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- ==========================================================================
-
- *---=== ST REPORT WEEKLY ONLINE MAGAZINE ===---*
-
- "The Original Online ST Magazine"
- -------------------------------
-
- December 05, 1988 Monday Volume II No.64
-
- ==========================================================================
-
-
- ST Report Online Magazine
- ------------------------------
- Post Office Box 6672
- Jacksonville, Florida
- 32236 6672
- R.F. Mariano
- Publisher - Editor
- _________________________________________
-
- Headquarters Bulletin Boards
- ----------------------------
- North South
- 201-343-1426 904-786-4176
- Central West
- 216-784-0574 916-962-2566
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- --------------------------------------------------------------------------
-
- Highlights
- ==========
- ~ From the Editor's Desk.............~ COPYRIGHT? ...................
- ~ DISCOVERY & SPECTRE!...............~ XL/XE Xformer SECRETS!........
- ~ Pro GEM Windows #15................~ ST REPORT CONFIDENTIAL........
- and....much more!
-
- ========================================================================
- AVAILABLE ON: COMP-U-SERVE ~ DELPHI ~ GENIE ~ THE SOURCE
- ========================================================================
-
-
- From the Editor's Desk:
- -----------------------
-
-
- Software Theft is.... a sickness, an addiction, the manifestation
- of an ego problem, a solid sign of a character flaw and just plain
- downright illegal and dirty. We have heard all but one of the rational
- explanations over the past few million days....We the userbase have the
- software thieves outnumbered at this point, so why not really outnumber
- them? ------
-
- This could be accomplished overnight (practically) by our favorite
- company, Atari. If Atari were to begin shipping the RIGHT quantities of
- ST computers THROUGHOUT the USA, the developers would soon see that the
- initial market impact of software would easily surpass the "break even"
- point no matter how many software thieves there are. Example: IBM - MAC
- and Amiga.
-
- Software Theft is, without a doubt, crippling the marketplace for
- Atari, and the major cause is pure and simple "economics". There are not
- enough machines in service in the USA to overcome the losses caused by the
- software thieves. For example; Let's say Company A has 300,000 machines
- in place and Company B has 800,000 in place. Of the two, which is more
- likely to yield to the developer better sales vs theft with the release of
- each new piece of software?
-
- One of the largest contributing factors to Software Theft is "LEGAL"
- activities by the SOFTWARE RENTAL OPERATIONS...
-
- Let's look at a little scenario; .......
-
- "The userbase has been waiting for almost six months for a
- particular piece of software to be released, the entire country
- breathlessly awaits this super new item. The time for it's release
- arrives and it hits the market! Dirty Nellie's Software Rental
- Emporium has had 50 copies on back order with their distributor and
- as expected, the day it arrived all fifty copies were rented.
-
- Out of the fifty, 17 were rented mail order and the rest over the
- counter. It really doesn't take an MIT grad to see the story unfold here,
- the folks who "rented this thing" come from "all over" and will more than
- likely dub the thing and put it on their own or a best friend's BBS to be
- the "first" to have it available. The bottom line here is that software
- rental in a number one contributing factor to easy software theft. We
- must, as an organized userbase, discourage the patronage of software
- rental houses.
-
- On to a different subject, now, with the Commodore line available
- through mailorder it is easy to see that they have a real marketing plan
- for the USA ...that is to fill the gap left by Atari's gross negligence in
- the USA. Can you believe that Atari will probably earn good money selling
- AMIGA COMPUTERS this Christmas in it's Federated Stores? Also, for the
- record, an Amiga 2000 fully equipped including a 1200bps modem and Color
- Monitor is available through mail order for less than 2000.00! I call
- that a very ambitious effort to own the home computer market in the USA.
- We certainly hope Atari will find a way to neutralize this latest effort
- by Commodore to overpower Atari Computers in the US marketplace.
-
- In a more direct vein, I am (personal opinion) very confident of
- Atari's future in the US, there are many people with the "blind faith"
- needed to help bring about the "new wave" of Atari ST popularity for
- a strong success. Hopefully, Atari will see that the main thrust of
- their marketing advance should come with a priority of; a)- provide an
- ample and continuous supply of ST equipment, b)- a highly visible and
- aggressive NATIONAL ad campaign, c)- easily accessible service network.
-
- We are hearing about the highly efficient and greatly appreciated
- exchange program, perhaps Atari ought to make sure all the users are aware
- of this fine policy. Also, hats off to the service dep't! At last, rapid
- efficient and accurate service with few, if any, busy signals.
-
-
- Ralph..........
-
-
-
-
-
- *************************************************************************
-
-
-
-
- IMPORTANT NOTICE!
- -----------------
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-
-
-
-
- Copyright Law
- =============
-
- Jordan J. Breslow
- 1225 Alpine Road, Suite 200
- Walnut Creek, CA 94596
- +1 415 932 4828
-
-
-
- I am an attorney practicing copyright law and computer law.
- I read a series of queries in net.legal about copyright law and
- was dismayed to find that people who had no idea what they were
- talking about were spreading misinformation over the network.
- Considering that the penalties for copyright infringement can in-
- clude $50,000.00 damages per infringed work, attorneys fees,
- court costs, criminal fines and imprisonment, and considering
- that ignorance is no excuse and innocent intent is not even a
- recognized defense, I cringe to see the network used as a soapbox
- for the ill-informed. For that reason, this article will discuss
- copyright law and license law as they pertain to computer
- software.
-
- My goal is to enable readers to determine when they should
- be concerned about infringing and when they can relax about it.
- I also want to let programmers know how to obtain copyright for
- their work. I'll explain the purpose of software licenses, and
- discuss the effect that the license has on copyright. For those
- of you who are programmers, I'll help you decide whether you own
- the programs you write on the job or your boss owns them. I will
- also mention trademark law and patent law briefly, in order to
- clarify some confusion about which is which. Incidentally, if
- you read this entire essay, you will be able to determine whether
- or not the essay is copyrighted and whether or not you can make a
- printout of it.
-
- This is a long article, and you may not want to read all of
- it. Here is an outline to help you decide what to read and what
- to ignore:
- 1. The Meaning of Copyright from the Viewpoint of the Software
- User
- 1.1 A bit of history
- 1.2 The meaning of copyright
- 1.3 The meaning of public domain
- 1.4 A hypothetical software purchase
- 1.5 Can you use copyrighted software?
- 1.6 Can you make a backup copy?
- 1.7 Licenses may change the rules
-
- (C) Copyright 1986 Breslow, Redistributed by permission
-
- Copyright Law 1
- Copyright Law 2
-
- 1.8 Can you modify the program?
- 1.9 Can you break the copy protection scheme?
- 1.10 Summary
-
- 2. Copyright Sounds Neat -- How Do I Get One? Or, How Do I Know
- If this Program is Copyrighted?
- 2.1 How do you get a copyright?
- 2.2 How do you lose a copyright?
- 2.3 How do you waste a stamp?
- 2.4 Do you have to register?
- 2.5 How copyright comes into existence
- 2.6 The copyright notice
- 2.7 Advantages of registration
- 2.8 A test to see if you understand this article
-
- 3. Who Owns The Program You Wrote?
- 3.1 Introduction
- 3.2 Programs written as an employee
- 3.3 Programs written as a contractor
-
- 4. A Brief Word about Licenses
- 4.1 Why a license?
- 4.2 Is it valid?
-
- 5.1 Trademark law explained
- 5.2 Patent law
-
- 6. Conclusion
-
- 1. The Meaning of Copyright from the Viewpoint of the Software
- User
- 1.1. A bit of history
-
- If you're not interested in history, you can skip this para-
- graph. Modern copyright law first came into existence in 1570,
- by an act of Parliament called the Statute of Anne. Like most
- laws, it hasn't changed much since. It was written with books
- and pictures in mind. Parliament, lacking the foresight to
- predict the success of the Intel and IBM corporations, failed to
- consider the issue of copyrighting computer programs.
-
- At first, courts questioned whether programs could be copy-
- righted at all. The problem was that judges couldn't read the
- programs and they figured the Copyright Law was only meant to ap-
- ply to things humans (which arguably includes judges) could read
- without the aid of a machine. I saw some mythical discussion
- about that in some of the net.legal drivel. Let's lay that to
- rest: programs are copyrightable as long as there is even a
- minimal amount of creativity. The issue was laid to rest with
- the Software Act of 1980. That Act modified the Copyright Act
- (which is a Federal law by the way), in such a way as to make it
- clear that programs are copyrightable. The few exceptions to
- this rule will rarely concern anyone. The next question to arise
- was whether a program was copyrightable if it was stored in ROM
- rather than on paper. The decision in the Apple v. Franklin
- case laid that to rest: it is.
-
- 1.2. The meaning of copyright
-
- Now, what is copyright? As it is commonly understood, it is
- the right to make copies of something -- or to put it the other
- way around, it is the right to prohibit other people from making
- copies. This is known as an exclusive right -- the exclusive
- right to reproduce, in the biological language of the Copyright
- Act -- and what most people don't know is that copyright involves
- not one, not two, but five exclusive rights. These are (1) the
- exclusive right to make copies, (2) the exclusive right to dis-
- tribute copies to the public, (3) the exclusive right to prepare
- derivative works (I'll explain, just keep reading), (4) the ex-
- clusive right to perform the work in public (this mainly applies
- to plays, dances and the like, but it could apply to software),
- and (5) the exclusive right to display the work in public (such
- as showing a film).
-
- 1.3. The meaning of public domain
-
- Before we go any further, what is public domain? I saw some
- discussion on the net about public domain software being copy-
- righted. Nonsense. The phrase public domain, when used correct-
- ly, means the absence of copyright protection. It means you can
- copy public domain software to your heart's content. It means
- that the author has none of the exclusive rights listed above.
- If someone uses the phrase public domain to refer to freeware
- (software which is copyrighted but is distributed without advance
- payment but with a request for a donation), he or she is using
- the term incorrectly. Public domain means no copyright -- no ex-
- clusive rights.
-
- 1.4. A hypothetical software purchase
-
- Let's look at those exclusive rights from the viewpoint of
- someone who has legitimately purchased a single copy of a copy-
- righted computer program. For the moment, we'll have to ignore
- the fact that the program is supposedly licensed, because the
- license changes things. I'll explain that later. For now, as-
- sume you went to Fred's Diner and Software Mart and bought a
- dozen eggs, cat food and a word processing program. And for now,
- assume the program is copyrighted.
-
- 1.5. Can you use copyrighted software?
-
- What can you do with this copyrighted software? Let's start
- with the obvious: can you use it on your powerful Timex PC? Is
- this a joke? No. Prior to 1980, my answer might have been No,
- you can't use it!
-
- People actually pay me for advice like that! Well think:
- you take the floppy disk out of the zip lock baggy, insert it in
- drive A and load the program into RAM. What have you just done?
- You've made a copy in RAM -- in legalese, you've reproduced the
- work, in violation of the copyright owner's exclusive right to
- reproduce. (I better clarify something here: the copyright own-
- er is the person or company whose name appears in the copyright
- notice on the box, or the disk or the first screen or wherever.
- It may be the person who wrote the program, or it may be his
- boss, or it may be a publishing company that bought the rights to
- the program. But in any case, it's not you. When you buy a copy
- of the program, you do not become the copyright owner. You just
- own one copy.)
-
- Anyway, loading the program into RAM means making a copy.
- The Software Act of 1980 addressed this absurdity by allowing you
- to make a copy if the copy "is created as an essential step in
- the utilization of the computer program in conjunction with a
- machine and ... is used in no other manner ...." By the way,
- somebody tell me what a machine means. If you connect 5 PC's on
- a network is that a machine or several machines? A related ques-
- tion is whether or not running software on a network constitutes
- a performance. The copyright owner has the exclusive right to do
- that, remember?
-
- 1.6. Can you make a backup copy?
-
- OK, so you bought this copyrighted program and you loaded it
- into RAM or onto a hard disk without the FBI knocking on your
- door. Now can you make a backup copy? YES. The Software Act
- also provided that you can make a backup copy, provided that it
- "is for archival purposes only ...." What you cannot do, howev-
- er, is give the archive copy to your friend so that you and your
- pal both got the program for the price of one. That violates the
- copyright owner's exclusive right to distribute copies to the
- public. Get it? You can, on the other hand, give both your ori-
- ginal and backup to your friend -- or sell it to him, or lend it
- to him, as long as you don't retain a copy of the program you are
- selling. Although the copyright owner has the exclusive right to
- distribute (sell) copies of the program, that right only applies
- to the first sale of any particular copy. By analogy, if you buy
- a copyrighted book, you are free to sell your book to a friend.
- The copyright owner does not have the right to control resales.
-
- 1.7. Licenses may change the rules
-
- At this point, let me remind you that we have assumed that
- the program you got at the store was sold to you, not licensed to
- you. Licenses may change the rules.
-
- 1.8. Can you modify the program?
-
- Now, you're a clever programmer, and you know the program
- could run faster with some modifications. You could also add
- graphics and an interactive mode and lots of other stuff. What
- does copyright law say about your plans? Well ... several dif-
- ferent things, actually. First, recall that the copyright owner
- has the exclusive right to make derivative works. A derivative
- work is a work based on one or more preexisting works. It's easy
- to recognize derivative works when you think about music or
- books. If a book is copyrighted, derivative works could include
- a screenplay, an abridged edition, or a translation into another
- language. Derivative works of songs might be new arrangements
- (like the jazz version of Love Potion Number 9), a movie
- soundtrack, or a written transcription, or a long version, (such
- as the fifteen minute version of "Wipe Out" with an extended drum
- solo for dance parties). In my opinion, you are making a deriva-
- tive work when you take the store-bought word processor and modi-
- fy it to perform differently. The same would be true if you
- translated a COBOL program into BASIC. Those are copyright in-
- fringements -- you've horned in on the copyright owner's ex-
- clusive right to make derivative works. There is, however, some
- breathing room. The Software Act generously allows you to adapt
- the code if the adaptation "is created as an essential step in
- the utilization of the computer program in conjunction with a
- machine ...." For example, you might have to modify the code to
- make it compatible with your machine.
-
- 1.9. Can you break the copy protection scheme?
-
- Moving right along, let's assume your store bought program
- is copy protected, and you'd really like to make a backup copy.
- You know this nine-year-old whiz who can crack any copy-
- protection scheme faster than you can rearrange a Rubix cube. Is
- there a copyright violation if he succeeds? There's room to ar-
- gue here. When you try to figure out if something is an infringe-
- ment, ask yourself, what exclusive right am I violating? In this
- case, not the right to make copies, and not the right to distri-
- bute copies. Public performance and display have no relevance.
- So the key question is whether you are making a derivative work.
- My answer to that question is, "I doubt it." On the other hand,
- I also doubt that breaking the protection scheme was "an essen-
- tial step" in using the program in conjunction with a machine.
- It might be a "fair use," but that will have to wait for another
- article. Anyone interested in stretching the limits of the "fair
- use" defense should read the Sony Betamax case.
-
- 1.10. Summary
-
- Let me summarize. Copyright means the copyright owner has
- the exclusive right to do certain things. Copyright infringement
- means you did one of those exclusive things (unless you did it
- within the limits of the Software Act, i.e., as an essential step
- ....).
-
- 2. Copyright Sounds Neat -- How Do I Get One? Or, How Do I Know
- if this Program is Copyrighted?
-
- 2.1. How do you get a copyright?
-
- If you've written an original program, what do you have to
- do to get a copyright? Nothing. You already have one.
-
- 2.2. How do you lose a copyright?
-
- If you've written an original program, what do you have to
- do to lose your copyright protection? Give copies away without
- the copyright notice.
-
- 2.3. How do you waste a stamp?
-
- If you mail the program to yourself in a sealed envelope,
- what have you accomplished? You've wasted a stamp and an envelope
- and burdened the postal system unnecessarily.
-
- 2.4. Do you have to register?
-
- Do you have to register your program with the U.S. Copyright
- Office? No, but it's a damn good idea.
-
- 2.5. How copyright comes into existence
-
- Copyright protection (meaning the five exclusive rights)
- comes into existence the moment you fix your program in a tangi-
- ble medium. That means write it down, or store it on a floppy
- disk, or do something similar. Registration is optional. The
- one thing you must do, however, is protect your copyright by in-
- cluding a copyright notice on every copy of every program you
- sell, give away, lend out, etc. If you don't, someone who hap-
- pens across your program with no notice on it can safely assume
- that it is in the public domain (unless he actually knows that it
- is not).
-
- 2.6. The copyright notice
-
- The copyright notice has three parts. The first can be ei-
- ther a c with a circle around it ((C)), or the word Copyright or
- the abbreviation Copr. The c with a circle around it is prefer-
- able, because it is recognized around the world; the others are
- not. That's incredibly important. Countries around the world
- have agreed to recognize and uphold each others' copyrights, but
- this world-wide protection requires the use of the c in a circle.
- On disk labels and program packaging, use the encircled c. Un-
- fortunately, computers don't draw small circles well, so program-
- mers have resorted to a c in parentheses: (c). Too bad. That
- has no legal meaning. When you put your notice in the code and
- on the screen, use Copyright or Copr. if you can't make a cir-
- cle.
-
- The second part of the notice is the "year of first publica-
- tion of the work." Publication doesn't mean distribution by Os-
- borne Publishing Co. It means distribution of copies of the pro-
- gram to the public "by sale or other transfer of ownership, or by
- rental, lease, or lending." So when you start handing out or
- selling copies of your precious code, you are publishing. Publi-
- cation also takes place when you merely OFFER to distribute
- copies to a group for further distribution. Your notice must in-
- clude the year that you first did so.
-
- The third part of the notice is the name of the owner of the
- copyright. Hopefully, that's you, in which case your last name
- will do. If your company owns the program -- a legal issue which
- I will address later in this article -- the company name is ap-
- propriate.
-
- Where do you put the notice? The general idea is to put it
- where people are likely to see it. Specifically, if you're dis-
- tributing a human-readable code listing, put it on the first page
- in the first few lines of code, and hard code it so that it ap-
- pears on the title screen, or at sign-off, or continuously. If
- you're distributing machine-readable versions only, hard code it.
- As an extra precaution, you should also place the notice on the
- gummed disk label or in some other fashion permanently attached
- to the storage medium.
-
- 2.7. Advantages of registration
-
- Now, why register the program? If no one ever rips off your
- program, you won't care much about registration. If someone does
- rip it off, you'll kick yourself for not having registered it.
- The reason is that if the program is registered before the in-
- fringement takes place, you can recover some big bucks from the
- infringer, called statutory damages, and the court can order the
- infringer to pay your attorneys fees. Registration only costs
- $10.00, and it's easy to do yourself. The only potential disad-
- vantage is the requirement that you deposit the first and last 25
- pages of your source code, which can be inspected (but not
- copied) by members of the public.
-
- 2.8. A test to see if you understand this article
-
- Now, someone tell me this: is this article copyrighted?
- Can you print it?
-
- 3. Who Owns The Program You Wrote?
-
- 3.1. Introduction
-
- The starting point of this analysis is that if you wrote the
- program, you are the author, and copyright belongs to the author.
- HOWEVER, that can change instantly. There are two common ways for
- your ownership to shift to someone else: first, your program
- might be a "work for hire." Second, you might sell or assign
- your rights in the program, which for our purposes means the
- copyright.
-
- 3.2. Programs written as an employee
-
- Most of the programs which you write at work, if not all of
- them, belong to your employer. That's because a program prepared
- by an employee within the scope of his or her employment is a
- "work for hire," and the employer is considered the author. This
- is more or less automatic if you are an employee -- no written
- agreement is necessary to make your employer the copyright owner.
- By contrast, if you can convince your employer to let you be the
- copyright owner, you must have that agreement in writing.
-
- By the way, before you give up hope of owning the copyright
- to the program you wrote at work, figure out if you are really an
- employee. That is actually a complex legal question, but I can
- tell you now that just because your boss says you are an employee
- doesn't mean that it's so. And remember that if you created the
- program outside the scope of your job, the program is not a "work
- for hire." Finally, in California and probably elsewhere, the
- state labor law provides that employees own products they create
- on their own time, using their own tools and materials. Employ-
- ment contracts which attempt to make the employer the owner of
- those off-the-job inventions are void, at least in sunny Califor-
- nia.
-
- 3.3. Programs written as a contractor
-
- Wait a minute: I'm an independent contractor to Company X,
- not an employee. I come and go as I please, get paid by the hour
- with no tax withheld, and was retained to complete a specific
- project. I frequently work at home with my own equipment. Is
- the program I'm writing a "work for hire," owned by the Company?
- Maybe, maybe not. In California, this area is full of landmines
- for employers, and gold for contractors.
-
- A contractor's program is not a "work for hire," and is not
- owned by the company, unless (1) there is a written agreement
- between the company and the contractor which says that it is, and
- (2) the work is a commissioned work. A commissioned work is one
- of the following: (a) a contribution to a collective work, (b)
- an audiovisual work (like a movie, and maybe like a video game),
- (c) a translation, (d) a compilation, (e) an instructional text,
- (f) a test or answer to a test, or (g) an atlas. I know you must
- be tired of definitions, but this is what the real legal world is
- made of. An example of a collective work is a book of poetry,
- with poems contributed by various authors. A piece of code which
- is incorporated into a large program isn't a contribution to a
- collective work, but a stand-alone program which is packaged and
- sold with other stand-alone programs could be.
-
- So where are we? If you are a contract programmer, not an
- employee, and your program is a commissioned work, and you have a
- written agreement that says that the program is a "work for hire"
- owned by the greedy company, who owns the program? That's right,
- the company. But guess what? In California and elsewhere the
- company just became your employer! This means that the company
- must now provide worker's compensation benefits for you AND UNEM-
- PLOYMENT INSURANCE.
-
- 4. A Brief Word About Licenses.
-
- 4.1. Why a license?
-
- When you get software at the local five and dime, the
- manufacturer claims that you have a license to use that copy of
- the program. The reason for this is that the manufacturer wants
- to place more restrictions on your use of the program than copy-
- right law places. For example, licenses typically say you can
- only use the program on a single designated CPU. Nothing in the
- copyright law says that. Some licenses say you cannot make an
- archive copy. The copyright law says you can, remember? But if
- the license is a valid license, now you can't. You can sell or
- give away your copy of a program if you purchased it, right?
- That's permitted by copyright law, but the license may prohibit
- it. The more restrictive terms of the license will apply instead
- of the more liberal copyright rules.
-
- 4.2. Is it valid?
-
- Is the license valid? This is hotly debated among lawyers.
- (What isn't? We'll argue about the time of day.) A few states
- have passed or will soon pass laws declaring that they are valid.
- A few will go the other way. Federal legislation is unlikely.
- My argument is that at the consumer level, the license is not
- binding because there is no true negotiation (unless a state law
- says it is binding), but hey that's just an argument and I'm not
- saying that that's the law. In any case, I think businesses
- which buy software will be treated differently in court than con-
- sumers. Businesses should read those licenses and negotiate with
- the manufacturer if the terms are unacceptable.
-
- 5. I Have A Neat Idea. Can I Trademark It? What About patent?
-
- 5.1. Trademark law explained
-
- Sorry, no luck. Trademark law protects names: names of
- products and names of services. (Note that I did not say names
- of companies. Company names are not trademarkable.) If you buy
- a program that has a trademarked name, all that means is that you
- can't sell your own similar program under the same name. It has
- nothing to do with copying the program.
-
- 5.2. Patent Law
-
- Patent law can apply to computer programs, but it seldom
- does. The main reasons it seldom applies are practical: the
- patent process is too slow and too expensive to do much good in
- the software world. There are also considerable legal hurdles to
- overcome in order to obtain a patent. If, by chance, a program
- is patented, the patent owner has the exclusive right to make,
- use or sell it for 17 years.
-
- 6. CONCLUSION
-
- I know this is a long article, but believe it or not I just
- scratched the surface. Hopefully, you'll find this information
- useful, and you'll stop passing along myths about copyright law.
- If anyone needs more information, I can be reached at the address
- on the first page. Sorry, but I do not usually have access to
- the network, so you can't reach me there.
-
- Thank you. JORDAN J. BRESLOW
-
-
-
-
- --------------------------------------------------------------------------
-
-
-
-
-
- DOCUMENTATION REVISION 2.7 PRE-RELEASE
- ======================================
-
- (C) 1988 HAPPY COMPUTERS, Inc.
- CARTX128.DOC
-
- This document describes circuit modifications to the revision D and E
- DISCOVERY CARTRIDGE boards that will allow the use of more cartridges
- in the second cartridge port, such as the SPECTRE 128. Other sections
- detail how to use 27C512 EPROMS in a DISCOVERY CARTRIDGE to have
- a 128K byte contiguous program address space. This general purpose 128K
- byte address space could be further customized to allow using the
- MACINTOSH 128K ROMS and the SPECTRE 128 product. A section details
- how this may be accomplished. This section is provided for educational
- purposes.
-
- ******* WARNING:
-
- Any modification to your DISCOVERY CARTRIDGE will void the warranty from
- HAPPY COMPUTERS. Always check all connections before cutting traces
- or applying power! Use #26 or smaller solid (not stranded) wire with
- high temperature insulation. Use a low wattage, fine tip soldering
- pencil which has a grounded tip, at a static free work station.
-
- Please re-read the warranty before making modifications!
-
- ****** USING MORE CARTRIDGES
-
- With the 2nd cartridge port installed, the MAGIC SAC and DESK CART
- cartridges can be plugged in and used. See the document DMACXROM.DOC for
- an introduction to this information. Due to address conflicts, many
- cartridges cannot be used as a second cartridge, unless a switch is
- added which disables the HART chip, and completely enables the second
- cartridge. This section describes the custom wiring needed for this
- switch. The 40 pin J1 cartridge jack must be mounted on the board. This
- jack is included in factory installed options 3 and 4.
-
- ****** Circuit used when DISCOVERY CARTRIDGE ROM/EPROM sockets not used
-
- Cut trace S1. The white paint for S1 is on top of the board. Trace S1
- is on the bottom under the board, directly beneath.
-
- Cut trace S8. The white paint for S8 is on top of the board. Trace S8
- is on the bottom under the board, directly beneath.
-
- A SPDT switch is needed. This can have a center off position, but the
- center off position is not utilized. The switch can be mounted at
- position SW2 on the board, or alternately mounted at some other custom
- location. If the switch is mounted at SW2, then the switch must not
- make contact with the standard SW2 connections. Either the traces
- going to SW2 must be cut, or the leads from the switch should not be
- inserted into the board. We will designate this switch as SW3.
-
- One side of a newly added 10K ohm 1/4 watt or 1/8 watt 5% tolerance
- resistor, which we will designate as RG, is connected to pins 17, 18, and
- 19 of the HART chip. This connection should be made to the hole in the
- board on the S1 trace which was cut, on the side of the trace closest to
- the HART chip. A wire from this point is connected to one side of the
- switch SW3 described above.
-
- One side of a newly added 10K ohm 1/4 watt or 1/8 watt 5% tolerance
- resistor, which we will designate as RH, is connected to pin 31 of the
-
-
- J1 second cartridge jack. This connection can be made to the hole in
- the board on the S8 trace which was cut, on the side of the trace which
- is NOT closest to the HART chip. A wire from this point is connected
- to other side of the switch SW3.
-
- The other end of RG and RH connect to the VCC +5 supply. A convenient
- place to make this connection is the left hand side of either R2 or R6 or
- R7.
-
- The center connection of SW3 connects to pin 31 of P1, which is the
- ROM3* signal from the computer. This connection should be made to the
- hole in the board on the S1 trace which was cut, on the side of the trace
- which is not closest to the HART chip.
-
- ***** USING THE ABOVE MODIFICATION
-
- One position of the switch is used to access the DISCOVERY CARTRIDGE
- hardware. The other position of the switch is used to access the
- hardware device plugged into the 2nd cartridge port. HAPPY COMPUTERS
- has tested and found that the SPECTRE 128 cartridge can be used as a
- second cartridge when this custom wiring is installed. However, we
- cannot guarantee the performance of another company's product.
-
- NOTE: The switch should not be moved while the computer's power is
- turned on.
-
- NOTE: When the DISCOVERY CARTRIDGE hardware is deselected, the third and
- fourth floppy drives, if present, cannot be accessed through software.
- The drive option switch will still function, if present. No DISCOVERY
- CARTRIDGE software will operate when the switch has the 2nd cartridge
- enabled. Even though the clock on the DISCOVERY CARTRIDGE cannot be
- read, the clock still keeps proper time.
-
-
- ****** Circuit used when DISCOVERY CARTRIDGE ROM/EPROM sockets ARE used
-
- It is possible to use a double pole switch for SW3 that also switches
- the ROM4* signal either to the DISCOVERY CARTRIDGE's ROM/EPROM sockets
- or the second cartridge port. The first pole of the switch would be
- connected as shown above. A similar connection scheme would be used
- with the second pole of the switch for the ROM4* signal. Pullup resistors
- are also needed for the signals switched on this second pole. Traces
- S4 and S7 would be cut and wired through the switch's 2nd pole.
-
- One position of the switch would disable both selection lines to the
- 2nd cartridge port, and fully enable selection of the DISCOVERY CARTRIDGE
- hardware. The other position of the switch completely disables all
- circuitry on the DISCOVERY CARTRIDGE, and provides both the ROM3 and ROM4
- selection to the second cartridge port.
-
- ****** USING 128K byte ROM/EPROM programs inside the DISCOVERY CARTRIDGE
-
- As described in the DMACXROM.DOC file, 27C512 EPROMS can be used with
- the DISCOVERY CARTRIDGE. In the standard configuration, the SW2 switch
- is used to select one of 2 possible 64K byte banks of program, for
- access by the computer.
-
- In some cases, it is desirable to have the entire 128K byte program
- available to the computer in one contiguous address space, without the
- need to throw a switch. Unfortunately, there are only 128K addresses
- available at the cartridge port. A switch must be added to select
- whether the HART chip is selected, or the 128K ROM/EPROM program is
- selected.
-
- It is also necessary to add a logic gate to enable both ROMS / EPROMS
- for all accesses when either ROM3* or ROM4* are enabled. This gate is
- needed since the Atari cartridge port provides separate enable
- signals for each bank of 64K bytes, and the ROMS / EPROMS need to
- be enabled for all 128K bytes.
-
- ****** HARDWARE modification for contiguous 128K byte ROM / EPROM
-
- Although it is possible to also have a second cartridge port along with
- 128K on board ROMS / EPROMS, this document assumes that the second
- cartridge port is not present on the particular DISCOVERY CARTRIDGE
- being modified. Any other options can be present. These instructions
- are specific for using a 128K program in two 27C512 EPROMS. Please
- note that some particular 512K bit mask programmed ROMS may have different
- pin connection and selection requirements. HAPPY COMPUTERS cannot
- provide information about any masked programmed ROMS that we have not
- examined.
-
- CAUTION:
- Read all of the instructions, and collect all components first. Determine
- the position for all new components before mounting any new component!
-
- The two 28 pin ROM sockets are installed in positions U4 and U5 as usual.
- These are included in factory installed options #1 and #2.
-
- Refer also to the original documentation DMACXROM.DOC, regarding the
- optional C9 decoupling capacitor.
-
- Cut trace S1. The white paint for S1 is on top of the board. Trace S1
- is on the bottom under the board, directly beneath.
-
- Cut trace S4. The white paint for S4 is on top of the board. Trace S4
- is on the top of the board. The trace may be concealed by the white
- paint dashed line.
-
- A SPDT switch is needed. This can have a center off position, but the
- center off position is not utilized. The switch can be mounted at
- position SW2 on the board, or alternately mounted at some other custom
- location. If the switch is mounted at SW2, then the switch must not
- make contact with the standard SW2 connections. Either the traces
- going to SW2 must be cut, or the leads from the switch should not be
- inserted into the board. We will designate this switch as SW4.
- For units with a factory installed switch, the leads to the switch
- should be carefully cut away from the circuit board and bent up so they
- are accessible.
-
- One side of a newly added 10K ohm 1/4 watt or 1/8 watt 5% tolerance
- resistor, which we will designate as RJ, is connected to pins 17, 18, and
- 19 of the HART chip. This connection should be made to the hole in the
- board on the S1 trace which was cut, on the side of the trace closest to
- the HART chip. A wire from this point is connected to one side of the
- switch SW4 described above.
-
- One side of a newly added 10K ohm 1/4 watt or 1/8 watt 5% tolerance
- resistor, which we will designate as RK, is connected to pin 20 of both
- sockets U4 and U5. This connection can be made to the hole in the board
- on the S4 trace which was cut, on the side of the trace which is NOT
- closest to the HART chip. A wire from this point is connected to the
- other side of the switch SW4.
-
- The other end of RJ and RK connect to the VCC +5 supply. A convenient
- place to make this connection is the left hand side of either R2 or R6 or
- R7.
-
- A 74LS08 or 74ALS08 IC is mounted in the user customization space
- provided on the DISCOVERY CARTRIDGE board. The orientation is up to
- the user. It may be necessary to temporarily remove the battery while
- doing the wiring. It may be necessary to relocate both C4 adjustable
- and C4 fixed, if present.
-
- Pin 14 of the IC is connected to VCC +5; the same connection points
- mentioned above for RJ and RK can be used.
-
- Pin 7 of the IC is connected to power ground. The power ground trace
- runs along the right side of the board near C4.
-
- Pin 1 of the IC is connected to pin 31 of P1, which is the ROM3* signal
- from the computer. This connection should be made to the hole in the
- board on the S1 trace which was cut, on the side of the trace which is
- not closest to the HART chip.
-
- Pin 2 of the IC is connected to pin 33 of P1, which is the ROM4* signal
- from the computer. This connection should be made to the hole in the
- board on the S4 trace which was cut, on the side of the trace which IS
- closest to the HART chip. This ROM4* signal must also connect to
- pin 1 of both U4 and U5. This connection point may be made to the
- center terminal position of SW2, which is not otherwise utilized.
-
- Pin 3 of the IC is connected to the center terminal of switch SW4.
-
- ***** USING 128K contiguous ROMS/EPROMS modification from above
-
- One position of the switch is used to access the DISCOVERY CARTRIDGE
- hardware. The other position of the switch is used to access the
- 128K bytes in the two ROM/EPROM chips. The 128K MACINTOSH ROMS cannot
- be directly plugged in and utilized with the SPECTRUM SOFTWARE. Further
- consideration is needed; see below. When 27C512 EPROMS are used, they
- must be 200ns or faster (dash numbers less than or equal to -20).
- HAPPY COMPUTERS cannot offer assistance regarding selection of ROMS or
- EPROMS. HAPPY COMPUTERS does not currently provide any ROM or EPROM
- based programs for use with the DISCOVERY CARTRIDGE. The user must
- provide these.
-
- The 128K byte program present in the ROMS/EPROMS will be accessible at
- contiguous locations $FA0000 through $FBFFFF. Note that the ROM4* line
- and therefore the ROM/EPROM A15 pins are high when addresses $FB0000
- through $FBFFFF are selected.
-
- NOTE: The switch should not be moved while the computer's power is
- turned on.
-
- NOTE: When the DISCOVERY CARTRIDGE hardware is deselected, the third and
- fourth floppy drives, if present, cannot be accessed through software.
- The drive option switch will still function, if present. No DISCOVERY
- CARTRIDGE software will operate when the switch has the ROMS/EPROMS
- enabled. Even though the clock on the DISCOVERY CARTRIDGE cannot be
- read, the clock still keeps proper time.
-
- ****** USING 128K MACINTOSH ROMS and SPECTRE 128 SOFTWARE
-
- The SPECTRE 128 product is made by GADGETS BY SMALL. They are
- not affiliated with HAPPY COMPUTERS Inc.
-
- Using the SPECTRE 128 software with a hardware device other than the
- SPECTRE 128 hardware may be a violation of a licensing agreement between
- you and Gadgets by Small, if any. Gadgets by Small may insist that you
- only use their hardware device to hold the MACINTOSH ROMS. However,
- there is no copyrighted computer program written by Gadgets by Small
- contained within the SPECTRE cartridge. HAPPY COMPUTERS cannot advise
- you on the legal purpose of using the SPECTRE SOFTWARE with a hardware
- device other than the SPECTRE cartridge. The laws governing this will
- vary for each locality. HAPPY COMPUTERS provides the following
- information for educational purposes only. You should consult with
- legal counsel familiar with the laws in your locality before implementing
- or using any of the following information.
-
- Ultimately, if legal in your locality, it would be more convenient to
- not have to change cartridges to select running MACINTOSH programs with
- the SPECTRE, or converting MACINTOSH disks with the DISCOVERY CARTRIDGE.
-
- USING THE MACINTOSH 128K ROMS
- IN YOUR DISCOVERY CARTRIDGE WITH SPECTRE SOFTWARE
-
- 1) Install the general purpose 128K contiguous modifications shown above.
-
- 2) Make changes to emulate the SPECTRE HARDWARE differences. The SPECTRE
- 128 does not use a one for one connection on the data D0 to D15 lines.
-
- A) To directly use the MACINTOSH 128K ROMS, you must determine and
- implement the different wiring needed to the U4 and U5 sockets
- on the data lines. HAPPY COMPUTERS cannot provide this
- information. This would require examining a SPECTRE cartridge
- to determine the actual wiring for D0 - D15 that the SPECTRE
- needs, and cutting traces and rewiring the DISCOVERY CARTRIDGE
- to reflect these changes. CAUTION: the data lines must not be
- changed going to the HART chip. Make the changes after the
- data lines pass the HART chip.
-
- ** OR **
-
- B) Read the scrambled data from original MACINTOSH ROMS as they
- appear to the computer while they are plugged into a SPECTRE
- cartridge. Place this data in files, and write the resultant
- data files to 27C512 EPROMS using an EPROM programmer. With
- the 27C512 EPROMS placed into the DISCOVERY CARTRIDGE, it will
- appear to the computer the same as the SPECTRE appears, since
- the same scrambled data will be present. CAUTION: It may be
- a violation of APPLE's copyright to read out their ROMS and
- copy them into EPROMS. HAPPY COMPUTERS provides this information
- solely for educational purposes.
-
- ****** PROGRAM R128FILE.TOS function and usage
-
- The R128FILE.TOS program provides a convenient way to read out 128K
- byte EPROMs that you have programmed while these EPROMS are plugged
- into the DISCOVERY CARTRIDGE. The U4F128K file corresponds to the data
- read out from the U4 27C512 EPROM. The U5F128K file corresponds to the
- data read out from the U5 27C512 EPROM. It is expected that the above
- modification for accessing contiguous 128K byte EPROMS has been installed,
- and that the switch is in the position which selects the EPROMS.
-
- The program R128FILE.TOS reads 128K bytes (131072) from the Atari ST's
- cartridge port. All possible cartridge port addresses are read out.
- The entire range $FA0000 through $FBFFFF is read out. All data bytes
- read from even addresses are stored in a file U4F128K. These are the
- high bytes from each word. All data bytes read from odd addresses are
- stored in a file U5F128K. These are the low bytes from each word.
- Each of these files will be 65536 bytes long as a result. The files
- will be written to the same drive and directory that the R128FILE.TOS
- was executed from. There must be sufficient room for the resultant files,
- and the disk must not be write protected. The data read out is not
- examined or checked for validity in any way. The program does not
- report any error conditions. If the files already exist, they are
- replaced with the new contents read out. The program has run properly
- to completion if the two files of correct size are created.
-
-
-
-
-
- --------------------------------------------------------------------------
-
-
-
-
- For Your Information
- ====================
-
-
- From The Internet!!!
-
- Organization: C.R.E.S.S., York University, North York, Ontario, Canada,
- M3J 1P3.
-
- Yes we just received the first 8 prototype boards of our TAXI
- controller board. TAXI stands for The Atari eXtended Interface. The TAXI
- board will plug into the Mega's expansion slot, or be driven through the
- Atari ACSI interface. Some of the features are:
-
-
- 1 Full Ethernet interface (thin is builtin, thick requires a transceiver
- box)
- 1 Full (true) SCSI interface independent of the Atari ACSI interface.
- 8 Full duplex serial lines (RS232-C compatible)
- 2 Centronics/parallel printer interface
- 1 MC68000 processor (when used as standalone configuration).
- 128K dual ported DRAM + 64/128K EPROM
-
-
-
- This board can be incrementally configured as an Ethernet controller,
- 2-8 channels serial cross point switch; with or without parallel or
- SCSI interface.
-
- If you have any further questions you may contact
-
-
- FutureDOS R&D or Tyler Ivanco
- 1207-120 Torresdale Avenue, ISTS (Institute for Space and
- North York, Ontario, Terrestrial Science)
- Canada, M2R 3N7 York University,
- Tel: (416)736-0321 North York, Ontario,
- (ask for Avy) Canada, M3J 1P3
- Tel: (416)736-2100 ext 7765
-
-
- uucp: avy@yunexus!stpl tyler@yunexus!stpl
- bitnet: FS300013@YUSOL FS300022@YUSOL
- --
- Avygdor Moise, York University. (C.R.E.S.S.), Petrie Bldg. Rm 340,
- 4700 Keele St., North York, Ontario, Canada. M3J 1P3
- UUCP: ...!yunexus!yugas!avy Tel:1 416 736-5359
-
-
-
-
- --------------------------------------------------------------------------
-
-
-
-
- PRODUCT ANNOUNCEMENT
- ====================
-
-
- TWEETY BOARD from Practical Solutions, Inc.
-
- Stereo sound for the Atari ST is here! Tweety Board provides true stereo
- output that will blow you away! Now you can play all your favorite games
- and hear a whole new sound dimension with true-to-life effects. Music
- programs sparkle with a vividness never before realized.
-
- The ST computers already have three channels of sound supported in their
- hardware. Atari combined the three together, resulting in one monophonic
- channel, to make it compatible with the monitor's sound. That's fine for
- monitors but hardly impressive when listened to with a stereo system.
-
- Tweety Board solves the problm with it's small circuit board specially
- designed to access those hidden channels. It works in parallel with the
- ST's existing sound circuitry making it completely compatible with all ST
- software. You can also program your own effects or music! The sound from
- your monitor remains untouched and still functions in it's normal use.
- Simply plug Tweety Board inside your machine and the three independent RCA
- jacks are ready to hook up to your three amplified speakers. An adapter
- cable is provided for hookup to a standard two-channel sound system.
-
- No matter which way you connect it, you've never heard such vibrant 3-D or
- crystal clear stereo sound from your ST. No buzz or noise and an easy,
- solderless installation - what more could you ask for?
-
- Tweety Board will be available in the 1st week of December with a retail
- price of only $59.95.
-
- For further information please contact:
-
- Mark Sloatman
- Practical Solutions
- 1930 E. Grant Rd.
- Tucson, AZ 85719
-
- Phone: (602) 884-9612
-
- CompuServe PPN: 76004,2000 Genie address: PRACTICALS
-
-
-
-
- --------------------------------------------------------------------------
-
-
-
-
- ST REPORT goes INTERNATIONAL!
- =============================
-
-
-
- Conf : ST REPORT
- Msg# : 1291 Lines: Extended Read: 8
- Sent : Dec 2, 1988 at 8:50 AM
- To : ALL
- From : BARRY FREEMAN
- Subj : Reports UK V US
-
-
- Hi All.. and especially, Ralph.
-
- I get St Report on average about 2 weeks after release in the UK, via one
- of the other Forem Sysops.
-
- I took note of the continuing complaints (reasonable) that Atari channels
- too much stock into the Euro markets and not enough into the US. Ok, so
- we get (got) a lot more ST's than you did in the US last year..perhaps
- it's because the demand was higher?
-
- I used to work for the Biggest ST distributor in the UK - SDL - and last
- christmas we sold about 10,000 ST's of various types. Of those, we had
- over 600 back as faulty! Not a great percentage, and within expectations.
- Amiga's do FAR worse..about 20% of all amigas that are sold, turn out to
- be faulty.
-
- Now, the demand in Europe is great, so don't push Atari to channel more
- towards the US, pester them to make MORE MACHINES. Don't suggest depriving
- a flourishing market (Euro) to supply a smaller demand. Atari SHOULD push
- themselves more in terms of aggressive marketing.
-
- We still don't get enough ST's to satisfy demand here, and, comments
- to the contrary, I see no reason to expect this year to be any different.
- There will still be more ST's sold here than Amigas, because the ST is the
- better machine for GENERAL USAGE. The Amiga has better sound and
- graphics, OK.. but here, more and more people are choosing ST for
- business, especially for DTP and Music. If Atari stifles supplies to
- here, to sell in the US it only aggravates the problem.. Don't Blame Atari
- for marketing in Europe - blame them for NOT marketing in the States.
-
- I like ST Report a lot - it's by far the most impartial reportage on
- Atari. Keep up the good work.. and if you wish, publish this with my
- pleasure.
-
- Regards, and Christams Felicitaions to ALL FoReM Sysops,
-
- Barry G. Freeman, SysOP, Fox's Den BBS UK.. Fnet 1001
-
-
-
-
- --------------------------------------------------------------------------
-
-
-
-
-
- ST Xformer Info, December 1988
- ==============================
-
-
- (C) 1988 Darek Mihocka and ST Report
-
- The following information may be reprinted provided that it is kept in
- its entirety and unmodified.
-
- - a new U.S. support BBS
- - upcoming features for '89
- - schematics of the Xformer cable
- - other odds and ends
-
- I know it seems like only a few weeks since you last heard from me, so
- I'll try not to repeat too many of the announcements of last time. Since
- we'll all be busy during the Christmas holidays, I think I'd better
- discuss a few more things before everyone eats and drinks themselves
- silly.
-
- I've noticed that different publications take different amounts of
- times to reprint these Xformer notices, and so information is slow to get
- out to people. Xformer is virtually unheard of in Europe, and I regularly
- get letters from people here in North America who are asking if Xformer
- II is available yet. It has been for almost 6 months. So please be sure
- that you keep up with ST Xformer and all the other ST software and
- hardware by reading ST Report every week, and making sure that your
- friends do too ( especially the ones without modems ). ST Xformer is a
- dynamic program with frequent updates and changes, so you must keep up
- with it. User suggestions and bug reports are always welcome.
-
- If you missed last week's ST Report, you probably haven't heard about
- the new Xformer support BBSs. They are bulletin boards whose sysops have
- allocated a portion of their boards to support of the 8 bit emulator.
- They provide a convenient place for people to download recent versions of
- the emulator and various 8 bit software, and to talk with each other.
- They have been set up for you users. So don't expect me or the sysops to
- do all the uploading of files. I want to see some 8 bit files contributed
- by Xformer users.
-
- The first one, L.U.ST BBS, opened up a few weeks ago here in Canada. It
- is run by the London Users of STs, in London, Ontario. (What did you
- think it stood for?)
-
- A U.S. board is now also up. The Golden Gate BBS in Texas also supports
- 2400 baud, and contains Xformer related files. U.S. callers may find it
- less expensive than calling Canada, although callers in the Great Lakes
- should try out both. Golden Gate is exclusively an Atari ST/8bit board.
- Phone numbers are at the end of this notice.
-
- I am on both these boards, so if you wish to ask any questions or offer
- any suggestions, I'll be glad to hear from you. Of course, you can always
- call me directly by voice or contact me on Compuserve, Delphi, or Genie.
-
- I am sometimes asked whether I have a list of software that runs of
- Xformer. I usually reply that most P/D software works, and a lot of
- commercial software. Since I can't afford to buy every piece of 8 bit
- software, I will rely on information provided by callers on the supports
- BBSs. If you have tried some piece of software on Xformer, and it worked
- or didn't work, LEAVE A MESSAGE and tell people! Only when enough people
- do so will I be able to compile a list.
-
- If you are a registered user, make sure that you have upgraded your
- software to version 2.31. Rather than repeat what I said about it last
- week, I'll just ask that you call one of the support boards and read my
- messages regarding the free updates for registered users. I will also be
- starting up a topic regarding user's suggestions for future feature of ST
- Xformer.
-
- Speaking of questions and suggestions, the most common questions I keep
- getting asked are: when will Xformer III be available, and are schematics
- of the Xformer serial cable available?
-
- The answer to the first question, as I have stated before, is probably
- about 6 months or 1 year from now. When it is available, I will let
- everyone know. If you still insist on asking me now, I'll pretend that
- I don't know what you're talking about.
-
- Xformer 2.5, the 130XE emulator, will be available much sooner, as I am
- now about half finished with it. Not only does it emulate the full 128K
- of a 130XE, but it also runs faster than the current Xformer 2.2 and
- 2.3.
-
- But I have other features to add over the holidays. The most obvious
- will be the improved disk drive emulation. It will still support the
- Xformer serial cable, but rather than only supporting a one double
- density virtual disk drive (D1:) and one single density virtual disk
- drive (D2:), it will support drives D1: thru D8: and any density. The
- current limitation that virtual disk drives must fit in your memory will
- be eliminated, so a 520ST will be able to support, for example, 8 virtual
- double density disks. The new limitation will be that the virtual disk
- files must be online, so a single drive 520ST could still support 2
- double sided virtual drives.
-
- Depending on how well the programming and experimenting goes, version
- 2.5 may also have features like full SpartaDOS, DOS XE, and hard disk
- support. It has been suggested that Xformer should be able to set up
- partitions on an ST hard disk, much like the Magic Sac and Minix do, so
- that Xformer can be booted up with a large virtual 8 bit hard drive.
- Another idea is to set up 800K floppies as virtual 800K hard disks. ( I
- don't know about the sanity behind that, but it's a thought! )
-
- And now the answer to the second question. Although I have kept the
- pinout of the Xformer serial cable secret up to now, I have been debating
- whether I should make it public. Afterall, the cable can be used for
- purposes other than 8 bit emulation, such as file and disk transfers
- between 8 bit and ST disks, and so not everyone who might be interested
- in buying one may be interested in becoming a registered Xformer user.
- At present, the only software that supports the cable is the ST Xformer
- and the Quick Transfer Utility which registered users receive, and you
- must be a registered user of Xformer to be able to purchase the cable.
-
- But I can see other possible applications that other people may wish to
- write for the cable. Therefore I should not force people to register if
- they wish to get the cable. On the other hand, it is something that I
- developed as an aid to the emulator, and I don't want other people to
- benefit financially for something that I spent many hours developing. So
- the original intent was to not release the pinout or other information
- about the cable.
-
- In recent weeks, demand for the cables has been greater than expected,
- and I have had to skip classes a few times just to stay home and produce
- the things. Also, many people have indicated that they have spare Atari
- serial cables that they'd like to hack up into the Xformer cables, so I
- feel that it would be beneficial to me (and my marks), and to these Atari
- users if I were to release the pinout information. And I'd certainly
- prefer to spend the holidays working on Xformer 2.5 rather than soldering
- cables.
-
- I will continue to make and sell the cables, so if you don't know one
- end of a soldering iron from the other, or prefer to get a ready-made and
- tested cable, you know where to get them. They are $23 U.S. on top of
- your registration fee.
-
- ******
-
- I am making the following information available to you with the
- understanding that it is for personal use only. I am not giving
- permission for anyone to manufacture and sell the cables themselves, or
- distribute my Xformer software for the purpose of helping to sell the
- cables. Needless to say, the Xformer is shareware and must not be
- sold by any dealer or individual. I have been notified of certain
- dealers who are illegally selling my software. If you know of such a
- dealer, report him to me, and do NOT buy the software, because you will
- not become a registered users.
-
- Non-registered users may use the Xformer software made available
- through Compuserve, Genie, Delphi, and the support BBSs, and are
- allowed to make one Xformer cable for their personal use, but are not
- entitled to any documentation, disk utilities, or future versions of
- Xformer. I do ask that you register.
-
- *****
-
- Below are directions for putting together a Xformer cable. I accept no
- responsibility for fried machines, so do this at your own risk. Previous
- hardware experience, or at least previous experience with a soldering
- iron and screwdriver, is recommended.
-
- The Xformer serial cable serves as an interface for 8 bit peripherals.
- Any self powered peripheral, like an 810 or 1050 disk drive, thermal
- printer, color plotter, 850 interface, etc. can then be accessed by the
- ST through either the Xformer emulator or other software. Multiple drives
- can be daisy chained to the ST, just as with the 8 bit, by using the
- regular serial cables to connect extra drives. The length of the cable is
- not critical, since 8 bit serial cables come in various sizes, usually 3
- or 6 feet long. They are included with each disk drive, and most dealers
- have extra cables.
-
- You don't really need the black serial cable as a starting point, since
- what you are really after are the 13 pin trapezoidal female connectors at
- the ends. Take some wire cutters and cut the cable at one end. You will
- now have a 3 foot cable with a 13 pin connector at one end and 13 colored
- wires at the other.
-
- If you have a standard Atari cable, the coloring scheme will be as follows:
-
- pin 2 - red
- pin 3 - orange
- pin 4 - black
- pin 5 - green
- pin 7 - purple
- pin 10 - blue
-
- Only 6 of the 13 pins are needed, so disregard the other 7 wires. Not all
- Atari serial cables have the same coloring scheme, so use an ohm meter to
- test each wire.
-
- The pin numbering is as follows. If you hold the connector so that the row
- of 6 pins is at the top, and the other 7 pins are on the bottom, the pins
- are numbered:
-
- ------------------------
- / 12 10 8 6 4 2 \
- /13 11 9 7 5 3 1\
- ------------------------------
-
- You now require a male DB-25 connector. These are the 25 pin connectors
- found at one end of your ST printer cable. In fact, the Xformer cable
- plugs in into your ST's printer port. DB-25's are easy to find. Radio Shack
- sells them but you're better off at an electronics dealer, where they'll
- cost you about $5, including the plastic cover.
-
- The DB-25 cables have the pin numbers printed in very small print on the
- actual connector. If you hold the connector with the 13 pin row on the
- top and the 12 pin row on the bottom, the pins are numbered as follows:
-
- --------------------------------------------------------
- \ 25 23 21 19 17 15 13 11 9 7 5 3 1 /
- \ 24 22 20 18 16 14 12 10 8 6 4 2 /
- \------------------------------------------------/
-
- The pins you need are 1, 3, 5, 7, 11, and 18. The following table shows
- which colored wire gets soldered to which pin of the DB-25 connector.
- Again, these are usual colors, but vary from cable to cable, so use an
- ohm meter to find the exact wires that correspond to pins 2, 3, 4, 5, 7
- and 10.
-
- 13 pin connector color DB-25 serial port function
- --------------------------------------------------------------------
- 2 red 3 CLOCK OUT
- 3 orange 11 DATA IN
- 4 black 18 GROUND
- 5 green 5 DATA OUT
- 7 purple 7 COMMAND
- 10 blue 1 +5 volts
-
- Sometimes the black wire corresponds to pin 6 rather than pin 4. This is
- okay since both pins 4 and 6 are GROUND in the Atari serial cables.
-
- Once soldered, screw the DB-25 covers over the connector, and use the
- ohm meter once again to test the connections. If you made any mistakes,
- you could fry your ST!
-
- WARNING: do not attempt to do stupid things like plugging the cable into
- an 8 bit computer, because this is exactly the same as plugging a serial
- cable between to 800XLs. ( Nothing happens except that you might fry the
- machines ).
-
- Note that the +5 volt line coming out of the ST's printer port is not
- rated at 50mA (as is the Atari 8 bit serial port), so devices like the
- Ape Face which pull their power from the computer will not work. This is
- a similar to the 1200XL serial port, which was also current limited. The
- only solution is to tap into the ST's 5 volt power supply, which can be
- easily accessed at the cartridge port. Most 8 bit disk drives and
- printers are self-powered and thus don't draw current from the computer.
-
- To make the ST emulate an 8 bit peripheral, rather than an 8 bit
- computer, the cable can be rewired by swapping pins 3 and 5 (orange and
- green, or DATA IN and DATA OUT) in the 13 pins connector. Since the 13
- pin connector has snap-in wires, they can be pulled out and rearranged
- without any soldering. Software needs to be written to support this
- modification, and I haven't written it because I have no intention of
- turning my 1040ST into a large disk drive for some silly old Atari 800.
- (No offense to Atari 800 owners). But it is a possibility if enough
- people request it.
-
- Although more elaborate cables can be devised, this is pretty well the
- only design that doesn't require additional circuitry or modifications to
- either the ST or 8 bit. Future versions of Xformer will be able to use
- the current design of the cable.
-
- The source code for the cable driver is a bit too long to include in
- here, but it is simple and straightforward. The 8-bit serial protocol is
- fully documented in the "Operating System User's manual" available from
- Atari. What I would like to see someone do is write a driver that would
- allow the external 8 bit disk drive to be used with GEMDOS with all ST
- software, not just Xformer. I was planning to write such a driver, but
- have had little time left between school, Xformer, and soldering cables.
- Remember that most 8 bit disk drives are NOT double sided and not double
- density, so MS-DOS disks cannot be read. It would be useless to modify
- PC Ditto to use the Xformer cable since MS-DOS would probably choke on
- 90K Atari disks.
-
- ST Xformer source code is available on the pay services and on the
- support BBSs, and is described fully in ST LOG #26. It is helpful to
- check ST LOG #17 and #18 as well, since they contain my first docs of the
- original Xformer 1.1 source code.
-
- Since this program is shareware, my income from it relies solely on the
- shareware registrations of users, and sales of the cables. At $20 each,
- registration and the cables are cheap, and you will get the free updates
- and support through 1989.
-
- ST Xformer supports boards (300/1200/2400 baud, 24 hrs):
-
- Golden Gate BBS, Gatesville, Texas (817)-865-6352
- L.U.ST BBS, London, Ontario, Canada (519)-432-5144
-
- Online services support:
-
- Compuserve - ST XFORMER library in ATARIPRO I am 73657,2714
- Delphi - ST databases in the ST Log SIG I am DAREKM
- Genie - ST download library 14 I am DAREKM
-
- My phone number is (519)-747-0386. Since I am home at odd times, and
- some people don't seem to like my answering machine, I have set aside
- some time before the holidays to answer your calls. I will be home, with
- great certainty, on Thursday December 8 1pm - 6pm, Saturday Dec. 10 6pm -
- 12am, and Monday Dec. 12 6pm-12am.
-
- The mailing address for registering yourself or buying cables is:
-
- Darek Mihocka
- Box 2624, Station B
- Kitchener, Ontario N2H 6N2
- CANADA
-
- If possible, include a mailing label, but don't send a SASE. American
- stamps are useless in Canada. Also be sure to include an extra $3 if you
- order a cable to cover the extra cost of sending it.
-
- That's all for this year. Happy holidays and see you in January! In
- case I did forget to mention anything, any new info will be posted on the
- two support BBSs.
-
-
-
-
- --------------------------------------------------------------------------
-
-
-
-
- ANTIC PUBLISHING INC.
- COPYRIGHT 1988
- REPRINTED BY PERMISSION.
-
-
-
- PROFESSIONAL GEM by Tim Oren
- Column #15 - Coping with GEMDOS
-
-
- While it's fun playing with windows and object trees, one of
- the day-to-day realities of working with the ST is its operating
- system, GEMDOS. A successful application should insulate the user
- from the foibles and occasional calamities of the machine's file
- system. The GEM environment provides some minimal tools for doing
- this, but a good deal of responsibility still rests with you, the
- programmer.
-
- This column (#15 in the ST PRO GEM series) tries to address
- the GEM/DOS integration problem by providing you some stock code
- for common functions, along with a discussion of some of the worst
- "gotchas" lurking for the unwary. The download for this column is
- GMCL15.C, and it can be found in DL3 of PCS-58. You should obtain
- and list this file before proceeding.
-
- A BIT OF HISTORY. There has been a good deal of confusion
- in the Atari press and among developers over what GEMDOS is, and
- how it relates to TOS and CP/M-68K. It's important to clear this
- up, so you can get a true picture of what GEMDOS is intended to
- do. The best way is to tell the story of GEMDOS' origins, which I
- can do, because I was there.
-
- As most developers are aware, GEM was first implemented on
- the IBM PC. PC GEM performed two functions. The first was a
- windowed graphics extension to the PC environment. The second was
- a visual shell, the Desktop, which ran on top of the existing
- operating system, PC-DOS.
-
- When work started on moving GEM to the ST, there were two big
- problems. First, no STs actually existed. Second, there was no
- operating system on the 68000 with which GEM and the Desktop could
- run. Unix was too large, and CP/M-68K lacked a number of
- capabilities, such as hierarchical files, which were needed to
- support GEM.
-
- Work on porting the graphics parts of GEM to the 68000 had to
- start immediately to meet schedules. Therefore, CP/M-68K running
- on Apple Lisa's was used to get this part of the project off the
- ground. Naturally, the Alcyon C compiler and other tools which
- were native to this environment were used.
-
- In parallel, an effort was begun to write a new operating
- system for the 68000, which would ultimately become the ST's file
- system. It was designed to be a close clone of PC-DOS, since it
- would perform the same functions for GEM in the new
- environment. At this point, the term TOS was introduced. TOS
- really meant "the operating system, whatever it may be, that will
- run on the ST", since not even the specifications, let alone the
- code, were complete at that time.
-
- The first engineer to work on "TOS" at Digital Research was
- Jason Loveman. This name leaked to the press, and in some
- distorted fashion generated a rumor about "Jason DOS", which was
- still just the same unfinished project. As "TOS" became more
- solid, the developer's tools were ported to the new environment
- one by one, and the GEM programming moved with them. CP/M-68K was
- completely abandoned, though the old manuals for C and the tools
- lived on and are still found in the Atari developer's kit.
-
- All of this work had been done on Lisas or Compupro systems
- fitted with 68000 boards. At this point, workable ST prototypes
- became available. An implementation of "TOS" for the target
- machine was begun, even before the basic operating system was
- fully completed.
-
- The other intent for the new operating system was to be a
- base for GEM on other 68000 systems as well as the ST. Because of
- this, Digital Research named it GEMDOS when it was finally
- complete, thus providing the final bit of nomenclature. "TOS" as
- now found in the ST is in fact a particular implementation of
- generic GEMDOS, including the ST specific BIOS.
-
- So, GEMDOS is a PC-DOS clone, but, not quite. There are
- enough differences to cause problems if they are ignored.
- (Remember, it looks like a duck, and quacks like a duck, but it's
- not a duck.)
-
- GOING FOR IT. As a first example, consider the routines
- open_file() and create_file() at the beginning of the download.
- They make use of the GEMDOS calls Fopen() and Fcreate(). You will
- notice that these names are not the ones specified in the Digital
- Research GEMDOS manual. Developers who have used PC GEM will
- also observe that they are radically different from the function
- names in the PC-DOS bindings.
-
- In fact, all of the GEMDOS function calls on the ST are
- defined as macros in the file osbind.h, distributed with the
- developer's kit. At compile time they are turned into calls to
- the assembly language routine gemdos(), part of the osbind.o
- binary. So, if you find the naming conventions to be particularly
- offensive for some reason, just edit the appropriate macros in
- osbind.h.
-
- In DRI's PC-DOS bindings, any error codes were returned in
- the global variable DOS_ERR. In the GEMDOS bindings, the
- operation result or an error code is returned as the value of the
- calling function. In the case of Fopen() and Fcreate(), the
- result is a valid file handle if it is positive. A negative
- result is always an error code, indicating that the operation
- failed.
-
- An application which encounters a GEMDOS error should display
- an alert, and query for retry or abort. The type of loop
- structure exemplified by open_file() and create_file() should
- be usable with most GEMDOS functions which might fail. The AES
- provides a function, form_error, which implements a set of
- "canned" error alerts appropriate to the various possible errors.
-
- However, this is where the fun starts. For unknown reasons,
- the form_error on the ST expects to see PC-DOS, not GEMDOS, error
- codes as it's input! Therefore you need a routine to translate one
- into the other. The routine dos_error() in the download provides
- this function. The GEMDOS errors are in the same sequence as
- those for PC-DOS, but their numerical order is reversed and
- shifted. Notice also that dos_error() does NOT perform the
- translation if the error code is less than -50. These codes have
- no PC-DOS equivalent; computing a bogus translation will cause
- form_error to crash. Instead, they are passed through verbatim,
- resulting in a "generic" alert which gives only the error number.
-
- The other major task in integrating a GEM application with
- the file system is selecting file names for input and output.
- Again, the AES provides some assistance with the fsel_input call,
- which invokes the standard file selector dialog.
-
- There are several drawbacks to the standard file selector.
- One is that the "ITEM SELECTOR" title is constant and cannot be
- changed by the application. This could cause confusion for
- the user, since it may not be clear which of several functions,
- closely spaced in the FILE menu, was actually invoked. While it
- might be possible to find and "rewire" the AES resource that
- defines the file selector, it is unlikely that such an approach
- would be portable to a later version of ST GEM.
-
- A viable approach to eliminating confusion is to display a
- small "marquee" box, with a message defining the operation, on the
- screen just above the file selector. To do this, you must
- initialize the location of the box so that it is outside of the
- file selector's bounds, and then draw it just before invoking the
- file selector. This way they will appear together. Before
- returning to its main event loop, the application should post a
- redraw message for the "marquee" area. The AES will merge this
- redraw with the one generated by fsel_input, and the result will
- be received by the application's evnt_multi.
-
- Another problem with the file selector is that it resets your
- application's virtual workstation clip rectangle without warning.
- There are other AES functions, such as objc_draw, which also do
- this, but the file selector can be troublesome because it may be
- the only AES call used by some VDI-based ST applications.
-
- The veteran developer will also notice that the file selector
- takes and returns the path and filename as two separate strings,
- while the GEMDOS file functions require a fully pathed file name.
- Also, the file selector doesn't remember its "home" directory; you
- are responsible for determining the default directory, and keeping
- track of any changes. The remainder of the download and column is
- devoted to set of utilities which should alleviate some of the
- "grunt work" of these chores.
-
- The top level routine in this collection is get_file(). It
- is called with two string arguments. The first must point to a
- four byte string area containing the desired file name extension
- (three characters plus a null). The second is the default file
- name.
-
- If the default file name is non-null, then get_file() invokes
- parse_fname() to break it into path and name. Parse_fname() also
- adds the necessary "wild card" file specification to the path,
- using the extent name given as input.
-
- If no default file was supplied, or the default did not
- contain a path, the routine get_path() is invoked to find the
- current default directory and construct a legal path string for
- it.
-
- The results of these manipulations are supplied to
- fsel_input. Notice that the result of the file selector is
- returned via its third argument, rather than as a function value.
- If the result is TRUE, get_file() merges the temporary path and
- file string, storing the result via the second input parameter.
- This result string is suitable for use with Fopen, and may be
- resubmitted to get_file() when the next operation is invoked by
- the user.
-
- Parse_fname() is straight-forward C. It looks backward along
- the file to find the first character which is part of the path.
- The tail of the filename is copied off, and its former location is
- overlaid with the wild card specification.
-
- Get_path() is a bit more interesting. It makes use of two
- GEMDOS functions, Dgetdrv() and Dgetpath() to obtain the default
- disk drive and directory, respectively. Note that Dgetpath() will
- return a null string if the current default is the root, but it
- puts a back-slash at the beginning of the path otherwise. This
- forces a check for insertion in the root case, since the file
- selector wants to see something like "A:\*.RSC", rather than
- "A:*.RSC". After making this fix, get_path() concatenates the
- wild card specification derived from the input extent.
-
- The last routine in the download is new_ext(). This utility
- is useful if your application uses more than one associated file
- at a time. For instance, the Resource Construction Set uses both
- an RSC and a DEF file, with the same base name. New_ext() takes a
- fully formed file name, and replaces its old extent with the new
- one which you supply. This lets you quickly generate both file
- names after one call to the file selector. Notice that new_ext()
- looks BACKWARD along the name to find the delimiting period, since
- this character can also be part of a subdirectory name in the
- path.
-
- So we reach the end of the code and this column. Hopefully
- both will keep you profitably occupied for a while. July's column
- will return to graphics topics, with a look at writing customized
- rubber box and drag box routines, and ways to implement your own
- "pop-up" menus. August will bring techniques for displaying
- progress indicators, associating dialog and menu entries with
- keystrokes, and customizing objc_edit.
-
- I CAN'T HEAR YOU! The Feedback mailbag has been noticeably
- flat of late. There have been a number of compliments on the
- column, which are much appreciated, and some suggestions for
- topics which fall outside the bounds of this series. The latter
- have been passed on to Antic for possible inclusion in their new
- ST quarterly, START.
-
- One recurring problem is finding the downloads. A number of
- the earlier columns say they are in PCS-132 (the old SIG*ATARI),
- and one says PCS-57 (mea culpa). In fact, ALL of the downloads
- are now in DL3 of PCS-58 (ATARI16). Filenames for first nine
- columns are all in the form GEMCLx.C, where x is the column's
- digit. For reasons unknown to me, the next two files were named
- GEMC10.C and GEMC11.C; the latest two downloads are called
- GMCL13.C and GMCL15.C. The latter naming pattern should continue
- into the future.
-
- Undoubtedly, one reason for the shortage of questions is the
- amazing ability to get a quick answer on the Developer's SIG, PCS-
- 57. This is a good sign of a strong Atari community on
- Compuserve. However, the SIG message style doesn't really lend
- itself to lengthy explanation, so suggestions for longer topics
- are always welcome here.
-
- Finally, I am now beginning the process of collecting these
- columns and some additional material into a book. In doing so, it
- would be helpful to know if you feel that any part of GEM has
- been slighted in my discussions. If so, let me know. Your
- suggestions will appear in future columns and finally make their
- way into the book.
-
-
-
-
- -------------------------------------------------------------------------
-
-
-
-
- ST REPORT CONFIDENTIAL
- ======================
-
-
- Jacksonville, FL Avante Guard's NEW goodie could be the PARSEC BOARD,
- ---------------- according to our sources, there are three versions,
- a)- LOW Ram, b)- 1 mb and c)- 4mb. The 4mb will
- support 1280x1280 res with 512 colors.
-
- San Pablo, CA Len Crawford of Federated Stores in this area has
- ------------- stated "We have never had a shortage of 1040s"
- perhaps Atari is "getting it's act together".
-
- Berkeley, CA Cindy and Vicki of Atari Corp. announced at a
- ------------ usergroup meeting this past week that Atari is no.1
- in Europe and on the way to being the same in the
- UK.
-
- Akron, OH According to an informal review of the home computer
- --------- market, the majority of home computer users would
- like to see a fax add-on and most enjoy using the
- shop at home services of Cable TV and Mail Order.
-
- Baltimore, MD A local brokerage house has stated, "we have high
- expectations" meaning that the performance of Atari
- Corp. in the USA for 1989 will be much more like
- that of an efficient service oriented organization.
-
- Rockford, IL ICD has released their NEW version of HD Utilites
- ------------ but there is a CATCH! It's protected! If you do
- not have the ICD Host Adapter it will not work!
- Just when you all thought sanity was returning this
- happens, so much for all the Atari HD owners....
-
- NYC, NY MIDI Show NYC, was terrific! According to a few
- ------- midi enthusiasts, Atari remains the front runner in
- the midi area, Atari, well represented by it's ST
- equipment was the center of admiration and envy.
-
- Sunnyvale, CA A NEW GDOS and a full page monitor are due to appear
- ------------- on the dealer shelves during the first quarter of
- 1989. The new G-Dos is supposed to be the
- "ultimate" and will be totally compatible with all
- programs needing GDOS. The NEW Monitor will follow
- the "Power without the Price" beatitude of Atari's
- and still provide a "full page" screen work area.
-
-
-
-
- -------------------------------------------------------------------------
-
-
-
-
- THIS WEEK'S QUOTABLE QUOTE
- ==========================
-
-
- Atari's "Rule of Thumb"
- -----------------------
-
- Nothing is ever a complete failure, it can always
- serve as a bad example.
-
-
-
- *** OVER 4700 D/Ls FOR NOVEMBER! ***
- ------------------------------------------------------------------------
- ST-REPORT Issue #64 December 05, 1988
- ALL RIGHTS RESERVED (c)copyright 1988
- ------------------------------------------------------------------------
- ALL reprints must include ST-Report and the author in the credits.
- Views Presented herein are not necessarily those of STR
- COMMERCIAL ONLINE SERVICES MUST HAVE WRITTEN PERMISSION
- to offer ST REPORT for download and/or display in any form.
- -------------------------------------------------------------------------
-