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- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- :: Volume 4, Issue 1 JAGUAR EXPLORER ONLINE December 31, 2000 ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- :: ::
- :: JAGUAR ............. News, Reviews, & Solutions ............. JAGUAR ::
- :: EXPLORER ........... For the Online Jaguar .......... EXPLORER ::
- :: ONLINE ................ Community ............... ONLINE ::
- :: ::
- :: Published and Copyright (c) 2000 by White Space Publishers ::
- :: All Rights Reserved ::
- :: """""""""""""""""""""""""""""""""""""""""""""""""""""""""""" ::
- :: Publisher Emeritus Plus .................... Michael Lindsay ::
- :: Publisher Emeritus .............................. Travis Guy ::
- :: Editor/Publisher ............................ Clay Halliwell ::
- :: Lynx Editor .................................... Carl Forhan ::
- :: JEO Mailing List Maintainer .................. Joachim Vance ::
- :: CompuServe Uploader ......................... Richard Turner ::
- :: America Online Uploader ....................... Lonnie Smith ::
- :: FidoNet Uploader ................................ Troy Cheek ::
- :: ::
- :: Contributors: ::
- :: (voluntary and otherwise) ::
- :: """"""""""""""""""""""""" ::
- :: Scott Le Grand, Jeff Minter, Lee Krueger ::
- :: ::
- :: Telecommunicated to you via: ::
- :: """""""""""""""""""""""""""" ::
- :: AOL: VIDEO GAMES FORUM Hints, Tips and Tricks II Library ::
- :: CompuServe: ATARIGAMING and VIDGAME Forums ::
- :: FidoNet: ATARI_ST and VID_GAME Echoes ::
- :: ::
- :: World Wide Web: http://www.atarihq.com/jeo/ ::
- :: ::
- :: E-Mail Request address: JEO-request@maximized.com ::
- :: ::
- :: To subscribe to JEO, send e-mail to the request address, ::
- :: with the following line (no subject): ::
- :: ::
- :: subscribe JEO ::
- :: ::
- :: Your request will be automatically processed and your e-mail ::
- :: address will be subscribed to the list. To unsubscribe from ::
- :: the JEO list, send the following: ::
- :: ::
- :: unsubscribe JEO ::
- :: ::
- :: to the same request address, making sure you send it from ::
- :: the same address you subscribed from. ::
- :: ::
- :: Subscription problems requiring human assistance can be sent ::
- :: to JEO-help@maximized.com. Thanks to Maximized Software for ::
- :: hosting the JEO list. ::
- :: ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-
-
- Table of Contents
-
- * From the Editor ............................ Atari through the Millennia.
-
- * Jaguar Tackboard .................. Newsletters, Message Boards, Mailing
- Lists, FAQs, Codes, Development
- List, Mail Order Directory.
-
- * CyberChatter .......................................... Overheard Online.
-
- * BattleSphere News ..................................... The Final Update.
-
- * Llatest from Llamaland ........................................ Yak yaks.
-
- * JagFest 2000: The Aftermath ...................... Let's Mess with Texas!
-
- * CGE 2000: A Classic Games Enthusiast's View ............ Classic Nirvana.
-
- * Shutdown ............................ Around the world and up your block.
-
-
- --==--==--==--==--
-
-
- || From the Editor
- || By: Clay Halliwell
- \__// clay.h@att.net
- ------------------------------------------------------------------
-
- Here lies before you a testament to the wicked power of procrastination. 2000
- had the distinction of being a year in which there was a remarkable spike in
- activity in the Jaguar world and in my own life. While BattleSphere and Brett
- Hull were going on eBay, I was winding up my Air Force career and
- transitioning back to the real world. Songbird released game after game,
- JagFest 2K came and went, and I was moving and getting started at a new job.
- JEO just kept getting put off and put off and all the while more and more news
- kept piling up (Hasbro sold Atari to Infogrames?!), making the task of a new
- issue even more daunting. Getting hooked on System Shock 2 (www.sshock2.com)
- didn't help either.
-
- So here we are, at the dawn of the new millennium (for real this time), and
- I've done the only thing I can... gather up all the "shovelware" JEO content
- and do a massive catch-up issue. New articles, cheat codes, reviews, and
- interviews will have to wait for next year. My deepest apologies to all the
- Jag fans out there whom I've kept waiting so very, very long. At least you've
- all had nice new games to play!
-
- Before I launch into a hurried listing of the interesting Atarian events this
- year, a question: Does anyone actually still rely on the mailing list,
- FidoNet, CIS, or AOL for their issues of JEO?
-
- A moment of silence for two grave losses to our cultural electronic memory.
- First, the dearly departed GEnie. Apparently when 2000 rolled around they just
- shut things down, taking with them the birthplace of IAJD (Independent Atari
- Jaguar Developers), and many a meg of spirited Jaguar discussion. Second, the
- horribly-mutated deja.com (formerly the much cooler dejanews.com) took the
- bulk of their Usenet archive offline early this year. Currently the archives
- only go back to May 15, 1999, meaning that all those old Jag discussions are
- now inaccessible, save for what little has been preserved in JEO's
- CyberChatter section.
-
- In the Really Old News department, the United States Post Office selected an
- image of some kids playing Defender on an Atari 2600 to represent videogames
- in the 80's. Here's a link:
- <http://www.usps.com/images/stamps/2000/vidgames.htm>
-
- On June 18 of this year, longtime Atari-stuff dealer HardySoft shut down.
- Best of luck to you in your future endeavors, Charlie!
-
- Hans Reutter of the CyberRoach site has a very nice interview with Atari
- tester Faran Thomason up:
- <http://www.cyberroach.com/cyromag/nine/default.htm>
-
- Gorf 2000 for the Jag is, sadly, dead. I received this email from Gorf 2K
- lead programmer Steve Scavone:
-
- "Look for G2K on PC or Dreamcast. Jag is dead, impossible to
- program and just plain futile to bother with anymore. The
- machine was too little too late even though it was the first
- NG machine out. Atari blew it and I am not going to waste
- any more time trying to get a reasonably fast 3D engine to
- work. Too many bugs in hardware to work around and the Jag
- could never pull of what the PC and Dreamcast can do for Gorf
- 2000. Sorry for the disappointment but that is how it stands
- at this point. If 4Play licenses its BattleSphere engine to
- us then we may reconsider but I refuse to battle the beast
- known as the Atari Jaguar anymore. Gorf classic will be the
- only title to make it to the Jaguar and that will not be any
- time soon."
-
- Did you know the BCD CatBox wasn't the *original* CatBox? Back in the 80's
- Atari made an arcade game test fixture called... the CAT BOX! The "CAT" was
- an acronym for Computer Aided Troubleshooter. This info is thanks to a
- recent eBay auction of said item. I've included one of the pictures in this
- issue's archive. You can see the rest of the images here:
- <http://www.flippers.com/auctionimages/>
-
- On March 6th of this year, BattleSphere #1 became the most expensive Jaguar
- cartridge ever, going for $1,575 dollars on eBay.
-
- Also in March, The Atari Times editor/publisher Greg George got married.
- And in true fanatic Atarian fashion, there was an Atari Fuji cake on hand
- for devouring. I've included a pic in this issue's archive, and the full
- set is available here:
- <http://home.att.net/~greggeorge/wedding/cake.html>
-
- In August, the Dallas Morning News printed an article on collecting classic
- game and computer systems, titled, "Megabytes of Memories". The Atari
- Jaguar was prominently featured in this article, and clearly declared to be
- 64-bit! Jag fan Jack Woolfe scanned parts of this article and posted them
- to his web page:
- <http://home.att.net/~omega.woolf/videogames/jaguar/dmn.htm>
-
- Want to show the world you're a true Atari fan? Head on over to
- <http://www.atari.net> and get yourself an @atari.net email address! And be
- sure to click on a banner ad or two while you're there.
-
- From out of the blue, 2600 fan (and genius engineer) Benjamin J. Heckendorn
- wowed the world with his VCSp, a truly portable 2600. And now he's working
- on a second version, dubbed the Vagabond, which aims to be scarcely larger
- than a GameBoy Color! These devices are amazing pieces of work, both
- functionally and aesthetically. Check out his page here:
- <http://www.classicgaming.com/vcsp/>
-
- Thanks to Curt Vendel for pointing out that the Atari building on the
- Microsoft TerraServer site linked to from the JEO site is actually a bit
- off. This is the correct link:
- <http://terraserver.microsoft.com/image.asp?S=10&T=1&X=2934&Y=20702&Z=10&W=
- 0>
- Curt had this to say:
-
- "The building on the right-hand side of Borregas at the
- bottom is 1196, across the street is 1195 and to the left of
- 1195 is 1172, above 1195 and 1173 is 1265 (Warner days Atari
- HQ) and the building above 1196 is nothing, non-Atari, the
- next building up which you can't see was Engineering at
- 1272, one of the coolest buildings as far as history is
- concerned. Over to the upper-right side of the image was one
- of Apple's first buildings. Atari employees at 1272 used to
- go to the receptionist desk at the old Apple building, pick
- up the Apple stickers, and put them into the urinals in the
- bathrooms so that employees could "pee on Apple computer'."
-
- Speaking of Curt, the Atari Historical Society has managed to track down a
- Jaguar II prototype, and has lots of nice pictures online at:
- <http://www.atari-history.com/videogames/jaguar/jag2.html>
-
- Ever wanted to use a Jaguar controller on your PC? You might want to try
- the DirectPad Pro, a hardware/software combo that lets you interface a huge
- variety of console controllers to your PC, including the Jag pad.
-
- Anybody know what the heck is up with this site?
- <http://www.atarians.com/>
-
- Back when Elian Gonzalez was big news, someone came up with this amusing
- AvP parody:
- <http://www.spentbrass.com/art/evp.html>
-
- Finally, much, much thanks to Michael Shaver for sending me a proper ZIP of
- AEO 2.2. This issue had been trapped in some weird old compression format.
-
-
-
- --==--==--==--==--
-
-
- || Jaguar Tackboard
- || Confirmed information about Atari's Jaguar
- \__// Compiled from online and official sources
- -----------------------------------------------------------------
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Jaguar Message Boards
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Anyone with web browsing capability can join in on the discussions on
- several web-based Jaguar message boards out there on the net. Note that,
- due to the rapid message turnover and instant-update nature of these
- boards, they have a tendency to burn through topics in a matter of days
- instead of weeks (or hours instead of days).
-
- Just point your browser to:
-
- Jaguar Interactive II (hosted by Atari Gaming Headquarters)
- <http://www.atarihq.com/interactive/>
-
- Atari Times Boardroom (hosted by The Atari Times)
- <http://venus.beseen.com/boardroom/c/17653/Date>
-
-
- =-=-=-=-=-=-=-=-=
- //// Jaguar Chat
- =-=-=-=-=-=-=-=-=
-
- Anyone with web browsing capability who wants to chat in real-time with
- their fellow Jaguar enthusiasts, but has no access to IRC, should take
- advantage of this Jag chat page:
-
- JFPN's Jaguar Chat
- <http://www.geocities.com/SiliconValley/Heights/5916/chat.html>
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Atari News Mailing List
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Subscribe to the Atari News eGroups list. Be sure to visit
- <http://www.egroups.com/group/atari> and get on this list to stay up-to-
- date on all the latest Atari-related announcements.
-
- The list covers news items relevant to Atari fans, from unearthed 2600
- prototypes to new Jaguar games to Infogrames updates of timeless classics
- for modern systems.
-
-
- =-=-=-=-=-=-=-=
- //// Jaguar FAQ
- =-=-=-=-=-=-=-=
-
- Robert Jung <rjung@netcom.com> maintains the Jaguar FAQ (Frequently Asked
- Questions) file, a continually updated list of Jaguar specs and facts. The
- Jaguar FAQ is posted to rec.games.video.atari on Usenet around the first of
- every month, and can also be found at <http://www.digiserve.com/eescape/
- atari/FAQ_-_Jaguar>.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Jaguar Cheats and Codes
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Clay "No Handle" Halliwell <clay.h@att.net> maintains the Atari Jaguar Game
- Cheats and Codes FAQ. It's available by e-mail request or from Atari Gaming
- Headquarters <http://www.atarihq.com/jaglynx/jag/jagcheat.txt>.
-
- Lonnie "The Mage" Smith <themage1@aol.com> maintains the Concise Compendium
- of Frequently Asked Codes, Moves, and Cheats (FACMAC). It's available via
- FTP from <users.aol.com:/TheMage1/jaguar>, or from <http://users.aol.com/
- TheMage1/jaguar/jagcodes.txt>.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=
- //// JEO Development List
- =-=-=-=-=-=-=-=-=-=-=-=-=
-
- The following list of game titles has been confirmed to the best of JEO's
- ability as of publication. Entries in the "S"tatus column reflect any
- "u"pdates, "n"ew titles, or "?"uestionable listings since the last JEO
- list. Entries in the "M"edia column reflect whether the title is "C"D-ROM
- or "J"aguar Server/BJL (blank entries indicate cartridge software). "NEW"
- indicates titles released since the last issue of JEO.
-
- ETA dates are dates that have been provided by the developer or publisher.
-
- //// Titles in Development or Limbo
-
- S M Title ETA Developer Publisher
- " " """"" """ """"""""" """""""""
- n Arkanna ? Storm Works
- u C Age of Darkness ? OMC Games
- u C Assassin, The ? OMC Games
- J Bong+ 1999 ? Just Claws Software
- ? Deathwatch ? Data Design
- J Jagmania (PacMania clone) ? Matthias Domin
- J Jagmarble (Marble Madness clone) ? Matthias Domin
- J JagTris (Tetris clone) ? Bastian Schick
- J *NEXT* ? Force Design
- J Painter ? Sinister
- ? C Soulstar ? Core Design Ltd.
- ? Space War 2000 ? Atari
- Total Carnage ? Handmade Software
- n Virtual VCS ? Temp. Sanity Designs
-
-
- //// Current Software Releases
-
- M Title Rated Developer Publisher
- " """"" """"" """"""""" """""""""
- AirCars 5 MidNite ICD
- Alien vs. Predator 9 Rebellion Atari
- Atari Karts 6 Miracle Design Atari
- Attack of the Mutant Penguins 6 Sunrise Games Ltd. Atari
- C Baldies 6 Creative Edge Atari
- C Battlemorph 10 Attention to Detail Atari
- BattleSphere NEW 4Play ScatoLOGIC
- C Blue Lightning 6 Attention to Detail Atari
- C BrainDead 13 5 ReadySoft ReadySoft
- Breakout 2000 7 MP Games Telegames
- Brutal Sports Football 6 Millennium/Teque Telegames
- Bubsy 5 Imagitec Design Atari
- Cannon Fodder 8 Virgin Interactive C-West
- Checkered Flag 4 Rebellion Atari
- Club Drive 5 Atari Atari
- Crescent Galaxy 3 Atari Atari
- Cybermorph 7 Attention to Detail Atari
- Defender 2000 8 Llamasoft Atari
- Doom 8 id Software Atari
- Double Dragon V 4 Williams Enter. Williams
- C Dragon's Lair 5 ReadySoft ReadySoft
- Dragon: The Bruce Lee Story 6 Virgin Interactive Atari
- Evolution: Dino Dudes 6 Imagitec Design Atari
- Fever Pitch Soccer 6 U.S. Gold Atari
- Fight For Life 6 Atari Atari
- Flashback 7 Tiertex Ltd. U.S. Gold
- Flip Out! 6 Gorilla Systems Atari
- C Highlander I 8 Lore Design Ltd. Atari
- Hover Strike 5 Atari Atari
- C Hover Strike: Unconquered Lands 7 Atari Atari
- Hyper Force NEW Visual Impact Songbird
- Iron Soldier 9 Eclipse Atari
- C Iron Soldier 2 CD 10 Eclipse Telegames
- Iron Soldier 2 10 Eclipse Telegames
- I-War 4 Imagitec Design Atari
- Kasumi Ninja 5 Hand Made Software Atari
- Missile Command 3D 8 Virtuality Atari
- C Myst 9 Atari Atari
- C Myst Demo 5 Atari Atari
- NBA Jam: Tournament Edition 9 High Voltage Atari
- Pinball Fantasies 6 Spider Soft C-West
- Pitfall: The Mayan Adventure 8 Imagitec Design Atari
- Power Drive Rally 7 Rage Software TWI
- C Primal Rage 7 Probe TWI
- Protector NEW Bethesda/Songbird Songbird
- Raiden 6 Imagitec Design Atari
- Rayman 10 UBI Soft UBI Soft
- Ruiner 6 High Voltage Atari
- Sensible Soccer 6 Williams Brothers Telegames
- Skyhammer NEW Rebellion Songbird
- Soccer Kid NEW Krisalis Songbird
- C Space Ace 3 ReadySoft ReadySoft
- Super Burnout 7 Shen Atari
- Supercross 3D 5 Tiertex Ltd. Atari
- Syndicate 7 Bullfrog Ocean
- System Test Cartridge 6 Atari Atari
- Tempest 2000 10 Llamasoft Atari
- Theme Park 6 Bullfrog Ocean
- Towers II 7 JV Enterprises Telegames
- Troy Aikman NFL Football 6 Telegames Williams
- Ultra Vortek 8 Beyond Games Atari
- Val d'Isere Skiing & Snowboarding 7 Virtual Studio Atari
- C Vid Grid 6 High Voltage Atari
- C Virtual Light Machine 9 Llamasoft Atari
- White Men Can't Jump 6 High Voltage Atari
- Wolfenstein 3D 7 id Software Atari
- C World Tour Racing 6 Teque London Ltd. Telegames
- Worms 9 Team 17 Telegames
- Zero 5 7 Caspian Software Telegames
- Zool 2 7 Gremlin Graphics Atari
- Zoop 6 Viacom Atari
-
- Total Carts 56
- Total CDs 15 (counting VLM)
- Total Combined 71
-
- Pts Stars JEO Ratings
- """ """"" """""""""""
- 10 ***** THE ULTIMATE - Flawless, beautiful, deviously addictive.
- 9 ****+ EXCELLENT - Something to throw in the face of N64-heads.
- 8 **** SMEGGIN' GREAT - Something to kick on the shoes of N64-heads.
- 7 ***+ DARN GOOD - Plays as good as it looks.
- 6 *** DECENT - Plays better than it looks (or vice versa).
- 5 **+ TIME KILLER - If there's nothing else to do, you play this.
- 4 ** INEPT - The programmer's first Jag game?
- 3 *+ INCOMPETENT - The programmer's first game ever?
- 2 * UNPUBLISHABLE - Heaven help us!
- 1 + INCONCEIVABLE BAD - ...but someone conceived it. Too bad.
- 0 - EXECRABLE - This is an April Fool's joke, right?
-
-
- //// Current Hardware/Firmware Releases
-
- Item Manufacturer
- """"" """"""""""""
- Jaguar 64 Atari
- Jaguar 64 CD-ROM Drive Atari
- 3-button PowerPad Atari
- 6-button ProController Atari
- Team Tap Atari
- Jag-Link Atari
- Memory Track Atari
- Jaguar System Test Cartridge Atari
- Composite Cable Atari
- S-Video Cable Atari
- Stereo Audio Interface (proto) Atari
- VoiceModem (proto) Atari/Phylon
- Controller Extension Cable Best Electronics
- CatBox ICD/Black Cat Design
- Boomerang controller Matt (Poland)
- Lap Cat/Lap Cat Pro joystick Ben Aein
- Jaguar Extreme Joystick Dark Knight Games (modded Gravis Blackhawk)
- Jaguar Server devkit Roine Stenberg (Istari Software)
- Behind Jaggy Lines devkit Bastian Schick
- Jaguar Unmodified Game Server ScatoLOGIC
- Rapid Fire Controller Songbird
- Rotary Controller JediJeff(?)
- Jaguar JAMMA Joystick GOAT(?)
-
-
- //// The Short Term Schedule
-
- No projected releases.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// JEO Mail Order Directory
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- The following list of vendors carrying Jaguar software/hardware has been
- confirmed to the best of JEO's ability. Please e-mail JEO for additions/
- corrections.
-
- //// B&C ComputerVisions
- Mail 1725 De La Cruz Blvd #7
- Santa Clara, CA 95050-3011
- Voice 408-986-9960 (Tue-Fri, 10am-6pm)
- Fax 408-986-9968
- Email <myatari2@juno.com>
- Web <http://www.myatari.com>
-
- //// Best Electronics
- Mail 2021 The Alameda, Suite 290
- San Jose, CA 95126-1127
- Voice 408-243-6950
- Email <bestelec@concentric.net>
- Web <http://www.best-electronics-ca.com>
-
- //// Dentec Distribution
- Mail 465 Milner Ave #3
- Scarborough, Ontario M1B 2K4 Canada
- Voice 416-292-2996
- Fax 416-292-4075
- 416-292-248
- Email <sales@dentec.com>
- Web <http://www.dentec.com/>
-
- //// GameMasters
- Mail 14393 E. 14th Street, Suite 208
- San Leandro, CA 94577
- Voice 510-483-4263
- Email <mchaddon@game-masters.com>
- Web <http://www.game-masters.com>
-
- //// GOAT Store - NEW
- Email <thegoat@goatstore.com>
- <support@goatstore.com>
- Web <http://www.goatstore.com>
-
- //// Multimedia 1.0
- Mail 18 Saint Mark's Place
- New York City, NY 10003
- Voice 212-539-1039
- Fax 212-539-1645
- Email <sales@multimedia1.com>
- Web <http://www.multimedia1.com>
-
- //// O'Shea, Ltd.
- Mail 330 West 47th Street #203
- Kansas City, MO 64112
- Voice 816-531-1177
- Fax 816-531-6569
- Email <billh@oshealtd.com>
- Web <http://www.oshealtd.com>
-
- //// Songbird Productions - NEW
- Mail 1736 Chippewa Drive NW
- Rochester, MN 55901
- Email <songbird@atari.net>
- Web <http://songbird.atari.net>
-
- //// Telegames
- Mail P.O. Box 901
- Lancaster, Texas 75146
- Voice 972-228-0690
- Orders 972-224-7200
- Fax 972-228-0693
- Email <sales@telegames.com>
- Web <http://www.telegames.com>
-
- //// United Game Source
- Mail 232 East Eau Gallie Blvd
- Indian Harbour Beach, FL 32937
- Orders 800-564-1458
- Fax 407-777-3940
- Email <unitedgame@aol.com>
- Web <http://www.unitedgame.com>
-
- //// Video 61 & Atari Sales - NEW
- Mail 22735 Congo St NE
- Stacy, MN 55079
- Voice 651-462-2500
- Email <video61@webtv.net>
- Web <http://www.angelfire.com/mn/video61/>
-
- //// Video Game Liquidators
- Mail 4058 Tujunga Ave, #B
- Studio City, CA 91604
- Orders 818-505-1666 (9am-5pm PST)
- 888-944-4263 (toll free)
- Fax 818-505-1686
- Email <vglq@vglq.com>
- Web <http://www.vglq.com>
-
- //// Video Game Source
- Mail Salzbruecker Str. 36
- 21335 Lueneburg - Germany
- Orders +(49) 4131-406278
- Fax +(49) 4131-406278
- Email <sales@atarihq.de>
- Web <http://www.atarihq.de>
-
- //// Zentanyx Multimedia - NEW
- Mail 2910 Illinois Avenue
- Dubuque, Iowa 52001
- Email <Data@Zentanyx.com>
- Web <http://www.zentanyx.com>
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Announcements and Press Releases
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- //// Index
-
- 10 Jan 00 - Songbird Acquires Unreleased Lynx Properties
- 18 Jan 00 - Othello is Coming for the Lynx
- 23 Feb 00 - Songbird Now Accepts Online Payments with PayPal
- 29 Feb 00 - ScatoLOGIC Releases the Long-Awaited BattleSphere
- 18 Mar 00 - Requests for BattleSphere Are Now Being Taken
- 13 Apr 00 - Songbird Announces Future Atari Lineup
- 21 May 00 - Minor Skyhammer Delay
- 09 Jun 00 - Songbird Announces CGE2K Lineup
- 17 Jul 00 - Songbird CGE2K Update
- 31 Jul 00 - Songbird CGE2K Report
- 10 Aug 00 - Songbird is Moving
- 14 Aug 00 - Songbird Update
- 16 Aug 00 - JUGS is Here
- 18 Aug 00 - Jaguar JAMMA Joystick LX Released
- 09 Sep 00 - New Games from Songbird
- 17 Sep 00 - You Can Now Order JUGS with Your Credit Card
- 28 Sep 00 - New Lynx and Jaguar Items
- 15 Nov 00 - New Book on History of Video Games
- 21 Nov 00 - Christmas Goodies from Songbird
- 02 Dec 00 - JagFest 2K1 News
- 06 Dec 00 - Infogrames Buys Atari
- Championship Rally for the Atari Lynx
-
-
- //// SONGBIRD ACQUIRES UNRELEASED LYNX PROPERTIES FROM BEYOND GAMES
-
- January 10, 2000
-
- For immediate release:
-
- ROCHESTER, MN -- Continuing the trend of supporting orphaned Atari
- platforms, Songbird Productions recently acquired full rights and source
- code to three unreleased Lynx properties from former Lynx and Jaguar
- developer Beyond Games. The three properties are: Cybervirus, Ultra Vortex,
- and Mechtiles.
-
- Cybervirus is an incredible first-person perspective, mission-based action
- game based on the Lynx BattleWheels engine set in an apocalyptic future
- where rogue computers and virus-infected robotic warriors threaten the very
- survival of humanity. Ultra Vortex, the original Lynx version of what
- became Ultra Vortek on the Atari Jaguar, is an awesome two-player fighting
- game. Mechtiles is a multiplayer game of giant robot combat, also based on
- the award-winning BattleWheels engine.
-
- Carl Forhan, owner of Songbird Productions, said, "Beyond Games has been
- enthusiastic about getting these properties transferred so that Songbird
- may pick up where they left off. I'm excited to have the opportunity to
- finish up these games and publish them for the benefit of Lynx fans
- everywhere."
-
- At press time, Songbird anticipated that Cybervirus would be the first game
- completed and published later in 2000. The other games will be evaluated
- for their relative completeness before being put on schedule. All the
- acquired games are the sole property of Songbird Productions.
-
- To keep up to date with the latest news at Songbird Productions, be sure to
- visit the company web site at http://songbird.uni.cc, or send an email to
- forhan@millcomm.com.
-
- Copyright 2000 Songbird Productions. All rights reserved. This article may
- be reprinted in its entirety.
-
-
- //// OTHELLO IS COMING FOR THE LYNX
-
- January 18, 2000
-
- Long-time Lynx hobbyist Harry Dodgson is releasing Othello for the Atari
- Lynx in February 2000 through Video 61. This excellent port of the classic
- board game includes multiple play modes (single player, head-to-head, and
- more), attractive graphics, and crisp audio.
-
- You may contact Video 61 by visiting their web page, located at:
- http://www.atarisales.com
-
- Ask about Othello for the Lynx, and tell them you heard about it from
- Songbird Productions!
-
- Carl Forhan
- Songbird Productions
-
-
- //// SONGBIRD NOW ACCEPTS ONLINE PAYMENTS WITH PAYPAL
-
- February 23, 2000
-
- Songbird Productions now accepts online payments with PayPal. Simply visit
- the link below, sign up for a FREE PayPal account, and PayPal will even
- deposit $10 into your new account (no strings attached).
-
- https://secure.paypal.com/refer/pal=forhan%40yahoo.com
-
- Show your support for Songbird, and create a new PayPal account today.
-
- Also, don't forget, if you have the $10 Songbird coupons, you need to place
- an order by 3/1/00 to use them. Check out the Songbird catalog at
- http://songbird.atari.net.
-
- Finally, Hyper Force balance payments and new orders are now being taken.
- Please send in your balance or new order ASAP. Email forhan@millcomm.com
- with any questions about the new Jaguar games.
-
- Sincerely,
-
- Carl Forhan
- Songbird Productions
- http://songbird.atari.net
-
-
- //// SCATOLOGIC RELEASES THE LONG AWAITED BATTLESPHERE(tm) FOR JAGUAR
- AND DONATES ALL PROFITS TO DIABETES RESEARCH
-
- February 29, 2000
-
- For immediate release:
-
- CAPITOLA, CA -- Scatologic Inc. is pleased to announce that the long awaited
- BattleSphere(tm) for the Atari Jaguar platform will soon ship, and that all
- profits from the game will be donated to diabetes research.
-
- BattleSphere(tm) is the awesome full 3D networked action shooter for the Atari
- Jaguar. The game was developed by renowned Jaguar, NUON, PSX2 and PC developer
- 4Play, which recently merged with Scatologic Inc. to form the newest industry
- powerhouse development team.
-
- The highly anticipated BattleSphere(tm) combines the fast-action gameplay of a
- first person shooter with the nonlinear aspects of a strategic campaign
- simulator. Also included on the same cartridge are several additional play
- variations which range from a pure classic arcade action game to a multi-
- player networked deathmatch mode, where up to 32 players can dogfight for
- control of the Universe. The game garnered acclaim from players when it was
- demonstrated at the World Of Atari show in 1998, and it has received glowing
- praise from industry leading publications like Next Generation Magazine and
- Diehard GameFan magazine.
-
- BattleSphere(tm) was completed several years ago, but the release has been
- pending for some time due to the fact that the Jaguar ceased to be a
- mainstream platform, and the software, tooling, and procedures required to
- produce cartridges were lost and had to be recreated.
-
-
- //// REQUESTS FOR BATTLESPHERE(tm) ARE NOW BEING TAKEN BY SCATOLOGIC INC.
- WITH NO PRICE INCREASE.
-
- March 15, 2000
-
- For immediate release:
-
- CAPITOLA, CA -- ScatoLOGIC Inc. has begun taking requests for the eagerly
- awaited BattleSphere(tm), the infamous game which recently rekindled interest
- in older videogame systems.
-
- In spite of the high costs of producing cartridges in small quantities,
- ScatoLOGIC has announced that the price of the game will be the same $69.99
- that mass produced games for the Jaguar originally listed for, and all profits
- from sales are to be donated to diabetes research. "By taking our time and
- carefully working out the details of purchasing materials and manufacturing
- with companies who aren't out to gouge the classic gaming community, we were
- able to keep our costs down to a level which is the same as these cartridges
- were at when they were made in large-scale runs." said Stephanie Wukovitz,
- ScatoLOGIC CTO. "We feel that our new price point is the maximum reasonable
- price which people would be willing to pay for a 32-Megabit cartridge game. Of
- course, even at this price there will be a very nice profit left over for
- diabetes research." added Douglas Engel, ScatoLOGIC COO. Scott Le Grand,
- ScatoLOGIC CEO also added "We've had such great support from the gaming
- community that we put extra effort into meeting this price goal."
-
- Requests for the first batch of BattleSphere cartridges are now being taken on
- the ScatoLOGIC/BattleSphere website. Go to http://www.scatologic.com or
- http://www.battlesphere.com to place a request.
-
- BattleSphere(tm) is the awesome full 3D networked action shooter for the
- Jaguar. The game was developed by renowned Jaguar, NUON, PSX2 and PC developer
- 4Play, which recently merged with ScatoLOGIC Inc. to form the newest industry
- powerhouse development team.
-
- Copyright 2000 ScatoLOGIC Inc. All rights reserved. This article may be
- reprinted in its entirety. BattleSphere(tm) is copyright and trademark
- 4Play/ScatoLOGIC. All rights reserved.
-
-
- //// SONGBIRD ANNOUNCES FUTURE ATARI LINEUP
-
- April 14, 2000
-
- For immediate release:
-
- ROCHESTER, MN -- Songbird's fourth new Jaguar title in six months isn't
- even out the door yet as word of more Atari Lynx and Jaguar projects has
- surfaced. Carl Forhan, owner of Songbird Productions, remarked, "The
- response of fans thus far to new Lynx titles and particularly in recent the
- months to the new Jaguar titles has been substantial. I'm thrilled to have
- been a part in bringing out some great games that might have otherwise been
- lost forever, and equally exciting is the opportunity to discuss some
- future projects for the Atari world."
-
- Heading up the list is Cybervirus (TM) for the Atari Lynx. This incredible
- 3D mission-based action game will be a hit with every Lynx fan, since it's
- based on the same game engine that gave Lynx fans BattleWheels. Next on the
- list is Championship Racing (TM), a cool super-smooth overhead racing game
- featuring multiple tracks, tight control, and multiplayer options! Finally,
- Planar Wars 3D (working title) -- a game that puts you in the cockpit of
- the last surviving defense starship -- and Ultravore (TM) -- an explosive
- comlynxable fighting game -- will give Lynx fans even more to look forward
- to down the road.
-
- At press time, Songbird hopes to have at least one new Lynx game completed
- in time for CGE2K but further details were unavailable.
-
- Lest Jaguar fans lose hope, several future Jaguar projects are also under
- consideration. One potential bright spot appeared recently as Songbird
- acquired complete rights and source to the Virtual VCS, which emulates the
- classic Atari VCS (or 2600) games on the Jaguar platform. Additionally,
- Songbird has prototyped and will be producing a Rapid Fire Controller for
- the Jaguar. This controller has been a hit with early testers, and greatly
- enhances the gameplay in button-mashing games like Raiden and Zero 5.
-
- New pages have been added for several upcoming releases on the Songbird web
- pages. Be sure to check out:
-
- http://songbird.atari.net
-
- for the latest information! And be sure to stop by the Songbird booth in
- CGE2K (http://www.cgexpo.com).
-
- Copyright 2000 Songbird Productions. All rights reserved. This article may
- be reprinted in its entirety.
-
-
- //// MINOR SKYHAMMER DELAY
-
- May 21, 2000
-
- I'm sorry to report that due to unexpected manufacturing and real-life
- complications, the release of Skyhammer will be delayed approximately one
- week. Because of the late change of plans, no pre-orders can be shipped
- early as I have tried to do in the past. I will attempt to ship as many
- "Nov 1st, 1999" pre-orders as soon as the carts arrive, with most of the
- international and remaining orders shipping within two weeks after that.
-
- Also, Songbird is phasing out credit card processing via Multimedia 1.0, as
- it was a temporary arrangement to help me handle a large volume of orders.
- It would greatly reduce my expenses and also simply order tracking if
- customers who wish to use credit cards could pay online via PayPal. It's
- always free and very reliable. Check it out at:
-
- https://secure.paypal.com/auction/pal=forhan%40yahoo.com
-
- If you're already a PayPal member, simply send your payment to
- songbird(at)atari(dot)net. International customers will need to send a
- check or money order drawn on a USA bank (it should read "Bank of New York"
- or "Bank of Delaware" or something similar on the front), or an
- International Postal Money Order. Money Orders drawn on foreign banks can
- _not_ be accepted and will be returned uncashed.
-
- Thanks in advance for your understanding, and for the tremendous support
- displayed by Atari fans over the last year. I've been very happy (though
- often exhausted!) to be a part of releasing these "lost" games for the
- Jaguar, and look forward to finding more products, both old and new, for
- release on the Jaguar platform in the coming months.
-
- Sincerely,
-
- Carl Forhan
- Songbird Productions
- http://songbird.atari.net
-
-
- //// SONGBIRD ANNOUNCES CGE2K LINEUP
-
- June 9, 2000
-
- For immediate release:
-
- ROCHESTER, MN -- Songbird Productions recently unveiled its plans for new
- products to be available at Classic Gaming Expo 2000, which will be held in
- Las Vegas at the Jackie Gaughan Plaza Hotel during July 29-30.
-
- Topping off the list is the long-awaited release of Crystal Mines II:
- Buried Treasure. This Win-95/98/00 software allows consumers to build,
- swap, and download new levels on their existing Crystal Mines II Lynx game
- cartridge. Over 50 brand new levels are included, as well as the original
- 150+ CM2 levels. Plus, it includes all the tools and documentation needed
- to help anyone get started designing their own levels. MSRP for CM2:BT is
- $29.95 for the CD, and $49.95 for the CD and Lynx-to-PC cable.
-
- In an unexpected move, Songbird also announced the availability of a "CGE2K
- special edition" version of Remnant, the highly-anticipated 3D space combat
- game for the Lynx. "This is a game no Lynx fan should be without,"
- commented Carl Forhan, owner of Songbird and the developer of Remnant. "It
- puts the Lynx into high gear -- from the explosions to the 3D scaling to
- the audio, Remnant sets a new standard for 'next generation' Lynx games."
- This special edition of Remnant is a complete game, and features more than
- a dozen sectors to clear in the Arcade play mode. A future version of
- Remnant is anticipated to include a Strategic play mode as well, where the
- player must repel enemy squadrons and protect friendly outposts. MSRP for
- Remnant is $39.95.
-
- Not to leave Jaguar fans out, Songbird also has plans to offer for sale a
- new Rapid Fire Controller for the Atari Jaguar. Carl explained the benefits
- of the new controller: "Titles such as Zero 5 and Raiden are great games on
- the Jaguar, but can suffer from slow fire rates which force the player to
- mash buttons repeatedly. The RFC is simply a modified 18-button controller
- with a special circuit that allows the player to enable or disable multiple
- fire rates on the A and B buttons." The RFC has been tested by several
- individuals and received very favorable feedback so far. MSRP for the RFC
- is $39.95. Only limited quantities will be available for sale at CGE2K.
-
- Songbird Productions is the premier developer and publisher for the Atari
- Lynx and Jaguar. To keep up to date with the latest news at Songbird
- Productions, be sure to visit the company web site at:
- http://songbird.atari.net.
-
- This message may be reprinted in its entirety.
-
-
- //// SONGBIRD CGE2K UPDATE
-
- July 13, 2000
-
- For immediate release:
-
- ROCHESTER, MN -- In a further demonstration of Songbird's support of CGE2K,
- owner Carl Forhan is pleased to announce some game competitions and special
- pricing for CGE2K attendees.
-
- Songbird plans to hold high score competitions for the following games:
- Jaguar Protector and Lynx Remnant. Winners will receive selected Songbird
- prizes and discount coupons. Only a limited number of entries will be
- allowed, on a first-come basis.
-
- Employees and relatives of Songbird and CGE Services are not eligible to
- enter the contests. See the Songbird table for the complete rules and entry
- forms.
-
- And of course, all the new Songbird Jaguar and Lynx games will be available
- for play and purchase, along with a ton of other Atari merchandise. Jaguar
- Skyhammer was just recently released to a horde of grateful Atari fans, and
- other games such as Protector have also been surprise hits with customers.
- Some Songbird items will be offered at special discounted rates, only
- available to CGE2K attendees. "I know many Atari fans make a big sacrifice
- to attend a show like CGE2K," acknowledged Carl. "I want to give something
- back to the fans, by giving attendees-only a chance to buy Songbird
- merchandise at great prices."
-
- Finally, CGE2K attendees will also get the first glimpse at future Songbird
- titles, such as Championship Racing and Cybervirus, as well as some long-
- awaited cheats for games like Ponx, Lexis, Protector, and Hyper Force.
-
- Songbird Productions is the premier developer and publisher for the Atari
- Lynx and Jaguar. To keep up to date with the latest news at Songbird
- Productions, be sure to visit the company web site at:
- http://songbird.atari.net.
-
- This message may be reprinted in its entirety.
-
- Carl Forhan
- Songbird Productions
- http://songbird.atari.net
-
-
- //// SONGBIRD CGE2K REPORT
-
- July 31, 2000
-
- Wow, just got back to MN early this morning after a fun but exhausting
- expo. Not sure what attendance was like this year vs. last year, but I do
- know that Sunday attendance was a big improvement over last year. And I
- stayed VERY busy at the Songbird booth the entire time! It was rare that I
- had more than 5 minutes go by without someone wanting to try a Jag or Lynx
- game, see some unreleased stuff, etc. People got to play Lynx Cybervirus,
- Eye of the Beholder, and Relief Pitcher, while on the Jag side we did have
- Phase Zero and a prototype 'shareware' cart for demo.
-
- Songbird customers got to pick up the new Songbird Jaguar games at great
- prices, and I went through almost all the assorted Jaguar stock I brought
- with me. Lynx sales were a little slower than I hoped, but the new games
- were still well received and I even found some new customers for Ponx and
- Lexis! Not to mention equipping a few former INTV and 5200 developers with
- low-cost Lynx developer kits which was great fun... =^)
-
- I didn't get much time to stop by other booths, but it is always great to
- chat with Hasbro, Telegames, B&C, CGE staff, and the rest.
-
- Thanks to everyone who made this another incredible event! I hope to see
- even more people attend next year. Considering the exclusive game releases,
- great deals on new and old merchandise, the chance to meet former and
- current game developers, the swap meet, and the one-of-a-kind museum, I
- think there are plenty of reasons to make CGE a 'must-go' event for
- classic/Atari gamers.
-
- Sincerely,
-
- Carl Forhan
- Songbird Productions
- http://songbird.atari.net
-
-
- //// SONGBIRD IS MOVING
-
- August 10, 2000
-
- Songbird Productions is moving to a new location effective immediately. The
- new address is:
-
- Songbird Productions
- 1736 Chippewa Drive NW
- Rochester, MN 55901
-
- Please update your records appropriately. Any orders already in transit to
- the old address should be forwarded correctly by the US Post Office, but as
- always feel free to inquire via email with any questions on a current
- order.
-
- Sincerely,
-
- Carl Forhan
- Songbird Productions
- http://songbird.atari.net
-
-
- //// SONGBIRD UPDATE
-
- August 14, 2000
-
- Due to the recent move, the Songbird Productions mail order business will
- be closed for most of August while we relocate our merchandise. Any orders
- received will be temporarily held until then.
-
- Also, Songbird has almost exhausted its supply of new Jaguar products.
- Soccer Kid is out of stock, Hyper Force has only one copy left, and
- Protector and Skyhammer have a few copies each. When Skyhammer is gone, it
- is gone and will likely never be reproduced again. The other games will
- have a second run made in the next 2-3 months.
-
- Likewise, supplies of Ponx, SFX, and Lexis are running low, and there are
- no plans to reproduce these games once they have sold out.
-
- Once Songbird re-opens, we will offer a bunch of new products for sale,
- including Jaguar Rapid Fire Controllers, Lynx Remnant, and Lynx Crystal
- Mines II: Buried Treasure. All are limited edition items that may not be
- offered beyond their initial run.
-
- Thanks for your continued support, and for your patience during this
- transition.
-
- Sincerely,
-
- Carl Forhan
- Songbird Productions
- http://songbird.atari.net
-
-
- //// JUGS IS HERE
-
- August 16, 2000
-
- FOR IMMEDIATE RELEASE
-
- New Underground Software Loader comes to Jaguar Platform
-
- The fabled JUGS (Jaguar Unmodified Game Server) proves to be more than just
- a rumor
-
- August 14 , 2000 -- In a moved that shocked the Underground Jaguar
- Development Community to it's very core, the JUGS Team officially announced
- the availability of it's JUGS system today. The JUGS System has been
- rumored to exist for many months, but until now it was largely dismissed as
- an elaborate hoax. With the addition of this system to the available
- Underground Jaguar Development Tools, the ability to load and run
- Underground Jaguar Software is now within reach of the masses.
-
- The loss of the key to the Jaguar internal encryption routines has
- prohibited many people from being able to load and run software created
- since the Jaguar console was declared an open system. Until recently the
- only way to use this new software was to own an Official Jaguar Development
- System / FLASH Cartridge, or to modify a Jaguar console to circumvent the
- operating system encryption routines.
-
- [Note - Songbird Productions has also published new software available in
- cartridge format since the Jaguar was declared an open system.]
-
- The JUGS System was revealed via the Official JUGS Website at
- www.buyjugs.com to consist of a special cable to connect to your PC
- Compatible, a proprietary PC based loading utility program, and
- sophisticated server firmware piggybacked within the BattleSphere(tm)
- Jaguar Game Cartridge. Using a special code embedded within
- BattleSphere(tm), software can be loaded into the RAM memory in any Jaguar
- console and then executed. JUGS bypasses the Jaguar's internal encryption
- routines by running software after the BattleSphere(tm) game has passed
- encryption tests on power-up. The fact that the server code is executed
- from an existing cartridge enables the product to be the only one of its
- kind which does not require any soldering or cutting of the Jaguar
- circuitry.
-
- For more information, visit www.buyjugs.com, or www.battlesphere.com,
- or contact: sales@buyjugs.com
-
-
- //// JAGUAR JAMMA JOYSTICK LX RELEASED
-
- August 18, 2000
-
- The GOAT Store's official modification to the popular Jaguar JAMMA Joystick
- is officially ready for sale through the GOAT Stores website
- (www.goatstore.com). The Jaguar JAMMA Joystick LX is the second version of
- the original Jaguar JAMMA Joystick that sports a larger base, as well as a
- modified button configuration.
-
- Unfortunately, the GOAT Stores website does not currently have any pictures
- of the Jaguar JAMMA Joystick LX, but they are hoping to get some by the end
- of the month. The Jaguar JAMMA Joystick LX's price has been set at $74.90
- and comes in a variety of colors. Please direct any questions to The GOAT
- (thegoat@goatstore.com).
-
-
- //// NEW GAMES FROM SONGBIRD
-
- September 9, 2000
-
- Songbird is back, and ready to blow you away with incredible new games and
- hardware for the Atari Lynx and Jaguar!
-
- Looking for some cool space combat action on your Lynx? Try Remnant for the
- Lynx, brought to you by Songbird! This awesome 3D game features 20
- spectacular waves of alien invaders and meteors for you to eliminate. Only
- 70 copies of this special CGE2K edition were made, and no more will be
- produced, so get yours while they last!
-
- The long-awaited Crystal Mines 2: Buried Treasure for your Win95/98/00 PC
- is here! This fantastic add-on allows you to design and download NEW LEVELS
- to your CM2 cartridge on a real Atari Lynx. Plus, over 50 brand new levels
- are included on the CD, along with all the original levels so you can check
- out that one puzzle that's frustrated you for years. [CM2 cartridge and
- Lynx/PC serial cable not included.]
-
- For Jag fans, the Rapid Fire Controller is exactly what you need to blow
- away those high-energy shooter games like Raiden and Zero 5. It features
- independent A and B rapid fire support, plus a speed selector for 5, 10,
- 15, or 20 pulses per second. Don't pass this one up!
-
- New merchandise has also been added, such as the JagLink and Ruiner Pinball
- for the Jaguar and Hockey and Robotron for the Lynx.
-
- *** SPECIAL *** Lexis only $29.95 with ANY order! Just mention "Lexis
- Blowout" and place your order by October 1st, 2000.
-
- Quantities are limited on all Songbird merchandise, so please confirm your
- order via email to songbird@atari.net before ordering. Check out the web
- site below for information and prices on all Songbird merchandise.
-
- Sincerely,
-
- Carl Forhan
- Songbird Productions
- http://songbird.atari.net
-
-
- //// YOU CAN NOW ORDER JUGS WITH YOUR CREDIT CARD
-
- September 17, 2000
-
- BUYJUGS.COM is now accepting credit card payments.
-
- The Smash-Hit Underground Software Loader JUGS is now available for
- purchase with your credit card via PayPal! No more messy money-orders or
- currency exchange woes.
-
- Pay with credit card and get games like NATIVE, ASTEROIDS, and PAINTER
- running in less time!!!
-
- What is JUGS? You ask... Simply run on over to http://www.buyjugs.com and
- see what JUGS is all about!!!
-
- How can I pay with my credit card??? Just browse over to:
- http://www.buyjugs.com/HowCanIGetJUGS.htm and see!
-
- Need a second opinion??? Check out the JUGS review at:
- http://addie.voicegateway.com/reviewjag/jugs.html
-
- JUGS: Breathing NEW life into your Jaguar!!!!
-
-
- //// NEW LYNX AND JAGUAR ITEMS
-
- September 28, 2000
-
- CHAMPIONSHIP RALLY COMING SOON FOR THE LYNX
-
- If you're hungry for a multiplayer overhead racer for the Lynx, with tons
- of tracks and player options, check out Championship Rally coming this
- Christmas from Songbird! The web site was recently updated with the latest
- screen shots, and the game is currently in final beta test.
-
- EXPERIENCE RAPID FIRE ON THE JAGUAR
-
- Songbird has a limited supply of Rapid Fire Controllers for the Jaguar
- available for $39.95 each. These awesome modified controllers breathe new
- life into games like Raiden and Zero 5!
-
- YOU MUST PROTECT THE REMNANT
-
- Take on the role of the last fighter pilot fending off waves of alien
- invaders in this instant classic for the Lynx! Incredible 3D scaling and
- big explosions make this game a must-have for Lynx fans. Available now,
- $39.95.
-
- DIGGING FOR GOLD
-
- Crystal Mines II will never be the same! Get CM2: Buried Treasure today,
- and start designing and downloading new levels to your Lynx. Features over
- 50 brand new levels, plus all the original levels viewable in the included
- editor. (Lynx/PC serial cable also required, not included). Available now,
- $29.95.
-
- WHAT THE FUTURE HOLDS...
-
- Songbird is always pursuing more Lynx and Jaguar titles. Expect more
- releases well into 2001, and as always, stay tuned to
- http://songbird.atari.net for all the latest on Songbird Productions and
- the Jaguar and Lynx!
-
- And be sure to pick up the October issues of GameFan and Next Generation,
- for great coverage of new Jaguar products and CGE2K, respectively.
-
- Sincerely,
-
- Carl Forhan
- Songbird Productions
- http://songbird.atari.net
-
-
- //// NEW BOOK ON HISTORY OF VIDEO GAMES
-
- November 14, 2000
-
- FOR IMMEDIATE RELEASE
-
- (cover and author images upon request)
-
- NEW BOOK REVEALS INSIDERS LOOK INTO THE HISTORY OF VIDEO GAMES
-
- NOVEMBER 14-MSNBC and Access Magazine video game columnist Steven L.
- Kent announced today the release of "The First Quarter: A 25-year History
- of Video Games", his long-awaited book featuring stories about the birth,
- near death, and metamorphosis of the video game industry.
- Kent, who is has written about video games for such divers publications
- as American Heritage and The Japan Times, invested over seven years to
- interview industry executives and game designers for this 476-page book.
- "The way I have constructed this book, it is almost half quotes and
- half narrative," says Kent. "Anybody can write a history of video games,
- and it may be accurate or it may be full of holes. My goal was to let
- readers learn this history through the eyes of the people who lived it."
- Kent conducted over 500 interviews with such people as Steven "Slug"
- Russell, designer of the first interactive computer game; Ralph Baer,
- designer of the Magnavox Odyssey; Nolan Bushnell, founder of Atari and
- Chuck E. Cheese; Al Alcorn, Atari's first engineer and builder of Pong; Ed
- Logg, creator of Asteroids, Centipede, and Gauntlet; Tom Kalinske, former
- chairman of Sega of America; and Trip Hawkins, founder of Electronic Arts
- and 3DO.
- Granted unprecedented access throughout the industry, Kent logged more
- than 20 hours of interviews with Howard Lincoln and Minoru Arakawa,
- chairman and president of Nintendo of America. Ray Kassar, the chairman of
- Atari during its 1982 collapse, granted Kent his first interview since
- leaving Atari in 1983, and Namco chairman Masaya Nakamura met with Kent
- twice.
- Having worked as a mediating voice with Senator Joseph Lieberman on his
- annual Video Game Report Card, Kent was able to conduct candid interviews
- with both Lieberman and Senator Sam Brownback about their hearings on video
- game violence.
- The result of all of these interviews is a high-speed, sprawling study
- of how video games emerged from unimportant novelty entertainment status to
- become one of the driving forces shaping the information age. With so many
- first-hand perspectives, "The First Quarter" sometimes becomes a forum for
- multiple designers and executives giving conflicting memories of how events
- occurred. Nolan Bushnell, Al Alcorn, Steve Wozniac, and Masaya Nakamura,
- for instance, all had different stories about the history of Breakout, and
- all four versions are included in the book.
- "The First Quarter" also includes in-depth studies of the five most
- influential court cases in the history of video games, complete with
- excerpts from court documents and interviews with lawyers.
- "Toward the end of the project, my biggest problem was trying to decide
- what stories to leave out. I had great stories about games like Aladdin,
- Crash Bandicoot, and Yoshi's Island; but I needed to draw the line. The
- book was getting too big. Two days after I handed the book in for layout,
- Nintendo announced that its new console would be named Gamecube, not
- Dolphin, and drawing that line became a really painful task."
- Kent's book, which will be available exclusively through Amazon.com and
- Select gaming outlets, retails for $21.95.
- For more information, contact Steven Kent at stevenkent@aol.com.
-
- The address for links to the Amazon.com page featuring the book is:
- http://www.amazon.com/exec/obidos/ASIN/0970475500/qid=977875158
-
-
- //// CHRISTMAS GOODIES FROM SONGBIRD
-
- November 21, 2000
-
- For immediate release:
-
- ROCHESTER, MN -- Songbird Productions is pleased to announce some Christmas
- goodies for Atari Lynx and Jaguar fans.
-
- Topping off the list is Championship Rally for the Atari Lynx. This
- incredible overhead racer features 7 unique tracks, powerups and pitfalls,
- tons of options, and highly detailed graphics accompanied by rumbling
- audio. Try your hand at solo gaming with Tournament, Single Race, and Time
- Trial, or use your ComLynx cable and second copy of Championship Rally on
- another Lynx to race head-to-head against a buddy in Versus. Plus, look for
- cheat codes, shortcuts, and more! This game is a must-have for any Lynx
- fan.
-
- Championship Rally is scheduled for a December 2000 release, and is
- currently in production. Look for the official release announcement,
- including ordering information, in the next few weeks.
-
- Jaguar fans won't be left in the cold, either. Several Rapid Fire
- Controllers are still in stock, but hurry, there aren't many left and at
- press time it was unknown if more of these devices will be built in the
- future.
-
- Plus, pick up the Songbird C2K (Christmas 2000) Kit, available today! This
- kit includes:
-
- * Full-color glossy Skyhammer overlay
- * Full-color glossy Worms overlay
- * B&W glossy Songbird ad / price list from CGE2K -- great collector's item!
-
- Pricing on the Songbird C2K Kit is as follows:
-
- * $5 for USA customers
- * $6 for International customers
- * $3 (WOW!) for any customer when you order any other item(s) from the
- Songbird catalog
-
- No additional shipping fee applies for the Songbird C2K kit when purchased
- separately. Normal shipping charges apply for any other items ordered.
-
- Songbird Productions is the premier developer and publisher for the Atari
- Lynx and Jaguar. To keep up to date with the latest news at Songbird
- Productions, be sure to visit the company web site at
- http://songbird.atari.net.
-
- This message may be reprinted in its entirety.
-
- Carl Forhan
- Songbird Productions
- http://songbird.atari.net
-
-
- //// JAGFEST 2K1 NEWS
-
- December 2, 2000 - Go Beyond Tempest at JagFest 2K1
-
- The GOAT Store, an online store specializing in the support of classic
- video games, has agreed to host JagFest 2K1 in Milwaukee, WI on June 30,
- 2001. The fifth annual event that centers around the Atari Jaguar system,
- but will be expanding as it has in the past to include all classic video
- game systems and even classic computers.
-
- "The event is going to be subtitled, 'Beyond Tempest'," said Dan Loosen of
- the GOAT Store, "because with all of the great products that have come out
- for the Jaguar in the past year, it is definitely true that we have moved
- beyond the storm of doubt and disbelief and can now look at a very bright
- future for the Jaguar and all of Atari."
-
- This years event will include an exhibit of every Jaguar game ever made,
- rare Atari games, systems, prototypes and many more surprises! There will
- also be a vast array of tournaments, with the GOAT Store supplying prizes
- to the winners.
-
- Admission for this years event will be $8.00 for pre-registers and $10.00
- for tickets at the door. Tickets will go on sale January 1, 2001.
-
- "JagFest is a great opportunity for anyone with an interest in Atari to
- explore many rare and one-of-a-kind items and meet some new friends while
- doing it!" said Gary Heil. "I think that Milwaukee is a great location, and
- we will build on the success of past JagFests to make Beyond Tempest into
- the best JagFest yet."
-
- Please make sure to visit the Official JagFest 2K1: Beyond Tempest Web site
- at the GOAT Store (http://www.goatstore.com). Dan Loosen can be reached at
- loosen@goatstore.com and Gary Heil can be reached at heil@goatstore.com for
- more information.
-
-
- //// INFOGRAMES BUYS ATARI
-
- December 6, 2000
-
- Excerpts from press releases floating on the net:
-
- Infogrames Entertainment to Acquire Hasbro Interactive and Games.com
-
- LYON, France & PAWTUCKET, R.I. (BUSINESS WIRE)
-
- Dec. 6, 2000:
-
- Infogrames Entertainment SA (Euronext 5257) and Hasbro, Inc. (NYSE:HAS)
- jointly announced today that they have entered into a strategic agreement,
- creating one of the foremost powerhouses in the mass market digital
- interactive entertainment world. The agreement is comprised of three main
- elements, including the Infogrames acquisition of Hasbro Interactive; a
- long-term licensing agreement giving Infogrames exclusive rights to develop
- and publish digital interactive games based on current and future Hasbro
- properties on all existing and future digital interactive formats; and the
- acquisition of Games.com.
-
- Infogrames will purchase 100% of the common stock of Hasbro Interactive and
- Games.com for $100 million - comprised of $95 million in Infogrames
- Entertainment SA securities (approximately 4.5 million common shares) and
- $5 million in cash. In addition, Hasbro will receive an annual guarantee
- from Infogrames based on sales generated from the licensing agreement. The
- agreements are subject to the approval of the shareholders of Infogrames,
- regulatory approval and other customary closing conditions. The companies
- expect the deal to close early in the first calendar quarter of 2001.
-
- The acquisition gives Infogrames a catalog of titles based on well-known
- properties, including:
-
- --The legendary ATARI name and properties, such as CENTIPEDE, MISSILE
- COMMAND, and the historic PONG, which pioneered the video game revolution.
-
-
- //// CHAMPIONSHIP RALLY FOR THE ATARI LYNX
-
- LYNX FANS, IT'S RALLY TIME!
-
- December 6, 2000
-
- For immediate release:
-
- ROCHESTER, MN -- Songbird is pleased to announce December 15, 2000, as the
- official limited-release date for Championship Rally on the Atari Lynx.
-
- Championship Rally is an incredible overhead racer featuring 7 unique
- tracks, powerups and pitfalls, and highly detailed graphics accompanied by
- rumbling audio. Try your hand at solo gaming with Tournament, Single Race,
- and Time Trial, or use your ComLynx cable and second copy of Championship
- Rally on another Lynx to race head-to-head against a buddy in Versus. Plus,
- look for cheat codes, shortcuts, and more! This is the biggest, most
- ambitious, options-loaded Lynx game ever released by Songbird, and is a
- must-have for any Atari fan.
-
- Orders are being accepted immediately for this exciting new game. Songbird
- will make every attempt to fill early orders by Christmas, but based on
- availability and the timeliness of orders, it is possible some orders will
- only be filled in January 2001. MSRP for Championship Rally is $42.95.
-
- Songbird Productions is the premier developer and publisher for the Atari
- Lynx and Jaguar. To keep up to date with the latest news at Songbird
- Productions, be sure to visit the company web site at
- http://songbird.atari.net.
-
- This message may be reprinted in its entirety.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=
- //// New Cheats and Codes
- =-=-=-=-=-=-=-=-=-=-=-=-=
-
- Lots of new cheats and codes discovered this year, but no time to include
- them in this issue. Tune in next year!
-
-
- --==--==--==--==--
-
-
- || CyberChatter
- || Random topics about the Jaguar
- \__// Compiled from online public discussion areas
- -----------------------------------------------------------------
-
- //// Index of Topics
-
- BattleSphere
- Jag Encryption
- Hyper Force
- Protector
- Phase Zero
- Black Ice\White Noise
- VR Headsets Discovered
- Jag II Prototype Discovered
- Alien vs Predator Prototype
- Jag Chatter on Slashdot
- Kev's Kiosk
- Miscellaneous
-
-
- =-=-=-=-=-=-=-=-=
- //// BattleSphere
- =-=-=-=-=-=-=-=-=
-
- Subject: BattleSphere Soundtrack
- Author: Stephanie (dynamic21.pm01.santa-cruz.best.com)
- Date: November 25, 1999 at 20:03:46
- Forum: rec.games.video.atari
-
- There is the possibility. There are actually two separate possibilities, one
- being a CD containing the audio directly from the game -- i.e. sounding
- exactly the same. I have all of these in WAV format and could put them in MP3
- format, upload them to my mp3.com site (shameless plug: www.mp3.com/sebab) and
- make them available for people to buy on CD *tonight* if people wanted
- (actually probably tomorrow, as mp3.com has to approve the files first)
-
- This is not the soundtrack people are mostly talking about, though. I've
- messed around with remixing kinds of stuff, but I haven't had enough time free
- at any point to make a serious effort out of the project. Typically what
- happens is that I sit down to work on it and something else happens, like my
- computer crashes (that was pretty frequent this summer and fall) or I'm
- overwhelmed with work for a bit, or another project takes precedence.
-
- Musically, there are two film producers interested in offering me projects
- this spring (don't get excited yet though). If either one becomes a more solid
- possibility, I'd start scoring in late February or so, which means that after
- I turn in my project for a songwriting class I'm taking in say 2 weeks, I
- won't have any other specific music deadlines for at least 2 months. Of
- course, if we decide the remix CD's profits go to JDF just like the game's
- profits, any paying projects that I get will take precedence.
-
- By the way, if I fade out the MOD file audio and upload them to mp3.com, is
- there anyone who would buy the resulting CD, or would I be wasting my time?
- (any profits from THIS CD will go to JDF... I would probably charge $6 for the
- CD, the minimum mp3.com allows, half of which amount they will send to me and
- I will send to JDF)
-
- It also seemed weird to release the soundtrack before the game.
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Re: Happy Thanksgiving Wishes
- Author: Thunderbird (pool-209-138-192-7.nwrk.grid.net)
- Date: November 25, 1999 at 19:23:49
- Forum: rec.games.video.atari
-
- >That's a good question - will you make another Jag game, or
- >just retire from Jag development secure in the knowledge that
- >you have just put out the best ever game for the Jag?
-
- If encryption becomes easier, I can foresee making some 2MB games just for
- fun, or perhaps finishing some existing game or taking an unreleasable
- licensed title and changing the art so it can come out. But I DO NOT have
- anything lined up. It would take someone approaching me with a project like
- that, I don't have the contacts to find these things on my own.
-
- Of course, if we actually lose money on BattleSphere (i.e. people who said
- they were going to buy it don't buy it and we have hundreds of leftover carts)
- then I would probably feel different.
-
- Thunderbird
- 4Play
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Woo! Battle Sphere track featured at mp3.com
- Author: stef of the clef (dynamic41.pm01.santa-cruz.best.com)
- Date: November 30, 1999 at 16:02:05
- Forum: Jaguar Interactive II
-
- The MP3s are up! Either go to my site at:
-
- www.mp3.com/sebab
-
- Or else follow the link at the bottom... maybe we'll get some publicity out of
- it :) Doug says he'll have graphics to me tonight for the CD, and hopefully
- mp3.com will approve them quickly. (again, remember this is a CD of the sounds
- right from the game, not a remix CD... which is still in the works but gets
- worked on sporadically)
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: The Original BS - Now Available on MP3.com!!!
- Author: Clay (woody.dyess.af.mil)
- Date: December 07, 1999 at 06:58:05
- Forum: Jaguar Interactive II
-
- >>As the subject says, you can now purchase 'The Original BS'
- >>by Sebab on www.mp3.com (see link below).
-
- >Thanks for notifying everyone! This posting is how I found
- >out that mp3.com finally approved the CD! :)
-
- Steph,
-
- I noticed the cover artwork prominently stresses the music's MOD origins. Does
- this mean the CD includes MOD files instead of MP3s?
-
- Also, I thought the actual BS music was composed using a proprietary, MOD-like
- format. What gives?
-
- (already ordered my copy...)
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: BattleSphere?
- Author: unused@my-deja.com
- Date: Fri, 17 Dec 1999 22:37:19 GMT
- Forum: rec.games.video.atari
-
- >Can someone let me know what happened with this title?
-
- We finished it, Steph made a CD, now we're doing all sorts of behind the
- scenes work trying to get carts made and the encryption thwarted.
-
- >Are we going to get zoned? I've been really looking forward to it.
-
- Well I suppose if Y2K causes a massive nuclear strike which wipes out all of
- civilization except for several ragtag tribes of humanity which eke out a
- hunter-gatherer lifestyle for several generations until the arrival of a
- mysterious stranger brings the promise and threat of the return of technology,
- then yes, you will get "zoned".
-
- Otherwise, no, it just takes a horrendous amount of tap dancing to get this
- thing made.
-
- >Thanks.
-
- You're welcome and don't forget to listen to the old man in the cave!
-
- Scott Le Grand
- Lead Coder
- BattleSphere
-
- ObPlug: BattleSphere, linux, e-commerce: what a combo!
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: BattleSphere Encryption
- Author: Thunderbird (pool-209-138-193-126.nwrk.grid.net)
- Date: December 30, 1999 at 13:48:24
- Forum: Jaguar Interactive II
-
- >No jaguar breakdowns??? No software locks????
- >Thats some robust code and some sturdy hardware.
-
- Actually, I didn't want to admit it, but I ruined a couple of days work when I
- moved the setup out of the way for Thanksgiving and I restarted the system
- with the data from the previous weekend. I didn't catch it until it didn't
- make sense to restart.
-
- With chip prices the way they are, I'm certainly not in any hurry to get the
- solution. :-(
-
- Thunderbird
- 4Play
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: battlesphere.com?
- Author: BattleSphere Bob (dynamic58.pm01.santa-cruz.best.com)
- Date: February 17, 2000 at 10:28:08
- Forum: Jaguar Interactive II
-
- >I never got the CD, but I did try battlesphere.com a
- >couple of times to see if was registered... when I saw
- >the "under construction" page, I just went on to other
- >sites thinking that somebody else beat 4Play to it...
-
- Actually, someone else DID beat 4Play to it in 1996. Fortunately, since they
- appear to have been a bunch of lamers that saw one of our BattleSphere pitches
- and then decided to do the game without us, they didn't get very far. The
- company folded in 1998. The domain freed up last September and I grabbed it.
- It will be the place from which to order your BattleSphere carts. But I didn't
- plan to activate it until we could place those orders.
-
- Scott
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: battlesphere.com?
- Author: stefoclef <mailto:sebab@best.com>
- Date: February 16, 2000 at 22:46:03
- Forum: Jaguar Interactive II
-
- When battlesphere.com came up for grabs, the company which had started out
- designing a BattleSphere-looking clone (coincidentally named "Battle Sphere"
- but changed to "Sphere Warriors" when we mailed them indicating we'd caught
- them red-handed) did not re-register it, I think mostly because they'd gone
- under.
-
- Scott grabbed it but has not as yet attached any webspace to it. I'd love to
- see some webspace attached since then I could upload some junk there.
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: 4Play Acquired By Scatologic
- Author: BattleSphere Bob (dynamic1.pm01.santa-cruz.best.com)
- Date: February 20, 2000 at 12:51:09
- Forum: Jaguar Interactive II
-
- Somewhere in the Known Universe - 4Play, developer of the upcoming Jaguar game
- Battle Sphere, is pleased to announce its recent acquisition by Scatologic, a
- Delaware corporation. Scatologic CEO Scott Le Grand happily looked into a
- mirror and told 4Play CEO Scott Le Grand that this merger promised improved
- service and reliability to existing 4Play customers. Mr. Le Grand was then
- wheeled off to Groom Lake AFB for his daily shots.
-
- Meanwhile, COO Douglas Engel found enough time in his busy schedule to
- duplicate himself in a transporter accident and take over the COO roles of
- Scatologic. No word is available at this time as to whether the new Scatologic
- COO is the "evil" or "good" Doug. Please stay tuned for further details.
-
- Finally, 4Play CTO Stephanie Wukovitz quit her job for a new higher-paying
- position at Scatologic. "Those losers at 4Play couldn't ship a game if you set
- their butts on fire" she was reported to say as she cleaned out her desk. The
- 4Play logo and name will remain on all 4Play products. However, they will now
- be published by the Scatologic corporation. Check out the DNS entry for
- scatologic.com for future news until the new web site is complete.
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Atari Forever
- Author: Leo (tc02-100.imcnet.net)
- Date: March 13, 2000 at 13:42:10
- Forum: Jaguar Interactive II
-
- Hi all,
- In case you were wondering...
- The limited edition signature appears in this manner.
-
- When you start the game and don't do anything, it goes into attract mode. When
- that happens, a screen with burning fire appears, centered is the message:
-
- Battlesphere Limited Edition
- personally created for:
- Atari Forever
-
- or something to that effect. looks cool, and its a signature I can share with
- all of you :)
- (After winning, the thought occurred to me I should choose something shareable
- so we all can enjoy it)
-
- Leo
- Time to BS
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: BS impressions
- Author: Leo (tc02-073.imcnet.net)
- Date: March 18, 2000 at 03:58:48
- Forum: Jaguar Interactive II
-
- Hi,
- I played BS some and wanted to rave a little.
- First, some differences from standard Jag games:
- No volume control on pause screen for music, SFX, etc. You can turn music
- on/off and engine noise on/off in setup. I find that the volume mix is
- perfect, and I have no desire to change anything anyways.
-
- I love Steph's music, and engine noise don't bother me. Also, Star+Pound
- brings you back one screen, i.e. from game to ship select, in stead of
- restarting from the beginning. Also nice.
-
- I tried, most recently, single player free for all, fighters only, against 1
- computer opponent, set at the easiest (I believe), 10 kills. I tried the
- O'catanut arrow first. Not too hard, but I could only maintain three kills
- above the computer. (sometimes, I would kill him, but didn't swerve around the
- explosion and got minced myself.)
-
- I then tried S'mgheed annihilator as it has awesome Lasers, but little else.
- Linked the two lasers. I think I was against a cobra slith, but not too sure.
- Cool lasers, killed with one volley. However, with not great shielding, I died
- quickly. So I adapted and learned to shoot and bank away real quick, fly
- around slowly to regain shields, and try again.
-
- I actually made it to 10 kills and got on the high score list. (I actually got
- killed when I made kill number ten but the victory took precedence, whew.) I
- love the manner in which you get to choose 6 letters for the high score
- tables. It is a circle of letters,!,*,-,.,backspace, and end. The selector is
- one of them glass globes. The magnification effect is cool to watch. Good work
- 4Play and that little detail. (In general, the selector are glass balls. Nice
- job guys.)
-
- I then tried Se'babs Mark I, as it had high speed and acceleration, and almost
- the highest turn ratio among the fighters. My luck, I was pitted against the
- oppresor's acrosome (I laughed when I first saw that name. Having a Bio degree
- in Molecular Genetics, I took development and learned all about the acrosome
- :) for the rest of you, it's a actin filled vessicle at the tip of the sperm)
- That little bugger moves (higher turn ratio then Mark I for example). I
- couldn't keep it in my sights. It killed me plenty of times. So I tried flying
- the acrosome a bit, nice. (Also, I payed attention to the terminated screen
- when I died. I could see the acrosome fly about my wreckage... cool)
-
- Finally I tried ejected pilot with jetpack. WOW, you need to be a master. The
- view is the same as any ship except no radar. Ever tried to hunt down an enemy
- ship without radar? Anyone who plays with this on Minter is a true BS legend.
- (Hmmm Doug, Scott, and Steph? Anyone at Scatologic master ejected pilot on
- Minter?)
-
- I truely like the game and want to play more to continue to work out how each
- ship handles and flies. I am happy I figured out the S'mgheed annihilator, but
- the more agile ships are seductive.
-
- That Acrosome is one tough bugger. Next time I hit it with a stasis bolt, I
- need to remember to stop dead immediately to make it easier to pepper him with
- torpedoes. That was the only high note on that battle, I froze him with a
- stasis bolt (kind a cute the way he hangs there with tail wiggling.) But I
- didn't think to stop and had trouble shooting him on the fast flybys...)
-
- I would like to try pilot/gunner configuration with a friend. I would love to
- network, even just two jags. The colors are awesome, framerate smooth, and the
- lens flare is a nice touch. (here's an idea if Nuon BS occurs (as many
- suspects). Lens flare for the ship's engine/rocket glow as well as the star,
- if nuon has the power to handle it (which it probably does).) or would that be
- too distracting?...
-
- I am starting to tell the difference in how the slower turn and faster turn
- ships differ in turning speed. Hopefully, I can master handling of each one.
- The ships look good. Decal mapped, gouraud shaded polygons look GREAT. at
- least these ones do. Truthfully, they fly by too fast to truely appreciate ;)
- OK, that wraps it up. I see it is less about BS and more about how dismal I
- play it ;) Don't worry, I'll get it soon enough.
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Re: BS impressions
- Author: Thunderbird (pool-209-138-19-55.cmbr.grid.net)
- Date: March 18, 2000 at 07:59:19
- Forum: Jaguar Interactive II
-
- >I played BS some and wanted to rave a little.
- >First, some differences from standard Jag games:
- >No volume control on pause screen for music, SFX, etc.
-
- Try pressing while paused. That's the way the official developer's
- specifications say it should work...
-
- >You can turn music on/off and engine noise on/off in setup.
- >Amongst other things...
- >I find that the volume mix is perfect, and I have no desire to change
- >anything anyways.
-
- Cool! Thanx.
-
- >I love Steph's music, and engine noise don't bother me.
-
- Sometimes I like to CRANK the music, just for the fun of it!
-
- >Also, Star+Pound brings you back one screen, i.e. from game to ship
- >select, instead of restarting from the beginning.
- >Also nice.
-
- That was something we added at the end of development, when Atari was out of
- the loop. Their official developers spec. says that #* should reset the game.
- However, we figured that this was dumb and reworked the idea.
-
- >I tried the O'catanut arrow first. Not too hard, but I could only
- >maintain three kills above the computer. (sometimes, I would kill him,
- >but didn't swerve around the explosion and got minced myself.)
-
- Why don't more other games work like this?
-
- >I then tried S'mgheed annhilator as it has awesome Lasers, but little
- >else. Linked the two lasers. I think I was against a cobra slith, but
- >not too sure.
- >Cool lasers, killed with one volley. However, with not great
- >shielding, I died quickly. So I adapted and learned to shoot and bank
- >away real quick, fly around slowly to regain shields, and try again.
-
- Gee... and people said that ship was too slow and worthless? HAH!
-
- >I actually made it to 10 kills and got on the high score list. (I
- >actually got killed when I made kill number ten but the victory took
- >precedence, whew.)
-
- "Victory Terminated?" HAHAHA! I believe this was an oversight in the
- programming that we didn't plan on but when it happened we decided that this
- was the right thing to do!
-
- >I love the manner in which you get to choose 6 letters for the high
- >score tables. It is a circle of letters,!,*,-,.,backspace, and end.
- >The selector is one of them glass globes. The magnification effect is
- >cool to watch.
- >Good work 4Play and that little detail. (In general, the selector are
- >glass balls. Nice job guys.)
-
- Don't you mean "Nice job, Doug"? (Those screens are all my work.)
-
- >I then tried Se'babs MarkI, as it had high speed and acceleration, and
- >almost the highest turn ratio among the fighters. My luck, I was
- >pitted against the oppresor's acrosome (I laughed when I first saw
- >that name. Having a Bio degree in Molecular Genetics, I took
- >development and learned all about the acrosome :) for the rest of you,
- >it's a actin filled vessicle at the tip of the sperm)
-
- That's probably a lot funnier when you see what the ship looks like and how it
- flies ;-)
-
- >That little bigger moves (higher turn ratio than Mark I for example).
- >I couldn't keep it in my sights. It killed me plenty of times. So I
- >tried flying the acrosome a bit, nice.
-
- The variety of ships and their different abilities makes for a really varied
- gameplay. Replay value is really high, considering you have to develop
- different strategies for each type of ship!
-
- >(Also, I payed attention to the terminated screen when I died. I
- >could see the acrosome fly about my wreckage... cool)
-
- Sometimes you can see them fly through the debris and kill themselves by
- hitting it! Wait until you play on a skill level when you can get taken out by
- a missile volley... missiles continue to fly into the wreckage and blow up!
-
- >Finally I tried ejected pilot with jetpack. WOW, you need to be
- >a master. The view is the same as any ship except no radar. Ever
- >tried to hunt down an enemy ship without radar? Anyone who plays
- >with this on Minter is a true BS legend. (Hmmm Doug, Scott, and
- >Steph? Anyone at Scatologic master ejected pilot on Minter?)
-
- I don't think I ever even tried. I'm sure it's possible, but too time
- consuming for me!
-
- >I truely like the game and want to play more to continue to work
- >out how each ship handles and flies. I am happy I figured out the
- >Smg'heed Annihilator, but the more agile ships are seductive.
-
- Glad you like them!
-
- >That Acrosome is one tough bugger. Next time I hit it with a
- >stasis bolt, I need to remember to stop dead immediately to make
- >it easier to pepper him with torpedoes. That was the only high
- >note on that battle, I froze him with a stasis bolt (kind a cute
- >the way he hangs there with tail wiggling.) But I didn't think to
- >stop and had trouble shooting him on the fast flybys...)
-
- Ever been hit with a stasis bolt??? Heh heh heh
-
- >I would like to try pilot/gunner configuration with a friend. I
- >would love to network, even just two Jags.
-
- Trust me, it's FUN!
-
- >The colors are awesome, framerate smooth, and the lens flare is
- >a nice touch. (here's an idea if Nuon BS occurs (as many suspects).
- >Lens flare for the ship's engine/rocket glow as well as the star,
- >if Nuon has the power to handle it (which it probably does).) or
- >would that be too distracting?...
-
- Believe me... the next one will have lens flares all over the place!
-
- >The ships look good. Decal-mapped, gouraud shaded polygons look
- >GREAT. at least these ones do. Truthfully, they flyby too fast to
- >truely appreciate ;)
-
- I know.... it's a shame too!
-
- >OK, that wraps it up. I see it is less about BS and more about
- >how dismal I play it ;) Don't worry, I'll get it soon enough.
-
- It takes a certain knack, but you will improve.
- Thanks for taking the time to comment!
- I'm so pleased that you like it, and we appreciate everything you've done for
- us!
-
- Thunderbird
- ScatoLOGIC
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Rejected!
- Author: Grumpy Bob (dynamic27.pm01.santa-cruz.best.com)
- Date: March 19, 2000 at 01:40:41
- Forum: Jaguar Interactive II
-
- >>Why did you make the run of cartridges BEFORE the pre-
- >>orders arrived????
- >Because we've gotten quite a bit of feedback indicating
- >that because of a former 4Play member's handling of
- >preorder money for a non-4Play item, they wouldn't
- >preorder from us.
-
- And on top of that, just imagine the threats to take us to court, register
- complaints with the attorney general, and otherwise make our lives miserable
- if we hit the tiniest snag between taking pre-order money and delivering the
- goods. It was not an option, period. Enough BattleSpheres will be produced for
- all that want it. If that's not good enough for you, then I suspect it is time
- for you to move on in life.
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: NOT DENIED!
- Author: Thunderbird (pool-209-138-175-187-nwrk.grid.net)
- Date: March 19, 2000 at 06:16:49
- Forum: Jaguar Interactive II
-
- >And to be honest, the possibility of a second run does little
- >to mitigate my frustration at this point. Give me a break...I
- >have to feel *some* letdown after all this time, no?
-
- Believe me, I know how you must feel. I think WE probably feel worse than you
- do because it was our screwup that put you in this situation, and we have
- ALWAYS put our customers feelings high on our list of priorities. We feel very
- badly about this.
-
- >>We're really sorry that you feel this way. I hope you take
- >>into consideration that fact that were are not taking any
- >>pleasure from having to turn people away temporarily.
- >Of course, I can't imagine that you would. Certainly it must
- >seem like, after all these years, you've got more fans and
- >supporters than perhaps you had originally supposed. And now
- >you'll have to disappoint some of them (but possibly temporarily,
- >but possibly forever) by turning away their orders for a Battle-
- >Sphere cart.
-
- Exactly.
-
- And be assured that we are trying very hard to make the second run happen. We
- have a couple of obstacles to overcome (like running out of printed boxes,
- etc.), and the chips we need are on "allocation" (meaning that the "important"
- customers can get them).
-
- >>There are no guarantees for anything in life, really. But give
- >>us a little credit here... don't you think that we will be trying
- >>really hard to make sure that you a copy as well?
- >Sure, I imagine that you'll be trying hard. But, as you said,
- >there are no guarantees.
-
- We're just being on the safe side. We don't want to PROMISE anything that
- we're not 100% sure we can deliver. We have been bitten before by the 1%
- chance something could turn out wrong and we said otherwise. It's made us very
- cautious in what we promise.
-
- >Well, it's good to hear. The higher price will still, no doubt,
- >be justified once we all have our copy of Battlesphere.
-
- I'm pretty sure that we're only talking about a few dollars more. It's not a
- huge amount I'm very sure.
-
- Thunderbird
- ScatoLOGIC
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Rejected!
- Author: stef <mailto:sebab@best.com>
- Date: March 18, 2000 at 23:25:11
- Forum: Jaguar Interactive II
-
- >Frustrated,
-
- Me too. Aside from the actual pain of the clerical work (I did everything by
- hand... and by the way, whoever it is who spammed us with the profanities, uh
- thanks) 'twas pretty awful seeing all the familiar names go by and knowing we
- couldn't provide for all of them.
-
- We had to put up the capital among the three of us -- that was actually
- supposed to be the job of a particular team member when we were 4Play, but we
- all know what happened there.
-
- We really do want a second run, and Doug's made some progress inquiring about
- it. I wanted to have more to say about that when I sent out the confirmations,
- but I couldn't really delay much longer :(
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: battlesphere price
- Author: Thunderbird (pool-209-138-19-42.cmbr.grid.net)
- Date: March 19, 2000 at 14:58:35
- Forum: Jaguar Interactive II
-
- >well you can get the goddamn shells for jaguar games at
- >best electronics for like 4 or 5 bucks a piece with screws
- >and the pcbs for 1.25 i think. i must say i think everyone
- >is a bit pissed at the price change.
-
- If YOU can arrange to get the components for that price and sell them to us at
- your cost, then by all means PLEASE DO. Our dealings with BEST have been the
- "Worst" we've encountered. They quoted us one price and then raised that price
- 3.00 when we went to order (thinking they had a corner on the market or
- something) and THEN when I tried to negotiate back to what we had they came up
- with some lunatic counter offer where they would get a TON of BattleSphere
- carts for LESS THAN OUR MFG COST and they'd sell us the materials at the price
- $1.00 higher than the original quote. (which was WAY higher than the prices
- you list)...
-
- (sigh)
-
- Thunderbird
- ScatoLOGIC
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: battlesphere price
- Author: Thunderbird (pool-209-138-19-42.cmbr.grid.net)
- Date: March 19, 2000 at 15:32:00
- Forum: Jaguar Interactive II
-
- >Gives us a good look inside your daily problems, eh? I
- >understand how you feel.....
-
- You don't know the half of it. This has been hugely frustrating. I personally
- did ALL of the purchasing and production that our abandoned member was
- SUPPOSED to do. And NOBODY out there seems to give a crap that this is for
- CHARITY. These guys see us coming and see big $$$$$ profits.
-
- It's not like many more people are going to be asking them for cart pieces.
- One day they are going to wind up taking palettes of these things to the dump
- and WISH they has sold some at a reasonable cost.
-
- Thunderbird
- ScatoLOGIC
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Perspective, it's a funny thing.
- Author: Big Al <mailto:a_pelzel@hotmail.com>
- Date: March 19, 2000 at 11:45:00
- Forum: Jaguar Interactive II
-
- So you're angry because you couldn't get a BS cart this time? Look at it from
- Scatologic's perspective:
-
- 1. When they first started the game, they probably expected Atari to release
- it. Lucky for them, Atari walks out on everyone and leaves fans totally strung
- out to dry.
-
- 2. Tom Harker (the 4th person in 4Play), who I bet they expected to release BS
- and handle all the distribution/logistics, etc. decides he'll do like the
- Steve Miller song and "take the money and run". So not only do they have no
- distributor, they now have to try and shed the reputation of a former partner-
- thus, no pre-orders for BS.
-
- 3. So Doug, Scott, and Stef are left holding the bag. Now they're not
- marketing/distribution types, they're just fans who made a game. They promised
- it to us, so they have to go it on their own (not to mention, I bet they
- _want_ to share their game w/us).
-
-
- 4. By the time they can release the game, the Jag has been abandoned for 4
- years. Honestly, how many would you realistically expect to sell if you were
- them? Yeah, so some people filled out their form on the internet- that really
- holds about as much weight as, oh, a form you can fill out on the internet. (I
- wonder how many people on the Jaguar petition, who _swore_ they'd support the
- Jaguar, have ordered BS- or any of Carl's games, for that matter.)
-
- 5. Much to their horror/wonder, they are featured on /. and demand goes
- through the roof.
-
- 6. Much to their horror/wonder, demand far outstrips supply. Really, it
- doesn't surprise me, this is ScatoLogic's first release and noone exactly has
- an MBA from Harvard. How do you select who gets it? That's not a question I'd
- want to have to answer.
-
- I think the most telling thing about the whole situation is how T-bird has
- handled himself. I've accused him of being too quick to jump on the flame-
- wagon, but he has done nothing of the sort. Rather, he's been nothing but
- apologetic and tried to sympathize with the people who lost out.
-
- ScatoLogic understands and sees it from your perspective, do you see it from
- theirs?
-
- (I should note that I'm not getting BattleSphere. Not that I don't want it,
- but I flat-out can't afford it. My best hope for getting a copy is buying it
- off eBay a couple years from now.)
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: A small Battlesphere question
- Author: Thunderbird (pool-209-138-172-168-nwrk.grid.net)
- Date: March 22, 2000 at 03:33:30
- Forum: Jaguar Interactive II
-
- >Are you not still making profits when selling it to Go Atari?
-
- Nobody from that particular dealer has contacted us regarding the purchase of
- BattleSphere. However, I have trouble justifying the act of selling to a
- dealer at some reduced "dealer price" so they can turn around and make money
- off of something that would otherwise go to charity and none of which goes to
- myself.
-
- There are some dealers who have assisted us in the past, and have been helpful
- in getting BattleSphere produced, and they will be the ones who would have a
- chance of getting some carts at a special price. Other dealers have tried to
- gouge us and will definitely not get any.
-
- All of this is pure conjecture because we are too busy trying to organize a
- 2nd run to worry about these matters.
-
- Thunderbird
- ScatoLOGIC
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Battle Sphere shipping update
- Author: stef (dynamic2.pm01.santa-cruz.best.com)
- Date: March 23, 2000 at 16:37:06
- Forum: Jaguar Interactive II
-
- My arms are still a little unhappy, so after resting them a tiny bit longer
- today I will start packing some of the 45 orders (not sure how many carts yet)
- we received today. 5 orders went out today.
-
- Still need to try and do a few hours of work (the kind that keeps up housed
- and clothed and fed :P ) from home tonight, then if things feel ok, back to
- doing some Battle Sphere site stuff incl the order checking script.
-
- Cheers...
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Battle Sphere shipping update
- Author: stef (dynamic35.pm01.santa-cruz.best.com)
- Date: March 23, 2000 at 21:56:34
- Forum: Jaguar Interactive II
-
- Sean,
-
- Appreciated! Some rest did me good -- I am up here working on the mailing
- list, trying to get it into a format Excel will read (which I should have done
- initially) -- this will make the script's job easier too.
-
- Scott is downstairs packing carts and yelling at the cat to stay away (he
- enjoys perching on the big boxes o'sphere in the kitchen but now that we're
- unpacking them he seems distressed... er I mean the cat, not Scott)
-
- Back to typing commas and hitting the delete key, which really isn't all that
- taxing, thankfully.
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: 30 BattleSpheres Shipped Today...
- Author: BSB (143.186.161.53)
- Date: March 24, 2000 at 17:55:19
- Forum: Jaguar Interactive II
-
- 75 payment envelopes received...
-
- Ran out of packing supplies last night but since it was about 1:30 AM by that
- time, things were winding down anyway...
-
- More to go out tomorrow...
-
- So where is that Kendler guy anyway???
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: JDF Contribution... wow, that was easy!
- Author: stef of the clef (143.186.161.46)
- Date: March 24, 2000 at 17:56:37
- Forum: Jaguar Interactive II
-
- FYI,
-
- I'd been busy and hadn't gotten around to sending the money from the mp3.com
- Battle SPhere soundtrack to JDF. I sold 31 so far, BTW, meaning I earned $93 -
- - I rounded it up to a contribution of $100. Anyhow, I hit the site (link
- below) intending to get the correct address to send the check, and found, to
- my delight, that they take credit cards. So I sent the contribution... here's
- the results page text:
-
- --------------------------------
-
- Thank You
-
- Thank You for your contribution to the Juvenile Diabetes Foundation. Through
- your contribution you are helping us find a cure for diabetes and its
- complications through the support of research.
-
- You will shortly receive an acknowledgement via e-mail. If your contribution
- was for $250 or more, you will also receive a written acknowledgement.
-
- Your reference number is: 20000324203213.
-
- If you need to contact us for any reason about this transaction, please send
- an e-mail to info@jdfcure.org and include the above reference number.
-
- Again, thank you for your contribution.
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: 30 BattleSpheres Shipped Today...
- Author: Thunderbird (pool-209-138-171-226-nwrk.grid.net)
- Date: March 24, 2000 at 18:05:34
- Forum: Jaguar Interactive II
-
- >So where is that Kendler guy anyway???
-
- I think he's in the hospital with Crow Poisoning.
-
- Kendler be gettin' his stomach pumped! Betcha he don't like that charcoal they
- put in him!
-
- Thunderbird
- ScatoLOGIC
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Kendler Sucks Cheese Orbs!!!!
- Author: T. H. Undirberdt (pool-209-138-194-90.nwrk.grid.net)
- Date: March 25, 2000 at 05:50:43
- Forum: Jaguar Interactive II
-
- >"Doesn't he owe you $100 or something? That's probably where
- >he's been, trying to find a job to pay it off >:->"
- >What? I thought he was an accomplished Jaguar programmer!
- >He should make that $100 in a second! Riiiiight.....
-
- Kendler is a loser. He always was a loser. He will always be a loser.
-
- Losers don't like to be reminded that they are losers because it makes them
- feel like losers compared to the losers that are ignorant of the fact they are
- losers.
-
- So, loser is not a browser of JI2 currently, since it make him realize that
- he's the loser's loser.
-
- Thunderbird
- ScatoLOGIC
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: BattleSphere Friends and Family
- Author: BSB (dynamic11.pm01.santa-cruz.best.com)
- Date: March 28, 2000 at 08:34:35
- Forum: Jaguar Interactive II
-
- OK, I think we can thank the Slashdot Effect for the other BattleSphere
- auction and I've already covered the first one. With that in mind, here's a
- modest proposal. I'm expecting a good 1/4 to 1/3 of the BattleSphere carts of
- the first run to go unclaimed. Doesn't mean that's how it will go, but that's
- just a prediction based on the ever-decreasing number of envelopes in our mail
- box each day.
-
- So, here's a task for all of the people we know by name. Could you guys vouch
- for anyone you know who didn't get a cart? There are a lot of unfamiliar names
- on our list along with some familiar ones. We'd like to sell the remainder of
- the first run to people who will at least play our game for a while before
- offering it up on eBay.
-
- And yes, consider this round to be a giant conspiracy since most of you guys
- get to be in on it. You know where to reach me.
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: I drank my urine today
- Author: Stephen Anderson <mailto:mopar76@neo.rr.com>
- Date: March 28, 2000 at 10:07:21
- Forum: Jaguar Interactive II
-
- Well, I got home from a particularly crappy day at school, only to find my two
- BS boxes waiting on my kitchen table!!! I drank a cup of urine for each game,
- and (after puking them back up) went off to play. I was fortunate to play the
- game WAY back in Oct.96 at the Toad Atari Fest in Maryland (I met Tom Harker
- there BTW - before the CatBox fiasco).
-
- Anybody that says the Jag is only as powerful as an SNES has obviously never
- seen this game in action. It could easily be a 2nd generation PSX title.
-
- I don't really know where to begin. The music is excellent, the box, artwork,
- and in game menus are top notch, and of course the game itself is truly
- awesome. Oh, I also immediately recognized the sound of a starbase being
- destroyed! Haven't heard that in quite some time.
-
- Only problem is that I suck. I have always been good at driving games, but the
- 3D flight sims have never been a strong point for me. I'll be spending a LOT
- of time in the training mode.
-
- Stephen Anderson
- Got his BS after nearly 5 years of waiting!!!
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: BS Superships
- Author: Thunderbird (209.138.243.192)
- Date: March 28, 2000 at 15:05:19
- Forum: Jaguar Interactive II
-
- >Is it me, or are the superships in Battle Sphere nearly invincible?
-
- That depends on what play mode you're in. Some of the modes enhance the
- player's shields in the beginning levels and gradually reduce them to the
- standard level. It makes the game fun for people just starting out.
-
- Once you are a master, those levels are laughably easy (almost boring, in
- fact). Luckily, there are tougher skill-levels.
-
- Thunderbird
- ScatoLOGIC
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: THE BOX (aka Battlesphere!)
- Author: Brian R. <mailto:brianr@nb.net>
- Date: March 28, 2000 at 17:48:47
- Forum: Jaguar Interactive II
-
- I came by home today during lunch to check my mail on the chance that my copy
- of BattleSphere had arrived. And guess what? It had!
-
- Although I had to go back to the office, I immediately opened "the box." I was
- amazed. The box, manual and cartridge all look top-notch professional. You
- couldn't tell this came from "hobbyist developers." It looks just as good as
- anything you'd buy at the mall. (And it plays the same way.) Excellent work!
- (I haven't bought any of the Songbird games yet so this is my first experience
- with such games. But I'm looking for Skyhammer next!)
-
- I had to get through the rest of the work day until I was able to come home
- for an hour to try it out. I played the pilot training level. The controls
- were surprisingly easy to figure out. I got killed at the end of level five
- after I flew through the last ship's fireball with too low shields. But I had
- to go anyway.
-
- I was worried the controls would be complicated. When I saw how slim the
- manual was I was either happy there were no complicated instructions or
- worried there wasn't enough documentation. But they are very, very simple to
- learn.
-
- But then I had to go back to work for an evening meeting. I just got home, and
- now have to go through the formalities of eating, putting out the garbage and
- visiting JI2 to type my praise and check on the discussion before getting back
- in the cockpit.
-
- In short, excellent game, great accomplishment, well worth it. Looking forward
- to spending many hours with it. There's always a bit of hesitation when paying
- full price for a game you can't try out before buying, but now I know any
- concern was unjustified. Worth every penny.
-
- A question - Is there a best ship to use while you're learning the game?
-
- Up next - Skyhammer! (Come on Carl, give us the good word!)
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: BattleSphere? WOW!!!
- Author: ETHunter <mailto:ETHunter@webtv.net>
- Date: March 30, 2000 at 16:05:39
- Forum: Jaguar Interactive II
-
- I thought I saw all I needed to see of this game at JagFest '99. The game
- rocked and couldn't possibly get better, right? WRONG!!! I just got done with
- a 5 hour non-stop session with this game. Currently addicted to "Gauntlet"
- mode. Got to wave 52 before my brain couldn't take it anymore. The game just
- keeps on getting better and better each wave I complete. I never thought there
- would be a game on the Jag more addicting than Tempest 2000 but BattleSphere
- tops it. The largest thanks humanly possible to Doug, Scott and Stephanie for
- getting this game too us all. All your talents continue to amaze me further
- with every level I progress.
-
- Micah
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: BattleSphere CRASHES on K series Jags with CD?
- Author: Thunderbird (pool-209-138-193-48.nwrk.grid.net)
- Date: April 01, 2000 at 05:16:51
- Forum: Jaguar Interactive II
-
- >Anyone else have this problem in single player mode? I'll
- >reseat everything and try again to confirm. :-(
-
- I doubt that the CD has anything to do with anything, software wise.
-
- BattleSphere was WRITTEN on K-Series Jaguars, and I did extensive testing with
- the CD installed. As a matter of fact, I ran the demo mode (which simulates
- play very well) for 21 days in a K-series unit with my CD installed.
-
- While it's not totally unthinkable that there are weird bugs in BattleSphere
- causing crashes... nobody's perfect (especially the Jaguar hardware)... I
- suspect that the crashes are due to a physical problem rather than a software
- problem.
-
- In any electronic circuit, every time you pass through a connector, you
- introduce small amounts of capacitance and resistance and degrade the signals.
- The JagCD has 2 connectors between the cart and the Jaguar. The Jag itself has
- only 1 connector. Any sensitivity to noise in your Jaguar will be doubled by
- the use of the JagCD.
-
- BattleSphere is especially sensitive to noise on the cartridge port because
- BattleSphere reads code overlays and some graphics and samples from the cart
- directly -all the time-. Other games load into RAM once at the beginning of
- each level and never go back to the cart until the next level needs loading.
- Other games load from the cart all the time, but not as frequently as
- BattleSphere.
-
- Keep in mind that our jaguars are not brand-new anymore, and the contacts are
- getting WORN on the cartridge ports. Remember... I am NOT saying the contacts
- are DIRTY... I am telling you that the connectors are wearing out. The spring
- tension of the metal fingers in the connectors is getting less and less,
- making the cartridge port MORE sensitive to shock or vibration.
-
- Also... I have noticed that some games for the Jaguar are made with a slightly
- thicker printed circuit board, which has the effect of spreading the contacts
- further apart and making them looser.
-
- I would recommend that people experiencing problems take the following
- precautions:
-
- 1) Avoid playing through the "stacked" connectors of the JagCD if you have
- problems with it.
-
- 2) Keep your Jaguar on a FIRM STABLE surface, free from vibrations. (i.e.
- don't put it on top of the entertainment center that houses the TV speakers
- and subwoofer (BOOM! BOOM! BOOM! Great source of vibration!)
-
- 3) Keep the Jag off the floor and especially off the carpet.
-
- 4) Use long controller cords which you won't yank or pull during the heat of
- battle.
-
- I hope this helps.
-
- If it's not, then we must have missed something.
-
- Thunderbird
- ScatoLOGIC
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: AATE...
- Author: Thunderbird (pool-209-138-170-236-nwrk.grid.net)
- Date: April 01, 2000 at 20:35:46
- Forum: Jaguar Interactive II
-
- >TBird, Scott, Stef,
- >In AATE, I'm assuming that you can't merge two squadrons of
- >friendly fighters into one sector - is this correct? Or is it
- >a restriction regarding the number/type of ships trying to merge?
-
- Merging is not an option.
-
- It would have been nice, but would have made some other details difficult.
-
- Thunderbird
- ScatoLOGIC
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Some Cool BattleSphere Observances
- Author: Mister E... <mailto:mmorais@genie.idt.net>
- Date: April 02, 2000 at 11:44:28
- Forum: Jaguar Interactive II
-
- For those of you who haven't really tried out the Free For All mode, here's
- some cool things you're missing. I've got the game set to include 15 ships,
- skill level of starfighter, all types of ships involved, 20 kills to victory
- and a respawn time o5 25 seconds.
-
- It's very cool to see two ships battling it out and then come up on the
- attackers rear and blow him out of the sky (only to have the ship being
- attacked turn on you and take you out! :) )
-
- Or how about setting up that perfect shot - lining up the target nicely when
- all of a sudden laser shots come flying from the right of the screen and take
- out your target for you..@%*#@!
-
- And better still, having a good run, taking out three or four ships and
- continuing to survive only to realise that those 3-4 ships have since
- respawned - all with a lock on you! Before you know it you've got 3-4 ships
- chasing you down - VERY COOL!!! :)
-
- Now, for Gauntlet (I haven't been playing this mode very much - yet) - I
- cleared Level 19 only to be awarded 6120 points, 3 extra starbases and 1 more
- starbase restored - don't ask me how I pulled that off though! I also find
- that Gauntlet is heavily tweaked in your favour - enemy fire doesn't seem to
- do quite as much damage as it does in the other modes.
-
- Finally, does anyone have any favorite ships that they like to use yet? I'm
- definitely preferring the Claw right now.
-
- Mister E...(I've had the game crash on me twice so far - once in Free For All
- and once in Gauntlet IIRC)
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: BattleSphere opponents
- Author: BSB (dynamic47.pm01.santa-cruz.best.com)
- Date: April 05, 2000 at 09:52:57
- Forum: Jaguar Interactive II
-
- >Are the ships you face randomly selected when you continue
- >like that?
-
- There is a component of randomness in many of the level elements. This was
- done on purpose to prevent too much memorization as well as enhance
- replayability.
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: I've got a secret... (WARNING- BSCODE)
- Author: the UA (rh001h26.east.iit.edu)
- Date: April 05, 2000 at 18:08:11
- Forum: Jaguar Interactive II
-
- Check your BattleSphere box.
- There is a number that has no real purpose on a game box.
-
- Have fun...
-
- shhhhh....
-
- Fard
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: BattleSphere Second Coming
- Author: Thunderbird (pool-207-205-163-132.nwrk.grid.net)
- Date: April 06, 2000 at 16:28:44
- Forum: Jaguar Interactive II
-
- >>Anyway, good luck then and hope that it is possible for
- >>the second run to become a reality. Thanks for the
- >>insight as well. CYA
-
- Actually, if anyone out there knows someone with some purchasing clout with
- any of the big electronics chip distributors, please email me. The EPROMs we
- need are almost impossible to find now, and they want to sell to the "big"
- guys first. We're too "small potatoes" for them!
-
- Thunderbird
- ScatoLOGIC
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: The Julia effect on the BS Cart
- Author: Thunderbird (pool-207-205-161-32.nwrk.grid.net)
- Date: April 07, 2000 at 18:31:48
- Forum: Jaguar Interactive II
-
- >The Julia effect in the background of the story of Battle-
- >Sphere during the intro. Was this code the same code from
- >the Virtual VCS code that Carl acquired?
-
- Ours is BASED on that code, but had to be heavily reworked to run with my
- music engine. The algorithm is the same, and the basic structure is the
- same...
-
- Thunderbird
- ScatoLOGIC
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: The Julia effect on the BS Cart
- Author: BSB (143.186.161.53)
- Date: April 07, 2000 at 18:48:24
- Forum: Jaguar Interactive II
-
- >So- the fractals are supposed to react to the music, or is
- >it that the code would interfere with the music?
-
- Actually, one of my seldom seen NUON demos both rendered Julia sets and
- reacted to music at 60 fps. I think they showed it at WCES '99 and never
- again. Don't ask me why, I just worked there.
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Code 101 (WARNING- REAL BS CODE AND HINT)
- Author: Codeman (rh001h2.east.iit.edu)
- Date: April 10, 2000 at 22:28:55
- Forum: Jaguar Interactive II
-
- WARNING!!!!!!!!!!!
- The following post has a BattleSphere Code in it- as well as instructions on
- how to enter them.
- DO NOT READ ANY FURTHER IF YOU WISH TO FIND IT BY YOURSELF.
- You have been warned.
- Here goes... scroll down.
- .
- .
- .
- All right. Now that the coast is clear...
- Look on the bottom right hand side of the back of the box (or on the back
- flap- your preference....)
- There should be a 12-digit number.
- 372663-536823 (1)
-
- A similar number is on the BattleSphere Cart Label.
- 328635-372663 (2)
-
- How are they similar?
- Look at the sequences. The first six numbers of (1) and the last six numbers
- of (2) are the same- also the last six numbers of (1) and the first six
- numbers of (2) are reverses of each other.
-
- If you follow the pattern, the next number in the sequence is 328635-366273
- [sequence (2) with the reverse of the last six digits.]
-
- How do I enter them?
- Go to the Setup Menus. Now go to the Gameplay Options Screen. Press some
- number keys. You'll hear some Atari 800 Star Rai... um... I mean...
- BattleSphere Plasma Bolt sound effect. Enter the code. You should hear the
- trademark Doug Engel "Awesome" sound effect- the code is on. Enter it again.
- You should hear the BattleSphere Warp Sound Effect- the code is off. Enter it
- one more time and leave the Gameplay Screen.
-
- Now what?
- Go to a game of Free-for-All.
- Wreak havoc... if you eye your weapons correctly :)
-
- What does this code mean?
- Look to your touch-tone telephone dial.
- After a couple of hours of decoding, I find that the code translates to "Eat
- Me Leonard." Looks like the folks at Scatologic were angry at the Atari Corp.
- when making this easter egg.
-
- Are there any other codes?
- Yup. I'm on the search right now.
-
- Have fun- and let slip the dogs of war. :)
- Fard
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Battle Sphere is Ah Ah Ah Ah Awesome!!
- Author: Chad Tindle (pm520.bardstown.com)
- Date: April 15, 2000 at 07:17:39
- Forum: Jaguar Interactive II
-
- Man I couldn't wait to play this game the day I got it, hell I can't wait to
- play it again today. It opens with an awesome looking 4Play logo unfolding
- down the screen with transparency I believe. The opening music inspires awe as
- it gives you that "this game is awesome feeling" and your about to do
- something awesome.
-
- The menus are really high quality and your cursor is this cool reflective
- bubble actually three of them that bobs in and out around your selections.
- Some cool effects as you switch between menus, they break into horizontal
- parts and fall away. I got two copies so I got my other jag hooked up in my
- brothers room and I hooked up an extremely long phone cord between us and I
- believe we tried Gauntlet first.
-
- When we both selected Gauntlet at the same time it was unable to find any
- players so a quick check of the connections and a retry didn't work either. So
- I looked at the cable that came with the Jag-Link and noticed it had 4 wires
- inside and I took a look at the cord I was trying to use and it only had 2 so
- I found another 4 wire cable and we were back into action.
-
- It probably wasn't the wisest choice to go with network play modes first
- because me and my brother couldn't work the radars and didn't know what all
- the buttons did just yet. So the first couple of play modes were uneventful as
- we couldn't figure out what was going on. So the next play mode we tried was
- Free-for-All which is the best multiplayer play mode if you're just beginning
- to play. We quickly figured out the controls and radar, which after you learn
- is very effective.
-
- You get several ships to choose from, a lot more than in single player mode
- without any codes. All the ships are very cool designs and you can even be an
- ejected pilot if you wish but you'll be throwing out your radar if you do so
- but you will be very hard for other ships to hit because you're so small. All
- the ships have a decal on them showing what race owns them. The selection
- screen shows you several different stats about each ship and they're
- transparent and you can even control the transparency and you can tilt the
- ship around a bit to get a better look.
-
- The cockpits are very nice looking and mostly they don't detract from your
- field of view like Hoverstrike. You won't believe this is a Jaguar game once
- you're flying around at 60fps!!! Like the FAQ says the stars aren't moving
- past you but there are random pieces of space debris so you know you're moving
- forward and unlike other games you can actually get right up on a chunk of
- debris so it is actually in the game not just a fake overlay. When you turn
- you actually bank from side to side so you get feeling of true flight.
-
- It's nice to see every button be used on the Jagpad and that's not bad because
- the really important ones are not on the keypad. There are also cool nebulas
- and things you learn about in astronomy in the background and also a star that
- is much closer than you that lens flares as it passes through the glass of the
- cockpit. It is a very cool effect especially because the star has this cool
- pulsating effect when you stare straight at it just like the real thing. All
- of the HUDs are transparent but you can still see them, they don't just fade
- away but their color distorts, a very cool effect.
-
- All of the ships handle very differently and drain your lasers at varying
- amounts and some are faster or stronger than others but each ship is unique.
- There is a cool lock-on tracking system that your on-board computer does that
- lets you aim at exactly the right spot of the ship you targeted taking in
- account its velocity and turn rate. Your crosshair becomes more precise and
- the beeping sound quickens as your aim is dead center. The lasers you shoot
- are made of polygons and fire away from your ship very realistically. The
- sound of the engine also corresponds to how fast you are moving and it sounds
- very real just like something out of the movies. The music is all very well
- done and changes quite frequently to the mood of safety and danger.
-
- When you destroy an enemy ship it actually breaks apart and you can hit the
- chunks doing some damage to your ship and the explosions are very well
- animated and I really like the blueish tint to the smoke, just seems like what
- an explosion would look like in space. When you're firing at a capitol ship
- you blow off chunks of it and its explosion is even more dramatic as a shock
- wave leaves its core, very cool. The AI is very impressive and relentless at
- higher stages of Gauntlet and you can select the level of AI in Free-for-All
- mode, one such choice is "Minter" which I have not yet dared to try. Another
- cool thing is that each race has its own starbase design.
-
- There is so much more about this game that I don't know yet and I'm going to
- go play some more. Put simply this is an excellent game worth every penny if
- not more. It is great to see such an awesome game made for a system that
- really deserved it. I can only hope there will be more like it in the future.
- I hope the second run comes very soon so all can enjoy it and I wish CatBoxes
- were produced by a trustworthy company because I would buy more Jags and
- copies of this game in a heartbeat to get as many friends in Free-for-All mode
- as possible.
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Where are the codes?
- Author: ETHunter <mailto:ETHunter@webtv.net>
- Date: May 12, 2000 at 16:34:48
- Forum: Jaguar Interactive II
-
- >Been wondering why there haven't been any postings of Battle-
- >Sphere codes yet. If there has been, I haven't seen it.
- >Surely, there must have been more discovered by now than just
- >the two I'm aware of - pilot eject and the one Fard listed.
- >Is everyone keeping them a secret? I thought the idea was going
- >to be for the codes to be posted with credit given to the person
- >who first found them.
-
- There was talk about credit being given to the first to find them but it never
- materialized. To help out a few of you and give you pilots a fighting chance,
- I'll post the code below that gives you another alien race and their ships.
-
- "INTRUDER" ALIEN RACE CODE:
- 874633746537
-
- This will give you much better ships to fight with and will aid in your
- advancement.
-
- Oh, and one more thing...your welcome! ;-)
- Micah
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Rein BattleSphere Manual [CODE HERE]
- Author: Tennis (billions and billions served)
- Date: August 24, 2000 at 18:30:12
- Forum: Jaguar Interactive II
-
- It's not a code; it's a key to seeing that the BattleSphere codes actually
- spell something when placing it through the phone pad.
-
- Look on the bottom right hand corner of the back cover of your BattleSphere
- Manual. You'll see this number:
-
- 37465-9687-87463
-
- What does that spell? The ol' PG-13 BS slogan:
- "Drink your Urine."
-
- Fard Muhammad- Webmaster of the BSEC.
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Nuon Gripe
- Author: BSB (52.216.6.64.reflexcom.com)
- Date: November 02, 2000 at 00:15:13
- Forum: Jaguar Interactive II
-
- >Well, it's still early and there are still only a few
- >games confirmed as to what is being worked on. ScatoLOGIC
- >said they were developing for NUON once didn't they?
-
- There is zero zip nada null chance of a NUON edition of BattleSphere. Some
- people from old Atari just can't let go of the past. But before y'all make a
- stink, there are plenty of other people who can, so all you'd do is make their
- lives miserable. Please don't do that. BattleSphere's future, if it ever has
- one, lies elsewhere.
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Re: Nuon Gripe
- Author: Thunderbird (pool-63.53.78.214.nwrk.grid.net)
- Date: November 02, 2000 at 03:39:03
- Forum: Jaguar Interactive II
-
- >I'm just curious... have you tried Sega? SegaNet seems like
- >the perfect thing for multiplayer.
-
- Let's put it this way: every place we ever try, and every contact we ever made
- absolutely LOVED the game and wanted BADLY to produce it. However, these
- people we seem to meet are not high up their company food-chains to actually
- be able to get us produced or get any money for us. It never gets past the
- "Wow! This is GREAT. Let me go tell my boss and we'll get you a contract."
- stage.
-
- Thunderbird
- ScatoLOGIC
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Re: BattleSphere / Star Raiders conversion
- Author: unused@my-deja.com (Scott Le Grand)
- Date: Fri, 17 Dec 1999 22:31:08 GMT
- Forum: alt.atari-jaguar.discussion
-
- >Will BattleSphere be ported over to the PC or Playstation?
- >They beefed up Pong. Why not a killer Star Raiders game?
-
- Well, since Hasbro doesn't own BattleSphere, that would leave Star Raiders
- since no opportunity to "beef up" BattleSphere on anything but our own time
- and till has ever been presented to us. Since we enjoy eating and paying the
- mortgage (highly recommended), such an effort is not exactly lightning fast.
- However, Hasbro has supposedly been developing an updated Star Raiders for
- over a year. Since nothing has been heard of it since 1998, one might guess
- that they are encountering "difficulties". Since they just had a massive
- round of layoffs, one might hypothesize about what has become of this effort
- but who knows for sure?
-
- Scott Le Grand
- Lead Coder
- BattleSphere
-
- ObPlug: BattleSphere was developed under Linux. Aren't we cool?
-
-
- =-=-=-=-=-=-=-=-=-=
- //// Jag Encryption
- =-=-=-=-=-=-=-=-=-=
-
- Subject: JAG BAG - Jag emulation
- Author: Thunderbird (pool-207-205-162-202.nwrk.grid.net)
- Date: December 16, 1999 at 16:36:45
- Forum: Jaguar Interactive II
-
- >>If you could disassemble the boot ROM, would there be
- >>anything stopping you from porting the section that
- >>performs encryption validation to 80x86 code, then using
- >>that version to brute-force the checksum for a ROM image
- >>at speeds far in excess of 8 Jags?
- >
- >Better, I won't have to try every combination, it will
- >encrypt it right the first time. Don't hold your breath though.
-
- I won't, since you WILL have to try every combination. It will NOT encrypt it
- right the first time unless you rewrite the code as an ENcoder (right now all
- you have is a DEcoder).
-
- Also, the code which everyone is going ga-ga over runs on different processors
- at once and is very large. Manually converting to X86 is possible but you're
- converting a TON of RISC code to X86 which is very difficult because of the
- SIZE of the code which makes it time consuming for the programmer, AND the
- dearth of registers in the X86 (Intel Sux) and the Big-endian/Little-endian
- differences in processors. You'd have more luck writing a GPU emulator.
-
- But doing all that is a big pain in the butt.
-
- Thunderbird
- 4Play
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: JEO Vol 3 Issue 1 Dealing with BS encryption
- Author: Thunderbird (pool-209-138-0-142.nwrk.grid.net)
- Date: March 27, 2000 at 15:33:25
- Forum: Jaguar Interactive II
-
- >I was just wondering why they had to setup the encryption
- >process they did since according to the below statement
- >they already had the key and software to do it. They were
- >just waiting on Hasbro to make the Jag public domain. Just
- >wondering and thought it was interesting.
-
- Because we were going on the word of someone at Hasbro that they had
- everything we needed, they just needed permission from the top brass.
-
- As it turned out, it was all a lie. Probably constructed to piss us off.
-
- Thunderbird
- ScatoLOGIC
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Hardware Encryption Bypass
- Author: Thunderbird (pool-209-138-169-230-nwrk.grid.net)
- Date: December 01, 1999 at 20:58:38
- Forum: Jaguar Interactive II
-
- >Hey t-bird, I asked you about the encryption,
-
- I wasn't referencing your message. You have a legitimate question. I was
- referring to someone on ICQ apparently trying to create friction against 4Play
- to promote another encryption scheme already ruled out by 4Play almost 2 years
- ago (for various reasons).
-
- >It was not a shot. However, don't you think that it is
- >strange that a good amount of the time is up and it still
- >has not been cracked. I check here every day expecting to
- >see a post so I still have my fingers crossed.
-
- You have to understand that my scheme works like those old briefcase
- combination locks... remember the ones with 3 wheels with the digits 0-9 on
- them? If you start at 0-0-0 and try 0-0-1, 0-0-2, 0-0-3, 0-0-4, etc.
- eventually you open the lock right?
-
- Well, when you're trying 5-1-7, 5-1-8, 5-1-9, 5-2-0, etc. would you think it
- was strange that the lock didn't open yet? What if the owner set the
- combination to 9-9-9? It would take every try to open it, right? Well, that's
- where we are.
-
- >Talking about strange things, what do you think about this
- >"my copy of protector did not work, because the room was
- >cold". From my understanding this should not affect the
- >Jag or game at all. It seems like the I-war glitch. Good
- >thing 4-play is not going to use the bypass that might be
- >some of the problem. What do you think?
-
- Atari had a lot of problems with their bootup/initialization routines they
- provided to developers. There were several updates provided and they
- eventually got tired of developers being too lazy to use the new code and they
- made it a requirement to get approval from Atari. They never did say what the
- changes were in the code but my understanding was that the early code didn't
- work right on some Jaguars. Perhaps the people who wrote most of Protector
- didn't bother to update the init routines?
-
- That's my best guess.
-
- We'll have to wait until Carl releases more of his games to determine if the
- bypass is causing the problems or not. If all his games have the same problem
- then we can be pretty sure it's the hardware bypass.
-
- Thunderbird
- 4Play
-
-
- =-=-=-=-=-=-=-=-=
- //// Hyper Force
- =-=-=-=-=-=-=-=-=
-
- Subject: Jaguar Hyper Force news
- Author: Posted by Carl <mailto:forhan@millcomm.com>
- Date: March 18, 2000 at 09:47:42
- Forum: Jaguar Interactive II
-
- Songbird has good news and bad news regarding the impending Hyper Force
- release for the Jaguar.
-
- The bad news is:
- Due to minor production delays and real-life obligations requiring me to be
- out of town for a number of days, the official release date of Hyper Force is
- being moved to April 10, 2000. I apologize to a number of customers who will
- have their shipment delayed as a result.
-
- The good news is:
- I will have the "first wave" of pre-orders sent out by Monday. Due to the
- aforementioned obligations, I will not be able to mail all pre-orders early as
- originally intended. Your understanding is greatly appreciated. Also, quite a
- few pre-order customers have not yet sent in their balance, so their copy of
- Hyper Force will be held pending that payment. Please send your balance in
- ASAP to avoid further delays in your shipment.
-
- Finally, Skyhammer is still slated for a May 2000 release. This is a great
- time to be a Jaguar fan!
-
- Thanks,
- Carl Forhan
- Songbird Productions
- http://songbird.atari.net
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Hyperforce Review...
- Author: Dan <mailto:loosen@execpc.com>
- Date: March 21, 2000 at 00:04:31
- Forum: Jaguar Interactive II
-
- As I've mentioned, I received Hyperforce today in the mail. Here's the review.
- (feel free to copy and post this where ever you please by the way all you site
- owners. Just tell me that you did it.)
-
- I was quite happy to get the package and spent a good three minutes trying to
- rip it open. Finally, the priority box opened and I pulled out the lovely
- looking Hyperforce box.
-
- Of all the Songbird releases, the front of the box is the most appealing one
- so far. The graphic is bright and uses all types of colors. The words HYPER
- FORCE look absolutely stunning and my expectations of the game started to
- climb much higher then originally anticipated. I removed the cartridge and the
- instruction manual.
-
- Where'd the color go? The same HYPER FORCE graphic which looked so incredibly
- cool on the outside of the box seemed to blend right in with the black of the
- manual. The cart was almost the same way. If you look at it from about 10 feet
- away, it appears to say HYPCN TONLE. Oh well. That doesn't really matter in
- the long run.
-
- I plugged in the cartridge, turned on the surround sound and was immediately
- blown away by the stunning opening music! I don't remember hearing the music
- on the JagFest video, and if it was there it didn't sound this good! I happily
- pressed the "fire" button awaiting my first mission. The screen went blank
- and... it stayed blank for about five seconds. I hit another button, fifteen
- seconds... blank. Thirty seconds... tried the reset buttons... what the...
-
- Manually restarted the game. Game loaded 100% fine. Funny things our Jaggys
- are.
-
- I commenced running around. At first I thought the game looked like a version
- of Metroid with large graphics. Unfortunately, no. The control is extremely
- touchy and whenever you crouch the screen immediately drops at a high rate.
- UuGgHh! If you hit down too much, the game starts to look like a ride on a
- tilt-a-whirl... The jumping/flying thing gets kinda annoying too. After the
- jerky crouching, the jerky flying doesn't help control much. It's really too
- bad because this is the only thing that caused me trouble in enjoying the
- game.
-
- Your hero is very big, but unfortunately he isn't animated nearly as well as
- the rest of the game. The enemies on the other hand are large and animated
- extremely well. I also like how most of them operate. Many of them resemble
- cartoon animations and not video games. Unfortunately, since you are so
- freakin' big along with the enemies, it's very hard to avoid them. Some things
- that are indestructable are nearly impossible to pass as your guy bounces back
- whenever he hits them. This size/bouncing imbalance makes it quite annoying to
- pass certain areas. You must either run and hope you get it after two or three
- blitzes, or wait and try to time it just right. Most of the time, you're
- timing is off.
-
- I kept playing of course and was quite happy to find out that even with the
- sloppy controls I could still get along in the game and find a lot of
- redeeming qualities. I played until the third or fourth level, at which point
- I had to leave the house.
-
- I am still impressed with the games music. I found out you could save, but I
- haven't tried this yet -- a definite plus for a game like this. I liked Soccer
- Kid a lot but the stupid codes for countries was just too much for me. The
- game is well paced with both puzzle solving and platforming tasks.
- Unfortunately, most of the puzzle solving is the "throw the switch" or "get
- the key" type of thing that is in so many video games, but HF's puzzles seem
- to be a little more easy to find and balanced. It's platforming action on the
- other hand is what I would expect from a game of the genre. The only thing I
- was disappointed in was an inability to jump instead of using your blasters.
- It makes some things harder to do.
-
- Once I was used to the controls, the game had stopped making me sick. It
- surprised me by being better then I originally thought it would be when I
- ordered it, and it is a good attempt to fill a void in the Jag's "adventure"
- category. While it is only a mediocre game, with the recent rash of Tomb
- Raiders and other horrific 3D adventure games, it's pretty darn good.
-
- dan
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Hyperforce Review...
- Author: Carl <mailto:forhan@millcomm.com>
- Date: March 21, 2000 at 07:02:50
- Forum: Jaguar Interactive II
-
- >Where'd the color go? The same HYPER FORCE graphic which
- >looked so incredibly cool on the outside of the box seemed
- >to blend right in with the black of the manual. The cart was
- >almost the same way. If you look at it from about 10 feet
- >away, it appears to say HYPCN TONLE. Oh well. That doesn't
- >really matter in the long run.
-
- The Hyper Force logo appearing on the box cover was not available at the time
- of the label/book production, sorry. Instead, a graphic was captured from the
- title screen, which, while not perfect, at least matches the game.
-
- >Your hero is very big, but unfortunately he isn't animated
- >nearly as well as the rest of the game. The enemies on the
-
- If I would have had the source, I would have definitely improved the
- size/animation of the hero. It's OK, but not as fluid as it could have been.
-
- >I kept playing of course and was quite happy to find out that
- >even with the sloppy controls I could still get along in the
- >game and find a lot of redeeming qualities. I played until the
-
- Yes, the game is fortunately forgiving when it comes to damage to your hero
- (unlike Aircars, where you get blown away every few seconds!).
-
- >I am still impressed with the games music. I found out you
- >could save, but I haven't tried this yet -- a definite plus for
- >a game like this.
-
- Absolutely. The game saves are critical later in the game.
-
- >Once I was used to the controls, the game had stopped making me
- >sick. It surprised me by being better then I originally thought it
-
- Thanks for the honest opinions and kind words on Hyper Force!
-
- Carl Forhan
- Songbird Productions
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Hyperforce Review...
- Author: Jesse (logan241.modem.xmission.com)
- Date: March 21, 2000 at 08:12:13
- Forum: Jaguar Interactive II
-
- >I plugged in the cartridge, turned on the surround sound and
- >was immediately blown away by the stunning opening music! I
- >don't remember hearing the music on the JagFest video, and if
- >it was there it didn't sound this good!
-
- The music on the little AVI of Hyper Force that I downloaded from Songbird or
- Jagu-Dome immediately enchanted me, and was what first made me want to buy the
- game. Besides, it looked like a fun game. I can't wait to get it! Because a
- few others received it yesterday, I feel it is likely that I will receive it
- today (that's what happened with Protector, anyway). I hope so, anyway!
-
- This is going to be an AWESOME week! Hyper Force and Battle Sphere (two games
- with awesome music!) in one week! Admittedly, I've been waiting for BS for
- approximately five years longer than I have been for HF, but still.... ;)
-
- Jesse
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Woohoo, Hyperforce!
- Author: Kevin <mailto:kmanne@rochester.rr.com>
- Date: March 21, 2000 at 14:38:05
- Forum: Jaguar Interactive II
-
- Just had to share that I got my copy of HyperForce in the mail today! Yes! I'm
- about to go and give it a good playing, but the box-art does look quite
- excellent.
-
- Time to go crank it up,
- -Kevin
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Woohoo, Hyperforce!
- Author: Carl <mailto:forhan@millcomm.com>
- Date: March 21, 2000 at 14:47:06
- Forum: Jaguar Interactive II
-
- >Just had to share that I got my copy of HyperForce in the mail
- >today! Yes! I'm about to go and give it a good playing, but
- >the box-art does look quite excellent.
-
- Thanks, Kevin! Tony F. did a great job of depicting my humble suggestions on
- what the action should look like. I was quite pleased with the end result.
-
- Carl
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: HyperForce... Just that good!!!
- Author: JaguarGod (CLEVA010-0998.splitrock.net)
- Date: March 21, 2000 at 15:28:27
- Forum: Jaguar Interactive II
-
- I have been playing HyperForce since I arrived home from work and found it in
- the mailbox. My wife and children are not home yet, and I simply can not stop
- playing this game. In my opinion, the Jag finally has a great platformer. (yes
- I did like Rayman, but I did not think it was great).
-
- From the HUGE characters to the SUPER-SMOOTH movement, this is a very positive
- game for the Jaguar. I can't get over the size of the characters!
-
- Carl, this is a great game with a lot going for it. This is the one I was
- really waiting for, and it is a thousand times better than I could have hoped.
- Thank you so much for keeping the Jaguar alive, and for all you have done
- personally for the Jaguar community.
-
- Jason
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Got Hyperforce!
- Author: Justin <mailto:jmscott42@earthlink.net>
- Date: March 21, 2000 at 17:40:38
- Forum: Jaguar Interactive II
-
- All I can say is .. wow! Totally not what I was expecting.. Don't get me
- wrong, I was looking forward to all the new games, but for some reason, was
- not looking forward to getting Hyper Force as much as the rest.. I guess I
- just had heard enough "mediocre" talk that it was like "ehh, ok."
-
- But I got it today and wow! It's a LOT of fun, even if I AM totally lost on
- the 4th level. ;) The graphics are very VERY crisp and fast and clean, the
- control is really pretty dead on (IMHO, I know some people don't agree), the
- music goes great... I think this may be my favourite Songbird release yet!
- (while I love Protector, I have always been horribly bad at Defender type
- games... and Soccer Kid is cute but tough [still can't get past the first
- boss!]) Box art is really impressive, too.
-
- But it's fun to have an old fashioned shooter that's quite well refined
- considering the situation (picked up after it was abandoned, released as is,
- etc).
-
- If anyone remembers the game Obliterator on the Atari ST's and Amigas, it is a
- LOT like that. And that was always one of my favourite games on the ST...
-
- While I have only played the game for about 15 minutes, it's GREAT. While it's
- nothing earth shattering in graphics or gameplay, it's incredibly solid and a
- great addition to the Jag library. Kinda like Pitfall in that sense (nothing
- new, but really well done.)
-
- Thanks, Carl!
- Justin
- (off for dinner and then more HF :) Maybe I can find my way out...)
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Hyperforce received!
- Author: Bones <mailto:rga3112@exodus.valpo.edu>
- Date: March 21, 2000 at 18:24:46
- Forum: Jaguar Interactive II
-
- Woo Hoo!
-
- Got it today, and so far, so good. I figure most people will have plenty to
- say on the positive side, so here's a few nit picks:
-
- Option menu: Downright cheesy. Looks like the font on my BJL!
-
- "Purchase" screen: Really hard to read the prices on here. Then again this is
- on my composite monitor, but that tends to sharpen, not dull the image. I'll
- have to try it on my big screen TV and see how it looks there.
-
- Map: Non-existent! It'd be nice to have a mapping option when you get lost
- deep in the levels.
-
- Other than that it's great. Graphics are sharp for the most part, and the
- controls don't bother me like other posters have mentioned. I love flying
- around and looking for secret passageways, good platform feature (:
-
- Thanks for another great addition to the Jag library. Next stop BattleSphere!
- Stop after, Skyhammer!
-
- Bones
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: I love HyperForce!
- Author: Shaggy <mailto:atariwizz@yahoo.com>
- Date: March 22, 2000 at 15:04:43
- Forum: Jaguar Interactive II
-
- I've been playing this since I got home from school, and I LOVE IT! Even my
- friends have been playing it and commented that it was a cool game. IMHO, one
- of the best platformers on the Jag by a long shot.
-
- Hey Carl, maybe there could be a soundtrack released or something? That music
- is so freakin' cool, sorta reminds me of BattleMorph.
-
- Thanks Carl, this is one awesome game! The Jag really needed more of these
- kind of games back in the day, probably would've helped it a lot...
-
- Adam
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Hyperforce - Yes!!
- Author: Carl <mailto:forhan@millcomm.com>
- Date: March 22, 2000 at 20:19:29
- Forum: Jaguar Interactive II
-
- >The options are also not described in the manual, so some are
- >still a mystery to me.
-
- Some are still a mystery to me, too. That's why they're not described in
- detail. :)
-
- I'd love to see someone write up a nice web page on the purchase screen for
- HF. Also, I'd love to see a Protector page that details a lot of the alien
- ships and what strategies you use to survive.
-
- >Thank you Carl. Very nice game, glad you decided to publish
- >it.
-
- Thanks! I'm very pleased with the feedback so far.
-
- Carl
-
-
- =-=-=-=-=-=-=-=
- //// Protector
- =-=-=-=-=-=-=-=
-
- Subject: Link to Protector Image that shows Copyright 1998 Carl Forham
- Author: Carl (socks1b.rochester.ibm.com)
- Date: November 30, 1999 at 13:29:30
- Forum: Jaguar Interactive II
-
- Please note my last name is spelled "Forhan", thanks.
-
- >This copyright banner seems to have been removed from the
- >final Product for some reason.
-
- That's because the copyright was a placeholder and not accurate for the final
- product.
-
- >Also, what 8 bit machines was protector released on? I thought
- >Protector was a Jaguar exclusive. I was surprised when I saw
- >the 1989 copyright date.
-
- Protector was originally known as/ported from Datastorm, IIRC. I think it came
- out on the Atari 8-bit, or maybe it was an old Amiga. I'll have to dig through
- my email archive to know for certain.
-
- Carl
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Protector Ported from Datastorm
- Author: Ow! Ow! Ow! I forgot my Protector... (dynamic63.pm01.santa-
- cruz.best.com)
- Date: November 30, 1999 at 15:08:42
- Forum: Jaguar Interactive II
-
- >That may be so, but the Atari 8bit version came first. It
- >*was* called Protector in the US, and was distributed by
- >Synapse software.
-
- Protector and Protector II were written by Mike Potter who also wrote Chicken,
- Nautilus, Shadow World, Imperial Walker, and Sands of Mars. I bought both of
- these games. They were a cross between Defender and Choplifter where you
- fought baddies but also had to pick up good guys and move them to safety
- before they were killed by aliens or by a volcano.
-
- And the guy who ported Protector II from the 800 edition now works for VM
- Labs.
-
- In contrast, the Protectors was a short-lived Gerry Anderson series with
- Robert Vaughn, Tony Anholt, and Nyree Dawn Porter. And if you remember this
- series, you're really really old...
-
- And if you know where my handle comes from, then you're also a hopeless geek
- as well as older than the hills...
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: PROTECTOR... better than I had hoped.
- Author: Marshall (user-2ivfl3d.dialup.mindspring.com)
- Date: November 30, 1999 at 23:29:40
- Forum: Jaguar Interactive II
-
- Well, like many here, I received PROTECTOR today, and have been playing it
- since I came home from work tonight, and to be quite honest, it's frankly
- better than I had hoped. Unlike what I feel is a lot of you, I really liked
- Defender 2000, regardless of the fact that success in it depended largely on
- playing by the scanner (I find myself wanting to use the scanner more than I
- have to in PROTECTOR), it looked and animated nicely, had decent tunes and
- multiple gameplay modes. While PROTECTOR might not have all the notoriety of a
- D2K (thanks largely to the YaK), what it does have is dead-on control, nice
- graphics (not pastel & gaudy like many in D2K) and good sound (am I the only
- one who gets reminded of the classic movie 'the Fly' whenever a human is
- abducted?). It just feels right, like a true update to Defender. It stays true
- to the formula where D2K strayed in areas, and the areas where additions to
- the gameplay are made, like the Meteor Showers, only intensify the gameplay.
- The power-up system is handled nicely as well, and the game is truly difficult
- enough for you to take a beating, but it also makes you want to keep coming
- back for more.
-
- As for the box & instructions, well, this is truly standout work to all those
- involved (Carl, Kevin, Doug and the artist Tony Ferguson). If not for the sad
- but necessary omission of the Atari 'Fuji' you'd be hard-pressed to tell the
- difference.
-
- Congratulations Carl on a job extremely well-done. My only question is, when
- can I send in the balance on Soccer Kid ;)
-
- Marshall
-
- PS. Hmmm, $20 in Songbird Coupons. What to do, what to do... LYNX GAMES!!! :)
-
- Life is good for the Atari faithful (all I need now is the IS2 Cart and those
- CatBoxes...)
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Nitpicky Protector Lover and Critic
- Author: Dough (dialup-209.245.39.231.SanDiego1.Level3.net)
- Date: November 30, 1999 at 21:49:28
- Forum: Jaguar Interactive II
-
- That's right. I love to explore the intricacies of a good game. Protector more
- than qualifies. The gameplay has captured me. The gameplay can not be
- overstated here. D2K never had me feeling this compelled to give it another go
- once my game ended. I am proud of each new level I make it to and each one of
- Carl's high scores I wipe out ;-) (So far, I am only up to 7th high score :-{
- ) I think the "Ye old Shoppe" is perfectly adequate. It serves its purpose in
- adding a strategic component to the game. If Carl had expanded on the shop, I
- think it would have been a little silly. The government sent this guy as the
- only defender for the outpost, so how come he has to stop and shop for his own
- weapons? How come the only remaining debris from an enemy ship explosion is
- the local currency? I guess I like the shop's implementation as-is.
-
- I love to stock up on shields baby! Shields! Buy them cheap! There's a sale on
- shields! It's getting close to meteor season, so don't forget to stock up on
- shields! Available at all "Ye Old Shops". With over 40 convenient locations
- throughout the solar system! Ask for it by name!
-
- I love the backgrounds I've seen so far. Cool indeed. Again, better than D2K,
- in my opinion. D2K had too much distraction for me.
-
- So what would I change then? Well, the control configuration screen is a bit
- rough for me, because it seems quite touchy as I rotate the different
- combinations. Also, speaking of controls, it's been hard for me to NOT expect
- to be able to maintain my shooting direction as I maneuver my ship ala-D2K.
- While that's probably just a matter of breaking an old habit, I kind of miss
- that. Also, unless you reset the game, it will never return to the title
- screen. Not a big deal, just odd. One can also not reset from the wave select
- screen (even though the manual tells me I can reset anywhere in the game ;-)
- Another completely insignificant item: Why is there a small group of color-
- cycling pixels in the extreme lower left corner of the screen? Curious. And
- yes, I have been having "the blank screen" thing. For me it seems to occur
- more often with the CD player than without, but that may be an incorrect
- perception. It has been only a very slight delay in my Protector fun, however.
-
- The only instances of slowdown I have seen are when I use a smart bomb on a
- screen filled with a lot of baddies who, upon destruction, not only erupt with
- their beautiful explosions, but also "give birth" to a number of smaller
- baddies while releasing power-ups too. It does not hamper game-play at all,
- due to its extreme brevity.
-
- Thunderbird, upon extremely close scrutiny, I can find only one nitpick for
- the box. This may be more due to my ignorance of formatting protocol. On the
- back of the box, after the game synopsis, there is a bullet list of game
- features. Each one is preceded with an asterisk. Only one item in the list is
- two lines long. I think that perhaps it would have looked better if the first
- letter of the second line was aligned below the first letter in the line above
- and not below the asterisk. Just like my nitpicks to the game itself, I had to
- try to be extremely anal to come up with this. BTW Thunderbird, what is that
- small white space on the bottom of the box for? UPC? Holographic Jaguar
- sticker? ;-)
-
- Now that's some super minor nitpicks huh? Golly, I love this game!!! In fact,
- I am going to go play it again.....
-
- -Dough
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Prot... Wha...?
- Author: Carl (pmroch7-113.rconnect.com)
- Date: November 30, 1999 at 20:37:02
- Forum: Jaguar Interactive II
-
- >Anyway, I won't bore everyone with the same, "Protector is
- >great!" stuff. Instead, I'd like to nitpick a little. And I'll
-
- Don't worry, I never have a problem with a thoughtful critique!
-
- >1. CEF for every high score? Carl, couldn't you have made
- >up a few high score names?? Oh, like PAT, SAM, TAT, TED,
- >GOD, BZO, YAK, KEV... Shoot, I hardly ever use my own
- >initials on the lower scores.
-
- :-) Really, that wasn't vanity! Honest. The game was defaulted to AAA for
- every high score, and it was easy to change that to CEF. Changing each entry
- to a unique value was certainly doable, but a lot more effort.
-
- >2. I like the parallax scrolling, BUT: Some parallax stars
- >would have been cool too.
-
- Agreed. I had at one point thought about adding more layers, like several
- ground layers. Again, doable, but a lot of work for a "[long] nights &
- weekends" project. Might be nice if a sequel was ever made, though.
-
- >3. Could the title screens been done in a higher resolution
- >or with more colors? Some kind of animation on the title
- >screen would have been cool. I was giddy when I saw the
- >Songbird logo! Too cool!
-
- :-) See above.
-
- >4. Not really a nitpick, but man, it's hard to get those
- >powerups sometimes!
-
- Consider yourself fortunate. A few months ago, you'd almost never get a
- powerup in the game! I stepped it up by a factor 4 or so.
-
- >5. I had hoped this would be included, but it wasn't: No
- >shooting of the meteors allowed? Drats.
-
- Hey, a few of the foes have to be pretty tough, you know... ;-)
-
- >6. The "shop" part could have used a little character. I
- >always think of the dude from Hydra when I think of a shop.
-
- Did I mention my limited time and paltry art ability? =) Fair enough, the shop
- could have been enhanced quite a bit.
-
- >1. The ship looks just like a Viper from Battlestar
- >Galactica! I've always wanted to fly one of those puppies!
-
- I thought that, too.
-
- >2. Eyes glued to the game, not the scanner.
-
- Just the way it should be!
-
- >3. It's FAST! I'm still taking it a little easy because
- >I'm used to getting vexed in one shot with D2K, but I forsee
- >some fast & frantic blasting in the near future!
-
- :-)
-
- >4. The whole package is amazing. I commend everyone involved
- >it producing it. It's such a good job, I hope we don't get
- >let down with future releases!
-
- There was clearly an advantage (cost-wise) to being able to buy parts and
- printing all together. Hard to say what would happen with future games if only
- one was being released.
-
- >Thanks Carl and everyone else involved. Protector is
- >something to be proud of.
-
- I am absolutely thrilled to have been able to bring Protector out on the
- Jaguar. Enjoy!
-
- Carl
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: I am now Protected
- Author: Stephen Anderson (a14s160.neo.rr.com)
- Date: November 30, 1999 at 16:27:19
- Forum: Jaguar Interactive II
-
- >Excellent - I received Protector today (and Atari Karts
- >yesterday), and I don't have to go to work either - I'll
- >post my thoughts on the game after I get some play time.
- >The box and manual are excellent though!
- >
- >Stephen Anderson
-
- Well, I must admit it - I suck!!!!! I was never a good Defender player, and
- man does it show. This game is pretty tough! Graphically, it is well above
- average. I have not experienced any slowdown yet, even in the middle of a
- meteor shower (very cruel addition to the game). It must be because I am used
- to Defender 2000, but I am having trouble adjusting to how fast the ship
- stops, but I'm sure I'll adjust.
-
- Overall, this is a very professional package. Carl did a great job finishing
- up the game, and T-Bird did a great job on the box. Kevin - the manual is
- awesome, and I am jealous - I have never had my name in a video game before:(
-
- Protector is definitely a game worth showing off, especially to those who are
- not familiar with the Jag. I love the number of enemies on the screen at once
- during the intro screens. Makes me wish the Jag's library was 85% excellent 2D
- games. It is quite obvious this is what the system was designed for (sprite
- manipulation) - too bad it only has 2MB ram.
-
- This game is perfect for the arcade joystick I made for the Jag some time ago.
- Even the pro-controller cramps my hands relatively quickly - the joystick is
- lap sized, and nearly indestructible.
-
- Stephen Anderson - very happy - I got to open TWO new Jag games in the past
- two days!!!!
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: No probs w/ Protector.. 'cept it's hard!
- Author: Justin (sc-24-31-59-48.socal.rr.com)
- Date: December 01, 1999 at 19:10:00
- Forum: Jaguar Interactive II
-
- Well, after reading all the "problems" with Protector, and knowing my
- Jag/JagCD combo is one of the few (only?) that has the exact same problem with
- Zero5 (Z5 will NOT play unless the Jag has been on for at least 30 minutes
- prior!!) I've been seeing if mine has any problems with Protector, and so far,
- no problems at all!
-
- Too weird...
-
- Game is lots of fun. Really is what I wish Defender 2000 would have been. Of
- course, D2K has more eye candy (no offense intended to Protector), but I
- really get into Protector.
-
- Did have a strange logic situation come up, I finished level 6 and right as it
- played the "Well done" sound effect, a rogue shot hit my ship and it blew up.
- The game stuck me back at the beginning of level 6. :( Oh well, not a huge
- deal (except I'm having trouble getting past that one! :)
-
- (hope this makes sense, I'm still fighting this stupid flu)
-
- Great game!! If you haven't ordered it yet, be sure to!!
-
- Justin
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: PROTECTOR KICKS SOME SERIOUS @$$!
- Author: Jonathan J. Hunt <csjjh@ux1>
- Date: 1999/12/03
- Forum: rec.games.video.atari
-
- Excellent job all around! Thanks so much for you long work on this Carl -- it
- was worth it. Thanks also for the coupons & Jag pin -- it's so cool -- it's
- going on my jacket right away. Here's my review (note: I've only played it
- for like two hours -- I got 125,000 & reached level 8):
-
- Packaging: 10
- This is just as good as any professional release Jag game. Box, cart, label
- is all authentic. The cart is the standard Jag type, box fits right in with
- all the others. Good instructions, cool label. The cart was even wrapped in
- one of those plastic baggies! Coolness. The only thing different is that the
- cart was wrapped with bubble wrap rather than in one of those flimsy cart
- holder thingys. I'm sure the bubble wrap offers better protection anyway.
- (Gee, we never used to rate the packaging of a game, did we?....)
-
- Graphics: 9.5
- Very fast & very smooth. Great explosions. Great animation. I really like
- the player's ship design. Cool looking enemies. Cool hyperspace effect. The
- action gets real hectic real quick! Beautiful backgrounds. Nice parallax
- scrolling effect. I love the planets & space scenes in the background. The
- only reason this isn't a 10 is that it would make things easier if the objects
- on the scanner were different colors to help identify them.
-
- Sound effects: 10
- I've never been very critical of most games sound effects. What I can tell
- you is that everything sounded good to me. Nothing was out of place or got
- annoying after a while. It was all good here. I really like the "Help me's"
- when a humanoid gets abducted & the "Medic!" when you blow one away.
-
- Music: 10
- What can I say, it's right up there with Tempest 2000 & Defender 2000.
- Excellent techno music. Very well done. I'm recording it to a cassette tape
- to listen to in my car! (Carl, besides the main title track, how many
- different in game tracks are there & how far into the game do you have to go
- to hear them all?)
-
- Game play: 9.5
- Idunno, maybe it deserves a 10. I did just get it after all & only spent 2
- hours with it so far but the difficulty seems a tad bit on the high side but
- it's not so high as to be unplayable by any means. I am new to it & an old
- time gamer -- I'm no good at most new games. It's a blast to play, that's for
- sure. I really like the way power ups are used. In most games you use them
- to build up unbelievably high fire power/defenses, then when you die & start
- over with nothing you've got no hope & it's basically game over unless you
- luck out & grab a few power ups right off the bat. In Protector power ups are
- used to either purchase after a level or automatically upgrade your ship
- during game play. What you use them for are shields, hyperspace jump
- capability (a good one to have!), smartbombs, extra ships & rapid fire (not
- that your ship normally doesn't fire pretty rapidly). That's why Protector is
- so playable, they're used very reasonably.
-
- Replay value: 10
- Just like all good classic games.
-
- Fun Factor: 9
- This to me is an overall score of how much I enjoy playing the game. I guess
- it depends on how much you enjoy Defender-type games. I love them but the
- difficulty of them always a little more than I'd like. While I love Defender-
- style play there are other types I enjoy more so for me it's a 9.
-
- Average: 9.7
- That's after my first impression. Needless to say I'm very pleased.
-
- Now, on to the inevitable comparison to Defender 2000: I'd rate them both at
- about the same level of excellent quality. One could spend countless hours
- nitpicking both games, there's some areas where the graphics of D2K are
- cooler, some where Protector's are cooler. Overall, what with the far nicer
- player ship design on Protector than either the Plus or 2000 mode on D2K, the
- fact that Protector only scrolls horizontally like the original, & that
- Protector's powerups don't get carried away I say Protector comes closer to
- capturing the spirit of the original Defender.
-
- D2K, on the other hand has three different version of Defender, including
- about the funnest port of the original I've ever played & Plasma Pong as a
- hoot is a total riot. Final thought, both are EXCELLENT & different enough to
- justify buying both of them.
-
- Thanks again to Carl & all involved in bringing this instant classic to the
- Jag. I truly appreciate all your work.
-
- Later,
- JJH
-
- PSubject: Anyone, help me understand something, if you could. Why was
- Protector able to avoid the encryption road block that still has BattleSphere
- hung up & why can't BattleSphere avoid the issue the same way Protector did?
-
- >>==--> Jonathan | E-mail: csjjh@eiu.edu <--==<<
- >>==--> Jax | To send e-mail please make sure you use <--==<<
- >>==--> Hunt | this address - my news reader messes up. <--
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: I KICKED PROTECTOR'S @$$! I'M THE KING OF THE JAG!
- Author: Jonathan J. Hunt <csjjh@ux1>
- Date: 1999/12/05
- Forum: rec.games.video.atari
-
- :) Well, kinda. I managed to defeat the boss on the easy level (was it after
- level 10?) which ended the game & rewarded (punished?) me by unlocking the
- Insane difficulty mode! My Score was 187,900. The boss was really cool. My
- only hint on defeating it: use a ProController & have that finger on the
- index button!
-
- I managed to (I think) get past the first level on Insane (you start out on
- level one with no humanoids & a screen full of mutants!) & on the radar it
- looked like the humanoids were replaced but when I got to one it was this big
- mechanized thingy - not friendly, I think...
-
- Can someone help me figure something out? Here's my impression: To complete
- a level you have to do it all on one life. If at any time you die, including
- after the wave during the meteor shower or attack of the red ships, you start
- all over & don't progress unless you beat the entire level on one life... Is
- that what everyone else is noticing? Yowzer!
-
- Anyone know how many different music tracks there are & what level you've got
- to get to to hear them all? I'm gonna record them to a cassette tape, they're
- cool!
-
- Are there any cheats or codes anyone wants to let out, Carl?...
-
- ;)
- JJH
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Protector easter-egg
- Author: Carl (pmroch7-57.rconnect.com)
- Date: December 03, 1999 at 18:20:15
- Forum: Jaguar Interactive II
-
- >I held down 3 and powered up like you're supposed to but
- >all it does is tell me that my cart is erasing. I almost
- >fainted when I saw that! I shut it off really fast and
- >when I turned it back on it works still so I got it quick
- >enough before anything was damaged. Whew!
- >
- >What I wonder is why would anyone put a self-destruct into
- >a cart like that and why would they make it so that would
- >be so easy for someone to trigger accidentally?
- >
- >Is this some kind of joke? I am not laughing!
-
- It's not a joke, nor will it erase your cartridge in any situation. It is
- simply an artifact of the process used to bypass the encryption -- the Jaguar
- has been "fooled" into thinking a flash ROM cartridge is inserted. Flash ROM
- carts can play unencrypted games on regular Jaguars.
-
- So basically just ignore the "Erasing" message -- it has no effect on any
- Songbird release.
-
- Sincerely,
-
- Carl Forhan
- Songbird Productions
-
-
- =-=-=-=-=-=-=-=
- //// Phase Zero
- =-=-=-=-=-=-=-=
-
- Subject: Phase Zero
- Author: Keita <mailto:editor@atarihq.com>
- Date: June 30, 2000 at 14:41:55
- Forum: Jaguar Interactive II
-
- >Phaze Zero looks like quite a game. Very impressive looking
- >from the pics. Has anyone been playing the demo and what are
- >your thoughts? I sure would like to be able to play it, will
- >anyone like Songbird be able to distribute this game, I would
- >buy it even if it's not completed. Anyone want to sell a
- >functioning BJL Jaguar??
-
- Phase Zero is far from finished and it's really bad. Only collectors and die-
- hard Jag fans would care to pay money for it. Carl would have a LOT of work to
- do to finish the game, if he cared to take on the task. Even then, the game is
- fundamentally not a good one so it's probably not worth the effort. Skyhammer
- in comparison was much more polished, playable, viable and near completion
- when Carl bagged it. I think Santora, Scott L. and others can vouch for me on
- this.
-
- - Keita
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Phase Zero
- Author: Mark Stingray Santora <mailto:santora@earthlink.net>
- Date: June 30, 2000 at 15:14:40
- Forum: Jaguar Interactive II
-
- Phase Zero suffers from a lot of problems.
-
- 1. It's letterboxes and still has a crappy frame rate with no horizon. The
- only way to play is to follow along the guide arrow that points you to the
- next target.
-
- 2. It's buggy. Noticed by the level 5 game hang. There are more levels.
-
- 3. There is about as much depth to the gameplay as a teaspoon. Goto A, touch
- it, end of level. Goto A then B, end level, or return. Come on guys, I've seen
- Pascal code that's better than this. No wonder Atari didn't want to publish
- it.
-
- 4. The network code is unfinished - and what is there supposedly was written
- with much help from the gang at Scatologic. (you know, 4Play).
-
- Basically, it's an interesting graphics demo, and based on it Sony brought the
- Hyper Image guys in-house to make two games on a huge budget - and they are
- supposedly so bad even Sony won't publish them.
-
- I TRIED to get it out before JagFest for the guys down there, but got swamped.
- SO I put it up so someone (most likely Carl) could load it into a Flash ROM
- and let people play it at CGE2k - which I will not be at this year...
-
- -Mark
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Phase Zero
- Author: Carl <mailto:forhan@millcomm.com>
- Date: June 30, 2000 at 18:13:50
- Forum: Jaguar Interactive II
-
- >Phase Zero is far from finished and it's really bad. Only
- >collectors and die-hard Jag fans would care to pay money
-
- While Phase Zero clearly has some problems (level 5 bug, as Mark and others
- have pointed out, and yet the game is supposed to have 8+ levels built in it),
- I wouldn't be quite so harsh. I look at the game and think, "This is what
- Aircars should have been like."
-
- It has more interesting terrain, a frame rate that is almost TOO fast (I find
- myself sometimes whirling out of control like you can in Jag Doom
- occasionally), really cool enemies/explosions, and no annoying "Target
- Destroyed" voice. =)
-
- But I'd like to hear more opinions on this game...
-
- Thanks,
- Carl
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Phase Zero
- Author: Thunderbird (pool-207-205-160-65.nwrk.grid.net)
- Date: June 30, 2000 at 18:34:20
- Forum: Jaguar Interactive II
-
- >Phaze Zero looks like quite a game. Very impressive looking
- >from the pics. Has anyone been playing the demo and what are
- >your thoughts? I sure would like to be able to play it, will
-
- It's an AWFUL, AWFUL game. Nice engine, graphics ranging from gorgeous to
- wretched. Gameplay ranging from laughable to painful. Save your money. (if it
- works on BJL, then it works on JUGS)
-
- Thunderbird
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Phase Zero
- Author: Kevin <mailto:kmanne@rochester.rr.com>
- Date: June 30, 2000 at 19:04:34
- Forum: Jaguar Interactive II
-
- >Phaze Zero looks like quite a game. Very impressive looking
- >from the pics. Has anyone been playing the demo and what are
- >your thoughts? I sure would like to be able to play it, will
-
- I thought it was extremely impressive for an incomplete game. The game moves
- VERY rapidly and the explosions are really cool looking. Setting the trees on
- fire is a nice touch too. Basic "Go here and do this" gameplay that's been
- done 1,000,000 times before on the Jag, but it is no doubt above AirCars,
- HoverStrike, I-War, etc. At least the cockpit doesn't take up 50% of the
- screen in this game like in Skyhammer and Hover Strike to maintain a decent
- framerate. Sure it may be letterboxed but just barely.
-
- The smooth flowing terrain is awesome looking, and the fact that the water has
- movement is really impressive as well. If completed I'd say it'd be one of the
- Jag's best, despite what T-Bird obviously has against the developers.
-
- -Kevin
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Phase Zero
- Author: Kevin <mailto:kmanne@rochester.rr.com>
- Date: June 30, 2000 at 19:06:38
- Forum: Jaguar Interactive II
-
- Forgot to mention that it uses Q-Sound too. Very realistic simulated surround
- sound from only 2 speakers. The only Jag game to use this in gameplay, AFAIK.
- Well done.
-
- -Kevin
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Phase Zero
- Author: BSB (dynamic48.pm01.santa-cruz.best.com)
- Date: June 30, 2000 at 20:48:58
- Forum: Jaguar Interactive II
-
- >Phase Zero is far from finished and it's really bad. Only
- >collectors and die-hard Jag fans would care to pay money
- >for it.
-
- Indeed, it's nothing more than a 4 level demo that crashes on level 5... Nice
- engine though...
-
- >Carl would have a LOT of work to do to finish the game,
- >if he cared to take on the task.
-
- In fact, he would have to travel back in time and rescue it from the
- hyperimmature clowns who deleted all the source code.
-
- >Even then, the game is fundamentally not a good one so
- >it's probably not worth the effort. Skyhammer in
- >comparison was much more polished, playable, viable and
- >near completion when Carl bagged it. I think Santora,
- >Scott L. and others can vouch for me on this.
-
- It could have been a lot of fun. Some of their level ideas were really neat.
- Unfortunately, there were some serious ego issues as well so things fell
- apart.
-
- Scott
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Phase Zero
- Author: Thunderbird (209.138.241.108)
- Date: July 01, 2000 at 08:14:09
- Forum: Jaguar Interactive II
-
- >The smooth flowing terrain is awesome looking, and the fact
- >that the water has movement is really impressive as well.
-
- The DEMO of the engine they wrote was equally impressive. It was perhaps
- BETTER than the game because it was smoother and didn't have enemy AI slowing
- it down.
-
- Unfortunately, in a year's time with Atari's money, they managed to make a
- game out of the demo that was less fun than the demo itself.
-
- >If completed I'd say it'd be one of the Jag's best,
-
- Well, if by "Completed" you mean they actually corrected the numerous faults
- AND put a GAME into it, then perhaps it would have been good.
-
- Considering that the developer to date has never completed a project, I don't
- think it would ever get done.
-
- >despite what T-Bird obviously has against the developers.
-
- I was critiquing the game, not the developers. There's a whole different
- subject.
-
- Thunderbird
- ScatoLOGIC
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Phase Zero - 5th mission
- Author: Carl <mailto:forhan@yahoo.com>
- Date: November 09, 2000 at 21:35:52
- Forum: Jaguar Interactive II
-
- Hey, how many people have made it to the 5th mission on Phase Zero? I know the
- mission apparently does not end, but I've been trying my best to beat it
- anyway. ;-)
-
- The mission log indicates that not all foes will be visible. Perhaps this is a
- clue? By searching the entire map, I've found several pockets of enemies that
- don't show up on the 'directional indicator' radar. I just stumbled upon them.
- Makes me wonder if there are more I've still missed.
-
- If you follow the directional indicator, you'll only find two groups of
- enemies. You're supposed to find 8 enemies total in this mission, again,
- according to the log. But by doing my random search, I found at least another
- 10-15 enemies to fight.
-
- The mission log also indicates that you should return to Nav Point A after
- completing the mission for retrieval. Makes me wonder -- should you destroy
- those pod-thingies on the ground at point A? Or should you keep them around
- for your 'extraction' later?
-
- Any thoughts on this would be great! The binary indicates there is text for 8
- missions included in the game -- I'd love for Jag fans to be able to reach
- them.
-
- Oh yeah, look for some pics from two thought-to-be-forever-lost games (one
- Lynx, one Jag) coming in the near future! :)
-
- Carl
-
- P.S. - Thanks, Micah, for the tips on Phase Zero gameplay. I love rebalancing
- the shields, and using the extra weapons. Very cool!
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Phase Zero - 5th mission
- Author: BSB (52.216.6.64.reflexcom.com)
- Date: November 09, 2000 at 23:31:01
- Author: ji2
-
- >Hey, how many people have made it to the 5th mission on Phase
- >Zero? I know the mission apparently does not end, but I've been
- >trying my best to beat it anyway. ;-)
-
- According to Paul Good, there is a better binary cut of the game out there
- somewhere which includes snow missions with snowmen and igloos and such. What
- you really need is to figure out the mission index and skip mission 5 because
- it is indeed unwinnable...
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Black Ice\White Noise
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Subject: black ice/white noise
- Author: PBMaX <mailto:pbistoff@hotmail.com>
- Date: November 30, 2000 at 12:30:06
- Forum: Jaguar Interactive II
-
- The source code exists, and I know exactly where it is.
-
- Unfortunately, due to factors beyond my control, I'm afraid it's destined to
- sit and rot for eternity.
-
- PBMaX
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: black ice/white noise and others lost games
- Author: BSB (52.216.6.64.reflexcom.com)
- Date: November 30, 2000 at 19:23:49
- Forum: Jaguar Interactive II
-
- Patience guys...
-
- Count on human guile and stupidity to ultimately make all of this stuff
- available... Just keep up the dumpster diving and it will eventually show up
- somewhere...
-
- And then somebody will try to sell it off...
-
- What would really help at this point is the incentive of a working Jaguar
- emulator.
-
- Since I know the two people at Atari that worked on BI/WN, I take their
- information as the most accurate one can possibly get. The coolest aspect of
- the engine (notice there is no game here and there never was) is that it could
- stream content off of the CD without any noticeable slowdown. The most uncool
- aspect of it is that there was no game. A game does not consist entirely of
- walking from place to place (although one could say this is an accurate
- description of Daniel Day Lewis in _The Last Of The Mohicans_).
-
- According to other ex-Atarian sources, the entire development budget outside
- of Atari was blown in nudie bars by the development team. I trust that source
- more than I trust the developers themselves. This is the compelling
- explanation as to why there was no game.
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: black ice/white noise and others lost games
- Author: PBMaX <mailto:pbistoff@hotmail.com>
- Date: November 30, 2000 at 14:54:05
- Forum: Jaguar Interactive II
-
- WHERE? -
-
- I once had my hands on a box containing 20 or so CD's that had various builds,
- source code, and multimedia from "Black Ice/White Noise".
-
- I know exactly where that box is, as I had to leave it in the very spot where
- I found it.
-
- Many, many other boxes full of other interesting things sit in that very place
- with it.
-
- WHY? -
-
- You see the contents of that box, and the piles of other boxes I got to search
- through that weekend; are not my property.
-
- The owner of that property is generally oblivious to what may be in said
- boxes. I made a very concerted effort to raise the owner's awareness of what
- they had in their possession. The owner was actually starting to care, and
- almost got to the point of authorizing me to do something with the contents of
- said boxes. Unfortunately, that's were the story ends as our relationship was
- severed without warning on Dec 10 of 1999.
-
- Some select items however, did manage to find their way out of their
- respective pile of boxes. Efforts are being made to make some of those items
- available to others.
-
- PBMaX
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: black ice/white noise and others lost games
- Author: PBMaX <mailto:pbistoff@hotmail.com>
- Date: November 30, 2000 at 19:52:18
- Forum: Jaguar Interactive II
-
- I just explained to you (in a round about way) what is in the way of getting
- our hands on all kinds of cool stuff.
-
- I've seen it all and had it all in my hands. I don't know how close the game
- was to a final or anything like that, but I do know the builds, source code,
- and art resources for that (and many other unreleased games) are sitting all
- together in a pile of boxes.
-
- PBMaX
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// VR Headsets Discovered
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Subject: Anyone have the Prototype of the Virtual Reality thing for jag?
- Author: Visionik <visionik@pobox.com-munist>
- Date: 1999/11/24
- Forum: rec.games.video.atari
-
- Yes, someone does... I held it in my hands and examined it just two weeks ago.
-
- It consists of the "helmet" and a controller unit that has a rather large (5"
- diameter) clear red "eye" which I'm guessing is used to track the user
- somehow, or perhaps for the wireless "joysticks" that were supposed to come
- with it.
-
- The controller unit connects to the DSP port on the Jaguar. The controller
- unit also has a Jag joystick port on the front, and what looks like a DSP
- "passthrough" port on the back, perhaps so you can chain other unreleased Jag
- DSP port devices.
-
- The prototype came in a box that also includes mock ups of the wireless
- "joysticks", basically just different shaped handles with a fire button on it.
-
- Unfortunately, the unreleased version of Missile Command 3D that works with
- the prototype was *not* in the box, so the prototype may or may not be
- working... there is no way to tell without some software to try it with.
- (rumor is that the Missile Command 3D carts that shipped do not have support
- for the VR helmet)
-
- Now for the kicker: the person who owns it is not a Jaguarite (he doesn't even
- own a Jag!). He's a full-size arcade game collector. I was over at his house
- to buy some rareish early 80's arcade games, and while moving those 200 pound
- particle board behemoths into the truck, I mentioned how much less physically
- demanding my home video game collecting hobby was ;-)
-
- He then asked me if I'd ever heard of the "Jaguar" (oh have I...), and within
- minutes I had in my hands the Virtuality Jag prototype.
-
- The kicker part 2: He bought it at an electronics surplus store in Silicon
- Valley!!! The store was next to a Fry's, and was named "Weird Stuff" or
- something like that. I've spoken with some other folks in the Jag developer
- community, we have absolutely no idea how it would have gotten there, but then
- we remembered -- this is Atari we're talking about, of course the only proto
- would end up at a surplus store.
-
- I may be back to buy some more games from him in December; I hope to bring my
- digital camera along and grab some pics to put up on the web.
-
- -Jonathan Taylor
- -Jag developer, "The Artemis Project"
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Jag VR (just in time for x-mas)
- Author: Ted (201.chicago-01-02rs.il.dial-access.att.net)
- Date: December 24, 1999 at 20:07:57
- Forum: Jaguar Interactive II
-
- Well I knew it was coming but didn't expect til 2nd week of 2K and much to my
- delight a huge box from overseas showed up today. I got the Jaguar VR Headset
- (prototype) w/ the controller. Anyone know of anyone else who has this? I've
- sent pics to a couple of people show they should surface after the holidays
- (if they put them on there sites). I'll be toying w/ it a lot in the upcoming
- weeks if I get it to work somehow i'll let you guys know, problem is the
- table-top transmitter is not populated so it'll take a miracle to get it to
- work. (i'm assuming, but hey I think it's a miracle I got it) The other
- surprise I got was a couple of Alpines, didn't know I was getting 'em. (also
- got developer console along w/ 3 Jags (pal), t-shirt, poster, mock-up VR
- Headset only says Virtuality across the front. So if anyone knows anything
- that could help me out please lmk....
-
- Merry Christmas,
-
- Ted Rusniak
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Jag VR (just in time for x-mas)
- Author: Kevin (pm3-a-btv-b-p32.pcom.net)
- Date: December 27, 1999 at 20:34:28
- Forum: Jaguar Interactive II
-
- >Hmm, could it be a Scuba I believe their called in "Jaguar
- >clothing", so to speak? With out a hands on inspection it's
- >hard to say. Someone with the right connections could take
- >the time to make a bogus copy but at what cost? It would be
- >farily easy to scan the Jag/VR logos and with the right
- >connections, cut out by a special printer/plotter set up
- >via a nice PC, in an adhesive vinyl but you could tell it
- >was made that way, if you gave it a little inspection. However
- >in a photo it would come across as "virtualy-real" LOL.
- >Forceman
-
- Ummm, no he also forwarded me the e-mail from the guy at Virtuality. Did I
- forget to mention they also sent him 2 Jag developer boards with it? Believe
- it or not, this is legit and I'm actually pretty happy that some of these are
- still around...unfortunately I'm not the one in possession of them, but what
- can you do ;-)
-
- -Kevin
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Se: Jag VR (just in time for x-mas)
- Author: JagVR Boy (dynamic53.pm01.santa-cruz.best.com)
- Date: December 24, 1999 at 20:49:21
- Forum: Jaguar Interactive II
-
- Actually, one of them was apparently purchased from Weird Stuff Warehouse in
- San Jose for about $25. It is now in the hands of a collector who is alas well
- aware of what he thinks he can get for it...
-
- Expect it to show up on eBay one of these days.
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Jag VR (just in time for x-mas)
- Author: BattleSphere Bob (dynamic25.pm01.santa-cruz.best.com)
- Date: December 29, 1999 at 09:56:45
- Forum: Jaguar Interactive II
-
- >>Does the transmitter box look like it had anything in
- >>it at one time?
- >
- >Yes, It appears that it was populated at one time. It has
- >a couple of screws on the rear inside that might have held
- >a board or something.
-
- Well, then it sounds like you're out of luck until you can figure out what
- went in there and reverse engineer it. As I remember, the whole mess plugged
- into the Jag's DSP port (correct me if I'm wrong guys), and that would mean
- they were screwing with the Jag's UART. That ought to be a bundle of monkeys
- to figure out. My best guess would be that they probably made a minimal
- version of the "Cortina" board which was to be their proprietary interface to
- a keyboard for making the Jaguar into a web browser. I only say this because
- Atari shared their best toys with their favorites and left just about everyone
- else out in the cold.
-
- Scott
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Jag II Prototype Discovered
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Subject: Jaguar II Prototype
- Author: Curt <mailto:curt@atari-history.com>
- Date: October 19, 2000 at 16:22:06
- Forum: Jaguar Interactive II
-
- For those interested in seeing the Jaguar II prototype, I have just posted
- images up on the Atari History Site.
-
- Direct link to the Jaguar section:
- <http://www.atari-history.com/videogames/jaguar.html>
-
- Curt
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Re: Jaguar II Prototype
- Author: Curt <mailto:curt@atari-history.com>
- Date: October 20, 2000 at 07:15:24
- Forum: Jaguar Interactive II
-
- Well,
-
- What I'd like to do is take the unit to some of the shows coming up like
- PhillyClassic, CCAG so people have an opportunity to see the unit in person
- (pictures are nice, but its better when people can see the actual units in
- person) and then play a few games on it. Also I'll dump the boot eprom on the
- unit and put its .bin up onto the Jag II page in the coming weeks so that
- anyone interested in disassembling and looking through it may uncover some
- interesting info and facts on the Jag II.
-
- Curt
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Re: Jaguar II Prototype
- Author: Curt <mailto:curt@atari-history.com>
- Date: October 20, 2000 at 16:23:47
- Forum: Jaguar Interactive II
-
- >>So were there any games/demos written specifically for
- >>the JagII architecture or is it backwards compatible with
- >>original Jag games? Just wondering what would be playable
- >>on it ;-)
- >Yeah, no kidding! Don't just drop details like that on us
- >then walk away... :-)
- >Carl
-
- Hmmm, The person who might be able to answer the question on demos and/or
- games with enhance Jag II capabilities would most likely be Yak himself. I
- have no information on games/demos for the Jag II and I'd kill for a copy of
- the Tech Reference Manual for the beast. However, the unit is backward
- compatible, I plugged in Tempest 2K and it came up with no hitch whatsoever.
- However either there is an overheat problem or just a problem with the design,
- but no matter what I do, the Jag II always locks up after 5 mins + of being
- on. At one point it just wouldn't come up at all and I let it sit, came back
- 10 mins later and after two attempts it came back up and worked again for
- nearly 15 mins and then locked up again. The cooling fan is rigged up to a
- separate power supply and the Tom II chip does get VERY warm, but not so much
- that it burns to the touch or anything, but it could use a killer heatsink and
- a larger fan for sure.
-
- Curt
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Re: Jaguar II Prototype
- Author: Curt <mailto:curt@atari-history.com>
- Date: October 21, 2000 at 01:23:17
- Forum: Jaguar Interactive II
-
- >I'll check with John M. and see if he's still got his. If
- >so, I'll post the info for everyone.
- >P.S. - Jag II protos went through various stages, so while
- >I've seen the one you have, I've seen quite a few others
- >that are quite different in layout and design. I'll put
- >up info if I have the time, but I need to work on getting
- >commercial games to market first =)
- >- Keita
-
- Thanks Keita,
-
- I hope John M. still has his, he did as of Dec 99 so I'm hoping it is still
- lurking around. Yeah the Jag II also was in a more Jag 1 shape in a later
- revision, it looks more like this was done in this shape specifically for
- design reasons and not also for packaging reasons as it does not match the
- config of the JagDuo case that is shown in pictures on AGH, so I'm sure it
- went through several designs. If the tech ref man is still around someplace
- and you can get it, please post it, I know everyone will lose sleep that night
- reading through it! :-)
-
- Curt
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Alien vs Predator Prototype
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Subject: Alien vs Predator prototype
- Author: The Fallen Angel <mailto:duvallg@sidg.net>
- Date: September 14, 2000 at 20:45:06
- Forum: Jaguar Interactive II
-
- I just got this about 15 minutes ago after coming home from a party at
- work...here are my thoughts.
-
- My God, this thing is cool. I booted it up, and it came straight to the
- Marine's interface - no title screen or options are present. The interface is
- unlike the release version, and identical to the prerelease screenshots given
- to magazines very early on in 1993.
-
- This was *definitely* an extremely early version, as the Predator I
- encountered has many more frames of animation than the released version, and
- the Alien I encountered looked completely different (less quality in the
- Alien, but somehow looked great). Shooting them made the Predator disappear
- into thin air by way of him accessing his wrist computer and kind of
- disintegrating, for the lack of a better word. The Alien simply stops mid-
- stride and doesn't move again for about 10 seconds. Then they start bugging
- you all over again. Think 'Red light, Green light'.
-
- I might mention there is NO sound, NO AI, and gunfire does nothing. No score
- is registered, the # and * do not work to reset the game, and you are only on
- Sublevel 2 for this prototype. Elevators do NOT work. You can select weapons,
- and oddly enough, weapon number 4 is a KNIFE. You can press the keypad for 1-3
- and select them, but your weapon does NOT change on-screen accordingly. And
- you cannot press 4 and get the knife. This is indeed strange.
-
- Moving around the map, things were rather ripshod. Elevators were close
- together (I mean next to each other!), tiles for doors were varied, and it was
- just *strange* wandering around. I finally found my way to the door which took
- me to a room whose ceiling and floors were made up of computer terminals (and
- a different tile was used for the computer terminals than the released
- version, I believe). A massive room about the size of an entire map.
-
- I found a 'loose' tile and was able to access a LOT of strange things. There
- are tons of tiles in here that differ from than of the released version,
- including one that looks like a computer terminal that belongs in the Med Lab.
- A lot of doors also look different. And, of course, the Jaguar tiles that
- feature the likeness of the Jaguar from the bootup screen of the Jaguar
- system. Absolutely bizarre. I locked myself into an area and couldn't get out,
- so I booted down and that was that for tonight.
-
- I might mention that this prototype was very professionally packaged. Came in
- a black box that seemed to fit the proto perfectly, and was also padded by a
- spongy packing foam. Not sure whether this was Atari's or the seller's doing,
- but either way, I am pleased beyond belief with this purchase. Well worth it
- for a piece of history made even BEFORE the Jaguar's release. For the record,
- as the eBay listing said, this prototype looks to have been hand-assembled.
- The EEPROMs look to have been inserted into individual sockets, rather than
- soldered into the board itself. Truly wonderful.
-
- Again, this prototype had to have been made before really serious work was
- even done on the game. It seems they were just testing the boundaries and
- playing around, more than really settling down to make the game when they made
- this prototype. I believe this is definitely pre-alpha, and unbelievably early
- in development. (Mr. Seller, please correct me if I'm wrong.)
-
- Screenshots will be made when I can find the time to do 'em! Hope this gives
- an accurate description of my impressions of the prototype...more will be
- forthcoming if I find anything else interesting!
-
- - G
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Jag Chatter on Slashdot
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Subject: Ah, the Jaguar... (Score:3, Informative)
- Author: John Carmack
- Date: Saturday March 04, @09:18PM EST
- Forum: Slashdot com
- <http://slashdot.org/comments.pl?sid=00/03/02/1430232&cid=119>
-
- I actually dug up all my old jaguar development hardware to give to these guys
- a year or two ago.
-
- Unfortunately, it turned out that I had lost the C compiler that I had
- retargeted to the Jaguar RISC engines, so DOOM was no longer buildable.
-
- There is something noble about developing on a dead platform -- it is so
- completely for the joy of the development, without any commercial motivation.
-
- The quick recap on the Jaguar:
-
- The memory, bus, blitter and video processor were 64 bits wide, but the
- processors (68k and two custom risc processors) were 32 bit.
-
- The blitter could do basic texture mapping of horizontal and vertical spans,
- but because there wasn't any caching involved, every pixel caused two ram page
- misses and only used 1/4 of the 64 bit bus. Two 64 bit buffers would have
- easily tripled texture mapping performance. Unfortunate.
-
- It could make better use of the 64 bit bus with Z buffered, shaded triangles,
- but that didn't make for compelling games.
-
- It offered a useful color space option that allowed you to do lighting effects
- based on a single channel, instead of RGB.
-
- The video compositing engine was the most innovative part of the console. All
- of the characters in Wolf3D were done with just the back end scaler instead of
- blitting. Still, the experience with the limitations and hard failure cases of
- that gave me good ammunition to rail against Microsoft's (thankfully aborted)
- Talisman project.
-
- The little RISC engines were decent processors. I was surprised that they
- didn't use off the shelf designs, but they basically worked ok. They had some
- design hazards (write after write) that didn't get fixed, but the only thing
- truly wrong with them was that they had scratchpad memory instead of caches,
- and couldn't execute code from main memory. I had to chunk the DOOM renderer
- into nine sequentially loaded overlays to get it working (with hindsight, I
- would have done it differently in about three...).
-
- The 68k was slow. This was the primary problem of the system. You options were
- either taking it easy, running everything on the 68k, and going slow, or
- sweating over lots of overlayed parallel asm chunks to make something go fast
- on the RISC processors.
-
- That is why PlayStation kicked so much ass for development -- it was
- programmed like a single serial processor with a single fast accelerator.
-
- If the Jaguar had dumped the 68k and offered a dynamic cache on the RISC
- processors and had a tiny bit of buffering on the blitter, it could have put
- up a reasonable fight against Sony.
-
- Now the LYNX, on the other hand, was very much The Right Thing from a
- programming standpoint. A fast little processor (for its niche), a good color
- bitmapped display, and a general purpose blitter.
-
- Price and form factor weighed too heavily against it.
-
- John Carmack
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Ah, the Jaguar... (Score:1)
- Author: Thunderbird
- Date: Saturday March 04, @09:46PM EST
- Forum: Slashdot com
- <http://slashdot.org/comments.pl?sid=00/03/02/1430232&cid=125>)
-
- Actually, I believe you're referring to Carl Forhan of Songbird Productions.
- He's the guy who you gave your development systems and DOOM source code to.
-
- He's been trying to come up with a revival of the DOOM code with another
- fellow.
-
- Carl is the guy who's been publishing an additional 4 "complete but never
- published" Jaguar titles which someone else here already mentioned.
-
- The problem you mention with the Jaguar being unable to run from system RAM
- was actually a bug in the memory controller. It was intended to be able to run
- from main RAM. There were quite a number of these (fairly crippling) bugs in
- the hardware, and we had to work around them to get BattleSphere completed.
- The fact that it runs at all is pretty amazing... (I'm not sure if this is
- something to be proud of or not.)
-
- Doug "Thunderbird" Engel
- BattleSphere Assistant Coder & Lead Artist
- Scatologic
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Ah, the Jaguar... (Score:1)
- Author: bvmcg
- Date: Sunday March 05, @08:07AM EST
- Forum: Slashdot com
- <http://slashdot.org/comments.pl?sid=00/03/02/1430232&cid=174>
-
- >The little RISC engines were decent processors. [...] the only
- >thing truly wrong with them was that they had scratchpad memory
- >instead of caches, and couldn't execute code from main memory.
- >I had to chunk the DOOM renderer into nine sequentially loaded
- >overlays to get it working (with hindsight, I would have done it
- >differently in about three...)
-
- Actually, you could execute code out of main memory. You merely had to be
- careful about crossing page boundaries because the instruction pointer
- wouldn't update properly. I'd say the biggest problem with the processors was
- Atari & Brainstorm's documentation. =)
-
- We manually paged pieces in for NBA Jam, White Men Can't Jump and Ruiner
- Pinball. Vid Grid sat entirely in one chunk on either RISC with the 68000 just
- facilitating major modes. (and you thought 64k games were gone!)
-
- For Dactyl Joust, we were using an automatic memory paging system which was
- started with Ruiner. This worked by augmenting function calls to load in each
- function in 256-byte chunks, as many as needed, and doing address fixups.
- Rarely-called support routines remained in main store, specially tagged to
- avoid being loaded in. (See above re: running from main RAM and crossing page
- boundaries. The addresses had to be guaranteed by creating a million sections
- in the link file. Can you say link file nightmare?) In the end though, C and
- eventually C++ use became pretty invisible (read easy and efficient) even on
- the GPU RISC processor.
-
- Going back and looking at Jaguar code again when I did Tempest/X3 for
- Playstation was a total trip. Even just a couple years later, I'd forgotten
- how fun/weird/ugly that beastie was. I honestly miss it though. I really do.
- For all its quirks (especially because of its quirks!) it was a great little
- box.
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Ah, the Jaguar... (Score:1)
- Author: bvmcg
- Date: Sunday March 05, @04:21PM EST
- Forum: Slashdot com
- <http://slashdot.org/comments.pl?sid=00/03/02/1430232&cid=189>)
-
- >Dactyl Joust?
- >
- >I thought that was one of those "Jaguar Urban Legends"
- >(a.k.a. marketing hype / vaporware) like MKII and Tiny Toons
- >Adventures....
-
- Sure enough, it existed. It was far from finished, however. You could fly
- about the arena and bop, lance and fireball things. There was some rather
- simple enemy AI, sound and a few keen special effects.
-
- One of the nicer things was that it was RGB based, not CRY, and therefore
- rather pretty. Very careful manipulation of the shading let me still do some
- depth cues and use the green channel for some pretty wacky field effects.
-
- The game was probably half a year of solid work from completion. But at that
- point, everyone who could've paid for continuing development felt it was time
- to move on to Playstation, so both Dactyl Joust and TRF [Thea Realm Fighters -
- -Ed.] (Mortal Kombat style fighting game - I didn't know actual MK-II was in
- the works?) got shelved.
-
-
- =-=-=-=-=-=-=-=-=
- //// Kev's Kiosk
- =-=-=-=-=-=-=-=-=
-
- Subject: SCORE!! (brag)
- Author: Kevin (pm3-a-btv-b-p29.pcom.net)
- Date: January 02, 2000 at 12:53:36
- Forum: Jaguar Interactive II
-
- Well I went down to the local game store today and what did I find? A Jaguar
- Kiosk! So I ask the guy if he wants to sell it, he says yeah, and now it's
- here in my apartment! It even came with the SC1435 monitor, which B&C sells
- for $300...I paid less than that for the whole kiosk and monitor together!
- Woohoo! I'll take some pics and get it them up on JD soon. It came with some
- cool brochures and stuff so I'll get 'em scanned too.
-
- I'm psyched!
-
- -Kevin
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Re: SCORE!! (brag)
- Author: Kevin (pm3-a-btv-b-p07.pcom.net)
- Date: January 02, 2000 at 14:54:22
- Forum: Jaguar Interactive II
-
- >Hmmmm...something tells me there's more to the story than you
- >just walking into your local video game store and finding it.
- >Veee have vayz to make you talk. Feel free to email if you
- >don't want the public to know of your questionable tactics
- >for obtaining rare products. :)
- >
- >Micah
-
- Really, that's all there was to it. It happened so fast I couldn't believe
- it...I walked in, saw the Kiosk and went "WOAH!" to myself, walked around a
- bit and then non-chalantly asked him if he'd sell it. He said "Make an offer"
- so I did...he said "Cash?" I said "sure", I then proceeded to run to the
- closest ATM, withdraw the cash, then load it up into my Daytona and drive home
- with it sticking out the back.
-
- Just got done playing some Brett Hull Hockey on it! :-) Time to scan in some
- of the literature that came with it.
-
- -Kevin
-
-
- =-=-=-=-=-=-=-=-=-=
- //// Miscellaneous
- =-=-=-=-=-=-=-=-=-=
-
- Subject: Manufacturing Costs
- Author: Thunderbird (pool-207-205-163-65.nwrk.grid.net)
- Date: December 21, 1999 at 03:32:25
- Forum: Jaguar Interactive II
-
- >Just a quick question for all the developers out there. I had
- >read somewhere that it was cheaper to produce games on CD rather
- >than cartridge format. Is this true? If so, then why bother
- >selling the games in cartridge format rather than CD?
-
- Because:
-
- 1) Games have to be coded with the CD format in mind. Less RAM is available to
- the programmer because RAM has to be used for loading from the CD. Rewriting
- existing games could range from difficult to impossible, especially if there
- is no source code to the games anymore.
-
- 2) Fewer people have the CD. Sure, the people online here are super Jaguar
- fans and probably all have it, but the general public audience doesn't have
- the CD.
-
- 3) The CD needs to be encrypted to run on a production Jaguar (just like the
- carts) and the encryption tools were lost when Atari went under. The sheer
- size of the CD in terms of Megabytes means it is much much much more difficult
- to bypass the encryption. To this day NOBODY has successfully cracked the cart
- encryption (yet). And the problem has been worked on for quite some time.
- Imagine how long a CD would take...
-
- Thunderbird
- 4Play
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Interesting Jag M-Peg Info
- Author: Curt Vendel <cvendel@worldnet.att.net>
- Date: Sat, 22 Jan 2000 04:29:11 -0500
- Forum: alt.atari-jaguar.discussion,rec.games.video.atari
-
- I ran across this tonight, I don't know if the email address is still good,
- but this company was working on some Jag related MPEG software and who knows,
- perhaps they'd be willing to donate it into public domain:
-
- ~Subject: SUBSECTION - Atari
-
- [ Brainstorm is not continuing to develop their MPEG-Player for ]
- [ the Atari, really sad :o( Maybe somebody can help them ? ]
-
- From: laurent@brasil.frmug.fr.net (Laurent Chemla)
- Date: Fri, 10 Sep 1993 14:39:39 +0000 (GMT)
-
- Frank,
-
- Of course you're right. Raphael Lemoine replied quickly, directly online on
- Compuserve, and as the author of our MPEG software he's quite disappointed by
- the little interest there is about.
-
- As a commercial entity, Brainstorm is trying to sell his work. But this kind
- of work is not an easy thing to sell. A few developers asked us about our
- software, but couldn't pay for it. An easy solution would be to sell it to
- Atari Corp directly, and then developers could get it from Atari at low price.
- But Atari licensed Cinepak for this usage, and they aren't interested in
- buying our MPEG. So we decided to forget it for a while.
-
- Our MPEG runs at the same (or so) rate, not depending on the resolution. It
- uses some of our 'real time' dithering algorithms on Atari. Added to the work
- on the DSP coding, you can see it's a good piece of software Raphael did. But
- it's not enough for selling it as a Shareware library, because it doesn't
- handle P and B frames nor the sound, and we won't work on it if we can't
- expect to be paid for this work. I have personally written a few news about
- this software in Atari's Usenet conferences, but only got 3 mails in return,
- and nothing really exciting.
-
- Anyway, be sure we will tell you if anything new occurs about that.
-
- Laurent Chemla @ Brainstorm
-
-
- Curt
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Who wants to be a millionaire?
- Author: Big I <mailto:bigissues@yahoo.com>
- Date: January 25, 2000 at 18:47:29
- Forum: Jaguar Interactive II
-
- Anyone see Who Wants to be a Millionaire? The question was: "Which of these
- brand names, translated into Japanese, means roughly, "prepare to be
- attacked":
-
- A. Atari B. Kawasaki
- C. Fujitsu D. Nikon
-
- Answer? ATARI! Heheh and here I thought it meant "go"... A was my FINAL answer
- though, cuz it was the only one I knew any sort of translation for in
- Japanese... hehe
-
- And to make this Jag related...uh... my university closed for the first time
- in my four years there due to snow...and the only thing that could cure my
- cabin fever was two words: Cannon Fodder. Sweeeeeeeeeeeeeeet.
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Atarian Font for Download
- Author: JayEm <mailto:coug@coug.coug>
- Date: March 19, 2000 at 09:34:57
- Forum: Jaguar Interactive II
-
- I found a great free font download site at www.1001freefonts.com and they have
- a font called Atarian, which is the same font used in the Atari logo...pretty
- neat I thought...the link below (which is
- http://www.1001freefonts.com/fontsaz/) will take you right to the index page
- where the font is listed, but you really should check out the whole
- page...beware though...there's lotsa popups...
-
- --JayEm
- members.xoom.com/offonline
-
- "A" Links, Atarian, near bottom.... <http://www.1001freefonts.com/fontsaz/>
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: BJL? Help a newbie please?
- Author: Thunderbird (pool-207-205-161-127.nwrk.grid.net)
- Date: March 25, 2000 at 09:05:19
- Forum: Jaguar Interactive II
-
- >Forgive me for slowing down the conversation, but can someone
- >give me a rudimentary explanation of what these are and what
- >they do? Do these allow playing other games downloaded from a
- >computer? What are the benefits and where can I get these?
-
- The BJL is a "First Generation" addon which allows you to play homebrew games
- on your Jaguar. There are some cool games and demos which run on it.
-
- In order to use it, you must have a Jaguar that you're willing to modify, and
- the skills to solder chips and wires into a Jaguar circuit. You must also have
- access to an EPROM programmer, to make the program for the modification. After
- that, you can load your own games (commercial games do not work on the BJL).
-
- The "Second Generation" JUGS system performs the same functions as the BJL,
- and runs the same homebrew games, but has the advantage of not requiring your
- Jaguar to be dissected or modified in any way. Hence, it's portable (take it
- to a friend's Jaguar and play on that) and much easier for anyone to use (no
- soldering skills required). JUGS will be out shortly.
-
- Thunderbird
- ScatoLOGIC
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: The Atari Cake!
- Author: GreG <mailto:greggeorge@att.net>
- Date: April 07, 2000 at 17:00:05
- Forum: Jaguar Interactive II
-
- Ok guys,
-
- I've been holding this as a secret for awhile, but the pictures are finally
- back, and I wanted to share this with you... I got married on March 11th, and
- we went to London for our honeymoon. (So, I delayed my BS shipment. Monday,
- monday, I tell you!)
-
- Anyhow, to make a long story short, the groom's cake (mine) had a nice big
- Atari symbol on it. Check out the link below for pictures! This was the most
- delicious cake I think I've ever had! And everybody had a piece! I wonder if
- that has any symbolic meaning?
-
- I have the greatest wife in the world to allow me to have an Atari logo on my
- cake! How many can say that? :-)
-
- Greg "Fruitman" George
-
- P.S. TAT will return...
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Yesterday...
- Author: The UA (host71.north.iit.edu)
- Date: November 05, 2000 at 15:21:39
- Forum: Jaguar Interactive II
-
- ...marks the 7th Anniversary of the Atari Jaguar's release.
-
- Fard
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Phear
- Author: Carl <mailto:forhan@millcomm.com>
- Date: July 15, 2000 at 09:02:25
- Forum: Jaguar Interactive II
-
- >Hi Carl,
- >what about "Phear" aka "Tetrisphere" (N64). The Jag-Version
- >was already done years ago. I've heard that just the sound
- >was missing.
-
- Unfortunately, the developers of Phear have indicated that all
- Phear/Tetrisphere-related products are in the hands of Nintendo. They can't
- even supply me with the binary.
-
- How sad...
-
- Carl
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Once upon a Jaguar Secret!
- Author: Clint Thompson <mailto:atarivision@mail.com>
- Date: December 01, 2000 at 00:07:01
- Forum: Jaguar Interactive II
-
- For the almighty Jaguar Community - I come back from underground..
- ====================================================
-
- I noticed some saying :
-
- Why are people trying to HIDE stuff from the Jag community... and why can't
- they just tell us, show us, give us all this great and glorious stuff.
-
- Good question... I seem to wonder the same time to time.
-
- Would it not make everyone sick if I were to tell you it was possible to
- obtain several boxes full of prototype Jaguar2 hardware about 1 year ago, and
- for just about nothing? Yeah, it's a shame that MOTOROLA doesn't care to keep
- stuff more then 5 years at a time..
-
- -It's called an ARCHIVE my friends.., just damn shame it took me 5 years too
- late to realize what they had- (it's also a shame no one else jumped on it
- besides me...) ((unless you did and were unsuccessful))
-
- This is one fine example of why many secrets are held within. It's MORE
- disappointing to hear about a loss instead of a gain... (sick to stomach)
- makes you wish you didn't know about it at all instead of knowing about it
- afterwards.
-
- On the other hand, other people are "ONLY I CAN HAVE THIS" and no one else
- can, because I'm special and your not.
-
- I'm not sure why people are selfish, mind you, I'm not like that... It's not
- like I have excess numbers of VR headsets just to hand out... but if I had
- source code... (and didn't pay for it) I see of no harm but to release it to
- the OH SO MANY 200 or so current Jaguar fans that are active (from what I see)
- - which really isn't that much either...- a shame.
-
- Feel free to call up Motorola...(if you think I'm bluffing) I'm sure you'll
- hear the great news.... (sigh) (oh, I guess you would have to ask Curt Vendel
- or go to his site to retrieve the serial numbers on the chips as well! -
- Motorola will ask for them)
-
- =)
-
- ---and they said you couldn't reproduce a CatBox, HA!~
-
- "Perhaps I had a wicked childhood"
- and
- "That's what I get for _thinking_ like a hacker!"
- Care for more secrets? (if that's what you really want to call them...)
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: T2K rotary controller, a short review-2nd round
- Author: Gunstar <mailto:gunstar@minux.zzn.com>
- Date: December 09, 2000 at 14:54:49
- Forum: Jaguar Interactive II
-
- I received the T2K rotary controller in the mail today from JediJeff
- (jeff__t@juno.com or jeff__t@hotmail.com). When I first opened it I was
- surprised at the quality of the controller.
-
- This thing is well made and a lot of effort went into it. The only complaint I
- have is that the dial is not weighted, so it doesn't have that "arcade" feel
- to it. I have already fixed this by taking it off, putting about 8 quarter-
- inch lugnuts in it and then pouring in hot candle wax to hold them in place.
- It works and feels great now. Upon opening the case(I always open stuff up to
- see how they were engineered and designed) I noticed it is all either original
- jag controller parts or high quality electronics inside. The case itself seems
- to be made of a lightweight but sturdy plastic, which has been professionally
- coated with some kind of flat black paint (similar to the original Lynx case).
-
- On top of the dial is a really cool holographic sticker of a Jaguar, similar
- to the "seal of approval" stickers found on game boxes published by companies
- other than Atari. This is an extremely responsive controller that makes T2K a
- *lot* more fun to play. One plugs a controller into port 2 to make it easier
- to go through the menus and to do the bonus levels (except for the green path
- level, which uses the rotary control, and is almost too responsive, but I'm
- getting used to it).
-
- It may not be for everybody, as $75.00 is a lot for a controller that works on
- only one game. But if you're a big fan of T2K, then you don't want to be
- without it. It makes a great conversation piece and collector's item. Thanks
- Jeff for making a quality product and for you support of the Jaguar.
-
- Gunstar
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Jag/Lynx article submissions wanted for printed book
- Author: Carl <mailto:forhan@millcomm.com>
- Date: February 03, 2000 at 22:55:18
- Forum: Jaguar Interactive II
-
- Songbird is considering the publication of a professionally printed "post-
- Atari" Jaguar/Lynx book which would highlight as many released and unreleased
- games and hardware items as can be crammed into one ~100 page or so book.
-
- But, we need your help to make this happen. Article submissions need to be
- made on each game or hardware item, including screen shots / pictures of said
- items. Each author whose work is used in the final book will be credited
- appropriately. By submitting an article to Songbird, you agree to give
- Songbird complete publication rights to edit and print said article at
- Songbird's sole discretion.
-
- Please use the following guide for writing your articles. Proper grammar and
- punctuation are musts, do not include vulgar language of any kind, and make
- sure any submitted graphics are at least 300dpi.
-
- Try to keep the articles relatively short -- no more than a few hundred words
- per section. Multiple submissions will be accepted for each game/item, and the
- best submissions will be used or combined as needed.
-
- Any questions, just ask! I hope to read through some great articles in the
- next few months. =)
-
- Carl Forhan
- Songbird Productions
- http://songbird.atari.net
-
- ---
-
- Game Title - Jaguar / Lynx
- Format: xMB cartridge / CD
- Release date: month / year
- Developer:
- Publisher:
-
- Summary
- [Overview of the game/item -- not necessarily a full-blown review, but feel
- free to include some "what's great" or "what's not so great" comments]
-
- Strategies
- [Games only: suggestions on how to beat tricky parts, general strategies,
- etc.]
-
- Hints and Cheats
- [Games only: unique hints or previously unknown cheats]
-
- Collector's Corner
- [Tidbits and trivia on the history of the game/item, what the developer is
- doing now, etc.]
-
- - Author's name
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: Midway drops Atari name
- Author: unknown
- Date: unknown
- Forum: Jaguar Interactive II
-
- On a sad note which I have known about for sometime now and have waited for it
- to become official, Midway has officially dropped the Atari name from its
- products. Atari Games Corp, located at 675 Sycamore Drive in Milpitas,
- California has been owned by Williams Entertainment/Midway since 1996 when it
- was purchased from Time-Warner. Since its purchase, many have noticed how with
- each new game that was released, the Atari name and logo were becoming smaller
- and less prominent on their games. Over the last 6 months the www.agames.com
- and www.atarigames.com websites have been slowly and steadily changed from
- being an Atari dominate look to where Midway dominated the sites and the Atari
- name was relegated to a contact telephone # in the sub-menu's. Atari Games
- Corp will now be called Midway Games West. Many have already publicly voiced
- their opinions that Midway is doing itself and the industry and injustice by
- dropping the very name that in itself created the Video Arcade Industry and
- that it is a sad day for us all to see the Atari name and logo on the final
- product: SF Rush 2049 and for ever more see it disappear from the video
- arcades and entertainment centers and leave the very industry it started and
- set into motion.
-
-
- --==--==--==--==--
-
-
- || BattleSphere News
- || By: Scott Le Grand
- \__// varelse@best.com
- -----------------------------------------------------------------
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// BattleSphere Countdown
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- [from Scott Le Grand's Official BattleSphere Countdown page <http://www.
- best.com/~varelse/sphere.html>.]
-
- 02/28/2000 - Getting business license and Merchant account for Scatologic,
- Inc. so that BattleSphere can ship. The day is nearly upon all of us.
- Meanwhile, we're auctioning off the very first copy autographed by all 3
- members of Scatologic and which will incorporate a digital signature of the
- high bidder.
-
- 03/01/2000 - BattleSphere is an IRS Form and a business license away from
- full-scale shipping. Nobody in this country seems to know where these forms
- can be obtained so when I finally got help from a nice lady at a local bank,
- the county offices had closed. Tune in tomorrow when I walk into the right
- office and they insist I'm in the wrong place :-).
-
- 03/02/2000 - Scratch the business license off the list and place the
- acquisition of an employee identification number (EIN) from IRS form SS-4 as
- the final obstacle to the merchant account that allows BattleSphere to ship.
- This ought to be a slam dunk and I ought to be able to get it by phone, but
- the phone number on the form is not in service. It's even inaccurate on the
- form downloaded directly from the IRS web server. Somehow, this is of little
- surprise to me. Oh well, just a little more time.
-
- 03/03/2000 - EIN obtained, merchant account set up. Orders to be announced
- shortly from www.battlesphere.com. Stay tuned. The obstacle to the EIN was the
- fact that Fresno had an area code split and all the printed IRS numbers are
- now incorrect. The employees of the IRS apparently raise this at every staff
- meeting, but they are ignored. Big surprise, eh?
-
-
- --==--==--==--==--
-
-
- || Llatest from Llamaland
- || By: Jeff "Yak" Minter
- \__// net.yak@yak.net
- -----------------------------------------------------------------
-
- [All of the following postings are taken from Jeff Minter's web page, Yak's
- Zoo <http://www.magicnet.net/~yak/zoo.html>. Check it out, and see what
- else Jeff has yakked up lately. --Ed.]
-
- //// 30 Jan 2000
-
- Completion, Availability, Good Goat Almighty
-
- It's been a... dense couple of months :-). A lot of stuff happened in a
- very short space of time. It's been pretty intense... and finally I'm
- through the other side of it, sitting here doing the PC equivalent of
- moving house, getting all my favourite bits off my old PC and moving them
- over onto my new one, which, when it first came online at VM Labs I gave
- the network name of "GoatAlmighty" to, and which has kinda stuck :-). GA is
- a 733MHz Penty III completely tricked out for speed (256MB SDRAM,
- ultra/fast/wide SCSI HD), and I have it for a very specific reason... which
- I shall explain about, in due course.
-
- In the last two months I have been absolutely hacking my tiny brains out
- all the hours that Ghu sends, and quite a few that Ghu wanted to keep for
- himself but which I nicked anyway. I have consumed sufficient Red Bull to
- float a medium-sized battleship, and for me the Millennium was something
- that more or less occurred between compiles. I hope it was worth it...
-
- Some of you have been coming to this page for awhile now, and have read
- endless waffling about that stuff that started out as Project X, and which
- lately I've been working on; and by now it's been going on long enough that
- you're probably convinced it's all vapourware, because the two things I
- have never mentioned, with regard to either the 'wares I'm working on or
- the hardware itself, have been completion and availability.
-
- I have a tale to tell :-).
-
- Last November, I was happily hacking away on Tempest, when I had contact
- from work to the effect that we needed to be demonstrating a functional
- VLM-2 at CES in Las Vegas, on the 5th of January. At first I was not unduly
- alarmed, for, as you will know if you've read last year's updates, I had a
- reasonably well-functioning VLM-2, with ten or eleven effects on it,
- working since last Summer.
-
- However... since back then, the environment in which VLM-2 has to "live"
- (VLM-2 is just a small part of a complex app, written by many coders, that
- performs all the functions of the DVD player - MPEG2 decode, audio decode,
- special modes, game loading and execution, CD-Audio and of course VLM-2) -
- the environment had changed quite substantially since last Summer. So much
- so, in fact, that my existing VLM-2 was completely, irretrievably broken.
- And that did give me cause for concern, because by then it was the middle
- of November, and in December I had one weekend away and over a week away on
- holiday with my Mum at Xmas, and I was faced with the prospect of having to
- design and implement a completely new VLM-2, and not an awful lot of time
- to do it in. Still, I thought, with a few late nights and nonobservance of
- weekends, I could probably get something VLM-like happening before the 5th
- of January.
-
- However II...as December came around it became plain that what was needed
- was going to be more than just something in its early stages exhibiting
- VLM-type behaviour. In fact, I would need to deliver a complete, finished
- VLM-2 by the 28th of January. A VLM-2, I might add, with 100 effects. And,
- since as it turned out I was going to be spending almost 2 weeks away in
- the US at the beginning of January, it was evident that the only way I
- would get that done would be by shutting down all functions nonessential to
- immediate survival, reducing my non-work bandwidth to almost zero,
- seriously disrespecting conventional circadian rhythms, and basically
- working like a complete and utter bastard.
-
- We did make it to CES, and I had something VLM-oid, with around 24 effects
- in it; trouble was, everything had come together so fast that I had spent
- most of my time just on implementation, getting the component parts of VLM
- actually into existence and working together, and the effects I had I'd had
- almost no time to consider the aesthetics of, and so basically most of them
- were quite pants. There were one or two that were OK, and those are the
- ones I usually demonstrated the most :-).
-
- [pic of Yak posing with a functional VLM-2 --Ed.]
-
- The Grunting Ox in Las Vegas, demonstrating one of the couple of VLM
- effects that weren't completely pants.
-
- Once the show in Vegas was over, everyone buggered off back to California
- and I managed to get my vector generator back online, which was a great
- relief to me because once I got home from the US, I had to produce 100 non-
- pants VLM effects in about two weeks... but I realised that, in that time,
- I was going to be doing an awful lot of edit/compile/test cycles, and my
- old machine was just bloody slow grinding through all that, and so I
- mentioned to the powers that be that it would seriously improve my chances
- of making deadline if I could have a system that was a bit faster. And so,
- a couple of days later, I was presented with GoatAlmighty :-).
-
- GA does indeed blaze through the compile cycle, and I've been very grateful
- for that, because over the last two weeks I have worked almost to the
- limits of my capacity and endurance; but on Friday night I did indeed
- manage to squirt down the wires to VM a fully-functional VLM-2, with 100
- effects that I don't think have any aspect of gentlemen's bottom-half
- apparel... but fuck, it's been an intense time...
-
- The bottom line is: VLM-2 v1.0 is finished :-).
-
- You may well be thinking that's all well and groovy, but it doesn't do you
- any good because you can't get your sweaty hooves on it anyway, and whilst
- that may be true at this instant, I would ask you to have a gawp at this:
-
- [pic of the Samsung DVD player --Ed.]
-
- Hardware. Not vapourware.
-
- That, my friends, is a Samsung Extiva N-2000 DVD player, and it will be
- available in Spring of this year. You will note the little Nuon logo on the
- bottom-left of the machine. You will also note that one of the listed key
- features is "Virtual Light Machine" :-). And that is the reason that I have
- had so many late nights and had to drink so many cans of Red Bull the last
- couple of months - because it's going into production imminently. So I have
- been working like a bastard so that you lot can get yer mitts on VLM-2 very
- shortly :-).
-
- 'Course, you'll also be able to play T3K on it too :-). As well as enjoy
- the coolest DVD tech and special modes around :-).
-
- [pic of Yak's workstation and attendant pyramid 'o cans --Ed.]
-
- Aftermath: the Yakly workstation after VLM-2 completion. Note the
- ceremonial Red Bull pyramid, which accreted during late-night sessions, and
- which testifies to the amount of caffeine consumed during the project.
-
- I must say that I have found Red Bull to be the most excellently effective
- coder-fluid I've found; a much nicer experience than the traditional
- wirejuice, Jolt Cola (which is, anyway, unavailable in the UK, at least
- 'round these parts). When it gets to that point at about two in the
- morning, your neurons are starting to unravel but you need another couple
- of hours runtime yet, just reach for the old purple-and-silver can and suck
- that Bull... when I first got in to the US I was a bit alarmed because at
- first it looked like there was no Bull to be had out in the Valley, but it
- is being introduced over there, and in due course supplies were located. In
- fact I became known as a bit of a Red Bull evangelist when I was working in
- the office, and random individuals would sometimes drop by my workstation
- and hand me a can of the precious liquid :-).
-
- I'm glad I can give it up for awhile, though - there is still a little bit
- of work to do, some minor debug of an occasional screen glitch, but nothing
- that can't be done in normal work hours; nothing that will require
- prodigious feats of continuous consciousness and irrational amounts of
- caffeine :-).
-
- Although the work has been hard, especially in the latter days, the
- consolation has been that the view from my workstation has really been
- getting rather nice of late...
-
- [pic of a VLM-2 effect --Ed.]
-
- A giant, glowing, rotating disk flies over a rolling alien cloudscape,
- emitting streamers of gently-coloured plasma. In time to Pink Floyd.
-
- On Friday night, after the deed was done, I sat down and for the first time
- actually played with VLM-2 (rather than hack dementedly on it in an attempt
- to ram more stuff into it) and... well, I don't think it's too bad a toy :-
- ). Certainly I look forward to when I can get an actual Samsung DVD-player
- in my hi-fi stack and have VLM-2, always there, hardwired, ready to play
- with :-).
-
- [pic of another VLM-2 effect --Ed.]
-
- Plasma flows outwards from the centre of the screen; suspended within, a
- formation of glowing disks pulsate and emit pale green smoke.
-
- Those of you who remember the Jaguar VLM will, I hope, be pleasantly
- surprised when you see VLM-2... there are more effects, and some of them
- are things that could not even be attempted using the Jag's old hardwired
- graphics manipulation hardware. VLM-2's main aesthetic is based on things
- that are not normally considered to be the domain of (at least low-end)
- graphics systems - mist, smoke, even fluid surfaces that appear to flow
- together and break apart in a natural manner...
-
- [pic of yet another VLM-2 effect --Ed.]
-
- A vortex of blue liquid that oozes, flows together and breaks apart like
- mercury on a flat surface, according to the pulsation of the spiral
- generator-function that is visible in the centre of the image.
-
- Of course there are some more "trad" kaleidoscope-y effects in there too,
- because some people like those as well as the more exotic ones; but even
- they are rendered in the Nuon style, heavy on the translucency and neon-
- effects; with one or two of them, the influence which inspired 'em will be
- obvious, if you happen to be a Pink Floyd fan...
-
- [pic of still yet another VLM-2 effect --Ed.]
-
- A throbbing yellow neon vector llama rotates in the middle of an effect
- which, if you have ever been to a Pink Floyd concert and noticed what they
- do with the lights all around the edge of their big circular screen, may
- look familiar :-).
-
- As I mentioned, VLM-2 has 100 effects (by the way, only two of the effects
- I had in Las Vegas actually made it into the final cut of VLM-2) and, if
- you're feeling in the mood, if you use the analog joystick, you can "jam"
- along quite effectively. Although the interactivity is quite simple - often
- just colour/feedback intensity/scale changes - it's surprisingly
- satisfying. You can just sit there and kinda "air-guitar" with your thumb
- (if that makes any sense) and it looks great on the screen :-). A fun toy
- :-).
-
- I'll prolly add some more to this in a few days - more to tell, about the
- trip and suchlike; not a lot of nonwork-stuff to talk about (there is some,
- just not as much as usual) because there hasn't been a lot of nonwork-stuff
- in my life recently :-]... There was, of course, my holiday with my mum,
- which was excellent and a lovely bit of calm in the middle of all the
- mayhem that came before and after... but I'll tell all about that on
- another update, soon. For now, I just wanted to let ya know that VLM-2 is
- in full existence, and that soon Nuon will be unleashed at last :-).
-
- More (and very definitely more about Nuon - Samsung is not the only
- manufacturer releasing Nuon tech this year) on a later update... right now
- I am going back to trying to get a nice comfortable environment sorted here
- on GA. Like I mentioned, moving PCs is a bit like moving home - you don't
- feel fully settled in your new environment until all your old familiar
- clutter is unpacked and deployed, and for the last two weeks all GA has had
- on it has been my work stuff - a bit like moving into a new house that only
- has a desk and chair in it :-). So I'm bringing over all my goodies like my
- emu collection and my Web stuff and my fave sample editors and such... and
- it's starting to feel a bit more like home now :-). I need to sort out my
- FTP program before I can upload this though - for some reason the thing
- thinks it's unregistered, which is a rotten lie :-). Must be some config
- file lying around somewhere I forgot to copy over. Doesn't help that one of
- the machines is without a network card, so I am having to schlepp
- everything over by hand. Thank Ghu for CD-RW, iz all :-).
-
- And... extra thankmodes are due to those very excellent mates of mine who
- have been watching out for me and keeping me from getting so far into the
- workmode that I forget to run basic self-maintenence (or intervening when
- that happens)... to those people who noticed when I forgot to feed myself
- and rammed me full of sausages and chips, or who noticed I was overstressed
- and forced me to get off the bloody machine for awhile, or who stayed in
- touch and kept a part of me human when it felt like the machine was taking
- over... much thanks, guys. This one's for you :-).
-
- Thanks are, of course, also due to that bloke on Barbados who sold me some
- wicked ganja. But that's for another update :-).
-
-
- //// 22 May 2000
-
- E3 and Spawning
-
- Baah! Yes I am alive, and occasionally I might even update this page. What
- can I say, except that I haven't been arsed to do it for awhile. Too much
- T3K and VLM going on... speaking of which, VLM is now all done, bugs fixed
- and integrated into the Samsung firmware; in fact mass production is now
- underway and the Extiva N-2000 should be hitting the streets in the US
- sometime in the next few weeks. It will come with one Nuon game, a puzzle
- game called Ballistix that is actually quite addictive in a Puzzle Bobble
- stylee; and also a demo disk that will contain demo versions of, I think,
- Iron Soldier, Merlin Karting and T3K.
-
- The demo of T3K isn't some pansy-arsed over-in-an-instant stylee demo,
- either. It allows you to play levels 1 ("Welcome to the Machine"), 9 ("Hay
- Ewe"), 15 ("Dark Side of the Moo"), and, uhh, I think it's around level 24
- ("Interstellar Overdraft"). The last level in particular is no pushover,
- featuring as it does those beastly Pulsars, and Rotors (a new enemy type
- that causes the entire web to spin around whilst it's on it - quite
- disorienting, especially when you're pussyfooting it around the Pulsars.
- Don't try it if you're pissed and full of lager and curry!).
-
- Most of the powerups are available ("Hover" is disabled in the demo), and
- if you're really good, and collect *all* the powerups on the last three
- demo levels, then you can get into one round of the Bonus Round before the
- demo ends. The whole demo also has one of the new music tracks from the
- game - the finished game will have all the old faves from T2K, plus some
- great new music. The track on the demo, called "Intimidation", was written
- by a mate of mine, and it rawks ;-).
-
- In the full version of the game you can expect to see more variation in the
- dynamic textures that fill the web, more backdrops, prolly a slightly
- higher framerate (I'm not using up all the chip yet) and of course a
- shedload more levels and effects - there will be 128 unique levels, and
- then if you reach the end of that, webs will be generated by algo, so your
- torment will know no end ;-).
-
- I just got back from E3 llast week, and it was quite an enjoyable trip.
- There was plenty of interest in Nuon, and quite a few people stopped by to
- play Tempest, so I had my first real feedback from actual gamers, and it
- seemed to be pretty good. Nobody said they hated it, and some of them even
- said they would get a Nuon to play it on, so can't be bad ;-). It was good
- to see actual Nuon players out and being used, as opposed to tucked away
- behind perspex like they were at CES. I had my video camera with me but not
- my digital still camera, and I took a few pics from the video - the quality
- isn't great as stills, but you can see what's going on...
-
- [remainder of update snipped -Ed.]
-
-
- //// 20 Oct 2000
-
- Change returns success, going and coming without error...
-
- (Is it just me being a geek, or does it sound in that song as if Syd took a
- particularly heavy trip one day and flashed forward into the mind of a
- coder? That lyric seems to describe the successful execution of a procedure
- called "Change()". And there's all that business of "darkness++" in the
- same song, too. Heh. Okay, I'm too much of a geek for my own good
- sometimes).
-
- Er. I'm digressing before I've even started. What was I going to say? Oh
- yeah, just a small thing, really.
-
- T3K is finished.
-
- And, you know, it feels rather strange... today is the first day I've woken
- up and not had anything to do to Tempest today. And after... what's it
- been? Couple of years, at least... that feels really odd. There's a void in
- a certain part of my head (well, you knew that anyway, right?) - I mean the
- bit which used to be full of T3K-workmode. I'm sitting around here
- listening to Underworld and feeling faintly bemused :-).
-
- 'Course, I may yet have to do another compile or two. What I uploaded to
- work at one in the morning last night was "RC1" - that stands for "Release
- Candidate 1", which basically means that as far as I can tell, the game is
- complete in every way, it doesn't crash, everything works properly, it
- plays correctly - basically it's *done*. RC1 will be scrutinised by a few
- more people before it goes "golden" - that is, cleared for release. It's
- possible that someone may request a few small changes - to the wording of
- menu pages, or minor stuff like that; but such mods should be trivial, if
- required. Basically, it's finished :-).
-
- I don't know what to say about it, really, except that I hope that those
- who has been waiting for the game aren't disappointed... it's kinda hard
- when you work really close to something, especially for so long, to form an
- objective opinion about it. Subjectively, I'm pleased with it. It looks
- nice, plays well and sounds great. I had a few mates round the other day
- and they thought it was very cool. So I hope it really is OK :-).
-
- 'Course, there was that time I was playing the game in a dark room, sound
- cranked, my nerdly pallor illuminated only by the flickering stroboscopics
- of Superzapper discharges and Pulsar blasts, tranced out, deep in the Zone,
- and convinced that this was the best game known to Man... but that probably
- had everything to do with the fact that someone had encouraged me to burn a
- quantity of herbal matter in a small pipe and inhale the resultant smoke
- just a few minutes prior ;-).
-
- I think it's OK. I hope you do too :-).
-
- (Mother do you think they'll like this song?)
-
- Now that Nuon players are actually available (both the Samsung Extiva N-
- 2000 and the Toshiba SD-2300 are on sale now in the US) some of you will
- have already seen the four-level "demo version" of T3K that's distributed
- with the players. There's now an updated version of the demo around that is
- somewhat closer to what the Real Thing is like, but for those of you who
- have the original version of the demo, well, when you see T3K "for real",
- you're going to notice quite a few differences :-).
-
- Firstly and most importantly, the final game is faster, both in frame rate
- and pace of gameplay. The speed of everything is faster now - in particular
- your projectiles, and the speed with which the Flippers make their way up
- to the Rim. There are more simultaneous enemies on the Web at one time, and
- they come at you faster. This makes the gameplay considerably more intense
- than in the demo version :-).
-
- Also, the somewhat sloppy control of the Claw has been tightened right up.
- There was waay too much inertia on that original version of the demo. I
- played it the other day, when I was at a party with my Extiva, and found
- that the control was as sloppy as a bucket of custard :-]. If you've been
- playing the demo, you're in for a nice surprise when you get yer hooves on
- the real thing.
-
- Fans of T(NT), the composer of the track "Intimidation" that accompanied
- the demo, will be pleased to hear that he has provided another three
- excellent tunes for the game. There are nineteen tracks in all - four from
- T(NT), two from Andre Meyer, one from VML's own James Grunke, and all
- twelve tracks from the CD remix of the original tunes from Tempest 2000 :-
- ). Plenty there to keep you aurally satisfied as you blast your way to
- Level 128 and beyond :-).
-
- I should take a moment to introduce T(NT) here, because he's been
- instrumental in more ways than one in assisting the completion of both T3K
- and VLM. He's also a good mate of mine, and has been supportive beyond the
- call of duty at times during the making of all this bollocks when I have
- got a little... er... stressed-out :-]. Coincidentally enough, he's even a
- fellow goat-keeper (although his are rather larger than my little goatlets
- :-). In fact, one of his two goats features quite prominently in T3K.
-
- You'll hear Copper's bleating during the Bonus Round, as well as during
- things like menu selection :-). Flossie gets a look-in, too - remember the
- Yes! Yes! Yes! powerup trick out of T2K? Well, if you do that in T3K, then
- you'll get to hear the Prettiest Sheep in the World going a bit bonkers as
- you zoom off into hyperspace :-).
-
- I certainly hope that there will be further collaborations between me and
- T(NT) on future occasions. Anyway, you should pay a visit to his website
- and meet both his goats :-). They are really very cute (although Copper's
- 'ard as nails, she'll 'ave ya, she will! ;-).
-
- I'll be uploading an "Unofficial Strategy Guide" to T3K in the next day or
- two, so you can start preparing yourselves for the full version of the game
- :-). Although "strategy" is altogether too grand a word to use with regard
- to T3K - "Agh! There's one of those! Shoot it! There's another one! Shoot
- it too!"... heh ;-). Nevertheless, there are a few tricks and tips that I
- can pass on, from the ox's mouth so to speak, which will help you rack up
- higher scores on your way to Level 128 and beyond (although how far beyond
- it is possible to go I don't really know yet. Should anybody actually make
- it to level 256, something really evil happens).
-
- So that's it, really - T3K is done. Bloody hell, it doesn't half feel weird
- :-].
-
- You may now be asking yourselves, "so what's the smelly old ox up to next"?
- And basically I have a few small projects to undertake for VML before I
- start on a new game, stuff like making some of the techniques I used in T3K
- more accessible to other Nuon programmers, and designing a tool that can be
- used to create new VLM effects. This will occupy me for a few months, and
- I'll probably be starting on a new game proper sometime early next year. I
- already have a design in mind, something original this time, not an updated
- arcade game - and again in a unique style, using a custom renderer
- assembly-coded for Nuon. I'm very much into having my games look different
- from those produced on standard polygon-based libraries, and I work on the
- perfect machine for being able to roll-yer-own renderers, so why not ;-).
-
- A word about VLM and the available Nuon players - if VLM is a major
- consideration when you're thinking about buying Nuon hardware, then you
- should opt for the Samsung rather than the Toshiba. Not that the Tosh is a
- baa-d machine; just that on the Tosh there are only 8 built-in VLM effects,
- whereas on the Sammy there are 100. Both of 'em will run T3K, of course :-
- ).
-
- [remainder of update snipped -Ed.]
-
-
- //// 3 Dec 2000
-
- [massively chunks of sheep fetishism clipped for brevity --Ed.]
-
- Yak and T(NT)'s Big Day Out; VLM (Iteration); some sad news; general
- wibble...
-
- [cool "Holiday Greetings" pic on original arcade Tempest --Ed.]
-
- Yeah, I know it's a bit early to put the decorations up. Not that I can
- ever actually be arsed with decorations, anyway. But I found this somewhere
- and it seems appropriate - apparently the original coin-op Tempest team
- made it for a greetings card back in the days.
-
- Work-wise, well, I haven't been idle. T3K is, as I write this, about to hit
- the streets in the US in the next few days. It was released to manufacture
- awhile ago now, and although there have been a couple of delays since then
- getting it actually out there, I can only assume they were due to packaging
- or duplication hassles. I'm watching the Nuon boards to see when it finally
- gets through to those who have been waiting for it for so long.
-
- After Tempest, I've had an opportunity to go back to the VLM for a while.
- This is good news for future European Nuon-owners, who will get the benefit
- of some improvements to the VLM itself, as well as a bunch of nice new
- effects. User-interactivity has thankfully been restored; if you have a
- controller with an analog stick on it, you can twiddle the effects with
- your thumb in an intuitive and gratifying manner, as I had always intended.
- I've also made it so that VLM can run in a slightly different configuration
- that allows for VLM to be concurrent with other, more computationally-
- intensive audio playback modes than just straight CD playback; the same
- mode also allows you to effectively increase the frame-rate of VLM when you
- *are* just doing straight CD playback. Andreas from VM Labs, my
- collaborator on VLM and the guy responsible for all the actual difficult
- bits of the audio analysis, has also improved the beat-extraction code so
- that it's much more effective. A bit of a result for us Euros, it seems :-
- ).
-
-
- --==--==--==--==--
-
-
- || JagFest 2000: The Aftermath
- || By: The Helpful Gamer, Joe Fix, and the Gang
- \__// lincoln_log@crapmail.com, jdfix@thompson-grp.com
- -----------------------------------------------------------------
-
- There follows all the reports from JagFest 2000 that I was able to lay my
- hands on. For all these and more (including lots of pictures), browse to:
- <http://jaguar.holyoak.com/jagfest/jf2k.html>
-
- Thanks to Tim "Sauron" Wilson for putting on a great JagFest!
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// The Helpful Gamer's Report
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- JagFest 2000 is off to a flawless start!
-
- Scott Walters showed up with a great supply of interesting stuff, Tim is busy
- running around, people are playing games everywhere...
-
- I've met a few 'Fest attendees already and it's nice to put a face to the
- name.
-
- Throughout the day, we'll be seeing some prototypes, thanks to Scott and
- others. It is even rumoured that a game called Leather Clad Turkish Warriors
- will be displayed in early, unfinished form.
-
- I did get a chance to play some Brett Hull Hockey. It's fun, but nearly every
- hit results in a penalty. Boo!
-
- Richard and I have been having some deadly NBA Jam: TE battles... he won the
- last two games, but I beat him handily the first time. There is some action
- heating up with the first round of Alien Vs. Predator tournament, as well, but
- I have not had a chance to check it out.
-
- I've got one thing to say about Brett Hull Hockey for the JagCD (that's right,
- CD, not cart!!): Shoot the between periods reporter! The quality of the
- "newsroom" is shoddy at best. We should all thank our lucky stars that this
- one never came out... otherwise the suicide rate would be through the roof.
- It's actually quite humourous, but if it was released, it would make a mockery
- of the JagCD. And who *was* the newsroom man? An employee of Atari?
-
- Richard and I (yes, the REAL Richard... my friend from the bad side of
- Lincoln, Nebraska, not the guy from England who, for some reason, thinks that
- he's the only Richard on Earth) played some more NBA Jam: TE. He beat me
- again, though. It was amazing... I've never seen more men running after a ball
- and putting the ball through the hoop. It was UNBELIEVABLE!
-
- I haven't eaten in hours... since I started driving early this morning,
- anyway. I had a popsicle before I left. But when I was driving, I was groggy
- and I dropped it on my pants.
-
- There are actually a couple girls here at JagFest. I want to talk to one, but
- every time I try, odd noises come from inside of me (like a demon or
- something) and it smells funny. Like a funny smelling demon!
-
- There are people playing videogames here at JagFest. There's a guy who looks
- like Darth Maul here, and another with glasses!
-
- Did I mention that I haven't eaten anything today? Every time I play a
- videogame, I get all shaky and thirsty. I feel so cold!
-
- This year's JagFest will go down in history as the greatest ever!
-
- I had a lot of fun... I played Club Drive with somebody (I think it was Dane
- Stegman) and beat him in the ten ball race.
-
- Phase Zero... what's up with that?!?!
-
- I cleaned the popsicle from my pants.
-
- This is the greatest JagFest ever!
-
- The Helpful Gamer always says "Remember, kids, club soda will rid you of those
- pesky pants stains!"
-
-
- =-=-=-=-=-=-=-=-=-=-=
- //// Joe Fix's Report
- =-=-=-=-=-=-=-=-=-=-=
-
- There were about 15 people there (if you include the three wackos that just
- walked in and sat down and started playing games...)
-
- Total Carnage is totally complete, but the "Option" button automatically skips
- you to the next level. Scott seemed to think that part was incomplete - maybe
- that's how they were going to leave it?? The game is pretty much arcade
- perfect, except for the controls, which use the keypad for 8-direction fire.
- We tried hooking up a pro controller to see if that would help with the fire
- control issue, but basically the best way to play is to set the controller on
- a flat surface and have one hand on the D-pad and one hand on the keypad.
- Scott said that Bally(?) wouldn't get together a contract for anyone to
- release it, but that Carl was currently trying to negotiate it. Total Carnage
- is a definite buy if he ends up working out the details - I'm not aware of any
- other Jaguar game of this genre. For those of you who are not familiar with
- the game, it is similar in concept to Taito's
- old arcade game, Front Line. Very impressive with great sound and graphics.
-
- If you look a few posts down, Mark posted the ROM image for Phase Zero. After
- seeing all the stuff available, I'm going to get me a cheap Jag at VGLQ to
- mod. Phase Zero is VERY smooth and the graphics are quite good. It is not very
- challenging, though. One of the highlights is being able to shoot at the trees
- and watch them light up like a torch.
-
- The completed cart version of Brett Hull Hockey was also available for play.
- The graphics are so-so and the control is good, but not great. Very easy to
- get penalties. I didn't play it enough to see if there were settings to change
- to make the penalties less frequent.
-
- Slam Racer was also available to play. I didn't play it, but it looked very
- similar to Power Drive Rally, only amazingly smoother. Only one level
- available on that one.
-
- As far as I know, they only got the title screen of Arkanna to show up... I
- was looking forward to seeing it in action, along with The Assassin, but that
- didn't happen either.
-
- Scott brought Carl's new games, of which Skyhammer and Hyper Force got the
- most play time, with Protector running a close third. I played Skyhammer and
- Protector - I will probably try to pick up Protector as soon as I can hack
- together a joystick for the Jag... I couldn't see how you could play it
- effectively without a stick.
-
- Scott also brought BattleSphere, but unfortunately he was the only one with a
- copy, so there was no networked play. He did, however, bring two Jagmodems
- which were successfully linked in a game of Ultra Vortek. The voice was not
- hooked up, so that capability was not demonstrated. The two units were sitting
- side by side, so it wasn't quite as dramatic demonstration as it could have
- been, but oh well. The game would periodically slow down to snail speed,
- apparently because of modem communication problems, but otherwise there was no
- lag.
-
- There were some great door prizes, including a complete vendor kit for the
- Jaguar that include: a vinyl banner, IS and AvP posters, bumper stickers, game
- flyers, brochures, and a cool cardboard table display that had tear-off
- coupons for a "free controller when you buy a system". Other door prizes
- included a Club Drive cart with a Jaguar pin, a Dino Dudes cart with a Jaguar
- pin, a Jaguar keychain, and a complete copy of Missile Command 3D. Joel, the
- winner of the Ultra Vortek contest (thanks to a cheesy overuse of Lucius'
- flying hawk move), won the grand prize of a Lynx system with carrying case
- that included a ComLynx cable, AC adapter, sun shield, battery pack, and a
- copy of Batman Returns.
-
- The fest was well-planned (Thanks again Tim!) with a room that was very
- comfortable (even had couches and cushioned chairs!). Having it in the UT
- Union was a great idea, since there was a Wendy's fast food right down the
- hall. Chow down on the Biggie Fry and get back to playing games! Scott made
- the day interesting with all of his great protos, and it seems that he's
- raising his son to be a Jag fanatic too.
-
- I've still got quite a few standard Jag controllers available, and I'm still
- looking for Atari Karts and Defender 2000 to trade with someone. Missile
- Command 3D is available to trade!
-
- -Joe
-
-
- =-=-=-=-=-=-=-=-=-=
- //// Miscellaneous
- =-=-=-=-=-=-=-=-=-=
-
- Subject: JagFest rocks!
- Author: Richard <mailto:buster_hymen@porncity.net>
- Date: June 24, 2000 at 13:26:59
- Forum: Jaguar Interactive II
-
- Take that! I just won my fourth straight NBA Jam:TE game!
-
- JagFest 2000 is rockin'! The competition is heating up everywhere.
-
- My favorite part of JagFest is listening to the Britney Spears CD
- constantly... Oops! I Did It Again! on repeat, baby! Of course, I've got a
- Discman and earphones, so I'm the only one enjoying it!
-
- You're all missing out now, aren't you?!
-
- Richard
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: The REAL JagFest 2K Report!
- Author: Sauron <mailto:timkel@swbell.net>
- Date: June 24, 2000 at 22:29:09
- Forum: Jaguar Interactive II
-
- This really isn't much of a report, as I'm about to head to bed. I'll do a
- more in-depth one tomorrow. However, I just wanted to let y'all know that
- JagFest 2000 was a success! While this year's JagFest may not have had as many
- attendees as the previous year's, there were still plenty of us there to
- compete handily at Warbirds and have a rousing Ultra Vortek tournament, with a
- surprise winner. Also, you won't believe who won the ultimate raffle prize of
- the day! Can't put many details down right now, but should be able to
- tomorrow.
-
- Tim Wilson
- JF2K Coordinator
-
- =-=-=-=-=-=-=-=-=-=-=
-
- Subject: JAGFEST 2K REAL REPORT
- Author: eXtreme-Rush <mailto:rush6432@icqmail.com>
- Date: June 25, 2000 at 07:54:25
- Forum: Jaguar Interactive II
-
- JagFest 2k was a success. There were not as many people as we had though were
- coming but we all still had lots of fun overall. We had lots of Warbirds
- tournaments and Ultra Vortek tournaments and Doom tournoments. Also Scott
- brought some really cool games like Total Carnage and Phase Zero and the 4 new
- Songbird games and BattleSphere which I might add was a really cool game. Just
- about every game we had we played at JagFest 2k this year. Well I'm kinda
- tired because I wrote this last night and then posted it this morning and I'm
- just now correcting my spelling errors and jumbled up sentances. See you guys
- later.
-
-
- --==--==--==--==--
-
-
- || CGE 2000: A Classic Games Enthusiast's View
- || By: Lee Krueger
- \__// resqsoft@earthlink.net
- -----------------------------------------------------------------
-
- I attended the Classic Gaming Expo in Las Vegas over the last weekend. For
- me, this year was different than last year's event because I was sharing a
- booth as an exhibitor as opposed to being an attendee. I went as an
- enthusiast with no particular agenda other than hoping to have an enjoyable
- time demonstrating some of my projects and promoting the NorthWest Classic
- Games Enthusiasts (NWCGE). I arrived Friday morning, arriving from Seattle
- on an internet airfare special that I booked in advance which cost me $210
- for the roundtrip. I stayed, like most, at the Plaza Hotel. Unlike last
- year, I had no roommate, so I had to pay a little more than I would have
- liked. However, the room rates were reasonable and my total costs were $143
- for the room from Friday morning night thru Sunday night. When you add the
- $100 I spent for the booth and admission, I invested a total of $453
- (excluding food and entertainment) to attend the CGE show. Below is summary
- of what I got for my money.
-
- I arrived Friday morning around 10:00 a.m. and after checking in I went
- directly to the exhibition hall to drop off my boxes and help folks setup.
- As I mentioned in my report form last year, the Plaza Hotel is a little
- dated and is obviously an older establishment in Vegas. However, the
- accommodations were still much better than I have experienced in many of my
- other vacation such as the prior 2 weekends where I was pursuing my other
- passion, mountaineering. Believe me, the Plaza is much better than sleeping
- in a tent on a glacier at 10,000. That being said, I must confess that the
- 115 degree heat I experienced in Vegas just about caused me to have a
- seizure upon arrival. Although I am an avid outdoor enthusiast, there was
- no way I was going to spend any significant time outside in this heat (why
- they built a city in the middle of the #%!! desert is still one of the
- mysteries of man I'll never understand).
-
- Because I was an exhibitor I had the opportunity to meet up with the other
- exhibitors and meet some of the volunteers who were helping to set up. Most
- of which I have had many email transactions with. I was fortunate enough to
- share a booth with my friend Hans Reutter (Cyberroach and NWCGE sponsor)
- and Joe Santulli (Digital Press). I knew that I would not get to explore
- some of the other booths and exhibits during the show because we would have
- to take turns manning the booth so I was able to see that displays and chat
- with folks prior to the show opening which was very nice.
-
- On Saturday the doors to the show opened promptly at 10:00 a.m. There was
- an immediate mad rush to get to the Intellivision Productions Booth where
- there were limited copies of unreleased games such as Atari 2600 Sword
- Fight, Sea Battle and Steamroller (Colecovision). Fortunately I was able to
- get a copy of each. However, it is my understanding that more copies will
- be available on the Blue Sky Rangers website after the show. I really
- enjoyed the keynote presentations that I was able to see. They were varied
- and frequent. Some of the keynote presentations were repetitive from last
- year, but were interesting nonetheless.
-
- The room set aside for keynote presentations was much larger than last
- year. As a result there was plenty of seating for everyone at the
- presentations and lots of room for the swap meet session. The swap session
- didn't seem as good this year. Maybe it was because I didn't make any good
- trades.
-
- Some of the booths and displays that were the most impressive are as
- follows (no particular order):
-
- Blue Sky Rangers/Intellivision Productions
- ===============================
- Like last year, these folks had the most impressive booth and were very
- enthusiastic, especially Keith Robinson. Missing this year was the display
- of the Master Component Computer and accessories, but one hardly noticed
- with all the excitement they generated during the course of the show. They
- had a very cool soundtrack playing from their upcoming "Intellivision
- Rocks" CD. On Sunday they celebrated the 20th anniversary of the
- Intellivision with a birthday part including cake, balloons and party
- favors. Afterwards they had an Intellivision Karaoke contest (mimic the
- sounds of an Intellivision game as it was displayed on the video). These
- guys definitely get the "Life of the Party" award.
-
- CyberPunks
- ==================
- Glenn Saunders and Russ Perry Jr were on hand to sell their videos of
- Stella, both Volumes 1 and 2, along with "Stella Gets a New Brain" Starpath
- CD. The videos are a must for any Atari 2600 enthusiasts as is the Starpath
- CD. A nice touch would have been to have a couple of monitors playing the
- videos and demonstrating the Starpath CD.
-
- Mark Lambright Sales
- ==================
- Mark had many classic games, new and used (mostly new) for sale. The new
- games he had ranged from Atari 2600/5200/7800 to the Intellivision and
- Colecovision. The great thing about his booth was the prices. Very
- reasonable indeed.
-
- B&C Computers
- ==================
- Bruce and Cathy are always a pleasure to meet with. They also have some
- pretty cool stuff for sale, including a Jaguar Kiosk and many items
- "rescued" from the dumpsters in Atari warehouses during the last days of
- Atari. He always has a good selection of prototype hardware and manuals for
- all Atari products. They also had great prices on Jaguar and Lynx games.
-
- CGE Services
- ==================
- The organizers of the event had a large booth where they sold everything
- from t-shirts to multi-carts to shrinkwrapped games. They also sold limited
- copies of prototype games for the Colecovision (Power Lords and Lord of the
- Dungeon) and the Odyssey 2 (Autographed copies of Video Pinball by Ralph
- Baer). They also had many items for sale behind the table if you asked.
-
- Classic Game Creations
- ==================
- John Donzilla was on hand to demonstrate and sell his wonderful Vectrex and
- Colecovision products, including Vecmania and Dacman (Colecovision). Mark
- Shaker also shared a table with John and sold versions of new Vectrex
- prototypes such as Tour De France, Polar Rescue and homebrew efforts of
- Moon Lander, Vaboom!, Frogger, etc. Both Mark and John had great pricing on
- all their products. It was a pleasure to meet and chat with both of these
- gentlemen.
-
- Digital Press
- ==================
- Joe Santulli runs Digital press and was taking orders for the upcoming DP
- guide. He also sold orders for back issues of the DP newsletter.
-
- Scott West Productions
- ==================
- Howard Scott Warshaw (Programmer of Yars' Revenge, E.T. and Raiders of the
- Lost Ark for Atari) appeared briefly to sell his remaining stock of "Once
- Upon Atari" videos. He seemed to disappear as fast as he came though.
-
- Songbird Productions
- ==================
- Carl Forhan has been supporting the Jaguar and Lynx with new releases.
- Among the highlights at his booth, were the new Jaguar cart releases,
- Skyhammer, Protector and Soccer Kid. In addition Carl sold new Lynx titles
- and some homebrew efforts for the Lynx including his limited CGE edition of
- Remnant: Planar Wars 3D. I picked up his rapid fire controller for the
- Jaguar (highly recommended) and a couple of other items. He also had custom
- made Jaguar arcade sticks. Also on hand were playable demos of some
- possible up-coming Lynx Releases, including CyberVirus and Eye of the
- Beholder.
-
- NorthWest Classic Games Enthusiasts/Cyberroach/ResQsoft
- ============================================
- This was the booth I shared with Hans Reutter. Hans and myself were there
- to promote the NorthWest Classic Games Enthusiasts, a classic gaming club
- based in the Pacific NorthWest (Seattle and abroad) Cyberroach also sold
- and demonstrated the Jaguar Commercial CD which contains cool Jaguar
- Commercials and footage of unreleased Jaguar games. ResQsoft demonstrated
- the Trac-Mar 2600/7800 development system. Using this system 2 more Atari
- 2600 prototypes were dumped and will be announced soon for public
- consumption. Also, the last of the Worship the Woodgrain Atari 2600 CD
- collection was available for sale and demonstration.
-
- Atari/Hasbro Interactive
- ==================
- They had a booth from which you could play the upcoming releases of Galaga,
- Breakout and Frogger II. All three looked pretty good. Play the games and
- they gave you a PC version of Atari Arcades Hits 2.
-
- Telegames
- ==================
- They had a booth with lots of goodies ranging from the Atari 2600 to the
- Neo Geo Pocket. They also had reasonable prices (Reasonable for Telegames
- that is) on all their wares and towards the end of the show on Sunday,
- their prices got even better. I picked up a copy of Towers for the Game Boy
- Color and Worms to round out my Jaguar collection. I also picked up a copy
- of Iron Soldier 3 (previous ones were Jaguar exclusives).
-
- Classic Gamer Magazine
- ==================
- These guys have put together some really nice magazines with the classic
- look and feel of the 80's. They were selling back issues and taking
- subscription orders. I highly recommend this magazine for all classic
- gamers.
-
- Twin Galaxies
- ==================
- Walter Day, Billy Mitchell and crew were on hand to promote their book
- "Official Video Game & Pinball Book of World Records". High scores were
- recorded and archived.
-
- United Games Source
- ==================
- These folks had a large selection of NES/Famicom, Virtual Boy and various
- other classic game software and merchandise. They even had a portable NES
- Player that can only be described as a near clone of the Sega Nomad in
- looks.
-
- Overall my impressions of the show ranged from high enthusiasm for the
- keynote presentations to a little disappointment at the lack of more
- vendors. The ballroom definitely had room for far more vendors and displays
- and at times the show seemed a little thin. I would have liked to have seen
- more tables for private individuals to display and sell their trade stock.
- Attendance appeared to be down from last year, but that could be my warped
- perception. At one point I had to assist B&C with two teenage punks on
- scooter bikes with a security matter. It seems these punks were attempting
- to steal from them (how did these punks get in the door with scooters
- anyway). I was very excited to see that the CGE staff are very active in
- promoting and releasing unreleased games and prototypes for all to enjoy.
- On the downside, there are rumours that the show may not happen next year.
- Let's hope that is not the case. Additionally, myself and many others sure
- miss the Atari Historical Society, Best Electronics and Don Thomas's
- presence. They have contributed a lot in the past. I hope they can attend
- future expositions.
-
- Hits:
- *****
- The Blue Sky Rangers sure know how to drum up enthusiasm
- The keynote presentations
- Keith Robinson and the Blue Sky Rangers
- The new games released for the Atari 2600 - Sword Fight and Sea Battle
- Great Pre-Show party with the guys from Southern California (Room 2443
- in the South Tower)
- Intellivision Karaoke
- The new games released for the Colecovision - Lord of the Dungeon, Steam
- Roller, Power Lords
- Ralph Baer's autographed Odyssey 2 unreleased prototype game Pinball
- Great Selection of Classic Arcade Games set on FREE PLAY!!
- Meeting Jan Boehm - She was in charge of sending and receiving prototypes
- for Atari
- Oh, and did I mention.The Blue Sky Rangers sure know how to party in
- classic gaming style
-
- Misses:
- *******
- Not enough Attendees
- Not enough Vendors
- No Don Thomas
- No Atari Historical Society Booth - Curt Vendel
- No Best Electronics - Brad where are you?
- No private (non-vendor) trading tables and such
- No Jerry Jessop - Where were you Jerry?
- No Dan Kramer - Dan the Atari TracBall Man
- Will Nolan Bushnell ever show up?
- Not enough Bally Astrocade Guest Speakers
- Not Enough Odyssey Guest Speakers
- Too #!%!! hot
-
- Things I missed on my visit:
- ***********************
- A good night's sleep
- Boy-lesque show at the Plaza
-
- When I tally it all up... I had a great time for my money. Your mileage may
- vary of course.
-
- Many thanks are owed to the show organizers for their hard work and
- dedication in organizing and promoting this type of activity. Also many
- thanks to their spouses and family members for their understanding and
- support. Having organized similar events ,on a much smaller scale of
- course, there are many sacrifices that must be made on an individual level
- and at a family level as well.
-
- My personal thanks go to Joe Santulli and Hans Reutter for sharing a booth
- with me and I also must thank Al Backiel and Mary Katherine who helped man
- (woman?) the booth for all of us at one time or another.
-
- Hope to see you next year,
-
- Lee Krueger
- ResQsoft@earthlink.net
- http://home.earthlink.net/~resqsoft
-
-
- --==--==--==--==--
-
-
- ||
- || Shutdown ....................... Power off, * + #, EOL, Game Over
- \__// -----------------------------------------------------------------
-
- Buzzword Index:
- Buzzword Occurrences
- Bug 7
- Network 10
- Hasbro 14
- Skyhammer 18
- Fest 39
- CD 56
- Protector 57
- HTTP 73
- BattleSphere 109
- Atari 275
-
- Useless Fact O' The Year: Some of the sound effects in Doom and Jag AvP
- were designed by the same person-- award-winning Hollywood sound designer
- Mike McDonough. Sound Ideas sells a CD that's all his work. This is a very
- popular CD... anytime you hear a computer chirp or servo whine on TV, odds
- are it's from this CD!
-
- 'Til next millenium!
-
- Your Editor
- Clay Halliwell
- <clay.h@att.net>
-
-
- --==--==--==--==--
-
- (This issue printed on recycled photons)
-
- --==--==--==--==--
-
- Salt the Fries
-
- --==--==--==--==--
-
- DNFTEC
-
- --==--==--==--==--
-
- Where do you want to play Atari today?
-
- --==--==--==--==--
-
- Jaguar Explorer Online Magazine is a monoannual publication covering the
- Atari Jaguar community. Reprint permission is granted, unless otherwise
- noted at the beginning of the article, to registered Atari user groups and
- not for profit publications under the following terms only: articles must
- remain unedited and include the issue number and author at the top of each
- article reprinted. Other reprints granted upon approval of request. Send
- requests to <clay.h@att.net>.
-
- No issue of Jaguar Explorer Online Magazine may be included on any
- commercial media, nor uploaded or transmitted to any commercial online
- service, in whole or in part, by any agent or means, without the expressed
- consent or permission from the Editor or Publisher of Jaguar Explorer
- Online Magazine.
-
- Opinions presented herein are those of the individual authors and do not
- necessarily reflect those of the staff, or of the publishers. All material
- herein is believed accurate at the time of publishing. The rain in Spain
- falls mainly on the plains.
-
- --==--==--==--==--
-
- Atari, 400/800, XL/XE, 2600, ST, Mega ST, STe, Mega STe, Atari Falcon030,
- Blitter, Atari Lynx, ComLynx, Atari Panther, Atari Jaguar, AtariTel, Pong,
- and the Atari Fuji Symbol are all trademarks or registered trademarks of
- Infogrames Entertainment. All other trademarks and identifying marks
- mentioned in this issue belong to their respective owners.
-
- --==--==--==--==--
-
- Jaguar Explorer Online Magazine
- "Your Source for Jaguar News"
- Copyright (c) 2000, White Space Publishers
-
-
- ******
- **
- **
- ** **
- ****
- ::::::::::::::::::::::::::::::::: J E O ::::::::::::::::::::::::::::
- :: Volume 4, Issue 1 JAGUAR EXPLORER ONLINE December 31, 2000 ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-
-