily for 1 person. The room is a single or double
- bed room with a 1-4 person occupancy. Additional meal packages, and
- optional lunches will also be available for this event.
-
- We hope to make this an annual affair, but it will require your help
- and support to pull it off.
-
- I hope to see you there, and thank you for your support.
-
- Sincerely,
- Lawrence R. Estep
- Convention Coordinator
-
-
- Kentuckiana Atari Fest '89
- October 28 and 29, 1989
-
- Sheraton Lakeview Hotel
- Clarksville,Indiana
- (1 mile from Louisville,Ky.)
-
- Calendar Of Events as of 07/26/89
-
- Saturday October 28
-
- Breakfast Buffet 9:30 A.M. Convention Opens 11:00 A.M.
- Optional Lunch Buffet 1:00 P.M. Convention Closes 5:30 P.M.
- Formal Dinner (Roast Beef or Turkey w/dressing) 7:00 P.M.
-
- Sunday October 29
-
- Breakfast Buffet 9:00 A.M. Convention Opens 10:30 A.M.
- Optional Lunch Buffet 12:30 P.M. Convention Closes 4:00 P.M.
- Dinner Buffet (Country Fried Chicken) 6:00 P.M.
-
-
- SPECIAL PACKAGE OFFERS
- ----------------------
-
- 2 nights w/1 meal package $159.95
- 2 nights w/2 meal packages $199.95
- Extra meal packages $ 45.00
- (Meal packages are available without
- the reservation package)
-
- Additional night $ 59.95
- Optional Lunch Buffet package $ 24.95
-
- Individual Meal prices available upon request.
-
- Children under 3 eat free -- Children under 10 eat for half price
-
- Call (812) 944-8997 To place your reservations, or for more information.
-
- Interested dealers, user groups, or exhibitors---please read the
- special Dealer information file available on:
-
- Atari Scene! BBS: (502) 456-4292,
- or,
- call (812) 944-8997 (voice)
-
- For more details on how you can be a part of this event.
-
- Phone reservations can be placed with Visa/Mastercard.
-
- Mail reservations can be placed with money order, cashiers check, or
- credit cards only. Credit card mail orders require a signed note with
- credit card number and expiration date.
-
- Advance reservations received by September 1, 1989 will receive a free
- extra chance in our Atari Raffle to be held at the convention.
-
- All reservations MUST be received by October 1, 1989. Please mail or call
- your reservations in TODAY!
-
- Admission to the convention is $3 per day per person, $5 for a weekend
- pass per person, or $12 for a family weekend pass.
-
- USER GROUP REPRESENTATIVES SHOULD NOTIFY US WHEN PLACING A RESERVATION OF
- THAT FACT, SO A NAMETAG CAN BE MADE UP FOR THEM.
-
-
- Assistant Convention Coordinators
-
- Todd Rufer Charles Crowder
- Jason Dickens Chris Dickens
- David Brown
-
- Information is also available on the Twilight Zone BBS (502) 897-1589, or
- the Twilight Zone II BBS (502) 955-6955.
-
- Lawrence R. Estep 07/27/89
-
-
-
-
-
-
- ______________________________________________________________________
-
-
-
- > PRICE CLUB STR FOCUS™ A "NEW" type of "MARKETING SCHEME"??
- ====================
-
-
-
-
- Each Price Club store is to get six 520's. It is thought that this is
- a way for Atari to blowout the remaining 520's, and discontinue them,
- thus, making the 1040 the bottom of the line.
-
- Time to raise a Red flag??? Brought to you by the guy who foretold
- that the Federated Electronics purchase was bad news; and the guy who got
- chewed out by Niel Harris for saying Atari has lost $63 million because of
- them. (It later turns out that they lost $124 million from Federated, last
- year.)
-
- Of real concern at this time, is that the Dept. of Commerce wants to
- relax export restrictions on small computers going to East European
- countries. The news media is busy talking about all the XT's that the
- Communists will buy, while we know what computer the Russians have been
- buying, when they can get their hands on it! Remember, it was Chess
- Grandmaster Kasparov, who gave a British ST magazine an interview on the
- impact of the ST in the USSR. ..(he owns one, bought in Berlin).
-
- If a whole new, possibly large market is going to open up, you can bet
- that Uncle Jack will decide to let the US market go to hell. Better get
- an import license if you plan to continue to sell ST products.
-
-
- Editor Note:
-
- The above passage was composed by one of the most caring of Atari
- users/dealers/developers we have come to know. In the past we have
- rarely, if ever, seen this man very far off the mark. Therefore, we must
- pass on this valued information...
-
- Oddly enough though, the 520 computers that are being offered for sale
- at the Price Club have a "new" name and category ..."520 GAME MACHINE"!!
- Whomever came up with this scheme should go the same route as the rest of
- the candidates for the "revolving door"! The tragedy here is simple,
- Atari and the userbase have, for WELL over a year, worked diligently at
- every corner to turn the "game machine" image away from the ST!! What
- does some marketing "genius" do? ..
-
-
-
-
-
- ______________________________________________________________________
-
-
-
-
- > PC PILOT™ STReport InfoFile™
- ===========================
-
-
-
-
- PC PILOT™ MAKES DEBUT
- ======================
-
-
-
- NEW MAGAZINE TARGETS SIMULATOR PILOTS
-
-
-
- NEW YORK: May 22--A new magazine for computer pilots will make its debut
- this summer.
-
-
- PC PILOT, a monthly publication aimed at the more than two million
- users of personal computer flight simulation programs, "will cover the
- whole range and depth of computer flying, on all computers in all
- formats," says publisher Marc Robins. "We're going to be the 'Flying'
- magazine for people who fly their computers. Computer flying is more than
- just gaming--it's a comprehensive hobby in its own right," Robins says.
-
- "We'll provide the same quality of information about flying that
- you'd find in an aviation magazine," says editor-in-chief; Alan G.
- Ampolsk. "We'll report on all the available software, and we'll also
- cover control yokes, joysticks, graphics cards, sound boards, monitors,
- and complete computer systems--all the hardware you need to be a
- top-flight simulator pilot."
-
- Among PC PILOT's standing columns will be "Techniques, about civilian
- flying, and "Tactics," about air combat maneuvering. Richard G.
- Sheffield, author of "Jet Fighter School" and "Jet Fighter School II"
- will write the Tactics column. Charles Gulick, author of six books about
- Flight Simulator(, will contribute a column entitled "Crosswinds." "The
- Real Stuff," a regular section of the magazine, will keep readers abreast
- of developments in real-world aviation.
-
- PC PILOT is published by Computer Aviation Inter-national, Inc., a
- new company providing group purchasing discounts, special publications
- and additional services and information to simulator flyers in the US and
- abroad.
-
- A year's subscription to PC PILOT, at a price of $30, includes
- enrollment in CAI's discounting programs. Charter subscribers will receive
- a free Japan Scenery Disk for Flight Simulator as a membership bonus.
- "That's typical of the benefits we plan to provide our subscribers,"
- Robins says.
-
- For information, or to subscribe, write to:
-
- PC PILOT
- PO Box 6175
- Champaign, IL. 61821-6175
-
-
- Flight Simulator is a registered trademark of Sublogic Corporation.
-
-
-
-
- ___________________________________________________________________
-
-
-
-
- > ST REPORT CONFIDENTIAL™
- ======================
-
-
-
- - Sunnyvale, CA. ***** USERS TO SEE INTENSE ADVERTISING *****
- --------------
-
- Atari's "NEW" image will be nothing short of spectacular! Outstanding
- commercials and tabloid ads are superbly done. The new ad agency,
- creators of the highly successful Apple campaign, is well on it's way to
- making the Atari Computer an easily recognizable and readily accepted name
- in the computing community. The advertising releases are being
- coordinated with the appearances of Atari's new products. The ultimate
- showings and debuts should be remarkable.
-
-
-
-
-
- - Houston TX. *** DEVELOPER RETURNS 16MHZ UPGRADE TO MANUFCTR! ***
- -----------
-
- It appears that all is not well in high speed land, seems that a
- development group in Texas recently returned their 16mhz upgrade to it's
- "maker" and stated it was unusable. The developer stated that "although
- repeated efforts were made to install this goodie, it never flew! So, we
- shipped it back to the west coast."
-
-
-
-
-
-
- _______________________________________________________________________
-
-
-
-
- > WOA DALLAS STR FOCUS™
- ====================
-
-
- WORLD OF ATARI SHOW -> DALLAS TEXAS
- ===================================
-
-
- World of Atari
- Dallas Texas
-
- August 19, & 20 1989
-
- WORLD OF ATARI will be held at the Holiday Inn Holidome, Irving Texas
- on Aug. 19 and 20th. The hours of the show are 10 am till 6pm on
- Saturday, the 19th and on Sunday; 10am till 5pm. Admission is 5.00 per
- day or 7.00 for both days. Advance discount tickets are available
- directly from ST World for User Groups. Usergroup member ticket prices
- are 3.50 for a single day and 5.25 for both days of the show. The tickets
- must be ordered no later than August 10, 1989. Admission at the door will
- be at regular price with no discount.
-
- Atari Corporation will feature their full line of products, from the
- 2600 game machine to the Mega Computer systems. In addition,the pc
- Portfolio, the Lynx (New Handheld Game system), and the Stacy laptop.
-
- Of course many of the companies we are all familiar with will be
- displaying their latest products and some will be offering appreciable
- discounts as introductory offers to the users. Prospero Software will be
- offering a 25% discount as an introductory offer on their products.
-
- Also scheduled are instruction seminars designed to appeal to the new,
- as well as, the experienced user.
-
- Companies we are all familiar with who will be there to answer your
- questions and provide help.
-
- Abacus Software Alpha Systems
- Best Electronics Codehead Software
- Double Click Software FAST TECHNOLOGY
- ICD Inc. 8 & 16 bit Intersect Software
- Imagen Corporation Megabyte Computers
- Megamax Inc. MichTron
- Migraph Inc. Precision Software
- Prospero Software Reeve Software
- Seymor/Radix Softrek Marketing
-
- plus many more...
-
-
-
-
-
- ___________________________________________________________________
-
-
-
- > Atari Stock ~ STReport™
- ======================
-
-
- THE TICKERTAPE
- ==============
-
-
- by Glenn Gorman
-
-
-
-
-
-
- Atari Stock dropped 1/8 of a point on Wednesday, up 1/8 on Thursday and
- down 1/8 on Friday. Finishing up the week at 7 7/8 points. Down 1/8 points
- from last Friday.
-
-
- Glenn Gorman
-
- +---------------------+
- | ATARI STOCK WATCH |
- | Week 07-17 to 07-21 |
- +=======+==========+===========+=============+============+=============+
- | | Monday | Tuesday | Wednesday | Thursday | Friday |
- +-------+----------+-----------+-------------+------------+-------------+
- | Sales | 323 | 426 | 1084 | 334 | 279 |
- +-------+----------+-----------+-------------+------------+-------------+
- | Last | 8 --- | 8 --- | 7 7/8 | 8 --- | 7 7/8 |
- +-------+----------+-----------+-------------+------------+-------------+
- | Chg. | ---- | ---- | -1/8 | +1/8 | -1/8 |
- +=======+==========+===========+=============+============+=============+
- | From > THE CAVE ST BBS <> 609-882-9195 <> 300/14400 HST <> F-NET #351 |
- +=======================================================================+
-
-
-
-
-
-
- ______________________________________________________________________
-
-
-
- > A "Quotable Quote"™
- =================
-
-
- "Judgement comes from experience
- ...Experience comes from poor judgement!"
-
-
-
-
- "ATARI IS BACK!"
-
- --------------------------------------------------------------------------
- ST-REPORT™ Issue #98 "Your Independent News Source" July 28, 1989
- ALL RIGHTS RESERVED © copyright 1989
- --------------------------------------------------------------------------
- Views, Opinions and Articles Presented herein are not necessarily those of
- the editors, staff, ST Report™ or CPU Report™. Reprint permission is
- hereby granted, unless otherwise noted. All reprints must include ST
- Report or CPU Report and the author's name. All information presented
- herein is believed correct, STReport or CPU Report, it's editors and staff
- are not responsible for any use or misuse of information contained herein.
- --------------------------------------------------------------------------
-
-
-